Thread #97860099
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>be me
>forever GM
>party of fresh-faced level 1 idiots enters their first dungeon
>they think they’re hot shit because they bought a sword and a hat
>first encounter
>giant rats
>players laugh
>“lol tutorial enemies”
>five minutes later
>fighter is at 2 HP
>wizard is screaming about disease mechanics
>rogue missed three attacks in a row
>cleric suddenly understands fear
giant rats are unironically the perfect starter enemy and I will die on this hill. they're low stakes but not zero stakes. they establish tone and provide environmental storytelling. they're mechanically flexible and can cause mayhem with status effects. they humble players and scale weirdly well (one rat is a nuisance, a million rats is psychological warfare). also, theyre' relatable. everyone understands "giant rat," no lore dump required. the giant rat is simple, versatile, humbling, eternal.
how have you used giant rats in your games? any cursed rat stories or party wipes to share?
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>>97861965
Fantasy rats suck
>>97861952
Fantasy is about roleplaying things that aren't possible in real life. So it's disconcerting to see things that are too close to life being used.
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>>97862646
Rats will run away from people unless the person is incapacitated and they've run out of food. Cats do the same thing. I would think massive cats would be dumb in fantasy too.
>nb4 jaguars and tigers and shit
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>>97862661
Sometimes its flight sometimes its fight. You've just not been rural or sewer enough.
Fuck, I had a housecat that took out my 200lb roomate once.
You can not like big animals as a fantastical trope because its your personal taste, but you're struggling to justify it based in spotty 'realism' logic that has notable holes in it.
Its okay to just not like thing. I can't stand the short people races in fantasy, dwarves, gnomes, hobbits, kender, whateverthefuck. Not racist just don't like em.
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>>97860099
Kino. I'd play your game
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>>97860099
What sort of hat? This post >>97839314 makes it very obvious that hats set the tone. Wrong hat and you might break the game.
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>>97862661
>Well, you see, I had giant rats in my cellar, so giant cats seemed like a good idea at the time... but now my ivory tower is being condemned by the the giant health inspectors I conjured up to chase off the giant dog catchers.
Sounds like a great start to a side adventure to me.
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>>97867677
If I had a story, why would I want to feed it to low effort content farmer?
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>>97860099
>>97860099
Giant rats almost killed the entire party in session 1. Wfrp 2e.
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>>97874937
>>97874413
Depends on what system, really.
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>>97860099
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1iv9cje/artcomm_dire_rat_by_patr icia_pria/
https://desuarchive.org/_/search/image/DWKceAGwMjjcUqPuhXKPJg/
>28 times since February 2025
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>>97860099
>>party of fresh-faced level 1 idiots enters their first dungeon
had party of these doing boot camp tier campaign, died on first encounter with band of orcs (not Dnd)
all fault of autist wizard casting ice fireball equivalent despite whole team inside area of blast, rekting support characters that were made too weak to survive hit, and crippling others so orcs basically raped rest effortlessly; then tried to flee by flying out of fight with two orcs grabbing hm and hacking at - he lost conscious midair, spell still working got him frozen and he shattered falling
then It went to loop: band of orc exped and improved own equipment from loot and next rolled team had to defeat them failing; eventually one player that missed session was leading orc tribe
turned out to multisession of epic proportion, fun was had; orcs finally lost after basically three WFB battles when kingdom mobilized more forces, tho did much damage in area