Thread #97355136 | Image & Video Expansion | Click to Play
File: LD743473.jpg (233.8 KB)
233.8 KB JPG
Back From The Dead Edition
Previous Thread: >>97241180
The thread to talk about Super Heroes/Villains/Spies/Agents/Roguesbe it in spandex or not.
Popular Choices for Games:
>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.
>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.
>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.
TQs:
>Has any character in your supers campaigns come back to life, or seemed to? If so, what happened?
>How often do heroes and/or villains com back from the dead in your supers settings in general?
>Third, how often do you prefer it to happen in existing settings, and which settings/characters handle the concept to your satisfaction?
128 RepliesView Thread
>>
>>
>>
File: quade diagram colour.png (174.1 KB)
174.1 KB PNG
>>97357766
Not online, but you could adapt something like picrel (from Mutant City Blues). Pick a random starting cell (2d6) and direction to move (1d8)
>>
>>
>>
File: 4T2fl2J.jpg (63.4 KB)
63.4 KB JPG
>>97355136
>TQ
My character almost "died" but really he went on a wacky adventure in another dimension , honestly that's how I like to treat character resurrections, instead of coming back from literal death they where rescued by a time traveler in the last moment, or fell into a coma, or the character that you saw die was actually a clone etc....
>>
File: Foxbat-Champions-RPG-c.jpg (99.7 KB)
99.7 KB JPG
I'll just dump some random generators here in case someone needs them:
https://files.catbox.moe/ypd31j.pdf
https://files.catbox.moe/utjjlt.pdf
>>
File: Bird1(1).jpg (1.9 MB)
1.9 MB JPG
>>97361714
That last one kind of sucks imo
>Wait when you said you'd be the godfather to my kid and look after them in case something happened, that wasn't actually you?
And yea you can say that they'd feel the same anyway, but it still takes the wind out of a players sails when they learn that the person wasn't the same
Plus different memories
>>
File: d3826c6cdceb02f16260ed3a2d70ddfb.jpg (37.6 KB)
37.6 KB JPG
>>97364087
Fair point, but I think it depends on how you handle the concept. Also the character design in that image looks great.
>>
File: Mime Lizard1.jpg (3.5 MB)
3.5 MB JPG
>>97364311
The artist does a lot of humanized versions of cool animals
>>
>>
>>
>>97364645
https://youtu.be/PsQ0nDeQgK4?si=mcWDyrbiXcuYzugH
'Turning X into a Character Design' was a whole thing.
It probably is a really good exercise, along with those with those 'draw 1 character in 10 artstyles' things.
>>
>>97368062
Yeah, there was also the "turn thing into a spaceship" trend, I really like these things.
>>
File: 1119a27ebf7995c2d0139a93065e274c.jpg (268.1 KB)
268.1 KB JPG
What are your favorite superhero archetypes to play as? Have you ever done a cross system conversion so you could keep playing the archetype?
>>
>>
>>97355136
Anyone got any stories or experience running Tiny Supers? I was looking into running it, it looks like it strikes a nice balance between mechanics and powers without having massive lists detailing every power.
>>
>>97373791
>What more can you say about your character please?
It was a superhero game, he was a space demigod with daddy issues that needed to take a short cut to another side of the galaxy through a parallel dimension, so without informing the group he went to a space colony's anti-matter core reactor and used it for his needs accidentally trapping the whole planet between planes of reality and making it look like he perished in the attempt, the rest of the group thought he died but in reality he went on an extra dimensional errant and came back later in the game.
>>
>>
>>
File: G-orKeXawAAIMJ2.jpg (544.1 KB)
544.1 KB JPG
https://x.com/The_Antin/status/2011468361503494442
>>
File: 1658574536-2333471397.jpg (340 KB)
340 KB JPG
Rob Liefield's Blood Pouch
https://files.catbox.moe/z4rmgv.pdf
>>
File: bee whistle.png (3.2 MB)
3.2 MB PNG
Beeees
>>
>>
>>
File: Heroic Honeybee2.jpg (107.2 KB)
107.2 KB JPG
>>97400453
Though the world may mock Petra Parker, the timid teen girl...
...it will soon marvel at the spectacular sting of Honey-Bee!
/co/ made a whole female version of spider-man and his villains.
Doc Ock = Octavia Otto, Centipede (paralyzed from the waist down, otherwise mostly the same)
Norman = Norma, The Purple Pixie (went insane after using radioactive honey as an experimental anti-aging treatment from her cosmetics company)
Chamelon = Toxic (frog themed with a whip, obsessed with fame and commits crime to get in the newspaper)
https://cor63au.fandom.com/wiki/The_Heroic_Honey-Bee
has art and backstories for the lot of them
>>
File: perfectest speciers1.png (769.3 KB)
769.3 KB PNG
>>97400475
notably, the Lizard became Dr. Clawdia Connors, Crustaccia!
>>
File: 1468464725805.jpg (168 KB)
168 KB JPG
>>97368613
NTA, but for reference, I'll use the M&M 3e premades/quick character generator as the springboard. Those include:
>Battlesuit - Tech-savvy normal guy in a high-powered armored suit (Iron Man)
>Construct - Living machine (robot/golem/animated statute/undead), hard to kill
>Crime Fighter - Versatile unpowered fighter/detective with a big bag of tricks, including a utility belt and probably a weapon (Batman)
>Elemental - A being composed of a pure element, usually one of the classic four of earth/fire/air/water, with powers reflecting it
>Energy Controller - Person who manipulates a particular energy (your choice) to fly, shoot beams, make shields, and whanot (Starfire, Invisible Woman)
>Gadgeteer - Quick-thinking tech guy using a bunch of gadgets like blasters and jetpacks (Mr. Terrific)
>Martial Artist - Pure fisticuffs specialist, a monk in all but name
>Mimic - Shapeshifter who can replicate different forms/powers (Super-Skrull)
>Mystic - Spellcaster, wise master of the arcane arts (Dr. Strange)
>Paragon - The flying brick with flight, strength, speed and toughness; THE stereotypical superhero (Superman)
>Powerhouse - Muscle monster with unparalleled strength and protection (Hulk)
>Psychic - Psionic with all kinds of mentalist powers like hightened senses, telekinesis, telepathy, and levitation (Jean Grey)
>Shapeshifter - Persson who can change the form of their body as an expression of power, whether taking the form of animals or more directly manipulating their body like elongation, shrinking/growth, etc. (Beast Boy, Mr. Fantastic, The Atom)
>Speedster - The speed freak whose defining power is their super speed and the ways they exploit it
>Summoner - A hero with some form of access to additional entities beyond themselves, whether it's duplicates, animated constructs, summoned creatures, etc.
>Supernatural Creature - A fantastic being, almost always either a demon, vampire, or werewolf
(cont.)
>>
File: aSWhN.jpg (213.2 KB)
213.2 KB JPG
>>97400691
>Totemic - Hero with the power to channel the abilities of an animal(s), such as an arthropod, avian, carnivoran, pachyderm, or reptile
>Warrior - Versatile martial expert with the strength and power to go toe-to-toe with the Paragons/Powerhouses (Wonder Woman, Aquaman)
>Weapon Master - Martial expert specialized in a signature weapon (Green Arrow)
>Weather Controller - A conjurer with control of air, water, cold, and electrical energy to wield the more dramatic forms of weather like storms and blizzards (Storm)
I wouldn't say I have a particular favorite archetype, as each is compelling for their own reason. That said, while I do have an affinity for monks and the martial arts, the Martial Artist feels almost pigeonholed compared to some of the other, more flexible offerings like the Crime Fighter, Gadgeteer, Mystic, Summoner, or Totemic.
>>
File: fefbb953c26960af1a6253d47bc6cda5-2380937320.jpg (404.8 KB)
404.8 KB JPG
I recently did a conversion for the "space demigod" archetype from M&Ms Cosmic Handbook, I adapted it for the Fudge generic RPG.
>>
>>
File: Orion Harness.jpg (268.3 KB)
268.3 KB JPG
>>97403613
>This is for the Silver Surfers and the like, I'm assuming.
There's also more than a little Orion in him, but yeah you get the gist.
>>
>>
File: Lobo-Wins-1126214921.jpg (179.4 KB)
179.4 KB JPG
>>97403692
>I'm not all that well-versed in cosmic-tier heroes and adventures. What's there to do up there?
If your Lobo, the answer is smoke cigars in outer space!
>>
File: Crush.jpg (248.6 KB)
248.6 KB JPG
>>97403739
And have an estranged half-human daughter.
>>
>>
>>
File: looming shroud .jpg (43.9 KB)
43.9 KB JPG
>>97355136
I had the idea to have a villain who gives his villains cybernetic implants, especially ones that enhance their existing powers, in my supers setting as the main antagonist. What supers system does such implants/augmentations best and why? And what are some good examples of this kind of thing in existing supers setting besides Dispatch, or Doom/Doc Ock in Marvel? Also, what kinds of implants make sense for different kinds of powers without just directly copying the characters in picture related? For a speedster for example, I can see increasing their senses so they can better react to things at super-speed, for example, or an engine in their legs like in MHA, what are some other possibilities? What about enhancements for magic users, teleporters, and/or psychics?
>>
>>97404323
>What supers system does such implants/augmentations best and why?
Depends, what do you want in your cybernetics? Do you want them to come with side effects like cyber psychosis or strain? If you want to convey the general idea of a cyborg or someone with artificial organs, I would go for a more story/narrative driven game, otherwise a crunchier game might add more detail and grit to your cyborgs.
>And what are some good examples of this kind of thing
Closest thing that comes to mind is organizations like Hydra and AIM creating super soldiers and artificial life forms like Winter Soldier or MODOK. I'm sure there are better examples but none come to mind.
>what kinds of implants make sense for different kinds of powers
Since you mentioned a speedster, maybe heart and lung cybernetics to increase raw stamina and VO2 maximum?
>>
File: dispatch-dispatch-game.gif (192.9 KB)
192.9 KB GIF
>>97404919
No, nothing like cyber-psychosis. Thanks for the advice though.
Alright, thanks, if you can think of new examples please let me know.
Thanks! If you don't have any ideas for the other powers, what about augments that might work for invisibility powers besides eye enhancements (especially if they have trouble seeing when invisible) or light or darkness powers like Raven, Cloak and Dagger from Marvel, etc.?
>>
>>97405780
>what about augments that might work for invisibility powers
Maybe artificial skin with built in thermal camouflage to avoid infrared googles and the like. The super strong character could have an implant that stores up a portion of their kinetic energy as their vast strength is excreted, said energy can than be released in the form of a powerful blast, maybe the flying character gets a built in gyroscope and a navigation system to tell what altitude he is on, the electric manipulator gets Tesla coil implants to build up the charge better etc.
>>
>>
>>
>>97368613
I've got a Sentinels of the Multiverse game we just started up going. (The guys that made that Super Hero LCG made an RPG for their setting. Funnily enough, the last cannon event in tge lcg was a !NotGalactus/Darkseid kicking off !NotCrisis and destroying the multiverse. The RPG opens on the aftermath. The !NotJL sets up a training school for the next gen of heros coming up to replace everyone who died/fucked off/retried from PTSD)
I seem drawn to Bruisers and Flying Bricks. My character right now is flying brick named Blackfyre who has no idea that he's powered by the stolen Grace of a Fallen Angel.
>>
>>
I realize the idea of a GMPC is generally not good but in something like masks being narrative driven could you get away with it?
Just for example role play as a brick or sidekick that isn't making an decisions for the group but is still there
>>
File: 341539.jpg (1 MB)
1 MB JPG
>>97412211
Yes, Sentinel Comics is the TTRPG follow-up to the Sentinels of the Multiverse card game by the same company. I've heard good things about Comics.
>>
>>
>>97412266
The crunch is so light a toothless octogenarian can chew it.
You have powers, skills and your status die. Your status is tied to your health and goes from Green to Yellow to Red to Out. (GYRO, ba dum tiss) all rated from d6 to d12. Whenever you do a thing you pool a power a skill and your status die roll em and use the mid die. Mid die is the one whose RESULT is in the middle.
You have 6 actions. Attack, defend(subtract defense from the NEXT incoming attack) boost and hinder(bonus/penalty) recover, and overcome(catch falling airplane, hack computers, put out fires, etc.)
You also have a list of abilities, special moves your hero uses to get extra effects out of what they're doing. These range from using your max die to doing one thing with your mid and a different thing with your min to making an attack with all three dice totaled up.
Your abilities are also GYRO coded, so red zone abilities are MUCH stronger than green zone but are only available when it's down to the wire.
There's more but that's a basic gist. You really have to get imaginative due the fluffyness. If you can't describe what your doing using a power or skill you have it defaults do a d4. So you can combine Strength and Close Combat with no issue but you can also do Strength and Creativity as you grab objects to swing/throw.
>>
>>
File: PS238 Volume IV Cover.jpg (629.8 KB)
629.8 KB JPG
>>97355136
We all know the two big supers settings of DC and Marvel, but what are some other supers settings that have ideas worth stealing for original supers settings, or are just worth checking out in general, like picrel, Invincible, Grrl Power, and maybe Worm and/or The Boys?
>>
File: G-eYckCaIAAMLOP.jpg (254.2 KB)
254.2 KB JPG
https://x.com/Karricore/status/2010743424442659242
>>
>>97412732
I suppose that lets you be pretty flexible with how you can design your characters. Also, it's a neat idea how certain stronger powers/abilities are gated behind narrative checkpoints in an encounter that must be reached in order to use them, answering the classic "why don't they just go all out from the beginning?" question.
>>
>>
>>
>>97419347
>but why that one specifically?
The Champions setting is all fun homages to silver age and media in general with lots of campy fun to be had, but once you dig bellow the surface a little you find cosmic horror and existential threats to humanity and reality itself also Doctor "fuck my shit up" Destroyer.
>>
>>
>>
>>97412211
>>97422913
Flying bricks are an all time classic for a reason!
>>
>>
>>97422991
>Deal with star trek tier space problems, but without needing a spaceship.
Individual characters may not need a space ship, but I find that when you have a team of space heroes it's best to have a spaceship as a base of operations or just in case a PC's space flight powers don't work right.
>>
File: 1625426309700.jpg (215.4 KB)
215.4 KB JPG
Are the player characters in your campaign an "official" super team like the Avengers, Justice League, Teen Titans or the X-Men or a loose collection of superheroes who associate with each other to save the day?
>>
>>
I wasn't part of this campaign, but it's a story I'll never forget
>cape campaign
>need to escape a room or hit a guy with something heavy
>one PC (shapeshifter) says "I turn into a gorilla and tear the radiator off the wall"
>DM says "it's hot, you'll burn your hands."
>PC says "I turn into a gorilla wearing oven mitts"
>DM doesn't allow it
I think this was the moment I recognized that this was a bad DM.
>>
>>97431155
>>PC says "I turn into a gorilla wearing oven mitts"
>>DM doesn't allow it
Is the character supposed supposed to have animal shapeshifting to turn into a gorilla or general shapeshifting where he can decide what the creature wears? Or is the GM mad that the gorilla guy didn't think of it himself?
>>
File: r_2024_06_01t112755526_8_1.jpg (288.1 KB)
288.1 KB JPG
>>97403933
>>97422931
>>97422991
Does the Green Lantern count as a cosmic hero?
>>
>>
>>
>>
>>97431155
On one hand that is kinda funny.
On the other hand, I would probably make the same call unless the player can give me a sufficiently comic book-y explanation as to why it would work. It doesn't have to be a good reason mind you, just something I can work with.
>>
In masks, there is a parking structure about to fall on bystanders
The bull wants to use their enhanced speed to start grabbing civilians and evacuating them from the area before it falls
Is that a defend or an unleash powers roll, or something else?
>>
>>
>>
>>
File: 1460245212312.jpg (225.1 KB)
225.1 KB JPG
>>97447868
Short for "superhero," basically anyone or any setting featuring what we commonly understand today as "superpowers". Another commonly used title is "capes," since superheroes have a habit of wearing capes.
Any setting can be turned into a superheroes setting.
>>
>>
>>97432169
>>97432549
>>97433102
>>97433860
They keep going between absolutely useless flashlight ring to one of the most powerful in the universe. Because DC want to have their cake and eat it where the Green Lanterns are on the Justice League alongside Superman but can't show him up or on their own can do crazy stuff as individual Green Lanterns or part of the Green Lantern Corps because DC comics are incompetent.
>>
>>97448879
if I have a character die I'll specifically do a campaign where we go to the underworld to try and get them back, but it'll have to be a story no hand waving
now what I decided to do was take my game notes and put them into chatgpt and I told it to make a novelization of the game which was fun
>>
>>97448950
I dunno just being able to go to the underworld to get them back, the fact they can get them back at all kind of cheapens the concept of dying and the underworld where anyone can just go to get their friend/teammate back and do it everytime someone dies.
>>
>>97448999
well it depends on the fiction I guess, if it's established there are demons and spirits able to make it into the world there must be a way to go where they are too
but I mean like it's a full on campaign if it's that important to bring someone back you could go in there and fight satan or some shit
the plus side is since superheroes do the legacy thing if someone dies you can pretty much just make the same character again and have it make sense
>>
Masks question
So when it comes to scenes, is it right to just make situations where not every player is even involved?
For example we have a data module that needs to be analyzed but we don't want the soldier character to be privy to that information so he can claim plausible deniability to his higher-ups about what we found
So during the analyzation and the whole black market tech scene trying to follow leads does he just not get to play?
>>
>>97414831
>>97419038
>>97421325
I also like the main Champions setting though my favorite has to be Aaron Allston's Strike Force.
>>
File: token_1.png (111.1 KB)
111.1 KB PNG
I've been ramming my head against the wall for days now, so I figured I would ask here.
I want to run a game in the general style of X Statix, e.g. mostly fighting normal humans with guns, sometimes fighting a weaker super villain, death is a very real threat, powers are usually fairly weak being closer in nature to MHA than Marvel. But I can't really find anything that fits the bill without requiring my players to obtain a doctorate for the character creator, or without immediately trying to make them Superman-esque demigods.
I'm unwilling to do Masks (I love PbtA but this ain't it), because it can't do any of the things I want to do, so please refrain from suggesting that. Right now I'm looking at Savage Worlds Super as the closest to what I am looking for, but does anyone here have a better suggestion? Bonus points if its actually supported by Roll20. Bonus bonus points if you think a group of mouth breathing 5e players could pick it up without too much trouble.
>>
File: smallville season 9.jpg (1.4 MB)
1.4 MB JPG
>>97355136
Hey, I'm about to start creating an an original supers setting where superpowers only started appearing in any real numbers relatively recently, perhaps after some specific event like the meteor shower in the Smallville show, what do I need to consider when doing so, and does anyone have any advice on creating original supers settings in general please? And what other settings have similar premises that you specifically would recommend I take a look at for ideas besides Aberrant and maybe Worm?
>>
File: G_w-I5-aMAAhoEE.jpg (1.5 MB)
1.5 MB JPG
https://x.com/RgateArt/status/2016558328093237321
>>
>>97460667
I think one of the most important parts of running a ttrpg is keeping everyone on the same page, like with expectations and understanding of the setting. In writing we want to get creative and explore new concepts, but for an rpg setting it's easier to say "this is gonna be like silver age comics" or "this is gonna be like the universe Smallville takes place in" as a benchmark and then build out from there naturally over the course of the game. It might feel lazy or uncreative, but it helps the group as a whole to keep it straightforward to a degree.
>>
>>
>>
File: pic1176803.jpg (105.9 KB)
105.9 KB JPG
>>97460667
man, i remember people recommending this RPG because it had a good system + sound advice for running episodic/drama games.
>>
>>97463022
Didn't know they made this.
>>97462202
Thanks, anything else I should keep in mind please?
>>
>>
>>
>>
>>97355136
I'm trying to think of a third(maybe 4th) "henchman" to round out a criminal supergroup. What I have so far is.
>The One Man Militia(or just Milita for short) is a gun nut who can create duplicates of himself. They go down in one hit, but also come with duplicated copies of his on-hand military gear.
>Trinity/Trifecta(one of the two) can change their form between solid ice, water, and water vapor.
>The group's leader Dupe is a power copycat and likes to cause trouble in other cities to "sample" the local supers to add new powers to his arsenal, currently has the powers of the rest of his gang, his "regular" superhero nemesis, said hero's sidekick, and a few other assorted things I haven't decided yet
I'm thinking a generic super strength or super speed super to round them out. Generally they're mostly there to run support/interference for Dupe to do most of the heavy lifting, in a sense.
>>
>>
>>97475164
Hmm, that's true, Militia in my mind was acting as crowd control, but being the muscle of the team checks out as well. Shields could work, though the idea of someone who focuses on portals(think Yugo from Wakfu) just popped into my head also sounds neat as a way to disrupt the heroes. Was trying to avoid anything too big since Dupe's nature means he can do everything his henchmen can, but in hindsight it shouldn't be too bad, plus part of this group's gimmick for the session i pull them out for is "big fish goes to stomp around a little pond" deal, so him being a little on the stong side lines up with that.
>>
>>97475210
Actually in hindsight, my planned game is low level enough where guns are still a threat, so the nature of Militias powers means having him double up on muscle and crowd control was an obvious idea. Oh well now I have PortalBello, the fungus man portalmancer to annoy my players with(and his teammates, with the implication they mainly keep him around because his portal powers are really handy).
>>
>>97414831
>>97419038
Another great thing now that i think about it Champions does right is has great worldbuilding. It took all the mistakes of Marvel and DC and discarded all the things they did wrong. They have superheroes and villains from all around the world, not just one superhero team centered around American supers protecting the world and the one city they're from (this applies to Marvel's Avengers as well as DC's JLA), Detailed cities that feel like cities and not background for superhero fights (mostly DC, see Metropolis or Gotham). Fictional cities and countries that fit into that world (both). You got local heroes, street defenders, city heroes, regional protectors, villain teams, solos, BBEGs, cosmic threats and dimensional conquerors
>>
>>
>>
>>
>>97474635
It's a multiverse/parallel dimension thing that MCU brought up in the Loki series. He teamed up with a female loki, as well as a comics accurate version, an old version, and an allegator version of himself.
>>97467238
I'm not sure I have more general advice to share, but I will say that as much as I love surprising my players, the more you can talk about at a session zero the better. Daggerheart has a good tip for setting up the game that players should try to pick genres or descriptor words that summarize the type of game that they want. If you have players that expect a cool action movie, or a silver age bullshit camp session, the earlier you find that out the better to keep everyone on the same page.
>>
>>97479833
Session zero is especially important for a supers game, as the differences between potential characters and themes can be so wide that having wildly incongruous teams is a possibility. You don't want a Rob Liefeld-esque gunslinger dealing with a Golden Age-era intelligent gorilla.
>>
>>97479847
I'm listening to an actual play where a couple of the players that are trying to emulate traditional Marvel characters and never kill, and then another player is like "okay my turn, I use my dark magic to melt the villain's skin off and turn his bones to ash" and it's super cringy.
>>
>>97479847
>>97480099
Plenty of ways to handle that. Don't see why you can't have both characters unless you're strictly adhering to era specific enforcement like a story set in the Silver Age where heroes strictly don't kill bad guys. It can be fun to have characters that don't necessarily agree or have the same ideals work together as long as the players know how to be mature and keep in-game.
>>
File: H3952324.jpg (116.6 KB)
116.6 KB JPG
>>97355136
What non-supers sources do you look at for ideas on heroes, villains, powers, etc.? Also, what are the best supers systems for supers who use their powers via music?
>>
>>97479408
Well what's very gay is we've been playing on discord, it's all being typed not on chat or anything
And one of the players has just stopped repplying when he gets pinged and hasn't posted in a few days
But he's posting on other channels, just not in our game
We're basically just treating him like an NPC now, but don't want to make moves for his character, so we end up just working around him
For example we were doing a mission where we Infiltrated the black market weapon dealer and we're delivering tech with a Trojan on it so we could gain access to their network
And he was the guy wearing the disguise doing the actual drop
And he just stopped replying in the middle of that
So now we are trying to figure out how to somehow extract him without his cover getting blown without him doing anything to help the situation himself
>>
File: 1524888118182.png (829.5 KB)
829.5 KB PNG
Questions for those who have bought/acquired the M&M 4e Playtest, the Kickstarter is hours away and I´m not buying something two times: Will it run a Mecha game better than M&M 3e? How would it roleplay squishy angsty teens, and then the same teens inside monumental godlike sins of nature and science while it still making sense? I´d use Adeptus Evangelion, but it´s abandoned and probably outdated by now.
>>
>>
File: 12cb844059ef11618b1383daf5758ed9.jpg (33.6 KB)
33.6 KB JPG
>>97355136
What system would yall reccomend for more esoteric character powers like Marvel's Forget-Me-Not or Nice Guy from I think Ward or Worm or one of those.
Forget-me-Not is an X-Man whose power is that his existence is forgotten by everyone and that makes him a good "behind the scenes" operative. Nice Guy is a villain from one of those two serials and his power is that nobody can perceive him as a threat, no matter what. He could be pointing a gun at a hero's head and the hero would be unable to see anything wrong with that.
>>
File: __souryuu_asuka_langley_eva_02_and_eldar_neon_genesis_evangelion_and_2_more_drawn_by_sgt_lonely__7ed92622648b49cea17c37ec5f15c992.jpg (879.9 KB)
879.9 KB JPG
>>97488031
Oh nice, so I can just build a template for the basic Eva, and then give them one pool of points for the pilot and one for the "mech"?
Also, does the system have any rules for going berserk, psychic damage and injuries?
>>
>>97488333
For berserk it is either by taking it as Complication or an Advantage that call Holding Back with Berserk Drawbacks, by spending Hero point you gain additional power points and power level but GM have right to say no and limited the Holding Back.
For psychic like mental blast, the pilot assume to have total concealment inside the mech unless the mental blaster can sense the pilot through other method. The mecha is immune to Will saved based effects.
As mecha consider to be construct, it follow same rules as characters .
>>
>>97483862
>>97488031
Wasn't there a book for 2E Mecha and Maga for this stuff. I remember that and Paragons being the only two good books for M&M.
>>
File: 1764507285600.jpg (248 KB)
248 KB JPG
>>97355136
Ok anons. I have a city of heroes Character i want to port to the tabletop.
I want to rename him, his name originally was "true potential" but it felt too wordy.
TLDR he is a science mutate whose gimmicm is he gives other people powers, unlocks latent powers/mutant genes and boosts heroes existing abilities. He cant give himself any powers, only copy other peoples powers while boosting them, and offebsively he gives criminals powers they cant control/overloads them (super senses so strong they go unconscious, rubber bones)
What would a good name for him be?
>>
>>
>>
>>
>>97497249
Yeah i used it a bunch, had a lot of stuff that was great. One of the campaigns i ran was a "before they were THE superteam" style campaign with PCs being regular people starting to get superpowers and start becoming superheroes. Took inspiration for that from Heroes, Mutant X, Smallville and the Tobey Maguire Spider-Man movies
>>
>>
>>97493294
>Power-up
Thats a fun name
>>97497482
>Potentio
>Mr. Potential
>Maybe man
I like these a lot
>>97497663
>Boost
super good name but it screams speedster.
>>
>>97483179
Not OP but i like moderate powered supers, i think the most interesting super is not based on what they can do but what they can't. Like having a bunch of points in invulnerability means sure you can run into a burning building to rescue people but you're at risk if it collapses on you, you can be super strong but you risk burning if you run into a burning building even if you can lift the falling debris out of the way, you can put points in both but not be as good as someone with points in one. It makes players smarter about what their character can and can't do and how they do stuff., don't have the ability to fly? if you have a car well even with your super strength or invulnerability you're stuck in traffic, can fly but not hold up weights well you might be able to rescue people on the bridge but you can't hold up the collapsing bride long enough for people to escape. Having too many powers allows PCs to do too much. It's more interesting when they can't.
>>
>>
>>97499100
I did PL6 where their powers were really low so their abilities are just starting to appear and is not super powerful to simulate someone just getting abilities, starting to learn to use them and ways to use them etc. You can do PL8 where they still have some level of power and can do more stuff.
>>
File: Stretcho the Rubber-Man.png (1.2 MB)
1.2 MB PNG
>>
>>
Mutants & Masterminds question. What kind of Power or Advantage would be appropriate for having keikaku-tier contingencies set up in advance and revealing them at a dramatically appropriate time? Or would just spending a Hero Point be enough to do the trick?
>>