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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.
Don't let it RIP in pieces plis - Emergency edition.
>Last Thread: >>97258193
Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
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Which lightweight zine for solo hex crawling / hex generation to get? If it is system and/or genre agnostic the better.
I want something to carry along with me, printed.
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>>97445630
the GOAT
https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
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My solo dungeon keeper game has transformed into a dungeon designer project I'm working on with my brother for designing organic lived-in feeling dungeons and being able to play through them with your own delver teams. How we got to this point I don't know but it's been a lot of fun. Ignore the shitty placeholder dungeon my brother is using here, you can use any image for your dungeon. You'll be able to add descriptions or images for any room, filling them with your own designed monsters and traps and loot. The dungeon designer will act as a sort of guide to get you to think about how a dungeon would actually function, with dungeon features and monsters requiring resources to place like food or equipment that will need to be provided elsewhere in the dungeon. All this will be of the players own design unless they're using the pre-made stuff we're packing into it. Its supposed to make each dungeon feel like a sort of functioning ecosystem.
You can stop there if you want, just using the tool to create cool dungeons, but we're also implementing a combat system so you can actually delve into your dungeons (or other people's dungeons) and see how they feel. We might add an AI system so you can see how the AI handles what you put in, but that would be a long ways off.
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>>97447265
Right, I should mention I'm open to any questions or ideas anyone might have. I do still want this to be a solo-RPG friendly project. I've just gotten so caught up in actually getting the designer part working I haven't gamified it much past the actual combat system, which is working well.
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>>97446576
>https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
Thanks mate, I'm checking it!
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>>97447341
I have mild-to-severe autism, and schizoid personality disorder, both diagnosed, no meme, full time NEET.
The only comfortable way for me to play these games is solo.
My brain is good for many many things, except for socializing and interacting with people, even using social networks is a burden to me.
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>>97447265
That's good looking! And it sounds great. I wonder if you would consider making a procedural generative mode. Kind of like what's in Azgaar fantasy map generator, or in Hexroll. Also, I do prefer sci-fi or sci-fantasy themes over pure fantasy, that feature would be great also.
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>>97447632
Due to the nature of it I dont think procedural generation would be possible. It's very free-form after all. Its meant to overlay on top of existing dungeon maps you've made with whatever dungeon maker of your choice, or made in tandem along with it. Use dungeon scrawl or dungeondraft or just a picture of your paper scribbles.
>I prefer sci-fi
You could absolutely make a sci-fi dungeon with this. Everything about it is user-defined. There's nothing about it that is set in its genre aside from the pre-made options Ill be including, but you can just make your own stuff.
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I'm having a blast playing 'Vaults of Vaarn' solo with Mythic GME2 as the main thing, and other little oracles on the side when needed, like OPSE and d10 roll under...
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>>97450601
There was Silly Tavern Adaptations, but it's been suspended since Google removed the old free Gemini:
https://rentry.org/sillytavernadaptations
Maybe, once better models will come out, it'll start again...
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>>97451296
>How was it?
It was great! Still can't believe it worked that well!
I played some games: Cyberpunk. CoC and Elric!
Here's my log of Elric!
https://sprites.neocities.org/logs/reader?log=https://files.catbox.moe /iidari.jsonl&user=https://upload.w ikimedia.org/wikipedia/en/e/e5/Magr itte_TheSonOfMan.jpg&char=siat6s.pn g
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>>97445556
Hi, just downloaded the three initial books for Traveller (classic)
>>97446576
Will check this out too.
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>>97453266
Do you know "The Perilous Void"?
It goes pretty well with Traveller.
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>>97453923
I don't like Mythic's Yes/No oracle, its ok if I'm using the app because I just click on it, but when using only dice, pencil & paper I find it cumbersome (chaos factor) for a simple yes/no but/and if I can only chose even, likely, unlikely, etc.. That's why it works for me in the app, but not tabletop.
Also, OPSE and D10 roll under have good, straight to the point, little dungeon crawling tools and tables, and I can have them printed in a couple of paper sheets easy portable, I use them for lo-fi quick hacks. Also, I loved that 48 Oracle anon posted the other day in the previous thread, I had found it even better than Mythic's One Page.
I love the bulk of Mythic GME2d for the rest of things, specially when I need more detail, meaning and nuance to spark ideas, this happens usually out of the dungeon crawling portion of my games, for the meaty parts of the worldbuilding, plot and characters. But for quick hacks while pencil&paper delving, smaller tools are faster and better for me.
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>>97453857
Depends on how big you want that resource to be? Lots of people swear over Matt Finch's books, Tome of Worldbuilding & Tome of Adventure Design, etc...
Fantasy has an over abundance of random tables in all flavors and sizes, not so much for the other genres, what would you be looking for exactly? If you don't want to go too far from Scarlet Heroes, Kevin Crawford also wrote Worlds Without Number, it's good, and has a free version with 90% content of the deluxe edition.
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>>97454196
>waste of cards innit
Only 4 cards.
How many people do have d13s? And D8 & D6 are common.
8x6=48
13x4=52
52-48=4
I like drawing 3 cards on the table and looking at the meaning in the table, I can do that with Mythic One Page if I roll 6 dice if not taking note tho. 3 d% and 3 d10s. 3 cards are easier to handle than 6 polyhedra in a table. And Mythic One Page only has 2 columns, action and descriptor, no subject.
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>>97454314
1% David Vs 105% Goliath
>>97454321
3some in a CLUB
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Gratis book recommendation: Solo TTRPG Notation by Roberto Bisceglie.
Works either for the OCD spergs or the lazy ones, depending on how much you take from it. It is not perfect, but I'm implementing it and my logs / journals are way more clean, compact and meaningful now.
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>>97454847
>The Perilous Void
>This book is intended to supplement any science fiction RPG session or campaign by providing systems and tables for generating content. These tools are designed to help you create everything from galaxy-spanning civilizations and alien lifeforms to star systems, planets, communities, and individual characters.
>You can take the time to read the rationale behind each of the approaches contained herein, or just turn to the appropriate page and roll some dice whenever you need ideas. For the latter purpose, refer to the contents pages for a complete listing of all of the tables in the book.
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Running my first Mythic adventure. I think I'm doing it correctly, but I'm kinda winging it too. Shit's comfy even if I write cringe.
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>>97455846
I've read over your notes, those 2 pages, seems like you had a total blast of fun. It automatically makes it un-cringey if you had good fun with it. What's the theme / genre / lore? Seems like Space-Opera. Also I read about bennies, so I guess mechanics is SWADE, right?
BTW, end of first line, first page, I read it like 'Silky Cheeks' at first, made me giggle.
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>>97456060
The theme is 1940s style pulp space-opera. And yes, SWADE with a few elements from High Space and the Scifi companion, mostly for weapons and Spaceship character sheets. I'm learning all THAT as I go along too.Those pogs are my bennies too.
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>>97449266
How's Vaarn going? I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted overas if I haven't already got three other ideas going and am currently playing two different games in one system
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>>97451666
Maybe don't let the LLM name your characters. It has a really small roster of names.
It has to be some technical problem since in theory the LLMs have scraped the entire Internet, including sites like https://www.behindthename.com/, yet first names that come to mind aren't John or Jane Doe, but Silas, Elara, Cross, Thorn and Old Man Hemlock.
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>>97456615
>Maybe don't let the LLM name your characters. It has a really small roster of names.
I had no idea at that time, I literally installed SillyTavern and set up Gemini for the first time just to try those RPG systems...
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>>97456655
I understand, you're new. You can prompt it to invent custom/random names in the future. I'm not sure where this prompt is "borrowed" from, but it works on my machine (they sound made up on the spot, but they're less repetitive):
When creating a name for a new character use this as guide:
Character:
First Name: {{random:3,4,5,6,7,8}} letters
Last Name: {{random:3,4,5,6,7,8}} letters
First Three Letters of first name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random :a,e,i,o,u}}{{random:a,b,c,d,e,f,g, h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y ,z}}
First Three Letters of last name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random :a,e,i,o,u}}{{random:a,b,c,d,e,f,g, h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y ,z}}
Use the letters as inspirations to form a beginning of the name that makes sense.
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>>97456721
>>97456730
Relax boys, I have unlimited access to a color printer at work. I just printed nice copies.
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>>97456439
>How's Vaarn going?
Great so far, and the mechanics are well-thought, better in the deluxe edition, simplified but to the right spot and has a logic to it so I praise the changes. Character creation is fun, the setting is great. The old zines are free but have the old rules, so if you can read the Deluxe Edition, I'd say go for it.
Also, the VoV 2nd edition is coming soon, I think a preview is available at Backerkit.
>I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted over.
Sounds like fun, Kal-Arath with gamma world bestiary, I've also used to play post-apoc and Mutant Future has great bestiaries, the Creatures of the Wastelands books, which has a great encounters random table, I'm not using them for my Vaarn playing because I feel it's a slightly different flavor of gonzo. I've also played caves of Qud in PC and pretty much VoV is the closer there is to it in a TTRPG, the author Leo Hunt acknowledges the Qud influence in the book.
>as if I haven't already got three other ideas going and am currently playing two different games in one system
I do that too. if they games are compatible. I'm running VoV along with Numenera with the help of little hacks. I despise Numenera's mechanics, sorry if I offend Monte Cook fans, but that man is no good at designing game mechanics. I went for Vaarn (which is an OSR), but I wanted to also try Ultraviolet Grasslands (SEACAT) and Glide (starforged), which maybe its too simple for what I wanted, also the game has no focus on combat, pretty much like what inspired it, Sable. I'll try UVG another time, it looks delicious, I've seen youtube videos of it and seems gorgeous to play with. There's also Cloud Empress, basically Nausicaa with Mothership mechanics, but don't know much more about it. There's also The Vast in the Dark, which is Blame! but with swords & sorcery (I think!).
Also watching Scavenger's Rein!
>PICREL my aislop char
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>>97451296
>You can faithfully experience the published adventure modules
That sounds fucking awesome
I still haven't gotten to the part where it would be fucked by Gemini being restricted and irreplaceable, but I'm gonna continue reading
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>>97459369
I think Google is fucking Gemini even more than usual last few days. Better try this once the situation calms down. I've been trying to run these lorebooks and it keeps giving me errors. I think they're sacrificing free LLMs for NanoBanana.
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I dunno man, I’ll upload an RPG document and an adventure to notebookLM, hook it into Gemini, and use pro or thinking to attempt to run an adventure and it will keep fucking up rules, and doesn’t seem to understand what should be obfuscated from the player, like it will spoil shit early on
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>>97458030
I like to use something like Salvage and Sorcery’s hacking mini game
Or even Arathi Sector’s
Just RP it as my character is solving the puzzle-in world. The means of solving it are irrelevant since I can never obfuscate the workings and solution of a real puzzle from myself
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Everytime I read "Sundered Isles" my brain is like: "Tsundere Island?".
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Guys, curate your pdfs before uploading them to LLM RAGs, Strip them from any images if you aren't using them in multi-modal but just for text. Keep them being pdfs, it reads better than txt or docx, etc, uses even less tokens.
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Best supplement book I've ever read for naming your characters is "The Nomicon".
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>>97461339
yeah i tried using complicated OCR software to convert PDFs to plaintext and then tested both PDF and plaintext
and pdf without anything removed or edited actually gets better results
but Gemini still fucks rules up constantly and forgets shit so it's still trash
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>>97462480
For me it's a death spiral. I keep doing workflow prep, not even campaign prep.
>>97463528
Such a conundrum, half of it handicap, half of it preference. Do you despise dictation software too? You can dictate instead of writing, and it will write it down for you, (maybe this will fall into the preference camp too).
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>>97461339
RAGs are honestly pretty meh, they shread the data into isolated fragments. they work by pulling maybe 40 disconnected chunks, filtering out the same-ey ones to keep variety (optionally running them through a reranker that hands the LLM the top 5 snippets it thinks are relevant, the chunks being like 2000-8000 tokens). this approach fails hard at knowledge integration and rules inference because the model never sees the whole picture, instead just seeing a few disjointed paragraphs and guessing the rest by the model iteslf.
RAGs are meant for company wikis where you need a glorified google search for your docs, not for a game state that requires holistic logic. what you actually want is a massive context model like Gemini, with a 1 mill token window that can ingest your entire rulebook and campaign log at once (optimally a curated, streamlined document with everything you care about), acting less like a search engine and more like a GM who actually remembers everything.
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cont. >>97465029
while 40 chunks sounds good in theory, vector search is bound by semantic proximity to your prompt, blindly grabbing what looks like your question while ignoring the dependencies required to answer it. for example, it lacks the inference capabilities to realize that a retrieved chunk about a specific spell or action is useless without also fetching the referenced (yet distant to the original prompt) rules for status effects or modifiers necessary to actually resolve the mechanic.
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>>97465125
yes, 100%. they allow inference instead of just retrieval.
still, even with a large context, you will run into attention dilution. the model's ability to reason degrades as the noise to signal ratio climbs, the more tokens you load, the dumber it gets at logic.
models have a "U-shaped" attention curve, they adhere best to the start (system prompt) and the very end (recent messages), but get hazy in the middle. put your hard rules at the very top, shove the bulk lore/fluff in the middle, and current state at the bottom.
lean onto markdown hierarchy and bullet points to break up the walls of text. since models are trained on web data, they parse that structure better than arbitrary tokens. also, try to keep the heavy logic under 200k tokens, leaving the rest of the window for narrative.
haven't used llms for solo play, but have been working with reasoning-on-documents quite a bit.
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LLMs aren't good (for now) to be a full-fledged GM, they are inconsistent. What they are good for is to generate little chunks of content that you can use to your own game, mostly as random tables substitute. Think of them as personal assistants to a GM.
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I use LLMs to help speed up writing background stuff. I'm currently working on a "sourcebook" for a setting I've dabbled in a little in a couple different games. I drop my one or two paragraphs into whatever AI and let it cook for a bit then pick out a few lines for inspiration, flesh them out into another paragraph or so, and repeat. helps a lot with things like name stylistic consistency and breaking through a block. Sometimes I'll use action/theme tables and feed the results into it and let it riff on the rolls in the context of whatever chunk of background I'm working on. it really does help with stuff like "name my 19 districts and give me a one sentence synopsis of what each specializes in"
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>>97461651
I actually have have a set to represent each type of character. Pink is Silky, clear is her bonus actions and the second d100 roll on mythic elements. I call that one Adam dice. The rest of these are different aliens or human characters.
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finally back at choir of flesh. I stumbled upon a monument to a saint that had been desecrated and, coincidentally, a pillar of faith(bad guy) which I killed. Then the next morning I was approached by a woman who looked suspiciously like the saint on the monument who thanked me and told me to follow her to her settlement, where the choir can't be heard.
Combat this time felt better, I'm getting the feel for it and I enjoyed the resolution of the roll and major/minor injuries. I decided I really don't like the way a d20 rolls(I've mostly done 2d6 or d100 stuff) but that's just schizophrenia probably. the GM-less tools are really solid, it's how I generated the whole reappearing saint woman plot point and is going to be my Undertaking starting point. would recommend this game for sure
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Boughted this and quite like it. It is streamlined OSR take on Tunnels & Trolls with conversion rules to play old school D&D and 5e materials with it.
Skill checks are simple 2d6 + stat and over 20 wins, and combat is simultaneous opposing rolls and bigger number gets to deal the difference as damage.
It does require separate oracle and does not include generation tables beyond character generation, but since it is built on T&T it is solo friendly (if deadly for single PC so at least adventurer duo recommended) as is.
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>>97467830
>>97467805
Are these "Soulslike"?
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>>97468383
Many Sought Adventure is not, it is a relatively grounded fantasy game where characters start at mercy of their 3d6 attribute rolls and have rather lowly backgrounds (such as street urchin, knightless squire or dock prostitute) and getting advantages in combat by dirty tricks, preparation or justifiable roleplaying rolls is a major thing. Spellcasting functions by using Constitution (which is also health) as mana.
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Just started a brand new arc of my GURPS cyberpunk campaign. Used a lot of my knowledge 'cross domains, planned out my campaign like a novel. I'd love if y'all had a look.
https://www.infinityweavers.link/creativity/library/hr/hr014
>>97445556
You forgot the TQ!
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>>97468809
Play as the GM and use the solo tools of your choice to run the PCs like they are NPCs.
It's pretty fun.
>Do the PCs check for traps in the corridor
>No, and... Gandolf the Tard just leans back on the wall, his butt just in front of the hole of the dart trap
I ran a few Cthulhu adventures and a campaign that way. Let's just say that The Haunting ended up with one of the PCs getting the hell out and putting fire to the house while the rest of his 'friends' where still inside (got a random event for that one and an extreme result when I asked if the PC blocked the door after getting out).
But don't forget that you are the GM. Don't turn the game into a random story generator. You're the one controlling the bad guys, not the dice.
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>>97446891
Cool, I'll try it out with another setting. Been reading the book again
>>97467805
I like these small updates. I've put my Choir on hold for the moment, but will pick it up at some point
My worst enemy is my interest in things changes every 1-2 months. At some points I really want to pick up a swashbuckling game, two months later I get an interest in stuff like Choir, then I start reading Dolmenwood and want to get into that setting
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>>97468383
don't really know much about that term since I've never played any of the souls games. Choir is sort of a point crawl/settlement building hybrid, tailored for one PC. you go around finding stuff and collectings "rumors" until you reach a certain amount and then go on a fun dungeon crawl type adventure with a
reward. but there's enough in the book to really do whatever you want with it, the core system feels good enough and I'm thinking about ditching the core gameplay loop for a bit to see what kind of nonsense I can pull off with this whole saint enclave story thread.
>>97470117
ker nethalas isn't exactly simple but a blast, if you want super simple maybe Harpers Quest
>>97469987
I'm not able to play too much so the way Choir can be split up easily into "days" or "exploration turns" makes it easy to start up and put down. also learning that I can just write 4 sentences in my book and be done with it
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>>97469074
>https://www.infinityweavers.link/creativity/library/hr/hr014
sweet, looking good!
>>97468554
Sounds cool, but I hope the con/magic/health thing don't have a death spiral in it.
>>97468386
>Have you guys played Ironsworn?
Just a little.
>>97470117
>like DnD
>simpler
Maybe Knave?
>>97471469
>I'm thinking about ditching the core gameplay loop for a bit
What will you use?
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>https://perchance.org/vaults-of-vaarn-1e-generators
I'm making some generators for 'Vaults of Vaarn'. So far 3 generators into that, one is a big ass desert-encounters generator based on the deluxe book, a d100 minor loot one, and a terrain one.
Next I'll put another from the book, the generic vault encounters, then I'll try putting those encounter tables from the author's blog.
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>>97472627
>Sounds cool, but I hope the con/magic/health thing don't have a death spiral in it.
Combat is based on Tunnels & Trolls so it does not really, except when using CON to save against poison or death ray when playing old D&D/OSR with MSA. Player characters recover 1d6 CON after each combat too and recover it fully after sleeping a full night's rest. Enemies however do have a death spiral, because enemies are abstracted into Monster Rating Tunnels & Trolls style, and dice and combat adds enemies get from it are recalculated every round.
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My character almost died because noobie me wanted to attack their pack with 10 members. I barely made it. OSR combat is brutal.
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Hit my first boss and my PC drew a joker. This should be extra fun.
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PC drew first and basically swiss cheesed the boss. I was expecting this to be a hard fight but god damn joker completely nuked anything he could have done to fight back. She had an existing wound too so death was a real possibility. That overconfident hinderance is here to stay.
>>97478658
Absolutely. When my PC flew to this black market space station, I asked a general "what is this station going to be like" just as a bit of spice. I drew death and tower. So yea, everyone on the station was pretty much dead and the station itself was blown to shit from civil strife, then taken over by bandits.
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WOW I spoke too fucking soon.
>Silky cackles as she sways over to Bhahgin's body. Doesn't even reload her raygun.
>"Absolute pathetic worm of a man. I'll carve your head off and place it in my trophy room!"
>Chaos factor 3, roll to ask if Bhahgin is actually dead with odds Very Likely
>Roll his D100s, he gets a fucking 99
>Exceptional no, not only is he not dead, he draws a hidden blaster pistol and fires a shot at Silky
>Roll of 6 hits, damage dice repeatedly ace for a total of 13. That's a raise, meaning a wound and a shaken.
>Roll wound chart on Silky, she got her gut busted, that's a 1d penalty to strength
>She's already at minimum strength
WELL shit. I think less than d4 is instant incapacitation, despite only two wounds. That might have been Bhahgin's last action too, so I might have to write my way out of a double KO.
>>97478956
That's the general idea, though I also go by the little interpretation booklet it comes with for inspiration too. I'm genuinely making some of this shit up as I go myself since I'm brand new to this concept.
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>decide to use Destiny points to make my lone PC last longer
>kind of boring and too powerful, so I made some cards for specific action the Destiny points can do
>Learn important information, Get lucky and escape being wounded, Find a way out, etc.
Pretty fun. Kinda makes me work to get into the fictional position to use the cards I have in hand.
I also changed HP for a narrative wound type scale. So it goes in order (for my fighter character): Stun (lose all remaining actions for this round) X3, Light Wound (-1 for physical actions. Cumulative) X2, Medium Wound (-3 for all physical actions) X1, Heavy Wound (-5 for physical actions, -2 for all other actions) X1, Unconsciousness/Death (CON check. If roll=CON then it's a coma. 1D3 1=1D10 Hours, 2=1D10 Days, 3=1D10 Weeks before making another CON test. Fail=still in a coma. Same as CON=death. I mean, if it make sense that the PC is taken care of. He dies after 3 days without water). He can only lose 1 step at a time.
Getting stunned while fighting more than one opponent is very punishing since I can't dodge/parry. I lost my 3 Stuns in my first fight round with 3 mooks.
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>>97479893
It's glitched ai-slop PNG.
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>>97480100
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>>97480112
sometimes the error is different
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>>97480116
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>>97480120
the results are very inconsistent
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Someone once posted a Pokémon solo ttrpg here, but I can't remember it's name. Anyone happen to know what it is? I can't be certain, but I think it might have been on Itch.io? Any help at all would be appreciated, because it was definitely these threads where I saw it first.
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>>97483280
Is this it?
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Don't forget to scale down the number of enemies in random encounter tables when using a system that isn't meant for solo. It's usually 1/4 of the enemies that should appear to be fair!
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>>97484825
No, sorry, it's not that one. The one that I saw was much more fleshed out in regards to assets and page design. I just can't find the damn thing in my history. Maybe it's time to start archive diving...
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Hi, I'm a girl and I'm pretty new to this hobby. What's a good lightweight journaling game that doesn't have a combat emphasis? I've already played Thousand Year Old Vampire.
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>>97487665
https://youtu.be/DHMQczIqhAQ?si=bMH4_VtwizZXSdnx
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>>97487665
One of the definitive light games, and arguably a bit targeted towards girls based on its style, is Colostle. I really enjoy it, it's nice and simple, but a good creative writing experience. It has many expansions at this point, each one building upon the lands you can discover and adventure in.
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>>97487665
Hikikomori
You play as a socially awkward and isolated young person trying to become more normal. You can win over your demons, stay as you were, or an hero. It's actually pretty good, it makes you root for that bastard to beat the odds and make it.
Not for everyone, but if you want something different, this is it. It's 20 years old this year. Time is like tears in rain...
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>>97487665
Come home, white woman
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>>97483280
Pokemon Ironsworn?
https://docs.google.com/document/d/1MPLxI_RdVdhqvvvAbjXAt1PnKJ11CMZg4V 6NTT7BNx0/
Pokemon Polyhedral?
https://marchcrow.itch.io/pokemon-polyhedral-micro-edition
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>>97483280
https://chronicdelusionist.neocities.org/Pokeymanz/
Pokeymanz?
I don't think there's a solo tool specifically for it but it's based on Savage Worlds which might have a usable one.
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