Thread #97840429
/5eg/ - Dungeons & Dragons Fifth Edition General Anonymous 04/05/26(Sun)11:34:10 No.97840429 [Reply]▶
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Fuck Marry Kill Edition
>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZX JyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1c GxvYWQuaW8vd2Fvcm9h
>2024 DMG
https://files.catbox.moe/fd04pq.pdf
>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf(D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)
>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Resources:
https://pastebin.com/X1TFNxck
Previous thread: >>97813902
>TQ
Fuck, marry, and kill with the D&D deities. Any setting you want.
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Deities haven't come up in my game yet, but I do wonder who a nothic in Phandelver would have worshipped. I had a player say something that made the nothic go "Jesus Christ", but I caught myself and said "Pellor" only because that was the first god in the pantheon I could think of.
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>>97840429
All three with Auril.
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>>97840429
Fuck: Bane to make Loviatar jealous.
Marry: Loviatar.
Kill: Ilmatar to impress Loviatar.
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I want to do 3d6 straight down the line, BUT, to make it work I have reduced the impact of ability scores. A 3- is a -2, 4-7 is -1, 8-13 is +0, 14-17 is +1, and 18+ is +2. (Then, Proficiency Bonus is increased by +2, to keep the math roughly similar. Thus, a character with 3 in a given score is equivalent to somebody with a 10 in it, etc.)
However, obviously, this makes ASI ass. My current plan is to make ASI increase ability scores by twice as much (so +4, +2/+2, etc). Does this work? Is there some stupid side effect I'm missing?
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>>97841591
>Reintroduce random attributes
>Make them less meaningful
Sounds exciting. You know what else you should do? Dwarves are so overdone and boring. What if YOUR dwarves actually SHAVE their beards!? Really inject some new life into things!
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>>97841591
The main thing that you're probably overlooking is that there are some features where the number of uses is determined by the mod of a given stat. A Bard is gonna end up capped at 1 or 2 uses of Bardic Inspiration for most of the game, for an easy example.
At a certain point you should either commit to the bit or come up with a more suitable rolling method that doesn't require warping all the math of the game around it.
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>>97842302
Yeah, I'll probably just make these features (ability mod + 2).
>>97842406
>What if you roll first in order and then decide what you play after?
7,7,13,15,9,9. Guess you're gonna be a wizard.
Anyway, the issue is that 5e is built around you doing 4d6 drop lowest and arranging to taste. Doing anything else will make your character significantly weaker, and it will impact different classes differently (namely, martials and gishes will be hit worse, whereas a Wizard is mostly reliant on Intelligence and anything else is a bonus).
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>>97842406
You'd be insane to do otherwise. Not even older editions had you decide and roll, because in those classes had minimum stat requirements in order to qualify.
>7, 7, 13, 15, 9, 9
Decent rolls for an Artificer. Even by the variant rules proposed here >>97841591 this would be a terrible Wizard though. You still have a -1 to Dex so terrible AC, which proficiency bonus also doesn't help address.
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Rolled 3, 2, 6, 5, 6, 3, 2, 3, 6, 5, 6, 6, 5, 4, 5, 5, 5, 4, 1, 2, 4, 1, 1, 5 = 95 (24d6)
This is my female half-orc bear totem barbarian.
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>>97841591
>make change
>make second change that counters the mechanical impact of the first change
Okay, but why? All you’ve done is make ability scores even more pointlessly abstracted. If ASIs grant you the same mathematical benefit as before and proficiency bonus counteracts the mathematical impact of the new modifier math, you’ve returned to where you were but with fuzzier math. Any impact of increasing randomization is negated by your concessions.
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>>97842474
The only classes that can really get away with just one stat are Artificer, Cleric, Fighter, Paladin, and Rogue. Anyone else needs a modicum of Dexterity for AC.
Paladin might seem like an odd inclusion there, but even if you roll 15 Cha and everything else is 10 or less, you can spend your Background to get True Strike via Magic Initiate in the 2024 rules. If you're still in 2014, Paladin is still the best use of those scores, but involves taking the Blessed Warrior fighting style so you can just get an attacking cantrip and being a worse Cleric.
Classes like Wizard or Sorcerer are the ones that suffer the most because unless you roll exactly a high Dex alongside a decent casting stat, you just won't have the AC to actually survive.
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>>97841988
>3d6 worked because
Character creation was simpler and characters were seen as more disposable. The principal difference between the design of 5e and the design of TSR editions isn’t the size of the numbers, it’s the length of the character sheet.
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Gotta q for you guys. I'm transferring my long term game to an online format to collate it better for my players. There's a lot of content here and I'm using Reddit for the base but I just don't like it's format. Is there anything better for a database? I just want to know where to look before I truly get started because this is a lot of information. I only want to do this once. Thanks for any advice
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>>97840429
Anyone got some additonal good downtime rules? I wanna lazy dm for a session.
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>>97841591
>I want to do 3d6 straight down the line, BUT, to make it work I have reduced the impact of ability scores.
3d6 down the line is fine; just make stat boosts readily available, like belts and headbands and rings, and charms
>headband of the fox +1/2/4/6
>ring of cat's grace +2
>belt of the Bear +2/4/6
>Charm of the bull: While the charm is attached to a weapon you are carrying, your Strength score is treated as being 1 higher if that score is an odd number.
This increase can't raise a score above 20. If you detach the charm from the weapon, the benefit ends immediately.
If a player starts with a shitty score but knows there's room to grow, they'll worry less about stats.
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>>97842148
>>97842187
I will update for next OP
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>>97843301
It wouldn't let me have them kneeling on his neck but I got this.
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>>97840429
Does most of the 5e playerbase just ignore a lot of the rules? I find this common sentiment that nobody knows all the rules, and it's more fun to just make up your own. I've seen master DMs get shocked that 5e has rules for distance from a monster before they can hear you. They only realized it existed when it was put on the new Stranger Things box set's DM screen. This is a DM who has played countless games for a whole decade.
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>>97843944
>Does most of the 5e playerbase just ignore a lot of the rules?
Yes, for example I told someone to give me a thieve's tools test to open a door and he got shitty with me. He said it's sleight of hand not thieve's tools and got very shitty with me about it claiming I didn't know the rules. What a shit of a player.
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I'm relatively new to D&D in general, but I want to make a Drow paladin because I enjoy doing evil voices and making people laugh. Does anyone have any primer materials I can use on that, or (dare I say) youtube videos?
>>97843944
My DM is ignoring things like food and camping supplies, etc. His excuse is that since our group is mostly new people playing for the first time, there's enough things to juggle. We aren't even doing attacks of opportunity yet. He said we'll add in more rules as we get used to it.
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>>97843944
Just because it's a meme doesn't mean it's not real.
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thoughts?
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>>97844436
>1st level
>4d8
I beg your pardon?
>upcasts for 2d8
are you drunk?
>What if we took preserve life, increase the healing, give it an at will power boost, remove its target limiting factor, removed its healing cap, and allow it to damage undead?
>"anything else?"
>Make sure its not save or suck, god forbid any bit of this goes to waste.
>"oh wow, this is going to make a great subclass fature tyo power creep a different class"
>No, this is going to be a spell
>"a 3rd level spell...?"
>A first level spell...
Also, your names suck. They should just be called "channel +/- energy," and channel positive should be a wisdom saving throw because undead are generally really good at CON saves, and they shouldn't be good at resisting positive energystrong undead like vampires sure, maybe.
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>>97845473
It's not reasonable for a first-level spell to heal 18 damage on average. Almost no one at first level has 18 health, except a dwarf barb with the tough origin feat and 16 con. So you're almost always fully healing two targets from close to zero to full.
The spell outpaces hp growth for almost every class, taking them from zero to full, and it's better than any other healing option. Why should a first-level spell do so much?
And none of this has no bearing on the damage version of the spell.
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>>97845510
>>97845620
fine, 2d8 but the scaling stays
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>>97845633
That just cure wounds without extra steps (because it's ranged, haha)
Nah, you want to make it reasonable?
>2d8+2d8 per spell level
3d6+2d6 per level
>range 30ft
would still be really strong as a second-level spell, but at first level it's still retarded, so here are some options
>5ft wide, 30ft long line originating from you, but not including you. Dice are split between creatures on this line
>choose a point within 30ft. dice are split between creatures in 5ft radius is affected other than you.
>a 10ft emanation centered on you, Dice are split between creatures in the emnation, other than you
Because as is, it functions like two healing words for a single action. which is still crazy powerful. IF you limit its scope, all three 1st-level healing spells have a use
>cure wounds is bigger but has terrible range
>font gives up healing power for better range an action economy
>healing word has the worst healing, but best range and arguably best action economy.
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Magic item interaction I hope anons will check for me:
>Astral Shard
>This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
"While you hold or wear it."
Attaches to a Tiny object.
>Ioun Stone, Reserve
>Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.
>Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.
Marble sized (Tiny?). Considered to be worn while orbiting. Avoids all attempts by anybody else to attack or snatch it.
If I were to attach a shard (spellcasting focus) to an ioun stone, would that mean not only can I use the shard as a focus without needing to hold it in one hand (because it is on an ioun stone, being worn, but ioun stones do not need to be actually touching you to count as being worn, just orbiting), but because of how 5.5e works, does it also mean that nobody could even take it away while the ioun stone is attuned since it's attached to a thing that will dodge any attempt to try and take it from me, even if I'm sleeping or unconscious?
Seems a bit niche, but could be a useful way to free up a spare hand and keep your spellcasting focus safe.
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>>97846124
It's a bit dubious but I think it works.
>Seems a bit niche, but could be a useful way to free up a spare hand and keep your spellcasting focus safe.
Quite niche, since there are already a lot of ways to ensure you've got a hand free or otherwise circumvent that for most spellcasters. It is pretty stylish to have your spellcasting focus be an orbiting crystal though. Good for anyone who wants to flavor themselves as a psionic character.
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>Fuck
Shar, but a very emotional fuck. One where she finally lets down her guard. She has found someone she connects with and is nearly ready to give up her evil life. Then afterwards I disappear like a demon's whisper never to be seen again and she feels even more angry and bitter.
>Marry
Death from the endless/sandman comic
>Kill
Gruumsh. All orcs should be murdered/deported back to where they came from.
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Been eyeing a short campaign that's explicitly murder mystery and investigation. While I wonder about what are the most fitting investigative characters I also wonder what classes seem like obvious picks for other people in such a campaign...Wizard, what else?
I don't really want to fight in the application against what's most likely popular so what less notable subclasses are worth looking at for mysteries and intrigue? Inquisitive Rogue keeps coming up but I heard that's a weak subclass?
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>>97847924
Inquisitive Rogue is pretty bad even in that context. You need to get to 9th level before you're really any better than any other Rogue at Investigation.
Prior to that, you do get a bonus to Insight where you can't get less than an 8, which combined with Expertise and the right stats can give you a minimum of 15 to tell if somebody is lying.
But likewise you could just play a Bard, also take expertise in Insight, and then also take Zone of Truth as a spell at 3rd level so that in any case where Insight fails you can just magically prevent someone from lying. Or you can focus your expertise elsewhere, but have Bardic Inspiration so that whoever in the party does have good Insight can get a d6 bonus to it, which is generally better than treating a 7 or lower as an 8.
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>>97842733
>Playing dnd for 57 years
Bullshit anon, nobody over 60 knows how to use a computer. They wouldn't be on 4chan.
Not to mention the officially published game is only 52 years old, what are you Ernie Gygax Jr? Wait, he died Feb of last year. Luke Gygax then? Actually, I'm not sure if good ol' Melf is that old.
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>>97845029
I don't think I know any story about that. Doesn't mean there isn't one. Forgotten Realms has an entire universe of settings, supplements, novels and comics. Do you know where you found that bit of lore?
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>>97842496
I always wonder how much of these is just professional tier rage baiting vs done in earnest.
>>97842148
How do you even gay a beholder? They reproduce through nonsexual means, they have no genitalia, no biological sex, and they are (generally, they are by nature variable from beholder to beholder because they are made of another beholder's dreams) above constructed genders, that's a vapid inanity left to the inferior, non-beholder races, a beholder has bigger fish to fry not to mention a beholder adhering to any society's performative expectations would be betraying it's perfection as a beholder. And even if it was a beholder like Xanathar, prone to social interaction of a degree and other frivolous flights of fancy, it would most certainly just make up its own gender identity that describes only itself, that way it is the most-most special snowflake because it itself even moreso than all other beholders is the most-most special perfect being in all the multiverse and also they despise sharing, because why should the best thing ever and temporarily-embarrassed rightful ruler of all be insulted with having to share?
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>>97853999
Kill XP is makes players lazy. When the only rewarded solution is direct application of brute force violence, they only ever pick brain-off brute force violence.
Hell, I once knew a DM who said he wouldn't even give XP for a successful banish because the demon didn't die it only was sent back to the Abyss.
>Players shouldn't get the XP of an ancient great dragon because they succeeded a single skill roll
If it can be "defeated" with a resourceless single roll, skill or attack, it's not CR 24 encounter now fucking is it?
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What are you most excited for with the new ravenloft book?
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>>97854568
>"let's kill shop owner and steal everything LMAO"
>whole town guard shows up later and your negro ass is now either dead or in jail. Thank you for playing!
>players will never act like murdernegroes again
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Just finished my reworks of Aasimar and Tieflings to make them less fucking boring visually and give the former more mechanical diveristy. Now the Aasimar come in three visually distinct flavors (Be Not Afraid, Holy Flame, and Death Itself like they did in 2014 and they all get how I do fly speed (Equal to Walking, need 18 STR for medium armor and 20 STR for heavy armor), tieflings also get their fly speed but now their aesthetics and spells line up more with their legacy (from the 2014 ones) with each getting either a skill, tool(s), or Weapon(s) associated with that Archdevil along with their Thaumaturgy and Darkvision. The goal was to change tieflings from rainbow sparkledog Dranei into showing what fiend they are influenced by and making their abilities more thematically appropriate for that legacy.
Not like any of you give a shit but if you do, you can find it along with some species backported from my own Fantasy TTRPG or homebrew 5e/5.5e settings here:
https://www.gmbinder.com/share/-Ofd0RXbIBoypZND5YMb
>WAHH FLIGHT IS OP!
Stop playing with minmaxxing faggots and start playing with people who I'm pretty sure have early onset alzheimers with how often they forget what their characters can do, and no this isn't a 5e/5.5e thing if that whiny faggot is lurking, this happens in every system I run or play including D&D. That, or just don't play with minmaxing assholes or learn to use small rooms and ranged weapons.
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>>97855378
Giving strong stuff to players isn't about who you're giving it to, it's about you escalating a conflict.
You're giving nukes to someone, sure it's a country in bumfuck subsaharian africa and they don't know what to do with them but as soon as they figure it out you have to bring out even more nukes yourself.
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My players went through the Redbrand Manor too easily. I'm had a couple of ideas to make Glasstaff a more intimidating foe:
>Recharge 5-6: Can cast Charm Person as an AoE with a 15 ft radius around himself
>Can use up to two Reactions per round, one per turn, to cast the following spells: Shield, Animate Dead
Is there anything else I can do to make it a more enaging fight? Maybe some way to buff his familiar?
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>>97840429
"I’ve been wanting to play a Lore Bard for a while, but recently I’ve been reading about the Scribe Wizard and it looks really fun. And the GM gave me the go-ahead to play it using the 2024 rules
Now I’m tempted...
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>>97856680
He can use Shield 5 times for 21 AC
Can teleport 30 feet twice for escape
And he can Hold a threat
Play him smart, dont fight to the death. Flee if he needs.
Really the problem is how super heroic 5e PCs are and the system expecting you to win every fight instead of fighting being a last resort.
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>>97853999
>"XP per kill" is the only correct way to play and only retarded lazy plebs complain about it
>succesfully rob the vault of the gods without raising alarm
>no xp
retarded no-effort dm spotted
yay 3 kobolds in a whiteroom... just like the previous room!
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>>97857205
The party almost negotiated with the nothic, but ended up turning on it because they found out it was eating the wood carver that had been murdered by the Redbrands earlier that week. Obviously, Glasstaff is going to play it safe and run and/or finagle his way out of being killed by the players, I just also don't want a fight to be anticlimactic if it does happen.
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Rolled 5, 7, 6, 10, 9, 13 = 50 (6d24)
>>97840429
Slay all gods.
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>>97856156
Yeah, nukes... which get countered by a crosswbow and a low cieling.
I've never had flight ever be an issue in any system I've run or played, including 5e. In fact, the closest I can think of is an entirely different system where movement is dogass and debuffs are available via point buy. Within that system (this is a known issue everyone has bugged the dev about but he's oddly stubborn about movement staying low by default) it's annoying, and I'd say that's sort of what you're talking about.
But in 5e? Really? Where you get one chance to move per turn? Where tons of ranged weapons are pushing effective ranges of like 100+ feet? Giving someone 30 feet of flying speed with a low AC is hardly "strong". Sure, maybe they use it to solve a puzzle you prepared in an unconventional way, but if that makes you mad as a GM, then maybe you shouldn't be a GM.
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>>97858170
keith baker answered this. most people only know part of the spell that's relevant to them. The flavoring thing is used by cheap restaurants to make moldy bread taste like steak. cleaning staff use the cleaning part. Schoolkids use the dirtying part to make other kids shit their pants
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>>97840429
Do you develop your characters' personalities before or during the game?
I usually have something planned before the session, but then things start happening and my character becomes something completely different. It's not intentional, it's just how things flow in the moment.
And my characters are consistent throughout the session, so it's not like they suddenly become erratic.
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>>97858170
Assuming that everyone knows the full extent of it, the main important ones are the flavoring, cleaning, firestarting and chilling.
Flavoring is more obvious, where there's going to be less trade since people can just spice their food however they want. Less of a need to venture all around the world for specific ingredients, or at least you only need one guy to go there, taste it, and be able to come back to replicate it.
Cleaning cuts down a lot on disease, and also means you need drastically fewer staff to keep a place clean.
Instead, the wealthy are more likely going to use that excess staff in the kitchen, where they can use Chill in order to help keep various ingredients cold and fresh. Even commoners might make good use of that though, where fishermen can keep a decent portion of their catch on ice. All of that further adds to the reduction of disease where you're less likely to get rotten food.
In some ways that might offset the reduction of trade, where because a ship can more easily keep fresh supplies, it becomes cheaper and less risky to ship goods. It's just going to be things like silk rather than spices.
Firestarting is one where it might actually have a negative effect, where because everyone can light fires so casually, less effort is put into coming up with new forms of fuel or combustion. Combine that with reduced trade, and you're less likely to get people trying to use coal or oil. They still probably will, but it'll just be a lower priority.
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>>97857588
The Third Sundering is inevitable, and a multitude of souls took shards of the Tablets of Fate, some unwillingly. To restore the balance, Phi, the counter-aspect of Ao, summoned several souls from another dimension, another timeline (your party as an isekai).
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>>97858229
>Firestarting is one where it might actually have a negative effect, where because everyone can light fires so casually, less effort is put into coming up with new forms of fuel or combustion. Combine that with reduced trade, and you're less likely to get people trying to use coal or oil. They still probably will, but it'll just be a lower priority.
This line is missing key details and flawed. You can use it to start/extinguish small fires, but still need fuel to burn in larger ones once it is started. So fuels like wood, coal, and oil will still be in demand for actual use.
The big thing that would be mostly undeveloped is matches and lighters.
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>>97857704
Why do you think every class and subclass that gives limited flying has a time limit on it and you get it into the higher levels?
Druids don't get flying forma until lvl8 (i think)
A lot of subclasses get limited flying X time a day for 1-10 min at lvl 14 or above
Spellcasters don't get Fly until lvl 5 and also it takes a precious lvl3 slot so they most probably don't consider using it until later in character development.
So by going Aarakocra or any other species with innate flying you're basically invalidating every one of these features which are supposed to make the plyer feel powerful.
Also if your answer to giving flying to someone is "just don't let them fly" what's the point?
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My DM in my allows us to use the rules ina5efor creating rare versions of spells during downtime. Do these look balanced?
>Nick's Bless You. Creatures you bless can sneeze on a creature within 5 feet of them as a bonus action. The target must succeed on a constitution saving throw or be poisoned until the end of your next turn
>Nick's Fake Spike Growth. The spikes are fake, but your opponents don't know that. The spell inflicts the psychic damage, rather than piercing damage, and you can make any number of creatures immune to the spell's effects.
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>>97858650
I don't track WoTC stuff. Everything new has been complete and utter shit. They will move on to all new all diverse D&D soon and 5e will be better without official WoTC support. They barely do anything already except go to old settings and rape them.
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>>97857704
Because your people playing fliers are idiots who don't understand tactics.
A flier with a longbow is shooting fish in a barrel against like half of all enemies.
A big chunk of the monster manual only have melee and while no player should have exclusively melee weapon on them, some classes do have their feasible ranged options be locked to only about 30ft away via thrown melee weapons, and their abilities specify melee attack.
And if the fliers are obligate melee you still have the indefensible strategy of "I ignore your entire front line and snatch your wizard in the back like an eagle eating a chihuahua."
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Would you try something by just featuring the brand you like?
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Thread's been hit by, thread's been struck by, the thread kishi.
Detect Buttbuddies 30' also Aura of Macroaggression activated.
<TRIGGER WARNING>
#YouToo #YouTooMovement #SayMyName #WhyDidYouReport
Theme song:
https://www.youtube.com/watch?v=CDl9ZMfj6aE
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>>97840429
Given the stereotypes on each class. Which ones do you think would make a good dating couple if given human form? Which pairing would be terrible? Stick to core classes to make things easier.
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>>97857704
Forcing the Wolves to pull out crossbows prevents them from using Pack Tactics and prevents them from knocking the PC prone with a Bite.
The same goes for most monsters. Pulling out a crossbow or throwing javelins is less threatening than them being able to run up and hit you with a greataxe. Even if you haven't rendered yourself immune, you've put the enemies in a position where they're hitting you less, dealing less damage, or otherwise not being as effective.
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>>97858170
It doesn't do thing people can't do by hand anyways (or if not by hand with very basic tools) except the sensory effect thing.
All the spell does is speed things up considerably and presumably make them less effort since cantrips are no cost, but so is swinging a sword and that will tire you out eventually so it's anyone's guess if casting prestidigitation one at a time on a stack of dishes is less tiring than hand washing them.
But in any case that society exists. Twice over, Rock Gnome and High Elf, though technically speaking High Elf can do any cantrip they felt like that morning, it's just that most of them aren't terribly practical outside of combat and most civilians aren't shaping their life around combat so they would pick useful everyday utilities and presty has like a dozen in one spell.
>>97858179
>Schoolkids use the dirtying part to make other kids shit their pants
Probably not even the worst of it, because the pranked kid could just immediately clean it unless they were doing it to an outsider.
Color/mark/symbol lasts for an hour and has no removal option.
Same for flavor and warm chill, though I suppose you could just re-flavor or re-warm/chill it back.
And touch is a sense. There are a lot of very uncomfortable things that qualify as instantaneous harmless sensory effects. I think /5eg/ has already discussed that rock gnomes can make a gun of "finger that guy's butthole."
Not to mention, the rock gnome device version circumvents the "only 3 instances" part of the spell because it's only replicating the effect not actually casting it. So you could slap like, an actual max of 36,000 symbols down if you just went around spamming your graffiti gun.
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Beware using the CR slider on 5etools.
Unless... Maybe that's the right amount of damage.
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>>97863839
So make an account? It's not hard. It doesn't take long. The site doesn't need identity verification or anything obnoxious like that. You could have just made an account rather than complaining about it.
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How do I make this section of Wave Echo Cave worthwhile?
It's a dead-end, some zombies and a little loot.
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>Your character is now an accidental murderer, because the DM thought it would be dramatic and highlight that magic has a price
>No roll, no nothing, you just gave Commoner Joe a heart attack
Is it a reasonable thing to get upset about? I'm gonna be honest, the DM already offered to retcon it, since I didn't like it so much, but I'm having serious doubts about whether I want to play in this game again.
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>>97867041
I'm all for adding costs to magic, but it doesn't really work if the scope and scale isn't addressed.
Like, if you (and by extension your character) had no way of knowing that casting a Charm Person spell had a chance of giving some random guy a heart attack, then it's hard to really even call it murder.
If he wants to implement some random table or backlash system for magic, he should make an actual system for it prior to the start of the game, so that not only can a player choose to not play a spellcaster, but also so that there are more results than just arbitrary death.
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Will I regret giving my players Wand of Secrets?
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>>97867741
Probably not unless your game or some scenarios have secret doors with a lot of thought being put into their discovery. Like if you had a "wand of agreement" where you could make anyone agree to whatever you say that'd undercut a lot of social encounters.
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>>97864741
>>97865691
I know. This game was in 2022/2023
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>>97867741
Only 3 charges means that the PCs already have to suspect that there's a secret door or trap present.
Reasonably most things should already have a decent chance to find them if the PCs take the time to search. There shouldn't be some DC 30 trap or secret door which is impossible to find, and so it can't ruin anything that way.
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Alright guys, the most important question of all.
Which fighting style is the most CHAD?
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>>97868330
>in a homebrew game you place hidden stuff where players look
You reward what the characters choose to engage in (they like exploring and looking for secrets? give them secrets to discover) but you almost imply the world consists of nothing but Schrödinger's concealed content.
There should be some stuff it's at least possible to miss and they shouldn't find something absolutely everywhere they look.
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>>97868414
>There should be some stuff it's at least possible to miss and they shouldn't find something absolutely everywhere they look.
if you planned for the key to be under the pillow but they look under the mattress, the key is under the mattress
If they dont look for a key they dont find it
If you didn't plan for a key they find a porn mag or a few copper
the point is a hack for automatically finding things doesnt really make sense in a game managed by a DM who understands rewarding player engagement. EXCEPT as another - albeit a bit transparent - deceiving mechanism, ie make players think it's only because of their use of the item that they found the thing
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>>97868441
Who checks places? I just ask for an investigation check. If they don't succeed, I just ask them to roll again until they do so the game can continue.
Joking aside, my Tuesday DM kind of does this. I once asked if I could tell by the presence or absence of dust if other people had moved through the area we were in and he asked for investigation.
In another game my players constantly ask to roll something and I'm constantly pausing to clarify what they mean to do or how they intend to go about it. One day I will condition them to engage with the world first and "could I make a check to..." second.
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>>97868493
Kind of. Roommate and I are doing a duo campaign, and we're each playing one fully fledged character and one sidekick while taking turns DMing through the scenarios in Candlekeep Mysteries.
I think in your scenario I'd let the player pick whichever character they wanted, let them pull a sidekick character using the rules from Tasha's, and then roll another character myself that would take a backseat to your player's character and provides something that the other two don't. Gives you a relatively well rounded party of three so that scaling encounters isn't too hard, and sidekicks are simple enough that your player can focus on fleshing out their own character. If you don't want to run the DMPC route, you could just as easily run another sidekick or have a two-person party instead, or even have a rotating cast of supporting characters that can pop in and out of the party depending on where you are in the campaign.
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My new PC is a 300-year-old vampire loli beastmaster ranger. My animal companion is my loyal maid and girlfriend who has been cursed into a wolf form. I ride her, and she also serves as a mount while she's in animal form. I'm adventuring to find a means of lifting the curse.
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>>97868493
I've done a few solo games. The key is to make the PC the main character. You have nobody else to worry about taking the spotlight. They can have NPC companions and I often give them control over them in combat if they're into that. They're not usually full PC classes in their own right and always less powerful than the PC.
I did a 2 player 4e game as well once. But it was just playing with tokens using the monster vault and it's pre-made campaign. It felt more like a board game than anything else but 4e is very good for that.
Ideally though you could find another player or two. 3-4 players is the best number.
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>>97868441
>but they look under the mattress
Back in the day you looked in a 10x10 square. It took time but assumed you searched everywhere you could think of. The roll represented how well you could turn things over.
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>>97868793
Maybe they are, but they restrain themselves rather than inflict their fetishes on the rest of the group. Maybe they only reveal that side of themselves among like-minded, or on an anonymous forum. Maybe I am someone from your group.
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Using official art for the Nundro token.
This dumbass dwarf doesn't deserve for the players to see his face.
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>>97869110
Killed. But unfortunately, things have gone a little differently in my campaign, so he is still alive in a different room.
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>>97841591
>I want to do 3d6 down the line
Why? Especially if you're trying to dilute the effects of such randomness
Just do 7d6 and keep the middle 3. It'll still be random, but with much less likely chances to get extremes
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>>97871958
>Are there any good Sorlock combos?
It's called taking two levels in Warlock and the rest in Sorcerer.
I wouldn't exactly call it a gish, because you're gonna do a lot more Eldritch Blasting than anything.
Two levels in Paladin and then Sorcerer tends to be more gish
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>>97872135
So the idea would be for to use EB with Agonizing Blast as a substitute for any sort of weapon attack.
What subclasses work best? I was thinking Draconic Sorcerer for armor and fire boosting and maybe Fiend for Scorching Ray.
>>97871968
That may work, Fiend gets more fire spells and it works better for the backstory I had in mind.
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>>97872173
Well, if you go Hexblade, you don't really need the armor for draconic.
From the sound of it, you seem rather new, so personally I would just suggest going full Fiend Warlock. You get plenty of Fire spells and Eldritch Blast as a reliable fallback, and it's a much easier way to make a spellcaster than multiclassing on your first go.
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>>97872244
>his (half)-genie patron isn't sexy
ngmi as a genie warlock
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>>97872195
I may do that. I was thinking of making a caster to leave my comfort zone a bit.
For the backstory, I wanted a character who was being controlled by something, maybe an evil wizard and made a pact with the fiend for their freedom. They'll need to somehow free themselves from the wizard without the pact and break the pact to truly be free. Kind of mixing Astarion and Wyll's stories from BG3.
I was thinking of why they'd both want this person's servitude. One idea was to make an Aasimar, but Sorcerers are generally special people.
I also figured they should have some ability outside the pact.
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>>97872687
God 5eg is stupid now.
>>97872674
Ravenloft Horrors Within. It releases in June.
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>>97872688
>and they have never been sexy enough
I mean...
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>>97841591
Readjusting the entire stat system to accommodate a specific chargen method seems way more complicated than tinkering with the stat generation method itself to approach the results you want. Is 4d6 dropping one (or what have you) down the line really so onerous?
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>>97872165
I know meming but some people genuinely think that if a monster species has a stat block in the book that means all the creatures of that type must have the same CR and stat block, instead of understanding that the stat block is the average specimen
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>>97873222
>God 5eg is stupid now
>now
You mean the general that has spent a decade trying to get people to just read the rules?
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>>97872438
for me it's water girls
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>>97840429
Party will soon be heading into an area full of centaur tribes. I've been looking around for some minis but cant find anything. Anyone have any leads or advice if I wanted to try making something using some horse models I have extras of
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>>97873458Marussy
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>>97840429
Has anyone played a good sword and sorcery campaign lately?
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>>97874588
But in Dark Sun you play as heroes FIGHTING the racist fascism??? The Sorcerer-kings are the villains! They despoiled the world for their petty squabbles and dick-measuring, and rule the dying gasps of what civilization remains in those ashes with an iron fist.
That's like if FFG refused to partner with Star Wars because it has the Nazi expy Empire in it. Or if MTG side of WotC refused to work with Marvel on a UB set because of Hydra.
It's easily one of the wokest D&D settings of ye olden years, it's basically Dark Crystal, all they have to do is make the connections to people like Theil and Musk a little more obvious for the modern reader that needs everything spelled out because they're mirror-polish smoothbrained.
"This is what will happen if they get their way. A ruined planet full of supremacist tin pot dictators treating the rest of us like expendable chattle and playthings."
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I'm creating a feat for a path of the beast barbarian based off the grim hollow lycanthrope transformation.
atm Level consists of:
boons
>counts as shapeshifter in addition to humanoid
>during rage he can activate a type of kaioken mode/rage+ where he gets +2 str and +1 con
>if out of rage slots, he can go into one additional rage+ once per long rest at the cost of 1 level of exhaustion
flaws
>during full moon during a long rest he has to pass a DC 10 Wis save or go into rage+ or hunt down the next prey* or enemy
>as long rage+ is active at the start of each of his rounds, he has to pass a DC 10 wis save or move and attack the next NPC that's prey* or an enemy
now, should I limit the amount of times he can go into rage+ (and possibly make it stronger) like 1/2 of his PB or push his rage permanently?
this is a free, additional feat that I just give him
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>>97875695
>>97876162
I always find it funny how strong a correlation anti-woke has with a lack of basic media comprehension.
Let me guess, you were mad about Star Trek and Rage Against The Machine "going" Woke too?
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>Party has to sneak onto an Island and kill a Paladin
>Don't want to be exposed so we plan to wear disguises that make us look like Cultists
>To really sell the idea that we're Cultists I suggest looking around the City we're staying in for something that would summon a demon
>DM acts flabbergasted at the thought and shoots it down
We're in a city built to house things like Werewolves, Vampires, Tieflings and other such creatures and it's all run by a powerful Vampire. I just assume we could find an item like that somewhere here in Halloween Town. Wasn't even asking for something powerful enough for combat, a Quasit or an Imp would have worked
I used Summon Lesser Demons and instantly got Counterspelled
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>>97875695
>>97876484
based
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>>97876418
>Let me guess, you were mad about Star Trek
If you're comparing episodes like Far Beyond the Stars to having a trans klingon there is no comparison. Much like Elon has said many of us were left leaning until the left went so far to the left we're now considered far right for believing in basic biology. Modern 5e is filled with identity politics now and people are sick of it. At least in a ttrpg we can make it whatever the fuck we want in our own games instead of shit like Star Trek where all we can do is watch as they destroy and turn everything into the same generic dei slop.
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I was thinking of making a "vow of poverty" for monks in 5e
This is what I have for the limitations on it so far. Any lawyerish~ stuff I should watch out for? I have the words "sincerity" and "genuine" in there, so I think I should be covered.
What do you think? Their total net worth is somewhere between 7-19gp.
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>>97877912
I may have made a mistake in Scribe , although being able to change damage sounds quite fun and very effective for ignoring resistances and immunities.
>>97877902
I forgot to mention Eloquence and Bladesinging
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>hit 9th level on my glory paladin
>excited to cast haste on myself and go hogwild in combat
>approached by an enemy
>it crits me
>roll 1 on the con save
it feels bad. i know there's nothing to really do about it but it feels bad.
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>>97877904
Yep, poverty is no joke. I'm still writing up the benefits because I wanted to start with the actual vow first. but it's essentially
>free feats
>built in magic items
>bonus ki
>all scaling between 1st and 14th level
I'll drop it in a bit. I just wanted to make sure the vow was thematic and made sense and if there might be something I'm missing.
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Made this for my campaign and wanted to show it off. Now tell me I'm pretty.
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>>97878021
It's not a subclass, just an option for monks to take instead of using magic items and gold
>an extra Origin Feat at 1st
>+2 AC at 1st (bracers of defense)
>expertise with their item at 1st
>extra Ki equal to PB at 2nd
>+1 bonus to the Saving Throw DC at 5th, 9th, and 13th (dragon hide belt)
>extra General Feat at 6th and 14th level
>+1 bonus to attack and damage rolls with unarmed strikes at 6th, 10th, and 14th level. (wraps of armred power
I felt like the extra general feats might be a bit much, but the monk is giving up magical weapons and all attunement slots, so I figured it'd be an ok trade. I also left in a way to penalize breaking your vow. It's a real shame there isn't a clear-cut method of paladins and clerics to fall; its always an all-or-nothing system with them
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So, is Tasha/Xanathar/Monsters of the Multiverse 5.5E or is the 2024 rework 5.5E?
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>>97879450
We have designated backups. Heck last session my character who I brought in the session before promptly died.
I say something to the dm after (since he sort of gets caught up in running the game) and my backup encounters the party.
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Thinking about Planetouched of Eberron they really should have had two supertypes (Meaning Tieflings, Assmiar and Genasi all fit into these molds)
>1: "Conventional" Planetouched: Associated with one of the 13 Planes that orbit Eberron, Typically they were conceived in a Manifest Zone or Born when a Plane was Coterminous with Eberron Proper. Their existence is also taken as proof that there is some connection between the Dragonmarked Houses and the 13 Planes.
>2: "Fundamental" Planetouched: People born with a connection to Khyber, Siberys or Eberron itself.
The Only Planetouched on Eberron who suffer the same Social Stigma as FR Tieflings are Planetouched of Xoriat and Khyber.
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>>97878138
You know it’s modern fantasy art when they’re smiling for the camera and posing. Frazetta for comparison.
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Rune Knight is weird because it's one of the strongest fighter subclasses, but I almost never hear it mentioned
I could mention it at my table and I'm sure the GM would say, "What the fuck, there's a subclass with that name?"
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>>97879586
I had someone play rune knight in my Curse of Strahd game. They did a great job grappling then knocking people prone. Strahd got himself a suit of obsidian flint dragon plate to compensate for it. Strahd also got a 20 with his vorpal sword and it was redirected to his vampire wizard henchman.
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>>97879586
I enjoyed it a lot. Played a Ryne Knight / Ancestral Guardian multiclass a ways back (don’t remember the split offhand). Really good control options, that Ic’d imagine are even better now that weapon masteries are a thing in 24
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>>97877912
Scribe is pretty strong but so’s wizard in general. The damage type changing is good because it means you essentially will never be resisted if you know what you’re fighting (there’s so, so little that resists magic bludgeoning out there, let alone force and thunder). But what’s honestly more impactful is the Manifest Mind. You can essentially do drone warfare.
So your party is in one room doing a fight and you’re 100 ft down the hallway in another room using your invincible intangible spellbook to cast out of.
You can’t do this every fight of course, but it’s nuts when you get that kind of thing off.
It’s a good and fun subclass, but there are still other better wizards out there with more straight up cheese like divination
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>>97840429
Can anyone tell me if the Magic Item I made up on the spot is too OP?
My players found a discarded "Book of Porn" on level 1. They really wanted some sort of loot, so I just made up on the spot that it does the following:
Read for 15 minutes to gain access to the book's power.
Before a social encounter, briefly skim the book for a few minutes:
You have advantage on Charisma rolls for romantic encounters or encounters with members of the opposite sex.
Is this too powerful for a level 1 party?
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>>97877804
Wearing a skant doesn't make someone trans
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>>97880515
>>97880685
No but the literal plot of the character was "I am not a regular male. I am expressing my true self and that makes me a warrior"
Why they dressed as a human female and not a klingon one I dont know. Also, handbag
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>>97880691
>source
>>97858650
There is only one Ravenloft book coming. Don't any of you know how to read?
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>>97880703
>>97880691
Sure bud. But why are you siding with a known pedophile?
Also, who the fuck cares? Why do you babies always cry when a game that you're not playing in has a gay character or a wheelchair in it?
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>>97880710
Oh sorry, I forgot to post the pic...
>source
"No but the literal plot of the character was "I am not a regular male. I am expressing my true self and that makes me a warrior"
Why they dressed as a human female and not a klingon one I dont know. Also, handbag"
>>97876418
Lol, people like them get made when my fantasy Rome and Greece analogs have gay people in it.
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I think I fucked up.
My wife and I wanted to run a duo campaign together as a way to get some more one on one time with each other. The idea was, we'd pick up Candlekeep Mysteries and take turns running the scenarios in order and try to tie them all into our character's own stories. Now that we're almost done with the first scenario, I have some doubts:
>wife had to be railroaded into engaging with the first hook
On me, and I'm trying to do damage control by making the magical shipwright that she's looking for the overarching thread that will tie the scenarios together.
>character choices
As it stands now we have our PCs and a sidekick each. I intended that our PCs would take a backseat when it came time for us to DM, but I already broke that in the aforementioned bit of railroading. My character essentially solved the puzzle I set out for my wife on her own. Our characters also have very different aims and backstories. Hers is a Moon Elf Rogue privateer (going into Assassin once we hit level 3) who is searching for the mage shipwright who designed the ship he captains, since said ship is magical in nature and isn't operating as it should. My character is a Human Bard (going into College of Valor), fifth child of a minor noble house, who wants to follow in the footsteps of a great uncle who served as military historian of her kingdom and came to Candlekeep for academic training for such a role (and is eager to get practical experience as well). My character seems like she's better at being more along for the ride, but it still seems like very disparate reasons for adventuring. Our sidekicks are, respectively, a Grippli shaman that the Rogue recruited and is now his boatswain, and a jackalwere my Bard outsmarted and who now follows me due to wounded pride.
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>>97880873 (cont)
>tying everything together while trading DMing
Part of the appeal of this duo game would have been being able to focus on being a player for a session or two at a time, but I worry about the communication based on some of the curve balls that have been thrown my way (like my wife just straight up not engaging with the hook of the first adventure). I also wonder about the mechanics of which adventures we're going to pick. There are a few that I specifically want to do myself, and one that I want to skip entirely (Book of Ravens, which looks like the shittiest adventure). I had envisioned doing every other adventure trading off, but I think I need to communicate more about it.
Honestly, after we finish Joys, I kind of want to have a new session zero where we hash out what we're doing, roll new characters if need be, and see what the path looks like going forward. Has anyone had any luck running Candlekeep as a campaign and have any tips?
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>>97880873
>>97880903
Why don't you play a TTRPG that's better designed for the playstyle you are looking for?
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>>97880509
infinite perfume that takes planning to use?
Sure, it seems fine, but >>97880582 is right. You may have activated their gooning card
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>>97840429
I just realized, the Berserker Axe Magic Item makes for a really good hypothetical Taunt mechanic. You taunt a creature, they make a Wis save, on a failed save on their next turn they must move to you and take the Attack action against you and only you. If they can't they move as close as they can to you then end their turn. A Fighter, Paladin, or Barbarian with this sorta mechanic would be able to actually draw aggro from foes while being able to put good AC/HP/Resistances to use and keeping dangerous targets from using AOE features, save stuff, or spells.
A true melee tank's feature!
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5e 2024 ed. I'm choosing between a Gnome (Rock maybe) and a Wood Elf for a Dex-based Noble Genie Paladin. Overall, Elf seems better, except one thing - Gnomish Cunning is crazy strong. Will Fey Ancestry (Adv. vs Charmed) be enough or gnome's Adv on all mental stats outweigh anything Elf can offer? What do you think?
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>>97883206
Man they’ve gutted so much about races that it hardly matters. Frankly just choose whether you want to pretend to be short (no mechanical effects) or not and pick the corresponding one.
You sound very new (my apologies if that isn’t the case). My advice would be not to get too hung up on things like these. Playing a “better” character is not always a way to having a better experience. A s long as it’s baseline competent you’ll be fine
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>>97883761
>>97883869
Axes are rapier are both great.
>Vex
awesome
>Trip
awesome
Now longsword?
>Sap
Wow one enemy gets disadvantage on one of their 3 attacks, who gives a single fuck Longswords make me seethe.
Also, why are all swords either great, long, or short? Where the FUCK is the average sword?
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>>97884056
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>>97884032
>Where the FUCK is the average sword?
Hey Chief.
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>Kill mid-Boss of the campaign
>He talks about how he'll be back from the depths of hell and leaves behind a cursed sword
>Arcana check on it, know to not touch it so we leave it behind while looting for other stuff
>Find some chains, Arcana check them but the dice roll was bad so I only know that they're magical
>We leave on a boat and land on shore somewhere else
>I decide to Dimension door back for the Cursed Sword because we could use it as a bargaining chip against the Hag living in our basement
>Use my undead summon to scoot the Cursed Sword onto our boat with another sword because as our DM said, not only can the curse effect us if we touch it but also anything we conjure up that touches it will still effect us as well
>Some of the players complain about the sword being in the middle of the boat (DM said it fell there) but I tell them to wait for my short rest so I can put it in my Secret Chest
>Bard wants to move it away with his Mage Hand, tell him not to do that but he does it anyway
>Instantly gets possessed by the guy we killed and runs off
>Gets hit with Lighting Bolt and then beaten unconscious
>The Cursed Sword gets hit with Remove Curse twice and the Mid-Boss disappears into Hell
>Everyone hates me now
It's not fair man, afterwards the DM stated that if we had left the sword behind someone would have found it and become possessed by the Mid-Boss who would have come after us. Those chains I found were to bind souls which we could have used to bind the sword safely and the Cleric has glasses meant to see how magic items work but he forgot he had them so never used them on the Chains
We were suppose to take it with us. We were on land, why didn't they just get out of the boat away from the damn thing
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>>97884112
I enjoyed reading it in part because of all over the place it was. It's like when you're pleasantly drunk with a guy and he starts explaining something badly and you help him put it together and for some reason you not only have patience for it but actually enjoy the exercise.
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>>97884116
>Wait, why was this your fault?
Because in-game no one wanted to get involved with the cursed sword. It's still my characters fault that our Bard became possessed because despite his impatience it was me who brought the sword onto the boat
I also wasn't trying to take blame for it either, so whenever another Player tried to argue about it with me I would say "I had a plan, why didn't he listen to me" and I figure that annoyed some people. At the very least they acknowledged that someone else would have become possessed later on had we left the sword there
So, in-game everyone either is annoyed with me or thinks lesser of me because the Bard became possessed because of negligence and I didn't feel too bad about it