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Which way, Western Man?
+Showing all 17 replies.
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>>97487038
blood bowl.
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>>97487038
Whichever has a better understanding of the rules and will play fairly instead of trying to twist them for an advantage.
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>>97487069
still the one on the left
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>>97487038
The ones involving games and periods I'm interested in painting and playing.
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>>97487038
Where ever you aren’t.
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>>97487038
Left. Right might seem cool, but there's no one there.
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>>97487038
Left is probably fine but right is probably more fun.
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>>97489695
>right
>fun
Nevermind. It's perfect for /tg/
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>>97489730
Yes. Fun. Fun needs balance otherwise it's only fun for one side.

For example, look at pic related. yes, obviously, left looks better than right, no one is going to disagree with that. but when playing a GAME, right is obviously going to be a funner experience for BOTH sides, just look at the utter lack of balance in the left terrain set up. the near side has to traverse a river and then fight through open fields while the far side immediately gets access to most the hard cover of buildings on the map and on top of that gets the hedgerows overlooking the open fields. its blatantly not fair and poorly set up.

>but just give the attack side more units!
ok then, how do you balance that? how do you know how many points to allocate to balance out the terrain advantage? double? triple? what if thats too much and now the attacker has the distinct advantage? its way too much trouble to figure out. thats why tourney tables will always provide the better gameplay experience for BOTH sides. GAMEplay. WarGAMES. These are GAMES. A good game needs to be fun for all involved. It is not fun when one side has an inherent advantage over the other. There is a reason why 40k tournaments are by and far the most popular wargaming events and playstyle over every single alternative."

Think of it this way. Look at Battletech players. They arguably play on the ugliest paper hex mats and hex counter terrain in wargaming, despite the fact that playing BT with physical and 3d terrain has existed for decades. They CHOOSE the uglier terrain because readability and clear rules for LOS matter to gameplay, aesthetics do not.
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>>97487038
Either is fine.
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>>97489798
A big problem is that the right becomes necessary because shitheads play the game and the game has moved away from simulation style rules. Consider the river: chimeras used to have a rule that made them amphibious because that's just how the vehicle was designed, so some factions would have less trouble with that terrain feature the same way some factions could easily get jump infantry. I dunno, when it always came to maps like that, I always enjoyed the extra tactical challenge because the rules always tried to accurately portray those battlefields and stuff, but I guess with the big focus on competitive play you have no choice but to abstract the rules.
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>>97489798
>>97489836
idgi
>battletech
>balance
lmao
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>>97489798
Games are usually fun because memorable things happen in them, and only imbalanced games are memorable. Paddy Griffith's Sea Lion was extremely imbalanced and is possibly the most famous wargame in history; nobody remembers the Great Coin Toss of '76. If you're playing a game with a guaranteed 50/50 win/lose chance, you might as well just "play" gacha
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>>97489836
>>97490385
>>97491180
You're falling for pasta. Have some fucking self respect ffs.
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>>97487038
"Cool! Two venues!"
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>>97491187
t. smuggest retard
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>>97489798
>just look at the utter lack of balance in the left terrain set up. the near side has to traverse a river and then fight through open fields while the far side immediately gets access to most the hard cover of buildings on the map and on top of that gets the hedgerows overlooking the open fields. its blatantly not fair and poorly set up.
skill issue

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