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No, I don't use a VTT or minis, I'm theatre of mind like all great OSR DM's. Why do you ask?

Anyways, the party enters the pitch black 500' cavern. Let me describe what you see on the opposite end of the room!
+Showing all 26 replies.
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Shadowdark had the right idea of making light important but the implementation sounds completely retarded.

>each IRL hour = 1 hour torch time. I'm truly incredulous anyone supports this idiocy.
>Without minis or a VTT there's just no way you're actually treating light seriously. If you are treating it seriously, it's fun and becomes as important as monster hp or AC or spells. As an aside, it's easy to implement with minis by using a 3" diameter or whatever clear plastic base for anyone holding a light source. Not inside that perimeter, you're in the dark.
>I don't know Shadowdark spells but if they have Continual Light cast on someone's helmet or codpiece, well, you've just permanently solved darkness with a second level spell 5 minutes into the campaign.
>Modern D&D literally gives everyone other than humans perfect darkvision as part of their push to replace all human PC's with freakshit. Don't know what Shadowdark does.
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>>97475430
>Shadowdarks's implementation sounds retarded
>Don't know Shadowdarks's spells
>Don't know how Shadowdark handles darkvision
It sounds more like you just don't know about the implementation and are making guesses based upon how D&D fumbles the same concept
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>>97475049
Who are you angry at exactly? Is this your excuse to bitch about your DM friend behind his back, or did you just make up something that upsets you?
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VTTfags don't describe anything. They smugly put crude scribblings that could be anything on the map then Kubrick stare at you. I've had this happen with 3 different DMs.
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>>97475430
Far as I understand, Shadowdark only really allows one lightsource timer at a time. No matter how many torches you light, when the first 1hr timer runs out, you're supposed to put out all torches. If that sounds retarded, it's because it is.
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>>97475049
If you're going to use a nice looking map like that, why would you ruin it by using portrait tokens to represent characters? They should be top down characters without a border
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>>97477324
he couldn't even be bothered to line up the map's grid with r20
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>>97477324
I find that topdown tokens, while cool, don't let you have as much visual detail on them. Not to mean I want to see individual hairs in a beard, but that if you have two topdown tokens indicating two knights or such; then they become visually interchangeable when mixed in with more topdown tokens. In real life this is solved by your view being isometric, you can see more of the model so it's a more complete picture. But when it's top down it all becomes pretty samey pretty fast, and running isometric in VTTs is out of the question.

That said I play modern games where everyone is vaguely human shaped and knowing who's a lunatic and who's a local business owner is more relevant than who's 10 feet tall, green, and carrying a big club.
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>>97475430
It works fine. No race in that game has darkvision, period. The Light spell is available straight from Level 1, but with the hard focus on rolling for stats and that you roll to confirm if you cast a spell or not they're gonna fail eventually and when they do they no longer have access to that spell for the day.
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>>97477324
>>97481225
Generally I use top down tokens for things which aren't humanoid-shaped, but also for generic mooks that won't have individually different artwork anyway.
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OP pic looks like a well-done polished game.
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>>97489466
>>97480613
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>>97481225
You can with tabletop simulator.

The downside is you’re using tabletop simulator.
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>>97491936
And oldie but a goodie, but apparently they're planning on redoing their UI and adding microtransactions in part because they want in on the RPG hype. Here's hoping it's any good, even if it kills the joke. It'd be nice to have a simple setup for things like dungeons and 3D combat though.
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>>97491936
Tabletop Simulator is fun but it can be a headache to use. I'd try Talespire if it wasn't so fucking expensive, though I'm sure there are other 3D VTTs out there.
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>>97475049
I can immediately tell retarded faggots apart from good players based on how much they complain about a lack of minis or maps in the first session. The ones that cry the loudest are always the niggers that treat the game as a combat simulator and not as a character driven roleplay.
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>>97475049
Your image shows obfuscation by cover not darkness.
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>>97476840
That's fascinating anon, tell me more
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>>97475049
Who are you talking to?
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>>97477324
Why would you ruin it with top down characters? They're supposed to be portrait tokens with borders.
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>>97475803
Except Shadow dark is fundamentally and demonstratively dog shit, stupid, and a poor quality game created for people with low attention spans and the inability to play normal games
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I also hate technology.
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>>97493807
>microtransactions
what could they add that the workshop doesnt already provide? Wholeass game dlc I get, beyond that I don't know what they could do that doesnt ruin the whole product conceptually
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>>97504506
what is a normal game to you?
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>>97506340
I think they're seeing money Hasbro pulls with their dnd VTT (theoretically) and want a slice. Whole games with attached microtransactions is definitely on the table. We'll see if it pans out, it's a bigger deal logistically than they might realise.
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>>97494299
It's 25 dollars

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