File: 7874058.jpg (3.7 MB)
Previous Thread: >>7874058
If you are a beginner, please use the /beg/ general.
>>>/ic/beg
Post your current drawing here and give constructive critique to others! Don't take anything personal!
Please make sure your posted image is clear, downsized to around 2000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>/ic/ Resources/Reference/Downloads/Links:
>STICKY:
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video
Showing all 322 replies.
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I have a friend whos been drawing for hours everyday over the course of 5 years now and hasnt improved at all. I wanted to get into drawing myself but I'm afraid I'l end up like them. How do I avoid that? Like what are they doing wrong exactly?
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>>7922236
Don't worry about that because you will definitely be worse, mark down a Google calendar reminder 5 years from now.
If you don't, you're a pussy and by conceding, it proves me right. If you do and you didn't get better then that also proves I'm right.
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>>7922236
You have knowledge of how your friend's art looks, but none of us do, so right off the bat we're at a disadvantage in answering this question in a specific way.
But let's set that aside. It's tough to know some people improve rapidly and others don't. I have tons of theories but I really don't know - I only know myself.
And I can tell you this: being fearful of making art will cripple you more than anything. If you were going to do it, you'd do it - right now. The proof of who made it and who didn't is only ever obvious in hindsight.
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>>7922236
Don’t let that fear consume you or you’ll face the opposite fate and end up like me. For over ten years I was obsessed with progress, with getting gud, and honing an original style. Not only did I never get gud but i also didn’t cultivate a practice of drawing from the heart, which gradually sucked out all the soul from my work.
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File: 0420262.png (1.1 MB)
Does anybody here know how to color/shade or know of any youtube channels with good tutorials? Also do you think this is somewhat good enough that I could start looking into accepting commissions? I'm desperate to quit my job.
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File: The Mirror thumbnails.jpg (1.1 MB)
I've been fiddling with this for a few days now
What I want out of this painting is it to feel kinda cozy, kinda mysterious and kinda slice-of life-y
What I'm struggling with is the interior architecture, I don't have any 3d program skills so I'm trying to do this by hand and I keep winding up somewhere around these two thumbnails, And the geometry of the space just isn't very interesting I think.
I want the over all space to be cozy but also expansive and I'm struggling to find the balance between them.
Also I really want the paintings to be visible, but having them visible means they have to be close up, which means I'm cutting off the view of the rest of the space.
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File: posture1218resize.jpg (177.1 KB)
it feels bland somehow. Any ideas on how I can spice this up?
>>7922883
very cool! Like the composition. Especially in the top frame.
>>7922555
beautiful
>>7923185
already on the next project I see. I'm stoked. Your paintings are always a highlight.
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File: 2 small.png (3.7 MB)
I m so lonely and horny.
>>7922555
sky looks very realistic in thumbnail, good job. The reflection, colors and blends are also cool. Other than that, the greens are quite bland. I would have chose a more interesting ref. Then again, I focus more on lines, and my rendering is not at your level, so what do I know?
>>7922558
I like this one much more than the first one. The colors, the shapes. First one feels too ... clipart? How does coloring your lines sounds to you? Having a gradient from region to region as the lines travel the contour of the body. Or pushing your shadows more? Obviously, I dont know what you were attempting with each piece, but I feel the full body one could be greatly improved with a little more effort.
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File: 2j76dy.png (2.1 MB)
>>7925654
Was your goal to stylize the portrait study or to recreate it accurately? If the latter, I think you might benefit from the envelope method of construction. It's what I use to capture proportions accurately.
>>7925313
I believe I said so in another thread, but I do enjoy this painting. Very playful rendering that also captures the fluidity of the highlights well.
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>>7926022
>>7926463 me
obviously to stylize, I find realism boring, Your pic and the hook are the most boring, to me, pieces in this thread. (not the most disgusting tho, but I wont name those)
I still want to be decent at reading a ref well, and recreating it is the best way of learning that. So do tell me about the envelope method, maybe I learn something new, even tho I most likely will not use it. I already have my own method I like, just have to practice it more.
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>>7927246
Yeah, I think so too
Especially happy with the SeenCrow and Bruce Tim study. Only problem is how to apply this information to my own art: what I think I'm figuring out is that I really benefit from having faces to reference when drawing. I should find celebrities I like the look of. I see why so many artists design their characters to resemble real world people now.
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>>7926472
If you're not worried about trying to replicate what you see exactly, but instead are trying to capture the "essence" of what it is then I think you are fine just continuing to develop your own methodology. Based off the Breaking Bad study, it does seem like you're employing enveloping to an extent anyway.
>>7927243
The quadrant method is a good way to get yourself in the door to "seeing things as they are" but I think at your skill level it is hindering rather than advancing these studies of yours. The biggest issue with this methodology is that people often fall into the habit of cramming things to fit within the bounds of each quadrant as they see it, overriding your sense of where things actually are according to the subject.
Because you're trying to capture these studies accurately I will also recommend the envelope method to you as well. Ultimately, as you hone in on your style you're going to want to develop a system of constructing characters that is apart from either of these.
This video is long, but you only need to watch the first few minutes to understand the gist of what enveloping entails. I've also thrown in a quick mock up of one of the characters to further illustrate the method.
https://youtu.be/gwevjSTz2yQ
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File: stbru.png (998.8 KB)
I feel like i hit a wall in improving could you give me a few pointers in composition, chest, hair and feet.
Also I'm kinda tired of brute-forcing my way through learning and I want to learn proper backgrounds, are there any crash courses, what do you suggest?
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>>7928185
Your anatomy is solid . There’s nothing horribly off about it, but the obliques in particular need work, particularly the one shown the most. It moves more outward, especially for women, and has a bit of a different shape. Hair looks good but study from life to get an understanding of the dynamic elements of hair, it’s a bit static as of now.
For backgrounds, just study perspective. Perspective made easy, perspective drawing handbook, and how to draw by Scott Robertson all cover environments and perspective. Once you intuitively begin applying perspective to your art backgrounds will become a piece of cake
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>>7927478
Thanks, anon. I remember being shown this method once but never picked up the name - now I have something new to study next time I do something like this.
I'll admit that I'm only doing this so I can get a feel for how other artists do things. I always feel like my art's really alien, like it doesn't quite look like other people, so I'm trying to figure out how to square it.
I just feel like if I knew a little more, and played things a little smarter, I'd be able to make something really great.
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>>7921924
I always liked that she explicitly chose the desert eagle point five O.
Deagles Usually it look a bit meh to me, but seems to fit her very well
>>7925439
You are experimenting with perspective i see,
Im not familiar with fisheye but looks correctish enough.
The character could use a bit extra everything, i think. Proportions are wonky. Posing is.. is he leaning , and if yes, on what?. Clothes, dont seem to fall or ffold even remotely corectly?
how big and small legs get in perspective doesnt seem cotect
I cannot figure out the lighting?
I think, but could be wrong that the piece would benefit from much darker desaturated shadows. Similar to how you did the blinds, and a lightsource that fades a lot by the time it reaches the ground
Final question;
Did you use a reference?
It still does the job, , quite interesting to look at, reminds me of an unholy union between deus ex and cruelty squad . Good job. I will keep an eye out for more
Btw
>this fucks
Agreed.
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>>7930733
>The character could use a bit extra everything, i think.
honestly for the better, the focus was solely on the gun
>Proportions are wonky. Posing is.. is he leaning , and if yes, on what?.
was supposed to be on the locker, but i didn't extend it far enough, so he's half floating in space
> Clothes, dont seem to fall or ffold even remotely corectly? how big and small legs get in perspective doesnt seem cotect
definitely on both counts, i freehanded it too much
> I cannot figure out the lighting?
supposed to be one strong halogen that's visible, one weaker behind the viewer. didn't quite get the effect, but i found it passable
>Did you use a reference?
I built a scene in blender using boxes and played a bit with fisheye but couldn't get it right. some of the textures on the walls/furniture/whatever are pinterest textures i overlaid on it
> It still does the job, , quite interesting to look at, reminds me of an unholy union between deus ex and cruelty squad .
all i was hoping for really
> Good job. I will keep an eye out for more
thanks anon
>>7928185
>a few pointers in composition
genuinely just copy compositions you like, and read framed ink. a hundred studies upon ye
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File: 5.png (2.1 MB)
>>7925654>>7926472 (me again)
damn man. thats a cool video. I am using something similar, that method is better than mine super early on. Thing is, I try to break down the subject into lines which bend and connect when extended around the form of the subject, so I remember those steps and use them when drawing from imagination. While that envelope method looks like it can be used for a good copy of a ref, and it can train visual design, it doesnt do much for imagination drawing because its too abstract case by case.
That method of checking your angles moving your pencil in space between your ref and your drawing, WOW. That alone made watching the video well worth it and it helped me make a big break thru for something I am working on right but I am not ready to show yet. Thanks you. Very nice lines btw.
>>7926870
>>7927264
>>7928040
>muh style
Unironically, and unapologetically, yes. Allowing mistakes into your work is what gives it soul. (dont take pic related as example, another rushed drawing, should have been left for work 1 hour ago, and I didnt even wash or eat by now). A photo, the work of a machine, has more soul than a 100% accurate photo copy. I take back what I said about the hook, its much better than the dogs. I know this is offending to you anon, because its your work, and by extension YOU. But I wont lie and pretend I like it, I find it boring, therefore soulless. The single reason to aim for accuracy is when training (we have machines if you want copies). Mistakes, made upon a good foundation, allow for creating something new. Not everything new is good, but you only need to get lucky a few times and copy those.
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>>7930857
Yea fair enough.
The gun IS the focus of the picture although. I really really like..
>pic related ...
Part
Dark and hollow, ominous,
or something dangerous just passed through here...probably is gone but might not be. I would feel slightly uncomfortable in such an dnvirement.
I also imagine it being slightly cold and with a bit of stale air and the smell of concrete
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File: IMG_0078.png (1.3 MB)
>>7930427
I can relate with your feelings on this. When I was younger, my problem was not being able to understand the process and creative decision making of artists I aspired to. These concerns resolved over time by just continuing to draw and broadening my knowledge of art. I think you are more proficient and more patient than I was when experiencing these artistic identity issues, so I'm sure you'll grasp what you want in no time.
>>7931034
I'm happy to hear you were able to take away something from the video! I'm also happy you reevaluated anon's hook study. There are a lot of painterly merits to it that I feel like you weren't appreciating initially. For example, I don't know what brush or layer settings were used to create that color ripple/noise effect on the brush strokes, but it adds a lot of visual interest.
>I know this is offending to you anon
You don't have to worry about that, everyone has their own taste. You're also correct in describing my author's voice being low. My discretion laid mostly in the elements of the composition itself. I thought it was appropriate as a more serious memorial piece.
When I do draw digitally I usually add more creative input. This one was from about 3 years ago. I'm also currently planning another portrait that will be more fun.
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>>7931215
I do like the tongue region of this, it looks fun. Now I genuinly appologize for how I treated your first dog work. While I still find it equally boring as before, your politness made me realize you were not the kids trowing the >muh style argument around. Which, while sometimes merited, I felt it was just parroted because I used some trigger words which begs use as a shield to critique. You politness also made me do a quick introspection, and maybe I stil carry some trauma from my chieldhood when only that kind of works were appreciated from me, which made me turn away from drawing for a few good years. Because while they can be fun, they are also tedious and demanding for a chield.
Do you have any other works, more imaginary / stylistic / loose ones? You give the impression of a well rounded artist, and not just a human xerox machine, which I took you as initially,
>>7931060
>>7931182
This nigga.
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File: 57_themummy.png (341.9 KB)
dumping my work from the month of april. I'm especially proud of my value studies.
https://files.catbox.moe/0nrc49.png
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File: Ireallylikethisone.png (57.0 KB)
>>7931270
Your value studies are definitely the most striking
For your more lineart heavy studies, though, it's more obvious that you're not always copying the source image just right. This is fine as long as you capture the same essence, but sometimes you don't. For example, in that Savage Streets study, the characters heads are in noticably different places relevant to their bodies, and the man's forearms are much shorter than they are in the original image. You may benefit from doing more quadrant studies like >>7927243 and >>7927478
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File: 20240618_124613.jpg (1.2 MB)
>>7930453
Nah
The composition is bad. And I was attempting to make a 1 page story and it spiraled into static when trying to twist the image into narrative. This morning's work sucked too,but at least I have an idea of what direction to go in. Possibly. Maybe a retelling this story, which was done in a Comic Diary that was peddled to Normies, and I welcomed the handicap of filling the predetermined panels with the plot. It was too fast, too sloppy, too illegible for public consumption. Doing it purposefully might be interesting.
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File: percieved.png (201.8 KB)
>>7931215
>so I'm sure you'll grasp what you want in no time
We can only hope
I feel like I couldn't have drawn this without the practice I did. It's no masterpiece, but it's got a style to it I couldn't have done before.
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>>7931578
you have a weird ratio of soft to hard edges. the piece is overall very cohesive, but some of the hard edges are too hard (like his right temple), and some of the forms are somewhat weird (his left temple into his left cheek). excellent colour control though, love it. post the ref?
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>>7922236
>what are they doing wrong exactly
Either bad executive function (unable to make a good schedule), they watch/read all the tuts but does it "Their way" i.e not applying what they've learned or most likely they didn't take the time to look for critique in the right places with people who are a bit ahead, far ahead and also a bit behind so you can solidify your knowledge by helping out a peer.
You don't get anywhere without feedback and you can easily delude yourself of your blindspots.
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File: m63jf7.png (1.7 MB)
>>7931238
>Do you have any other works
I primarily do portraits/scenes in charcoal and I don't have any good pictures of them. When iScribble went offline about a decade ago so did I. I have been trying to work digitally more however. Pic is my current WIP.
>>7931414
I can't remember much about the process besides wanting to try my hand at Benjamin Bjorklund's style. His demos were memorable to me because of the tight brush economy he demonstrated. I still can't do what he does.
>>7931566
You will continue to surprise yourself at how you progress. That surprise has always been my favorite part of being an artist. Keep up the good work!
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File: 2025-05-04-study.jpg (917.8 KB)
>>7932949
same advice i gave on the other thread applies. blend out the arm, otherwise it's pretty great. very much poster material
>>7932466
you can't unless you drop cel shading. it's time to start rendering, anon
>>7931619
i got drunk yesterday instead of painting. anyway here it is today
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File: 1777952501116177 (1).png (2.6 MB)
>>7932466
Hey Suubzzzz, this is just me, but the detail on the piece is beautiful and I feel like it's offset by the ambivalence of her expression. The action of the scene is really telling a story, but he face isn't selling it for me. She's hurling this spear at something, but she almost looks bored doing it?
If I was going to render it further, this is the way I'd do it, but I know I have a really stylised way of doing it so obvs don't take it as gospel.
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>>7933176
ah it's above my paygrade, anon. it just sucks compositionally for now, and the light source seems inconsistent (head casting a shadow to her right, but the light is also coming from that direction judging by her left arm). push forward
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>>7933184
Yeah, I'm ngl, midway through I literally forgot which direction the light was coming from lmao, so nice catch. I've just been too lazy to go back and fix it yet.
What would you change about the composition?
>>7932949
This is gorgeous! There used to be an artist I liked, Eva Balloon, aka CutestIntrovert, they vanished from the internet, but this reminds me of them:
https://www.instagram.com/cutestintrovert/
>>7932984
Nice use of texture too. I like it.
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>>7933267
>What would you change about the composition?
at least widen it out so that the elbow isn't cropped by the left side and the frills aren't cropped on the right. perhaps also extend it down and show the feet, if we're almost at the end why not go all the way. it feels very claustrophobic as is, which is fine for a wip, but it's not doing much.
>Nice use of texture too. I like it.
thank you, I've actually been trying to use that brush less, it feels like a crutch now. will probably change to something else to get better control over my texture
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>>7933168
Oh hey Orta.
Yep, I could make her look more angry, somehow her expression came out more blank in the refinement process. These days I'm trying to go for the cell shade+ painterly/realistic backgrounds seen in some mobile games and anime I like. I was a bit worried about the lighting and the cast shadow on the ground but it appears all you had to do was to start adding more hue, saturation and edge variation within my shapes.
Thanks for the feedback, I really appreciate it.
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File: gotch.png (1020.6 KB)
>>7934603
you made her face waaay too long.
have you done any three-tone studies?
anyway /begint/ didnt have anything to say so
>heres a study of gotch. i'm not looking for an accuracy gauge hence not putting the ref alongside it, the drapery is folded differently and I didn't want to follow it too closely. I'm interested in hearing what reads well and what reads poorly. I stared at it too long so I can't tell if there's any unfortunate tangents or if I overdid some area to the detriment of others
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File: 64_chromakopia.png (3.8 MB)
>>7935075
agree. all of these will have some degree of inaccuracy as I figure my shit out.
I've done a couple three-tone studies. I'm letting myself hang in this two-tone practice space for a while.
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>>7936431
purdy gud, youre getting better. the eye is a little large here. and the eye and earline dont completely line up. smaller eyes in general tend to help to get more realistic portaits and drawings when youre for example designing or thinking of characters
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File: 7vpi46b6krc84y3n.png (3.7 MB)
>>7932352
Luckily the recipient's favorite color is not this gaudy purple as I was originally told but instead prefers earth tones. I don't know if I want to keep this abstract leaf design but I also don't necessarily want to ground the dog into an actual, natural scenery.
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File: Hifumi for anon.jpg (2.6 MB)
Not sure about the cast shadow placement or the lighting on the background here, I sorta want an indoor scene with most of the character lit up. I think it's decent so far, but would love to see any way to push the lighting or values to be more appealing/ accurate.
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File: tumblr_309cfc8252f5c5417e5104c0714781fc_44c14fb3_400.jpg (37.1 KB)
>>7939665
Truer words never spoken
It Never Ends and that's cool, but I wanna improve! I should stop juggling so many projects at once. But maybe just one more wouldn't hurt... after all.... why shouldn't i....
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>>7932283
>You don't get anywhere without feedback and you can easily delude yourself of your blindspots.
Ngl I’m afraid of the feedback here, problem I have with feedback (well, sometimes I have a problem) is nobody ever tells me how I can fix the thing. I’m capable of recognizing when I do something badly, but it’s a lot harder to find solutions on how to fix/improve, I’ve found.
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>>7943178
I've actually settled on a plain black background for now. The subject seemed to fit the bill for a chiaroscuro project. Unfortunately it's now too sullen to give as a memorial piece. I've started working on a more illustrative portrait as a replacement for this one.
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File: Screenshot 2026-05-18 223209.png (280.8 KB)
twitter: https://x.com/realniggaaa1
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File: IMG_3616.jpg (2.1 MB)
I think I officially am graduating myself from /beg/. I’m feeling solid in my expression of forms but I’m having trouble drawing without reference. My work turns out messy and unkempt and I panic trying to achieve proper values, especially when it comes to things like drapery. Any advice on what to practice further?
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>>7945354
Looks to me like you left beg a long time ago, great stuff. I say aside drawing from imagination and memory more, work on darks and line weight. This piece could be a lot more powerful with the proper use of line weight and more dark values . Loomis has a good guide on values and drapery
https://drawinghowtodraw.com/2014/04/shade-add-light-complex-forms-sha pes-objects-drawing-tutorial/
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>>7945778
there is no need to link you all the posts that are clearly /int/ level and above to a attention seeking retard like you that will devolve into arguing semantics. that'd ve like trying to explain something to a women on the rag
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>>7946029
Valid analogy, but I think I can link them. I won't for the sake of not causing more drama, which never my intended purpose.
I will say that upon further inspection, I think I might be wrong. I counted at least 6 ints and 1 pro, with around 10 begs and a couple borderlines, not counting more than 1 post by the artist
So my initial claim of 95% was way off.
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>>7945354
>>7945601
You mean /int/. Trust me, when I see pro's sketchbooks, your drawings are on par if not better. I'm not joking. You need to look up some pros sketchbooks on YouTube and you'll see that you're at mid-high /int/. But only you could determine exactly where you are. How long did those figures take? How does your imagination drawings look? What's your end goal? Who do you want to draw like the most of any? Etc. From what I seen, you're at a minimum of mid/high /int/.
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File: IMG_3629.jpg (3.1 MB)
>>7946316
Here’s something I drew just now without a reference. Those other pics probably took an hour each or so.
I’d say I’m far from pro, I’ve only been taking art seriously for about 6 months, but the eventual goal is to live paint at festivals and stuff. I’m very critical of my art but I think I’ve hit the point where I want to actually use it to develop connections and maybe make some money.
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>>7946508
I tend to draw from immagination for some reason when I dont really like to but it a good way to show what you know and what you dont know. Its one of the hardest things to do.
I see what you mean that you arnt /pro/ but your still mid /int/ to me. Even pros can produce "bad" drawings. I would start off by drawing some guidelines and blocking in if you are drawing from immagination. Blocking in or having guidelines (for your persective or browridge placement etc) will help you keep track of everything, you should place a few guidelines down to keep yourself chained to that so it doesnt go "off". Once you do it enough times, you'll naturally start using less guidelines when you draw from immanination.
But if you really want to grind out drawing from immaninatikon, after you do a drawing from reference, do the same one from immagination right away. You'll see where you lack knowledge (you should note those parts down) as your brain tries to either bullshit a certian part of the anatomy or you'll try to fix other parts. And since you want to draw live, you'll need the practice. You could limit yourself to 1 hour but the more you do it, the faster you become. You'll also have natural poses you are just good at because thats what you remember the most.
As for the issues on that drawing the lips dont really have good form, i feel like the eye on the left is far to the left of the skull and its almost haning out, it should be obstructed more by the nose and moved closer to the right. The ear has no real form and way too small (Ears go from brows to bottom of nose. The area between the eye and the side of the nose doesnt have good form eaither and your scrachy lines could also try to shape the for mbetter instead of being a little less randomy. The teeth are also kinda flat. Oh and now I see that your right eyebrow is way higher than the one on the left too. The nose imo is kinda boring and generic but thats to be expected.
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>>7946751
You'll notice that some of my crit are just based on invisible lines where things should line up. Those are the guidelines you should always want to remember. If you know the guidelines and the shape you need to make, you can pretty much draw anything.
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File: IMG_3632.jpg (2.5 MB)
>>7946751
Yeah a huge issue I have is when I go off-reference I tend to really have trouble remembering where to put shading. I’ll have to try doing memory exercises, I’m getting the hang of it but I’ll just kinda have to keep working on things. Ty for giving me a bit of direction, I’ve had some huge breakthroughs recently and now I’m trying to figure out a more precise path towards improvement.
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>>7946773
Same, I only started 3 years ago but I been making big strides and i see the form and trying to force the figure in persective and see them in space.
I been kinda lazy on the practice though lol but yeah im working on it too. Been really meaning to go to trad and pracitce more. Its harder but also I think its better to learn cause of that. Plus it looks better and its more fun anyways.
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>>7947586
>>7949313
The key is your shadow shapes that made the red one look so good. look at the inside of the hook, the shadow shape with the highlight in it. Also You really followed the form strictly making the red feel more solid you also did this in the blue as well. The green looks more like a wobbly mess of different shades than anything. It would probably help if you made a list of what you nailed in the red one (If you haven't done so already) and keep it around while you paint the others.
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>>7949321
Yeah I was looking more at the red one while painting the green one since I had no reference for the green. The shades of green are more subtle on other examples I have so it’s just really hard. Thanks for the helpful words
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File: 1779885812100013.png (4.0 MB)
Idk if I should be posting this on beg but I put some layers to plan the highlights and shadows but I am struggling to plan them, I want to have the source of light being one from the above like the moon and one behind her since it looks nice but idk also idk if the ground looks ok
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File: ic_40.jpg (1.5 MB)
I had trouble because drawing the eyeliner as I saw it made it look weird on the drawing, I'll be drawing quicker portraits every day with charcoal to get better, rather than "finish" things with color all the time
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File: Fluff.jpg (144.9 KB)
>>7950880
>But let us spare both of us that.
LMAO! Yeah lets better do that. I'll admit I rarely take the time to read your stuff but I'm deeply moved by the incredible effort and consistency you put into your stuff. It's almost poetically tragic. Keep casting that trad magic into this world.
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File: IMG_9585.jpg (344.0 KB)
>>7951986
>>7952031
I mean I’d say just get a good understanding of form, shapes, and perspective. Practice drawing simple forms and rendering them. Just remember that detail is the last thing you should be worrying about when starting a drawing
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File: Screenshot 2026-06-02 194251.png (462.6 KB)
>>7921326
Hi guys, I usually post on the /beg/ / /int/ thread, where do I sit?
I wanna revisit this painting I made a while ago, I still struggle with pushing my values when coloring drawings in and want to know how I can improve
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File: IMG_3649.jpg (2.9 MB)
Horses are fucking hard to draw.
>>7953820
I like the colors here, good work
>>7953862
>>7954424
You should lean into the 2nd pic more, I think it has more depth to it and the stylization looks better
>>7955642
Not a painter but the drapery is off and looks saggy. I think you’re overcomplicating your render but once again I have little experience in painting
>>7955898
You have a decent understanding of forms but I think you might want to practice your values in B&W before incorporating color. You’re getting ahead of yourself a bit ya know? It’s a good pic but you didn’t capture the look and motion of the person.
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