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I was replaying Final Fantasy I recently and I came to realize something:

it would make for an IDEAL campaign. Obviously, old RPGs like that all feel like they'd work, but I think FF1 is uniquely poised to work for this.

Have any of you guys tried to convert video games directly into an RPG campaign?
+Showing all 32 replies.
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>a game inspired by another game that was inspired by D&D would work as a tabletop campaign
You don't say?
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>>97478072
Final Fantasy I is literally a D&D game. I think it's the only one to call gazers beholders.
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>>97478072
There's over a dozen, well fleshed out Final Fantasy Table Top Games. I'm running Omega Fantasy II right now.

I converted the Quest for Glory series to D&D, and it was awesome. Those games are very well designed sandboxes, so I was able to just run it straight, grab the parallel monsters from the books, and everything just worked.
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>>97478072
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>>97478282
>Quest for Glory
amazing
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>>97478072
Final Fantasy literally is D&D you retard why do you think its main spells are what they are
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Instead of a shitty reply calling you retarded

I was thinking about Spira as a setting. Not as a pilgrimage summoner, just travellers/scavengers trying to survive fiend infested lands and looking for loot
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>>97478755
That's FFX right? I think that setting blows, are you going to play some blitzball?
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>>97479174
Yeah FFX

>Lol blitzball

That just ignores everything else about the setting, but ok
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>>97479243
well it might be impolite to mention how I feel about Polynesians
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>>97478072
Final Fantasy III is the first actual Final Fantasy game as we know the franchise now.
FFI is a D&D fangame made by Wizardry and Ultima superfans who also made the Japanese fantranslation of AD&D1E.
FFII is a weird experiment led by somebody who wasn't in the Squaresoft D&D clique, instead playing western PC games that weren't in the D&D lineage.
FFIII, which started development before FFII shipped, was lead by the original developers for quite some time before both teams merged.

Let's also not forget that the whole story of FFI is based on Kenji Terada having heard about the Tomb of Elemental Evil module and wanting to "make it himself".
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>>97478755
>I was thinking about Spira as a setting. Not as a pilgrimage summoner
I've long thought of running a Spira campaign, but specifically with a summoner party.

I had been thinking either Spira as is or a modified Spira that brought in other final fantasy areas, but the world would be that type of post-apocalyptic religious setting with Sin as a looming threat, and one of the players would be a Summoner who is meant to go pray at temples until they're ready to fight sin.

I'd be running this game with friends who like Final Fantasy, so might be fun with a more general final fantasy world in the theme of ff10s Spira, like if one friend wants to be Burmecian, maybe I'd add Burmecia as a town with their own temple, or the ff9s mist continent is attached to eastern part of Spira, but it would be more messed up, Alexandria might be a much smaller town with a temple for Alexander.
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>>97478072
>Have any of you guys tried to convert video games directly into an RPG campaign?
No? Why go back to dice rolls if you can have a game's RNG calculate everything?
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>>97479530
I was thinking the general setting. Separated towns. Small scale. Religion run overtones. Randomly spawning monsters. Ceremonies and rituals. Machines being a rarity.

Also a game that has Summons replace the character would be interesting. It's what I feel Fabula Ultima is really missing.
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>>97478072
Have you looked at Fabula Ultima? It's a game that directly takes inspiration from, and does a lot of work to adapt games in the style of those like Final Fantasy for tabletop. The job system-inspired leveling and class building, the different elements, the opportunity for downtime character scenes, villains having the ability to escape or transform built into their potential based on how important they are for the story, etc.

>>97479655
>Summons that replace the character
I'm not sure what the value is in this. Fabula does some of its own summoning, but it's very Summoner like (the Final Fantasy way). Mechanically, this sits in the purpose of allowing you to set up and pay off potential effects in an encounter, but without adding the extra work of setting up or deriving a whole stat block for a thing you can call into the battle.
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>>97478072
>Have any of you guys tried to convert video games directly into an RPG campaign?
I haven't done that, but I've taken concepts from video games to try and adapt to my tabletop games.
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>>97481364
Skyrim Crafting inspired my Alchemy Creation choices in my game.
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>>97482057
I think that's a solid choice, ignoring the sheer number of fucking leather strips you need for almost everything.
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>>97482114
Let me be more clear:
- You roll for everything still
- Different plants have like 1-4 associated traits you can learn by studying them
- Mixing them with other materials based on recipes gives you different effects

Still takes a long as time, as potions in a TTRPG should, just inspired by simple systems.
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>>97482130
Oh, so you took the brewing mechanics wholesale. I like that; it's not too complicated, but offers a variety of effects worth the players' time.
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>>97478072
The obvious "FF1 was an unlicensed DnD game" factoid out of the way, I get what you mean. I don't know why everyone's giving you a hard time when you're saying you want to make a campaign out of FF1's simplistic story.

I always wanted to make a game out of Ogre Battle.
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>>97478072
Video games have their own board.
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>>97484857
>I don't know why everyone's giving you a hard time when you're saying you want to make a campaign out of FF1's simplistic story.
I just discovered that when I'm thirsty, if I drink something, I'm no longer thirsty. This is such a ground-breaking discovery that I'm going to post about it online, and share my findings with everyone, because I'm sure nobody else knew this.
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>>97478072
>>97478086
Did you guys take a look at the original manual it came with?
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>>97485634
How would you feel if you didn't drink water yesterday?
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>>97478072
To be fair, anything pop culture or gaming can be a TTRPG if you really boil it down. You're not wrong anon, but this is a flavorless post, sorry to say.
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>>97478072
No, but like this Anon said >>97479700 Fabula Ultima would be the system for adapting a Final Fantasy game into a TTRPG campaign. Or pretty much any games in a similar vein, really.
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>>97478072
I ran a very short game of SMT x Gantz using Pokérole and Savage Worlds. The players got an arcana based on how they got their ass whopped in the first session and then got a demon from that arcana. It was really quickly put together and hackneyed and mostly carried by the roleplay but it was very funny.
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>>97478217
Plus the ice cave and the fucking mindflayers in there. When those things roll an ambush...
>3 damage. Autokill
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>>97478072
You'd think some FF fans would have made a FF version of AD&D or B/X. Replace the art, change a few names, make Red Mage a class over a race and you have something fun.
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>>97496234
Nah, the D&D rulesets are too shit for that.
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>>97496234
You know, a caster that could be both divine and arcane at the same time as their core stats would be cool. A "Grim" maybe?

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