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H
Or just another lame 5e clone?
+Showing all 36 replies.
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It's a good artbook
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>>97488179
I don't see how its similar to 5e.
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The art sucks
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>>97488189
>>97488214
The duality of men.
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>>97488179
It prides itself on being a simpler 5e but then implements a retarded initiative system that makes every encounter last 45 minutes longer than it should. Very bizarre.
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>>97488179
Thanks for posting another dog shit one line survey thread in order to create fake engagement
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>>97488179
I've played it at a convention, here is my take
how it differs from 5e, the good
>no HP bloat
how is it like 5e, the so-so
>paper buttons powers
how is it dogshit, the ugly
>the initiative system
I'm absolutely lost why go this way, I also tried Forbidden Lands, and its initiative system differs in a way that you only draw once at start of battle
It just works.
Why did they insist on drawing every round with Dragonbane is beyond me.
easily houseruled though
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It's nothing like 5e.
>>97488274
I don't get you guys. You say the threads are made to create fake engagement, and then...you engage in them? What's the plan here?
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>>97488274
Oh no! We lost another 40k/5e thread!
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>>97488179
It's a BRP clone
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>>97488179
I got it for free and it didn't explode when trying to run it, which means it's a solid 6/10
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>>97488179
>5e clone?
Is this bait? Have I been baited?
>>97488249
>>97488508
Is it really that horrific? It takes 15 seconds to shuffle and hand out cards to everyone. (I'm playing it with friends at the table, not sure how it works at VTT)
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>>97493360
I'm currently playing it and no, it takes seconds and fights don't last long so its not like you're going to be doing that for that many rounds.
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>>97493360
>Is it really that horrific?
it is
it's completely unnecessary
and rounds being fast is actually making it worse
the percentage of time wasted on initiative is larger compared to relatively fast rounds
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>>97493360
This guy >>97493532 is mostly right. The mechanic isn't bad by itself. What makes it awful is that eventually, you get to the point where the card dealing takes more time than your moves - as in moves of the entire party
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>>97493741
How does that work?

I'm being serious because Savage Worlds is the only card based initiative system I have used and that goes quick because you don't shuffle the deck until a joker pops up.
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>>97493741
>card dealing takes more time than your moves
Does your GM just shuffles the deck REALLY slowly or something? he only needs to deal about 6 cards at most, the fuck is taking so long in the process?
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>>97494507
look if you find it's not a big deal to
>everybody give me your cards!
>hey! hey! Jack! your card!
>go around the table taking their cards
>shuffle cards
>everyone take your card!
>go around the table letting people pick their cards
>Sharon is about to take a card but then pauses and takes another
>Pete, Pete, your card!
>Pete stops talking to someone else and picks a card
>now 1 goes
>... no 1?
>now 2 goes
>... no 2?
>everyone put your cards so I can see them
every single round, then hey it's your life
yes, it's an exaggeration, still there is no reason to do it every single round

>inb4 just let the DM quickly deal the cards
I don't like it, it's like having the DM roll for attack

look if it works at your table, it works at your table
I personally think it's as close as it gets to "objectively" bad design
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>>97488179
It does nothing ACKS doesn't already do
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>>97494762
just to elaborate I mostly like everything else about dragonbane
but would I ever run it, the initiative system goes out of the window head first on to concrete
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>>97494771
>superheroes have 2 digit HP pools
fuck that gay D&D shit
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>>97494762
One persona gives the cards to everyone (The GM) and one player picks them up. It takes literal seconds, how on earth are your friends this level of retarded.
Hell, we even have time to talk strategy if we want to switch initiative among us.
>I don't like it, it's like having the DM roll for attack
Is nothing like that. Its closer to playing poker and the GM is the croupier.
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>>97494762
Why wouldn't you just deal the cards and only shuffle after all the aces have been used or some other arbitrary metric?
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>>97495027
The initiative deck is just the numbers from 1 to 10. Is not even than big.
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>>97495071
That's kinda retarded. Just swipe Savage Worlds deck based initiative. Gets the job done in a similar vein without having a small deck for multiple draws without shuffling and a standard playing card deck fills the role instead of having to cobble together a smaller deck.
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>>97494762
Yeah, this is not a problem with the initiative system, this is a problem with your group. Holy shit.
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>>97495315
It takes literal seconds to re shuffle.
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>>97495385
>Holy shit
like holy shit anon
I said it was an exaggeration
I literally typed it out

sure you can make it faster, like taking the picks away from the players and just let the DM be a "croupier" (which is a bad style btw)
but then why not just deal once at the start of combat?
what does shuffling initiative achieve? the players can already swap initiative each round, why go through the whole process?
it's not only pointless it's retarded because you are increasing the chances of someone taking two go's in a row (been last now first).
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The rulebook that didn't come with the cards just suggested people could roll a d10.
In which case it's exacgtly like D&D 2E except there is a chance of combatants acting at the same time.
Rather than a limited number of possibilities shown on the cards. Which favoured some numbers I think.
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>>97495496
>what does shuffling initiative achieve? the players can already swap initiative each round, why go through the whole process?
Mostly because of the enemies, since you can only switch the initiative when its your turn. So the enemy can attack before or after changing a lot of the way the round resolves, do you burn you turn to defend? or do you take damage so that the enemies don't have a turn to defend? do you let your wizard go first? Or do you prefer the enemy to go first so you can pile on it later.
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I think he's right. It sounds fast on paper, but Fistful of Lead uses a similar initiative mechanic and it does feel like it takes longer than it should. It's purely a thing of human error but... Your players are human, some guys forget which card they have, some guys are distracted and don't notice a call for cards, some guys out taking a piss, shit can just happen outside your control and you're relying on a lot of people to operate efficiently, something they often fail to do because they're in "relaxed gaming" mode. You could definitely try to address the issue by running a tight ship but I'm seeing his point and I've personally seen it play out how he describes
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>>97495707
I think it depends a lot on if you have a focused group or a relaxed one. My group is usually focused, no phones or distractions during combat, except one player that's on the younger side and does get distracted (with his phone, obviously) but since its just him its not a big issue.
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>>97495496
>Jeeze anon, I put up a strawman example on purpose, calm down!

Either it is a problem for you because you and your group are dunderheads, or it isn't a problem and you're complaining about literally nothing. I've found that, while it does add a bit of complication when compared to rolling static initiative, it makes the combat more dynamic and in my games with a card based initiative, the players actually pay attention to what's going on better than in static initiative combat.
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>>97494762
>anon's table
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>>97497621
>12 angry anons
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>5e
It's a BRP clone. Its a clone of the BRP rulebooks brought over to 80's Sweden. It's why it has ducks, that shit is straight from Runequest.
Nothing to do with 5e

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