Thread #97823971
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Welcome to TODD!
This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.
>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.
>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.
>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Editi on_Wiki
2e archive:
aHR0cHM6Ly93ZWIuYXJjaGl2ZS5vcmcvd2ViLzIwMjUwMjA0MTczNzUwL2h0dHBzOi8vdG hlLWV5ZS5ldS9wdWJsaWMvQm9va3MvcnBnL nJlbS51ei9EdW5nZW9ucyUyMCYlMjBEcmFn b25zL0FEJkQlMjAybmQlMjBFZGl0aW9uLw= =
RPG archive:
aHR0cHM6Ly9maWxlcy5zcGF3bmluZ3Bvb2wubmV0L2RvY3MvVmF1bHQyLjAuLS5UVFJQRy 1HYW1lYm9va3MvRHVuZ2VvbnMlMjAlMjYlM jBEcmFnb25zJTIwJTVCbXVsdGklNUQv
By their powers combined:
>>97806516 (/2eg/)
>>97162687 (/nusrg/)
>>94061240 (/todd/)
>Thread Question
What's your favourite campaign setting and why? And please feel free to talk about your homebrewed settings as well.
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>What's your favourite campaign setting and why? And please feel free to talk about your homebrewed settings as well.
I've always been a proponent of "the best campaign setting is your own". But if I have to go with an official one, it'll probably be Forgotten Realms.
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>>97824294
Obvious false flag is obvious.
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>>97823971
I've enjoyed Dolmenwood the most just because the setting is so complete and I literally don't have to do any work at all to run it. Hexcrawl overland adventures that I just plug dungeons into is great.
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>>97824339
Dolmenwood's fantastic, but it kinda sets a standard for the density of features per hex that is too high. I'd be concerned that the moment my PCs step out of there I won't be able to keep up with that density, and the world woudl feel empty.
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>>97823971
>What's your favourite campaign setting and why?
If I'm being normal about it: Birthright because it's cohesive and I luv me some domain play.
If I'm talking in smug hypotheticals; Jakandor, because I've got a terminal hard on for necromancers.
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>>97824363
Yeah, that's true. It sets a bar that's just too high for hexcrawls that I'll probably be chasing my whole life. I'm looking into Forbidden Lands right now to see if it can scratch the same itch, though I'm not very interested in the Year Zero system. My current Dolmenwood group runs on a bastardized version of Knave that I've strapped Dolmenwood races and classes to (entirely defeating the point of Knave) and we'll probably just keep using that.
>>97824387
It's pretty cool. It's a haunted fairy tale wood setting with all that that implies. Throw in some noble and elvish politics, some old druidic magic, a heavy dash of Disney's Robin Hood, and top it off with an eldritch horror dark lord and you've got Dolmenwood. Oh and goatmen. Lots of goatmen.
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>>97824818
>>97824885
pls no arguing about osr
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I mentioned this in another thread but the Mothership Warden's Operations Manuel is pretty cool. Not a single rule in it, just 60 pages of advice on how to take notes, prep, and run a good session. Most of it isn't even really system specific, though it's definitely sci-fi and horror focused. I wish I had a book like this 15 years ago when I was a new DM. Though at the same time if I WAS a new DM I'm not sure how effectively I would be able to use all this information.
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>>97825040
Yeah it's definitely supposed to be about playing characters in a horror movie who are going to die. It does emphasize the importance of not rolling unless absolutely necessary though, and suggests succeeding but with consequences even when you fail.
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>>97824138
>>97824294
>>97824818
>>97824885
>>97824973
Obvious false flag is obvious.
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For the love god stop replying to the troll.
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>>97825290
Don't worry I Anon of House /tg/ will post something good. First one is a site I found years ago. http://www.peldor.com/ I have posted it before but I think it is a good read. The other one is a site I learned about just today https://geocities.restorativland.org/ the old internet had lots of D&D and other fantasy stuff so something like this is useful for those looking for idea for their games.
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>>97823971
2e sandbox guy from the previous thread. Hope this one works out.
Gonna repeat a question I posted in /2eg/ a few threads ago, with no response:
Does anyone have any resources to make specialist wizards more distinct/unique? I know there's stuff in PO: Spells & Magic for it, but the additions aren't especially interesting. Also, iirc, they kick in at level 8 at the earliest.
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>>97825455
you might genuinely be one of the dumbest fucking idiots ive seen here
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>>97825475
This may help https://www.ahazu.com/adnd/netbooks.php
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>>97825752
ye 2e bad, acks good
shrimple
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I found out recently that Cyber Sprawl Classics was created by a /tg/ regular, so I'd like to share my recent project: a zero-level Funnel for CSC. This was already run once, and refined based on that play test. I'd love critique, I'm thinking about making a proper 'zine of it.
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>>97825887
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>>97825887
>>97825890
I was leery of including too much Rabbit AI intercession, but also feel that element of the module is undercooked.
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>>97825887
>>97825890
>>97825900
The Clerks references kinda grew like a cancer as I wrote, at one point Jay and Silent Bob were hanging out on level 16. Thankfully, I cut it.
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>>97825922
This is all meant to be finished In 3.5 hours, and I always try to do cards for consumables and magic items.
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>>97825932
And a rough map, with fog, pumpkins, and ventilation ducts. The stars are data nodes.
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>>97823971
>Welcome to TODD!
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>>97825475
It'd be more basic, but you could try taking the existing Wizard kits and reworking those into specialist variants. Some of them already have barred schools, or otherwise lean towards a specialty. It might be relatively simple to line up the Witch kit with Conjuration specialization with both having Con requirements, where the Witch offers a free familiar starting at 3rd level, as an example.
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>>97827164
I think that name rings a bell, I saw it when I looked up CSC in the archive.
It's a really great piece of work, I've been having a marvelous time with it at my Gongfarmers chapter.
The next adventure I want to do is a multiple-choice mission where the PCs are offered three jobs from their fixer;
>I've got a guy who wants a guy dead. I've got another guy who wants someone...extracted against their will. Nothing bad will happen to him, in case you care. And I also have a straightforward bodyguard/escort gig. Take your pick, I have other runners who'll do the others.
Turns out, it's all the same guy. A mob informant is trying to duck out of his deal. The District Attorney wants him to testify, the triads want him dead, he wants to go to Tahiti with his mistress. The PCs will be up against two other teams of runners who have opposing objectives.
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Anyone here ever tried using the Veins of the Earth cave generation system? I like how it can make nonlinear and challenging passages, but I can see it becoming repetitive with the limited number of options.
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>>97830157
you must seriously be bent in the head to
1. not know that announcing reports has been bannable for a long time
2. associate this ignorance with fishfag
>Suggesting that someone use a site feature is not in fact a bannable offense FYI
explain how this is true when its explicitly against the rules?
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>>97830171
Since there's someone here to explain meta rules and drama, what the fuck is up with this fishfag guy? And the entire brigade of people who spend more time posting about what is and isn't OSR than actually talking about OSR? Especially in the thread that's less narrow than the actual OSR thread.
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>>97830343
/osrg/ outlawed all 2e as off topic, hence the rebirth of /todd/. Anyone who was against this is accused of being an ACKS fanboy who got laughed out of /3eg/ and is purportedly why 2e isn't allowed in /osrg/ anymore.
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>Announcing reports is a bannable offense tho
Yeah except that's not what he was doing retard-kun, he wasn't declaring his own report, but saying people should report you for your absolutely feral hog tier behaviour.
It's the difference between me saying I'm going to fuck your wife and high fiving you as I walk out the room after she had the only pleasant night since you married.
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>>97830343
They use that fishfag term as an excuse. Hell I have seen them call no less than 5 different posters fishfag.
Osrg just has a small group of weirdos who think for some strange reason 2e isn't OSR and have a holy crusade about it. They brigade every 2e thread.
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>>97830343
Real explanation coming through: Fishfag is a turbo-autist who's on a multi-year quest to topic slide /osrg/ to include 2e (which to be clear it never did), self-admittedly because he thinks it will "own chuds". He doesn't even play 2e and knows nothing about the rules. He got his moniker because he also hates the retroclone ACKS, and had a famous melty in /osrg/ over a story a different anon told about how he found ACKS' economics rules useful in a trading interaction involving fish. The reason he hates ACKS is, again, that he believes it to be a chud game, apparently on the basis that its creator, the guy who owns The Escapist, once refused to fire an employee even though a cancelled porn cameraman called that employee transphobic. I know, it's very weird.
There's an ongoing debate about whether Fishfag is a discordtranny feebly trying to get revenge on the OSR general for outing a different troon several years ago, or if he's just an incredibly autistic troll who's just doing it due to severe brain malfunction and is also responsible for all the anti-Night-Land-posting on /tg/.
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>>97828175
Aside from drawing three separate maps for a single room like a draftsman, is there really an easy way to represent a 3d space like a natural cave? I see a lot of hipstery dungeons do a side-on view rather than top-down but that feels like a copout.
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>>97830937
>easy way
Not that I know of. You can try using isometric graph paper to make a 3d space, but that has its own design issues.
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>>97830739
Nah, everyone knows that """fishfag""" is a false flag that the ACKS turboautists use to make themselves seem more reasonable. You can tell because it always happens the same way: a shill shows up in a thread recommending ACKS for a completely unrelated genre, they will be told to fuck off, then """fishfag""" shows up and posts a bunch of archive links and starts complaining, then ACKSfags will come pile on. It's all obviously a shell game.
Next, they're going to try and claim that I'm fishfag, these guys have a really obvious playbook.
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Oh my god STOP. PLEASE. I am so fucking sick of every single thread being 50% arguing about what is and isn't allowed in the thread. Now you are arguing about the arguments from ANOTHER thread about what is and isn't allowed IN THAT OTHER THREAD. What the fuck is wrong with you people? We can talk about old school style games here. No restrictions. No edition wars. It doesn't matter if they were made in the first decade or literally yesterday. This is not /osrg/ so stop talking about what /osrg/ does or doesn't allow.
STOP REPLYING
STOP REPLYING
STOP REPLYING
STOP REPLYING
STOP REPLYING
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>>97831060
I feel sorry for you man, but you can't convince a schizo to just ... not be a schizo. You're going to have to drone-deliver lithium in bulk quantities to our friend's address to get the kind of thread you want. If he has no one to post against, he'll samefag a conversation until he gets it.
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>>97831014
>>97831043
This is another thing, Fishfag always does this double reply thing to make himself seem like more than one person. For some reason he believes that it's totally convincing when "two" people constantly reply five minutes apart.
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>>97830343
hes a troll from /osrg/ who doesnt like that 2e is considered off-topic there. After months (years) of non-stop trolling, he went crying to the mods on IRC who formally told him peronsally to fuck off and stop his bullshit, and yet he continues, even after declaring his departure in a great harumph.
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>>97831091
>>97831232
>>97831243
Oh, these guys all posted [x] number of minutes apart, obviously they are they same guy!
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>>97830489
>2e isn't allowed in /osrg/ anymore
2e has been explicitly disallowed on /osrg/ since 2019. Almost 800 OPs since then have had the "first decade" qualification. Proof:
https://archive.4plebs.org/tg/search/subject/osrg/text/first%20decade/ type/op/
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>>97831091
He might but they still call everyone that. It's got to the point they jump at shadows. You don't hate 2e? You're him!
You don't agree with their weird theory 2e isn't OSR? - You're Him!
Point out you're not him and they linked many posters with different posting styles togather? - oh you are double him!
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>>97829056
Not sure many traveller guys hang out here. Mongoose has an Active form last I recall and there are many traveling places
>>97829065
I don't recall if one of the books from swn had anything like that. Might check the other worlds games as they might have one.
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>>97831501
They brigade every single 2e thread and call everyone fishfag. It is an OSR game, I don't give a shit what delusional the osrg cockbites think. I don't go there, but they sure as fuck invade every 2e thread to argue there revisionist stupidity
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>>97831514
>>97831502
its not OSR. Go cry to the mods again if you dont like it.
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>>97831535
It is an OSR game. Just as Castle and Crusaders is the first OSR game. I know this hurts your feelings, so just go back to your vacuum changer of stupidity
You cocksuckers do this every time. Just crawl back to your circlejerk
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>>97831475
>don't hate 2e?
That's the issue with your kind. You always mistake apathy for hate.
If people don't suck somethings cock or tolerate it in every space then that doesn't mean they hate it, it just means they want a space of their own without it intruding on their other interests.
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>>97831711
found it :)
why are you so opposed to this image being posted?
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>>97831701
Oh and do add to that, and then you insist on intruding until people inevitably tell you to fuck off, only to then take that as proof they hated you all along.
You're pure crybullies, you provoke until you get a well earned smack, then run off whining about how you're a victim.
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>>97831913
He admitted it!
>>97831498
>>97831501
>>97831535
>>97831460
>>97831232
>>97831091
All the same guy! Fucking told you!
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Presented without comment
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>>97831975
you clearly have no critical thinking skills.
>>97832090
yes you did and they said to fuck off
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>>97832171
>>97832213
Posted six minutes apart obviously the same person. Stop samefagging fishfag.
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>>97829056
>>97831494
>Traveller
If you do create a thread for it I'll be happy to join. Can you maybe link it here if you do? I'll miss it otherwise, I don't usually browse the catalogue.
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>>97832259
>I'm now convinced it's fishfag attempting a falseflag.
Of course it is: He's the only one who wants /2eg/, and /todd/ to go to shit. He's even said so explicitly in the last /2eg/ thread, as well as in the one in which he went nuts and started calling everybody refusing to heed his call to raid /osrg/ "trollcow".
What's curious is how several Anons here STILL believe him because of his "pro-2e" facade.Some kind of "enemy of my enemy" bullshit.
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>>97832237
>>97832259
>>97832289
More fishfag samefagging, more no u! classic fishfag technique
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>>97832794
I like the premise and aesthetics of BSH but the system doesn't make an impression. I'd rather use any of my many editions of Stormbringer, or Through Sunken Lands.
Those Xhack games don't do anything I wouldn't already do with Risus or Fudge.
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>>97832289
Nah, I want 2e back in /osrg/ because the arguments against its inclusion have never really been convincing to me, but I'll lean towards using to a broader definition in case of this sort of thing anyway.
Down to post in here in the meantime though, and I agree this guy who keeps flipping the fuck out in every thread is retarded.
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>>97827071
Yeah, just pairing existing kits with each of the specialists would be my ideal, but I've had some serious trouble finding good pairings for most. Best one I can find is Undead Master from CBoN, which makes Necromancers what I always thought they should be anyway. Haven't figured out matching kits for the rest yet.
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>>97833124
>I found them interesting read though
That is most of the nu-sr games. Kind of a fun thought exercise wrapped in a premise. They're not unplayable but they have the stamina of a boardgame.
I'm of the opinion that people should play lots of different kinds of games. Once you have a good base you can look at something and know whether or not it's worth your time.
I like a game with a strong spine.
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>>97833131
Fair. A lot of them seem like more of a stretch, or don't offer that much benefit. For instance, Militant fits with the idea of a Warmage who would specialize in Invocation, but the weapon bonuses don't really add to their spellcasting itself.
I could see Anagakok working with Abjuration for having some environmental protection and being able to boost the party's defense, or Mystic with Alteration for having a Levitate effect. I already mentioned Witch with Conjuration for the familiar.
Astrologer from Complete Sha'ir's could work for Divination maybe? Savage Wizard also has an Omen table which could work.
Illusion or Enchantment seem harder to pin down.
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>>97833104
>I want 2e in /osrg/
Nobody cares.
>back
This is just outright nonsense. 2e is not an OSR game and as such was never welcome in /osrg/, there has never been any substantial 2e discussion in that general and it's always been politely but firmly asked to be taken elsewhere on the rare occasions it was brought up. The closest thing the troll has to lean on as evidence to the contrary is some unanswered shitposts from like 2014 and bringing that shit up is in itself evidence of bad faith since it says nothing about the long-term status quo of the general.
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>>97833422
The Omen table is pretty weak, but I could definitely see something similar being given to Diviners
So far what I have is this:
Abjurer - Access to armor up to chainmail
Conjurer - “Secure Familiar” from Witch kit, maybe lower time to appear as level increases
Diviner - TBD
Enchanter - TBD
Illusionist - TBD
Invoker - Militant Wizard kit
Necromancer - Undead Master kit
Transmuter - Can convert spells into potions as if spell research. Can also make healing potions
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>>97833639
The witch did also have some options to brew some potions/poisons, so that could be a good avenue for a Transmuter by lowering the level and and adding in other options.
Being able to cast while in armor is also pretty big for an Abjuration wizard, though I could see starting with padded and upgrading to better armor after a few levels, depending on how immediate of a benefit you want it to be.
I also remembered that there are a couple Gnome kits for Illusionists in the Complete Gnome book, though they mostly just make the spells more efficient. Not the most interesting, but one of them can also craft dust of disappearance.
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>>97833639
>Transmuter - Can convert spells into potions as if spell research. Can also make healing potions
When it comes from OSR, I admit I dunno from magic users (though I really like Duo Dimension and thst one "Pockets" spell), but doesn't this one risk breaking Spells Per Day, a given spellcaster could, at the end of the day convert their spells into potions ajd have that many to cast on top of the next days' spells.
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>>97833583
>Nobody cares.
Bollocks.
>was never welcome in /osrg/
Don't lie.
207 /tg/ threads with /osrg/ subject in 2019
118 of those explicitly say TSR D&D, TSR-era D&D in the opening post without any effort to exclude 2e despite there being attempts to add "first decade".
>b-b-b-but that just proves 2e wasn't welcome
No, it proves that someone tried to change OP but it was repeatedly rejected. Please point in this list to which of this 57% of all /osrg/ threads for 2019 attempted to exclude 2e.
A, 19 instances
>Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, and all content compatible with them.
B, 4 instances
>Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, DIY D&D, and all content compatible with the above.
As A with insertion of "DIY D&D" and "them" changed to "the above".
C, 10 instances
>Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, and all content compatible with the above.
As B but "DIY D&D" deleted.
D, 1 instance
>Welcome to the Old School Renaissance General, the thread dedicated to TSR & DIY Dungeons and Dragons.
E, 12 instances
>Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, and all compatible content.
As A but "all content compatible with them" changed to "all compatible content".
F, 1 instance
>Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, fun, and all compatible content.
As E but with "fun" inserted.
G, 1 instance
>Welcome to the Old School Renaissance General thread. Dedicated to TSR D&D, DIY, and all material compatible therein.
Like B but two sentences and uses "all material compatible therein".
H, 1 instance
>Welcome to the Old School Renaissance General thread. The thread for all TSR, DIY, and all compatible D&D material.
Derived from G but inserts "DIY" and changes compatibility phrasing.
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>>97834217
J, 2 instances
>Welcome to the Old School Renaissance General Discussion, the thread dedicated to TSR D&D, derived systems, and all compatible content.
As E but inserted "Discussion".
K, 1 instance
>This is the thread for discussion of games that pertain to the Old School Renaissance, games which attempt to follow the spirit of the old school TSR D&D days, and which are by and large compatible with the rule books of said games.
Its own thing, still TSR D&D and compatible.
L, 61 instances
>Welcome to Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.
As J but deleted "Discussion" and inserted "-era" after TSR.
M, 1 instance
>Welcome to Old School Renaissance General, the thread dedicated to TSR-era D&D, derived ****brews, and compatible content.
As L but replaced "systems" with expletive.
N, 1 instance
>Welcome to the thread about TSR D&D and compatible materials (but not general game design and **** like DCC despite ****poster protests)
It's own thing including only the basics like welcome and "TSR D&D and compatible materials"
P, 1 instance
>Welcome to Old School Revival General, the thread dedicated to TSR-era D&D and compatible systems and content.
L but "Renaissance" changed to "Revival" and "derived systems, and compatible content" changed to "compatible systems and content".
Q, 1 instance
>Welcome to /old/, where we talk about old-school, tsr-derived and generally retro RPGs. Or just bitch about FOEs, that too.
Its own thing, but retaining tsr-derived.
R, 1 instance (abbreviated to make this fit in two posts)
>The OSR is a movement evaluating early D&D and examining why the rules are written the way they are and what can be learned from this style ... There's no such thing as FOE, if you can play things written for TSR D&D with it without an unreasonable amount of modification, it is, in fact, TOE.
Its own thing but still including TSR as the defining characteristic.
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>>97834217
>>97834221
Holy autism Batman!
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>>97834217
>>97834221
Lmao last time you did this you forgot to clip out every time it said something like "the decade is the 1970s" and you for laughed out of the thread. So now you're doing it again with clipped OPs, no link, no screenshot, no anything.
And even if it were true, which it isn't, it doesn't prove it was welcome, it only proves people couldn't be bothered writing it was.
And it's 2019. Seven years ago. The time to complain about it was then, but you weren't around. You don't get to barge in many years later and whine like a bitch that you don't like how things are. Don't like it? Make your own thread.
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>>97832336
>>97832421
>>97832584
>If I false flag nobody will know I'm fishfag and it will prove fishfag doesn't exist
LMAO kill yourself you literal subhuman retard
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>>97834345
>Should we tell him?
You know perfectly well that fishfag is against /2eg/ and /todd/ existing, he's been saying this for weeks, and that he's been trolling, false flagging, and trying to rewrite /tg/ history for months in an attempt to raise a sperg army to throw at /osrg/.
So unless you're fishfag himself, you fully deserve him. A distinction without a difference, really.
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Hey /todd/, I got something I think you might like
>>97834601
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>>97834217
>>97834221
>a new frontier in autism
Anon didn't even say anything about the OP text, lmao
He said 2e wasn't welcome in /osrg/ and there was no substantial 2e discussion, do you have an autistic link to a long conversation about 2e that nobody interrupted to point out 2e didn't belong in the thread?
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>>97834217
>>97834221
CALL THE MODS, BITCH NIGGA
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>>97841446
There is something seriously fucking wrong with you dude.
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So I bought the hardcopy of this to use as a source book because fuck playing 3.5, but also damn this book got me when I was younger.
Has anyone actually run The Mecha Hack or Aether Nexus? If Y, were they functional or evenf u n? I'm thinking of ways to get my group who primarily prefer ruleslite games into this besides strapping them to chairs and watching escaflowne until they like it.
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This may be an appropriate place to post this. I am foreshadowing a threat from deeper in the dungeon that I'm writing and have found that there doesn't appear to be a B/X statblock for an Aboleth. I checked my AD&D Monster Manual and Fiend Folio and didn't see it there either, but I did find it in my 2e AD&D monster manual.
My question is, how much (if at all) do I need to tweak a statblock from 2e in order to fit B/X, or would I be better off just homebrewing from scrap? I understand that certain elements (like XP) are very different and am prepared to adjust those, I'm just wondering if anyone is familiar with any weird trends (like AD&D2e creatures having lower AC or better attacks on average). Google searches exclusively tried to tell me about 5e statblocks.
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>>97823971
>Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.
Castles and Crusades bros...
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>>97841878
MM2
>>97842086
>I don't have that one
are you fucking retarded???
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>>97842298
It's the very definition of Old School. It was deliberately made for the sole reason of playing in the Old School style, with even Gygax endorsing it as such. C&C was even the system used for Gygax's continuation of Greyhawk.
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>>97842105
I was able to find it, thanks for the assistance.
>>97842286
hobbyless behavior, lmao.
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>>97842298
If castles and crusades doesn't fit for those reasons, neither does DCC.
mind you, I'm nta and I don't have a dog in this fight. But if you're criteria is "based on 3rd edition disqualifies," then DCC is 100 percent disqualified.
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>>97842370
not its not, its garbage and 3e based.
>>97842371
>he doesnt already have PDFs
>has to be told how to find them
zoomer or boomer?
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>>97842380
DCC isn't a d20 system game, Anon. The old modules using the same name were d20 branded, but not the RPG itself.
>>97842388
>it looked like bloated 90s garbage.
It is, except it was written in the '00s.
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>>97842388
it's a fairly tight system that works like something of an Adnd 3e if it was made under the TSR of 1998 with some modernizations like ascending AC and the like that were introduced with 3.5. It also has a skill system integrated unlike 2e but not overly bloated as 3e. It has a roll under stats based skilled system unlike 3e.
It occupies a unique category of it's time along with Hckmaster 5e, that of the oldschool fantasy heartbreaker instead of the retroclone, coming before the big emergence of the osr which was still in it's infancy in the early to mid 2000s.
Mind you i ve only played 3 sessions in a mini-shot more than 10 years ago but it was fine.
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>>97842663
By pretty much everyone. It started the whole thing with GGs backing. Using the OGL as it did to make a retro inspired game opened the floodgates.
The Osrg thread has a weird ass definition for OSR that simply does not match reality. Leave that nonsense there.
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>>97842681
>It also has a skill system integrated unlike 2e but not overly bloated as 3e. It has a roll under stats based skilled system unlike 3e.
This is kinda leaving out the actually pretty important fact that the skill system is broken. The SIEGE Engine is fundamentally busted and it makes the game genuinely unplayable long term.
Not that that's really a topic for this thread as opposed to /3eg/-/d20g/.
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>>97842648
What? No. Where did you even get this nutty idea? Not even the famously permissive and historyless OSR subreddit believes this, and certainly not anybody on any of the major OSR boards. I've never seen anybody make this claim anywhere, the most that can be said about it is that it's a precursor or sort of proto-OSR attempt like Hackmaster.
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>>97842298
Old School doesn't mean 1:1 replication of OD&D or AD&D.
Changes are involved, and what can/should be changed and what must remain the same is a subjective question with so many answers that there's an endless proliferation of OSR systems.
C&C is d20 based because it wanted to use the OGL as a loophole to publish a D&D-based game that WotC would not send its lawyers after, but would be as old school as they thought they could make it without deviating too far from the d20 system that the OGL gave license to use. It is a game that was discussed (and partially play-tested and developed) on public OSR forums with a large amount of community involvement.
Anyone who argues that C&C is not a good OSR game is free to have that opinion, but anyone who argues that C&C is not an OSR game is objectively wrong.
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>>97842721
>Old School doesn't mean 1:1 replication of OD&D or AD&D.
Of course not, many games such as LotFP, Black Hack and Cairn are more or less altered from the original games. That doesn't mean d20 Modern is somehow an OSR game though, just because "changes are involved".
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>>97842697
>>97842710
>>97842718
NTA, but you are arguing against what is essentially common knowledge.
You should not be arguing at all. Please be polite and stop.
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>>97842745
>regular hillbilly
>>97842765
>his inbred cousin
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>>97842741
>no citation
I can edit that article to say it was the inspiration for Conan, doesnt make it true.
Post an actual source.
>I don't care about your weird revisionist ideology. Keep that stupidity contained in the osrg thread
>I hate getting caught lying!
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>>97842795
Ya can report em for trolling or ignore Thier stupidity but that is it. They show up to every thread like to to troll and brigade. At lest three of them as far as I can tell.
No matter how often you show them evidence they are incorrect they ignore it and go on the attack. It's pure trolling.
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>>97842741
>check the Wikipedia page
>reference is one (1) MIT guy nobody's ever heard of who wrote a book or something about RPGs in general in 2023, clearly entirely ignorant of the OSR and focusing on a broad history
Great, so that's one source (kinda), let's see some more! If *everyone* knows this, surely you have some posts by Trent Foster backing this up, or Gene Weigel, or Geoffrey McKinney, or Raggi, or Calithena or Melan or Philotomy Jurament or...?
>>97842801
See above. Actually though, now that you mention it he might have just made up that book as a fake source too, for all I know.
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>>97842801
Here's a citation from the wikipedia page from 2016 that calls it out as predating/forefront of OSR and otherwise states that C&C is doing the same thing as other OSR systems that followed
>https://www.blackgate.com/2016/11/03/castles-crusades-expands/
Now the goalposts will shift to how this isn't an authoritative enough citation even though Wikipedia accepted it anyway.
Just go to /osrg/ if you want to complain. This thread is for systems that are OSR-adjacent as well, so it does not fucking matter if you think C&C is TRVE OSR or not
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>>97842831
>predating OSR
So, not OSR then. Anon already mentioned it with Hackmaster as a pre-OSR half-hearted attempt.
>>97842843
>>97842850
Nah, it's a d20 game with no relevance to this thread.
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>>97842765
>>97842745
>ESL fishfag shows up
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>>97842831
This is a Kickstarter ad. It's literal product placement, you dip.
>These days there’s D&D 5, which seems to have addressed a whole lot of those problems too… but C&C had already fixed them years before.
kek
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>>97842831
>he OSR takes those systems and then presents them in a much more coherent and organized way. And Castles & Crusades takes those systems, presents the information in a more organized way, AND tweaks those systems mechanically more than a bit so that not only aren’t there a whole bunch of different charts, there is pretty much one chart and a simple mechanic.
>makes radical alterations and changes
>uhhhh this makes it super oldschool!
also, no one knows who "blackgate" is or cares.
CaC is not OSR, its 3e dogshit like DCC
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>>97842893
Agreed. This thread isn't purely about OSR games, it's anything D&D-a-like that's old and niche enough that it couldn't sustain its own pure-lineage thread.
2e, C&C, ect.
Shit you could make an argument for Traveller.
Why sweat about if it's pure or not?
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>>97842907
Ironically this thread probably can't sustain itself either. Without the shitposting about /osrg/, that one obsessed autist's attempt to change the definition of OSR and so on it would have been dead three times over already.
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>>97842928
Maybe. Maybe not. There has at least been some discussion about 2e and other systems.
I'd just rather it be a slow thread about actually discussing games instead of trying to split hairs about whether something fits someone's particular definition of OSR.
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>>97842907
>This thread isn't purely about OSR games
Except that 2e, C&C, and even NuSR games are OSR.
This whole purity argument is so nonsensical and pointless; it's even moreso to anyone looking at these games from the perspective of people who've played more than just D&D in their lives.
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>>97842402
>>97842423
>>97842658
You could have just said
>No I haven't played it and have no idea how it's old-school except I want to say it is
>>97842681
There we go. So what do exploration or old-school mechanics and gameplay does it emphasize?
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>>97842423
The rpg is very much a d20 game. It's got ascending ac, the 3 saves, a (very, very simple) skill system. Goodman took 3rd edition, and removed a bunch of shit till he got to the bone, essentially, but if C&C is third edition, so is DCC.
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oh cool todd is back. You here gollum?
I was running that C&C game still until about a month ago. We had to take a break for someone's work, and a player went on a trip to another country. Due to all the shit going on her flight back was delayed for ages. It's going to be another month until we return. I'm kind of losing interest in the campaign though. I should probably stick with it though I had so many plans. Any advice for staying motivated as a DM after a long break?
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>>97843521
the game's focus is very much on building detailed elaborate worlds. It has a lot of detail on creating a realistic and historically informed setting. The only other osr adjacent game that i have found to really focus on that besides ACKS.
Mind you i was only a player not a dm for this system but i have browsed the keeper's guide.
It has a lot of details for how construction worked based on the climate, the type of natural caverns and formations that may be found, weather tables, stuff like that.
Very different approach from ACKS. It is more of an encyclopedia that gives you all the relevant info to build a functional region/kingdom/economy without focusing too much on the generational aspect.
It has all the usual rules for movement speed, terrain, elevation and weather modifiers, getting lost,an encumbrance system, etc
Most tables are simple but usable.
I think the game has more of an emphasis on overland travel and general adventuring/pointcrawling than b/x and other retroclones and at least from my experience it was less lethal and we got out in the wilderness at level 1.
It has exp for gp as well as some exp for monsters slain like Adnd
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>>97843527
>e-celebs
Lmao they're not famous, those are some of the people who were present and prominent at the start of the OSR and so would have a good idea of when that was and under what circumstances. If it's "common knowledge" to "literally everyone" that C&C is the first OSR game, then it should be trivial to find posts by some of these people saying so or making reference to it.
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>>97841878
>>97842072
Are AD&D 1e monsters generally compatible with classic D&D, aside from the XP value entry?
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>>97843737
1e is more compatible with Basic than 2e is, yes. There's some shit that you have to change (e.g. assigning a morale score) but the assumptions behind Basic (all editions) and 1e are much more similar than either is to the assumptions of 2e, and some monsters were substantially changed for 2e because of that, so the 1e monsters generally are more compatible.
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>>97843527
They're the last people anyone should ask, considering they're mostly self-important divas trying to pretend their opinions are more important than they actually are and that they were far more central to the OSR than they were.
Asking them about the OSR is really just asking known liars to lie to you.
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>>97843690
These guys don't agree with you the way you think.
Here's a post from Geoffrey McKinney where he says he thinks the OSR started with Hackmaster in 2000: https://grognardia.blogspot.com/2021/04/before-osr_12.html?showComment =1618265850793#c8987029686569616427
As a bonus, here's a post from Calithena saying he's fine with 2e, at least its early days: https://odd74.proboards.com/post/253050
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>>97843660
>I think the game has more of an emphasis on overland travel and general adventuring/pointcrawling than b/x and other retroclones and at least from my experience it was less lethal and we got out in the wilderness at level 1.
Neat, I'll check that out, thanks anon.
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>>97844217
>here's a post from Calithena saying he's fine with 2e, at least its early days: https://odd74.proboards.com/post/253050
Liar. He literally doesn't. He says he's fine with "most iterations" of D&D, not that yet are all OSR.
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>>97844314
>https://odd74.proboards.com/post/253050
I never said that he said it was OSR, I said that he was fine with it.
He said, and I quote
"I usually run homebrewed OD&D/1e/S&W but it's all good.
Well, OK, maybe latter days 2e isn't that good, but in general I'm fine with most iterations of the One True Game."
I will say that his mention of an issue with late 2e in the context of OD&D/1e/S&W implies to me that he would group early 2e with those other 3 games, but that's interprative on my part.
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>>97833647
>>97833718
>>97834163
Having had the weekend to chew on it, here's what I've got so far, as a rough idea:
Abjurer - Access to armor up to brigandine
Conjurer - “Secure Familiar” from Witch kit. Conjurer can choose which kind of familiar they can get. At fourth level, they can also get Imps or Quasits.
Diviner - Detect Magic, Detect Living , and Identify cast once per day per level
Enchanter - Can choose to improve reactions by +2 with groups if their leader fails a save against spells
Illusionist - Hide in Shadows and Move Silently
Invoker - Extra weapon proficiency (Maybe weapon group proficiency instead?)
Necromancer - Undead Master kit (Can control undead as Evil clerics)
Transmuter - Can convert spells into potions as if spell research, as with the Alchemist kit. Can also make healing potions
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>>97844217
>Here's a post from Geoffrey McKinney where he says he thinks the OSR started with Hackmaster in 2000
Ah, cool, so he doesn't agree with the claim that C&C is the first OSR game then?
>As a bonus, here's a post from Calithena saying some completely unrelated shit
Okay, that's nice. I'm not going to roast you for this too hard since you said it was a bonus, but it also doesn't mean anything.
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>>97844697
>>97844701
Lmao, rekt
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>>97823971
Something I haven't tried yet, but I might next time I do a session is do an XP system that is somewhere between the boring but easy 1 xp per session and the interesting, but annoying, gold for xp. Im thinking instead to do something like giving xp for each major thing done, and it can be 1,2,or 3 depending on magnitude. maybe each level is 3 or 4 xp. You might do 2 minor things (Like find a stash of 40 silver and beat a group of bandits) for 2 xp, something major like defeating a named villian for 3xp, or very little, like just buying some shit and having conversations for 1 xp.
That way I don't have to bean count every gold, but I can still have a variable amount of progress to the next level.
I wonder if any system does something like this natty? Seems like a happy medium.
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>>97846781
I remember opening a Volo's guide to Cormyr i think and then proceed to spend the next 30 pages reading about every tavern in the realm, it's location, prices and clientele as well as some tidbits about the owners.
Probably the most elaborately autistic supplement i have got my hands on
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>>97855211
>>97855266
>Fishfag false flagging and randomly bringing ACKS up so he can shit up the thread.
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>>97831475
I've been called fishfag three times. They just call anyone that they don't like I think.
>>97831535
The mods don't determine what is and isn't OSR. The mods determine what's allowed in osrg. Which, this isn't fucking osrg, so why are you in here on like thirty posts anyway?
>>97825475
>Does anyone have any resources to make specialist wizards more distinct/unique?
I don't, but I will point out that the -1 penalty is a pretty valuable thing, and a kit that gives that up could get something flavorful and powerful. Exactly what I'm not sure though.
>>97844717
I think your idea for Necromancer is spot on, Transmuter is very cool, and Diviner and Conjurer are both underbudget but smart.
Enchanter will almost never help and Invoker and Abjurer are terrible ideas. Illusionist I'm not sure about- those two let him stealth like a thief so that's probably too good, or if you don't give him enough to do that then it's useless. But it is something that an illusionist could plausibly do and might want to do.
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>>97858531
The idea with Enchanter was something similar to the Bard's Bardic Influence ability, with a lower bonus but a lower chance of save. I use the Reaction table pretty frequently in my home game since I run a classic-style dungeon sandbox.
Illusionist will have a Ranger style Hide in Shadows/Move Silently progression rather than point investment like the Rogue. I might just steal the progression table from Ranger, I might make an adjusted, slightly slower one, and I'm even considering only giving them Hide in Shadows but a fairly fast progression. I'm undecided.
Would love to hear why you think Abjurer and Invoker are bad ideas, especially since Invoker basically just taking the Militant Wizard kit ability. Any other suggestions are else very welcome!
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>>97846790
The part about the term OSR or old-school at this point is its board enough it doesn't help much to describe what the game in question is like in practice. The discourse has gone far enough into generalizations that Mothership and OD&D are being put together in ways that can be technically true if you zoom out and twist enough like
>these games are both about dungeon exploration and creative problem solving
or something similar but there isn't much meaningful exchange to have after that broadness which I think is killing the creative output and collaborative energy of earlier osr waves.
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>>97861786
It's good to have some broadness. It's still a very niche description, since these sort of dungeon-crawling focused D&D-or-D&D-inspired games are a very narrow topic even if you go fairly loose with what you include under that umbrella, and helps avoid limiting either designers, GMs, or players too heavily.
>meaningful exchange
I've seen plenty of exchanges that are far from meaningful that occur as the result of people having honed in too much with strict definitions. You get people arguing about tiny details that they blow out of proportions in their own heads.
>killing the creative output and collaborative energy of earlier osr waves.
I'd say it's "asshole energy" that kills creative output and collaborative energy. I base this largely on looking at different communities and seeing which ones are actually producing stuff and not just arguing endlessly, and it seems like the big factor is really just the presence or absence of dumb assholes.
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>>97861925
nah, you're part of the zoomed out everything is everything crowd. Its okay, you can blame the assholes for why you killed the fad but it will still be that after a certain amount of broadness the depth becomes puddle like, no one can get into anything enough to generate content beyond loose ideas and then it sputters out. If there isn't enough common mechanical game basis, people don't make gameable material. They make tshirts and membership cards.
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>>97861971
>after a certain amount of broadness the depth becomes puddle like
A certain amount, sure, but too narrow and you don't even have a well to draw up from, you have a hole you can barely piss down.
I generally think we're not too far apart in recognizing that things can be too broad, but I'm not sure if you really appreciate the various weaknesses involved when things get too narrow. People faffing about in the weeds in a very narrow band can look productive, but it ultimately amounts to an animal evolved for a very specific environment, and the outcome for those sort of animals when there's even the slightest bit of deviation is typically extinction.
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>>97862207
I like discussing mechanics, particularly mechanics that are or could be useful in broad applications. My ultimate goal with any game discussion is to figure out what's the best way to run games, not someone's unenlightened idea of how to run a single game.
Mechanics are mercurial, changing from game to game, GM to GM, even just the GM's mood one day to the next. A GM in a bad mood will subtly subconsciously skew their decisions and inevitable mistakes against the player, vice versa for one on a good mood, no matter how rigidly and perfectly they hope to run a game. Dice results likewise exist in an ephemeral space, something they're actually relied on for. And, even if the mechanics were absolutely rigid and unyielding, the players' reactions and experiences with those mechanics would change.
It is incredibly easy to fall deep into the weeds and discuss something that is little more than a fleeting dream in the grand scheme of things, and to try to hold onto it so long that it rots in your hands.
Now, I'm sure you will think all of these are nothing statements, but I'm laying them down here anyway because of the slimmest chance you'll actually think on them and reach a level you haven't gotten to yet.
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>>97862770
Not your bruh fucko.
If you've got to fall back on
>a bad dm can make up whatever they want
as an argument against mechanics being critical to gameplay you've already foreclosed on any capacity to highhorse and proceeded directly to horsecocksucking.
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>>97861687
>Would love to hear why you think Abjurer and Invoker are bad ideas
These are studies of magical schools, not studies of martial concepts that vaguely line up with things associated with the spells. A militant wizard trains martially. An Invoker specializes in Invocation/Evocation. It would be like giving an engineer who designs artillery specialization with swords because damage. Invokers don't know anything more about weapons than an Illusionist does. Similarly, Abjurers study spells that ward off a variety of concepts, they aren't fluent in armor just because armor defends you.
If you look in the D&D 5.0 PHB you'll see ideas for evokers and abjurers. I don't think any are appropriate for OSR adjacent stuff directly, but all of them involve stuff that these casters do *about their magic*.
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>>97834691
Me again: I made a new thread (I forgot that /tg/ has an image limit of 151)
>>97869607
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something im not a massive fan of is the huge range of health you develop as you level in dnd.
one health system i really enjoyed was from barbarians of lemuria where you essentially start with the health of a third level character, like between 10-12, and through progression you MIGHT get up to 16-18. This is balanced out by like all common damage sources being d6+ strength based (2d6 take lowest for small weapons, take highest for 2 handed weapons). so you are on average going to be killed by 2-4 successful common attacks. right in that sweet spot of deadly, but with a little play. I even experimented with starting hp a little lower at like 8 and that was also fun (strong man with +2 str and rolling a 6 possibly killing you outright).
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Anybody here play Dungeon Crawl Classics? I've started running a long-term campaign and am experimenting with my own additions and conversions for subsystems. Right now trying to develop new cleric gods and wizard patrons if anyone has advice on that.