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tried out dcc after 2 years playing 5e. what the fuck is actually fun???? 01/30/26(Fri)04:37:58 No.97467490
tried out dcc after 2 years playing 5e. what the fuck is actually fun???? 01/30/26(Fri)04:37:58 No.97467490
tried out dcc after 2 years playing 5e. what the fuck is actually fun???? Anonymous 01/30/26(Fri)04:37:58 No.97467490 [Reply]▶
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what the hell?
>the classes are easy to read
>fumbles and crits are fun actually?
>fighters are actually easy to use and fun? what the fuck is this
>spells are bonkers
>cleric's deity actually matters
>thief is just like the thief games
im thinking of homebrewing the monk, barbarian, bard and all of the other classes in it though, any advice for this? also adding the skill list of 5e in it because it's barebones.
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>>97467490
I'd look around before you homebrew anything, the DCC community is really active, the odds are good there is 3pp of it somewhere already, even if it isn't what you want it might give you some ideas for your own. There is a lot of stuff that is already yo ho ho'd for DCC, in the usual places.
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>>97467490
Fuck yeah, I remember a weekend to myself a year ago where I just got drunk and ripped like four DCC adventures. Drew all the characters and enemies and scribbled em out as I went. The one random radish farmer I named after myself ended up making it further than any of the other like 60 something guys. Tons of fun.
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>>97467490
>im thinking of homebrewing the monk, barbarian, bard and all of the other classes in it though, any advice for this?
Some of them are already covered, or would require small tweaks at most, like a variant kit, or otherwise using an existing class as a basis. Taking existing ones and tweaking spell lists or swapping minor features. I can already see ways a Halfling could be used as a basis for a monk
What >>97467511 said probably applies most though. Digging up some existing homebrew is the safest bet as a starting point.
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Currently running open table sessions at the LGS for Road Crew credits
>did an interest check before starting, most people seemed to favor sci-fi so I was going to MCC
>the funnel ideas that caught the most interest were "you wake up on a satellite about to crash" (12,000 to 0 from GFA) and "you are robots who receive sentience" (Die, Robot!) so I combine them, using occupation charts from Crawling North because I can
>only 3 people, none of whom actually signed the interest sheet, showed to session 1; 3/9 PCs survived, although one kid apparently killed off two of his PCs himself without saying anything
>retool MCC robot to DCC Umerica robot since it's clear I'll be getting a lot of 5e run-off and a slightly more normal baseline would be good
>session 2 (this week) was the robot and 12 zeroes seeking shelter from a horrible ice storm in a cave
>said cave had a mutant spider that killed 2 zeroes, a trap that the party miraculously did not activate, and living crystal statues guarding the warded form of Buddy O' Burger (which sadly the party did not free)
Next session I'll be bringing Gods of The Earth, but the party is severely Chaotic and I suspect they may choose ultraviolence when the jarl attempts to railroad them into the plot.
>>97467490
The 5e skill list isn't necessary.
>>97467679
Depends on the concept. Warriors aren't actually that good at unarmed combat.
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>>97471177
>It's fake OSR
This is literally the selling point. Oldschool dnd themes without actually playing oldschool dnd.
I respect it a lot more than the 15th spoof between b/x and adnd. Looking at you Bfrpg, Lotfp, Labyrinth lord, Acks, OSE, S+W, etc
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>>97471177
ACKS is also Fake OSR, with I being B/X with feats and II being 2e with feats
>>97471226
>nu-slop
It's from 2012, it's not "nu"-anything.
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>>97471226
To be frank the only thing that's keeping it from being an osr game are the procedures for dungeoncrawling, hexcrawling random encounters etc. If they had come out with a supplement where the basically stole 40 pages of B/X with a bit of DCC flavour it would be most definitely an osr game but they didnt wanna do that and i repsect them for it.
That being said it is the most osr adjacent game that exists.
osrg 10 years ago was proposing to just use the b/x stuff and run with it which is perfectly doable and it even had some local homebrews some of which i had downloaded back then, when thing still got made on this site.
The Nu osrg of the last 5 years would reeeee at the very notion of anybody playing anything besides the holy trinity, so either you haven't checked this website from before corona or you straight up trolling
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>>97473881
Just run away like the usual OSRman, plus you can still cast shit at normal power if you don't need to explode a dragon.
Maybe press the least popular member of the group into playing an actual fighter type to block for you before your ascension to godhood (maybe level 3 or something)
It's hilarious, they give you some feats to not make fightmen into iattaq bots but then make it so those muscles are better used to power spells.
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>>97471177
>Fake OSR
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>>97474229
Casting without spellburn risks you losing the spell for the day though. If youve also spellburnt your body away youre now gonna get mulched the first time an enemy decides to go after you - because remember that dcc isnt 5e and doesnt give attacks of opportunity for an enemy running by (just a target withdrawing from melee combat).
Also because im retarded - AoO rule idea. Caster classes (cleric wizard elf) make AoO rolls against their target with a d10 (like skill rolls you dont have a skill for) keeping the same mods. Thief and halfling make a normal attack roll with a d20. Fighters and dwarves can either make a normal attack roll OR roll their dead dice. If they roll a dead result in the latter case, they can do the dead effect (this makes dead effects more likely and encourages fighters to think of more ways to fuck with enemies than free attacks)
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>>97474229
>Just run away like the usual OSRman
Smart play, IF there's a safe spot nearby (99% of the time there isn't)
>your ascension to godhood (maybe level 3 or something)
Unlikely. You're forgetting that DCC has "feels over reals" combat XP rewards, so if you're just nuking everything easily you're getting 0-1 XP per encounter.
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>>97471177
>>97474875
Acks is awful. It plays like a game made by a dickless accountant who forgot what fun ever was.
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>>97467490
I really need to run more DCC, I've got a lot of books for it laying around but I've only run a couple funnels thus far. It's fun to run, though it is definitely a system that requires some serious effort from the GM to make it feel more complete and cohesive. That's not necessarily a bad thing though, it gives you lots of flavor and inspiration to build off of, and there's a ton of third party stuff out there if you want to make it crunchier.
I have to agree with >>97471016 the 5e skill list is probably not necessary, worst case scenario just do the usual d20 roll under attribute check thing some people like to do if you encounter something that you think needs a check of some kind but isn't handled by the rules.
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>>97471016
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>>97481482
>Pinball Crawl Classics
Surely you jest, that's kind of...
https://youtu.be/47SB8LVIc5M?si=FLhqfHfB-cW-bHfn
Oh it's real. Huh. Well, some old pinball back glasses do evocate that old school fantasy feel.
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I've recently started running DCC and I'm having my players go through Sailors on a Starless Sea. My main gripe about this game is that they have these amazing maps with awesome artwork on them but none of the modules ever include a fucking player map with all of the secrets hidden so I can't actually use it or show it to my players. This normally wouldn't be a problem but nowhere in the main rules does it explain that player mapping is a thing you should be doing, which is fine, only some of the maps get pretty complex and can get confusing. People of the Pit is horrible with this, and eventually I just ended up showing my players the map and stopped giving a shit.
They have 7 different versions of SOASS and they never once thought to include a map with all of the secret doors, trap locations, and room markers hidden. This is basic shit yet they haven't figured it out.
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>>97489231
>My main gripe about this game is that they have these amazing maps with awesome artwork on them but none of the modules ever include a fucking player map with all of the secrets hidden
Seems like a problem that could be solved by AI actually.
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>>97489231
>>97493355
The ability to give directions is an essential skill
The ability to remember and/or record them is also an essential skill
If anyone at the table can't do either then they're not smart enough for RPGs
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>>97467490
>>fumbles and crits are fun actually?
check Rolemaster, bag of fun with it there
you can die from arrow crit despite being tougher than Gandalf
had fight where goats ended orc party trying to kidnap them by themselves basically
fucking duck can end your character
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>>97503166
It's a lot better than hard encounter XP.
4 goblins attack 4 PCs, and they all miss or fumble while the party finishes them before the round is up? 0-1 XP for being easymode
Same set-up, but goblins roll like fire and do a nasty crit on somebody while party rolls like shit? 3-4 XP for difficulty