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I was replaying Final Fantasy I recently and I came to realize something:
it would make for an IDEAL campaign. Obviously, old RPGs like that all feel like they'd work, but I think FF1 is uniquely poised to work for this.
Have any of you guys tried to convert video games directly into an RPG campaign?
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>>97478072
There's over a dozen, well fleshed out Final Fantasy Table Top Games. I'm running Omega Fantasy II right now.
I converted the Quest for Glory series to D&D, and it was awesome. Those games are very well designed sandboxes, so I was able to just run it straight, grab the parallel monsters from the books, and everything just worked.
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>>97478072
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>>97478072
Final Fantasy III is the first actual Final Fantasy game as we know the franchise now.
FFI is a D&D fangame made by Wizardry and Ultima superfans who also made the Japanese fantranslation of AD&D1E.
FFII is a weird experiment led by somebody who wasn't in the Squaresoft D&D clique, instead playing western PC games that weren't in the D&D lineage.
FFIII, which started development before FFII shipped, was lead by the original developers for quite some time before both teams merged.
Let's also not forget that the whole story of FFI is based on Kenji Terada having heard about the Tomb of Elemental Evil module and wanting to "make it himself".
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>>97478755
>I was thinking about Spira as a setting. Not as a pilgrimage summoner
I've long thought of running a Spira campaign, but specifically with a summoner party.
I had been thinking either Spira as is or a modified Spira that brought in other final fantasy areas, but the world would be that type of post-apocalyptic religious setting with Sin as a looming threat, and one of the players would be a Summoner who is meant to go pray at temples until they're ready to fight sin.
I'd be running this game with friends who like Final Fantasy, so might be fun with a more general final fantasy world in the theme of ff10s Spira, like if one friend wants to be Burmecian, maybe I'd add Burmecia as a town with their own temple, or the ff9s mist continent is attached to eastern part of Spira, but it would be more messed up, Alexandria might be a much smaller town with a temple for Alexander.
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>>97479530
I was thinking the general setting. Separated towns. Small scale. Religion run overtones. Randomly spawning monsters. Ceremonies and rituals. Machines being a rarity.
Also a game that has Summons replace the character would be interesting. It's what I feel Fabula Ultima is really missing.
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>>97478072
Have you looked at Fabula Ultima? It's a game that directly takes inspiration from, and does a lot of work to adapt games in the style of those like Final Fantasy for tabletop. The job system-inspired leveling and class building, the different elements, the opportunity for downtime character scenes, villains having the ability to escape or transform built into their potential based on how important they are for the story, etc.
>>97479655
>Summons that replace the character
I'm not sure what the value is in this. Fabula does some of its own summoning, but it's very Summoner like (the Final Fantasy way). Mechanically, this sits in the purpose of allowing you to set up and pay off potential effects in an encounter, but without adding the extra work of setting up or deriving a whole stat block for a thing you can call into the battle.
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>>97482114
Let me be more clear:
- You roll for everything still
- Different plants have like 1-4 associated traits you can learn by studying them
- Mixing them with other materials based on recipes gives you different effects
Still takes a long as time, as potions in a TTRPG should, just inspired by simple systems.
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>>97478072
The obvious "FF1 was an unlicensed DnD game" factoid out of the way, I get what you mean. I don't know why everyone's giving you a hard time when you're saying you want to make a campaign out of FF1's simplistic story.
I always wanted to make a game out of Ogre Battle.
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>>97484857
>I don't know why everyone's giving you a hard time when you're saying you want to make a campaign out of FF1's simplistic story.
I just discovered that when I'm thirsty, if I drink something, I'm no longer thirsty. This is such a ground-breaking discovery that I'm going to post about it online, and share my findings with everyone, because I'm sure nobody else knew this.
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>>97478072
>>97478086
Did you guys take a look at the original manual it came with?
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>>97478072
No, but like this Anon said >>97479700 Fabula Ultima would be the system for adapting a Final Fantasy game into a TTRPG campaign. Or pretty much any games in a similar vein, really.
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>>97478072
I ran a very short game of SMT x Gantz using Pokérole and Savage Worlds. The players got an arcana based on how they got their ass whopped in the first session and then got a demon from that arcana. It was really quickly put together and hackneyed and mostly carried by the roleplay but it was very funny.
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