Thread #97461486 | Image & Video Expansion | Click to Play
File: 1546396840147.jpg (165.7 KB)
165.7 KB JPG
>play some of one system
>see another
>"oh that's neat"
>try it
>it is neat
>see another
>"oh that's neat"
>try it
>it is neat
repeat ad infinitum
how the fuck do I like pick a system and stick with it
i feel like I spend more time reading about systems and hacks and supplements people have written for systems and learning them than I do actually JUST PLAYING
>Savage Worlds, Cairn, Knave, Shadowdark, Kal Arath, OSE, various D&D editions, Pathfinder, Lancer, weird thematic microhacks like Outworlder or small indie RPGs like RUNE or MIRU, 12 Years, Borgs, Dragonbane, 4AD, Freeform Universal/Neon City Overdrive, Sworns, in the darks, Odd-likes, OSR offshoots like Tales of Argosa, solo powerhouses like Wolves upon the Coast
send help man
there's so much
too much
i've definitely forgotten some shit on here too this is just off the top of my head
35 RepliesView Thread
>>
>>
>>
>>
>>
>>97461486
If you're running the game, stop. You clearly can't be trusted to just stick with something long enough to settle into a pattern. Let someone else with more of a commitment take the reigns, now if you want to play you have to play a specific game.
Alternatively, do a homebrew. If you think element X from system Y is neat, use that fixation on pieces of other systems to bring some of that into your current campaign. Sure, it might be clunky, but its better than whatever the fuck you are currently doing.
>>
>>
>>
>>97461486
So first off: throw out the NSR, ultra-minimalist artbook games. That means
>Cairn
>Knave
>Shadowdark
>Borgs
>Odd-likes
and anything else that some youtuber has claimed the "rules get out of the way" or anything like that. They are not good games and the best things about them are going to be things you, the GM, have to invent and inject on your own, meaning the system is ultimately irrelevant and you could play anything and have a good time, or even just make your own system and steal whatever ideas you actually like out of those pretentious stale turds.
>>
>>
>>
>>97461486
I tell you what works for us:
If your group enjoys always doing a new system you can make shorter adventures with a clear focus, games that don't last more than couple of months work great for this, if you feel daring you can even rotate GMs for even more variety. Set up a goal as a group at the start of the game and focus only on completing that.
If you're looking for a longer type of game I would recommend you to first decide on the tone and the setting you want to play in and then decide what system fits better for the things you'll be doing for the majority of the campaign. do you want long or short combats? exploration? social interaction? investigation? do you want a fantasy setting or a sci-fi one? mechas and robots? or something set on the current time? etc.
>>
>>97461486
I don't know how to stick with one system.
I experiment with so many ideas for mechanics, mixing and matching ones that work with ones I still want to work, that I never play the same game twice.
But, in essence, this is what the TTRPG hobby is all about: finding what works for you and whatever group you might be with.
If you like something, you use it. If you don't like something, you remove it. If you think you want something, add it in, keep it however long you'd like.
Whether people like to admit it or not, they follow this philosophy with the products they buy. Even GURPS users will piece together sets of rules over multiple books, and any D&Dfag will tell you if you don't like something in the rules, just change it. What they don't tell you is you don't need any product; you can study statistics and probability theory, you can use inspirations from things you think are cool, and think about how you can adapt them to a game.
The more time you invest in making something for yourself, the better off you're going to be.
>>
>>
>>
>>97461486
There's nothing wrong with trying different games. The thing you have to do is to bother to use your brain. You need to start evaluating your own interest and enjoyment of the games and use your understanding of yourself to be more choosy.
>>
After throwing away books listed by >>97462133, among the books that are left, pick the one with the coolest cover. This is the only game you will run for the rest of 2026. Put the rest on a shelf, or if you can't contain yourself, in a locked cabinet.
>>
>>97461486
>> 1 play some of one system
>> 2 see another
>> 3 "oh that's neat"
>> 4 try it
>how the fuck do I like pick a system and stick with it
Your problem's in step 4. Just don't so step 4. Fucking easy. So easy it's not even a problem.
>>
>>
>>
>>
File: lame_shit.jpg (328 KB)
328 KB JPG
>>97461486
I'm kind of in the same boat. In truth, all I wanted is 5e but less lame and gay. pic very related.
I'm trying Dragonbane next, seems like exactly what I want
>>
File: The Neat Part.jpg (102.5 KB)
102.5 KB JPG
>>97461486
>how the fuck do I pick a system and stick with it
Why would you want to? Do you read just one book series? Watch one movie franchise? Play one videogame?
Since Covid I've been running 9 month long campaigns and then holding a vote for the next one to keep things from getting too stale.
>>
>>97462067
Came here to write this. Even the new editions are distractions. Play either 1e, B/X or OD&D. Pick one, just run that, and accept that other systems might be neat or whatever but that doesn't have anything to do with you at all.
>>
File: 1476626281499.jpg (100 KB)
100 KB JPG
>>97462067
>>97479670
You fucks are literally this meme combined with have you tried playing dnd.
This level of mental illness is actually concerning
>>
>>97480223
D&D is literally the only real RPG and the others are unsuccessful, incomplete imitations. There's no reason to play anything other than early D&D: the original, the cleaned-up expanded version, or the streamlined simplified version, depending on your tastes.
>>
>>
>>
>>
>>
File: RUN D&D.jpg (75 KB)
75 KB JPG
>>97480223
Consider the following:
>>
>>
>>
>>
>>
>>97479352
>Do you read just one book series? Watch one movie franchise?
When you want to play a new system you need to learn the new system. If it was the same as one you knew it wouldn't be a new system.
When you want to read another book or watch another movie you don't have to learn how to read again or how to see pictures and hear dialogue and sound effects. Both of those are also passive where you just absorb the pre-generated content that is invariant on reuse and which has taken someone else hundreds or thousands of hours to produce while you can consume it in a fraction of the time. They're not like a rpg where all the players dynamically shape the emergent interactions.
>Play one videogame?
That's a marginally better analogy, however it's still not very good. The learning and preparation time on a new video game from installation to game play and basic competence is much less than for a typical rpg. Most also have highly limited content both in variety and magnitude unlike a rpg whose content is limited by human creativity and time.
>campaigns
Op asked about systems, not campaigns.