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I know classes and archetypes aren't great by design, but people tend to be fond of at least one. What is your favorite class/archetype? What draws you to it? Be it flavor, mechanics, or just aesthetics.

Bonus round: You get one companion, what are they?
+Showing all 81 replies.
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Love me the ranger. Not necessarily because of the D&D sacred cows (dual-wielding, animal companion, magic for some reason).
I like flexible, nimble, perceptive and versatile characters. The ranger can sneak around, is quick and agile, engage in melee combat as well as ranged, got survival skills, knows how to hunt and track.

In general, whatever provides a cool toolbox and can be competent in more than one field. But I personally always lean into agility-type characters.
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>>97481589
>I know classes and archetypes aren't great by design
The rails being the default greatly improves the odds that those who need them will actually use them.

>What is your favorite class/archetype?
Kinda torn between the Totemist and Psychic Warrior of D&D 3.5, for the same reason of "become a weirdass monster as a class feature without caster-isms". There is of course a web article prestige class to progress both subsystems, but then your Base Attack Bonus gets fucked and their attack roll boosts mostly fail to stack so if you aren't trying to grapple the Tarrasque it's horribly jank.
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I'm draw towards sneaky ones, no matter if they are magical or martial.
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>>97481589
The lame answer is that it depends on the game. Archetypes I go for in vidya differs between games and DnD.

Since this is /tg/, I'll answer for DnD where I prefer Charisma based gish classes. Warlock being my favorite class with Paladin and Melee Bards coming after. Using Charisma to bypass challenges feels like a better use of the medium and magic in DnD is more flexible than in video games where it's mostly for attacking.
That said, I do get the urge to try outside that box, but it's rare for me to pick any class without Extra Attack.
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>>97481630
>The rails being the default greatly improves the odds that those who need them will actually use them.
Truke
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>>97481666
>The lame answer is that it depends on the game
If you consider the absolute truth lame, then sure, Satan. A class only has any meaningful worth in a game where it functions well.
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>>97481625
Ranger is great, I love the survivalist aspect the most personally. The idea of making camp for your party, taming a hawk and going hunting, making medicine from plants. Being versatile in combat is icing on the cake.

>>97481630
>I know classes and archetypes aren't great by design
Makes sense to me, plus classes can be fun as a concept.
>Totemist and Psychic Warrior
Both of these sound really cool, not very common answers either.
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>>97481589
To explain how I do my classes in general and then list my favorites and why would take quite a bit of my time.
Time that you didn't seem to want to take yourself.
Given those things in mind, what reason would I have to believe you're even interested in your own topic, let alone going to make my time and effort worth it if I do post?

I know you aren't going to answer these questions, because when I ask such things, I just get silence or deflection, but it's just a matter of letting you know I see through your bullshit, that not everyone on this site is a retarded sheep who just mindlessly posts responses into the void and can't carry a discussion.
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>>97481589
I loved the 4e Warlord. It really did a good job of making you feel like you controlled the battlefield via outmaneuvering the enemy (via abilities that granted movement) and controlling the flow of battle (via granting allies attacks). As an example one of my favorite abilities was Wolf Pack Tactics, pictured, which you could use to easily set-up flanking for your Rogue or other melee friend. Shit was as they say, cash.
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>>97481589
I realize that we haven't been answering the bonus question. I'd choose a Cleric because while I don't really like playing as them, I know that they're very useful.

>>97481675
I said it was a lame answer because ofc it depends since some games do some archetypes better than others, but it's not really a solid answer if that makes sense.
Your response gives me the idea you prefer usefulness over any archetype which is fair too.

>>97481709
To be fair, it's still better than bait and puckee threads.
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>>97481768
Don't interact with him, it's pointless.

Anway classes in some games make sense, they give immediate direction and expectations to new players coming in.
Can't really answer the questions myself because I usually am GMing, if I had a type I often end up using the rare times I play, it would be some kind of rogue.
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I'm increasingly drawn to "Sneaky Geardo." The thief with a gajillion tools and doodads. I like feeling smart, and ironically, wizard doesn't actually achieve that a lot of the time.
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>>97481709
>>97481829
What is wrong with you? Are you a stalker?
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>>97481768
>To be fair, it's still better than bait and puckee threads
To be fair, getting punched in the gut is better than taking a steel girder to the head, but you don't really want either of those things.
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>>97481869
What else did you want me to do for this thread? Explain why you are upset. I don't understand.
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>>97481877
Just ignore him dude, he's going to derail for shits and giggles.
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>>97481877
Use any portion of the character limit of the posting form of the opening post to provide your own thoughts alongside the questions you pose when making a thread. This will show some small sign you might actually be interested in your own topic, and some indication you're a human being and not an automated posting script.
It doesn't prove you aren't just making the thread to look better for advertisers, or some parasitic YouTube TTS channel looking for free content to get paid to host, but it's still a small step in the right direction, and doesn't take much extra time or effort on your end.
It never used to be like this, but things have changed for the worse, even more so rapidly in recent years.

Another thing that would be nice is compelling proof that any effort I take to participate in the topic you posted will be worth the trouble. Will I get a discussion, on the board for discussing tabletop games, or will I just get silence or some dismissal like "just play vidya"? I'm not exactly filled with confidence I will get proper reciprocation for participating.
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>>97481935
I am curious as to what people are drawn to and why, how they perceive themselves and their characters under the lens of a fantasy setting. I am not the best at communicating, even online. There isn't even a world I could even run a youtube channel, because I am not good at talking.

I overthink things a lot, and this is one of those subjects. I am sorry, I just wanted to know what people like.
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>>97481589
I'm a TTRPG Chameleon. I have been known to take other people's ideas and running them because I like to play every archetype. That's just my Chad answer, be able to play everything.
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>>97481589
I've dabbled in a lot of classes and roles with a lot of mixing, but I keep finding myself gravitating, if often by necessity, to that central extreme hexagon as a sort of strategist/diplomat with different bends. Be it in 5e a Ranger/Strider-Ronin, Warlock/Spellsword-Illusionist, Fighter/Warrior-Warlord, or Rogue/Cat-Burglar, or in Warhammer Fantasy a Scout-Explorer/40k Only War a Marksman/Warlord-Marauder, my characters either start in an influential role or have to take up the mantle of a party face when no one else else in at the table can be bothered to. My groups are plagued with ADHDementia.
I tried a Berserker-Shaman once, but the party either didn't want to impose on the NPCs or were complete ass at trying (either by delusion or dump stats), so we were kind of aimless until the GM made a thing happen. Similarly, tried a Necromancer, but the Paladin/Battle-Priest was Objectively Correct™ and no one in the party felt the character development juice was worth the squeeze so we just suffered in silence as the newbie GM tried to make fun appear.
The Warlock had the opposite issue, where my attempts to get the others involved were just pushed back to me and I simply became the main character until the Warrior-Berserker joined and exercised their in-game opinions and still in-game deferred to my seniority and magical might.
>Bonus round
Bard companion solely because of that influential core saving me from having to flex from under my autism. The magic, skills, and entertainment are gravy. I swear I am way better as supporting cast for a good protagonist I just need a chance to leave thespotlightforheavenssakepleaseimbeggi
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I dig Rangers because I like the idea of a hunter of the wilds who knows the land like the back of his hand and can reap the benefits of nature while being in harmony with it. I also like the idea of classes that commune with powers other than themselves and get powers that way, especially Paladins since wearing armor and wielding a giant fuckass weapon is cool. Shamans and to a lesser extent Warlocks are also cool.
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>>97482111
I need to run a ranger character. What kind of inspirations do you draw from? I'm thinking like a fifth ninja turtle (unironically). I suppose I just want to be an edgy shadow kin with a few spells and pumping out damage with a bow. I don't do bows often, but I think it might be a fun playstyle.
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>>97482052
>strategist/diplomat
I can see the appeal of a character like that, but it requires a game, group, and GM that are up for it. Reading the rest of your post it doesn't look like that was the case for you, which is unfortunate.
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>>97482122
Nta but I had a rogue character switching to ranged combat after he died due to finding himself trapped on the wrong side of an invisible wall. It was safer but definitely less engaging, but that may be fixed by better encounter design. If terrain and line of sight are more of a factor it could still be nice to play.
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>>97482122
Aragorn is the archetypical example but I also take inspiration from Roland Deschain from the Dark Tower series, Senshi from Dungeon Meshi, and more generally the Dao De Jing. For a character like you're describing Roland, especially in the earlier books, might be a good source of inspiration.
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>>97482207
Never read the dark tower, but this makes me want to at least google this character from it. Senshi, really? I can kind of see it.
>>97482177
I suppose I can add flavor to a ranger with a bow. First thought that comes to mind, Varick from Dragon Age, or whatever his name is. Obsessed with building my bow to be as custom and dangerous as possible?
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>>97482207
Just watched a video on Roland. So are Rangers just supposed to be edgelord badass gunslingers and bowman? I don't have a problem with that, but is part of the character just being "le cool guy who doesn't even need to try?"
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>>97482238
I am not sure how much you could customize a bow besides adding magical effects to it, but if you could have teleporting elemental shurikens I guess you can have some cool shit on bows as well. That doesn't solve the flat gameplay though.
You need encounters designed to engage the ranged fighters, like terrain and los being a factor, positioning having to be ocnsidered, having different types of flying or other ranged enemies that require different approaches. So your kitted bow may indeed be a factor, if it allows you to use different solutions to different problems.
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>>97482277
I suppose not too much customization. I meant more an obsession with keeping my bow on me at all time and practicing with it. I would eventually take some magic levels and enchanting my bow would be an everpresent downtime activity.
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>>97482207
Dark Tower is so good, the world building is fun.
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I'd like to see more illusionist gishes. Either Fighter or Rogue flavored, a sort of mentalist warrior type.
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>>97482286
It of course depends on what you're playing, but there were classes in 3.5 that allowed an archer with magic levels to enchant arrows with spells. That's probably a way to have a more varied toolset that doesn't just make you look at the grid and say "I attack that dude" and use the highest number of dice possible.
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>>97482299
Agree. I was thinking of an encounter recently involving an illusionist rogue band.
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>>97482324
RPing has never been my weak spot. Normally just describing what I'm aiming for leads to unique things happening.
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>>97482344
Then, by all means, go ahead. Archer characters can be cool.
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>>97482358
I'm probably not going to run a character with a bow for a while, as I am a forever GM mostly, but I'm thinking of a "Robbin Hood" villain for the next arc?
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>>97482377
Ah, your players will love to hate him, nothing riles people up like someone wanting to take their shit.
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>>97482238
For me, Senshi brings more of the survivalist mentality to the character. He's able to scrounge around in his environment for the resources he needs and has built up a wealth of knowledge based on his experience doing so. My Ranger is also specifically interested in learning how to hunt and prepare to eat every animal he can, so that's more of a character-specific inspiration than one that informs the class.

>>97482257
Rangers can be played that way for sure, I picked Roland in particular because his drive, stoicism, and his slowly opening up to his companions was something I wanted to add for my character and mentioned him because the anon I was replying to specifically wanted something a little edgelordy. I don't think you can really go full edgelord as a Ranger in a party, since the class within the context of the group is someone who assists others as they strive towards a shared goal, but it might work in a solo campaign. You could also go in the complete opposite direction and play a Ranger as a cheery park guide type, since at least as I see it, a Ranger is there to support others with their skillset. If you want an edgelord ranged fighter, it's just as easy to roll an Assassin- or Fighter-based character with a ranged specialization.

>>97482293
It rules, for sure. It gets a little up its own ass sometimes, but the worldbuilding in particular is amazing.
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>>97482542
Oh damn. I'm liking the happy go lucky fuck that just really likes nature. Even better, they'd be perfect for an animal companion build. If I get to be a player soon, this would be one of the few builds I haven't done before.
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>>97482542
I love the concept of adapting to the environment as a character trait, and dungeon meshi was nice to read, but I can't imagine it working that well in actual practice. Cooking and eating stuff relies on trial and error backed by a series of assumptions that you can make after eating something similar, and cumulative knowledge. It can already be dangerous enough in our world, I don't see someone going in that light heartedly when confronted with magical and very dangerous creatures. You can die horribly by eating the wrong mushroom in the woods already.
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>>97482162
It was mostly fine for the 5e Warlock, since she was built as a social snake on top of being a powerful weapon-mage. Really the pain comes from them being more-or-less solo-campaigns with bot companions for all they don't contribute, or worse actively hinder efforts because they forgot that the shopkeeper already likes us and started threatening them for a discount, or are complaining that they haven't gotten a Wild Magic Surge in the past hour.
>>97482257
>>97482563
NTA, you can definitely play a goofball Ranger like I did. There was a lot of trying and just as much failing.
What made him memorable were the roleplay moments. He would generously tip before a meal, which the Fighter tried to correct him on but the wait staff were so happy that his food ended up being better than everyone else's. He argued philosophy with barbarian chiefs using his unique perspective of a natural lens and societies having their place in nature. He held off multiple monsters at a chokepoint because he as an elf already lived long enough for all of the party's human lifetimes and to save theirs would be worth it. He made friendly with hellhounds and just walked through town with them on chain-leashes.
He was even built for Two-Weapon Fighting, but was stuck with the "optimal" position of archer/flex tank for the casters because bows are more optimal than swords in terms of not getting hit back and there was already a GWM getting better frontline DPS anyway. One time, a guild had a ceremony offering rewards to the party as thanks and the DM forgot to give him something. So there was an entire scene afterwards of the party drawing attention to him still sitting where the rest of the party were, and the guildmaster sheepishly giving him... a magic bow.
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>>97482573
You make good points. I would say my character can draw on his experience to make good inferences and is cautious enough that he wouldn't blindly charge in and eat or even treat an animal based on inferences. Like how conch meat can be treated like clam meat in terms of culinary preparation, but in terms of handling the animal you have to be careful that you're actually handling a conch and not a cone snail, which depending on the species ranges from "sucks a lot to get stung by one" to "you might have just enough time to smoke a cigarette before you die". Presumably my Survival skill would allow me to identify what kind of animal I'd be dealing with and how to deal with cooking it, and since I'm playing D&D, if I fuck up I can have Lesser Restoration stocked.
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>>97482706
Oh yeah, it was more a point about the thing itself, in game I'd just rule it as a some survivalist/cooking mix with maybe some malus in case you don't know the stuff enough. If you want to research the thing before trying it out you spend some time and roll until you get enough successes or something, up to the system.
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>>97481589
>I know classes and archtypes aren't great be design-
Literal /tg/ brainrot take. Stop trying to fit in.
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>>97482849
The thing is actual /tg/ mindcorrosion would be to overly valorize classes, sense most anons hate classless systems. Then again 4chan as a whole is trying to maximize how much you can fit in while still looking like an outsider who is dangerous. Actual introverted rational types would not get along with 4chan that much.
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>>97482659
>>97482052
u sound high on urself and ungrateful + like ur shit dont stink but u where the 1 to play a necromancer w/a newbie gm absolute nigger behavior like maybe ur party sucks but gdi im willing to bet u just sit there and say nothin like a bitchmade bitch and also ur so rapped up in feelin righotes u dont consider maybe ur also a asshole too but noo its all 'im perfect forever' fuckoff admit at least 1 thing u couldve done better n praise 1 fellow player + 1 gm uve had
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>>97482299
>illusionist gishes
only done it in vidya, fighter/illusionist gnome in baldur's gate
chaotic evil and I imagined him more like a chaotic madman dual wielding flails, instead of a mentalist type of character.
Felt like flails were especially fitting.
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>>97481625
>D&D sacred cows (dual-wielding, animal companion, magic for some reason)
It's all because of Drizzt. Originally his power set was from race. Edition changes moved those abilities into class.

>>97481589
I get "typecast" as a caster because I'm the one willing to go through every spell in the book and have the best option available to save the party's ass. Comes with D&D 3e being my first edition, and my first DM not following the rules. We thought he was teaching us 3e. He thought it was the same as 2e. We only found out because he told me my rogue's class features didn't work like the PHB said, and when I tried to multiclass, claimed I should have made a multiclass character at campaign start.

BONUS: A familiar, of course. But if I have to pick from the table, the companion is whatever I'm not - a tank for my caster, a scout for my sniper, a healer for my berserker. Classes are usually designed to have built-in glaring weaknesses that need to be covered by the party, but not every party operates at the same level of competence between the characters. When gaming with randoms, like in organized play, having a cohort (from 3e's Leadership) frequently helped plug holes in disastrous party composition.

>>97482048
I have a good friend who has accidentally made "my exact party role but somehow a worse character" in multiple campaigns. And then I get blamed for alt-itis when I switch characters from something the party has 2 of to something we don't have at all.
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>>97484184
>I have a good friend...
It's easy to be well liked if you just play fun shit that people can latch on to conceptually.
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>>97481852
I played something like that. "I throw a smoke bomb, then as a free action throw a bunch of caltrops, and then run" is a surprisingly effective tactic when you know the enemies have been ordered to pursue intruders.
>>97483841
I'll admit my Necromancer didn't want to rock the boat and it was wussy of me to stick to my idea of proper roleplay. I messed up by forgetting to undo a spook spell addition from a previous time playing the character, and also messed up by being too autistic to realize that standing up to the PvP-threatening Paladin was actually what everyone wanted. I messed up by staying quiet when we sold off a quest reward instead of doing the Good thing and returning it to the questgiver for nothing.
I also would never have developed telepathy to the point of being able to do much otherwise. I know better now and tried to branch out in ways like the Warlock in actively letting others decide the pace of play, or the Scout being a firm moral hand to filter the party's chaotic options. I have my own shortcomings and complaints in those, but to a lesser extent because we're all learning.

As for other party stuff, shoot, I liked when the Fighter took some of his army buds on a hunting trip. Granted, they ended up finding a wurm and dying and he got in trouble for it, even though we got them rezzed, and that roped the party into a suicide mission to storm a lich's lair with two small platoons of guard statblocks. I liked when the Monk used his monastery brewery knowledge to hit off a relationship with a bar wench, going on a date to the opera. I liked when the Alchemist had the balls to stand up to a raging angel saying that if they believe in justice then we should get a fair chance. I liked when the jester-bard saw a fight where the whole party was KO'd and dying and committed to healing everyone in one turn instead of running away like a sane person. I even kind of like when the cowardly sorcerer runs from fights and gets wrecked for it.
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>>97481589
Red Mage types. Pure jack of all trades capable of slotting into any party. Most game balance tends to have them be really bad at everything outside of a few examples though. But I just love the idea of having a rapier, fighting an enemy and casting magic on my enemies while also helping allies.

For companions definitely some kind of Fighter type. The kind of character I could act as a force multiplier with while still helping out in the melee.
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>>97481589
Last oneshot I played I ran a "harpooner"(trident) monster slayer ranger and I am 100% going to play one again
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>>97481589
I like thieves/rogues. I enjoy the idea of someone with skills that hold the party together when they arent stabbing goblins for their money. They feel like the archetype most fitting for a party face, since as a scoundrel theyre built for bullshitting people into thinking the party isnt up to any trouble (while the fighter is clearly a potential risk by virtue of being a huge dude with a weapon and the wizard is a risk because they use magic). Bards are also okay for rogue things, but they often feel like a rogue-wizard hybrid that doesnt get to be as interesting as either and often lacks enough that makes them stand out on their own.

Also, if i ever wanted to run a self-insert character i gravitate more to a rogue since it just fits my own priorities.

My companion is a wizard to cast spells for me, or just about anyone that fills niches i cant (though id rather a whole party)
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>>97484890
I've noticed a good middle of the road character can thrive in TTRPGs if done right. I haven't played what I would call a Red Mage, but I think I will be adding one to my campaign here in a week. So do you think a Bard could fit this role?
>>97485068
Sounds fun. If I was going to do this, I'd try to play some kind of Spiderkin or whatnot, with a focus on traps or silk.
>>97485101
Rogue mains are strange to me. Don't get me wrong, I love the sneaky bastards, but I just can't imagine playing something so incredibly technical when it comes to action economy. I love when my players run them, and they are fun to RP with in camp.
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>>97481589
>but people tend to be fond of at least one
So which part of "I know classes and archetypes aren't great by design" you didn't understand the first time around? Please remember it was your own statement that you somehow managed to miss
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>>97481589
I love looking at stuff like this. Or class lists and descriptions from video games. They set my inspiration on fire, make me want to jump in and experience these archetypes.
Say what you want, but classless-systems can't give you this itch, can't sell you the fantasy of being this or that.
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>>97488670
These little number bonuses and class weapons/skills really get me thinking about builds. I spend too much time reading entire statblocks for higher levels, not out of minmaxing, but because the progressions are so cool.
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>>97488670
Personally I like it when systems give you an opportunity to mix and match classes. It's why I think Gestalts and Multiclassing in general is so fun.

Usually I start with a concept of what I want to do and try to make that the best it can be. Not as a pure min-maxer but to make the concept as best it can be while still adhering to the vision. Like when I had just finished watching the Three Musketeers (The 1973 one) and I got in the mood to play something like the movie ideal Musketeer. I ended up with a Gunslinger/Swashbuckler/Fighter with a bunch of CMB feats and a metric ton of Panache points to spend on doing all sorts of stuff.
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>>97481589
>What is your favorite class/archetype? What draws you to it? Be it flavor, mechanics, or just aesthetics.
The 3.5e D&D Cleric.
Part exorcist priest, part Knight Hospitaller, a baseline flavor, and I love the whole "close to your god" flavor and the crusader-y aesthetics.
The RP crutch is a big bonus for me too.

>Bonus round: You get one companion, what are they?
Dickass Thief or Bard.
Alternatively, in a higher fantasy setting, dragon gf.
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>>97490178
Whoops. Wrong image.
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>>97481589
three dimensions aren't enough. You need five at absolute minimum
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>>97481589
When I'm a player, I almost always end up playing a face because everyone else is fucking terrible at it.

Not that I'm good at it either, but I'll fucking do it l.
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Love summoners as a concept but their implementation tends to be rather boring. Usually some sort of conjurer derivative where you're just a mage with a pet. Would prefer to move away from any mage influences and go more for individual pacts with your summons and being bit more of a commander archetype. Maybe being a bit like cleric and getting individual divine spirits as your summon might be cool.
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>What is your favorite class/archetype?
Plaguebearer/Pyromancer dual class for the sickest burns.
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>>97481589
My favorite above all has to be the Princess.
They have the lowest attributes of all classes, except AGI, but don't let that fool you, their skills make up for it when used properly.
Having low STR means her unarmed strikes are going to suck, they should only be used when she has no resources; luckily, no matter what kind of Princess you're using, she can build up Score at a high rate.
Score is used to power her Thaumatech gun, which not only has 0 reflex penalty, but can Interrupt her target if used as a reaction. The drawback is the Princess has to Check *against* Taunting the target, because the last thing she wants is enemies being drawn to her frail & squishy features, even if her higher AGI allows her a better chance to reaction-move out of danger than most classes.
The Princess' Star Power revolves around her Sovereignty magic, which has utility effects like movement that can't be reacted to, staying afloat while Aerial, & such, but the main draw is it can be used to instruct any other ally who isn't a Wrteched, empowering the instructed skill with her Star Power & without the instructed ally using any of their own resources!

But because TTRPGs are team games, a Princess doesn't stand a chance fighting by herself.

My 2nd favorite class is the Witch, one of, if not the highest-VIT of the ranged offense classes.
Because of this, & the Witch's option for thorned armor, I like to give her a champion parma to start with, to have her act as a front-line wall.
But my favorite aspect of the Witch has to be her fire-based Witchcraft, which expends Score for throwing various kinds of fireballs. The amount of Score you spend allows you to add things like increased range, increased splash, higher burn chance, & longer burn duration.
Witchcraft extends to her Star Power, by allowing her to detonate active burn ailments on enemies, by far my favorite use of it, or to teleport to any space in the room without worrying about being halted or reacted to.
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>>97494740
What game?
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>>97494740
A Princess and Witch might not be able to cut it as a duo, especially against Tyrants, who are immune to fire, and have a lot of VIT. Undead are resistant to fire as well, so the third favorite makes up for this in spades.

My Clerics have a more unique playstyle than most classes, revolving around forming a miracle in their empty hands and maintaining concentration on it to use their divine skills; whether it's their basic, special, or magic skills.
Forming the miracle requires the Cleric to devote an entire turn to it, but it may be maintained for an entire battle if the Cleric is careful enough.
Basic divine skills supplement the Cleric's unarmed strikes, and can forego zoning chance to instead sanctify the target, which acts as a lower power burn *and* makes the target more vulnerable to further damage.
Special divine skills expend Score to either empower an ally with a boon, or to use her holy buster to shoot energy stars at limited range.
The Cleric's more famous healer aspect manifests through her magic divine skills, which use Star Points to either cure ailments or heal injuries, both of which also restore the target's HP & Health. Not only that, but the Cleric is the only class with a skill that can remove KO; this same skill, when used on an undead, has a chance to immediately destroy them!

Being a devoted slayer of undead, any divine skill a Cleric uses to injure an undead feature has a chance to explode, dealing full-body damage to the target, and when KOing an undead, there's a chance it will cause explosive damage to foes sharing its space.

There is an option to allow a Cleric to start with a MonStar ally to mount and instruct, but such option would cut her own attributes down further, which would affect the overall strength of her divine skills.
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>>97494859
With the Princess, Witch, and Cleric working together effectively, they really only have trouble when getting bad rolls, encountering excessive enemies at once, or against Tyrants in general, which they have no real counter for.
I think they make a real comfy crusader team to fight dark lords of the undead, and the dynamic of a fugitive Princess humbled by her change of lifestyle bringing together a Witch who normally is critical of the monarchies and a shy, buxom Cleric who just wants to do good in the world is maximum comfy, especially as the Princess becomes more altruistic and Witch warms up to the both of them.

>>97494758
The one I'm making, because I can't find a published TTRP system that suits my needs.
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>>97494740
>princess
>gun
What the hell kind of world does your game take place in where royal girls are concealed carrying a magical hand cannon?
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>>97481589
I've never gotten to play PF (and my group and I don't really want to) but its Summoner seems very cool to me.
Probably a bit of a hassle at the table though considering you have your character, the eidolon and summons on top of that to handle.
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>>97502197
Holy fuck, I'm playing PF for the first time and I went summoner cause we needed a Cha player. At first it was all "I have to cast from a distance," but I specced my guy to have the same AC as my Eidolon and is trained in Unarmed, so we just go in punching whoever and whatever. We're also using Archetypes, and I picked up Wrestler for Grappling. I'm not annoying about it, it's one roll and they can't run away from me, pretty casual. I recommend the system. As a 5e player normally, it is a fun change of pace that's easy to get the hang of.
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>>97481589
Spellswords/Magus and other Gish classes tend to be my favorite classes to play.
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>>97481675
lol
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>>97499404
One made heavily inspired from the Mario games.

>But neither Princess Peach nor Daisy ever used guns !? !?
That's right, inspiration doesn't have to copy the source material 1:1, and the guns are products of magic, not technology anyway.
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>>97481589
flying brick
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>>97481630
this guy knows nothing about design lol
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>>97481829
The game itself provides direction. It's not like the GM just hands you the book and tells you to make a guy without telling you anything about the game.
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>>97482002
Why do you want to know? Why should we care?
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>>97488670
Speak for yourself.
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>>97491445
What do the other characters do when they need to interact with friends, family, or coworkers and you're not around?
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>>97494868
really? I guess you didn't look very hard.

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