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Has your character ever gone through a redemption arc?
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>>97490313
>GM here
A player's character started off as a grave robber stealing all the valuables and selling the body to the neighboring city's medical school, but after being caught and sent to the deadliest penal colony in the country, he was approached by some government officials to become an informant investigating a new cult. Given a new chance at life he ends up finding God and dedicating his life to protecting grave sites primarily from vampires.
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>>97490637
No offense to him but I'm not even sure it's that I think it was more he went into the game with no idea of what he wants he character to be and so all the development was all very natural and happened in real time as we played, more players of mine have an idea of how they want their characters to turn out before the first session.
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>>97490907
nta
>It's not normal to do that.
>estimated 13% of exoneration from false confessions
Its not an insignificant quantity.
https://pmc.ncbi.nlm.nih.gov/articles/PMC11961347/#bsl2707-sec-0040
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>>97492283
It's Warhammer Fantasy, the subplot is they're trying to stop a big Vampires conspiracy even if they didn't always know it, but he development a special hate for Vampires, which in setting use Necromancy to raise all kinds of undead for various purposes, from undead labor force to soldiers to zombies for tea parties.
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Honestly, as someone who’s been a GM for a good long while, I feel confident in saying that a lot of GMs don’t really see redemption arcs in PCs and will likely not even approve the character.
Why? Because most of the time (certainly every time I’ve ever seen it) when a player presents a character that’s meant to go through some kind of redemption arc over the course of the campaign, that redemption arc never manifests, because the player had no intention of going through any kind of redemption arc, it was all a bait-and-switch to trick the GM into green lighting a character that is an unrepentant and irredeemable bastard that treats everyone around him like shit including other PCs, and the GM by way of being irrationally hostile towards quest-givers and plot hooks, thereby holding the whole campaign hostage.
Now, I can’t even begin to armchair psychologist what the hell went wrong in someone’s life to make them like this. But it kinda doesn’t matter because it still turns into a story of “this is why we can’t have nice things”, because it happens and it leads GMs to shoot down character concepts like this to avoid the drama of “problem players”. Not always, but it happens enough.
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>>97492830
lmao my warhammer fantasy character had a similar arc but
>be a rat catcher with a mean dog
>make no money so I start doing burglaries
>almost caught so I swap to grave robbing aka dead people robbery
>break into a mausoleum
>vampire wakes up screaming
>wack its head off with the side of a shovel as party loots the place
>start vampire hunting because they have tons of cash and if you break in during the day you can just take everything and sell it a town over after setting the place on fire
>get ranked vampire enemy #1 because he's emptying coffers of tons of vampires and is forcing them to chase the party which is a pain
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>>97490313
I had a DM try to put my character through a redemption arc once.
Issue was, he was heavily redpilled, to the point of being a neo-nazi, and his redemption arc plans mostly boiled down to "Draven realizes that, for all his misplaced kindness as a holy man, certain sapient races deserve death, and women belong as property to the strong men who can take them."