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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:
https://pastebin.com/YzXPVUAc

>Trench Companion, awesome warband builder and campaign tracker
https://trench-companion.com/

>Previous Thread:
>>97325305

>Thread Question
What do you listen too, read, look at, etc, for your TC inspiration?
+Showing all 320 replies.
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I look for inspiration in my heart, anon
>>
>TQ
Historical recollections from many battles in history, Band of Brothers, Generation Kill, that one documentary on the Arab Spring.
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Apparently there's a vidya game called Hunger (not to be mistaken with The Hunger, Fear and Hunger, or Hunger Games franchise). The premise is napoleonic era zombie apocalypse, remnants of mankind keeping the hordes at bay with faith and experimental weaponry. Which is admittedly a bit of a stretch from WW1 of the faithful against assorted spawns of devil's asshole, but I feel like there is a bit of a similar vibes there anyway.
>>
>TQ but reversed

I finished reading Between Two Fires over a year ago and first heard about TC while looking online for discussion about the book and similar media. I’d definitely recommend it if you’re on the hunt for a book in the same genre/vibe as TC
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>>97356328
In terms of media related, A Roadside Picnic/STALKER gives a distinct Trench Pilgrim feel,
Desperately trying to deal with supranatural forces you barely understand.
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>>97356585
Roadside picnic looks cool, will check it out
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>>97356161
I let things come naturally. In the end, you just happen on something you might want to use as your inspiration.
I recently was looking for info on griffins, and ended up learning about demon Malphas. I've been considering him as the patron of my heretic warband.
Since he's associated with forts, architecture and betrayals (especially of those who have made a pact with him), I'm thinking of army where everyone is expendable pawn. Defensive positions where the troops are left to die, the whole point was just to slow down or divert the enemy's attention for a mere moment.
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>>97356161
>TQ
it's a bit before WW1 but that's maybe the point, this is a game of drip and religious regalia layered over the historical.
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>>97356161
>The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade.

Are you doing a bit or is that really the backstory?
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>>97357825
Not OP; yes, that's the backstory. Supposedly they found a relic which they expected to be something like the holy grail or the true cross, but was actually some diabolical shit that automatically corrupted them into opening the gate to Hell, destroying Jerusalem and a few dozen miles around into a literal hellscape
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>>97357895
Why 1/3 of humans sided with Hell?
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>>97357895
Huh. I mean I like the concept but they probably should have gone with Berenguer Ramon II doing it instead of the order of guys who didn't exist yet.
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>>97356161
I love listening to medieval music, it puts me in a certain mood and it helped me worldbuild. I also have a bookcase full of European history.

I wonder if they will include other historical figures in lore or gameplay. Although making some historical figures into minis could be cool
>>
>>97357935
Some were offered wealth and power
Some were corrupted
Some were infected by the black grail
Some were just born into it
Lots of reasons
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>>97357825
Its part of the lore, and reference to actual history. Templars were judged to be heretics, and were put to the sword.
>>
>>97357935
There's a few:
Propaganda in the occupied territories
Only way to improve your lot in life
You see faithful as hypocrites or evil
You think god is a cruel tyrant
Fatalism
You are sick fuck
>>
Took long enough
>>
>>97357971
Dunno, man. I don't think they have historical accuracy as a main concern, guess it' just sounded cool
>>97357935
see>>97357991 >>97358033; by the setting's present time a lot of territory initially invaded by Hell has been in their grasp for some centuries. At first they have the corrupt and actual satanic cults on their side, over time it's just normal life for a lot of people born into it. I think it's kind of like Chaos in Warhammer, if you are exposed to it for long enough it twists your mind into thinking it's just fine and normal to be so
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>>97358195
>>97358033
>>97357991
Thanks
>>
Starting to think the tank splitter on the prussians is a total scam
>Yeah all units are super squishy
>Heres a sword that rolls better ig, maybe you get a crit maybe
like yeah it could be good, but is the squish worth it?
In Campaign I have a Lieu with 3d to melee, its possible to crit sure, but the overall squish of my troops

IDK anyone here play Prussian, I could really use advice I dont think I "Get" them, Fire teams advice, builds, anything
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>>97358607
Critical is the least of a tanksplitter's abilities
+1injury dice and auto 6 means that on average you're AT LEAST getting a down result on any -3 armor models
With a good Fireteam prep (ie a few shots from your mate and a grenade from you), you cash in all those blood markers
Without even a crit that's likely to flatten even the most armoured opponent
>>
>>97358607
Faction: Stoßtruppen of the Free State of Prussia
Rating: 940 Ducats | 0 Glory
Patron: Warrior Saint

## Elites ##

Lieutenant - 195 Ducats
• Upgrades & Choices: Rapid Assault
• Battlekit: Automatic Rifle, Tank-Splitter Sword, Combat Helmet, Gas Mask, Reinforced Armour, Satchel Charge
• Skills: Melee Proficiency

Trench Cleric - 162 Ducats
• Battlekit: Submachine Gun, Trench Polearm, Combat Helmet, Gas Mask, Holy Smoke, Satchel Charge, Standard Armour, Trench Shield
• Skills: Sprinter

Sniper Priest - 103 Ducats
• Battlekit: Sniper Rifle, Mountaineer Kit, Standard Armour

## Troops ##

Shocktrooper - Melee-Shocktrooper - 120 Ducats
• Upgrades & Choices: Rapid Assault, Infiltrator
• Battlekit: Tank-Splitter Sword, Combat Helmet, Gas Mask, Medi-Kit, Incendiary Grenades, Standard Armour

Shocktrooper - Gun-Shocktrooper - 140 Ducats
• Upgrades & Choices: Rapid Assault, Infiltrator
• Battlekit: Submachine Gun, Combat Helmet, Gas Mask, Incendiary Grenades, Standard Armour, Trench Shield

Yeoman - Shotgun-Yeoman - 94 Ducats
• Battlekit: Automatic Shotgun, Trench Polearm, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield

Yeoman - Musical-Yeoman - 82 Ducats
• Battlekit: Combat Helmet, Musical Instrument, Frag Grenades, Standard Armour, Trench Shield

Yeoman - Gunner-Yeoman - 44 Ducats
• Battlekit: Bolt-Action Rifle, Bayonet, Frag Grenades

## Stash ##

Stashed Ducats: 0
Unspent Glory: 0

## Fireteams ##

New Antioch Fireteam
New Antioch Fireteam
New Antioch Fireteam

## Locations ##

Map and Document Bag

This is my build so far
any advice would be nice
>>97358686
this is true...
But doesnt the auto 6 apply to the hit roll? not the Injury roll?
>>
>>97358809
This is round 3 of the campaign btw jsyk
(one loss, one tie because of time, I already listed the reports last thread)
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>>97357935
Majority were born into it.
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>>97358809
Injury roll my man
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>>97359615
ah.
>>
Getting my rulebook soon, exactly how outdated is it
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I like Trench Crusade.

It makes me happy.
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>>97359882
me 2 brudda
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Saw some cool art
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>>97359972
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>>97358809
also what fireteams do you reccomend here? Im really struggling thinking on who should be setup and payoff
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>>97360092
I still think Sniper Priest with the MG is the superior choice. Even if it's silly.
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>>97360123
I prefer the chance of a crit personally, as well as the lockdown of a potential instant death for anyone in LOS. It fucks with your opponets psyche
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>>97360129
Heavily agree! The Sniper Priest is just an odd one!
>>
Has anyone fucked around with the War Pilgrimage of Saint Methodius? I like the idea of having two anchorite shrines, but having them be kitted decently and having a decent surrounding force is tricky. This was a list I mocked up on new recruit, I'm open to any recommendations. I figure you definitely want at least one shrine to have an autocannon but it is mega pricey

Trench Pilgrims - The Engines of His Holy Wrath - [700 Ducats]

# ++ Warband ++ [700 Ducats]
## Configuration
Campaign Rules: Enabled (Learned Saint, Reroll)
Warband Variant: War Pilgrimage of Saint Methodius

## Elite [182 Ducats]
Castigator [70 Ducats]: Flail [5 Ducats], Trench Shield [10 Ducats], Molotov Cocktail [5 Ducats]
War Prophet [112 Ducats]: Sub-Machine Gun [32 Ducats] (Bayonet Lug [2 Ducats])

## Troop [518 Ducats]
Anchorite Shrine [215 Ducats]: Autocannon [55 Ducats], Sacred Geometry [10 Ducats], Hallowed Anchorite [10 Ducats]
Anchorite Shrine [160 Ducats]: Punt Gun [10 Ducats], Holy Diesel Engine [10 Ducats]
Stigmatic Nun [90 Ducats]: Automatic Pistol [20 Ducats], Flail [5 Ducats], Standard Armour [15 Ducats]
Trench Pilgrim [53 Ducats]: Trench Club [3 Ducats], Musical Instrument [15 Ducats], Molotov Cocktail [5 Ducats]
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>>97360201
Your issue isn't that it's not possible.

The issue is it being game 1 type army. While your armies can be on paper considered extremely strong. (Such as the Anchorite) but you have such limited models on the board.

In a game you'll likely not be able to secure locations. Some armies (Like the Grail) can have up to 12+ models in one army.

Does that make sense? I say have 1 Anchorite Shrine, and adjust the costs to give yourself more pilgrims.
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>>97360201
Anon, I'm so sorry the longer I look. The worse this army looks. No offense.

>War Prophet
You need to ensure this model is a bit heavier. Invest in at least standard armor. You should be running the Anti-Tank Hammer.

>Castigator
The way you're running them is wasted. Give them a Punt Gun and some armor as well. The Shrine doesn't need the Punt Gun. Also try to get some armor.

>Shrines
Limited yourself to one. You're starting your warband. You can ALWAYS buy another down the road.

Trench Pilgrims aren't to be slept on with their Anti-Fear mechanics on their Iron Capirote. Just give them some bolt action rifles and some Bayonets.

Think of it as you building up the board to get your second Shrine.
>>
>>97360251
may I get a rating
>>97358809
>>
>>97358809
As I said the other Army list, Sniper Priest with a Machine Gun is utterly superior in every way. It may not allow you to pin an enemy down across the map but with your current build you have enough models to hold them in place.

Getting another Machinegun in the list or- rather your first one will make a pretty big difference.

>Grenades
I don't know who the fuck hurt you but not every single model needs a grenade, you will be lucky if you throw two in a game. Three max if your enemy is really unlucky or just not playing well.

Try to remove some of them, see how much Ducats you have left to try and invest into more Yeoman.

You have a musician. That's great, don't know what that Frag Grenade is gonna do for them in combat. Give them a pistol or something. You don't want a sitting duck.

Other than that the list seems solid. Just ensure your LT isn't too battle-damaged from engagements or you might need to retire them.
>>
>>97360303
>I don't know who the fuck hurt you but not every single model needs a grenade, you will be lucky if you throw two in a game. Three max if your enemy is really unlucky or just not playing well.
Prussians. Given they arent consumable (cept the charge) its arguably better to use and makes for an effective bleed/assault
>>
>>97360393
True, but I'm firm on an addition of a Yeoman of possible!
>>
I'm going to go ahead and stick what I said, based on experience, and being in the wargaming gig for as long as I remember.

You can't defend the nonsense with anything other then top tier quality figures. Especially when you come to the table with a lot of talk, hopes, and dreams.
We've seen it once, we've seen it a thousand times, with as many games and "Companies" on a list as long as my arm.

I'm interested, as I said, but from what I've seen of it, you take the bull by the horns, put your contacts together with your "Legends of the Industry", and get to work from the basics. "Lack of bottle" is just that. Grow the stones, or step aside and give the project to someone who's not afraid to get thier hands dirty.

Facts are facts. KICKSTARTER, as your medium for raising money for games is pretty much dead/ dying. Too many broken promises, and thieves in the night.
>>
>cont'd
If Pirinen wants to get right with the lord, he buckles down, gets a small, hungry and scrappy bunch together, takes, or delegates a shop monkey to take the book down to Kinkos/ Staples/ wherever, or puts a contract with a printer/ or contracts with solid quality like Osprey, and cranks out a book. Project Management is not rocket science, contrary to popular opinion. Set goals, Benchmarks, Targets, and get to work, and crack the whip.

Second, contracts the figures old school, or prints 1 figure out of each troop, and sends them to a figure maker, or sends them to someone who knows more then just how to turn a 3d printer on. Second choice, is bite the bullet, and make these buggers out of plastic/ sans Wargames Atlantic (Which I suggest, and put a rush on it.)

Third is the excuses. Stop. Stop blaming everyone for everything, because at the end of the day, the attitude, and arrogance are leaving money on the table. End of the day, we can get nasty about it, or push the game in a positive direction, as we should do in the first place. Leadership comes when you step up, apologize, and take the slings and arrows, and push the ball forward into the goal.

I'm not going to fight about it, because this game really does look interesting.


Here is a treat, Ladies. Enjoy.

https://www.youtube.com/watch?v=x6uK2UOWO7s&lc=UgwSSOMEOtzwJelI3MR4AaABAg.ARrf6qRG37lARu45SI5Omx
>>
Nobody cares
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>>97360750
>>97360755
You're not giving actual feedback, you're just being an asshole.

Suck the shaft of GW you 40k cuck.
>>
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>>97360750
>>97360755
Oh look just like the last thread.
>>
bad copypaste is bad and you should feel bad
Damn that makes me feel nostalgic just by writing those ancient words
>>
>>97360201

I agree with >>97360221
Play them as vanilla pilgrims until game 3-4, at which point you should have enough ducats to get a shrine every exploration (on average)
Make sure your first has hallowed anchorite so you can promote it as early as possible
With your new arsenal also you might want to have more of your troops be ranged than usual, to preserve them until your second shrine
>>
>>97360393
Incendiary grenade on a submachine gun model is redundant given they both serve the same role and you can only use one of the two per turn
>>
>>97360804
>>97361491
>>97361531
Wow you try to offer constructive criticism and you get insulted! (Doesn't matter that what I posted is made up, you NEED to hold my opinions as important)
>>
If you were going to expand on the campaign content, what would you want to see added?

What are some other sources to be looking at for ideas on expanding the campaign aspect? Mordheim? Necromunda?
>>
>>97362391
Honestly they might be served by taking a page from Kingdom Death in campaign. It's like WW1 movies where there's a break in action only for tanks or artillery to show up, but instead it's the warband trying to rest and recover only for boss demon to show up.
>>
>>97362391
The carcass front stuff they announced sounds pretty good honestly
You need to start small, otherwise it'll scare off a lot of players
All I really want is fluffy stuff specific factions can do
Like if you're playing again black grail, a model killed during the game joins their warband as a thrall on an injury roll of 1
>>
Anyone actually used the official random mission generator? If so how good is it
>>
>>97360221
>>97360251
>>97362234
Fair points, I definitely felt like I was under-equipped and under-manned but I really wanted that second shrine. It does make sense to just hold off and buy one further down the line in a campaign, I'll adjust it. I just really like the idea of having two big battle suits
>>
>>97360251
>>97362234
I made these changes, does this seem reasonable to start a campaign with? I know it's still not a ton of guys but each one feels better equipped and there's more guys good to just do objectives

Trench Pilgrims - The Engines of His Holy Wrath - [700 Ducats]

# ++ Warband ++ [700 Ducats]
## Configuration
Campaign Rules: Enabled (Learned Saint, Reroll)
Warband Variant: War Pilgrimage of Saint Methodius

## Elite [240 Ducats]
Castigator [90 Ducats]: Shotgun [10 Ducats], Flail [5 Ducats], Trench Shield [10 Ducats], Standard Armour [15 Ducats]
War Prophet [150 Ducats]: Punt Gun [20 Ducats], Anti-Tank Hammer [35 Ducats], Standard Armour [15 Ducats]

## Troop [460 Ducats]
Anchorite Shrine [215 Ducats]: Autocannon [55 Ducats], Sacred Geometry [10 Ducats], Hallowed Anchorite [10 Ducats]
Stigmatic Nun [90 Ducats]: Automatic Pistol [20 Ducats], Flail [5 Ducats], Standard Armour [15 Ducats]
Trench Pilgrim [51 Ducats]: Pistol [6 Ducats], Musical Instrument [15 Ducats]
Trench Pilgrim [62 Ducats]: Sub-Machine Gun [32 Ducats] (Bayonet Lug [2 Ducats])
Trench Pilgrim [42 Ducats]: Bolt Action Rifle [12 Ducats] (Bayonet Lug [2 Ducats])
>>
>>97363419
The only thing I'd really adjust from this. (Which btw this looks alot better.) Is giving your Castigator the Puntgun. You have an Autocannon, SMG, Autopistol.

You got a ton of range which is great. Just don't forget the game isn't always shooting. Often enough you're gonna get close.

Consider your Shrine to be your heavy range, big cool unit. Keeping them alive is important, but so is also keeping your Elites alive too.

Ironically you run a similar Shrine that I do.

Play around more with your Castigator, he isn't doing anything other than being a meatshield for your army.

Don't forget to also read their abilities. Elites are often not just another Unit.
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>>97362452
>The carcass front stuff they announced sounds pretty good honestly
Where are people getting info on this? I'm very new, but I keep seeing it get mentioned. What "stuff" is it supposed to have?
>>
>>97363074
It's a good springboard to inspire you or your gm to further the stories. Not great, but also not bad either.
>>
>>97356161
Lol! Colonel Sanders looking Bitch!!
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>>97363636
Guys he's never going to believe what Saint Nicholas looks like.
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>>97363620
A friend and i do one offs occasionally and we just want some more missions, we arent creative enough to do that on our own.
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>>97363707
I'd recommend using the Generator. Great for those one-shot games.
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>>97363604
I believe it's via the Interviews they have had on Youtube
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>>97363419
Going the right direction but I'd change a few things
Prophet should give the castigator the punt gun with zealot strength and grab the SMG from the pilgrim
Also I'd switch the bolt action bayonet guys to Molotov flail
It's cheaper and deadlier
>>
>>97362452
>carcass front stuff
I'm going to assume it's the ideas that someone compiled here:
https://trenchcrusadewiki.miraheze.org/wiki/The_Carcass_Front

Base building and map exploration?

I think the "encampment building" element sounds neat, though it would really matter how it's done.

Like >>97362410 said, Kingdom Death could be a good inspiration for "doing it well". It has a pretty solid settlement building aspect from what I've seen (I've not played it).

I honestly don't care about having a map - I've done a campaign with one before, and while it was a novelty to actually mark stuff off on a map, actually "moving" on a map sounds like it could get super tedious and awful.

I would rather see a map that's basically a scoreboard. And MAYBE interact with exploration somehow?

I think for campaign play, I want to see expanded options for upgrades, more of what you described with the "fluffy stuff specific factions can do", and more of an "emergent storytelling" approach to creating a "story" for the campaign than a fixed "choose your own adventure" approach.
>>
>>97364996
>I would rather see a map that's basically a scoreboard. And MAYBE interact with exploration somehow?
Like basically it's just a numbered list of various locations of some kind of interest or value (and maybe some unnumbered spaces if you want to fight but don't want to pick something of value for some reason?).

Each location has some kind of strategic value, and determines the number of campaign victory points for Win/Draw/Loss when you battle there. And maybe the types of missions that can occur there?

Then some can have a one-off effect (so a benefit you get for winning a battle there the first time; any subsequent battles have no extra reward). These could be artifacts, events, rituals, recruits - things that make sense as one-off results.

Some others have an ongoing strategic value (a benefit you get as long as you control that location), like an ammunition factory or... I dunno. Creative things. Then players can fight over control of it over time, and it can trade hands - but maybe its benefits degrade each time it changes hands (as it's "damaged" in the exchanges), and/or the person who takes it can choose to just "raze" it and make it so no one can get its benefits?

Then you could have one-off special event locations that trigger specific missions, if you wanted. Maybe things tied to the environment / campaign? Maybe they have to be done in a certain order? Maybe they have to be chosen by the 3rd / 6th / 9th / 12th round of missions if they haven't been chosen already?

Maybe some locations are only available if you've already done certain other ones (which could be those fixed story missions unlocking new options, or could be optional side locations unlocking more optional side locations).

On top of all that, include the base building aspect with your regional base of operations, and have that have all the expected effects. PLUS have the option to perform "raids" on enemy encampments for... some effect.
>>
Why is there no Byzantine faction?
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>>97365516
There is, saint Methodius
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>>97365516
I mean, there are certainly MODELS for it, if you look around.
>>
before I start learning MeshMixer, has anyone already edited the weapons out of the hands of the original NA STLs? I dig the official models but my WYSIWYG mind desires to swap the weapons easier.

>payment
https://gofile.io/d/bHiOou
>>
I like Trench Crusade
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>>97366212
Me too, buddy.

I need to build some trenches, but that feels like such a project.
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>>97366212
Same here.
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>>97365516
It fell sometime between 1545 to 1573.

Are you a bad ass enough dude to reclaim it?
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>>97366522
Crusade Campaign to restore the throne of Basileus and reconquer Anatolia
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>>97367498
Latin Empire 2: Godly Boogaloo
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>>97359790
Basically worthless. Also it will be torn up from bad shipping. (Hope you didn't get minis too, as they're still full of resin pockets.)
>>
>>97367528
Dude chill. A majority of minis and books have been in good order.

>>97359790
The rulebook is still current and no major erratas has been posted.
>>
>>97367511
>Every peasant in mainland Europe gets a message from God
>"You need to form Jerusalem now"
>"You're my top guy"
>"You're the guy I go to when I need shit done"
>"Go conquer the levant right now"
Peak writing I can't wait for proper long campaign books
>>
>>97365909
I’ve done some, but only in pursuit of grafting new weapons on. I don’t have any ‘empty hand’ STLs sorry.
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>>97367658
*that said, cutting out weapons is the easiest part of the process.
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>>97365909
Cut the hands off at the wrists and magnetize your weapon kits. That way you only have to print a one body and a few hands+weapon kits.
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>>97367540
"Hope your minis crack and books are torn."
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>>97366298
My buddy built some, and outside getting a few new tools, he had a sizable piece done within a week.
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>>97367670
'May your knife chip.'
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>>97367682
"May your paint clump and chip"
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>>97367682
>>97367692
My bad
"May your minis crack and your books tear."
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>>97365909
Thanks for the files, but I don't have files with empty hands, sorry.
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>>97367658
I didn’t explain myself properly, I was intending to graft weapons on and print those out. It sounds like you’ve done exactly what I was looking for
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>>97368157
Honestly, look up ‘Tech Club meshmixer’ and ‘Billie Ruben meshmixer’ on YouTube and you should be able to do basic head and weapon swaps in about 30 minutes of practice. That’s about how long it took me to learn and I’m a fucking retard.
>>
Do you think we will ever get books or campaigns that aren't set in the in-game modern times? What I mean is will we ever get Napoleonic era soldiers, or a Jeanne D'Arc campaign that uses different stats and rules.
I think it would work well once the game gets a few books and proper box support for the other factions. I imagine something along the lines of Byzantium fending off against hell for the first time, the republic of Venice hiring mercenaries to defend their trade routes, the last remnants of the Vikings encountering the northern hellgate etc.
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>>97368336
Tuomas has said he would like to make a spinoff, where its muslims and christians holding back the forces of hell that spill out from recently opened gates of hell. But that spin off, if it ever happens, is far away.
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>>97368233
Sweet will do, thank for the recommendation
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>>97368408
It's a while away, the game still has to get on it's legs with the rest of the lore and minis, but I think it would be cool. It just be Horus Heresy but for TC maybe different rules and weapons depending on the time period
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>>97365909
Man the way they did the weapon upgrades is so fucking low effort it's crazy
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>>97368535
everything about slop crusade is low effort
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>>97368535
There are weapon upgrades?
>>
>>97368739
yeah and they're just weapons with no hands so if you want to change weapons you either have to do surgery on a printed model and try to cut the weapons out or merge the models manually using software
>>
Not the other guy but I whipped up a Methodius gang
What do you think

## big shrine ##

Faction: War Pilgrimage of Saint Methodius
Rating: 700 Ducats | 0 Glory
Patron: Learned Saint

## Elites ##

War Prophet - 180D
Battlekit: Submachine Gun, Scourge / Battle-Whip / Flail, Incendiary Ammunition, Reinforced Armour, Trench Shield

Castigator - 95D
Upgrades & Choices: Zealot Strength
Battlekit: Punt Gun, Scourge / Battle-Whip / Flail, Standard Armour

## Troops ##

Anchorite Shrine (War Pilgrimage of Saint Methodius) - 200D
Battlekit: Anti-Materiel Rifle, Bonebreaker Mace, Combat Helmet, Hallowed Anchorite, Sacred Geometry

Trench Pilgrim - 85D
Upgrades & Choices: Zealot Strength
Battlekit: Machine Gun

Stigmatic Nun (War Pilgrimage of Saint Methodius) - 100D
Battlekit: Automatic Pistol, Misericordia, Standard Armour

Trench Pilgrim - 40D
Battlekit: Scourge / Battle-Whip / Flail, Molotov Cocktail

## Stash ##

Stashed Ducats: 0
Unspent Glory: 0
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>>97356310
>Yet another PvPvE extraction shooter
>Early Access
>Hell Let Loose devs
Its already dead on arrival.
>>
>>97368892
what's wrong with Hell Let Loose? I think the last time I played it was when they released that map that was mostly a fight over the big bridge in the center but it was a fun game. Biggest issue I had was every decent server with low ping was always full and when you got in you never got to play as the class you like
>>
https://www.trenchcrusade.com/news/trench-crusade-living-rules-policy/

New rules policy
Official rule changes limited to twice a year
Erratas to be done when needed
Printed books will be done once in a while
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>>97369008
The previous devs of HLL left the game in a buggy unfinished state, took a cheque and left when they lost interest in the project. They could very easily abandon this project if they don't feel like continuing.
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>>97368758
I learned to do weapon swaps in meshmixer in a half hour and it’s quicker and easier than doing it physically, printerchads win gain.
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>>97363592
>>97364351
Thanks for the continued advice! My notion with one pilgrim with a rifle is that it would be useful to have a guy that is useful for doing objectives so might be further away, but can still take some ranged shots while the rest of the force besides the Anchorite are more mid-to-close range. How is this? Sorry to spam the thread with warband builds, though honestly I enjoy this sort of thing:

Trench Pilgrims - The Engines of His Holy Wrath - [698 Ducats]

# ++ Warband ++ [698 Ducats]
## Configuration
Campaign Rules: Enabled (Learned Saint, Reroll)
Warband Variant: War Pilgrimage of Saint Methodius

## Elite [255 Ducats]
Castigator [95 Ducats]: Zealot Strength [5 Ducats], Punt Gun [20 Ducats], Flail [5 Ducats], Standard Armour [15 Ducats]
War Prophet [160 Ducats]: Sub-Machine Gun [30 Ducats], Anti-Tank Hammer [35 Ducats], Standard Armour [15 Ducats]

## Troop [443 Ducats]
Anchorite Shrine [215 Ducats]: Autocannon [55 Ducats], Sacred Geometry [10 Ducats], Hallowed Anchorite [10 Ducats]
Stigmatic Nun [90 Ducats]: Automatic Pistol [20 Ducats], Flail [5 Ducats], Standard Armour [15 Ducats]
Trench Pilgrim [51 Ducats]: Pistol [6 Ducats], Musical Instrument [15 Ducats]
Trench Pilgrim [47 Ducats]: Semi-Automatic Rifle [17 Ducats] (Bayonet Lug [2 Ducats])
Trench Pilgrim [40 Ducats]: Flail [5 Ducats], Molotov Cocktail [5 Ducats]
>>
>>97370702
Looks like it would be a good row!
Asking again if anyone has any idea what to use to proxy jannissaries.
It is damned hard to find.
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>>97369196
Glad they've finally made an effort to be clear.
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>>97369196
Considering how much of 1.01 was clarifications i doubt there's much more to retard proof, but I'll probably be proven wrong
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Took the first steps and immediately doubting my color choices. Copper dropper bottle exploded (you can see it on the pallet) so I guess they have copper gear now.
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>>97377319
Slap a nice dark wash on the copper get some nice blues/greens for rust. It'll be just fine.
>>
Any predictions on the lore? I.e what are your predictions on future characters or story/world development? Do you think any particular faction is going to be fleshed out or introduced? Do you think theres a subject that will be expanded upon more, i for example think the door in hell that the church of metamorphosis will always be a mystery until the conclusion of the game
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First game of TC today, hype for it. Not used to warband style of playing.
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>>97385110
>>97367498
This is something I figured would be a thing one day, like how Warhammer does campaigns. There would be a united Christian effort to retake Constantinople.
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>>97385110
I agree about the Door, aren't the church trying to find out how the door works themselves? Seems like a very end-game question for the group.
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My Anchrorite Shrine (St. Meth) just survived his 6th campaign game.
I started him out with an Anti Materiel Rifle and he's been doing fantastic work so far.
Hallowed Anchorite + Sacred geometry, and I got to promote him after the first game and he scored glorious deeds already.

These are the skills I rolled for him and they're nasty as fuck.
Question is: Is the AMR the best weapon for this? +1 on ranged attacks thanks to the Sacred Geometry.
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>>97356310
But we already have hunt showdown
>>
>Muslim : very good guys
>Christian : bad guy facing worse guys
>Jews : we don't talk about it
Please explain why TC feels so safe edgy.
>>
Don't take that low effort bait now, Anons.
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>>97385110
At this point I really hope that most mysteries will remain mysteries.
The reveal usually is a letdown compared to fan theories and theorising is fun.
What happened to the paladin, the first act of heresy, the door etc. most of these are literally better off unanswered.

For new factions: I just hope they keep it to Abrahamic religions. It doesn't need to become an extended universe where Indian, Chinese, Latinamerican, Norse, Greek, Celtic and Japanese mythology all get their place. I'd be fine with borrowing some aesthetics here and there but I feel like introducing more gods/pantheons/mythologies will dilute the setting.
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>>97386292
What an insane take. All of the factions on the good guy side have flaws that allow the narrative to fight fellow humans on the same side.

It'd be stupid and boring if we could ONLY fight good or bad armies dependent.

Just have fun with this setting anon, you're really overthinking this.
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>>97386113
Would you take the AMR over the Autocannon?
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>>97389526
I have 3 puntguns (1 on castigator, 1 on pilgrim and 1 on my recently acquired 2nd shrine.) and also 2 models with auto pistol, one being a +3rangedSkill Prophet so killing unarmored units really isn't a problem so I guess I will keep the AMR + 2 flamers for enemy tin cans. One of my friends has a war wolf and that specifically needs all the anti-armor I can get.

>>97370651
Damn, would you upload the stl for that one to litterbox/catbox for me? I really want a dude with the punt gun!
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>>97389609
>I have 3 puntguns
Good fucking lord what game are you guys on?
>>
I've noticed a lot more silence on TC hate after the new models dropped for Warhammer.

Hm...
>>
>>97367498
Interestingly Trebizond is still a thing
>>
>>97386292
No, he's right.
>>
>>97389623
I played 7 games, 3 of those were campaign games.
>>
>>97389860
So is the Kingdom of Athens
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>>97385111
Nice! Who did you play as?
>>
>>97386129
Hunt hasn't been good for a couple years now, anon
>>
>>97386292
>Muslim good guys
>Get bailed out by god and immediately begins churning out as many godless abominations as humanly possible despite that being one of the highest sins in islam.
On an unrelated note i played my first skirmish against new antioch and am thoroughly vindicated in not running lions or jannies at all. Assasin, Al and commander put in enough work that i dont really need to care.
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>>97389609
>Would you upload
Interesting from a legal position. Under my country’s laws I can do this without breaching copyright as I am effectively creating something that doesn’t exist, out of pre-made parts. Under the license agreement though it would be a no-no.

That said, if you own the STLs you can do this in Meshmixer for yourself in less time than it would take to kitbash it.
>>
>>97391789
Meshmixer is gods gift
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>>97391407
Had to do a raincheck but I'll be playing Black Grail and they'll be Iron Sultanate. I own some Antioch minis but we'll be doing it over TTS.
>>
>>97393273
Off the back of this, haven't even planned my warband yet, I'll figure it out today.
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>>97391789
I have a 40GB folder with lots of the official .slts that I found on the 7seas but I don't see the punt gun in there anywhere.

You could just drop the file here
https://litterbox.catbox.moe/
and say that it deletes itself after 12 hours and then you're good. pretty please!
>>
>>97393570
Give me a day or so and I will see what I can do.
>>
What do you guys think is the most horrific lore bit in Trench Crusade? Honestly, not in a dark way but in a really fucked up way. Skincrawl stuff.
>>
>>97398056
The vast majority of the Black Grail stuff but especially the diseased pigfucker, that one Church of Metamorphosis short story where a captured Faithful refuses to tell them of how their defenses work so they just decide to crack open his skull and read the information from the spasms of his dying brain, Sin-Eaters conceptually, etc. I think the more freaky or gross out shit hits harder for me than the more overtly dark stuff.
>>
>>97398056
That people are born into a world where a common fruit that people eat essentially melts them, where cannibalism is so commonplace these there are open air markets for it, and even worse things and they still choose to support that way of life.
The total disregard of human life in the hell controlled lands is the most banally horrific aspect. I love it
>>
>>97391717
>greentext
Americans are really stupid when it comes to religion.
As for your army, the problems really come to bear against particular armies and after a few battles in campaign. Lions are eh, but jannies remain solid throughout.
Assassins really lose shine once your enemies start getting more numbers or better gear all around. Worse, they are vulnerable to shooting, and most armies can get good shooty down the line, and assassins are, at best, trading blows with other elite units.
That said, what is your list?
>>
>>97389727
TC hate was always just culture war tourists.
The first "Lol do people play this woke cash grab shit" post was made the literal day after Arch got kicked from the Discord for /pol/fagging, and it never stopped because those people literally have nothing better to do in their lives than brigade people for enjoying things that they can't.
>>
>>97396367
based, thanks!
I will post the painted result here!
>>
Repostan from the other thread
Im sick of people saying the Map is bad

Given a good majority of people here are Archfags and havent kept up with dick about TC im going to explain why this map is almost completely fine
1. In multiple interviews they have mentioned they plan on expanding the narrative of TC through events. Unlike Warhammer, this world is not purposely stagnant with zero consequences to plot updates. They mention they want to do frequent Cadia level events.
2. This map opens up several possiblities for new factions and interesting ideas, if Hell just owned the world there wouldnt be anything else to explore. We see shit like a Baba Yaga cabin, Levithans, theres Mythical Factions heavily hinted at here.
3. You just want warhammer, you just want the eye of terror and ultramar or some shit. Not everything is a stagnant big world where Chaos owns 80% of the world yet losses every battle and never makes any ground. You would think Le Good Guy enjoyers would like a world where Good Guys are visually holding their own against Hell. Doesnt that live up to your fantasies?
4. Hell basically owns the oceans, if you add the ocean as the Hell owned territory you would be a lot more scared of them
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>>97400182
I don't think the map is bad at all, it is a very decent starting point for the gameplay and lore. It sets up different plot points for all the regions which allows for stories and campaigns to take place pretty much anywhere.
>inb4 mu Croatia and Avignon and Gibraltar
Those were mostly naval invasions or were claimed by hell via local heresies and degeneracy. The map will shine as it changes, once some big events happen and hell either gains or loses ground, it'll be interesting to see how that could effect human politics; say Rijeka in Croatia gets liberated, who lays claim to the land? The church? Local nobles that survived? It's kinda beautifully set up that if either faction is winning too hard there will be in fighting.
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>>97400182
>1. In multiple interviews they have mentioned they plan on expanding the narrative of TC through events. Unlike Warhammer, this world is not purposely stagnant with zero consequences to plot updates. They mention they want to do frequent Cadia level events.
This scares me honestly. I actually really like the current status quo and mysteries we have.
I'd rather have 10 years of authors writing novels set in the setting where inconsequential but gripping stories about individuals are told that show us the world of TC from all angles.
From a Heretic Trooper going back home after a fight to a soon to be Communicant as he gets ready to eat the flesh from the meta christ.

I don't want them to de-mystify everything. I certainly don't want a Marvel-roster of like 20 named super heroes who are the only ones who can move the setting.
the 12/3 paladins and named Demons are enough already.
>>
how cooked am I
## TBD ##

Faction: Defenders of the Iron Wall
Rating: 700 Ducats | 0 Glory
Patron: Sublime Gate

## Elites ##

Silahdar
• Cost: 155D
• Battlekit: Siege Jezzail, Greatsword / Greataxe, Alchemical Ammunition, Reinforced Armour

Jabirean Alchemist
• Cost: 171D
• Battlekit: Pistol / Revolver, Sultanate Grand Cannon, Alchemist Armour

Janissary Officer
• Cost: 103D
• Battlekit: Siege Jezzail, Alchemical Ammunition, Standard Armour

## Troops ##

Azeb
• Cost: 75D
• Battlekit: Flamethrower, Combat Helmet, Standard Armour

Azeb
• Cost: 40D
• Battlekit: Jezzail, Alchemical Ammunition, Combat Helmet

Azeb
• Cost: 40D
• Battlekit: Jezzail, Alchemical Ammunition, Combat Helmet

Azeb
• Cost: 51D
• Battlekit: Pistol / Revolver, Combat Helmet, Musical Instrument

Azeb
• Cost: 65D
• Battlekit: Pistol / Revolver, Sword / Axe, Banner of Desert Wind

## Stash ##

Stashed Ducats: 0
Unspent Glory: 0

---
>>
>>97400303
To be fair, there's equal possibilities these stories are adding mystery as much as they are resolving them. A large-scale event kinda has to bring something new to the table conceptually.
>>
>>97400449
>there's equal possibilities
Are there?
From my experience, most works, stories and franchises only got worse with time.
I think we have like a 10% chance of TC being better in 10 years than it is now.
If the franchise even lives that long, I'm fairly certain that right now and mabye the next 2 years will be remembered as the golden days until the authors inevitably botch it.
>>
>>97400303
It is a worry, but unlike post 2010 GW, these guys are competent and passionate about the setting.
I mean, I thought they fucked it when they added in the Court as a playable tabletop faction, but they've been fairly well received.

>>97400182
Everyone who's not a tourist with brainrot thinks the map is good.

Though personally I want to see if I can edit it to make it look like an ink press image, like it's being mass printed for maps.
>>
>>97400310
By removing a bunch of combat helmets and armor from your troops you can get another azeb with alch jezzie.
Your banner guy won't hit shit with that sword and psitols are also trench clubs.
An azeb will never realistically crit to get benefit on swords and has 3 hands worth of options. Better to just go pistol+banner
Do you anticipate a ton of shrapnel game 1? (For all the hats)
Also it's hard for me to critique the list generally because IS lacks a lot of special weapons and you are taking a number of them to clean up kills. Other than that it seems fine, how long I'd they campaign for?
>>
Monthly trench day at one of my LGS yesterday. Ran Alamut Assassins against Prussian Stormtroopers while the other table with new guys was base Iron Sultanae vs Black Grail.
>>
>>
>>
>>
Will TC touch upon Muhammad and Aisha or is that too much but we can talk about clones of Jesus?
>>
>>97402046
KeK loli hunter sub factions for the muslims when
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>>97401844
Did ya win
>>
>>97401844
>>97401853
>>97401858
>>97401863
Very cool stuff. Nice table.
>>
>>97402072
I did not. We actually screwed it up a bit looking at the rules for the mission (No Man's Land) and we thought that there was no middle point to capture, only the two that we each have on our base. Mission forbids infiltration, so my assassins couldn't advance that much forward.

Despite those disadvantages I was still doing pretty well at first until the Trench Cleric on his side got an insane activation with a grenade toss, charge, fight, then advance unto my point. I managed to clear him off in the end, but it put me at a point deficit that I wasn't quite able to make up at the end of the game.

Final scoring was 14-18.

>>97402095
We got all of that modular terrain thanks to a single father in the group who busted his ass making it and donated it to the club for any to use. He's our true Meta-Christ.
>>
>>97356161
Played a game today anons, KoA vs Iron Wall.
Witch and my Anointed with gas launcher laying down heavy fire support
Ultimately won the game by whittling down the enemy after I killed my chorister and warlock with my gas witch bombs to take out their faris and alchemist, it was a hit and we all had a good time. My buddy was routinely forgetting about his alch ammo which feels bad. But he's improving. Hopefully he figured out where his guys are most lethal
>>
>>97399091

Faction: Iron Sultanate
Rating: 699 Ducats | 0 Glory
Patron: None

## Elites ##

Jabirean Alchemist - 145D
Battlekit: Sniper Rifle, Incendiary Grenades, Reinforced Armour

Sultanate Assassin - 140D
Battlekit: Assassin's Dagger, Reinforced Armour

Yüzbaşı Captain - 140D
Battlekit: Halberd-Gun, Alchemist Armour

## Troops ##

Azeb - 35D
Battlekit: Jezzail, Mountaineer Kit

Azeb - 35D
Battlekit: Jezzail, Mountaineer Kit

Azeb - 70D
Battlekit: Flamethrower, Standard Armour

Azeb - 70D
Battlekit: Flamethrower, Standard Armour

Azeb - 32D
Battlekit: Jezzail

Azeb - 32D
Battlekit: Jezzail

I mainly wanted to ise all the minis i had painted so i wanted my flame troopers in my army, costs be damned.
>>
>>97393273
Nice! What are you thinking of taking for your warband?
>>
>>97403988
I would capitalize on alchemical ammo if you can find the points.
I've had stupidly good luck with alch ammo on my captain, and azebs can make for a powerful, cheap shooting core with it.
Drop the armor from the alchemist, and use regular grenades because he can make err'thing fire.
Why the mountain kits on azebs, rather than the alchemist or captain?
>>
>>97404035
I was experimenting with painting my azebs in groups of two and painted each different colors. So i mainly wanted some reason to differentiate them. I assumed shrapnel stacked with fire, if not why is incendiary grenades their signature weapon to begin with?
>>
Stats on Zutt infantry?
>>
>>97404913
The Sultanate simply cannot stop them from penetrating their rear defenses
>>
>>97404256
Shrapnel can stack with fire. But fire grenades don't have either the shrapnel or blast keywords, making them worse than normal grenades or gas grenades except in niche cases. They're overcosted to disincentivize crit fishing against units that have a ton of armor.
>>
>>97405267
They specifically saved my ass on several kills against a new antioch player so i legally cant remove them.
>>
>>97403988
Where the FUCK is your Alchemical Ammo?
>>
>>97404256
>and painted each different colors
My Trench pilgrims all have differently colored cloaks and I just named them after their colors in the Companion.
>>
>>97359902
>>97359882
Pathetic retards lol
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>>97360755
Why are you effort posting in dead general for a dead game?
What a retard lol
>>
>>97399916
>buzzwords, the post
Lmao, thanks for the laugh, fag.
>>
the GW baby is mad about their new femstodes.
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>>97407286
Theres nothing to defend on that, they even fucked up the gun.
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>>97407370
yeah but I don't know why the GW fanboys need to come here and vent about it
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>>97407411
90% of the interest in this game comes from people burnt out on GW.
>>
>>97407436
Nope.
I'm playing with 4 IRL people and 3 of them never even played wargames before.
40K was just too much for them (too many models, too expensive, rules too bloated)
>>
>>97407447
Yes, actually. You can pretend like 40k fans interested in alternatives have nothing to do with this game not being in /awg/, but when the 40k fanboys find another supposedly chud setting that doesnt rugpull them youll barely stay on the catalog.
>>
>>97407470
I never said that.
You claimed that it was "90% people burnt out on GW" which is an asspull.
There's so many people who tried 40K or AoS once or twice and just didn't like it and now just try the next biggest thing.
No "burnout" to be found.

>chud
>rugpull
>stay on the catalog
Ah you're one of those. The last time you played a traditional game in person is when your aunt forced you to play Monoply.
>>
>>97407481
Stay in denial then.
>>
>>97407484
>keep playing with your IRL friends then while I seethe about what is relevant to the /tg/ catalog and culture war bs
I was planning to.
You also must be very new to /tg/. Franchises that are infinitely more niche than TC have been here for more than a decade.

I hope you win your online fights though, seems like you need it.
>>
>>97407525
You have a very low bar for success. See you in /awg/.
>>
>>97407533
So when is your next game happening?
Or is talking meta about "success" and "game's popularity" on 4chan the only way you engage with the hobby?
>>
>>97407533
>See you
Something tells me that you will stay here for months to be passive agressive about TC only because you dislike what the designers said about your politics
>>
>Thread only is active when its drama about the development
F
>>
Dang, local reseller has some neat proxies
Hope they can keep selling it without being ceased and desisted or was that rumormongering I heard about?
>>
>>97407564
Why does the thread need to be fast?
This is a fallacy borne of people too used to /b/ and /v/ where you need to struggle to have your attention seeking thread gain relevancy.
>>
>>97407645
I'm a little surprised by the popularity of printed models for the game itself, official and proxy. At the outset, I thought being models-agnostic was supposed to be a major draw.
It's not necessarily bad, just I thought people would be slamming their bits boxes together more.
>>
>>97407676
>Its GOOD when theres no genuine engagement!
>>
>>97407706
Some people bought 3D printers for TC specifially.

I have had one for 3 years now and mostly used it for D&D minis but now I'm printing warbands for me and my friends. (Sulatanate, Pilgrims, Prussia and Heretics)

>>97407754
Quippy greentexts and pointless arguments aren't genuine engagement.
>>
>>97407757
>Quippy greentexts, trolling, and pointless arguments aren't genuine engagement.
This.
>>
So my gaming group all jumped headfirst into TC after I ran a tester game and now everyone is 1 round into a 6 person campaign with round 2 being played this week & weekend. Does anyone have advice on how to give the campaign more of a narrative flair now that everyone’s invested in their warbands? I want to do more than just post an announcement for who is fighting who in the next round.
>>
I asked a while ago about larger scale games easily allowing the use of trench crusade models.
I was recommended forbidden psalm and I also know about Xenos rampant.
Anymore games for larger scale tabletop wars with vehicles maybe aircraft too?

Is something official like that in the works at the time of this post being made?
>>
>>97408524
Craft a narrative around the battle, one from the believer side, one from the heretic side.
Create a Risk-like map showing where battles take place, with gear, weapons, emplacements and other oddities that shake up the play and add reason to pursue (or avoid) such areas.
>my favorite in my groups is we randomly roll, come turn 3, on maps with enough graves on whether Trench Ghosts show up and start attacking EVERYONE
>Trench Ghosts are played by a third man, with a premade warband list that the 2 other players do not know, can contest but not claim objectives, CAN STEAL ITEMS if they OoA the guy
>our new rule is they can pick up and abscond with item objectives in retrieval type games
>>
>>97408635
The trench crusade devs have mentioned the possibility of larger scale version in some random interviews, but never as an in-work thing. Only as a hypothetical
>>
>>97408524
You can roll up the types of missions they're playing beforehand (after quartermaster/exploration phase of course so they can't specifically pick stuff for the objective) and then try to craft a narrative around it.

My group kinda gave up on it after game 3though because it became kinda cartoony that our 4 warbands kept meeting each other.
>aah it's those guys again!
>*gunfighting noises*
>hahaha, We won! see you next time in the trenches, losers!
>*skidaddles*

At this point my anchorite took my friend's artillery witch out of action 3 times lol
>>
Is that a tit?
>>
>>97411326
I wanna say just a chest buckler because I thought it's supposed to be the left pectoral that has the breast in Satanic hermaphroditic symbolism, but dangit it really does look like a tit.
>>
>>97407551
Citation Needed
>>
>>97411326
'tis a titty.
>>97411680
It's on the right breast in the artwork.
Besides, I doubt the side of the singular titty is the operative feature in Satanic hemaphrodidia.
>>
>>97409174
Thanks.
I know trench raiders were a thing but I just feel like tc would be better as a larger scale game.
>>
If demons cannot enter the material world and Hell must rely on the Heretic Legion and even the Court are all explicitly half-human, who carried out their initial conquests of the Levant?
>>
>>97412642
There's a line that you cross between being more demon and more human. You can't be both. The more human forces in hell, and the traitorous templars, made up the initial forces.
>>
>>97412642
Not every denizen of hell is a demon.
Those that aren't, ie Pit Locusts, Hell Knights and Hunters of the left hand path, are free to walk the lands of earth without breaking the compact with heaven.
>>
>>97412642
Satanists.
>>
>>97412642
The court aren't half human. Sorcerers are shards of angels made into their own beings, Pit Locusts are potentially degenerate angels that lost their divinity, yoke fiends are half cattle, praetors are half predators, and hell knights are the above who have been crushed and stripped of power.
>>
>Islam Good
>Christianity Bad
Did Ridley Scott write this setting?
>>
>>97407676
>>97407757
No offense, but you sound like the whiny kid at school who would cry to the teacher when something is upsetting. Grow up
>>
>>97409174
>larger scale version
You think the plastic model prices will go down from being gw priced to sensibly priced if that happens?
Kind of hoping that would happen. It hurt a bit seeing tc taking a page out of the warhammer book on plastic model pricing.
>>
>>97401844
rad stuff anon
>>
>>97403988
>Abez not having alchemic ammo

Anon I know it's been said a few times but this i vital for the gameplay of IS, without it. The army comes from Mid to Horrible.
>>
Why the fuck is this thread dead
>>
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Are Combat helmets and Gasmasks worth it or are they just a scam, like Gasmasks are nice if you KNOW you have a Mammon Avarice team, but otherwise seems like a huge waste of ducats
>>
>>97419726
Frag’s pretty common so helmets aren’t a bad idea. Gas masks less so.
>>
>>97419449
Hasn't been lore in a week, thread's mostly start up in response to new rule/lore posts from FF.
>>
New teaser for I assume the next faction/subfaction, or maybe Carcass Front.
The Latin text translates to "The abyss envies and the bound one trembles in silence."
>>
>>97419962
That sounds like Path of the Beast.
>>
>>97419987
I was thinking so as well, it's either Path of the Beast or a nautical faction. But "the bound one" could refer to Dante's Satan who's bound in a lake of ice.
>>
>>97420008
Could be about leviathan, which is part of carcass front campaign book.
>>
>>97420024
If so then that's big, we might be getting the book soon-ish. Any idea how they play, or what their gimmicks are?
>>
>>97409174
It would really be stupid if they decided to not make a larger scale wargame in the tc universe. When most people think of ww1 they think of the large masses of men charging into machine gunfire. And the mustard gas.

Anyways for vehicles to convert into such a tc larger scale game I can only think of the Wargames Atlantic mauler that isn’t out yet as an option that doesn’t involve modifying historical ww1 tanks.
It has some surfaces for adding greebles and has a pseudo-diesel punk look to it.
If I could change one thing I’d give it a tank tread option.
But all in all I just like it and want an excuse to assemble and paint one.

Anybody know of more “weird” vehicles that can fit in the tc universe? Stl suggestions are fine too.
>>
>>97420330
something like this would be fitting for the timeframe
>>
>>97420330
>If I could change one thing I’d give it a tank tread option
Wouldn't that just be the french Char Saint-Chamond minus nose cannon?
>>
>>97420365
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>>97420385
Technically weird-ww2 but it could fit a TC aesthetic
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>>97420365
>>97420385
Consider the Partisan Tank during the Yugoslavian Liberation
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>>97420330
Cultivator Tank. It dug trench lines. It could also be a really good ram against some big ungodly thing.
>>
>>97420392
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>>97420406
It's name is Partizanski Tenk, thank you very much.
>>
>>97420407
>>
>>97420411
meant for
>>97420402
>>
>>97420054
Nothing so far. We know infernal forces attempt to free chained Leviathan. If I recall right, there will be path of the beast campaign in that book.
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>>97420412
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>>97420417
>>97420412
Shanghai Police Cars without a name but based of the Roll Royce
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>>97420424
That sounds cool, I guess we are forced to play as one of the non hell factions. It would be cool if there was an option to play as the Heretic force freeing the Leviathan
>>
>>97420365
>>97420385
>>97420392
>>97420406
Thanks!
>>97420377
It may have served as inspiration by chance.
Pic related is the original design. It wasn’t very popular but I hope it comes out at least as an stl for those who genuinely like it.
>>
>>97420438
You can, play as heretics too. There are 3 campaigns. One for pilgrims, one for heretics and one for path of the beast. Again, if I recall right what Tuomas has said about the Carcass Front campaign book.
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>>97420519
Fucking sick, I will probably buy the book day one and share it on a trove or a google drive
>>
>>97391412
Tbf I stopped playing when the introduced femoids
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>>97400303
The fact that there are already confirmed a number of RL saints exist in the setting means you have an idea of the game that never existed.
>>
>>97419726
Combat helms are more widely useful, gas masks less so, but can save your butt in a pinch.
I want to include random gas attacks in my next campaign to spice it up, either via artillery, unexploded ordnance, or simply drifting in on the wind.
>>
>>97420519
Huh i suppose that mean POB soon then right?
>>
>>97421574
Soon-ish. I have no idea at what stage the csmpaign book is.
>>
>>97422725
Since we are getting teasers related to parts of it I would guess a few months.
>>
Never heard of this game before but reading a bit about it online, if they want to be able to compete with Warhammer they need to do a big apology tour
They need to replace the broken models they sent out, how else are people expected to play
They need to fix the rules
They need to stop insulting everyone who brings up these issues

With the recent femstodes fiasco they could've had a big opportunity but it'll take a lot of changes before I consider giving them my money
Or recommend it to people
>>
Don't take that faggoty bait now, Anons.
>>
>>97425190
>Actual suggestions from an undecided potential player
>Nah let's keep circlejerking
>>
>>97425190
I did almost fall for it, I'm ashamed
>>
On the topic of mass battles for TC I was thinking about trying Midgard as a ruleset but with TC models and setting. Thoughts on that? I just like Midgard's open customization for unit creation.
>>
>>97425190
>New player
>Apology tour
>How else are people expected to play
Actual Reddit tier bait

>>97425556
Never heard of Midgard before, is it similar to Old World or the LotR wargame?
>>
>they need to fix the rules
bait posts to end all bait posts
>>
>>97425556
>I just like Midgard's open customization for unit creation.
How fast do games usually run? Part of why my group likes TC is because you can knock out a game in a little over an hour when everyone knows what they're doing.
>>97425478
Shame on you anon, we all know if it's a page and a half of text but not a batrep then it's someone concern trolling.

For my own hobby stuff we got a new player for our group yesterday walked him through how to play and build naval heretics. Made him a very strong lost and told him to run it until he figured out how the game runs then to shelve it so people don't get upset
>>
>>97426166
I don't know if you're aware but trench crusade literally sued some people at a store called myminifactory because they were playing with non official models, that's worse than GW
So you're damn right they need to apologize

>>97426550
the rules are so bad none of the warhammer competitive players i know want to switch over
>>
He's trying to bait again, keep ignorin' him.
>>
>>97427755
Lowest quality bait I have witnessed on /tg/, even the redittors who farm responses for videos do better
>>
>>97427914
Youtubers are sending their best
>>
Always liked this paintjob and army.
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>>97428153
Look sick anon I love the way they're shaded and the glow effect you have for the big oven. Any tips for a beginner?
>>
>>97428153
Nice hats
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>>97428153
Woah big fan of what I assume is the anchorite shrine? That furnace idea is super cool can't believe I haven't seen that before.
>>
>>97428188
>>97430448
Not mine, was posted by another anon a few months ago.
It stood out as an wonderful example of what you could do within the setting when it came to modeling.
>>
>>97433260
I will say a lot of the discussion around stl vs plastic etc hasn't really meant much to me cause I've always only been interested in building my own fully custom models (kitbashing, digi-bashing and printing, etc). I want to create my own guys within the aesthetic. Anyone else in a similar boat?
>>
>>97400780
>Everyone who's not a tourist with brainrot thinks the map is good.
yea its perfect
forces of hell kickstarting armagedon (2 more weeks) getting outdone by real life ottomans
>inb4 satan is fighting half of europe
yea so did turks lmao
>>
I got advertised some Warhammer youtuber videos like 'Trench Crusade SCANDAL DEEPENS' but I literally cannot find what the scandal is. I don't play either game but can someone ITT fill me in on the gossip?
>>
>>97435639
FFI send dangerous models to people (as in will explode toxic resin)
They refused to replace them
Then they sued people for kitbashing (yes, literally)
They went back on their word and won't allow 3d printed models to be used
They sent books to people that were out of date and damages
And they tried to blame it on "the kickstarter was too successful"
>>
He's now replying to his bait with more bait. Sad, innit?
>>
>>97437552
Better to not even acknowledge the bait anon.
Have you had any fun games lately anon?
>>
>we’ve now gone from saying every post is from a concern troll/the rent free arch to now saying it is all bait
Alright what’s a good spot to talk about trench crusade?
I don’t like Reddit and discord.
Im surprised that those looking at different rules for larger scale games with trench crusade minis aren’t being branded as trolls/shills at this point.
>>
>>97438630
Had a couple, but unfortunately I've just moved back to NZ, so the chance of finding gamers is a little low.

I've actually got enough warbands to spot people, but small town living is murder to less popular hobbies like this one.
>>
>>97436031
>Then they sued people for kitbashing (yes, literally)
>>
>>97438835
>I've just moved back to NZ, so the chance of finding gamers is a little low.
Shouldn't you have a bunch of MESBG guys over there?
Maybe heresy.
I know Oceania has a big community for off games.
It is hard to get GW people to move out of games, doubly so for MESBG because they play for middle earth but you should be able to recruit some.
non-GW prices always a bonus
>>
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>>97440036
>by literally, I mean figuratively, and by figuratively I mean that I made it the fuck up
>>
Its a damn shame this game went mainstream
Like im happy for the Devs success, but it brought in so much negative attention for undesiribles. Fucking everything is a damn scandal, now Chudhammer spends all their time circling this game like Vultures waiting for it to somehow die. Its real annoying
>>
>>97425158
TC is pro femstodies chud.
>>
>>97440036
Don't reply to troll and bait posting anon.
>>97441684
The amount of seethe about "muh models being expensive/rough/forgotten about".
This is a kitbashing game. The mini's were barely a secondary thing.
When I started, there were no mini's. No one knew how big a Communicant was meant to be. You made warbands out of cheap ass Historic sets, DnD miniatures and bits of milliput. You used a gw model, and you got laughed at for being basic.
>>
Time to work through the prussian box in my pile of shame, anyone know what I could use for their armour
>>
where can I watch this presentation? I want to be angery
>>
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Update on my WIP "The Mothers of Saint Margaret" (of Antioch) warband.

We have, from Left to Right, and no consideration to point costs or play sense.

>War Prophet:
>The Prioress. Armed with an Anti-Tank hammer, pistol, Reinforced armour, and a Medi-kit.

>Castigator:
>The Abbess. Armed with an automatic pistol, Scourge, Holy Icon shield, Reinforced armour.

>The Brides of New Antioch (stigmatic nuns):
>Mother Ethelane. Armed with a Polearm, Molotov cocktail, and a gas mask.
>Mother Sabatine. Armed with a Pistol and a Holy Icon shield.

>The flawed children:
>Anderson: Trench Pilgrim. Armed with a Greatsword and Standard armour.
>Leopold: Ecclesiastic Prisoner. Armed with a Martyrdom device.
>Marina: Ecclesiastic Prisoner. Armed with a Martyrdom device.
>Claudio: Communicant. Armed with a Flamethrower and a Great Maul.

I've got three more Stigmatic nun mini's coming in, as well as a Sister of St Cosmas.
Each of the Nuns is (intended to) reflect an aspect of maternity (child loss and protectiveness here), and also vaguely resemble a Bride, while keeping the blue to tie into the warband colours (also traditional).
I'm not sure about their colours syncing well though. Or what to do on the back 'halo' for the Prioress.

Thoughts? Comments anons?
>>
>>97391717
>>Get bailed out by god
They claim they got bailed by God. There's a difference.
>>
>>97443673
Very nice looking models and a very cool concept anon, is it official or homebrewed? I love the Mother Ethelane mini
>>97443774
NTA but the lore we have on the website is all from the Church's POV, so the wall could've been gifted to them by a demon but the Church lies because it doesn't want to start shit the Muslims yet.
>>
>>97443778
>the wall could've been gifted to them by a demon but the Church lies because it doesn't want to start shit the Muslims yet.
That is the implied possibility that was even clarified by Tuomas at his panel at Ropecon. Personally I would add that it would he the only direct act of God in the setting which sticks out like a sore thumb, not to mention the description of the wall is very Mammon coded.
>>
>>97443797
>Mammon coded
Yeah I agree, the Muslims doing so much with Alchemy is also definitely Mammon's influence. I like the idea of a King of Hell breaking apart from the main invasion force and trying to carve out a domain on their own. It's also better story telling than the Christian god helping everyone equally.
>>
Lol you guys are faggots
>>
>>97443778
Lorewise it's all homebrew. An esoteric religious denomination of nuns that view it as their sacred duty to birth eugenically favourable offspring in service to the Lord, and New Antioch.
This takes some of them out of their Abbeys and Priories to both; find eugenically favourable 'fathers' on the front lines (determined by success in battle), and eugenically favourable 'mothers' in villages they travel through.
They're barely tolerated by the Church because their efforts support New Antioch with soldiers, but one in three children are born malformed (becoming pilgrims), and they're not the kind of people you want to see processing into your village.
I actually came up with the idea in one of the previous threads.

Mechanically, I'm running them as Procession of Sacred Affliction at present. Though I have been scratching away at a homebrew ruleset for them.

>Stigmatic nuns cannot be given armour, cannot take anything with the 'heavy' keyword.
>Nuns replace 'Agile' with 'Tough'. Cannot take Martyrdom pills.
>Pilgrims may only take ranged weapons worth five ducats or less, unless it is a punt gun.
>Replace Iron Capirote with Combat Helmet.
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>>97443819
So would that make Alamut only bastion that staid true to Allah, since its outside of iron wall?
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>>97444158
So Bene Gesserit from Dune crossed with 300/Sparta? I can dig that.
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>>97438835
Being in NZ myself, I've just convinced my friends to play.

That said every now and again I meet random people who know it at a party or something, always fun.
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>>97445070
More 'A Handmaid's tale' than 300 I'd say, but that's the gist of it.

>>97448178
Nice. You're not in the Nelson-Marlborough region are you?
>>
Am I missing something or just retarded? Because it seems like pit locusts are father under utilized from my albeit limited experience around the court.
>2 attacks
>-2 armour
>fear
>Am speed! (and flies)
Yes it isn't cheap at 90 but not ultra pricey either. The same thing kinda applies to Lions of jabir imo but the sultanate is also more shooty overall so maybe it clashes with peoples gameplans. Or is it mayhaps a case of the models being harder to find decent proxies for?
>>
>>97449501
Decent proxies maybe?

Also, until recently, Court warbands were dominated by the "All points to the Praetor and its blood banks" meta, so maybe 'hound' based warbands aren't as considered?
>>
>>97443466
https://www.youtube.com/watch?v=dQw4w9WgXcQ
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>>97449501
I've gone up against a court band with 2 locusts. Those thing shred regular infantry. My poor antioch mook infantry had no chance.
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>>97449722
I would argue the saint was also n there in terms of centerpiece. But the praetor do be praetoring. Court has been big creatures focus since day 1.
>>
>>97449724
bait used to be believable
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>>97441684
Why do you care?
All they will do is watch "lore videos" and seethe in comment sections about niggres in 40K while we play a traditional game.
>>
Restarting a campaign soon with my seven courts. List is:

Court of the Seven-Headed Serpent - Wrath ladies - [696 Ducats]

# ++ Warband ++ [696 Ducats]
## Configuration
Campaign Rules: Disabled
Seven Deadly Sins: Wrath

## Elite [498 Ducats]
Hell Knight [190 Ducats]: Blind Rage [10 Ducats], Malebranche Sword [50 Ducats], Trench Shield [10 Ducats], Combat Helmet [5 Ducats], Unholy Relic [15 Ducats]
Hell Knight [139 Ducats]: Blind Rage [10 Ducats], Ophidian Rifle [25 Ducats], Sword/Axe [4 Ducats]
Sorcerer [169 Ducats]: Leader, Burning Inferno [15 Ducats], Slavemaster [10 Ducats], Lesser Mark of Cain [20 Ducats], Sword/Axe [4 Ducats], Reinforced Armour [40 Ducats], Combat Helmet [5 Ducats]

## Troop [198 Ducats]
Wretched [21 Ducats]: Trench Knife [1 Ducats]
Wretched [21 Ducats]: Trench Knife [1 Ducats]
Wretched [21 Ducats]: Trench Knife [1 Ducats]
Yoke Fiend [38 Ducats]: Torture Instrument [8 Ducats]
Yoke Fiend [59 Ducats]: Sword/Axe [4 Ducats], Trench Shield [10 Ducats], Standard Armour [15 Ducats]
Yoke Fiend [38 Ducats]: Torture Instrument [8 Ducats]

Though im tempted to change list and try different sin, maybe lust.
However one thing is for sure, im sticking to sorcerer start. I know the praetor is busted but I ain't dropping my fireball machine... though how stupid would it be to start with both a sorcerer and praetor?
>>
>>97356161
Someone told me trench crusade was pozzed, full of trannies, and is now dead, is that true?
>>
>>97407551
>>97450580
There he is again.
>>
>>97450524
>190 on a knight at the start
Damn man. Personally I would swap him out for a saint so you get the saints aura, the saint also has inbuilt fear so no need for unhomy relic (bridges 15 of the ducat difference.) Then I would dump the malebranch sword and you can literally buy three hellblades for it and still be 5 ducats cheaper overall.
Though I would go for maybe one or two and get clubs for the other arms to bonk the shit out of things.

You could also squeeze in another hellknight if you want to droo slme equipment and a yoke fiend though he might just have a club, something fancier if you drop a wretched too.
>>
>>97451155
Or a locust instead who comes with everything he needs but of course also isn't an elite that will earn xp.
>>
>>97451155
In the first campaign that knight was my main win maker. Huge distraction that would murder anything she touched, plus early on she got double attack from leveling. Whereas the rifle Knight barely did anything when I fielded her.
Though early saint is a good shout. Didn't get to use ine last campaign.

>>97451188
Locust has been very hit or miss for me.
In the campaign it died the mission after I hired one but in one offs it worked well. Might try one again as an early pickup.
>>
>>97451567
Well you could drop the other knight if you feel stuck to it, its almost the cost of a saint and you have ducets to spare. You won't be shooting things though.
>>
>>97451188
Being not-elite can make it quite scary to invest the ducats, especially in a court warband with very hungry elites, since if sent OoA a 50/50 roll will send that money back to hell.
>>
>>97456354
1/3, not 1/2. But still. Even if your hellknight runs around with a club it -might- be a better long term investment even if it is weaker than a locust at the start. But you would be hard pressed to get two knights and a saint in without some soul searching in terms of dumping equipment.
>>
>>97434879
>Anyone else in a similar boat?
Yes, but some models are gonna be really hard to kitbash while holding the same aesthetic.
I have no idea what to do when it comes to Jannissaries, and no one here knows either. May bite the bullet and get some printed ones.
>>
>>97442267
Armor in terms of what? You need torsos?
>>
>>97448245
>More 'A Handmaid's tale' than 300 I'd say
Anon, this is extremely 300 coded. The handmaid nonsense meant that there were almost no viable births; in 300/Sparta, malformed children were disposed off (in this case sent off to die nobly).
>>97449501
Lions just aren't punchy enough to take. They serve best as high mobility objective cappers and harassers of downed units, not a stand up fighter.
>>
>>97451155
>unhomy relic
>Hell being UNhorny, instead of TURBOhorny
>>
>>97401844
>>97401853
>>97401858
>>97401863
Very cool terrain anon, I like the little posters and propaganda on the walls. Those BG guys look amazing, anybody knows where the minis are from?
>>
>>97408524
>Does anyone have advice on how to give the campaign more of a narrative flair now that everyone’s invested in their warbands?

A "campaign expansion" was done around a year ago, The Mud King's Spyglass with some new scenarios (including 4-players free-for-all), a shared narrative and an ultimate goal, maybe you could use it as reference
>>
Finally found a paint scheme I liked and finished my first Red Brigade shocktrooper.

I removed the little fibers stuck to the after taking the picture, they annoy me to no end.
>>
>>97457434
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>>97457442
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>>97457451
>>97457442
>>97457434
Good stuff, anon!
>>
Compendium/Companion anon here, will be having a dev-team meeting to discuss our next steps later today. If you have any major issues with the system as it stands now is a good time to shout.
>>
Flesh Bred
>>97462237
>>97462237
>>97462237

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