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Battlefleet Koronus Mass Combat Edition
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Previous: >>97429982
Did you ever try the mass combat rules? How did they go? Did your GM or you make any changes to the system?
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Tips for first time players/DM of Rogue Trader? Is dual pistols a good thing to spec into for a Rogue Trader?
We currently have a three man team of a jack of all trades Rogue Trader, a Seneschal who's a decent duelist, and a Navigator who's built himself as a glass cannon, and we're constantly accompanied by two royal attendant npcs(they're more for carrying gear and Amasec, useless as shit in a fight but having two extra bodies to wildly fire laspistols and soak up incoming gunfire is nice) is this a party that's too squishy? We have a fourth person joining but no idea what kind of character she'll build, wondering if I should try and nudge her into a more combat focused one.
Do you normally take npc guards, or in star trek terms, an "away team" with you when you go out? How many?
We just had our session zero, in it our three man party was attacked by 6 rebels. Despite our Navigator immediately passing out after attempting to use lidless stare on six people simultaneously, we ended up absolutely stomping them with just one minor arm injury on our seneschal, but we got a billion lucky crits so it didn't really give us a good idea of what combat is like.
People are always telling me that Rogue Trader is super lethal and it's making me nervous, though I did fine in cyberpunk which I was told was also pretty lethal. Guess it's a good thing all of our PCs are cowards who will avoid a fair fight whenever possible anyway lol.
Oh and lastly, obviously xenos are nu bueno, but how "normal" is it really for Rogue Traders to have them in their crew? Is it something that people just begrudgingly accept or is it something that could cause diplomatic issues?
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How much can Space Marines eat at a time? Given that their gene seed implants modify their digestive system so they are able to eat and get nutrients from almost anything and that they are made to be as resource efficient as possible do you think they have massive appetites to where they can eat several days worth of meals at a time or can they just eat as much as a normal human at a time?
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That talk of homebrew weapons for DW reminded me I did have an idea for a fancy lascannon. It would have had two modes, one focused and the other unfocused. In focused it would have a low base damage and pen of something like 1d10+3 pen 2 but each DoS on the attack roll would stack it together with 3 DoS also giving it Felling 1 and the ability to set things on fire and 5 DoS doubling the pen on each stack. In unfocused mode, it'd have a much shorter range of 50m and hit targets in an area like a flame weapon but deal less than half a normal lascannon's shot worth of damage but also forcing affected targets to test for blindness like a photon grenade.
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>>97474768
Dual pistols is viable since you can get your hands on some pretty strong stuff and they can be used in melee if something gets in your face. The main things for defense are good Agi with dodge, good toughness with good armor, and a force field. Agi and dodge lets you avoid hits entirely, toughness and armor lets you soak hits that can otherwise add up, and a field can stop attacks entirely. Unless stipulated by the warrant, honor, or some other social or logistical issue, taking guards with you is fine.
It depends on the rogue trader, but it does actually have some mechanical downsides for the party, namely lowering ship morale by 2. Remember that xenophobia is religion so keep them hidden when doing stuff in imperial space unless if you're trying to flex how powerful you are.
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>>97474768
>combat lethality
This is a misleading term. What you're looking for is 'rocket tag'. It's very easy for your PCs to get very potent defensive tools, like power armor, layered cybernetics, and field saves, to the point that the only weapons which can reasonably threaten them in combat are also potent enough to instantly vaporize them, such as lascannons. This is what people usually mean when mentioning lethality in the FFG systems. You stack enough soak that you're either fine or you're burning fate.
Now, this is usually only a problem with a certain subset of players, i.e. minmaxing little fucks and powergamers who think stacking numbers is all that matters. I've been guilty of this in the past as well. One solution is the introduction of social consequences - if your players insist on going everywhere in full combat load, they're gonna get looked at funny and maybe even sneered at by other nobility for stomping the shit out of their fine carpets and genuine hardwood floors. Encourage them to meet with people at parity with their level of armament - going to a fancy gala with a sword, xenomesh clothes, maybe a breastplate if you're particularly militaristic is excusable, mess so a lascannon and a suit of engine armor.
If your players don't seem the type to instantly spring for the biggest numbers they can get, you're probably going to be just fine without any of the above, because you'll be better able to tune your encounters to threaten without nuking. It'd still be fairly flavorful to hit them with "what do you wear to the meeting/gala/bazaar" once in a while, though.
That being said, there are dozens of ways to make combat more survivable on the player's side that don't involve gear hoarding. They're rich as fuck, they can hire an endless stream of bodyguards with the Guardian trait to waltz through a battlefield naked and come out without a scratch, or they can invest heavily in parry and swordfight everyone.
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>>97474938
I mean normally I wouldn't go showing off my xenos to imperial officials, but if the new player who's joining decides to play as a xeno, I can't exactly leave them in the ship whenever we do diplomatic stuff. Best way to excuse them is calling them a bodyguard I suppose? Present them as a meatshield rather than a friend. Then again my Rogue Trader is a smug fuck so I might end up showing them off as a display of power like you said anyway
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>>97474768
>Is dual pistols a good thing to spec into for a Rogue Trader?
"Good" is relative in Rogue Trader. The Rogue Trader class has the best selection of melee abilities, but going melee usually means you get shot to pieces before you can do anything, with it requiring more stats than ranged, with weapons having ranges in the hundreds of meters and movement being in the single digits, as well as melee robbing you of the chance to take cover. Rogue Traders also get decent pistol abilities if you want to spend a bunch of XP, but really, if you pick Hand of War and buy yourself Blackbone Bracing (or suspensors), you can start the game with an assault cannon and never have to think about weapons again - this is the most powerful option for any character, and is in a way the great equalizer of the system. I don't like to do that, but it only takes one party member doing it, and suddenly everyone else might as well give up on combat entirely (at least until Rank 4-ish, when other characters start to get heavy weapon training). Personally, I like the style factor of dual-wielding pistols, and my go-to is buying like 20 plasma pistols, always firing them on maximal and just drawing new ones instead of waiting for the recharge. You can also get two Weapon MIU's (maybe with inferno pistols connected to an ammo backpack) and go Defensive Stance at the same time as attacking. And you can also dual wield combat shields (Into the Storm) at the same time as pistols, for extra armour.
>Do you normally take npc guards, or in star trek terms, an "away team" with you when you go out? How many?
No, they cramp my style and make combat take too long.
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>>97474768
Right, concerning xenos - it's not particularly shocking for a Rogue Trader to have one sanctioned xenos on the crew, and the kind of xenos says a lot about the character of the Rogue Trader. An ork on the crew implies brutishness and perhaps a level of cunning, an eldar on the crew implies some degree of mercuriality, et cetera. If the Rogue Trader has many xenos crew, they risk being labeled a xenophile - political suicide in the Imperium, followed shortly by actual suicide of the Clinton variety.
So far as player characters, my personal opinion is that you can get away with exactly one alien at a time. Any more and you risk fragging the party or pulling the game in a direction that isn't Rogue Trader anymore.
>>97474958
Buy a Best-Quality Mordian-pattern power sword to get a +25 to parry. This is an investment in the more literal sense, because you spent money on it.
Also just pump WS.
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>>97474768
>how "normal" is it really for Rogue Traders to have them in their crew? Is it something that people just begrudgingly accept or is it something that could cause diplomatic issues?
Depends entirely on the GM. I've seen GMs whose NPCs treat Rogue Traders like dirt, and I've seen GMs whose NPCs bow and scrape and will take any amount of shit from them. I've seen once that put great importance on the Sanctioned Xenos elite advance package, and once that think it's a stupid option. When I run games, I say that a Rogue Trader's warrant entitles them to deal with xenos as they see fit, but most dignitaries that are worth worrying about will see it as an active insult if you bring a xenos into their presence, similar to if you come to an audience bristling with heavy weapons. You can do it if you want to taunt someone or let him know that you don't trust or respect him for shit, but it's a bad idea if you want to make friends.
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>>97474959
>Present them as a meatshield rather than a friend.
This is what a xenos character should be in the first place. If you think you can be "friends" with an ork or a dark eldar, you are legitimately out of your mind.
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Repost since the other thread died right when i posted.
Dead Man's Hand session
last week we didn't have one, I coped and survived.
This friday the new Arbites player quit the game because he's more lost than a whoreson during Father's day. He's very new to 40k and it doesn't help we have a fuckton of our own ingame lore in the form of conspiracies we keep finding. Godspeed Dwayne.
We started by handing Manfred over to the Hall of Cannon in Malfi, to be mindscrubbed and sent back to his happy dream job of brutalizing and burning poor people in Scintilla. We didn't get to keep his cybermastiff, but we kept some of his gear as it would "conflict with the srubbing and evoke memories."
We took his:
-Meltagun
-Footfall "Repentance" Hand Flamer
-magnetic harness
-ballistic surcoat
Callidia got the meltagun and hand flamer, Galen got the harness so now he can instanly switch any of his weapons and Cellanus got the surcoat since it wouldn't fit the tiny Callidia.
We are still planning things out on how we are gonna kill that bitch Sinderfell, she's calling us into an obvious trap and Komus is right around the corner, it can Five Nights at Freddy's 2 jumpscare us literally any moment.
But duty is duty and we still decide to go after that whore, with the Inquisitor in charge of the Hall of Cannon respecting our big dick attitute.
Since the crackolytes are now max rank and almost halfway to Ascension, we discuss Galen being a stormtrooper and have a cool fucking moment as we partake in a scarrification ritual from the Elite Stormtrooper regiment of Galen's world: the Scar Dragons. (Ritual that gm just made up)
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>>97475075
The ritual was aided because the Inquisitor-Archeologon gave us a golden chalice, inlaid with ashes of 66 unnamed saints and 66 dead agents of the Inquisition, who even in death still serve.
That is metal as fuck.
So now the trio is soul bonded with the talents from picrel.
Sinderfell gave us coordinates, and since Cellanus divinations are karked from the Tyrant Star being right around the corner he can't just doxx her, even with the nude picture containing her lipstick mark that she gave us. The Inquisitor is intrigued about the psyker mentioning he sees the fucking Tyrant Star and asks him to show her his ritual.
The crackolytes sit together and perform the augury with the Emperor's tarot, as before, we drew the upside-down star meaning komus is coming, and death inverted, meaning everything will die in the end, and the "death that kills death" will also come, it hinted at it being the star.
Cellanus had a different vision and heard an ancient alien voice that no mortal can understand the meaning, only evoke it. Some kind of ancient, dark hunger, malice will devour everything. Some sort of... Dark Heresy
Then we got once again the line: "True evil greets you in the guise of an old friend." As he saw his reflection in the middle of the void, that smiled and pulled him in by the hand. Spooky.
If she doubted us, the Inquisitor doesn't anymore. She says she felt the presence of the star for the first time, and doubles down on locking up the Hall in preparation to toughning out the star when it comes.
We still got a bitch to kill so we tell her good luck, once again she recognizes the sheer "fuck it we ball" energy signature emanating from the crackolytes, and gives us a bunch of Ordo Malleus goodies and anointed weapons for our job. They even offer to turn Galen's greatsword into a Relic Blade.
This is the power of friendship.
And blood bond rituals.
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>>97474768
To add to what others said, you can play a xenophile RT thoughbeit. It's just a different style of game a bit. When we last played RT our trader player went with this concept of being the black sheep of the dynasty, they'd basically given her a ship nobody wanted to get rid of her, turns out the ship was loaded with archeotech and such to support xenos life. She ended up turning it into a xenos pleasure cruiser, flying around well outside Imperial space and enjoying the company of extraterrestrials, with our party including an eldar and tau (me). My character had an imperial pattern void suit, so when he was present for the few times we had Imperial dealings he was just a covered head to toe bodyguard. Most of our campaign was spent well away from the Imperium however, dealing with tau, dark eldar and even red corsairs.
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Running RT again after a few years' break. How do you guys spice up the core ship combat rules? I find that it can be fun, but the system as it is written almost pigeon holes players into performing the same action every turn.
Like you have the guy who fires the guns, the guy who aids the machine spirit, the guy who sits and repels boarders. Ship roles in Into The Storm are cool in theory, but they make this problem worse by boosting 1 or 2 specific actions, further encouraging each player to do that one thing they're good at.
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>>97475545
I'd consider letting the PC start at a higher rank, so that they actually have a bunch of skills at their disposal and can be somewhat competent by themselves.
Consider giving them an NPC companion or two that could cover up some of the things the PC is incompetent in and offer advice or ideas if the player gets stuck on something. Just be careful to not steal spotlight from them or railroad too much.
Obviously, I would heavily design the scenario around whatever sort of character they've decided to play. Like you know, if they've made an investigation focused Adept or a persuasive and influential Cleric, don't throw a combat gauntlet at them, stick to investigations and intrigues and just add a small fight every once in a while to rack up the tension. Likewise, if they've made a Guardsman or an Assassin you should probably design something more action focused.
With only one PC doing some things could take longer than usual (since you can't split the tasks) and if they get badly hurt, the recovery can take a long time, so maybe it would be wise to design scenarios around a somwhat longer timeframe than usual.
Other than that, I think it should be fine, just remember to try balancing things around the minimal party size. Maybe give them an extra fatepoint or some small bonus to attributes if you feel like they're too disadvantaged.
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>>97475824
I like to do "one person gets one gun or one extended action". They put the peeps with bad BS on the macros for shieldbreaking, and the peeps with best BS on the lances / special weapons. If their command is good, they'll forgo a gun in favor of boarding / hit and run.Players willing, I would like to test out fleet battles soon.
>>97474768
>Do you normally take npc guards
Usually they're a summonable asset, but I and my players try to limit zookeeper characters after one built around it, summoned the entire zoo, and his turns took like 20 minutes.
>>97474950
I remember when my players stacked the shit out of armor. Then Arcane Unforging existed and now they shit their body weight when they hear those words.
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>>97474773
A lot. It takes a lot of crayons to maintain that Astartes physique. IIRC, the Ragnar Bloodmane books even have a marine character whose main trait is being an absolute unit, though that's partly due to being a genetic freak. RIP in pepperonis, Haegr the Mountain. His holiest relic was his XXL drinking horn. He partied harder than any Space Wolf before him.
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>>97474773
Hehe it would be funny if a space marine ate so much that his belly got really big and distended and he wasn't able to fit into his power armor anymore and he had to keep farting and burping in order to get back to normal size again.
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>>97477878
I feel like it's getting to the point where this is necessary.
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I’m trying to set up a mini boss encounter for my heresy group and want to say that the boss, a powerful biomancer, has used her powers to modify her personal guard to be peak human/low trans human levels. Would that make sense? How would you guys stat the boosts?
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>>97479165
In addition, give each of them a roll on either or both of these. Kit her personal guard up a little.
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Coming from only war, how exactly does the leveling system work in dark heresy? Do I need to buy all these talents in this specific order?
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>>97479549
You don't have to buy them in order, but you have to buy them at the cost listed, and you can't buy outside your tables unless you give your GM a blowjob. When you spend a certain amount of XP, you gain access to a new table you can buy shit from (this is ranks). So at 0-1000 XP (i dont remember the real numbers, this is an example) you're restricted to Rank 1 Table but can buy freely from it. Once you've spent 1000 XP, you can buy freely from Rank 1 and Rank 2 tables, but you need to spent 2000 total XP from both tables and your class table to unlock Rank 3. And so on.
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>>97479549
Addin to what other have said, other sourcebooks also have alternative ranks, which are basically subclasses - those allow you to unlock an alternative advancement table that replaces your regular career advancement table for a chosen rank. You still have access to upgrades from your replaced table, but at double cost.
But yeah, this table is basically list od advancements you have access to, you can choose from them freely and once you've spent a required total number of experience (on anything) you unlock the next table (you can still buy from previous ones if you wish though)
>>97480040
Officially perhaps no, but Galaxy is a big place, plenty of ways they could pull it off with low chances of anyone getting pissy about it
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>>97483471
https://www.youtube.com/playlist?list=PLtG4P3lq8RHHMNwxuVk0IcGRtPGHi4v N9
Go down to staples, get a pack of pencils and a bag of printer paper, and go crazy.
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>>97483510
>>97483647
I'm gonna go kill a tree with a useless prompt just for you
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>>97483647
>>97483510
I could draw shit on my tablet but it's at the back of my closet and I'd have to spend an hour figuring out which boxes to pull out to get to it without collapsing everything on my head.
And I would still want to use AI to color it.
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Could a sufficiently powerful biomancer stop himself from being a mutant psyker?
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>>97484617
An Alpha+ psyker once awakened, destroyed the battleship they were on, realized what they'd done, shifted time to undo the damage, and then removed themselves from existence, all in the span of an instant.
So yes, yes they could, depending on how you define 'no longer a psyker'.
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Correct me if I'm wrong, but I thought the old lore on Genestealers was that the children of the infected look like the hose species and only gradually start looking more alien, until you get to later generations of inbreeding where full Genestealers will be born. When did it become the case that infected babies are basically near-purestrain genestealers and only start looking more like the hosts in later generations, only to flip right to purebreed genestealers again the generation after?
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>>97485090
>the children of the infected look like the hose species and only gradually start looking more alien, until you get to later generations of inbreeding where full Genestealers will be born.
That's also how I remember it. Has it changed?
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>>97485607
You're misremembering. It's always been like that, start with freakoids and gradually become humanish. The first GSC codex was released in 2016, but there are older records from 1991 and earlier where they follow the purii>primacii path.
https://www.scribd.com/document/349981481/Warhammer-40-000-2E-Codex-Ge nestealer-Cult-1991-pdf
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>>97486648
How do hybrids reproduce? Are they gene-replacers like the pure strains, or do they reproduce like however the host species does? Is there a certain point of hybridization where they gain/lose the ability to reproduce like the host species?
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>>97487226
>How do hybrids reproduce?
How the host species does. The broodmind mind-controls the infected to see babby instead of freakoid. Infected begets First naturally, First begets Second naturally, Second begets Third naturally, Third begets Fourth, and Fourth begets Fifth naturally which are Purestrain, but Fifth do not reproduce naturally. They use the Kiss like the original genestealer to create more infected. The image earlier explains it clearly.
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So would a chapter of Space Marines that have most of hteir companies out fucking around in different parts of the galaxy hunting down relics and stuff - like the Blood Ravens memes played straight with a bit of the pre-fall Angels Resplendent I guess - be plausible or is that too far beyond the remit of what they do? I like the idea of them as just a sort of more secularized and scholar-warrior order of Sisters Pronatus, kinda. But not just religious relics.
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>>97488395
A fleet-based chapter that travels all over the Galaxy a lot and also has a bit of a scholarly streak and a big obsession with collecting artifacts and relics of the past would be 100% lore friendly, as long as their main goal and priority is still fighting the enemies of manking and supporting the imperial war effort. Collecting shit should be just something they try to do along the way whenever an opportunity arises
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This fat guy just admitted of 4chan memes being referenced in Dark Heresy (& expansions).
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>>97488884
Anon, we've known this for ages. LIIVI is mentioned in Ascension. Commissar Dan is in Enemies of the Imperium. Grendel is in The Radical's Handbook. They're directly explicit, this is just confirming what we already knew.
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Have you ever wished you could purchase a comprehensive health insurance plan that could handle the worst the galaxy could throw at you? Well, now you can! Coming soon in Anarchy in the Galaxy, and soon to be tested in Project ND.I'm looking forward to testing out the application of infamy burning to the PF system. Since PF is tracked as a team, the values need to be lower, encouraging one to be careful while still giving a safety cushion. 1-8 flat vs 1d10+5 but the latter is easier to replenish. The former pushes for taking the most dangerous jobs to keep yourself alive. It gives a tactical edge - which is better to take a hit, your soul's resilience, or your investment portfolio? The way this is set up also works well when you have disparate groups under a single umbrella. Having tested multi-origin teams for a while now, I have no concerns regarding potential problems that could arise.
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Are there neutral space marine chapters? Not chaos war bands and not loyal just a group doing their own thing? If such a thing exists would they be seen as enemies of either group or would they get ignored due to other, bigger concerns?
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>>97491245
There's a few that operate on the fringes. Carcharodons come to mind; though they're still 'loyal' to a degree, they'll still jack Imperial armouries and shipments all the same. Most of the time they'll just be lost in the magnitude of the Imperium and the miles of bureaucracy surrounding everything, apart from the groups they directly work with and against.
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How do people here who play IRL handle tactical maps?
So far I mostly ran DH and RT. I tend to handle simple fights theatre of mind style and for more complex that require it I just grab pic related, make a very simplistic outline of the general shape of the room/area and most important objects within it and use buttons or other simple tokens for enemy and PC placement.
However now I'm about to switch to Deathwatch, so the campaign will obviously have a much bigger focus on tactical combat and I'm thinking about switching to some more detailed and fancier method. Not sure what exactly yet.
I could obviously prepare the maps beforehand in some graphical program, but that would work only for fights I've actually planned beforehand and could possibly take plenty of time if I wanted them to look decent (and knowing myself, if I'll actually spend prep time on this I won't accept anything that doesn't look decent).
I know a guy who used to prepare tactical maps by colouring cells in Excell sheets, but that honestly looked like shit, lol
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>>97491245
A heretic is any human that chooses to live outside the law of the Imperium (among other things). A space marine chapter that is not loyal to the Imperium is necessarily a traitor. Space marine traitors are seen as huge threats to the Imperium, so a chapter that just does their own thing will be a target slated for elimination. However, like all threats to the Imperium, they will be dealt with only when convenient or necessary. Anyway, here's a picture of what are either renegade space marines, or just renegade humans in power armor.
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>>97493531
You could draw up a bunch of small, simple rooms/buildings that you can shuffle around or connect, then drop onto a bigger dry-erase map sheet. Season to taste with appropriate bits of terrain and assorted props.
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What do you all do for goofy April Fools sessions? I'm not sure if my Deathwatch players will want to continue their yearly grudge match against Jor'Dann, the Everballin' of Chaos.
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A friend told me Blanks in IM can use their null field as a weapon. I don't know of anything like that in the lore, except maybe some barely remembered snippets of a Pariah back when they were necron units. Anyone care to jog my memory?
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Wait, so in Rogue Trader you're supposed to assign a difficulty modifier to almost every roll right?
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>>97500614
Well, it's one of the basics of the system, so yeah
Although obviously it's fine to just roll with +0 for things which are moderately challenging, it's the default for a reason. But in my experience it's good to generally be rather generous with modifiers
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I found this in my YouTube feed and had a thought:
https://www.youtube.com/shorts/Olty_pfqYhY
What caused the current state of the Imperium? Why is it fueled by suffering and so oppressive? The Emperor wanted an age of enlightenment and progress. How did it turn out so bad? Why does everyone think the Emperor is would support all the oppression of the current state?
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>>97502736
The simple answer is that the Imperium is a wartime state, that is quite literally beset on all sides by enemies that want to see it burn in its entirety - the idea was that once humanity won there would be no need for wartime policy. But wartime never ended.
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>>97474162
>>Bestiary, armoury, weapon quality and NPC database
It just hit me that Imperium Maledictum doesn't have a bestiary book. Enemy profiles are appended to the core books and modules. Why is that? It's not like that's how C7 usually does things, I think most if not all their other games have a bestiary book. Why doesn't IM have one? Or am I having a massive brainfart and forgetting that such a thing already exists?
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>>97507127
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>>97507528
The description of the Ordo Sicarius Initiate Alternate Rank from Daemon Hunter is a good start.
>"Acolytes of the Ordo Sicarius often find themselves placed within the trusted circles of many high-ranking members of the Imperium or on loan to Inquisitors of other Ordos where their skill set is extremely successful."
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>>97507218
Bolt Thrower, D-Rok, Iron Maiden, Judas Priest, Metallica, Megadeth, Slayer, Anthrax, Stan Bush, Lee Jackson, Bobby Prince, Martin O'Donnell, Mick Gordon, John Williams, the various Soulsbornekiro soundtracks.
Of course, if your group is as goofy as mine, every session inevitably turns into:
https://youtu.be/VcO0q1iRG9s
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>>97507924
I assure you, we are exactly as serious as 40k needs us to be.
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>>97508120
Thing change sure, the lore still features things like terminators falling through stairs (Master of Sanctity, 2014) or the crpg game involving an entire quest to deal with administratum paperwork as a joke. The Ciaphas Cain series is popular because it doesn't take itself overly seriously and isn't nonstop edge. And more than that it's *funny* when it wants to be and serious when it has to be.
Viewing it as "only immature people don't take my favorite setting 110% seriously" only makes you look immature.
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>>97508120
The neat thing about 40k is that you can have a shitpost joke story about a gang waging war over control of Hive Utility Closet #146-32A-60H-QD0 because it has the breakers for the lights, using pool noodles as weapons due to an internal ritualized culture and the fact that they live in the dump zone for defective product from a pool noodle factory, and one floor down you can have the most heart-wrenching story about Little Orphan Annie you can possibly comprehend as she slowly starves to death because all the roaches she used to eat were killed by a routine fumigation, happening next door to the tale of a family of four losing their minds and starting a cannibalistic cult which sacrifices and eats their own limbs to replace with crude cybernetics because Hashut started leaking in from WHF.
All of these things can coexist.
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>>97508161
Too bad this thread is perpetually dead because most people disagree with you. They want a more serious, nuanced, mature 40k, but since this thread is full of jokey bullshit like xenos homebrew and underage sororitas fetish stories, you stew in the bullshit you create.
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>>97508222
I acknowledge your trips and partially agree with you, even if I don't agree with your conclusion. At the end of the day, opening a setting up to a TTRPG is opening it up to being changed, altered, made to fit a GM's or tables desires. But I do agree with you that there is value in trying to provide an 'authentic' 40K experience in your tabletop game. Wanting to police what people homebrew is a complete impossibility, and at the end of the day as much as I wish otherwise, the glory days of the FFG systems are just gone. We get the occasional peak of interest, Callidianon drawing some attention, et cetera, but the ones here now are the ones either here for the long haul or those who already have their own set version of 40K that they play with.
Plus, what 40K is now compared to what it was back then is a fundamentally differently presented product, being marketed to more and more different groups of people. Just the end result of something growing into the mainstream. I'm annoyed about that, I hate being bothered by tertiaries who go "woahhh look at my cool Oblationist Inquisitor who's also a Knight and was possessed at one point and also fought off Nurgle's Rot - and a main part of his retinue is a Grey Knight".
At least my games are good. I hope yours are too, anon.
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>>97508222
>They want a more serious, nuanced, mature 40k
When did I say you couldn't have any of that? Moreover, when did I say that wasn't what I want? Nuance means not only using your setting as a cudgel to beat people over the head with "and this is so terrible" and other things. Levity makes things matter more when they are shitty, in the same way that killing an ally of the PCs that they like or was part of an inside joke of the group is specifically more effective than massacring a bunch of nobodies they'll never care about.
Also this thread is perpetually dead because nobody who wants to play a 40k rpg is going to come here when there's discord groups for IM or WanG. 40k is mainstream, it's not some niche little tabletop game anymore. The entire produce has changed completely in the last fifteen years or so and the fanbase has morphed as a result.
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>>97508309
>the glory days of the FFG systems are just gone
Even back then, peeps still yearned for "grounded" stuff. I remember recruiting for a short series ten or so years ago, where the catch was you could only play T'au and Drukhari. I got like 15 applicants, but I had to throw away over half of them because they were all begging, insisting, imploring, and demanding to play some sort of human, be it a renegade human, a mutated human who looks like a xenos, a regular human, and so on. They were so desperate to play, in one their words, "something relatable". I had to toss all those out.
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>>97508161
I still adore a lot of the Cain books for how much dramatic presence they can have when they really want to. It's over incredibly minor events in the grand scheme of the setting, but there's a sense of place and gravitas (or maybe lack of it due to the memoir framing?) that really sells them for me.
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>>97508862
I think what makes them so successful despite their somewhat comedic origins and core theme is because they know when to be serious. It's like how the Infinite and the Divine are equal parts humor at old man rivalry and then also the horror of not being able to trust your own memory.
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Are computer viruses more of a Tzeentch thing or Nurgle?
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>>97508120
The last Regimental Standard was published last January. Their Community posts are written in a light tone complete with footnote jokes in the style (if not quality) of Pratchett or Adams. I don't know how you can even pretend to believe that 40k has become srs bsns.
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>>97509336
Well, these things exist so I gotta go with Nurgle.
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>>97507879
While that's good music, I never really got the idea of putting actual, licensed songs with lyrics and stuff as a background for RPG sessions. Like, maybe if you're treating it more as a "just hanging out with the boys" kind of activity, but we're usually trying to actually build some mood around the table and craft at least a semi-serious story and this just feels completely countereffective for achieving that
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>>97509274
Kinda hard to comprehensively cover over 40 years of gradual changes spread over hundreds of publications and other media, but I feel like the most important general tendencies would be:
1. Early 40k generally didn't take itself so seriously. While technically the setting was always this horrible grimdark dystopia, there was a lot more humour, satire and whimsy, as well as stuff that was clearly very purposefuly grimdark or ineffective to the point of silly ridiculousness or things that were really dumb, but cool. This sort of writing gradually got scarcer in favour of more serious, straight presentation.
2. At the same time, the newer material generally tends to not be as grimdark, at least in major publications. The idea that 40k is a terrifying, far future in which humanity has found itself in a very dark and very twisted place culturaly was much more prevalent in earlier publications, with more grotesque art and more spotlight put on the extremely dystopian and inhumane realities of life within the Imperium. This sort of things tends to be pushed more to the background in newer 40k and the setting has developed a mit more sanitised, mass audience safe image
3. New 40k is generally more plot-driven and more heroic. The setting used to be fairly static thing designed as a stage for hundreds of smaller scale conflicts and stories, with the idea that the galaxy is such a large place and a perpetual meatgrinder of conflict, that no single war or set of events could really change the status quo in a significant way. Nowadays there's this constantly evolving meta-plot revolving around a fairly small cast of super important, super powerful characters whose actions basically change and decide the shape of Galaxy.
There was obviously also a fucktonne of larger and smaller more specific changes. Many current factions and lore elements just weren't present in the earliest editions. Some got heavily retconned. For wargame specific changes ask in their general
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>>97509336
As a whole, nurgle. But an argument could be made for any of the other gods too like how it is subversive aligning more with how slaanesh or tzeentch operates or makes whatever it is infected go batshit for khorne.
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>>97509336
They can beTyranid
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>>97509274
1st and 2nd were the only editions interested in exploring 40k as a world and setting. Almost everything you recognize as 40k gets their start here, and it's often the only place you get answers to basic questions like "how does the Imperium work". 3rd-7th is just continuing with this foundation, with 3rd and 4th being a strong continuation, offering a closer look at parts of previously established setting elements, and 5th-7th being very stagnant. By 7th, GW recognized the stagnation as a problem and kept producing dog shit new additions like the centurion to try and boost sales, but everyone who was going to buy Warhammer had pretty much already done so. However, there was growing excitement and interest in the Horus Heresy line. This taught GW that what people really wanted was an excuse to re-buy space marine armies, a focus on one-dimensional super heroes, and an overarching narrative to follow along via campaign books and BL. Thus we enter into the age of slophammer.
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>>97474162
Has Callidia been plapped pregnant yet.
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>>97511403
Not yet. Despite the commission offers to draw her so.
Why do you want her to be pregnant, anon?
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>>97509971
>>97511081
Thats what I wanted to know, thanks.
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I'm running a game that involves a Drukhari that collects skulls. Do each caste of Tau have the same number of teeth? I know they are more or less on separate evolution paths. What about Eldar? The same number of teeth as humans?
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>>97512354
>cuck
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>>97513044
>>97513183
fair enough, it does come pre installed with your instincts
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I'm working on my homebrew but I really like Dreadnoughts. How many Dreadnoughts is TOO many Dreadnoughts? Right now I've got27