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Anonymous
Yes, of course, I'm a grimdark DM and lighting is VERY important in my game. 01/31/26(Sat)08:28:56 No.97475049
Yes, of course, I'm a grimdark DM and lighting is VERY important in my game. 01/31/26(Sat)08:28:56 No.97475049
Yes, of course, I'm a grimdark DM and lighting is VERY important in my game. Anonymous 01/31/26(Sat)08:28:56 No.97475049 [Reply]▶
File: D&D lighting.jpg (371.2 KB)
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No, I don't use a VTT or minis, I'm theatre of mind like all great OSR DM's. Why do you ask?
Anyways, the party enters the pitch black 500' cavern. Let me describe what you see on the opposite end of the room!
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Shadowdark had the right idea of making light important but the implementation sounds completely retarded.
>each IRL hour = 1 hour torch time. I'm truly incredulous anyone supports this idiocy.
>Without minis or a VTT there's just no way you're actually treating light seriously. If you are treating it seriously, it's fun and becomes as important as monster hp or AC or spells. As an aside, it's easy to implement with minis by using a 3" diameter or whatever clear plastic base for anyone holding a light source. Not inside that perimeter, you're in the dark.
>I don't know Shadowdark spells but if they have Continual Light cast on someone's helmet or codpiece, well, you've just permanently solved darkness with a second level spell 5 minutes into the campaign.
>Modern D&D literally gives everyone other than humans perfect darkvision as part of their push to replace all human PC's with freakshit. Don't know what Shadowdark does.
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>>97475430
>Shadowdarks's implementation sounds retarded
>Don't know Shadowdarks's spells
>Don't know how Shadowdark handles darkvision
It sounds more like you just don't know about the implementation and are making guesses based upon how D&D fumbles the same concept
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>>97475430
Far as I understand, Shadowdark only really allows one lightsource timer at a time. No matter how many torches you light, when the first 1hr timer runs out, you're supposed to put out all torches. If that sounds retarded, it's because it is.
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>>97477324
I find that topdown tokens, while cool, don't let you have as much visual detail on them. Not to mean I want to see individual hairs in a beard, but that if you have two topdown tokens indicating two knights or such; then they become visually interchangeable when mixed in with more topdown tokens. In real life this is solved by your view being isometric, you can see more of the model so it's a more complete picture. But when it's top down it all becomes pretty samey pretty fast, and running isometric in VTTs is out of the question.
That said I play modern games where everyone is vaguely human shaped and knowing who's a lunatic and who's a local business owner is more relevant than who's 10 feet tall, green, and carrying a big club.
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>>97475430
It works fine. No race in that game has darkvision, period. The Light spell is available straight from Level 1, but with the hard focus on rolling for stats and that you roll to confirm if you cast a spell or not they're gonna fail eventually and when they do they no longer have access to that spell for the day.
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>>97477324
>>97481225
Generally I use top down tokens for things which aren't humanoid-shaped, but also for generic mooks that won't have individually different artwork anyway.
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>>97491936
And oldie but a goodie, but apparently they're planning on redoing their UI and adding microtransactions in part because they want in on the RPG hype. Here's hoping it's any good, even if it kills the joke. It'd be nice to have a simple setup for things like dungeons and 3D combat though.
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>>97475049
I can immediately tell retarded faggots apart from good players based on how much they complain about a lack of minis or maps in the first session. The ones that cry the loudest are always the niggers that treat the game as a combat simulator and not as a character driven roleplay.
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>>97506340
I think they're seeing money Hasbro pulls with their dnd VTT (theoretically) and want a slice. Whole games with attached microtransactions is definitely on the table. We'll see if it pans out, it's a bigger deal logistically than they might realise.