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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
+Showing all 328 replies.
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Looks pretty lively for a zombie.
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>>97802804
>TQ
undead themed versatile heritages besides dhampir obviously
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>>97802804
Full disclosure I pretty much only started having an interest in pathfinder when I saw the necromancer class playtest. So maybe unsurprisingly I’ll focus on that.

It could usw a few more fests at every level, and the grim fascinations need a massive rebalance because they’re not balanced fucking at all. Diehard and toughness are not equivalent.

If they want it to actually be able to melee, bind heroic spirit needs to come way fucking earlier and there needs to be a grim fascination that lets the necromancer attack instead of a thrall when you cast create thrall

The occult list needs way more necromancy spells, at the moment it’s kind of awful.

That aside, fuck Pharasma, all my homies hate Pharasma.
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Right now I'm playing a 2e game as a Summoner and I'm starting to realize that my Eidolon is only really acting as a cheap trick to get four actions a turn as opposed to three.
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I want to offer a small rewrite to Living Vessel Dedication to my GM so my psychic who has it due to backstory doesn't have to deal with dogshit feats. Anyone have any suggestions?
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is ironblood stance supernatural stuff or something? you gain resistance to all damage (including void), this is beyond just "grit your teeth and tense your muscles"
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>TQ
I haven't but I always wanted to. I usually play a fairly standard archer as my group tends to do very jokey campaigns. I do think playing a necromancer with grand ambition would be very fun though.
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Question for the optimizers: Thaumaturge with the sword implement and shield implement, is this a good idea, or am I setting myself up for disappointment? My initial thought was buckler for the shield, but I’m not sure that’s the best choice for this.
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I convinced a handful of friends to try something different than dnd5e, I am going to run a homebrew campaign from level 1 to 5. Anyone have any fun magic items I should include?
>>97803753
I would talk to the GM, eidolons were mostly for roleplay in my eyes anyway
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Hey guys, Pathfinder newb here. I've been invited to my first Pathfinder 2e game, my problem is that of the guys I'm playing with three out of four of them are power-gamers and the last two campaigns I've been in with them my characters have felt a little useless. Any tips, tricks, or builds you guys recommend?
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>>97803946
It's not even bad feats, but how few of them is, and half of them is useless on a squishy ranged character.
You'll certainly want the GM to give you a feat on 8th level that's appropriate to your entity instead of using one of the three default ones.
Maybe you can convince him to replace unarmed attack bonus with a die size increase (d4->d6->d8) to your spells when you unleash your psyche, that'd be flavourful.
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>>97805107
When you Unleash and when the entity comes out, of course.
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>>97803699
Them choosing the Occult list over Divine or their own specialized list was an interesting decision, I'll give them that. It is highly likely they will just import spells anyway.

>>97804961
I wouldn't advise it. Both take up your Reaction and while you can just get away with the more passive effects of a shield or weapon, it is better to have a selection between an offensive, passive, and reactive implement.

>>97805060
You probably you weren't going to do this being a beginner, but try to avoid playing
>non-support Caster classes
>Alchemist
>Magus
>Inventor
Each of these have some particular issues or more effort to get out of and can easily end up making you feel useless if you don't play right. If you want some easy pilot class options that can add a lot to the average team comp, you can try
>Bard
>Barbarian
>Cleric
>Champion
>Guardian
>Rogue
>Kineticist
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>>97805060
The good news that the power level difference between silly and optimised is not the chasm it was in 1e. If you remember to set your key attribute to +4 (18) and learn your class features, you'll be good.
I recommend picking up a martial character, early level casters aren't fun, doubly so if you don't know what you're doing and prepare "wrong" spells.
The other anon's right about which classes are bad and good for newcomers.
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>>97805356
That’s a good point. What implements would you suggest pairing with a weapon implement? Chalice, maybe?
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>>97805461
I find Tome to be best one. Not only the Recall Knowledge and Skill Trainings to be ridiculous, being able to preload an attack/crit Investigator-style means you can get a lot out of Weapon's interrupts.
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>>97805461
I was a long time Weapon -> Regalia -> Mirror enjoyer, but lately I've been more into Tome -> Regalia -> Weapon
The best parts about weapon are that you don't need unarmed/hand hijinks to hit and that you get Reactive Strike, while the rest is just so-so.
Later on you can get a craft/potion (elixir?) for the extra hand if you want all implements online 24/7. Bucklers are also nice since they leave your hand free.
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>>97803699
IMO the necromancer class should not exist. Just play wizard. PF2e suffers from a lot of system bloat like this
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>>97805513
Tentacle potion? Or something else?
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>>97805531
I would argue against that. Even before when there was a Necromancy school Wizards had access to, a Wizard that is a Necromancer and a full-fledged Necromancer are just 2 entirely different deals. Wizards don't have direct access to Harm, they don't have any real feats that boost undead summons (or much summon boosts at all), even in an unbalanced 2e where summon spells are broken they still have better options to slot in their prepared slots, and just isn't a good source of role compression. The Necromancy school didn't even made their granted spell ANIMATE DEAD, but GRIM TENDRILS.

If Pathfinder, 1e or 2e, is good at anything, it is providing a class fantasy to a specialization. You may not NEED a Magus class to exist, but they can add a hell of lot more to it and add far more to the metagame than it would just being a Prestige Class or Archetype. They could have made "Neutral Champion" options, but Guardians have a lot more to them and you don't have to worry about any form of divine assistance. While it is Paizo's responsibility to argue for the existence of their class picks, and they DO fail a number of times (Arcanist, Vigilante, 1e Slayer, 2e Slayer, Exemplar, whatever the fuck Daredevil wants to be), they usually are a hit and justify why the class should exist and not just be a vestigial part of another.
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>>97805531
Mechanically I think Necromancer absolutely has a place in the system, and that place is "placing funny little totems on the map and making them do things is cool as shit", which needs a lot of refinement even if it's scuffed to fuck. I also think narrative-wise it's dumb as fuck they restricted that playstyle to "Necromancer", but I also am not a huge necromancy-as-player-tool fan so I have immense bias.
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>>97805607
That I can agree with. I'm also not a fan with NECROMANCER holding totem mechanics hostage, but I also think that's the healthiest thing you can do with the idea. You live with one summon spammer in a campaign and they drain 99% of your tolerance for the playstyle.
I think Runesmith should have had that totem idea too at least, flinging giant Power Word: Kill on a battlefield is funny and would give them some much needed character.
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>>97805356
>>97805432
Thank you for the suggestions! I really appreciate the help!
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>>97805621
Runesmith is so weird because I was far more excited for it when the playtest first dropped, but mechanically I think Necromancer stuck far more thoroughly in my brain. I do not know what Runesmith exists to actually be or do? The only thing I remember it having going for it was having really overtuned burst damage that was easily saved against due to how everything it does targets Fort (I think?), and most monsters tend to have have good fort saves. All its other options were just kind of... Fuck I don't even remember what else it can do.
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>>97805693
I see Runesmith in the same class as Alchemist, a non-caster longterm buffing class. Being able to apply additional runes to your allies IS a valuable prospect, and the rune knight fantasy is a fairly popular one. But, outside of their goofy combos, I am also unsure what they are supposed to do when combat actually begins. I do hope that make sure they don't leave the Magic Item Creation end of their half of the Artificer kit they and Alchemist are taking, cause I do want some actually tangible items. The SMITH part of Runesmith.

They are a weird class in general and really do have to live up to the expectations.
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>>97803989
It's both mechanically nonmagical and described as explicitly nonmagical (Ironblood Surge's description reads: "you steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact"). Is that description a bunch of nonsense that doesn't explain how you avoid getting soul-sucked by a vampire? Sure, but there's plenty of stuff in Pathfinder that's treated as mundane but would be obviously supernatural if you saw it in real life (e.g. running on water is a skill feat).

Your kung fu is literally just so strong that you're tougher than everybody else, against everything. Pic related.
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>>97805851
I think part of the problem is that I know I read the class, but the fact that not a single one of their support options is sticking in my head feels almost damning-I read that thing over multiple times and I cannot remember a single impactful, memorable effect from them. That's probably just on my shitty memory, but it's the only class where I think I struggle to remember anything from its playtest.
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Looking for the Pathfinder 2e Society modules that aren't in the /PF2eAfterJan23

7-06 Brastlewark at War Part 1: The Gnome Defection
7-07 Draconic Folly
7-08 The Haunted Corridor
7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes
7-10 Shattered Blades
7-11 The Darkness Within
7-12 The Chitterwood Walks, Part 2: The Battle of Logas
7-13 Ancient Beyond Imagining
7-14 Brastlewark at War Part 2: The Gnome Liberation
7-15 Within Antiquated Halls
7-16 A Star's Journey

Wondering if anyone also has the convention only module

6-99 Under the Eye of the Mantis

Also looking for the Foundry VTT modules for the APs that aren't in the other repo

Hellbreakers, Stolen Fate, Wardens of Wildwood, Spore War
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What general feat should I take as a variant human justice champion at level 3 I have Fleet from Versatile human. Going to get Toughness from the Strength of Thousands campaign naturally, and I grabbed Bon Mot and have Quick Jump from my background.
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>>97808241
The "always good in every build" options are Toughness, Fleet, and Incredible Initiative in any order you want, then Canny Acumen by level 17 to increase your weakest saving throw proficiency to Master (for you that'll be Reflex). After that it's skill feats. If your plan is to max Athletics and fill out the jumping chain, you'll eventually want Assurance (Athletics) and Cloud Jump, and to squeeze in Powerful Leap if you can. Jumping is most useful if you can figure out a way to not fall on your ass after a high jump, but even if you can only really manage horizontal leaps, being able to avoid difficult terrain on command is a nice thing to have, and you're probably maxing Athletics anyway in order to handle being Swallowed Whole.

If you're going further into Diplomacy, Glad-Hand enables the Make an Impression action without needing to have a whole conversation with somebody, and Shameless Request lets you actually Make Requests without pissing people off randomly, both of which are must-takes for those actions. Also Hobnobber's good if you're Gathering Information a lot, which you are, since you're playing Strength of Thousands.

Those are what I'd be looking at going forward based just on what's in your post. To answer the immediate "what do I take at level 3" question I'd probably pick Toughness. The way Strength of Thousands' branches work, if you already have the skill your branch grants you, you just get to pick another one, and Toughness is the kind of feat I want right away. Might as well grab it early and pick another level-1 general feat whenever you get around to leveling up your branch. Incredible Initiative wouldn't be a bad pick either though.
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>>97808241
Robust Health is always a safe bet if your party has pc/s with Battle Medicine. Being able to turn BM into a once an hour instead of once a day can save your bacon. Plus the extra healing equal to your lvl on BM and Treat Wounds is nice. If no one in your party is taking BM, Incredible Initiative is also good. I haven't played SoT so I'm unsure what lvl you gain Toughness naturally. Depending on how far in the future that is, grabbing Toughness and just retraining out of it once you get it also works. As a human, I'm going to guess you are taking Clever Improviser at 5 so Untrained Improvisation can wait.
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I haven't played PF2 much, but played PF1 for a while. Some of my favourite parts of other TTRPGs are their noncombat gameplay. What is the PF2 noncombat gameplay like? What does it have that's uncommon? What is 2ell detailed? Thanks.
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>>97802804
Jaethal from the Owlcat game and Jaethal from the re-release of Kingmaker 2e are so different.
Was paizo just too pussy of following through with evil companions?
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>>97808967
>the company that removed slavery, rape, etc and might as well start saying unalive in their modules being too pussy
no? really?
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>>97808973
The video game companions are barely in the adventure though, (obviously due to the fact that you should have your own party made of PCs at the table as opposed to the single player video game) so why bother sanitizing it. Just make her an evil arrogant bitch they you can choose not to influence during the opening feast. Hell, you can influence Tartuccio, even though he's scripted to betray you.
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>>97805356
>Not Fighter
Why? You Strike and Trip, Strike and Grapple, and if you want to really get into some gimmicks, there is magical items that allow you to, it's the easiest class to play alongside Sorc
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>>97805356
>>97802804
Taking the opportunity, but any tips regarding Armor Inventor? I think I might have bricked my charactet early on by going for Dex, instead of STR with the power armor, I can get up to 23 AC at level 3, and with the Speed Boosters I can easily flank stuff.
Been using a Weapon Siphon to ramp up the damage in harder encounters, since I am easily getting tons of bombs in downtimes. Picked the prototype companion at lv 1 because everything else seemed lackluster, and having another body that can flank, trip and grapple is good.
Been conflicted into picking Megaton Strike or Advanced Companion at lv 4, getting a free action to move my goon would help a lot with the action economy, and the additional stats would make his grapples more consistent, could also work as a reposition bot.
Megaton is a power strike that can job to unstanble action
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>>97805693
Runesmiths also job hard to trained fighters with opportunity attacks, since he's a melee with manipulate
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>>97805588
Examplers were fine desu, I did the aspect behind the Ikons and how you are supposed to larp as Heracles doing divine deeds and getting those heirlooms from the goods. It's a bit too crunchy, but I liked it
>>97808967
>>97808973
How badly did they gut her? Is Valerie also still used goods or did they moeblob her?
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>>97808652
https://2e.aonprd.com/Rules.aspx?ID=3026
You gather the Victory Points.
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>>97809081
They rewrote her whole thing so that no paladins are after her but her old mentor who's specifically being mislead by a hag in disguise. No scar, no learning to be humble.
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>>97809355
>doesn't even know the difference between Valerie and Jaethal
Sigh, the woke modern audience everyone. When 2E came out retards forgot how to read. I wish I was joking when I said this but literacy levels have dropped significantly since Owlcat adapted Kingmaker to a CRPG.
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>>97809385
Mate.
>>97809081
>Is Valerie also still used goods or did they moeblob her?

What the fuck do you think I was responding to?
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>>97809355
That's Valerie, not Jaethal ya dunce
>No scarring
If you knew her, you would notice that this would actually be worse for her, she was pretty on board with the scar a bit after it healed, it meant she wouldn't be worshipped as a beauty icon anymore.
Without it, she would need to overcome it from other ways.
Dunno how you could introduce her arc proper into the TTRPG, same with goobers like Tristan or Nok-Nok which basically requires them to he around the group 24/7, and no AP does that because it's a chore for most GMs (I do like giving the party permament or semi-permanent NPC party members, wonder what is the overall consensus with this).
Non ironically, the companions to our group, been basically our boning targets. One player wants to fuck Jaethal, other wants to do Linzi, a former PC of ours wanted to shag Valerie and I want to cum in Amiri abs, Kingmaker be blessed
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>>97809432
That didn't explain a thing though. My question would be if they made her marketable to the romance crowd or if they kept the "bad" aspects that people often complained
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>>97809457
NTA but imo that depends on how fruity your GM is feeling, my fighter was head over heels for Amiri 5m in before I said a single word and won't stop calling Valerie bowl-cut :(
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>>97809475
Lmao, poor girl. Valerie hairdo looks kinda alright in the Paizo version of her portrait, I non ironically think the girls look better with Paizo art, even though they are way more pozzed nowadays.
Volodomyra was also a cutie, shame she is a total baddie that can insta-kill most lv 1 goobers.
Amiri is a baddie, love her
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>Run a session years ago.
>Can't remember most of it.
>Remember wanting to fuck with the players.
>Town is having raiding problems, asks the party to deal with it.
>Investigate a recent attack, determine centaurs attacked them.
>They don't notice that the remains were clearly eaten or violated.
>Later, geared up and heading out.
>Find them easily enough.
>They start making knowledge, get confused when they don't get anything helpful.
>One of the centaurs lucks out on Perception, notices the Skald.
>Party's own Perception check reveals they're all horribly deformed, extra joints, extra eyes.
>One dude just has an entire spider for a head.
>"He shouts in giant, alerting the rest of the clan."
>"What?"
>A bunch of malformed four-legged ogres bum-rush the party.
>Not allowed to DM anymore.
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>>97810144
still better than my GM
>GM "rewards" me with alignment change from LN to LG due my character development because he "really loves how this characters is comming narratively wise and how much has evolved from 1st level"
>next encounter is a CR+3 that focus fire LG characters only
>no other LG character in the party
>die in 2 turns without being able to react due also stunlock combo
>GM "mmm weird, didn't seem that strong on paper...oh well"
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>>97809520
>paizo version
Bowl cut
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>>97810298
Oh sorry that's the owlcat version of bowlcut cropped for foundry.
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>>97810298
>>97810320
Yeah, that's what I meant, Paizo version make her looks cuter and the hair is more on the fluffy side, while still emulating the Jeanne inspiration.
Owlcat version gave her the franciscan monk treatment
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>>97810144
I don't get it, what's the issue with it?
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>>97810371
Nothing, it was just a fun session throwing a curveball encounter screwing with my old group.
It's like that old story where a party tries to hunt down a white dragon and discover it's an albino red when it breathes fire on them.

>>97810222
I never went that far, there's a difference between 'fucking with you' and 'fucking you over'.
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are there feats in 2e that simulate what greater trip and/or vicious stomp did?
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>>97811123
Not really. Most feats akin to such are focused on the reverse, doing a strike to provoke a combat maneuver like Slam Down. Not the other way around. Closest you would get is a fairly liberal interpretation of Opportune Backstab.
https://2e.aonprd.com/Feats.aspx?ID=4954

Or Flurry of Maneuvers where you replace your first strike with a trip attempt.
https://2e.aonprd.com/Feats.aspx?ID=5992

And there's Magus's Distracting Spellstrike.
https://2e.aonprd.com/Feats.aspx?ID=2854
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>>97802804
last sunday I DMd my first game in almost 7 years, and man if felt good to be back behind the screen again. Right now I'm running Trouble in Otari (with some homebrew adjustments) and after that I'll run some homebrew stuff
party composition is
>tiefling warlock
>human barbarian, giant instinct
>human paladin of Sarenrae
>leshy druid, wildshape
paladin and druid are playing a RPG for the first time, warlock and barbarian are d&d5 players they actually thought we were playing that before I said I only own pathfinder2 books and that's what I'm playing
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>>97812847
>tiefling warlock
A) What kind of Tiefling, that's a versatile heritage, not a standard race
B) What warlock homebrew?? There's like 5 of them going at any given time. Why would you let a newbie to PF bring a whole ass custom class??
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>>97812867
>What kind of Tiefling
I honestly can't remember right now. sorry
>What warlock homebrew?
my fault, the class is witch.i keep mixing it with warlock because of translation reasons
>Why would you let a newbie to PF bring a whole ass custom class?
well he made a diabolical sorceror at first and change the class without telling me right until the start of the game. I wanted to ask him to use the sorceror but decided allowing him run the witch would help me learn more about the class
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>>97812934
Ah okay, Witch is fine. Warlock is just a very odd thing to bring up, even translation-wise, as 2e just doesn't have any real equivalent.
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>>97812953
we're all spanish, that's the issue (in spanish bruja=witch, brujo=warlock). i keep mixing them up when using english
>What kind of Tiefling
hellspawn
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>>97813091
I meant what was their base race, not lineage feat, though that's cool to know.
Also huh. Warlock/Witch is a fairly common gendered tie in English, even if ACKTUALLY both are gender-neutral. Wouldn't consider Brujo = Warlock.
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>>97813110
>>97812953
It's probably a localization thing, same issue happens in portuguese, warlock is called a "Bruxo" here. We really don't have a proper term for warlock in our language, most likely due to the world coming from fantasy rather than ancient religious shticks
Animist is also called Xamã - Shaman here, and Swashbuckler is called Duelista
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2e
is Ritualist archetype acomplete meme or are there incredible uses I'm not seeing?
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>>97814101
More meme than anything. A ritual CAN spice up a campaign, stuff like Create Undead, Lucky Month, Bonding Meal, Army of Shadows, or Call Spirit all do sound like fun things to mess around with. Just that as a full archetype, it's not worth it. Just barter with your DM to use the rituals you want.
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Alright this captcha is very funny
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A nephilim elf can take both nimble elf and nimble hooves, then pick up flight afterward. Is this a good idea, or just goofy nonsense?
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>>97816289
They don't stack though.
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>>97802804
>zombie

Still would. Owlcat you cowards.
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>>97816474
Either I’m stupid, or that’s stupid. And I don’t know which it is.
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>>97808241
We almost beat the 'Supposed to lose' boss in the tournament in our third session. The Leshy-piloted golems.
>Context
>Party of 4 (Champion/Guardian/Commander/Witch)
>During downtime we have the Witch craft some Alchemist fires (Because we noted how outnumbered we've been and want some AoE)
>Get the Tournament sprung on us
>3 rounds, 2 participants only
>No healing between rounds
>No outside help
>No targeting the Leshy
>First round is Guardian/Witch
>Guardian gets his shield broken by a crit and they almost lose Round 1
>Champion/Commander handle round 2, it's a shield construct and two trip-mobs
>able to get through with minimal damage (After a battle medicine) and most resources intact
>Final battle is a 'Meant To Lose'
>4 Tripmobs and a big Hammer Construct with 2 reactions a turn and 3 total reactions
>We note we still have 2 Alchemist Fire left
>We grenade the Hammer guy twice.
>Both times he saves on his persistent damage
>Getting rinsed by huge hits, have to burn all LoH
>Commander goes down
>Manage to take out the 4 Tripmobs
>Get a final strike in on the Hammer guy
>He reveals his final reaction does damage reduction
>Get KOd.
>He had 4 HP left
>If any of the persistent fire had stuck for longer than 1 turn, it would have lost.
>Despite how many unlucky rolls we got damn close
>DM decides to give us the Kill The Boss reward (200 XP, Onyx Figurine of a Guard Dog, 25 gold each.) in recognition for getting so close and willingness to spend resources.

Felt hype even though we lost.
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>>97816594
It could always be both anon! I believe in you.
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>>97816743
>He had 4 HP left
Aiiie, so close. Good on GM to reward you.
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The Highlord class gets a unique psionic power depending on the sub-variant of it you choose at level 1, and each of those powers say "you have to be a highlord to use this" and that you can't acquire the power through Expanded Knowledge "or similar abilities". But there are other ways to acquire powers not on your list, like Psychic Chirugery or UMDing a power stone or dorje or whatever. But it also kind of feels like it's going against the spirit of the class.

Are there any ways to get a unique Highlord power that are reasonable or at least not totally spiteful towards the class' concept?
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>>97820122
Am...I'm having a stroke, or I cannot find what even is a Highlord?
>Obviously not 2e
>Not 1e
>Not even 3.X

Don't even think it is a Dreamscarred Press deal.
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>>97820700
Highlord is a Dreamscarred Press class for PF1e that was released in its own book. It's kind of like a psionic bard with a heavy theme on direct leadership in battle; 3/4ths BAB and up to level 6 powers, and a whole lot of class abilities about coordinating or buffing allies.
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anyone have hellfire dispatches pdf?
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>>97820700
Here.
https://metzo.miraheze.org/wiki/Highlord
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>>97820700
>>97820740
Thanks, was genuinely confused as hell.
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>>97820751
No worries. Dreamscarred tended to put out a bunch of small single-topic books and then later collect them into one proper sized publication. Highlord came out just before they died so it never got fully incorporated into a larger product; it remains fairly unknown. I really like the class and it has a lot of overlap with my actual favorite (Vitalist), but it's a Cha caster and the powers I want from it stipulate that you have to actually BE a Highlord to know or use them.
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>>97810144
man playing with a schizophrenic dm must be an experience
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>>97813110
>I meant what was their base race, not lineage feat, though that's cool to know
elf. Elf nephilim (hellspawn)
I swear I like this system but sometimes is hard to remember every single term
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>>97805021
Which edition?
>>
Pathfinder 1E: Looking for a good class for an “Investigative Reporter” style build.

So far I have Investigator Archetype Rogue and Sleuth. Based on a specific character from a walking simulator horror game, so not looking for anything TOO combat-y.
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>>97823616
Why not just... Investigator?
https://www.d20pfsrd.com/classes/hybrid-classes/investigator/
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>>97823745
Not too big on the Alchemy part.
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>>97823535
It's cool, dude. You get better at it with practice. Carving space into your brain for all the bullshit Paizo stuff is something we all do and learn. It's sort of like remember all the Pokemon out there, now with a 20% additional chance of giving you an aneurysm after another stupid errata change!

>>97823616
Occultist may be a bit too combative depending on Implement, but I feel like it probably fits your idea more if you don't like the alchemy mechanics of Investigator.
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>>97823792
Sleuth removes Alchemy, so does Spiritualist and Psychic detective.
>>
>>
>>97812953
Witch IS pathfinder's equivalent to warlock, it doesn't have eldritch blast or anything but both are arcane spellcasters who get their magic from a pact with a powerful magic entity. Although I'll give you pathfinder's patrons lean towards the more distant and mysterious rather than the kind that has a chance to breath down your neck.

>>97813494
It also makes sense that witch and warlock would get mixed up in localization considering warlock is often the term for a male witch and witch hunting people thought all magic came from pacts with the devil anyways.
>>
>>97826796
Honestly Oracle? Is probably the closest to a Warlock. You aren't making a pact but you are getting fucked around with.
>>
>>97826527
This one's good but frankly the most busted shit in that book are the benefits of the Order of the Chain.

At 8th level they get a 2 action activity thats basically slam down but for grapple. Except if you use a flail or a spiked chain, you upgrade successes to crits on the grapple.

And then at 12th for another feat they just get to ignore crit fails on all Grapple checks. Oh and also once you have someone grabbed, if they fail to Escape they actually crit fail instead (so they cant try again until their next turn) and if they crit succeed (which would let them move away for free) it gets downgraded to a pass.

Paizo really arent beating the allegations of not playtesting this shit. And it stands out even more because the other hellknight options are meh, except the one that lets you be a peeping tom.
>>
>>97827208
https://2e.aonprd.com/HellknightOrders.aspx?ID=1
It's a reprint, but also a buff.
>>
>>97826796
Since at least Occult Adventures in 1e, Paizo's been piecemealing the Warlock kit and ideas to various classes. Especially once D&D5e hit, they saw the frankly overloaded class, and just decided to not do it for 2e.
>Witch takes the lore of the mysterious patron that gives free powers for nothing and cantrip buffs
>Kineticist takes the one-action cantrip blasts and at-will powers
>Psychic takes the limited spell slot design for focus on buffing cantrips
>Magus takes Pact of the Blade/Hexblade shenanigans and very limited spell slots (Bounded Spellcasting would be far more palatable a design if it was 6 slots over 4).
>Summoner got Pact of the Chain and very limited spell slots

In some ways, a good portion of 2e's lifespan was spent chasing the Warlockfags without wanting to commit to a full Warlock kit, to only mixed success. People just value the Warlock's nonsense too much to compromise on. Compare to how Artificer got split between Alchemist, Inventor, and now Runesmith and barely anyone bats an eye.

>>97827208
>Expecting the Lost Omens team to play the game and not wax poetic about shit no one cares about
i envy your naviety~
>>
>>97826961
>you aren't doing (the thing that makes you a warlock) but you're getting fucked with by your DIVINE patron because your powers came with a curse
cmon man, I kind of see how it could be a similar fantasy but witch is still clearly the pick for a warlock and oracle's class fantasy is clearly more close to... ya know... a mythological oracle....

>>97827482
I mean mechanically sure I guess but that mechanical perception of a warlock basically only exists in 4th and 5th edition D&D, or things that have copied it I suppose. The basic idea of pact based arcane caster is a much more relevant comparison unless someone was specifically looking to be an eldritch blast bot IMO.
>>
>>97827482
>Compare to how Artificer got split between Alchemist, Inventor, and now Runesmith and barely anyone bats an eye.
those three classes are all terrible in some way desu
>>
>>97826796
>it doesn't have eldritch blast or anything but both are arcane spellcasters who get their magic from a pact with a powerful magic entity. Although I'll give you pathfinder's patrons lean towards the more distant and mysterious rather than the kind that has a chance to breath down your neck.
Arcane spellcasting is probably the least important thing from Warlock identity. Hells, you could probably fit them into any of magic types without changing much fluff-wise. Patron being the neckbreather is likely the most important aspect of the class identity thing, whereas Eldrich Blast being customizable thing is probably most important mechanical identity.
>>
>>97827482
Part of the problem is that kineticist, psychic and magus are all dogshit, and summoner is only okay.
>>
>>97824897
Yeah, Sleuth was one of my considerations, but everything else I find says it's only good for a dip. But I guess that doesn't matter if I'm not going for another Investigator class.

>>97824243
Last time I did an occultist I fucked it up big time and had to reclass into Magus. Granted that was like a decade ago, but it still sticks with me.
>>
A Pathfinder 2e hack that I have been following for a while, Warden, has just released. It has free copies available.

https://ghost-spark.itch.io/warden
>>
PF2e

What's the best way to make a psychic/psionic enemy? Like a homebrewed stat block for such a character, I don't wanna just make a player character sheet for an NPC.
>>
>>97827799
>>97829301
If we gonna talk about class viability, Warlock is kind of a dead party slot a lot of the time. Even with the stupid amount of riders you can slap on Eldritch Blast, you mostly amount to Ranger+. Pact Slots are just too variable in effectiveness without other options like Paladin's Divine Smite or Sorcerer's Sorcery Points to expend them on, as the Warlock Spell List is very hit-or-miss. The Pacts are too incomplete without your subclass (read: Blade). You don't have Shield training or enough slots to toss in a Shield consistently, so you are squishy as hell even for caster standards. Sure, other classes like Wizard and Cleric definitely skew the 5.5e caster viability ratings and they aren't as fucked as something like Ranger, there isn't a lot scenarios where a Warlock would actually help you win without extraneous circumstances (read: repelling blast a foe off a cliff).

Basically, people like playing Warlock not because it's a good or coherent class, but because the ideas are flexible enough and mechanics exploitable enough that they can be anything they want. Even if most of the time they are dead weight. So the problem with 2e's chasing the dragon's tail in regards to this is that it can't provide either flexibility or exploitation in a class chassis like that, leading to the gaping flaws in Magus and Psychic's kits (not sure the problem with Kineticist).
>>
>>97829666
https://2e.aonprd.com/Rules.aspx?ID=2874&Redirected=1
Just follow the creature creation rules and tack on an Amped spell or cantrip. Maybe look at the NPC Core creatures for some inspiration.
https://2e.aonprd.com/Sources.aspx?ID=236
>>
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>>97829540

Laser sights in this game seem rather strong. Is there any good reason for a character to not use a laser sight in a setting that includes them?

Aether engines are likewise a similarly affordable, global +1 item bonus to some important piece of equipment. In a game with Pathfinder 2e math, this counts for a lot.

This has to be the funniest piece of artwork in Warden. "You can play a knight in a fantasy setting, an old-timey newsboy (or just someone in San Francisco), an anime schoolgirl, or typewriting and herb-eating Leon Kennedy."
>>
>>97829712
Kineticist explodes when it finds anything with immunities, anything with high ac, anything with passable saves, or skill checks of any variety.
>>
I want to shoot lightning from a long spear. Is Magus the class to go if I want to actually hit enemies with both spear and zzap?
>>
>>97829866
>Immunities
You have Extract Element
>High AC
You have Impulses
>Passable Saves
You have Blasts
>Skill Checks
Yeah but this applies to pretty much any caster or light armor class in the game

You know you supposed to use ALL your available options as a Kineticist. And if something has all of that at once, the problem is the monster, not you.

>>97829996
Magus is a bit more literal in terms of "hitting enemies with a spear and zzap". But yes, you go to that.
>>
https://www.reddit.com/r/Pathfinder2e/comments/1sbiv99/i_extensively_playtested_the_daredevil_its_an/
Some comprehensive pushback against the daredevil as a class, in contrast to this "the daredevil is a completly amazing martial controller!" post:
https://www.reddit.com/r/Pathfinder2e/comments/1s3dgxi/mathfinders_after_action_report_daredevil_and/
>>
>>97829712
I do know someone who played a warlock in d&d 4e and wants to play one in pathfinder 2e. I don't think your post about people liking warlock applies to him.
>>
>>97830736
Obviously this talks about the 5e version, my 4e knowledge is unfortunately quite limited. But I wouldn't think there are that many people like your friend, who have memories mainly about the previous variants and think it was 2e needs or should have. There's so many 5eWarlock fans because the fantasy of "Unholy Powers At A Dirt Cheap Price" meshes well with the absolute glutted hog that is the Warlock chassis.

As shown, if it was just the fantasy or specific mechanics people like, they have options. But none hits *everything at once* like 5e Warlock does.
>>
Speaking of warlock, any pointers for my very WIP brew? I feel I'm happy with the chassis now, still needs a ton of feats. https://scribe.pf2.tools/v/WHmHfolp
>>
>>97830912
>"Intelligence or Other" would be faster to write out and leave you a bit of wiggle room in case you want to do something else like CON casting
>I don't quite get the lore of From Within and From Without schemes. I kind of get why From Within has Medicine training, but Without having Deception is strange since it isn't like you are draining other people magic or power. It would probably be better to just give the whole class scaling Occultism training and word the lore clearer.
>The lack of a Patron or enough lore to justify having/not having one is concerning, given the point of Warlocks in D&D.
>I'm personally not a fan of Eldritch Gambit or Strained as an idea. I get that it presses them closer to Oracle and properly adds the Power At A Price idea normal Warlocks are missing, but essentially them all being Wild Magic Mages, down to even summoning an additional foe, reaaalllly makes them risky to actually have. If we are shitting on Daredevil for being worse at every role it's trying to be, I can't see anyone being impressed with a whole class that is detrimental (even if the odds of such aren't high). This might be better as a feat, something to opt-in over a core part of the class.
>Also you likely outscale such a monster anyway by the time you could roll it so it is just annoying fodder that could fuck up a turn.
>Why does Eldritch Ward gives me a random hardness shield?? If you want random damage reduction, keep it simple stupid and make a reaction.
>Eldritch Shell is WAAAY too poachable.
>It does have the Commander & Kineticist compatibility issue, as Eldritch Blasts are not spells or weapon attacks.
>It's currently lacking some real field presence. Having to wait until Eldritch Barrier to be able to make anything that doesn't just disappear instantly means you lack impact in a battle.
>>
>>97831078
Thanks for the feedback!
>From Within/Without
Yeah the lore could be better, I lifted the names from Dark Heresy 2e splats and From Without was Intimidation at one point, not that I couldn't change it again.
>Pact and Patron
Already Witch's deal
>Gambit
Do you think it could be a good feature if the Wild Magic effects were balanced better? It's supposed to be a gamble for action efficiency.
>Ward
Hmm, maybe I could change the value. Gambit is supposed to be the random part of the class.
>Shell
No less than the armors from Kineticist
>Commander
ACKSHUALLY I did specify that Eldritch Blast counts as the Cast a Spell activity and that Eldritch Blow counts as a Strike. Should they have different language to make them work?
>Presence
Yeah, I'm planning on sustainable areas and effects with the essences
>>
>>97831156
>Do you think it could be a good feature if the Wild Magic effects were balanced better? It's supposed to be a gamble for action efficiency.
Again, it is a personal deal. I'm not 100% against Wild Magic tables and the like, hence why I say it should be a feat akin to Oracle's Roll the Bones. But the concept is not something that can be all that balanced as a core class feature. If you aren't doing ONLY negative effects to balance out Gambit's potential, then you are very limited in that design space unless you consider the class to be a joke. I can't say it would be UNPOPULAR, I still people gushing fondly about Legacy Ancestors Oracle. I just prefer consistency over chaos unless I get in a good mood or headspace.
>Hmm, maybe I could change the value. Gambit is supposed to be the random part of the class.
It's less about the value more than the mechanics of Eldritch Ward. You are adding a lot for something that probably gonna end up worse than the Shield cantrip most of the time, just to luckshit some extra defense when you get hit. I rather just cut to the chase and luckshit the damage reduction than fuddle around with a shield, even if I like the shield rules of 2e.
>No less than the armors from Kineticist
It's actually much more than Kineticist's. Neither Metal Carapace or Hardwood Armor actually scales up to Heavy Armor or grant the Bulwark trait. Sentinel can't grant any unarmored class Heavy Armor like that. This have armor specialization which is usually a separate feat nor comes at Level 1. And again, it auto-scales up and at a faster rate than innate armor like Scaly Hide or Reinforced Chassis. When I say it is poachable, I mean that anyone with +3 STR wants it and can get it cause it would be one of the freest armors in existence. Multiclass Warlocks may have to wait to L4, but it still would be entirely worth it.

I will say it already does feel like a class that can fit in with the current roster. Occult Kineticist does sound fun.
>>
>>97831574
My idea with Ward is to have a Shield+ cantrip that you can keep raised for +2AC when you get the sustain feat at 12. That's why I didn't add it to Shell like Metal Carapace and Hardwood Armor have their shields. Also so I could improve them separately, but mainly for the later sustain. Will tweak the numbers, though.
Shell is a better Armor in Earth, because why do 5/1 when you can do 6/0?
>>
Is it just Me or is the lack of low level monsters in PF2 kinda weird? Seems like the majority is between levels 8 and 13.
>>
>>97833659
Factually untrue, go look at Archives of Nethys, most monsters are low level.
>>
>>97829866
oh yeah, the commonplace immunity to bludgeoning damage...
>>
>>97833659
There were a lot of low level monsters before remastered already, but you can always use adjustment to take some critter a few notches down to make it low, like using young dragons as the base for wyrmlings since they have been removed from the book
alternatively, exercise your brainz by adapting some low level from the first edition or other source, or make up your own
>>
>>97833729
Okay I'll rephrase, why are there so few good low level monsters? A generic bandit, a staple "low level" enemy, shouldn't default to level 2.

>just use the weak version!
Sure, but I don't think I should have to.

>>97834520
>make up your own
That's also part of My problem. I'm tired. I've made several different custom stat blocks to fit the monsters I want. I wish there were more generic bad guys (or better options than what's currently available). Maybe My needs are just too particular and specific.
>>
>>97834986
Bandits shouldn't be level 2, they should be level -1.
>>
>>97834986
The problem is a lot of stat blocks are from APs so they won't show up with generic names.

As you pointed out, Bandit is a level 2 creature. But Thorn River Bandits and Black Tear Cutthroats (from the Kingmaker AP) are level -1 and also super generic, as are Abberton Ruffians (from Extinction Curse).

This is why Nethys is a godsend sometimes. Just narrow the search for humanoids levels -1 to 1 and you're golden.
>>
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>>97835091
Exactly.

>>97835116
What a load of bollocks
>>
>>97834986
>Maybe My needs are just too particular and specific
what are you aiming for?
>>
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Paizo should stop trying to be DnD's sloppy alternative and embrace an Anime artsyle. Get the Dungeon Meshi author on it. Fuck it. They'd make fucking millions being the weeb alternative to DnD's boring ass front page fantasy artstation artstyle.
>>
>>97835492
>Get the Dungeon Meshi author on it.
I'd coom
>>
Since nobody really likes slayer of daredevil, what would you do instead of those classes?
>>
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>>97836593
She's played the fucking pathfinder games I'm sure she'd love to be in an official Paizo joint
>>
>>97836660
I like Slayer, so I would keep it (probably rename it Executioner or Headhunter).
Daredevil? Give all its shit to Shifter/Brawler, give it Legendary Unarmed, and make that your wild attacker.
>>
>>97836664
Why does she hate Astarion so much?
>>
Pathfinder 1e
Does anyone know of a trait that reduces the penalty for power attack?
>>
>>97837262
Better question, what are they saying to (You)?
>>
>>97837262
He's a disgusting reanimated leech.
>>
In pf1e the automatic bonus progression bonus to weapons work on unarmed strikes? I can't seem to find a yes
>>
>>97837262
she thought it was a funny gag
>>
>>97837313
never go specific in pathfinder unless its really really unexpected.
as a rule in pathfinder and D&D abilities come in two stripes, those made by dumbasses who want to one up someone, and those made by the game design concious breedable subs who get shouted down by retards untill what they have made isnt simply sensible but useless.

TLDR: the more specific and situational the smaller the bonus you get when that situation pops up

the result. dont give an inch they will take a mile, find things that always give you bonuses not things that negate penalties.

the exception
the weird shit you werent intended to pay attention to.
EX: instead of weapon focus take catch off guard, this removes the -4 penalty for using improvsed melee weapons
and/or
throw anything
then take the TRAIT surprise weapon to get +2 with all improvised weapons
not only is this better than weapon focus
in terms of numbers, it applies to more and better weapons
AND you can also stack it with things like weapon focus.
i used to sting bear traps around cause they do more than a fucking greatsword
or just throw enture rucksacks of alchemist fire at bosses.
>>
>>97837367
I remember there having been developer comment (or at least official PF society ruling) that weapon attunement works on Amulet of Mighty Fists the same way as it would with regular weapon enchantments.
>>
>>97837313
>>97837891
Yeah, that is cool and I get it.
However I need an answer to that specific question.

So is there a trait in Pathfinder 1e that reduces the penalty to Power attack?
And if yes, what is it called?
>>
>>97839172
There is no Trait for it. In fact, there are apparently no traits that specifically mention Power Attack in their description.

There are feats like Furious Focus that removes penalty from the first attack of the round, and Tiger Pounce (tiger style) that allows swapping attack penalty to AC penalty (a bit of a waste of feats though if you are not using unarmed), and Combat Rhythm that reduces the penalty the more attacks you do in turn.
>>
I am working on a new character (elf ranger that grew up alone from extremely young age in the woods so they are somewhat feral akin to a zerker)
and was looking at the Hermit background. Have you ever used the dubious knowledge skill before? It seems like it could be fun but also seems like a straight up negative feat.
>>
>>97839302
Cool what I thought. I checked all the trait lists I could find and searched repeatedly but I am a fallible human being.

Now I get to ban that eastern European fucker for being a lying bitch.
>>
>>97840432
Sounds like someone was trying to get one over on you.
>>
>>97841790
Exactly! And I'm trying to be less controlling and trusting.
Like just why? What are you getting from this? It's a game bro. It isn't like it made you that much better.
You were already the combat guy of the group sorta?
Just perplexing

But if anyone wants to be in a PF1e game that meets on Wednesday at 5:00 p.m. Central standard Time. There is a slot open.
>>
>>97840299
Terrible on the GM's side of things. I hate this feat and ban it.
>>
2e
Is giant barb any good? Looking between giant and fury barb, wondering which one is better.
>>
>>97842011
Giant Barb is pretty great, if kinda overkill sometimes. The damage they shit out is absurd and only having to deal with -1 AC instead of 2 when using Giant's Stature gives you everything.

...Don't use Fury. Fury offers nothing. Just get Natural Ambition from Human and call it a day if you really hankering for an extra 1st-level feat.
>>
>>97842028
You know I could have sworn barb had more 1st level feats. The list is way smaller than I thought.
>>
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>>97835492
>>97836593
>>97836664
>Ryoko Kui
PAIZO. PLEASE.
PAIZO PLEASE I NEED THIS MY ART DIRECTION IS KINDA HOMELESS
>>
>>97842011
giant barbarian is great, huge damage from the get go and it just get better
>>
>>97841922
Tell me more. I haven't seen it in play but I could see it adding more taxation on the DM to think about another thing.
>>
>>97843126
NTA, but the sheer variety of buffs for RK that lets check multiple times mean it actually becomes pretty taxing to keep up a poker face. Can imagine in live games it just sucks to deal with, especially if someone cast Hypercognition.
>>
>>97843989
Thanks anon, I'll skip it and just go scout for the forager feat instead as scout is pretty close to hermit fluff wise.
>>
PF2E
Is shield block declared before or after damage is announced?
>>
>>97844968
After. The "you would take damage" phrasing appears on reactions that interact with the damage after it's been rolled (e.g. Eat Fire triggers when you would take fire damage, Bottle the Storm triggers when you would take electricity damage). If it triggered from the hit itself, and not from the damage, it would use the "an enemy hits you" phrasing (e.g. Planar Sidestep triggers when a creature "hits you with a melee Strike," Roll With It triggers when a foe "hits you with a melee weapon or unarmed attack").
>>
>>97844968
Raising a shield is an action, which then allows you to Block as a reaction.
>>
>>97844968
>Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.

If you're going to take damage even with the AC bonus, you can use your Reaction to have your Shield's Hardness act as damage reduction.
>>
Can't wait for new cheliax ap where you can play as 4 white human males (fighter, cleric, rogue, wizard) and her majesty took andoran's separatists down.
>>
1e
what class and race agnostic feats exist that increase speed and/or jump permanently beyond fleet and run?
>>
after many years of playing I discovered that pretty much only me in all my groups cares about consistency, coherence and his chars. Nobody else seems to care about those, and they will kill their char in a heartbeat to get another more powerful if possible or completely rework them to be more powerful throwing all char development and anything that made them them if said source was available
>>
>>97846091
I found a lot of groups its just beer and pretzels time and not really about roleplaying as deeper characters. Nothing wrong with beer and pretzels play but probably worth looking for a different type of group.
>>
Playing P2e for the first time as a ranged fighter with a bow.
I picked Point Blank Stance as my class feat for lvl 1 and it looks like Assassiting Shot is basically the only option I have for lvl 2.
Am I missing something or my option really this limited. I'm assuming it opens up a little in the later levels and/or other classes like ranger have more options for fighting with a bow?
>>
>>97846372
Oh nvm, just saw Exacting Strike aswell. Could be a good option, I've noticed that past a certain point in most combat encounters I just stand there and shoot arrows until it's over.
>>
Medic archetype should be scuttled and the feats turned/incorporated into Medicine feats.
>>
>>97846372
>>97846378
The nature of ranged combat is just going to be a bit limited. While Bow Fighter does open up quite a lot, there's only so much you can do when you want to play it uber-safe from the backline. But you still are Level 1-2. No one got much to do at that tier beyond the fundamentals.
>>
>>97846091
the only friend group I remained with that are consistent with making good, fun OCs that they genuinely care about are artist/illustrator friend groups. I knew some guys a few years ago who I used to play with, but they didn't give a shit about anything, and they're all AI slop bros now.
>>
>>97846804
AI slop niggas don't give a single shit about anything they're just consoomers who want the high of making things without actually learning new skills and making effort
>>
>>97845924
Pretty much none. Feats are usually heavily scrutinized and every other feat that would improve your speed permanently is compared to the core rulebook's Fleet and then nerfed. You're better off looking for magic items instead.

>https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Boots%20of%20Striding%20and%20Springing
Effectively +9 to jump (since +10 speed gives a +4 bonus).
>https://aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Akitonian%20Blade
Triples your acrobatics result for jumps. Carry it in your off hand.
>>
>>97847023
yet sacred geometry and other shit exists...
>>
>>97847891
If you have no idea of how math works I can see one thinking this feat is not ubber broken and not essentially 2 metamagic feats for free that add no level.
>>
>>97847912
I hate sacred geometry because I know it’s good but my brain is too smooth to properly use it
>>
Random question for PF2e: I'm planning to have a large, berserk golem crash a bandit ambush in an upcoming encounter and I'm wondering how I ought to budget for it. I was planning for it to come out of a hatch in the ground and start swinging mostly at random - the clockwork guy the bandits pressganged into helping them has had enough of their shit and is trying to make an escape play, but the party's going to wind up caught in it.

>misc info
Party's level 6. I was intending this to be a Severe or Extreme encounter since they're also slated to come up against the gang boss.
Game is being played with PWL and FA.

I figured I could stat up an Extreme encounter and downgrade the XP to Severe to account for the golem starting on the bandit side and most likely hitting them first.
>>
>>97835492
Paizo's too woke and fargone to do that.......
>>
How do I make a melee magus that doesn’t suck?
>>
>>97849841
The answer depends whether the golem is a counter against the party's spellcasters.
>>
WARDEN is a setting-neutral RPG based on Pathfinder 2e. I have been following its playtesting for a while. A few days ago, it was fully released.

https://ghost-spark.itch.io/warden

So naturally, I decided to run a few test fights. All of these combats had only a single PC, but that is fine, because WARDEN explicitly has an encounter type tailored to only one or two PCs. The three fights were:

• Flintlock musket vs. special forces. This resulted in the PC one-shotting both special forces enemies in quick succession despite the Reload 3 of a flintlock musket. Very impressive, considering that this was a 0th-level PC.

• Assault rifle vs. five non-natty halberdiers. The outcome here was the PC getting dropped by the mooks, while having taken down none of them. Scale armor is just too much for an assault rifle to overcome, even with the Sunder action, it seems.

• Holy sniper rifle vs. six non-natty halberdiers, in the same enclosed space as the previous battle. This was, very specifically, a showcase of just how important it is for an optimized combatant to add a Special Damage Types (e.g. Aether, Dark, Holy, Psychic) to their Strikes, because according to the author, doing so causes said Strikes to completely bypass Armor. Quite unlike the previous fight, the PC here trivially crushed the opponents, decisively proving that Special Damage Types make a humongous difference against Armor (and that, somehow, a sniper rifle is better than an assault rifle even in a tight space).

Goofy results, I know. You can read about the precise details of these fights here, in the following document:

https://docs.google.com/document/d/1pxTxGFn1DaKARndEq3v4WKvcgBSO3qlJJhWBIn-Uqw8/edit
>>
>>97851210
>Greed Runelord focusing on lightning and support spells
>fire/earth Kineticist
The kineticist will probably loathe fighting it but he'll have other shit to do. The lightning wizard will be having a blast because I plan for it to have a dogass reflex save and obviously a metal construct is not going to like being struck by lightning. Unless the dice are just assholes to the party (which is not uncommon, granted) then he should be pretty much in his element.
>>
>>97834986
I feel like they give you weak, generic, low-level bad guys on purpose so that the GM can slap a +1 weapon and an extra HD on them in order to bump up the level/CR.
Or maybe give them some extra feats for a difficult gimmick? Maybe some of them have lunge and a trip weapon?
>>
>>97809445
>(I do like giving the party permament or semi-permanent NPC party members, wonder what is the overall consensus with this).
I do this all the fucking time. I rarely have a full group of players at the table at the same time, and honestly these retards can barely keep a pet or a familiar without slowing the game down to a crawl. I have companion NPCs similar to video games that are presumed to be there adventuring with them without necessarily being on the board.
I have an area control polearm champion npc that acts as a "tank" and a buff/healbot/aid npc that subs in whenever there's only 2-3 people at the table.
>>
>>97846091
Know that feel, our campaign has moved out of the blue into the abyss and a player just suicided his char to roll a paladin. I don't understand why dms allow this crap
>>
>>97851450
Yep, then it's up to the party to realise they can use the rampaging golem. If they're not dumb-dumbs, it should be a memorable and fun encounter.
>>
I can homebrew good undead and gods of undeath. Pharasma isn’t real, she can’t stop me.
>>
>>97851092
I find there are about 2 different paths for Melee Magus, and both kind of work better on other class bases. But they do work fine for the purpose of being a good DPS.
>Tank your INT for CHA and grab Champion MC. Fire Ray is a great Domain spell to snag, you now have a proper reaction, and you aren't so squishy if you going STR Magus.
>Rogue MC for DEX Magus. Get Dread Striker. Cast Fear on a foe. Win.
>>
>>97852952
Anon, it's "Holy" now!
>>
>>97852952
>pharasma denial
ok groet
>>
2e
If an alchemist was to get themselves sanctified, like by getting a Faith Tattoo, how much of the holy/unholy trait apply to bombs? Would damage, splash, and persistent all get the trait for applying weakness?
>>
>>97853782
You need to be a champion for sanctification to apply to strikes, if you use a faith tattoo all it means is you get sanctified holy, which means feats/spells with the Sanctified trait ate now Holy or Unholy. Thats it.
>>
>>97853726
Holy Undead sounds hilarious, suck it Pharasma

>>97853735
I can confirm I am not Groetus, my ass is not nearly fat enough
>>
>>97853814
That's so lame.
>>
>>97852952
>>97853726
>>97853946
Pretty sure Positive Energy can't be used to reanimate the dead the way Negative does.
>>
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>this is official art
Unbelievable
>>
Homebrew idea:

Blaster Caster Feat
You can no longer cast spells that do not do damage
Automatically reduce the success of any target of your spells by one stage

Condensed Casting
You can make a spell that does damage to an area deal damage to only one target to reduce that target’s success by one stage.

I fixed wizards. Fight me.
>>
>ewww icky 1E art I hate it you have to delete the whole system
>>
>>97855320
>Blaster Caster
>Feat that only works on save spells.
Try harder.

Realistically, these shouldn't be feats. Ignoring all other issues and assuming they aren't metamagics or stances, it is just a feat tax for (offensive) casters. No different than Point-Blank Shot was for Archers and Casters in 1e. Problem-Solving Feat Design isn't necessarily a problem in itself, but you are putting a band-aid your actual issue with the system.
If your problem is the accuracy/success rate of spells in 2e, then either improve the accuracy of casters (either through Spell Potency Runes or making them Expert Spellcasters at the start) or reduce the defenses of every monster.
>>
>>97855358
I admit I barely thought about them at all. I was just in a bad mood and angry about the state of casters in 2e.

I still am, but that’s what prompted the stream of consciousness post.
>>
>>97855000
whats wrong with it
>>
>>97856300
Her feet are in unnatural arrangement.
>>97855320
Here's how you fix Wizards: +1/+2 Staves.
>>
lineage feats are such a retarded idea. dragonblood should just be an ancestry and the lineages should be heritages.
>>
>>97856572
Remove staves. Remove every "you get more slots" item. Give everyone more slots and ways of recharging them as part of their class features. There, I made casters non-gay.
>>
>>97856300
Wrong skin tone
>>
>>97855320
just make stronger spells
>>
>>97856616
So what, every half-dragon build is just screwed out of specific dragon bloodlines all together now?
>>
>>97856778
yeah just like dragonblood characters right now can't have shit like scales and also have a lineage.
>>
as a longtime gm of 5e moving over, what should I print out for pathfinder 2e? any good cheatsheets etc? is the official screen worth buying? I just have pirated copies of the remastered books, and bestiary 1/2/3 from the original 2e. is that what I want? thanks.
>>
>gm says rolled stats only at session 0
>despite politely explaining it might generate inbalances
>gm dismises complaints with "rolling bad? skill issue", "real world is full of imbalances", "only powergamers like point buy"
>get really good stats, like really good (two 18s and two 16s) but go with a subpar class to not disrupt shit
>many sessions and levels later (like 8 levels later) gm decides to force 20 point buy to everybody "and we should be thankful is not less"
>be affected the hardest as I lose 5 feats
So when is not just legal but encouraged to punch your gm's face till becomes strawberry jello?
>>
>>97858703
>not replying "rolling bad? skill issue"
>>
>>97858703
Violence is never the answer. Talk to them.
>>
10th level umonk here, how the fuck do I get better at Will saves? I have 12 and might as well be like having 0, it's a fucking running joke how much I fail every will save ever. I already have 18 Wis, Iron Will and +3 resistance bonus
>>
>>97858703
Violence is always the answer. Don't talk to them.
>>
Recently reached level 16 as a Bard in the Kingmaker pf2e campaign, farthest level I've gotten, what kind of items and spells should I be looking to use?
>>
>>97858703
>be thankful it's not less
I would drop the game if they weren't my friends if I was in that situation fuck this faggot.
>>
>>97858703
>I lose 5 feats
Don't (I mean rules wise you do, but I would still use them) and if the DM has a problem, fuck him. He created the problem, he's going to find a solution that doesn't remove those feats from being used by you. Period.
>>
>>97858772
They only thing you can do is getting stoneluck and four leaf clover.
>>
>>97858590
>any good cheatsheets etc
DCs by level, how counteracting works, results of Athletics/Acrobatics actions, how stealth/sneak/hide and hidden/concealed/undetected conditions work.
>>
>>97859156
thanks! reading the rules so far it really does fix a lot of my problems with 5, which is how I felt about 1e and 3.5 back in the day.
>>
why every game devolves into people having 20+ magic items, all players having some way of flying, turn invisible, teleport, etc even if the dm uses ABP?
>>
>>97859216
Because it's a game about heroics in a world full of magic.
>>
>>97859244
>heroics
it's more heroic to jump and punch someone in mid air than having to grab one of your 100 magic items from your bag while you ask the monster to wait because you can't find it
>>
>>97859216
>into people having 20+ magic items
Players have what GM gives to them.
>all players having some way of flying, turn invisible, teleport, etc
Because all enemies have that shit too and players need some counter for it.
>even if the dm uses ABP
ABP is not supposed to fix those issues. It just lets players stack up even more shit now that certain slots are not reserved to specific gear.
>>
>>97859255
Unironically try mythics, they have stuff that removes the christmas tree effect meme like what you just said: jumping and grappling/punching something 60 feet mid air
>>
>>97859216
I had a GM complaining about the exact same thing without realizing he was the one to blame. Players respond to what the GM throws at them:
At high levels AC might as well be 0 so players have to stack miss chance and most often comes from magic items.
At high level most monsters fly, so martials have to get stuff to fly so they end with magic items that make them fly (because jump doesn't cover that).
At high levels monsters have insta kill no save stuff, so players have to wear multiple resurrect talismans and stuff.
Etc etc etc
>>
>>97858703
>>97858755
Violence is the answer. Power attack them.
>>
>>97859088
So thats it? no more feats? I have to wait for my dm to roll on the magic item tables for those two?
>>
>>97858703
"We're in the middle of the game, dawg. This isn't something you can just drop on us now."
>>
>>97859480
If you have access to settlements then you should be able to get your hands on cheaper magic items rather quickly. Unless you're in the wilderness 24/7. Anything below the community's base value has a 75% chance to be available and can be rerolled every week.
>>97858772
+12 at should be plenty good at that level. Is your GM throwing mid 20s will saves at you or something? If you want drastic measures then I would do the following. Retrain your Iron Will to Additional Traits and then dip one level into Spiritualist (with a Dedication phantom) next level, dump all your skill ranks into Survival, and take Thrill of the Hunt.

>https://aonprd.com/ClassDisplay.aspx?ItemName=Spiritualist
>https://aonprd.com/FeatDisplay.aspx?ItemName=Thrill%20of%20the%20Hunt
>https://aonprd.com/TraitDisplay.aspx?ItemName=Deathtouched
>https://aonprd.com/TraitDisplay.aspx?ItemName=Lover%20of%20the%20Law

Thrill of the Hunt can be activated with a pet rat or whatever (no need to kill your pet) and lasts for 11 hours at this time, which is pretty much all the time unless you get jumped during rest. Mind-affecting is the most exceedingly common will save type and you've now got an additional +6 bonus vs it (Shared Consciousness class feature, Deathtouched trait). And lastly, Lover of the Law gives you a reroll against the most dangerous types of failed will saves (attack/desert your allies).

In total:
This would bump your normal Will save up to +16 for most of the day, with a +22 bonus vs mind-affecting effects.
>>
how do I fix 2e magus?
why are their spell slots so limited when they already have less than a wizard?
>>
I'm not the kind to ask things like this but maybe someone has any idea so here:

I just started a campaign with my boys, physical 2nd edition, it's my and their first.
One of our players is a crafter (inventor with specialty crafting, and alchemist archetype). I obviously want to let the man make shit but the crafting rules in pathfinder assume downtime which my campaign doesn't have.

Is there a way to abjucate it? Like I could just say "Between last session and this you crafted equivalent of 8 days of crafting" and let him spend them however he wants? I'm not sure if crafting reagents is something that is necessary for the alchesmit archetype to work.
>>
>>97861295
Reintroduce Spell Combat, but make it a "When you successfully attack/Cast a Spell, your next spell/attack until the end of your next turn gains +X to the d20 roll" that gets better
Cascade is stacking condition that gives +dmg to spells/attacks, enables subclass shit, gained when casting spells, conflux spells increase it to max value
Spellstrike is a free action on hit to spend your Cascade to deal extra dice of dmg
>>
>>97861407
So there's two parts to your answer her.

>The Alchemist archetype
Funnily enough, the archetype doesn't require crafting at all, so if that's what you're worried about you may not need to change anything. The versatile vials (and alchemical consumables, if he has the Advanced Alchemy feat) he gets to craft each morning just happen during his daily preparations, no crafting required--exactly like a wizard preparing his spells.

>The Craft skill
So, to peer behind the veil of how item crafting works, it essentially boils down to making "earn income" checks just like you'd make with a Lore skill, except crafters apply the gold earned from that check to the purchase of a specific item at the end of the day. So, while someone with "Sailing Lore" might spend a day down at the docks taking odd-jobs and earn 8gp, someone with Craft might instead work on assembling a Sniper's Bead talisman and subtract 8gp from the total materials expended when they finish crafting it that evening. The end result is, effectively, the same. However, since crafting requires at least one day of set-up, it's generally slightly less effective at saving money than Earn Income checks are at making it.

So, with that being said, your idea of just giving out "fake" downtime days during adventures should be fine. Mechanically it's basically the same as just teleporting to town, which plenty of parties do at the end of an adventuring day anyway, especially at higher levels. My only feedback there would be to offer that to everybody, not just the crafter, so that they've got a chance to do downtime stuff as well. Something like:

>"Hey, no time is passing, nobody returned to town, but if anybody wants to retrain stuff or make Earn Income or Craft checks or something, go ahead and assume you have the equivalent of X days."

That wouldn't be the end of the world. It'd be kind of like in a video game where it takes you back to the menu after each mission to get ready for the next one.
>>
>>97861660
I know he doesn't need it exactly but he wants to be a support type character and give out bombs and mutagens for the party to use, also make alchemical ammo for the gunslinger. That's the characte fantasy.

I know about Versatile Vials, but I thought they became inert after one turn, so giving them to anyone else seems inconvenient.

For the offtime, I'll probably do that then, though he's the only one of my players whose fantasy requires downtime, so the other guys wouldn't care. The Crafting rules are annoying since it seems like giving too much time may allow the character to stockpile too much stuff but too little and their character doesn't work as well.
>>
>>97861724
Alchemist is pretty funky with how they've got two different kinds of prepared resources. You're right about the versatile vials--he's the only one that'll be using those. They're basically a handful of reserve items he gets each day that he can turn into a consumable in the middle of a fight and then throw/drink it right there.

On the other hand, the alchemical consumables he gets from the Advanced Alchemy archetype feat (and which he can eventually get more of by taking the Efficient Alchemy alchemist feat) are the ones that can be passed around the party, as they remain usable all day long. That's how he's gonna be able to do the stuff he wants to do. At level 4 he can get 4 of them each day. At level 8 he can get Efficient Alchemy and up that number to 10. Combined with Gadget Specialist/Ubiquitous Gadgets from inventor, that'll put him at 11 alchemical consumables and 9 gadgets to pass out each morning by level 10, none of which he has to actually make craft checks for. He's basically a spellcaster, but instead of spell slots he gets items.

Anyway, I'm not really offering advice here, I'm just musing on how much stuff he's going to get. He's vending machine-maxxing.
>>
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>>97802804
Soooo what the actual fuck is 1 bulk and how do you translate it to something that makes sense
>>
>>97862772
>Generally, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly unwieldy items might have higher Bulk values. For example, a 10-foot pole isn’t heavy, but its length makes it awkward to manage, so its Bulk is 1. Items made for larger or smaller creatures have greater or lesser Bulk, as described on page 270.
https://2e.aonprd.com/Rules.aspx?ID=2156
>>
>>97862833
I still don't get it how do I explain 10kg of gold
>>
>>97862879
10kg is about 22lbs, so 2.2 bulk if you want to be rough about it.
>>
>>97862894
I hate it here
>>
Stat her
>>
what races/classes should I limit a group of beginners to? I think they'll riot if I put 27 classes in front of them in session 0. just the core ones seem obvious, but am I missing any good ones outside of that?
>>
>>97863644
Assuming 2e, Kineticist, Guardian, Gunslinger, and Thaumaturge all are popular options you can hand out without too much mind-melt.
>>
>>97863653
Awesome, thanks.
>>
>>97863300
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>97863971
I appreciate you Anon.
>>
2e
I was going over the craft rules, and I really fucking hate the fact you can make stuff for 0 gold, like what’s the lore explanation for being able to create 30 longswords for 0 fucking gold? From fucking where do I get all that steel without strips attached? That shit is retarded.
>>
>>97864013
You can't...make anything for 0 gold? Crafting always require you to pay half the price of the item up front. Expending more days on a project reduces the amount of money you pay for the other half. But you can't get more than a 50% discount on an item.
>>
>>97863971
I will be unironically using this
>>
Is it possible to Recall Knowledge on a creature you're not currently encountering.
Like if we know we are going into a forest that has bears, could I find out what kind of damage bears are usually resistant to, without exactly knowing what kind of bear we will face?
>>
>>97864013
retard
>>
No class should give up in-combat power for out of combat versatility because combat is the only thing that natters. I will not be listening to counterarguments at this time.
>>
>>97864902
In addition, fighter should give up some of the power it got in exchange for lacking out of combat options, because again, only combat matters
>>
>>97858703
>Forces rolled stats
>Multiple sessions later forces point buy on already created chars
Holy control freak, Batman

I don't believe there aren't way more anecdotes from this campaign, is IMPOSSIBLE that fucker isn't literally insufferable to play with. Please tell us more
>>
nerf magic weapon, give level 1 casters at least 6 level 1 slots from the get go
>>
>>97865618
Based, I like the way you think
>>
>>97864846
I guess you could Investigate as an exploration activity to "Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along". Considering the examples for RK include recalling the genealogy of kings I think you'll be fine with a nature roll probably once per day hunting the great bear up in the mountains maybe if it was my game as to not clog up time with rerolls.
>>
I'm going to be in a short PF2E campaign, free archetype rules. I wanna play a character like her

>Snake-like
>Relies on making a single and very slow slash attack
>If possible, unarmored or light armor
>>
>>97865879
Precision ranger with gravity weapon, maybe?
>>
>>97865879
Maybe Vishkanya Fencer Swashbuckler with Poisoner archetype? Feint to act like a cobra that is gearing up to strike, than hit hard with a Bleeding Finisher (unsure your level start, but BF is always great to take and is more reliable than poisons). There's a lot of options for "big single-strike attempts", it depends on how well you can roleplay it as such.

Also pardon but my One Piece knowledge post-Dressrosa is fairly limited, I wouldn't know the full Charlotte family beyond Pudding and Big Mom. Wouldn't know how to full elaborate on that idea without more info.
i also have complex feelings support OP given how ride-or-die Oda is to Nobuhiro Watsuki but that's separate issues from Whole Cake Island and Wano kinda sucking...

>>97864908
On the topic of samurai and the like, I wouldn't mind seeing a return or Warrior Poet for a Fighter CA. Something to trade out some combat flexibility for more social and investigative qualities. Again, one of the biggest issues with Paizo skimping out on Samurai content during Tian Xia was that they are just missing some core aesthetics and designs. The book only really focused on combat or more Chinese wuxia deals over the typical shogun or ronin depictions.
>>
>>97865924

Huh, neat. I will consider it because we might have a monk, an investigator and a someone is figuring out "Robot built to be the best doctor" as a build.

>>97865964

There's not much to her. She fights with a huge nodachi, has a named attack that is basically a very strong and very slow slice meant to make the death of someone painful and slow and is a hybrid of the snake-neck tribe, basically humans with long ass necks.
>>
>>97866025
If you’re willing to pick up a slightly more magical chassis, magus can just fire off true strike spellstrikes that eat your whole turn and do assloads of damage.
>>
>>97862772
Its a combination of weight + maneuverability
if its a homebrew item who gives a fuck
>>
Hey anons, I'm into solo rpg playing, is the new humble bundle worth while? Or can I find this content online for free if I look about?
I've heard that Pathfinder is supposed to be a lot better than 5e but I've never tried it.
Any info would be greatly appreciated. Thanks!

https://www.humblebundle.com/books/pathfinder-second-edition-bundle-at-center-world-paizo-inc-books?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_4_layout_index_2_layout_type_threes_tile_index_2_c_pathfindersecondeditionbundleatcenterworldpaizoinc_bookbundle
>>
>>97867649
It's everything you need to play the game for 45 bucks, plus a bunch of random supplementary material and a hardcover. It's not a bad deal. Player Core, GM Core, and Monster Core are the big three baseline game books, and they're all included. Player Core 2 is more options, NPC Core is another bestiary (but for NPCs), and everything else is just adventure content, whether it's pre-written adventures like the Age of Edgewatch books or adventure materials like map packs and stuff.

Pathfinder is popular enough that you could absolutely find all those for free online if you looked for them (or even if you looked on this very board for a relevant thread), but that's up to you.
>>
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cool evil ass kitsune (spoilers)
>>
Running downtime is my least favorite part of dming PF2E. Its so obnoxious.
>>
>>97859017
Anyone?
>>
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Why did 2e sissify the gods so much?
>>
>>97868794
The usual atheism reasons.
>>
>>97868794
A lack of usage thanks to asking the GM to maintain a Deific Reputation System if someone wants to play a Cleric/Paladin and get those bonuses. When you have an absurd number of gods like Pathfinder does, it is not a reasonable system to scale up.
>>
>>97868857
Gay

>>97868878
Double gay
>>
>>97868908
You’re right, it’d be based to make more gods, and make them better than the canon gods.
>>
>>97869738
That plus working in obedience rituals and boons and stuff
>>
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My players recently pissed off a church of Sarenrae and I was thinking of ways they could potentially atone/apologize. By coincidence, the group's Champion who follows Sarenrae was absent that session, so I'm also thinking it could be fun roleplay for him to basically "watch" them and make sure they do the right thing.

How does this sound:

Firstly, the character must solemnly and sincerely verbally apologize to all offended parties (the Church itself, the boy they're protecting under a Sanctuary law, and The Dawnflower)

Secondly, they must relinquish a personal possession to someone in greater need. It can be a weapon, potion, a sufficient amount of coin, so on. Additionally, they are to be dressed modestly in simple white robes when they do so, carrying with them nothing other than what they intend to give away and leaving their other possessions with the church until completion.

Lastly, they must remain stripped of their possessions until the next dawn, as an exercise of humility.

They don't *have* to do it, but the Church will be closed to all but the Champion if they don't, and they'll collect some XP for it.
>>
My players recently figured out that just using Strikes is the best strategy in combat, think my game just might be over
>>
>>97870924
>>
>>97870924
Just give them an ooze, a golem, or a ghost, that usually fixes that problem.
>>
>>
>>97873278
who approves this stuff.
>>
Got this item that mentions that if you are lawful you get a detriment when wielding it. How should I handle that in the remaster? Just that if you are a good natured person it has the detriment or just remove the detriment?
https://2e.aonprd.com/Equipment.aspx?ID=3449
>>
>>97873534
I'm not aware of any guidance for handling effects like that. Alignment damage got converted into spirit damage in the remaster, but unique alignment-based effects like that don't really have a ready-made conversion rule. I think your first instinct is probably the easiest answer: just eyeball it. "Hey, this item is from before alignment was removed. If alignment was still around, would that character be lawful?" It might even be fun to just ask the player instead.

Removing the debuff wouldn't be the end of the world either, It's basically just a check on who gets to equip the thing, it's not like a big balance concern.
>>
https://2e.aonprd.com/Feats.aspx?ID=8900

This is one of the Pathfinder-2e-iest feats I have ever seen, and I have seen a lot.
>>
https://2e.aonprd.com/Archetypes.aspx?ID=376

The lore of the Starstone Aspirant archetype repeatedly misspells "Starstone" as "Startstone," and I find it so funny, for some reason
>>
https://2e.aonprd.com/Feats.aspx?ID=8878

Now this feat has the single most unhinged disconnect between flavor and mechanical effect I have seen. What in tarnation is this, truly.
>>
>>97873908
Spend your Level 20 Class Feat for
>One Legendary Skill Increase
>One Skill Feat
>+3 to any skill after doing your Legendary skill
>once per day
>must be used in one hour

gotta love the lost omens crew. always count on them to waste paper and ink.

>>97873918
Could just be an AoN error. Sometimes they make spelling mistakes like that.
>>
>>97873918
At least Paizo can blame the AoN transcribers for that one; it appears normally in the actual book.
>>
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Remember when Paizo made the Champion of Transitioning Your Kids
>>
Anyone got feat suggestions for a Champion with Sorcerer Free Archetype? I'm not really grasping a 'good' champion build (well beyond Shieldadin but I'm not going for a shield)
>>
The Twilight Talon archetype's Deceptive Deduction 8th-level class feat can turn a high-Charisma character into a very effective Recall Knowledge monkey, since any creature (enemy, ally, yourself) can trigger it.

This is fairly versatile and not that bad for an 8th-level class feat at all.

https://2e.aonprd.com/Feats.aspx?ID=8862
>>
Now I'm browsing Hellfire Dispatches too. They really leaned into the Eagle-Knights-as-Paladins-of-America shtick. Steel Falcon Eagle Knights can access special versions of the cleric's Domain Initiate and Advanced Domain focus spell feats. The domains they have access to are (of course) Zeal, Truth, and Freedom. They "Refocus by contemplating or spreading the ideas of the Common Rule rather than praying to a god" and any effect that manifests a holy symbol instead appears as an eagle with a sword (the Andoran flag). The domains aren't terrible for a martial who wants some relevant focus spells.
>>
https://2e.aonprd.com/Feats.aspx?ID=8940

What is the trigger for this?
>>
>>97873932

I will go so far as to say that the dedication feat itself is garbage, too.

https://2e.aonprd.com/Feats.aspx?ID=8877
>Divine glory awaits! You embrace your longing to make a true and lasting difference in the Universe by embarking on the path to apotheosis. You dedicate yourself to this journey, striving to overcome all your imperfections. Each day during your daily preparations, choose a skill you're untrained in. You can attempt skill actions that normally require you to be trained in that skill, and you gain a +1 circumstance bonus to checks with that skill until your next daily preparations. At 8th level, this bonus increases to +2, and at 15th level, this bonus increases to +3.

What is this even for?

>>97874068

It looks like they accidentally placed the trigger here: https://2e.aonprd.com/Feats.aspx?ID=8941
>>
I've never played or even read anything from Pathfinder before.
How long roughly would it take for me to learn how to GM a small one-shot with other first timers assuming they also did a similar amount of reading to learn the game?

I'm only really asking because I realize that being a Game Master sounds like fun. I'm interested in learning Pathfinder, but I know it'll be quite challenging to find a group to join that are willing to baby the newcomer until I learn the finer details. So I had the idea to just cut out the middle man, and be the person that a bunch of other little newbies are looking for. Hopefully this means we can learn together, grow into some competent players, and maybe even close friends.

Everything I've heard about Pathfinder makes it sound like my kind of RPG. Character creation with a fuckload of choices and branching paths to take, lots of small numbers to keep track of and add together, cantrips (I like playing magic users who use magic) Before long, I'm planning to play the Owlcat Pathfinder games, but I've got quite a few other CRPGs on my list first.
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https://2e.aonprd.com/Feats.aspx?ID=8933

This is a Reactive Strike against anyone who hits you. Not bad for a 6th-level archetype feat. Questionable entry feat for the dedication, though.
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>>97874317
1e or 2e? Whole different games.
>Owlcat games
based on 1e rules and would be mostly detrimental for learning 2e rules
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>>97874350
then I guess everything I've heard was about 1e.
Either way, I'm not in a good spot to be picky. I haven't started learning either of the rulesets yet, so I don't know how long it'll take.
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>>97870924
Chad players vs the virgin DM
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>>97873967
Incredibly cool, possibly the only based champion ever
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>>97874368
Well, you can run a short premade 1e oneshot with about hour of reading the basic rules, having aonprd open during game (or I guess some AI assistant, those seem to be actually pretty decent with pf1e rules), and with some common sense. And of course some prepping for the oneshot itself with printing/drawing/using virtual battlemaps and doing some imaginary practice with how you imagine the encounters going.
Of course, you will probably get quite a lot of the rules wrong, but that's part of long term learning process, and will sometimes turn into beneficial house rules.

Dunno about 2e, personally never bothered to learn it more than I have picked up from this thread.
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>>97874317
As a GM you have more responsibilities, so take an hour or two of reading the rules and how gameplay works. But other than that, it's really not that big a deal. If you don't play RAW (Rules as written), it's okay as it seems everyone at the table is new and will make mistakes. Just take some notes on how much bonuses you get when trained/expert etc.
Spells are kinda complicated so make sure your players who plan to use magic do their homework so that you're not swamped.

Other than that, as long as you have fun and your lack of experience doesn't screw over any of the players, that's all that matters.
Good luck!
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>>97874488
>>97874493
I was expecting a lot more than an hour or two of reading the rules.
I've never even seen more than stray clips of pathfinder gameplay.

Guess I'll try reading through the material as written and just see if I can find a group to storytell with. Not like I've got a deadline for this yet.
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>>97874347

For some reason, the trigger is buried in the subsequent feat, Cruel Piercing.

https://2e.aonprd.com/Feats.aspx?ID=8934
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>>97874508
Most of the stuff is pretty self-explanatory. You use d20 for most of stuff, have Standard, Move, and Swift actions each combat round, and use those for abilities that tell which action they take, or if they take full-round action which means both standard and move actions. As for out-of-combat stuff, you can pretty much run it as you like, but if you want there are lots of additional rulesets you can learn or implement at your own pace.
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8th-level Hellknights of the Order of the Chain (or Scar) can auto-critical Grapples, which is really rather debilitating.

https://2e.aonprd.com/HellknightOrders.aspx
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>>97873918

https://2e.aonprd.com/Archetypes.aspx?ID=373

Ah, yes, the Golden Legionanaires.
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>>97873932
>Flourish *and* Press
>into a Step and then Strike
Huh? Isn't this only good for like do-see-doing around a single target?
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>>97868794
2e is a sissy core woke
3.5 is the only real dnd
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>>97873932
I think this is the most skewed proportion of „flavour text” to „mechanics” in any feat.
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is there a reason dawnsilver (mithril) is such a high level? (i gave a dawnsilver chainshirt to the party they are level 5)
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i've been streaming pathfinder and i want to see how other people do it (probably better) any reccs?
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>>97876003
It'd just be lighter Bulk, which can be handy in certain situations. But also higher grade materials are technically required for higher tier runes, although I've literally never seen this come up in discussion except tangentially.
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>>97874317
If you wanna try 2e, it is fundamentally different to the Owlcat games and 1e. Very much kind of your own thing, but the onboarding process isn't hard and works better the less experience you have with other popular RPGs (read: D&D5e). It still have all the appeals (except the lots of small numbers, that got clamped down to only 4 bonuses/penalties: Item, Status, Circumstance, Untyped) of typical Pathfinder: Customization, potent (though far less powerful in this iteration) magic, unique storytelling through the ways everyone builds and plays with their characters.

Getting the Beginner's Box and reading the rules on Archive of Nethys is pretty much all you need to do with jumping in and is less work than learning 1e's meta and rulesets. Either edition is fine to learn and play, it comes down to if you want far more content at the expense of balance and bloat; or a more tactical and cooperative but heavily-streamlined and not-as-player-expressive game.
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>>97874317
>>97876384
If you wanna actually try the rules, Dawnsbury Days is like 5 bucks on Steam for a 1-4 adventure, then another 5 for a 5-9 adventure. At least the combat parts
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>>97802804
who here doing society play?
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>>97877866
I used to run it for my local store but interest was pretty dead. I switched to online and continually get as many people as I choose to play with. Mostly functions as a way to advertise their new flipmats monsters and adventure hooks. I had fun with it the last two years but I haven't run any of the new shit from pf2 s7
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>>97877866
>>97878097
TTRPGs are dead in LGS where I am. It's all 40k, MTG, and strangely enough Digimon TCG. Moreso than Yu-gi-oh
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1e.

Looking for class ideas to make a character with some sort of flexible mutation powers. Shifter seems like the natural choice, but we all know what problems come with Shifter.

I'm not dead set on animals for shifting forms, being able to warp into some sort of patchwork protean freak creature a la pic related is the idea I'm looking for.

If there are some 3pp options that would help me bring it to life, my DM is usually open to those.
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>>97877866
Guess I'm lucky enough to have a small society scene where I'm at. lgs has three tables filled near every week. pf2e and sf2e mainly.
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>>97878457
Dunno about third party stuff, but your description reminded me about 1e Starfinder Evolutionist.
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1e

Got a person who's really into RWBY wanting to make the protagonists for a one-shot campaign where they'll control the 4 and I'll do a mini thing just to teach them the rules. I can think of some obvious ones (Magus for Weiss, Brawler for Yang) but I'm not sure. And they wanna look at stuff like Path of War which adds more things.
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1e
Is even worth spending gold on a bow if you have no ranged feats? I have a decent Dex (20) at 10th level but I feel that with the 9k gold limit per item the max I can get is either a +2 bow or a +1 seeking/frost/burn/etc bow and I don't think is useful at all because most things will be nigh immune to 1d8+5 almost for sure
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>>97880376
Better to have something for a ranged option than nothing, if nothing else go for some of the trick arrows like the one that can trip people or the one that does fire damage.
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2e question. I'm plotting out a story arc, and want to have a "the BBEG brainwashed a powerful ally NPC into attacking you" boss fight, but my autism requires me to at least try to model the brainwashing using gameplay effects instead of doing it by GM fiat.

Is there any way to force a semi-permanent change of loyalties (including combat against former allies) that isn't Fabricated Truth? 10th-level spells are a bit too high for what I want the BBEG to have at this stage. Something like Planar Binding from 5e would've been ideal (the ally I'm thinking of using is an angel), but there don't appear to be equivalent spells for controlling outsiders in PF2E, only bargaining.
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>>97880857
Possession might be something that you could work with https://2e.aonprd.com/Traits.aspx?ID=671
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without spells, how do you make a flying creature drop to the ground? and I mean actually flying where a net doesn't reach, something like 60ft away pelting arrows at y ou
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>>97880857
Mind Swap
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>>97881523
Any effect that would knock them prone would do it. Ranged trip, if you've got bolas, or really any ability that lets you make a trip maneuver at ranged.
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>>97882115
From what I'm reading in the manual flying creatures are immune to trip maneuver. For example in bolas doesn't say it overrides such rule
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>>97882152
Flying creatures aren't immune to being tripped. Where do you see that?
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>>97882169
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>>97882180
Oh, this is for 1e. That's why I was confused.
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still waiting on season of ghosts to get good
it has not attempted horror or even any kind of friction since the very beginning in town
at least the 2nd book's structure feels more like what it was advertised as

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