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Any good stories or games ran in this lately. Been a while since I have played a d100 system, but I am planning on using mythras rules alongside clockwork & chivalry to make some dark fantasy gothic horror stuff.
I will say that I do recommend cults of zahak though. It is a really neat supplement and is pretty well made barring an issue with one monster missing an ability description.
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Not lately, but I always preferred DMing BRP based games, because the system is just more intuitive than owt else.
I've ran COC as a werewolf murder-mystery and two different versions of Runequest.
Always with my own material.
The people I drag in are mostly novices, and most of my games ended up as one-shots, but I've sustained a couple of short Runequest campaigns, with two different sets of two players over the years.
It's hard to find people who are willing to escape the D&D bubble sometimes, so I prey on the uninitiated, and make them into acolytes.
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>>97432905
I am glad my friend are pretty open to whatever. It could be because we started doing pen and paper off of old warhammer stuff and early attempts at trying to get 1e, 2e, and 3e d&d stuff to work together because we bought it at one store thinking it was all compatible.
Almost any store nowadays I got to just carries only 5e stuff and it annoys me, and so many players I try to get just talk about 5e being better or able to run anything.
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>>97433016
Laugh at them, and walk away.
When you try to explain things to stupid people, they just try to argue with you out of misplaced pride.
Refusing the argument and just laughing at their expense without explanation, leaves them suspecting that they have been cheated.
Never waste an explanation on a swine when a willow withy will do
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>>97432895
Monograph 0389, Rubble and Ruin, is a post apocalypse setting book for brp. It's got rules for cybernetics and rat men if I recall correctly. It's yo ho ho'd somewhere, I don't have it anymore but I did have it at one point.
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>>97430166
BRP is so versatile you can pull off any vibe.
Blood Junkies - vampires in the modern day, brutal game, makes VtM look like a tea party
Religious Superfriends - exorcists of various religions band together to fight demonic evasion
After/Life - ghosts solve issues from their lives or go crazy
Persona non Grata - rip off Burn Notice episodes
Bound to None - weird space western
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>>97435649
Isn't most rpg writing work for hire? It seems incredibly unlikely Chaosium wouldn't just own the content of the monographs outright. I think the much more likely thing is that they don't want to have to pay someone to covert the PDFs into whatever format is required for PoD.
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>>97435826
the monogrphs were a program to make cheap table books and get stuff out there for indie writers who were making really good stuff. chaosium had minimal investment but someone said on the forums that the rights were a mess and wasn't likely to ever happen.
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>>97434103
>>97434592
Apparently rubble and ruin is also in a weird spot because it switched to mythras right before being considered OOP. I guess the author got screwed over by chaosium in some way.
Speaking of mythras, I wonder what design mechanism is working on. I always try to buy directly from their website to support them even if some stuff costs a little more. I appreciate them for just working on a project and making a great quality book usually, and they never really put anything preachy in it. Chaosium writers have a habit of putting their own fetish or political message in half the time.
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>>97438110
Hearing some of the stories sandy tells does get a bit funny.
I picked up pirates and dragons recently. I noticed it actually has some conversion rules to run the monsters and some of the spells in 1e d&d. Pretty neat, but it sadly is lacking for most of the other things having no conversions at all.
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>>97438110
>>97438118
Looking into it, it looks like it is still available. Nice. I will have to look into it later. What are the enhancement or cybernetic rules like if anyone knows?
https://www.drivethrurpg.com/en/product/354244/rubble-and-ruin
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>>97439666
There's also a zombie post-apocalyptic game called seasons of the dead as well. It seems to have mixed reviews from what I have seen, but it might be up your alley as well.
Apparently most enhancements for rubble adn ruin are mythras folk magic or powers turned into abilities. I hope some of the other stuff for rubble and ruin is more interesting, but I cannot find much about it as a whole right now.
>>97439723
I would hold your breath. Apparently it is in development hell because of attempts to streamline the ruleset for a modern audience. Als there were rumors of them censoring or changing the setting. I really hope it is not true, but I don't expect much from chaosium anymore. I was surprised as is that the viking one and recent monster manual avoided political stuff.
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>>97439930
I am talking more about modern day political stuff, or the happenings of the time interpreted through a modern political bent, rather than the work discussing historical events or beliefs of the time. The Berlin and cthulhu by gaslight books are really terrible for this. The Cthulhu regency book had a writer who kept pushing his thinly veiled fetishes in the work itself. It is really notorious for that.
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>>97440888
Call of Cthulhu and Runequest have different teams. Runequest and Pendragon might have a larger overlap since both are based on Stafford's works.
And I'd say that HP Lovecraft's work is full of barely disguised fetishes. As are those of most authors.
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>>97443320
The pendragon books are not particularly good either and the recent releases have been very piecemeal in terms of what is there, especially in a historical context.
Also I want to know what parallels you can draw from lovecrafts work vs cthulhu regency literally having a whole section dedicated to an adventure site that one of the major plot points revolve around a black guy who is described as being the town stud that all the husbands are ok with their wives screwing. The berlin book has whole chunks dedicated to various types of prostitutes at the time rather than anything of more substance. Cthulhu by gaslight has more pages dedicated to drag rather than actual historical bits about the law or significant changes made during the victorian era.
There are better historical works, much more well researched or interesting, made by other companies or old chaosium.
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>>97443393
You seem to care a lot about CoC and political issues. I don't. I care about CoC for its role in broadening the scope of RPGs in its early days. And just like D&D, Vampire or Shadowrun, I stopped caring about whatever the current owner does with it.
But you seem to be really upset about cucking. Did that hit too close home?
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>>97443423
I am just saying modern supplements, and books in general, should be held to the higher standard of the past. Why are you getting this aggressive over it? I think it is pretty reasonable to want newer releases for a product you are a fan of to be at least good, especially when there is money on the line I hope the runequest release will be good, and I hope new releases will be good in general, but don't tend to get too hyped or hopeful about releases these days.
Many other companies have done some interesting iterations on the rules, and even chaosium itself can do some great work when they try like Down Darker trails.
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Clockwork and chivalry is really great, but I have noticed that the clockwork rules themselves are not as detailed as I would like them to be. It is probably more for the inventive side though which is understandable, but I really enjoyed the examples and would love to see more.
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>>97433016
5e can run a lot of stuff. Mainly because the d20 system can run a lot stuff since 2000 and has a bunch of stuff for it. I don't really fault people for choosing to stick with it even though I personally feel it's not very good and better stuff is out there.
I can fully understand not wanting to learn a system that you are going to spend a trivial amount of time actually using though. The roll under d100 system and Savage Worlds has enough content for both of them, I would tell others to reach for them, but finding a group for 5e is MUCH easier.
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>>97443742
5e I consider as it's own beast compared to earlier editions. I don't feel that it simulates gritter games, more lethal games, the crunch of BRP, or the open ended dungeon crawl of 1e at all. It just seems to be there and be popular from covid hobbyists and critical role stuff.
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>>97443881
I agree other systems are better overall (like I said earlier) but I also acknowledge most systems are basically conflict resolution mechanics, be they d100, d20, or otherwise. d20 is a swingy bitch of conflict resolution system but easy enough to teach and is attached to the most popular TTRPG, so I understand why people stick with it. d100 is even easier to understand but I would argue it's pretty consistent at characters failing anything they aren't incredibly specialized in which is pretty damning if I'm being honest.
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>>97443393
>The berlin book has whole chunks dedicated to various types of prostitutes at the time rather than anything of more substance. Cthulhu by gaslight has more pages dedicated to drag rather than actual historical bits about the law or significant changes made during the victorian era.
Yeah, I haven't read these books, but I also just straight up don't believe you.
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>>97434103
>>97434592
Is there a full, comprehensive list of monograph releases? I want to see what happened to quite a few of them. Reading around, it looks like some of the rights were retained by authors in some releases while others got completely or had to be reinterpreted under ORC or mythras imperative. Some of the monograph releases ended up inspiring the creation of m-space which is neat. Odd soot especially is a really good setting with quite a few good adventures released.
>>97445414
You could probably find a copy somewhere if you are looking. There are also past threads for CoC or BRP where the issue gets brought up often.
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>>97447381
I have zero interest in running a CoC game in interwar Berlin, 1890s London, or I assume Wuthering Heights. And "A thing gets talked about in the threads" is meaningless when I've watched culture war tourists just straight up lie constantly for the last decade.
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>>97447446
What setting or time period would you prefer running CoC in then?
Speaking of that, I wonder why there has never been a solid dreamlands reprint by chaosium. It is one of the few books I have never been able to track down for a reasonable price.
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>>97447490
Oh yeah, although I don't think the current art style would lend itself to a dream lands book very well. Have you read Sense of the Slight of Hand Man? It sort of iffy as a campaign but I enjoyed it as something of a more modern guidebook to parts of the dream lands.
The last CoC campaign I ran was set in the 1920s, in Arkham, but it ended prematurely. If I ever run just straight horror again, though, it's just going to be vaguely modern day, and I'll probably use fear itself. I think CoC is overly complicated for the thing it's trying to accomplish.
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>>97447544
Haven't really read that one. I heard mixed things about it being good for running a more gritty dreamlands campaign, but the campaign itself and the layout were bad. Last CoC campaign I ran consisted of a group of astronauts exploring some strange landmark on the moon. Ended up crossing over with the dreamlands a bit and moon beasts. Ended with everyone dying pretty early on though due to some bad roles.
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>>97447588
Yeah, Detwiler cannot actually write scenarios for shit, so the actual campaign is a weird railroad that requires incredibly specific actions in order to move forward, and he wasted time on npc info that isn't important and the players have no way of finding out. But, as a guide book to a couple of spots in the dream lands it's pretty decent.
Astronauts vs. Moonbeasts sounds fun as fuck though, anon.
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Has anyone had a good look at/run Age of Vikings? I'm going to be running it once my schedule is a little more stable. My group has zero experience with BRP stuff besides me looking over Delta Green and Pendragon books. I'm wanting to run a proper campaign and have but am a little unsure about player progression as far as items should go. I'm pretty sure I understand the skill and stat progression. Is it worth looking into generic BRP or Runequest for inspiration? I'd also appreciate any tips for running campaigns in these kinds of systems.
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>>97447817
Yeah, it's worth it imo. One thing that should be noted since you haven't played d100 games before is that the game lives and dies on interesting skill challenges. The game isn't there to provide narrative around combat like modern dnd is or narrative around dungeon looting like oldschool dnd is. It feels best when constantly challenging the players and their skills with complications like navigating a ship through a huge storm composing and performing an epic poem for a lord's banquet etc. Things you can only do in skill based games.
It feeds into the dichotomy of strong vs skilled characters.
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>>97447817
>>97449163
One of the main issues with Age of vikings is that it has a very limited selection of example monsters. It is also one of the most lethal systems, even more so than CoC.That might be an issue if you have never run a BRP system before. You can do hexcrawl, set piece, dungeoneering, etc in BRP. It can handle almost anything. Characters and monsters are much more vulnerable than many other systems though. You can adjust health using pulp rules though
Age of vikings is also a very heavy historical focused book; it is one of the best splat books by chaosium compared to some other stuff. So you might want to read up the history of the time period.
I would keep in mind that your players generally start out as generalists with only a handful of specialties. Read some of the rules on skill check difficulties to adjust for what check gets what bonus. It won't always be a baseline skill check. You can also look into doing a bonus percentage instead of doing a fraction for more difficult skill checks, but keep in mind this is more harsh at lower levels than higher ones. Skills other than combat ones are very important as well.
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>>97449163
Thanks, I'll check that out when I have time and see whether it's underutilized and try to avoid making things boring. I've wanted to run Pendragon for a while and stumbled across AoV while looking into it. Part of running it is just for me to get some practice running a similar system beforehand. Also the setting seemed a lot easier for some of the players in my group to get into than something like Runequest.
>>97449163
Thanks, I'll try and find some Runequest books to look at. Yeah, I figured this was probably a system that works best with 0-1 combats per session. One of the players usually gets tunnel-visioned for a combat-focused character, but he seemed to branch out a little more when I had them make characters last week. Our group had a decent time playing Cyberpunk RED and doing cool feats with our skill checks so it's not completely alien to us(though RED is still really combat-oriented and has it's flaws with skills). Another one of the players is playing a magic character who wanted to do a 'support role' and keep spells prepared for clutch healing. I had to explain to him that he can't really bank on being in combat often enough to constantly tie up his magic points and that the magic system in that game is really free-form and opens up some interesting options. I've got the outline for the first in-game year or two of adventures made. I'll be sure to lean in on skill challenges when I'm putting them together proper.
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>>97452441
I would not say you should limit combat to only 0-1 encounters for every session, but I would keep in mind how quickly a character can die. You can also let your players know as well or kind of let them experience show how dangerous it can be.
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>>97452275
I was planning on having the players do two to three adventures per in game year. Definitely lean into the fantastical for some of those adventures. I'll consider looking into those pulp rules if I think the party is too squishy(one guy has 8HP right now). I currently don't plan on having them fight a jotunn, but who knows. The closest thing to a BBEG in my plans is just a vengeance-obsessed Anglo manipulating bandits.
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>>97452553
I forgot to also ask in my post. Are your players more used to systems where you level up? Anything BRP is focused more on raising skills. You could either use mythras rules for experience, mythras imperative is free and has some altenrate rules for a few things that work quite well, or just let people attempt to raise whatever skills they used at the end of every session. I generally prefer using mythras' rules myself for certain things.
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>>97453239
Most of our experience is with PF1, we currently have a PF2 campaign going on in our group. In the past we've played Cyberpunk RED and The Witcher, which still have role abilities that are sort of like class levels, but otherwise is skill based. I've got a good idea of how skill increases work in BRP systems(though I think some games vary on whether you get the experience check based on failure or success within the game). I did like CPR and The Witcher for being skill based, but your stats ended up being a lot more important for base skills levels. Like I had a merchant in my Witcher campaign that wanted to branch into crafting skills, but he'd dumped the governing stat so it was a big uphill battle. On the other hand Pathfinder's stats have a relatively low influence on skills past a certain level, so in some ways I like that more. About half our group is playing in a campaign using Low-Fantasy Gaming(allegedly OSR, I'm not familiar with or interested in OSR), and I absolutely detest the skill system in that. I definitely like the skill system in BRP stuff and based on playing Cyberpunk/Witcher I do like the idea of combat using skills and my playgroup has familiarity with it.
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I want more Six Ages games :(
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>>97443103
After/Life uses a random scenes mechanic to provide psychological pushes to represent the nonlinear, dreamlike nature of death. It also combines HP and Mana into one bar, Essence, which is capped by Entropy, basically dark side points.
Bound to None uses a dice ladder for all damage, a unique impulse initiative system that's kind of like Runequest Strike Ranks, and has many unique systems for realm play in a weird space western world. The home campaign saw the group go from broke smugglers to the commanders of the first capital ship in the galaxy.
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>>97447381
>Is there a full, comprehensive list of monograph releases?
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>>97454324
Sound good if you have some experience with other stuff at least. It might seem a little daunting for you or your players at first, but it quickly becomes easy when you play it in practice. It is really easy to come up with some encounters or situations on the fly as well if needed.
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>>97438473
Ended up snagging this because I'm looking for a post Apoc game. The book itself is pretty obviously a labor of love done by a single guy, but it seems workable. I like the setting and the !races are pretty cool (you can play a robot and a little rat person, so that's dope.) It cheap as hell for a complete game, worth checking out if you want d100 post Apoc.
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>>97464394
Rubble and ruin is alright
Honestly thing I used as a base I think this was posted over at BRP central was this pdf
https://www.nma-fallout.com/attachments/mfo-pdf.19864/
By bharegi I’m pretty sure I spelled his name incorrectly
I took a lot of stuff such as radiation for my own post apoc campaign
It’s short but has plenty of goodies
>>97460601
Main thing in seasons of the dead are guns and equipment so up to you
You can probably run it without zombies or work up some homebrew to set things in the half life universe or something, it also includes a new mechanic lethality%
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>>97464394
>>97464528
Thanks. I'll have to look into both of them more. For rubble and ruin, are the enhancements you can start your character off with unique in some way, or are they more in line with taking pre-established powers from imperative? I was thinking of running some weird clockwork shithole fantasy setting and I kind of want to see what system works best in line with that.
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>>97466552
For R&R You get a certain amount of enchantments based on your POW, and the different bioforms (basically races, but they are all human offshoots) get to pick from different lists, there's a general list, a mechanical list and a mutation list. There are also negatives traits you can take in order to have more positive ones.
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>>97470537
I have destined and worlds united already for a good list of stuff like that. Does luther arkwright go much farther than either of those? I thought about picking it up before but never really read anything related to the series. It looks neat, but I am hesitant to jump the gun for it if it covers similar stuff.
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>>97472046
>>97472046
Thanks for the honesty. I also picked up rubble and ruin, and it is pretty good barring a few issues. While most things have been converted over to mythras, the entire weapon and equipment table is still from BRP. It confused the fuck out of me when I was reading some of the lists and it was referencing things not in the book itself or in mythras imperative. It is the 1.1 standalone mythras release and not the 1.0 original, so it looks like some issues never got fixed.
Seasons of the dead is really cool surprisingly, and has a variety of different variations on horror monsters or zombies to flavor your game with. One of them is even some sort of parasitic thing monstrosity with larva. Really neat overall.
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>>97430166
Asking the GM’s here but for high cap brp/RQ derived games such as glorantha
Do high end PCs eventually get so powerful accumulating enough powerful gifts and spells
That some of the few things that can chalange them are weird fucky ass monsters with a bunch of chaos features
Combats can be very weird and entertaining often using clever problem solving and deduction but feel very lopsided when PC’s get to this level of power
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>>97475290
Are you asking how to make weaker fights more interesting? One way to do it is to make weaker monsters all gang up to wrestle a stronger fighter down, and then this gives the other attackers much better chances of success in hitting and damaging enemies. Spellcasters often have things that ignore or partially ignore armor. Fioracitta has weapon qualities that ignore a certain amount or flat point reduction for armor.
Often times it will be numbers that win the day, even using horde rules with no hit location table.
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>>97475311
yeah that's the main thing as most typical wild creatures even ones that would give normal people a run for their money like bears get smooshed
and generally how you all around run the game in combat and manage things when PC's reach that stage
i find teamwork is a way to do it in higher tech levels where NPC's have guns and you don't need too many mooks with a well coordinated fire team
i tired to emulate fallout with the gifts system and other mechanics but a bunch of other shit got thrown in there such as nausicaa
most of the time normal large solitary predators are becoming trivial because the nun with a power fist can output too much damage and the two melee PC's by abusing drugs ability buffs from stacking psionics cyberware and mysticism are reaching around five action points if they use all their buffs some of which are more resource expensive
skill values remain bounded at least
from what i have read up about play reports of late game glorantha i seem to have created the post apoc equivalent of that as far as PC power is concerned
despite them smooshing large beasts everything seems to work relatively well
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>>97485661
Solitary predators are gonna be an issue. Mythras usually works better for multiple enemies to fight, or for one really strong predator. You might have to give the enemy certain abilities, or even imitated powers and mutations from imperative/BRP. Another option is giving the predator certain abilities. The predator having leaper or some bear hug attack that can take a players actions away or make them much more vulnerable works well. You could give the predator some AP or some slight poison effect.
Usually late game stuff involved more team work and thinking out of the box to give your players more trouble.
How often are they getting power points back? You could starve them for resources a bit; they did not have the time to get their power points back for example. Maybe make drugs a bit weaker or rarer. Have an enemy doing something similar to what they are doing could work too to counter them. Stackable buffs being as strong as they are in Mythras are probably one of the main weaknesses, and it kind of needs the GM cheesing as well or preventing it to work around it.
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>>97485778
I believe there was an entire fan conversion for running the elder scrolls in myhtras/BRP, but I am not sure of its quality. The base mythras rules would probably work well enough to run the elder scrolls.
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Is Astounding Adventures still a worthwhile pulp system, or would you recommend just getting Pulp Cthulhu and using it without Mythos? I have been looking for a system to run a ~1890s globetrotting adventure with some implied supernatural.
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>>97430166
why play that Trash when you can play a Generic system that doesnt treat you like a absolute IDIOT Like FUZION
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>>97487644
I heard it still works pretty well, but pulp cthulhu has a lot of the same material from what I have heard as well. Pulp cthulhu borrowed a lot, but you might need to use other sources for monsters if you want to go the no mythos route.
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>>97488180
If Fuzion is so great, why didn't Talsorian use it for their own games?
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>>97485889
>>97485986
the maker of the fallout hack that i posted in this thread make a RQ6 morrowind hack that technically predated uesrpg
uesrpg also borrowed some shit from mythras even though it is warhammer based
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Is lyonesse worth picking up in place of mythic Britain? I heard it comes with some unique spell lists, choices, and a good campaign but wanted to be sure. Never read the books either so also asking if those are worth picking up.
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>>97498589
Lyonesse is way closer to kitchen sink high fantasy despite its albionic roots
Even perceforest is closer to traditional Arthurian stuff, and I would recommend you get or pirate it as the book is fooking amazing
>>97443103
After the vampire wars is decent but I would call it a modern day shadowrun almost and sometimes it gives me dresden file or hellboy vibes, it is an offical mythras product that was originally a BRP monograph
Blood junkies and after life are much more recent and are a third party product, I can’t say for their quality because I haven’t read them
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What the fuck this was only selling on aeon gameses webstore when I bought it
https://www.drivethrurpg.com/en/product/335613/perceforest-mythras-rol eplaying-in-a-land-of-high-chivalry -and-wonder
Anyway would recommend, and I use the chimeric creature table in the book
Mythic britian is much closer to something historical like mount and blade Vikings conquest as someone who has both of them