Thread #97862701
Anonymous
/hhg/ & /atg/ – Horus Heresy General & Adeptus Titanicus General 04/08/26(Wed)23:21:05 No.97862701
/hhg/ & /atg/ – Horus Heresy General & Adeptus Titanicus General 04/08/26(Wed)23:21:05 No.97862701
/hhg/ & /atg/ – Horus Heresy General & Adeptus Titanicus General Anonymous 04/08/26(Wed)23:21:05 No.97862701 [Reply]▶
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Hypocrite edition
Previous Heresy: >>97844240
>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem
>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus- heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horu s-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Ta ctics/General_Tactics
『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis /
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2 pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/
>Thread Question:
Who's your least favorite primarch, and why?
434 RepliesView Thread
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>>97862701
>All the action on the sides of the piece
>2 characters facing off
>fish eye effect
>Explosion in the background
>Tilt it 20-45 degrees
God i fucking hate modern GW art work because its all the same fucking shit, its literally down to a god damn formula at this point.
Who ever the artist is, they fucking suck.
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>>97862701
Corax. There's just not much going on there besides
>safe edgy Curze
The loyalists already have the Sanguins for tortured dark secret mutant stuff.
They already have Ferus for grim autistic focus.
They already haveAlphariusfor special ops.
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>>97862701
Leman Russ. Such a pretentious asshole. All about rules-for-thee-but-not-for-me, yet pretending he's doing nothing wrong. Also hands down the biggest idiot after the BL novels happened. Unironically did more for the traitors than the majority of actual traitor primatchs.
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>>97862826
I would not even fucking mind it that much if it was not so easy to predict, like every thing is the same style/sequence just different subjects. Its always
>Battle in the background
>Actions on one side and middle
>Almost always exactly what the models look like
>Canted 25-45 degrees right or left.
Its so boring and predictable.
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>>97862701
>TQ
Ferrus Manus.
He's really bland and underdeveloped. He's barely in the narratives, and any novels or shorts stories of his are mid.
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>>97862846
>>97862865
Might be even worse.
>marketing requires all HH covers look like this now due to brand recognition
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Check it out it's Zahariel/Cypher
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>>97862946
>fag legions
>whatever you like
>chad legions
>whatever I like
duh.
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>>97862830
This is the right answer. hes a drooling knuckle dragging jock
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>>97862701
Anyone know why the people only playing 2.0 seem to have such a huge stick up the ass about 3.0. It’s one thing to not like the changes. Another to just spam the misconceptions from launch if it’s not an outright lie about 3.0
Also
>tq
Guiliman. Despite being the logistics primarch, he constantly fucks up and makes things worse for those around him in a way no one seems to acknowledge. There’s also the fact that he manages to tie in a fight with lorgar while lorgar was holding back on using magic
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>until next winter lil nigga
prospero burns is fucking sublime goddamn
if you're in to wet leopards at least
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>>97863405
u some real trench rat filth but i respect it
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>>97862701
Im stuck between curze and alpharius.
Curze is an annoying whiny baby who comes to complete insane delusions all by his own. A completely ineffective primarch (No shit they had good secure rates, they were given the easiest planets). And then he peters off by dying to a loser assassin he "predicted" to die by. His entire style of combat, hiding in the shadows, is completely lame. For being a huge fucking primarch who dosnt have any powers (unlike curze) to be hidden, he sticks to this.
Alpharius's whole shtick is just annoying to me. Seems like his entire point is to just be the primarch that can fill plot holes for the story lines on both sides.
If your going to be a whiny baby, atleast be like angron or perturabo. And having a primarch whose thing is not being a primarch, is redundant.
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>>97863880
>>97863880
At what point do the "chaos" style backpacks show up in the heresy, and is there lore for that style of them?
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Would it kill them to make Legion Traits affect vehicles?
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>>97864035
>>97864040
>>97864043
NEAT! Thanks frens. But if they were "prototypes", I wonder how/why they became like the defacto for almost ALL CSMs....
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>>97864043
Some more examples.
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>>97864054
This >>97864064
Back in RT the early CSM were all Gigeresque bio-mechanical monsters, machines warped to look organic (rather than machines oozing puss and flesh like today). The extended thrusters gave them a warped profile compared to the cleaner SM packs. The design language was kept as their design became more spiky space marines, their backpacks just having extended struts supporting the thrusters. When looking at old models, there's a wide variety of CSM backpacks compared to loyalists who all are limited to the RT (Phaeton pattern) and 2e (Mark IV pattern) backpacks for the most part. Pic related reminds me of the HSS backpacks FW made.
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>>97863646
>Seems like his entire point is to just be the primarch that can fill plot holes for the story lines on both sides.
Didn't used to be this way, older AL lore has some interesting aspects. But BL writers are lazy hacks, and Alpharius and the AL being able to show up any where makes them very convenient token villains, and their complex scheming lets BL writers can get away with not giving them a proper reason for doing anything.
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>>97864603
On a bike, it still is the marine himself swinging the chainsword. Are you trying to be obtuse, or just trolling?
For the record, I don't agree with all legion trait affecting bikes and dreadnoughts either.
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>>97864617
>On a bike, it still is the marine himself swinging the chainsword.
And if a tank had a chainsword, who do you think would be swinging that?
>For the record, I don't agree with all legion trait affecting bikes and dreadnoughts either.
Then open with that, instead of excusing the inconsistency. How far would you take it? Should Saturnine benefit from traits? The ratio of marine to machine is pretty low there.
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>>97864634
>And if a tank had a chainsword
But it doesn't. There's no point in arguing hypotheticals, in that case you might as well start talking about marines moving tanks around like Flintstones cars.
In a tank, it are the mechanics of the tank doing everything, the marine are only there pushing buttons and pulling levers.
Dreadnoughts, saturnine and terminators can arguably be affected by legion traits, because those use extensive black carapace and neural interface systems.So even if it is not the marine's body doing much or anything, it does feel very closely to it.
Bikes could be argued to be small enough machines to still be influenced more by the marine's talents, just like a bolter or heavy weapon would. For example, a White Scar shifting his body weight could affect the bike enough to more efficiently manoeuvre over terrain and thus achieve higher speeds. But bikes being more sneaky because there is a Ravenguard or Alpha Legionnaire sitting on is still retarded, which is why I don't agree that all legion traits affecting bikes is realistic.
A marine shifting their body weight inside a tank on the other hand does jack shit.
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>>97864708
>because those use extensive black carapace and neural interface systems
Marines interface with their tanks too. It's why they can have so small crews.
>But bikes being more sneaky because there is a Ravenguard or Alpha Legionnaire sitting on is still retarded
We have tanks that perform recon and flanking roles. Why is a bike too much to imagine finding ways of getting behind enemy lines? If you're worried about the noise, we had the technology back in the 60s to make quiet helicopters for a CIA operation in Vietnam. Surely stealthy legions would be able to make modifications for their equipment, as well as train more with said equipment to perform the way they want it to function. Just like frontal assault legions train to go fast and get in the thick of it.
>which is why I don't agree that all legion traits affecting bikes is realistic.
I'm not saying all traits need to work exactly the same on everything. It's just weak to have legions vary wildly from one another, but all their vehicles and vehicle crews perform 100% identically.
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>tq
Primarchs were a mistake.
A simple refinement of the thunderwarrior formula and having them led by custodes was all that was needed.
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>>97864793
You really are being either obtuse, retarded, or both. The black carapace and neural interfaces on dreadnoughts and terminators means the mechanical limbs move as if it were their own. Which isn't anything like interfacing with a tank to have easier access to fuel and targeting read outs.
RG and AL isn't about recon or outflanking, there's separate special rules for that. It's about a marine sitting on a speeding bike somehow being less visible within short distances than other legions. Outside of Eldar cloaking shenanigans there isn't anything that accurately describes anything close to that.
And again, it is not about the crew. The performance of the tanks themselves should be uniform, because those are too large to be affect by an individual's talents.
The only legion that should have some effect on vehicle performance is Iron Hands, due to their close ties to the Mechanicum and high affinity with technology. And even then it is best represented by an upgrade like Blessed Auto-simulacra.
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>>97864809
Marines pretty much are the refinement of thunder warriors.
But primarchs were indeed a mistake. Though it is hard to say if they would have been when their scattering hadn't happened. The Chaos Gods uniting to interfere with the primarch project is a very strong indication of how powerful the untainted primarchs might have been when properly trained and raised on Terra.
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My 3k for the Serpent's Lodge event this weekend. It's a narrative event with some psychic and daemonic shenanigans, so there are 3 daemon brutes and a harbinger (internal tempest) and the Centurion with the Chieftains has Thaumaturgy.
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>>97864862
How are dreadnought limbs with two guns different from legion tank sponsons with two guns? Why should one machine benefit from the operator but the other shouldn't? How is a bike mounted bolt weapon different from a tank mounted one for the purpose of the IF trait?
>It's about a marine sitting on a speeding bike somehow being less visible within short distances than other legions.
And I explained great many ways how that can be, but you ignored it all to have something to complain about. Same vehicles can be used differently depending on the branch using it. A recon unit will use their vehicles differently from an armoured unit, even if they're the same vehicle. Might as well complain how it doesn't make sense that recon squad magically make their dedicated transport able to sneak around when tactical squads cannot.
>Outside of Eldar cloaking shenanigans there isn't anything that accurately describes anything close to that.
Even IG has access to all sorts of camo options. Would be odd if legions didn't.
>too large to be affect by an individual's talents.
So why aren't Legion and Army tanks of the same type identical? Why was Marine crew an update for some tanks in the past? Besides, traits don't reflect "individual talent" but a broad, legion wide doctrine. In some traits they even mention modifications to equipment, because it reflects how the legions puts emphasis on a certain form of warfare and focuses on it down to making their equipment adhere to it. It's why, say, Navy and Air Force can have the same fighter, but with different variations and use them differently to suit their needs and forms of combat. Thus the two are not identical due to organizational differences.
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>>97864942
>it doesn't make sense that recon squad magically make their dedicated transport able to sneak around when tactical squads cannot.
And that's why that is no longer a thing in 3.0
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>>97864892
Thanks anon. They're not everyone's cup of tea, but the models themselves have grown on me.
>>97864896
>>97864901
I'll take photos and bring a notebook, I'm hoping to make at least get something shareable down
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>>97864708
>In a tank, it are the mechanics of the tank doing everything, the marine are only there pushing buttons and pulling levers.
This is also blatantly false and is a plot point in some BL books like sons of the selenar where a IH guy makes a point that thanks to his bionics he can interface even better than the SoH pilot he's avoiding. It's also referenced in the black books and the 30k aeronautica imperialis book even has planes getting traits. It's why the fellblade has 4 crewmen while the baneblade has 10. Not that I want legion traits on vehicles mind you.
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Waiting for some basing materials to arrive before I can finish off my Chieftains, but luckily these bits arrived today so I can start working on my tacs.
Thread is too quiet, show off what you're working on anons.
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>>97863424
> Trench rat?
Scum I don't touch dirt.
I don't even leave orbit (unless it's for shore leave on a paradise world). I direct my soldiers (or 'pre casualties' as I like to call them) from my comfy rooms on my battleship.
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>>97863155
>why do people who wanted a fixed edition have a problem with getting one broken beyond all recognition
gee I wonder
>another to just spam the misconceptions from launch
why would people who dislike the new edition then go and play it to dispel the misconceptions surrounding it? Really anon it is not as though their opinions would change either if they didn't have those misconceptions, there is a whole lot not to like.
Also
people who hate the edition don't want it to succeed, since that tells GW that the rules sucked so they better change it back to when the game was more successful. Spamming misconceptions is totally validated if it results in a product you want.
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Rejoice, Bearers of the Word fans.
GW has released the old Black Book extract of your favourite legion:
https://www.warhammer-community.com/en-gb/articles/mq2bsjkb/pages-from -the-black-books-the-word-bearers/
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>>97865354
This is before I based them. They're all packed away now for the weekend
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>>97862701
Im looking to add something to go from 3k to 3.5k.
Opinions?
I was looking at aux allies?
I can do artillery command and 3 basies
Or a command tank, 2 assault tanks all with plasma
I could do that cheaper with marines and just do like 3 or 4 preds with plasma but that feels lame
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>>97865727
Well the current 3k list im fucking with, with out going into a full break down is
Marduk
Centurion
Siege breaker
10 man tac
10 man tac
Rhino
15 man dispoiler
7 man Inner circle knight
10 man breacher
drill
3 las rapiers
5 man plasma flamer squad
1 fel blade
1 storm eagle
1 assassin
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>>97865225
>glad astartes arent in the limelight
>picks custodes instead
There are no words
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>finally getting first real game this weekend with my word bearers
>planning on just throwing everything I've got painted in a list with 500 points of mechanicum allies to fill the points deficit
>got that green goblin on the trashcan whispering to me how I could drop a few units and take some more daemon engines and malefic buffing tech priests from mechanicum instead
Even my marine lists are turning into mechanicum lists FFS
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>>97865435
It would vary accordingly; many close range legions gave enhanced Ramming rules to their tanks.
I'm not going to press on it because I'd like AL tanks to benefit from the +2" distance, but I'm not sure if I'd be okay with RG tanks forcing snapshots against them.
Can one hit RG properly when using an Augury auspex?
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>>97866006
The fuck you mean this time? The AL trait effected all ranges for shooting, charges, and reactions, and it still does. That does include melta ranges, you imbecile. And now that charges are only one D6 distance max you can forget about ever charging AL if you have to roll for charge, and can't reach them with the set up move. In the hands of an experienced player it is straight up broken as fuck.
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>>97866038
>That does include melta ranges
Pretty sure it doesent. In the same way it wouldnt affect something like "all models within 6" take a test" or whether a setup move gets you into contact. Its just for the max range/max charge range.
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>>97864047
Vehicles having legion traits is retarded. You would either need entirely new rules for vehicles per legion (never happening lol) or you get retarded shit like "well raven guard are sneaky so that land raider is now stealthy".
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>>97864519
No, but the difference made is far lower than on the physical "Marine" level.
An iron hands crew having augments that make them more resistant to shooting or a night lords crew knowing how to exploit a weakened opponent does not translate to the effectiveness of their vehicle in the same way it would if they were operating as infantry.
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>>97866334
>more resistant to shooting
Make IH vehicles resistant to status effects.
>knowing how to exploit a weakened opponent
Make NL vehicles cause more damage when moving through non-vehicle enemy units with a status effect.
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>>97866396
>Make IH vehicles resistant to status effects.
On what basis? The metal of the machine doesent care how many robot arms the driver has. Either the tank runs or it doesent.
>Make NL vehicles cause more damage when moving through non-vehicle enemy units with a status effect.
On what basis? Do the wheels get spikier? Are we supposed to believe the NL driving it know how to do scalpel attacks with the treads of a tank?
The reality is that if youre going to represent the differences in legion doctrine and ability for vehicles, you need entirely new rules for the tanks.
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>>97865338
Ah, my favourite fluff.
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>>97866413
>On what basis?
The crew are more resilient to shock and damage, and their vehicles are equipped with more redundancies.
>On what basis?
They train to be more offensive in their driving and give no mercy to infantry that get in their way, as well as their vehicles being covered in sharp stuff to stick their trophies on.
>you need entirely new rules for the tanks
Why? We've had several examples of legion/chapter/regimental doctrines/traits affecting vehicles over the editions. All without needing to redo all the rules. If a legion puts emphasis on speed and their dudes can move faster, why wouldn't they put the same emphasis on tuning their vehicles to move faster? If a legion puts emphasis on marksmanship, why wouldn't they train their tank crews to fire more accurately?
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>>97866038
Anon, +2" matters when melta range is 12 because it allows you to hit vehicles at melta range when you are at a bit further than 10" (but not further than 12") and still count as being beyond 12", which prevented the enemy from using Withdraw.
Simplified: when Multi-melta is 12", AL can hit others in melta range while still preventing the enemy from withdrawing.
Now Multi-melta melta range is 8". AL at this range count as being at 10" away, and can thus be Redeployed away from. Meaning AL can no longer use their Rhinos to Multimelta stuff. Which I used to do before.
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>>97866478
>Why? We've had several examples of legion/chapter/regimental doctrines/traits affecting vehicles over the editions
Yes, and those examples are exactly why you cant just apply the legion trait onto vehicles.
It was done before, and it was bad and unhealthy.
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>>97865901
>>97865943
Same anon, alright never mind the other guy's bringing custodes I'm putting on the goblin mask
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>>97866523
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>>97862701
least favorite ? probably alpharius, the double/trible agent gimmicks get tiresome
lost the booze battle tonight
but the war is not over
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>>97866569
Today's the start of my weekend. time to drink and paint plenty
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>>97866464
classic
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>>97866902
If the stories are anything to go by what actually would happen is WE tanks and bikes having a chance to randomly be destroyed for no reason, because the crew gave in to the Nails and abandoned their vehicles in order to rip somebody apart with their bare hands.
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>>97867144
Unironically I think an alternate universe where 40k as game never existed and we could have bands of custodes leading the guard with various imperial oddities like grey knights, mechanicum, and sisters as attaches as the standard imperium army would've been way more interesting than 18 variants of marine
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>>97867316
That universe does sound interesting. But the dynamic of "a handful of godlike super warriors and their hordes of disposable peoon meatshields" is going to end up with a very different end result. And its never going to have that "my own faction of space knights!" appeal of marines.
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>>97867316
18 variants of marine was never a problem until they started doing the pick me bullshit of trying to spin each chapter and legion into its own bespoke codex in 7th, and now instead of supporting one army with a few upgrade kits you've bloated the range into 7 armies that are still just as unsupported but now more entitled and half your old models are illegal because for some reason you can have rhinos but not Predators, or maulerfiends but not forgefiends
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Are the older cataphractii terminators worth building/running? I do see a bit of hate for the cata that James put out pretty recently.
It's honestly so weird how difficult it is to find anything online about things James was selling only a few years ago. It's like they got totally black holed or something?
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>>97867888
i much prefer the older styling
do what you like tho
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>>97867641
we've had variant lists since 1988; Whitescars and Spacewolves (sic)
but we've had codex-like armies since late RT, starting with Space Wolves and i think Blood Angels too
if you think it's bad now, try fighting Eldar Soup of Harlequin Jetbikes, Death Jesters, Aspect Warriors, Solitaire (and other Haerlequin high command), Avatar, Eldrad, and allied Space Wolves consisting of every named character they had at that time
this is nothing, you simply have no idea how little trouble it is today
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>>97868101
This is what I mean. They're so thoroughly black holed how are you supposed to know they exist?
Anyway I found a box of them for 30 bucks on ebay that was pretty sick, thats why I asked about them. They seem awfully kosher so I went for em, I wanna make a retinue for my praetor or possibly centurion
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>>97868264
Can someone post some pics of the different sprues side by side or something? I just ran into this issue with the different versions of the mkIII etc armors, as I bought some recasted torsos and then realized "shit, the "newer" plastic armor marks dont have separate legs to use with the torsos...." and it became a very expensive rabbit hole/clusterfuck hunting down the correct bits. Seriously, fuck GW and their newer "betterer" versions of HH space marines, I dont give a shit about "hur dur theres only 4 poses" or whatever, I just want bits so I can make my marines SOMEWHAT match....
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>>97866531
HE'S EATING THE TANKS
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>Far beyond the fringes of the galaxy there was naught but endless black.
>Past the last few stray stars plying their lonely track through the cold night, past the dead worlds and the fragments of galactic collisions billions of years gone, past the probes sent out by extinct races recorded in no history… past all that and beyond, there was a night sea studded with the diamond islands of distant, lonely galaxies.
>Though incomprehensibly vast, this sea was not empty. Great behemoths of the deep lurked there.
>Into the eternal blackness, a flash of quantum energy shone out at many times the speed of light; a brief flare, milliseconds in duration, projecting from an unremarkable spiral of stars.
>It was not missed.
>In the darkness, something of limitless hunger stirred in a slumber that had lasted for aeons. A million frozen and unblinking eyes saw the flash, tripping cascades of stimuli. Their purpose served, the eyes died.
>The entity processed the message the eyes provided without ever truly awakening. Automatically, instinctively, its gargantuan, dreaming mind analysed the signal, comparing it against all parameters for the one thing it sought.
>Prey.
>Slowly, glacially, the great devourer shifted its course.
thank you Barabas <3
for helping bring GOD to the milky way!
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>>97867932
>>97868862
Add one 1mm to the torso, plastic-card or a thin metal ring
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>>97869348
I think it's mostly the taper on the chest armor accentuating the thin waist. the boxier cuirass part on the old version, and the narrower gap between it and the top of the thigh plates hides how thin the actual waist is
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Time to get this thing painted. What is everyone else working on?
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Despoilers done. 5 chainswords, 1 lance, 2 heavy cs and 2 power axes. Mixed unit of 2 mkII, 5 mkIII, 1 mkIV and 2 mk VI
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>>97869602
Just airbrushed these dudes >>97865186. Waiting for the highlight to dry then I'll get started on doing the areas between the armour. Hopefully it'll be less work to get these MkVI done than the blinged out MkII Chieftains.
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>>97869234
Of course anon.
>Undercoat with gold spray of your choice.
>All over Tallassar blue contrast.
>Drybrush sybarite green
>Lighter drybrush of gauss blaster green.
Quick and easy, no airbrush needed and then add weathering to taste
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>>97869755
nah m8
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>>97869771
if u got a problem w/ resin i got a problem w/ u m8
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Outside of the obvious Tac/line needs and Centurions for detachments, what playstyle should I build my SoH toward? I have quite a large IW army that does the massed infantry with tank support WW1 thing, not really sure what I should do to differentiate this project from that one.
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>>97869826
have you got a loyalist force for properly accommodating a second player with your collection?
on the back of an IW grouping of such sprawl i couldn't fathom further outright traitor stuff besides smol very purpose-flavored allied detachments
a horde of reavers in a spartan with their commander is how i'd do a SoH inclusion though
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>>97869870
There's a good mix of loyal and traitor locally so that's all fine.
I haven't really got any proper melee or assault forces so I want to lean into that, but SoH aren't Blood Angels. I still want tanks, but maybe something more specialised? Basically want to have all the bases covered, but without having my IW list 2.0.
Also - isn't it amazing what an oil wash will do?
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>>97869826
Don't really need a centurion for detachments, unless you want to take as little command choices as possibleAt which point why are you playing SoH, their whole thing is gang culture lead by charismatic leaders
A legion champion with paragon of battle is a very fun melee character. Also gives access to the veteran cadre detachment, an extremely convenient one especially in lower point games.
A chaplain is good to have to keep your important units status free, and they're surprisingly strong in melee for how dirt cheap they are.
SoH do have a real cool play style around terminators and dreadnoughts now. Their trait is just so strong on units with implacable advance. It is very scary to be on the receiving end of a terminator squad that shoots, volley fires, then charges your stuff. And if your units is routed and starts running they get finished off with gun them down. All at full BS, makes even combi-bolters intimidating.
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Starting a mechanicum army after playing death guard and holy shit listbuilding is night and day. Actual flavour, you can’t just take everything you want and I actually have to spend time thinking about how to stack bonuses.
It’s not perfect (the list options are HEAVILY skewed towards cybernetica, options being removed etc) but it’s a breath of fresh air
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I have painted the quad batteries.
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>>97869826
Elite mechanized infantry and calvary with few terminators (you can have a 5 man squad with your praetor, as a treat, because the SOH termie praetor is based), rely on your busted as fuck aux detachment to hide your scoring infantry as interdiction cadres and some hidden power fist master sergeants. Bring a cohort of bikes surrounding a Herald on bike converted to look like immortan Joe.
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>>97870282
As much as I hate limited missile capacity it does make the most sense, even if it's a joke to waste a marine to sit in a ball and fire four missiles.
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>>97870310
Is there confirmation that it's a marine sitting in there, and not a combat servitor?
For marines it would probably be like sitting in the cuck chair. Stuck in a stationary position, watching your battle brothers have all the fun.
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>>97870352
Was it in the reveal stream? I've checked the WarCom articles and unit entry, and there wasn't any mention of what pilots it there. Haven't been able to find any other info on the araknae. Lexicanum claims it's automated but doesn't give a source.
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>>97870323
>>97870310
there's a lot more marines in the legions I guess; servitors kind of disappeared last edition, there are such things but they're much less prevalent and there's no rules for them for legions, Mech servo-automata are very different things
>>97870282
the orias missile launch arms on the Tarantulas I think fit with the autocannon tabs on the Araknae ball; you'd need two Tarantulas to do it, but I think they're the same size tab; you wanna show up with four Orias instead of quad autocannons, I'm not going to complain
plus you still get the shield bubble
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>>97870731
They were trying to "Simplify" shit but just made it stupid for no reason
They really did not need to rename strength, ws, bs, I, but here we are.
Also i think LD, Will, Int, and Cool did not need to all exist, they could have done just as fine as
Leadership and Int, they did not need 4 fucking stat values.
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>>97870755
>simplify
adding necromunda mental stats for every single unit is “simple?” fuck me. I don’t get it, this game WAS simple. there wasn’t a million stratas, you could just buy wargear with points like a normal person not do backflips with force org to buy goofy shit with command points, etc. Just reading these new stats pages makes me want to give up and just stick with 2.0. Everyone I know whos into this game is fine with playing old rules anyway.
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>>97870731
>all the stats are given new names and shuffled around for no reason
Such as?
Some RULES were changed (mainly rending and shred), but the stats are still the same. Theres NEW stats, but they didnt change what the old ones did.
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>>97870781
There is a difference between simple and granular.
Somethign can be both, just one, or neither.
They tried to make the game more granular but did not make it simpler.
When i say simplify. i mean "Simplify (TM)" in the idea of how microsoft might make windows 11 simpler but in reality for actual power users or people who have been using windows for decades they just made it monumentally more of a pain in the ass to use.
The Mental stats were a stupid fucking change.
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I understand now why everyone hates this kit so much.
Don't mind the gaps, I haven't painted the stuff in the back yet.
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>>97871065
Honestly im flabbergasted that GW has NOT made this into a plastic kit, i mean FFS half of the kit is already done in plastic, and everyone LOVES the fire raptor gunship, and the storm eagle is just as dope.
Its a slam dunk multi part kit, that the community would love, that is DESPERATELY needed for na update, and hell they could even make a 3rd version of the kid, maybe like a Vehicle transport that lets you drop 1 Rhino pattern vehicle off.
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>>97870856
man I think maybe you're underestimating the kind of shit that they get in their inbox
I can absolutely see someone writing in repeatedly to ask whether it's right that heavy bolters get a x2 strength if the guy firing them has a power fist, separating melee and ranged profiles fixes that immediately
but you have your little cry i guess
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>>97870572
>four Orias instead of quad autocannons,
The frag missiles aren't really good though, it'd be cool as a terrain piece I suppose but like a lot of old FW stuff it was designed for much larger games than were being played
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>>97871097
Too many people either weren’t around for or completely forgot the shitshow that was 2.0 launch. Everything they did for 3.0 was a direct response to that and even then the same suspects can’t read the new rules
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>>97869602
I can't decide if I want to also do this same conversion myself.
I already have an old 40k rhino unpainted and assembled. I could magnetize the razorback turret ring pretty easily, buy a second 40k rhino and a set of those heresy tarantula missiles. That'd give me the option of fielding the resulting 2 vehicles as either whirlwinds or as rhinos. It's not much of a cost savings, but it'd give me the option of choice and a bit of future proofing my collection a bit.
Also I don't care about rivet counting in this case.
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>>97871188
3.0 is such a mixed bag of nuts for me.
They did a lot of good things, but a lot of stupid things, that did not need to happen. Things like
>blast rules
>Vehicle rules
>Reactions being nerfed
>Removal of brutal
>Flyers
>Psyker power balance
Great, amazing, wonderful
Then you get shit like
>4 turns
>LD, Int, WP, Cool
>Detatchment system
>Challenge system
>Rework of the charge system
>Gutting of Deep strike
>Removal of FnP
Its like they are incapable of picking out just the bad things to fix, they have to "fix" shit that never needed to be fixed.
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>>97871345
Medic is still in the game, and its such a downgrade from FNP that no one fucking runs apoths anymore. There was never an issue with FNP, there was an issue with artificer armor, THAT was the problem, getting cheap Atrificer armor in a unit was the issue.
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>>97871407
>It was to strong
>Its got over nerfed
You know both of these things can be true right? You understand that It could have been to good in 2.0, and now it going to medic and costing a fucking reaction, in 3.0 is an over correction.
I know its hard to hold 2 possible thoughts in your head at the same time, but just try for a moment.
>>97871477
Yeah the lack of customization fucking kills me, I miss being able to run a melee moritat that was fun.
I still fully belive they scrambled to create that legends document within the last week or 2 because they realized that gutting more then 2/3rds of the customization for HQs was a bad fucking idea.
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>>97871565
needing to spend a reaction point to reduce the damage of a weapon by 1 is not worth spending that reaction for, nor the detatcment slot you need in order to take Apothocaries on top of that, atop of the point cost OF the apothocary.
There is a reason no one runs them anymore, they are dog dookie now. If a model is so bad, that no one even considers it, its clear that it was over corrected.
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Has anyone tried cutting the shield from the front of the Scorpius launcher? I'm not a fan of the Proteus missile launcher shield where it doesn't serve any purpose. Besides, without it the launcher looks more like the old Epic Hunter launcher (which also came in a double variant).
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>>97871722
bruh
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>>97871858
>extra dude with a power weapon
Its a extra 40 points for a power weapon on a
WS4, 2W 2 attack model.
You are basically paying 40 points for a SGT.
You could spend 110 points and 8 more wounds, 9, bodies a shit ton more attacks and a power weapon.
They are such a massive point sink.
If you did not need to take a special detatchment to get them? I could see a value to taking them for units like command squads but the fact you have to spend a detatchment to get them is asinine.
Its the secondary point costs to apoths that gut them, atop of a reaction.
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>>97871296
TOW is my other game and I have to say it's the same shit, everything good about it is basically what already existed in earlier editions OR what they fixed from those editions whilst everything new is trash that breaks the gameplay. The difference is that they seemed to realise this very early into TOW and FAQ'd most the worst offenders out of existence whereas I'm not sure if they are happy with heresy 3.0 or will do something similar in a similar timeframe, which would be late this summer I think? 3.0 has some very fundamental changes though, I suppose they could change line rules to at least balance gameplay somewhat.
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>>97871915
>Situationally?
Anon if you are pulling out the "Well in this situation it is" card, thats a moot point, i can make up a situation for anything being justified.
What matters is the frequency of that situation. The reality is, there is not enough situations were a reaction spent for a medic reaction is worth it over other options.
Its never worth it for a troop unit full of 1w dudes.
Its also almost never worth it to both sticking him into an elite unit reason being its not points effective, because you have to again, take something to unlock that slot, and then take a medic, Even the cheapest option an opate + a medic with a power weapon is gonna run your 100 points. Why not just run a librarin with tele to get a 3+++ shroud at that point and get better weapons and better combat.
We can make up situations all day, its a matter of how often they appear to justify it, and there are just not enough sititons to justify a apoth in the game right now. Its why no one runs them.
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>>97871928
Same, the other game i play off an on is TOW and the issue i had with TOW was how oppressive casters were, and how mid chaos warriors were which both were in response to the last edition of Fantasy. Again both over powered but over corrected. Its a trait GW has were they knee jerk HARD in response to things.
>Balance line
So a house rule we have been playing with you might apricate. We have house ruled that line can only ever be scored ONCE. So if you have Line 2, you can only ever get that bonus 2 points once per game. It really helped narrow down some games. A buddy of mine mathed it out because he would record his wins and losses and it narrowed victories down by like a difference of like 8-10 to more like 3-5 point differences.
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>>97871950
>Its never worth it for a troop unit full of 1w dudes.
Not true (in a "there are times when its the difference between a squad surviving to score or not and therefore winning you the game). But also: just dont put the medic in that unit then?
Put your apothecary in with your deathwing companions to discourage shooting at them, put it in with your veterans to halve the number that die to autocannon fire or whatever.
Apothecaries are not expensive, they have (slots asides) a low opportunity cost to include in a list. In return they can neuter shooting at a given unit, which will shape the way your opponent acts (and provides status resistance to important units).
Yes, its a situational 4+++ that costs a reaction. But the ability to have a defensive reaction to a unit that normally does not have one is pretty big.
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Fuck this model, worst build ever.
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>>97872050
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>>97871261
Be aware that the tarantula turret doesn't fit on the razorback turret ring. I had to shave down the raised rim on the razorback panel, and also a raised rim on the underside on the tarantula turret to be able to glue it together. Had a whole stack of razorback panels left over and didn't want to ever use the missile tarantulas, so for me this wasn't and issue. The advantage is that there isn't any magnets needed this way.
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>>97872042
>>97872055
Such an awesome model though. GW refusing to release it in plastic is proof that they hate earning money.
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>>97872097
Trenches on the traitors side and a bunch of craters and broken drop pods in the loyalists side. It probably won’t be the correct scale (as in drop pods dropping right in front of the traitors’ trenches while the maps in the black books show a way bigger confrontation area) but I think will get the point across
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I just realized that the legs of cataphractii armor is meant to call back to things like picrel with those V shapes to deflect blows
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>>97872110
Shit reputation in terms of like, warping? oh yeahIn terms of like in game? Eh they are ok now.
Personally i think that for each turn you either fail or dont bring your flyer on, the roll needed to come on reduces by one.
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>>97872073
It does seem to fit the scorpius ring and that's just an extra plated on top of the regular Rhino hull. Should be easy enough to find from a recaster.
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Sgt Publius of the Death Guard
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>>97872451
That shit on his thigh is gorilla glue, I think. I was thinking of rolling with it and painting it like burn mark(??) or some other kind of battle damage.
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>>97872457
well there are two beer bottles roughly 3x his size in the back there. or maybe he just has a sassy sway to his stride.
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>>97872465
Death to all tyrants and oppressors. Have a good Friday evening, lads
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Disintergrator veterans saw their first battle today. Didn't roll a single overload, they really wanted to prove their worth.
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>>97871097
>I can absolutely see someone writing in repeatedly to ask whether it's right that heavy bolters get a x2 strength if the guy firing them has a power fist, separating melee and ranged profiles fixes that immediately
yeah maybe if you're a massive retard you could see why that would be needed.
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>>97872589
https://warhammerworld.warhammer-community.com/wp-content/uploads/site s/15/2022/09/Jh3O2kQhNDyUqs2o.pdf
https://warhammerworld.warhammer-community.com/wp-content/uploads/site s/15/2022/07/WpRKrBkD2ZWfBWuy.pdf
https://warhammerworld.warhammer-community.com/wp-content/uploads/site s/15/2023/05/X5Hv9OROtFQBV0f9.pdf
https://assets.warhammer-community.com/eng_29-05_blood_bowl_faq_errata -s5alrome7m-3ic3dmiws6.pdf
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>>97872616
those are scoring rules and that's actually a decent question it's not as idiotic as what was implied which was
>GW had to publish something to tell a player that conceding is a loss.
That more concerns what steps happen after a loss by concession.
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>>97872648
That is not at all the end of the question and isn't even correct to the rules you just posted. It's not a simple loss, you get penalized for it.
>how many points does my opponent get
maximum for the remaining rounds, not previous rounds.
>do I keep any that I earned?
no.
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>>97872538
yeah literally the first thing in the current FAQ is
>Q: Vehicles ‘cannot be locked in combat’ does that mean they cannot be attacked or ‘Engaged’?
>A: No. Vehicles cannot be locked in combat, but they can be targeted by attacks and Engaged as normal.
you know what's out there, stop pretending you're paying enough to chinaman to justify entirely separate company GW continuing to make game
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>>97872835
No those are like gotcha haha funny things, this is actual WAAC faggotry in action.
>UHHHHH well if i quite the game while i have more Points then i technically won since forfeiting does not actually say i lose.
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>>97863155
>pic rel
This image speaks for itself. 2.0 isn't perfect but 3.0 just takes the enshitification to a whole new level.
You think us 2.0 fags are bad. Wait till you meet the 1.0 fags.
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>>97863155
>>97873038
Today I will remind them.
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>>97873213
I've seen people do shit in 2.0 to abuse reactions and pull of similar shit with either overwatch, return fire or interceptor.
My biggest gripe with 2.0 is the piss poor rules for Dreadnoughts, automata and knights. They just felt like an afterthought.
This is where 1.0 players just mog on us. Honestly if black books didn't cost a million dollars I'd be playing 1.0 and not even touching anything after it.
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>>97873038
>get into heresy late
>local scene went quiet if not disbanded largely over the 3.0 charge phase
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>>97873402
Holy kek.
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>>97873392
>>97873407
No I'm genuinely not understanding the issue here, this seems clear to me. It's just explaining what perils are?
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>>97873448
>takes effect on a waxing Gibbous once every 4 months only if its a friday while you hop on one leg and wiggle your big toe and sing an Irish shanty but only if the second letter of your first name starts with G
What are we doing man
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>>97873487
Well this is what happens when your rules are writen, not by people who want to play games, but rather autists focused on "letter of the word", because if someone wrote something like "If you do a psychic test or counter a psychic test and roll a double X happens."
As a bonus the company geniuses treat any activity done in or around the hobby as an extra bonus value. In their mind if you spend 40h on a forum getting angry at prices going up again, then they have delivered you 40h of enterteinment and that alone warrents future hikes (I mean they aren't going to entertain you for free).
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>>97873353
Out of curiosity I went snd looked how it was done in second, and what they did there was just define perils of the warp in a completely different section of the rules and then independently state on every single psychic power what causes perils of the warp. Is that what you'd prefer?
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What are these little things supposed to be? They're not the Flare Shields, those are separate and bigger pieces. It comes with the Krios Venator build, is it just there for visual variety? Will a sperg pitch a fit if I leave them off?
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>>97871959
the worst thing is that the over-correct reactionary writing probably increases sales for them so they have no reason to block out all external calls from the community and just write an edition with logic and fun in mind. Even their marketing revolves around 'remember how this sucked? well now we are doing this!'. 11th edition 40k is already so blatantly worded this way, it's nothing but 'look how great melee will be now after sucking for so long, you get charge redirection, move through terrain and assault from vehicles!
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Look at the feet poses wtf
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>>97874006
Again wtf
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>>97874349
The regular tank variant doesn't have them THOUGH
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>3.0 gatekeeping illiterates
One of the absolute best aspects of the new edition. I fucking love it.
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>>97874375
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>>97874385
Talking about the smaller ones
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>>97874399
But that one's way bigger, that's cheatin'
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are the weapons on both versions of the solar auxilia leman russ cross-compatible?
or is it like the 40k russ with a completely different turret mounting which makes it a pain in the ass?
I got 2 volkite ones and my friend has spare vanquisher cannons if I want to magnetize and swap the guns
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>>97874411
I only have a strike tank on hand but from the sprue pics the shared turret pieces look exactly the same
https://www.warhammer.com/app/resources/catalog/product/920x950/991230 05006_SALemanRussAssaultTank8.jpg
https://www.warhammer.com/app/resources/catalog/product/920x950/991230 05012_THHSolarAuxLaunchBox20.jpg
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>>97873650
I hope next they'll bring back robot programming from RT as well. Imagine having to write code for each of your automatas.
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>>97874642
To add to my own post they shrimplified robot rules so I doubt they will go that direction. It's a bit of a shame how expensive those programs would get in RT because you could really do some fun stuff but at least there were rules for "slave-master" systems where one robot in the squad is the one running the code and the rest just do the same things he does which would keep the cost down. The first edition of epic also let you build programs for robots. I miss that era when things irl were simpler, fuel and minis were dirt cheap and my group was like 10 times the size.
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>>97874642
It'd also let GW sell a phone app for managing the programming.
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>>97873487
it literally just says the Focus ie the Caster brings the warp down on their unit if you roll doubles for the casting check
this is the exact same procedure carried over from 1E WHFB and you're pretending not to understand it because you're fucking pathetic
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>>97862701
any cons of getting the "old" cataphractii box instead of the new ones if im planning on turning them into tyrant siege termies?
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>>97875121
I think the old Cataphatriis work just fine with the new models.
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>>97875273
It really is such an incomprehensible downgrade. Random changes for no reason and doesn't even correct that they're the same height and width as a marine in power armor, in fact it makes it worse by trying to make them look like just numk3 with big shoulder pads
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just picked up the book and what the everliving fuck is up with the artwork? It looks like fucking 3D print proofs why is it so low res with no shading? Do they not actualy draw these anymore? And 112 pages with maybe 15 lore spreads which are barely half a page each? Book 7 literally had more and it came with two whole marine legions. Unbeleivable how low standards have become for this product.
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>>97875382
yeah it's a really bad book.
i painted some stuff
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After picking through inferno and going through Prospero Burns I find the space wolves a lot more appealing. Running a mob of Slayers with a cent seems like a better ally for my auxillia then Dark Angels mishmash anyway. Though Corswain has done well against a lot of the special characters my traitor friends run.
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>>97862701
Alright guys, I love the idea of a loyalist Death Guard army on Istvaan, but is that a fucking genetic tourist idea? I just really enjoyed the Huron and Temeter in flight of the Einstein and I really like the idea of loyalist death guard
Did the loyalists on the planet have access to the full armoury? Kinda hard to justify the use of tanks? I dunno any help would be appreciated
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Question for people more experienced in HH and the fluff behind it. Heresy era marines were not as heavily hypno indoctrinated like 40k era marines, outside of Inductii, correct? As such, would it be a stretch to have marines from a traitor legion realize they were in the wrong and offer their services to the loyalists? I know Blackshields exist, but would an outright plea to make amends and find redemption on the side of the Emperor be allowed?
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>>97875841
A little higher because of the armour housing the power plant and shield generators nextending above the marine's head.
And wider because the marine is covered in three, four times more thick armour plating.
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>>97875841
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>>97875841
>why would terminator armour make you wider
Because the armor is thicker.
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>>97875858
>A little higher because of the armour housing the power plant and shield generators nextending above the marine's head.
The marine backpack also extends above the marine's head. Marine in power armour and terminator armour should have their eyes on relatively close to the same level. I can understand TDA having thicker soles for extra protection and maybe house more systems, but I doubt they're wearing stilts in their suits.>inb4 Kor Phaeron
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>>97875934
Not true. Or do you also think that a person wearing a back pack and an obese person look equally bulky?
The difference is that with terminators what would be the back pack is enclosed entirely within the chest armour, which inherently makes it much larger and more bulky. Power armour is a suit of armour, with something attached to the back of it.
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>>97875934
They're just heavy (power) armour, not some mech.
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>tfw badab campaign fell through despite being reassured it would happen
well I guess I'll be ripping off some heads and repainting the shoulder pads red for a stormwing army
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>>97876029
the badab campaign never took off, people painted one or two models but no one wanted to actually commit besides me
for some reason my group seems uninterested in overarching narratives, the 30k and necromunda campaigns I'm running are petering off too
>>97876032
I'd rather the models go towards something useful rather than gathering dust in my cabinet
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>>97876015
hey at least your badab thing was gonna try to stick to what its supposed to be
guy I know locally wanted to do one where the rules were 10th and primaris were allowed (with flimsy excuses), I quickly told him I would not be participating
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>>97875620
Most of the death guard vehicle crews were terrans, therefore they were overwhelmingly loyalist and sent down in the first wave. The DG in the first wave landed outside the choral city and attacked the defense works of the isstvan rebels, before having to turn around and hold those same earthworks against the traitors, so it would make sense the DG would still have a lot of tanks - they weren't primarily engaging in urban warfare like the other 3 legions sent down.
I would say the only restriction would be no deep strikes/flyers, or anything that could be considered orbital support. Other than that, I think you can justify pretty much anything.
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>>97876388
>Most of the death guard vehicle crews were terrans, therefore they were overwhelmingly loyalist and sent down in the first wave.
Couldn't they pull some "hey, guys, we're trying a new doctrine where we land vehicles and crew separate" and then just blow up the crew transport? Feels like awful waste to have your vehicles destroyed just to get rid of the crews.
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>>97876388
>>97875771
Cheers guys thank you, how would you go about pointing them out as loyalists? I was just thinking about painting them pretty much as death guard.
Any basing colour ideas for Istvaan III?
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>>97876792
To make them loyalist, don't use deathshroud terminators (Mortarion's honour guard) or grave warden terminators (Calas Typhon's terminator company) and don't over-indulge on the alchem- and phospex weapons.
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>>97862701
How much of a scum lord would i be if i ran a allied detatchment of white scars just so i could use my Dark angels painted Preator sky hunters as golden kesheg because i love their rules.
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>>97876792
It's Death Guard, so loyalists and traitors are pretty much identical afaik. They just dont paint their armor at all other than the pauldron in a toxic mud green to represent the DG of Barbarus. they eschew rank insignia/ornamentation in favor of battle damage to signify veterancy.
On a similar note, do you guys think there's a way to illustrate how they had to appropriate the armies of the choral city when they ran out of their own ammo? Would you allow the loyalists to run, say, militia gun emplacements or artillery in a hypothetical isstvan III campaign?
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>>97876930
>Would you allow the loyalists to run, say, militia gun emplacements or artillery in a hypothetical isstvan III campaign?
Sounds awesome so yes. Also would let them run legion malcadors since iirc betrayal says the loyalist DG re-activated some and used them against the traitors.
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>>97876930
kind of?
Militia Rapier with quad-bolters is 45 points, Legion version (with better crew) is 40 points; if you stick to the militia-possible versions then for Rapiers, your Legion versions are usually cheaper and better; except for the quad launcher, but that comes with shatter ammo on the marine version
if you want to use Legion Artillerist crew on Heavy Ordnance Batteries I don't see why you shouldn't (with opponent's foreknowledge and permission of course), it doesn't really require a points shift or major rule exceptions
I guess limiting some rules might be worthwhile? like you might have a Siege Breaker, but he obviously wouldn't have brought a load of phosphex shells for captured militia weapons, so you wouldn't take those? stuff like that
the emplacements where the militia profile and rules are baked into the model i would still probably say no, however; you need to agree what changes are made to WS/BS, whether Emplaced still applies; in that case I would say the simplest thing is to just take them as Militia with Legacy of the Great Crusade, since they're not likely to make a huge difference in melee and you can handwave bad Ld/Cl/SAV as damaged morale/damaged armour
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Sauce for tiles from picrel?
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>>97877650
Because it gets to expensive.
I was pointing it out and i can get
A champion with melta bombs
A storm caller
4 Golden keshig, allwith power axes and power lances
Storm caller can sling shot them like 22" up the board and STILL get a charge out of it.
Plus the bolters on the golden keshig are assault so they can fire while charging in, where as command squads can not.
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>>97877765
Hes magnetized so I can mess about with it, and I wanted some blast templates that arent havoc launchers in my list.
The original anon had C beamers, but copying that much felt like going too far.
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>>97877757
Yes Golden Keshig are "assassins" designed to bully soft targets/assassinate high impact single models, rather than a bruiser unit.
Mind you jetbike command squads arent exactly the ideal bruiser either (for the cost) due to their below average model count and therefore damage.
The strength of jetbikes is speed, you dont need to fight that WS5 thunder hammer enemy unit, you move 16" (18" for WS).
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>>97876924
Having models that are all painted the same, but using some as counts as for a different legion would indeed make you a faggot. Well, more so than playing DA already does anyway.
Don't be that guy, and make proper WS allies.
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>>97877806
Tech marines and forge lords could also take them in 1.0 and I still have converted models for it. Conversion beamers are just a bit too rare right now, only contemptors and predator tanks can have them. Besides lernaean of course.
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>>97877757
>>97877741
for about the same cost i could get
Champion on jet bike
Librarian on a jet bike with tele
4 preators on jet bikes with all hammer and 3 with shield (literally 1 fucking point over with all shields)
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>>97877870
Also fuck GW, i dont care what the PDF says, every other fucking pretorian squad lets you take master SGT, GW is just to fucking retarded to include it on ONE profile, the mounted ones so fuck them im giving him master sgt.
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>>97877870
Almost the same cost as what? Four jetbike praetors without wargear is already 670 fucking points, never mind also adding a champion and librarian. And you can only take two high command at most anyway, how are you getting four? Only EC can with the daemon fulgrim detachment iirc.
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>>97877883
>>97877930
I think anon meant "Praetorians" and is just a fuckup.
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>>97877930
So if i went with pretorian jet bikes this is what im looking at
White scars
Mounted Champion 155
Mounted storm seer with storm caller: 145
4 golden keshig with axes/spears and champ with a hammer/spear : 190
490
vs
Turning a Centurian i had into a Lib on bike with tele : 75
Champ on jetbike: 155
4 man preatorian squad with hammers, 3/4 with shields: 287
517
I had to drop a phosphex bomb off of my interemptors to get it to work for them.
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>>97877951
Oh that would make more sense.
>>97877961
Would take the second option if you're not gonna paint some WS. Legion champion is entirely wasted joining golden keshig anyway, against the targets they want to charge a legion champion is either useless or massive overkill.
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>>97878017
Listen i would have them all using those spears i gave them if spears got a bonus for calvalry. Does not need to be golden Keshig level, but I feel like spears should have Impact(AP) if they are on cavalry units.
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>>97862701
>CAROL ANNE, THE BEAST IS CALLING
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>>97878030
I know power lances arent great, but those things are just not thunder hammers visually in any world and its a really obnoxious counts as IMO. Hell, terranic greatswords would be less annoying because at least you have the whole "edged weapon" thing.
You have the "proper" loadout, that is how I would run the squad, but yorue in "this power sword is a thunder hammer/power fist" category.
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>>97878145
>i expect people to model for rule of cool
Sure. I think thats good too, but I also expect (or rather, prefer) when people do WYSIWYG.
Yes, theres obviously times when "well this counts as" makes sense for practical reasons. You want to try out a new unit or whatever. But I find the whole "I know theyre not modeled for the optimal loadout, but just pretend they have the optimal loadout they very clearly do not have" thing cynical and obnoxious.
If you want to run hammers, give them hammers, if you think hammers look lame dont give them hammers and run the suboptimal loadout for style points (or convert up hammers that look cool). Because when you use something that is very clearly visually one thing as something else you are being lame, and the element of "oh these have X so theyre Y" thing people visually have with models WILL kick in on some level. If you bring your predator cannon predator and say "well actually he has a conversion beamer but I dont like how they look" that is going to fuck with peoples threat assessment
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>>97878204
If you can fit "the optimal loadout" within what you feel is cool? Great, good for you, don't go overboard, but have fun. But "doing suboptimal things because they're cool" is important, its the sign that you are doing "what is cool" rather than just trying to stretch a skin over "what is optimal".
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>>97878240
Theres only one variant of siege terminator, so that doesent really matter. But if you really like plasma blasters you should use those rather than the (what I understand to be "optimal") reaper autocannons.
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>>97877666
>>97877774
AL anon here, glad you like him, your guy is looking cool too :)
Duder here is also magnetised so I can run him as double choom, may end up getting some double plasma eventually too
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>>97875807
Depends on how far into the Heresy you are I guess? A Word Bearer surrendered to Guilliman at Calth, and we have a bunch of White Scars who started the Thramas Crusade on the Night Lords' side but joined the Dark Angels midway because the Night Lords were honourless assholes. Of course it's kind of too late to do so by the time Beta-Garmon occurs or so, but I don't find it beyond the realm of possibility that some Emperor's Children company trying to hunt down the Shattered Legions realizes that their Legion is going up Slaanesh's anus and decides it's not the way they want to go.
>>97876792
I'm not the most original guy, so copy the Sons of Ho-, uh, Luna Wolves and repaint them as Dusk Raiders? The Death Guard was always Mortarion's idea and a lot of the loyalists would have been the Terrans who were Dusk Raiders before they were Death Guard.
Oh and "genetic tourist" lmfao
>>97877785
Bike command squads also have double the effective wound count against hammers because of 3W and they basically cost the same as Terminator Command Squads because you don't need a Spartan. They're honestly kind of bullshit and I think you're undervaluing them.
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Had 10 gal vorbak almost beat 6 custodes and a tribune lol, had to get saved by a dreadnought
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>>97878653
And my praetor nearly beat a prefect shield captain without once using finishing blow. If only the gods didn't deny his claims and cost him a wound off the bat...
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>>97875807
>Heresy era marines were not as heavily hypno indoctrinated like 40k era marines, outside of Inductii, correct?
Marines are indeed way more human under that regard.
>As such, would it be a stretch to have marines from a traitor legion realize they were in the wrong and offer their services to the loyalists? I know Blackshields exist, but would an outright plea to make amends and find redemption on the side of the Emperor be allowed?
It happened a lot of times and HH lets you play traitor legions as loyalists or vice versa if you want to. The fluff also has a lot of examples, especially on Isstvan 3.