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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
How do you pace a scenario so the horror sneaks up instead of exploding?

>Unofficial Resources:
https://delta-green.neocities.org
+Showing all 19 replies.
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Some anon had asked me to upload all of Detwiller's art for Delta Green that is behind the Patreon/Ghost.io paywall. Here you go:

>gofile.io/d/Ex0uo8
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List of Shotgun Scenarios included in the upcoming book:

Metamorphosis
The Inevitable
The Man in Black
Under New Management
The Button
Operation MAGIC DRAGON
The Black Brand
Baby On Board
Whereabouts Unknown
Holding Cell
Unfriendly
Operation STOP REPO
Die Nachtbrüder
Secret Shopper
Let's Learn Aklo
Operation ABSOLUTE RARITY
Polygraph
Saturnalia
Apoptosis
The Growth
The Kompromat
Parting Words
CONTROLCOPY
The Secret of Indian Hill
Strange Songs at Cold Spring Glen
The Transformation of Henrietta Z.
In Medias Res
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thumbnail looks like a chubby snake woman flashing her tits
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>>97481755
>TQ:
Terror explodes. Horror is the realization that what you were ignorant of and/or trying to stop is exactly as bad or worse than you ever thought and you are powerless in the face of it.
Say you have a town where the rumor mill has started that there were flying saucers. Delta Green sends you in.
The NPCs range from drone-enthusiasts with lighted aircraft, conspiracy theorists bringing up non-sequiturs, some guy making fake crop circles with a big plank and some rope for the tourism board, and new residents that corroborate that drone-man had an alibi when they saw the UFOs. A local expresses excitement over the new story, telling you about how this will displace the older town rumor that his neighboring home is haunted, based on a cold case about his next-door neighbor disappearing, some new-money guy. You look up the records and find that the land is under a trust, the same trust as the neighboring plot belonging to that man. In fact, a huge chunk of the town has the same ownership, no paper trail.
You get a list of addresses and start asking, no one's heard of this. One family gets violent and you're forced to black-bag them. Background checks on them show that their names are fraudulent, missing persons ghosts ranging 10-50 years ago. Interrogation goes nowhere, but upon returning to town suddenly people want you gone. As you're calling base to say it's dangerously inconclusive and leave, they tell you that you can't; the captured family's biometrics aren't fully human.
Eventually, you learn that most of the population is an enclave of a century's of missing people from across the northern hemisphere, including most of who you talked to. It's tough but you nab another fake-name local for examination: human+. You requisition ground-penetrating radar, finding a huge underground structure under the trust-land.
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>>97482353
Maybe I've spent too much time on /x/ but that isn't particularly horrifying.
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>>97481755
>TQ
I'm of the opinion that the horror in DG shouldn't come from the horrible thing the agents are chasing or trying to stop, but the horrible choice the characters should have to make in order to finish the mission. They should have to fuck over their friendlies, ruin innocent people's lives, ally themselves with reprehensible people, and commit atrocities in order to """"protect America."""""
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>>97482393
Yeah, fair. Once a person becomes desensitized to secret societies and cabals, it's hard to be shocked when a hidden group is able to orchestrate something massive under everyone's nose. Especially when Delta Green is literally roleplaying being part of a paranormal investigation unit doing exactly that.
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>>97481755
How should I handle a character using a Ruger 10/22(a .22lr rifle)? Should I give it the same damage as the light pistol, since the Agent Handbook lists .22lr as an example caliber or give it the medium pistol profile because of the better ballistics from it being a rifle? Should it have a lethality rating if it were to be converted to fire in full-auto?
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>>97482623
Reminds me of when our squad found a teen who had an inhuman babby getting ready to burst out of her. She was already as good as dead, but she was oblivious and just thought she was having her boyfriend's kid, so we had to figure out how to deal with the growing threat without being complete psychopaths about it.
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>>97485470
Light pistol damage, light rifle range (100m). I guess keep lethality at 10%? Flubbing a Lethality turns the percentile roll into added d10s (0 counts as 10, so RAW a 5% flub has a slightly higher chance of doing more damage than a 10% flub, which is weird).
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>>97485521
Convergence?
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>>97489983
Yeah, certainly sounds like it after reading the book description from a store page. I knew our handler was either using or heavily referencing an actual adventure for our current op.
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Would old man henderson be like a fucking anti eldritch ace in the hole if he existed in DG?

That old fuck scares everyone but he can sure as hell do what needs to be done
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>>97481818
NTA but thanks
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>>97491325
Old man Henderson is a stupid, fake, unfunny story.
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Anyone use Delta Green for their own setting? I've been writing my own that Delta Green is perfect for, but am wondering if I am better off using Cthulhu Eternal or BRP instead.
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>>97485470
>>97485833
This
This most survived GSWs known in history occurred when some crackhead made his neighbor was fucking his wife or something led his neighbor out the backdoor of his house during a dinner party in the middle of winter and dumped 27 rounds out of a 10/22 into the guy's back before leaving him in the snow in the backyard.
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>>97491368
He was a eldritch cover up?
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Any good reading/watching material? The chances of me putting together a group for delta green is zero but I've always liked what I've heard about it.

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