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Secret Meeting Edition

>Previous
>>97862211
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>VtM to VtR fan translation guide
https://mega.nz/folder/LhYTUD7b#cRDFTcMXSB_2TjD7eJoE5Q
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question
What sorts of atypical (not typical for your splat) shadowy groups have you consorted with?
+Showing all 283 replies.
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>>97884972
>What sorts of atypical (not typical for your splat) shadowy groups have you consorted with?
since we are set in NYC, and I made the story set in the Revised time period, they did incidentally meet Jeffy E.
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>Ventrue who can only feed on little girls
Can you guess his Dark Secret flaw?
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>>97885431
He's a tax evader?
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>>97885431
He must obey every order given to him by the vampires from the certain middle eastern country?
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Which one was the VtR book that had a guide how to do Vigil-style tiers?
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>>97885593
>Which one was the VtR book that had a guide how to do Vigil-style tiers?
The Danse Macabre.
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>>97885431
The Prince still holds him in a financial stranglehold after he had to liquidate his previous Domain in a certain controversial island.
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>>97885618
Thanks.
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>>97885431
He's a cleverly disguised changeling in a concerningly deep larp?
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>>97885713
What's his endgame?
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>>97884845
In gameplay terms, whenever someone with some sort of Primium defence becomes the target of a magical effect, they can roll a number of dice depending on the potency of the Primium with a difficulty of 7. Every success subjects a success from the magical effect.
Normally, when you want to counter a spell like this, you need to spend a full action when targeted with a spell and the number of dice that you roll is equal to your Arete. But as the countermagic of Primium is innate, it doesn't require an action.
The most common form of Primium is Primium Countermeasures, a cybernetic implant that can be bought with the Enhancement background, four background points for two dice, six points for three dice, eight points for four dice and ten points for five dice. These countermeasures are typically only found inside Technocratic cyborgs, particularly HIT Marks. Anyone else needs a very good reason to end up with Primium implants.
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>>97885731
He accidentaly killed that vampire in a freak car accident and took its place to not get into trouble.
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>>97885743
Based deep larp Pooka. He's living the lie, so he made it the truth.
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https://www.youtube.com/shorts/EzK5HdfbhR4
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>>97885734
Would it be possible to have primium coating for devices or gadgets?
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>>97886033
It would be MAD expensive and require the PC to have some serious connections with technocrats or a very well off mage because that kind of shit doesnt come cheap.
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>>97886042
That or you've run afoul of HIT Marks before and looted some trophies.
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>>97886046
also fair but even still you'd need to have somebody who'd be able to work with the metal and primium i feel at least needs five dots in crafts to even think about working with.
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>>97886033
If you can afford it, sure. You're not a poorfag, right?
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>>97886063
Outside of Iteration-X and the Sons of Ether, you'd be hard pressed to find someone who's even heard of the stuff much less knows how to make it despite it being used since the Dark Ages.
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>>97886075
yeah, its very much a "wow that would be really nice to have" but require an entire story to find somebody capable of forging primium blade let alone any technomancy shit. We're talking hermetic blacksmiths dwelling in the umbra or a son of ether living on a private laboratory that's a fucking bond villain set up
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Finally ready to resume Hunter tonight after a big ol' break from scheduling conflicts. The PCs are going to be approached by a capitalist Carthian who is interested in paying them to do what they're currently doing. That one of the PCs is currently suffering from a Vitae withdrawal will make the negotiations interesting for sure.
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>>97885618
Do such books exist for the other lines?
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>>97885821
That's because American forests know that you don't belong there, colonizer.
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If the fifth edition of Wraith: the Oblivion ever gets made, it'll cause all three Wraith fans to kill themselves. Probably because it'll ironically be less depressing and agency-curbing than the original.
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Associating cancer with the Wyrm when it's really more associated with the Wyld is like associating rapid decay with death magic when it comes to necromancy.
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>>97886712
5th edition has already established that they don't want you to go off into other realms or even outside your own neighbourhood, ever. The entirety of the game will be stuck haunting your grave or one location while you are unable to effect anything because that would be trying to play super heros. Which 5th has established is a fundamental roleplaying sin and must be stamped out whenever it rears its head. It will sell nine copies tripling the number of Wraith players.

You still get someone at the table to tell you what a piece of shit you are though so it's not all bad.
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>>97886755
Wyrm covers a lot of shit that can kill you, cancer is also suicidal in a strange way.
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>>97886712
Realistic.
What do you even DO on a Wraith game? Besides getting yelled at.
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>>97886795
You make your friends as uncomfortable as possible until someone goes too far, the game falls apart, and no one ever mentions Wraith again.
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>>97886795
>What do you even DO on a Wraith game?
In most cases it's something about trying not to die, again, or deal with your unfinished business and die properly.
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>>97886764
Wraith 5 could have some slight potential in making it more playable by streamlining the shadow system so that everyone is playing a single character instead of two, on top of some other small gameplay changes they can make. But I can totally buy it that
>stuck to the local zone you died at
>no grand DnD shit
>Specters are more victims than monsters
>Government is actually GOOD! :)
It would no doubt be a lot less fun even if it's more playable
>>97886795
>Image
I wish I could bleach my eyes and brain.

Anyway what do you do in Wraith?
>Complain about taxes and the government and society,
>present increasingly tragic circumstances to your friends and try to unnerve them with the type of tragic shit you see in the more intense ghost movies like some girl getting gangraped and murdered, have them fight abominations who have never seen the light of god once in their pitiful existence
>make the Taxman come by and make your players angry
>have them do the row, row, fight the powah type of stuff,
>do cool ghost shit and violate ghost laws

Wraith is at once both an incredibly high power game about fighting the inept government, it's institutions, and slavery, and a game about shitting yourself because some woman 70 years ago killed and ate her husbands corpse after a miscarriage in a fit of post-partum depression and got insane regrets over it, causing her to become some man-eater esque pregnant monster haunting the local area and murdering other Wraiths. Yet this curious event also calls back to the time your own wife had a miscarriage, and the edgy voice in your head says you should feed her yourself because it's the manly thing to do after you failed to comfort your wife before she took her own life or something.
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>>97886033
Sure, though Primium is a magically purified alloy of gold and silver and it's not produced in any significant quantities outside of the Technocracy, so learning of it and acquiring it or making it would probably be a story in its own right. There's also the question of whether a Device made of Primium would instil innate countermagic in its bearer, as the only example of Primium defences are all internal implants. You'd have to ask your ST.
However, Primium claws are a thing and though they aren't given hard stats, it's suggested that they deal aggravated damage to everything that isn't imbued with a Prime 2 Effect to protect it from Prime-based aggravated damage. Maybe they are able to deal damage to spirits too, since that's another use of Prime 2. You'd need to ask your ST for clarification if you want to try and get your hands on a Primium weapon.
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>>97886033
NWO's spectre limousine can be furnishes with Primium along with the ability to deploy a Primium shield to cover the windshield or rear window. Syndicate book had something them lining their conference rooms with a film of Primium to prevent magical spying.
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>>97886912
>I wish I could bleach my eyes and brain
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What happens if a vampire drinks another's blood before killing them as opposed to draining their blood into e.g. a bucket and killing them before drinking the blood?
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>>97887907
You mean for like, logistics of if they'd be blood bound?

If you drink another vampire's blood you'd get a stage 1 blood bond, which is weak but not useless. Butterflies in your stomach, that kind of thing. If you do still muster the will to kill them afterwards, the blood bond would be broken immediately, since "please kill my regnant, I can't muster the will to do it myself" is a common enough plot hook.

If you kill them then drink their stored blood, well I'd say logically you can't be bound to a final death'd vampire, but there's the question of would the vitae retain any essence that the vampire could gain sustenance from. Depending on the edition, both mortal blood and vitae loses some measure of potency once out of the body. As for mortals, corpse blood can provide limited sustenance on par with animals. With vampires though, I could see an ST making the argument that a vampire's blood would lose all kick the minute the vampire meets final death, expiring just as their physical form reverts to their true age. Ultimately, it'd come down to ST interpretation unless someone else knows of an explicit ruling on this.
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>>97887850
Getting buried in fetish gear is nightmare fuel man
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>>97884972
>TQ
Our Changelings (Lost) have somehow gotten very buddy buddy with the Arcanum (ported from oWoD).
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>>97888071
If it was good enough for the Pharaohs, it’s good enough for me.
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>>97888071
>Getting buried in fetish gear is nightmare fuel man
Yeah.
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>>97886795
>What do you even DO on a Wraith game?
That depends.
Heretics? Try to stop souls from getting turned into dildos and drugs while trying to convert people and find the "real" afterlife.
Hierarchy? Cope about how this shitty system is, by all logical measures, the best hope you have of continued existence.
Renegades? Try not to get caught by Oblivion or Hierarchy (some Heretics might not like you either), while also not pissing off other gangs of Renegades.
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>>97888071
>Judging from the findings at this fascinating pre-Gehenna archaeological dig site, it seems like human men of that age wore gags and some sort of genital jewellery as a symbol of submission to their female spouses. This serves as even more evidence that humans of that age lived in an undeniably matriarchal society.
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>>97887907
Are you trying to circumvent diablerie?
If you drain someone else before giving them final death then you will be left with a stock of vitae dense blood which might be useful for a human element to use it as discipline fuel but otherwise should not be that different from normal blood for another vamp.
Either way keeping someone else as a bloodbag doesn't end that well in most cases.
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Hedgefag
I NEED HEDGEFAG
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>>97889581
Have you tried looking for him in the /trash/?
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Give me funny ideas for comboing Life, Matter, and/or Prime to make an unkillable bastard that will make the ST pull their hair out when he walks directly into the line of fire and comes out without so much as a scratch
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>>97889683
Straight out of character creation, or spheres and Arete over 3?
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>>97889715
In general. But I suppose both? I’m going to be Life maxxxing, haven’t decided, so theory is as useful as practical as the game won’t start for a few weeks.
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>>97888539
>>97888884
>>97888960
Slight difference between religious artifacts and corpse preparation using available technology versus
>making your husband wear leather bondage equipment, a chastity cage, and a ball gag during your funeral
Never you mind that in the funeral people will be looking at the body likely. Then again, maybe a good amount of attendees will just be from the culture instead of normal real life friends and family.
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>one of the biggest threats to the Technocracy are getting choked out by their own Consensus
>another is Threat Null made up of their own old pro-Pogrom leadership
These feel like they both symbolically lead into massively changing the Technocracy away from their no magic or wonder approach and their purge everything except them policy since you can't really tell a story about dealing with the consequences of your sins coming back you while still continuing that stuff. Do Techocracy-centric chronicles actually go that way in practice?
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>>97889996
At the very least, if that were me, I'd instantly turn into a specter
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>>97889996
These sorts of requests are likely made or agreed on by the deceased in advance.
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>>97890010
i never really head of a threat null chronicle like ever because only the VE even know about them plus they been introduced in the same event that made getting to them in the umbra harder than it should be. m20 standard world building features the ascension war having gone out with a wimper and the traditions and union being in a cease fire, but most technocrat chronicles i seen had the player gone all in on how awesome the union is which ended with them pretty much playing delta green on easy mode
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>>97889683
don't underestimate forces! the sphere also includes kinetic energy
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>>97886764
>It will sell nine copies tripling the number of Wraith players.
Ugh, I hate when my hobbies become mainstream.
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>>97886912
>some woman 70 years ago killed and ate her husbands corpse after a miscarriage in a fit of post-partum depression and got insane regrets over it
That was a good movie.
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A vampire with Potence/Vigor/etc should be able to headshot people with thrown loose change and write his name on concrete with his fingertips without needing to be an elder first.
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>>97890093
Somehow this is sadder to me, but if that's the case I suppose I can just judge silently.
>>97890219
I was not thinking of a particular movie when I wrote that down but thank you for posting that, I'll check it out
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>>97890225
I like that amalgam where you can punch through steel with enough Fortitude. I think it should work similarly for "strong" acts done without momentum, so it's more about your flesh not giving way.
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>>97890247
Honestly, the very first dot should already give you enough power you're demonstrably a cut above the average human rather than a lame-ass +1 to a given roll.
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>>97890256
I guess consider your character's physique it would look pretty superhuman though
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>>97890264
I'm not asking for terribly much. Bending pennies with your fingers, carrying a carburetor block one-handed, smashing a thick wooden door with your fists, crushing bricks in your hand, bending steel bars, jumping higher than an Olympic athlete, the list goes on. Those are things you should be able to do with one or two dots in Potence, it should feel like a supernatural empowerment rather than an extra Strength dot but more expensive. And I'm not even getting into Fortitude and Celerity.
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>>97890276
These are things your character can do anyway though? Admittedly at your ST's discretion and likely with accompanied rolls. I'd probably allow you to roll Potence + Strength for these
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>>97890225
>>97890276
Well in VtM a lot of stuff is locked behind gen 7 or better, Potence itself is always gonna be meh by virtue of being a strength buff in a system where dex is leagues better, and +strength buffs are only nice if you can get them for dirt cheap.

I will defend Vigor with my life though. It even has a base power that lets you throw things with supernatural force, not to mention leaping far higher than a mortal ever could. Just passively, it's extra strength but cheaper if in-clan and same price if out. Actively, you get flat bonus damage. You can't go around turning loose change into something analogous to a pistol round, but that's where Devotions come in. I could easily see that as a relatively inexpensive Vigor + Celerity combo. Vigor, in my experience, absolutely delivers on the fantasy of being this fuckstrong vampire.

There's also V5 which just tries to do Devotions but executes it worse. Like most of the things V5 took from Requiem.
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Hear me out. Near(ish) future Vampire Space Pirates. They hang out in and around the kuiper belt, so far away from the sun it hardly affects them, periodically raiding ships and bases near the edge of the solar system, endangering the masquerade.
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Someone should make a World of Darkness heartbreaker that gives the players the superhero power fantasy that the fans so clearly desire.
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>>97890325
How do they stay stocked on blood? How do they avoid hunters?
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>>97890330
>How do they stay stocked on blood? How do they avoid hunters?

As for blood, the aforementioned raids. They're not just slaughtering everyone on the ships, no, they try not to waste a drop during the raid itself. Victims will be slowly bled while being hooked up to some sort of tube feeding them nutrient paste to squeeze a few more feedings out of them before they totally expire. Also, depending on if distance from the sun makes daysleep less frequent, that could stretch their blood significantly.

Avoiding hunters? Well that's why they're in the kuiper belt. A massive, dark stretch of space with nearly infinite hiding places. Vampire ships could run light on life support and power, making them harder to find. They couldn't pull this stuff off in the asteroid belt. I definitely envision these guys as evolutions of Nomadic Sabbat, or if Requiem's more your style, Belial's Brood. Low or no humanity, always on the move, with high rates of attrition keeping them somewhat, but never fully, in check.
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>>97890326
You could run Deviant: the Renegades like that, it has different tiers of play that can result in either fairly weak or crazy strong characters out of the gate.

If you're more looking for a blade-esque super badass hunter adventure, high exp tier 3 HtV. Give a Lucifuge 100 exp and you get a pretty solid Dante knock-off.
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>>97890116
>but most technocrat chronicles i seen had the player gone all in on how awesome the union is which ended with them pretty much playing delta green on easy mode
That's disappointing but not surprising.
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>>97890276
Just bloodbuff dude, it comes free with being a vampire
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My brain must be fried, I dreamt one of the guys from my playgroup was working at my office and our boss was going to DM Vampire to everyone

And we were all getting free dots in the Path of Shadowcrafting
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>>97889683
>>97889836
Matter might be the hardest one of the three to play with as a tank, but Matter 3 can be used to harden objects. This could be used to temporarily reinforce your mage's clothing and provide them with more soak dice against bashing and lethal damage. You can even argue that it's coincidental depending on how your character enhances their clothes, which is a nice bonus. This could also be used to enhance any existing armor that your character is already wearing, rather than just clothes.
Prime 2 allows a mage to make an object capable of inflicting or soaking aggravated damage. So if you make the above Effect into a Matter 3 / Prime 2 Effect, your character could enhance their clothes or armor so that its original soak dice and any additional soak dice that you generate can be used against aggravated damage too. Add Life 3 into the mix, and your character's Stamina-based soak dice can be used to soak aggravated damage too. This will likely to count as vulgar, as it will allow your character to remain unharmed in situations that would otherwise be lethal.
Life 2 can be used by your mage to heal damage done to them and regain their lost health levels, though using this to heal anything other than bashing damage is usually seen as vulgar.
Life 3 can be used to increase your mage's stamina, to a maximum of 5 coincidentally but above that if you're willing to go vulgar, which increases their Stamina-based soak dice. This can only be used to soak bashing damage (and lethal damage if you're going with Cinematic Damage rules or the Too Tough to Die Merit) but using Life 3, this can be used to soak aggravated damage too. As I stated above, soaking aggravated damage is vulgar.
You could even argue with your ST that you can use Life 3 / Matter 3 to harden your character's very body, rather than just the clothes or armor that they're wearing, giving them innate bashing and lethal soak dice. Whether this is coincidental or vulgar will really be up to your ST.
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>>97890116
>most technocrat chronicles i seen had the player gone all in on how awesome the union is
I think that the Union's uncompromising nature and their scale is what made people interested in them outside of the conventions themselves. You get to go in, kill shit and claim you're doing it for the greater good.
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>>97890775
If you want to do all of this every time you go into combat, you're going to need a lot of successes that you won't always be able to roll, so you're probably going to want to make some of this stuff permanent, at the cost of accumulating permanent Paradox.
The silver lining is that one of the options for Paradox backlash is suffering the Burn, which is damage that you can soak using innate soak dice. If your ST is kind enough to let you choose what sort of backlash you get, you can just opt for the Burn every time and try to tank it. And considering that the Burn manifests in an explosion if your mage has ten or more Paradox built up, this can be used offensively.

So at the end-game, your tank mage could have a permanent Stamina 10 and permanently hardened skin that grants five soak dice, all enhanced to soak all damage types, and he could cast a spell that triggers backlash. He suffers the Burn and there is suddenly a magical explosion centered on him. After all of the dice have been rolled, it inflicts eight health levels of lethal damage, but he's got fifteen dice to soak that with. The likelihood of him being incapacitated by this is extremely low, but anyone standing next to him is probably going to be annihilated, unless they're also built for soaking large amounts of damage.
This doesn't work if your ST doesn't let you choose the type of backlash and if they're an asshole, they'll never let you suffer the Burn ever again because your character will most likely just shrug it off. So this is dependent on a generous ST.
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>>97890855
>This doesn't work if your ST doesn't let you choose the type of backlash and if they're an asshole, they'll never let you suffer the Burn ever again because your character will most likely just shrug it off. So this is dependent on a generous ST.
Honestly letting you pick the paradox that does nothing and might actually help you is way past just being generous.
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>>97890875
>Honestly letting you pick the paradox that does nothing and might actually help you is way past just being generous.
I absolutely agree with that, though the theoretical ST who never uses the Burn ever again on your character because their build make them highly resistant to it is still a jerk. A balanced ST wouldn't allow the player to choose the type of backlash, but might still use the Burn when it might be fun, or inconvenient for the tank's team.
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>>97890276
Potence doesn't give you extra strength dots, it gives you extra strength SUCCESSES. An important distinction.
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>>97891567
But does Potence make my dick stronger?
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>>97891567
A 10-15% higher chance of succeeding is kind of just about okay though, I suppose. Then again, with blood buff as well it'd be surprisingly hard to fail at all.
>>97891659
Why not? Give yourself super viagra with Blush of Life + Bloodbuff + Potence and use Tremere sorcery to make your blood-cum into real-cum.
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>>97891669
It's important to keep in mind the extra automatic successes from potence adds on to your melee damage. Protean 2 + celerity + potence is the classic munchkin build for a reason.
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Would roman candles make effective weapons against vampires?
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>>97891702
Thank god for CofD cutting back on aggravated damage

Even the books acknowledge Protean 2 is stupid (Archons & Templars)
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>>97891786
>>97891786
Eh, you'd need to engage either at a close enough range where they get burnt by the initial launch, or a long enough range where they get hit by the detonation. There's a delay to actually firing one, and the fire produced is mediocre. The main advantage would be the boom making their rotschreck roll a little harder, but even with their weakness to fire there's better civilian fire weapons to use against them.
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Fuck it, I think I'll just make my players play Wraith instead of the planned Vampire game
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>>97886712
>If the fifth edition of Wraith: the Oblivion ever gets made
A big IF. They're supposedly working on M5 so we'll might have to deal with that clusterfuck first.
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>>97891702
>>97891816
Hey, the Gangrel had to keep something to stand out. When compared to "shadow tentacle rape", "thaumaturgy with like 30+paths", "lmaocelerity+ lmaopresence", "literal fucking invisibility for anything not a security camera or auspexmaxxer", "schlatza army", or "chimestry so broken we had to nuke the clan" then "claws, eat shit" isn't so out there. I really prefer a "fight broken with broken" style. Maybe locking it to Protean 4 and making Protean 2 the bat +wolf transformation would've worked.

What I really would've liked is Animalism not being shite.
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>>97892276
You don't like having the equivalent of a Mage background as one of your disciplines until you get enough XP to be inferior to a Tremmy anyway?
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>>97892268
>They're supposedly working on M5
Tell me you're joking
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>>97892724
nta, he isn't. Granted, the source on that is Dawkins, who has battered wife syndrome for the IP, so take it with a grain of salt. They might cancel it or more likely pull an H5 where they put it out for IP control and copyright then leave it there on the off chance someone wants to make a video game out of it.
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>>97892983
Didn't Paradox themselves confirm they had wanted to work on Mage 5? Still though, kind of insane some nutjob studio was willing to work on a Hunter game that seems like an actual RPG
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>>97893021
I've got a theory that Paradox is possibly paying, or at the least offering very good terms to studios to take on the IP. The release schedule is just infrequent enough, yet regular enough, to indicate that it isn't organic. It also seems to be very consistently "AA" studios, often those in a bit of a financial lurch.

The only hard evidence for it, granted, is that we know the Chinese Room were whored out by their then owner Sumo to do Bloodlines 2. Everything about how they've been putting out WoD games feels very artificial and forced.

Somewhat related, but I wish they had just treated WoD with the same dignity they've treated other IPs they own. Much as their business model is sustained entirely by 4x whales that purchase DLC constantly, I actually didn't have much bad to say about them before their WoD purchase. They're pretty good with most of the IPs they grabbed, I have no idea why they essentially handed WoD over to the worst parts of its "fans" and haven't course corrected this once no matter how many times it underperforms.
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Reading Carvers for HtV 1E
Wisconsin-based knockoff of The Chainsaw Massacre, with more generational incest.

Pretty much have to spring it as a one-shot, use The Blue Book or have some sort of pre-encounter niceties. For all their Slasher-lite high physical stats, they all are mortal and even the smallest supernatural powers make mincemeat of them.
You could play them as cannibal Rambos, evading better armed foes. But they are tied to the farm and seem cocky.
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For the VtM to VtR conversion anon:

Vaulderie has the same Ritual description as Vision of Shadow. Also, there are no mechanics as to how the Vaulderie breaks blood bonds or how it makes you treat others besides the social bonus...

V20 has it that breaking a blood bond requires the vampire to have 0 or 1 blood points and drink at least 6 blood points from the Vaulderie cup, afterwards it "weakens and eventually vanishes" but doesn't specify further, not sure if you wanna touch this (feels kinda random)

As for the behavior/roleplay effect, V20 had a guideline for each of the 10 levels, but here it only goes up to a +5 bonus... Perhaps it could have the same "breaking point" clause as Blood Bonds, except instead of Humanity 5/3/1 it's something like Path 7 - Bonus towards that particular dude, and if you fail it doesn't straight up freeze you, maybe just imposes some penalty? Maybe the penalty is higher the higher your remaining path? Dunno
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>>97893038
I'm all for schizotheories, but outside of the Chinese Room, the only nu-WW videogames have been Wraith, Swansong, Bloodlines 2, and Justice. Both of the VR games seem to be done by fans and they weren't exactly in a bad situation, so I think it's a little bit unlikely
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>>97893038
Well, remember, internally Paradox only really knows how to make spreadsheet games. Which is why they have to go to other studios to get anything WoD made, but don't know how to oversee that process either.
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How important is music for when you run or write games. I always make a setting and mood appropriate playlist for the game and have the players contribute stuff their own characters would listen to.
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>>97890326
Just play ExVsWoD
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how do I craft bombs in CoFD and how much damage do they do
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>>97893573
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>>97893573
The rules for that are in hurt locker, but you use the normal crafting rules and tge damage is dependant on what kind of bomb you make.
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>>97893606
>>97893587
just tell me what stats I need
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>>97893751
Int+crafts(explosions) is what i as ST would demand.
Do you play hunter or just straight up normal mortals?
>>
>>97893832
normies

we're only using the corebook to make our dudes
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>>97893838
Oh, in that case you should sinply use the basic crafting rules with the target to make a grenade or molotov or whatever. Keep it simple and use hurt lockers expanded examples of explosives on p.134-135.
Bombs are deadly though, so better have it as part of your pcs backstory that he knows his bombs with a specialty in explosives or something.
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>>97893587
Get this kiddie shit out of here
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>>97893313
>>97893038
Yes this. Paradox have legitimately no idea how to handle tabletop and the White Wolf legacy. They have fumbled it every step of the way as they don't have a clue what they're doing. They just thought they were going to get a cult hit revival from Bloodlines and didn't think about the rest of the IP and what they needed to actually do to revive the important part, the IP.

Which is even more ironic as their entire breakout hit and why Paradox managed to become a significant publisher was because they adapted a board game.

>>97893249
There have been a few text games. Some of them are honestly the best things to come out of nu-WW. The ones written by Kyle Marquis, 'Night Road' and the 'Book of Hungry Names' are wonderful for what they are. He clearly understands World of Darkness and is able to set the tone and atmosphere well. He even works around all the nonsense that WoD5 made to the setting.
>>
>>97893021
Don't get your hopes up. The pitch for the game was to make it feel like Supernatural and give it romance options a la Mass Effect. Hunter: The Reckoning in name only.
>>
Anyone else having issues posting?
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>>97893128
Good catch on the description. Changed. Considering that even strong vinculum are weaker than blood bonds, (though some descriptions of vinculum levels contest this point of lore) I figure that it probably shouldn't have hard mechanics for it and leave it in the realm of roleplay. I capped the mechanical bonus at +5 for balance, +5 to teamwork rolls can already do a lot. It wasn't supposed to be a direct equivalent to the V20 chart.

Also added a simple, unobtrusive way to handle it shattering blood bonds. Each vinculum you partake in reduces a blood bond by 1 stage, if it reduces it to 0, the bond is broken.
>>
>>97894522
>make it feel like Supernatural and give it romance options a la Mass Effect.

On paper that actually sounds good to me, though I'm a Vigilfag first and foremost. Actually executing it though... I dunno. I've become cautious when a developer makes too many comparisons to (popular thing). The trailer didn't inspire me much, and I'm getting deja vu from the hopium arguments I've heard. People did the same "their other/last game was good" and "it'll be just like (old popular game" routine with Bloodlines 2, and we all know how that one turned out.

Personally I know I have zero tolerance for WoD5isms. The minute I hear the word "Hecata" I'd completely check out.
>>
>>97894701
By "each Vinculum you partake in" do you mean each each time you're part of a Vaulderie ritual, or each separate vinculum group you're a part of?

I. E. can you break a bond doing a vaulderie three times with the same guys, or do you need to do it once with three different groups?
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>>97894779
Each vaulderie with the same guys.
>>
could a tzimisce fleshcraft a few other vampires into a glorified vitae dartgun or some kind of serious sam AAAAAAAAAAAAAAAAAAAAAAAAAA pineapple grenade to fuck up werewolves?
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>>97894522
>romance options a la Mass Effect
Oh no...
>>
>>97894493
The text games are great sure but iirc it wasn't an outright Paradox push until recently where they commissioned about 6 or 7 more WoD text games.
>>97894522
Supernatural is rather kino and I can understand using that as an inspiration for a Hunter game. That said, the studio who's working on it also did the Robocop game which was an excellent adaptation. I'll choose to be cautiously optimistic since the entire project has a lot less dev hell and a lot more coherency than Bloodlines 2. Although, I do agree that Mass Effect styled romances are probably not what the genre needs since those romances only work so well inside those relatively lengthy RPGs. I'm not going to say the game will be shit because the devs and people like Mass Effect romance options, but I do share the sentiment that it's probably wasted dev effort compared to at least making a good product first. Then again, outside of bloodlines, all the WoD games have had a level of romance elements baked in to your character already except maybe Swansong and Justice.
>>97894722
Execution will be the hard part more than the themes yeah but these devs have sort of proven themselves to be rather capable of adapting niche IPs. At the very least, I thought parts of the trailers had good conspiracy theory vibes. The 5th ed shit is unfortunate but Paradox has a grip on the license that's not going away anytime soon. Hopefully there will be gameplay soon to judge it better.
>>
>>97894940
I repeat: Deja vu from the hopium arguments. We already did this song and dance with Bloodlines 2.
>>
>>97894876
This is resident evil villain type of shit where you make a regenerating monster and then when it gets killed it becomes instead a regenerating monster that shoots out shrapnel
>>97894950
This is fair, though I think Bloodlines 2 had it much worse with being in dev hell for over a decade
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>>97894876
>could a tzimisce fleshcraft
The answer is always yes.
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>>97894940
>the entire project has a lot less dev hell
For the time being. Just wait until Nacon's insolvency issues hit Teyon's projects.
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>>97894980
Well the "oh but look at their previous games" and "it'll be like X but with vampires/hunters" routine only started after TCR was declared to be in charge of the second take. I strongly recall all the people going "but Still Wakes the Deep was good!" even despite crappy trailers/gameplay previews.

I also think that WoD under Paradox is actually harmful to devs that want to make a good urban fantasy game. WoD5's tendency to discard old lore and replace it with something myopic and restrictive leaves you with a worst of both worlds, where you have limited material to use for inspiration but also have stricter parameters to work in. I wouldn't wish it on my worst enemy. Maybe these guys could make a good Hunter game in theory, but the material they have to work with WILL hold them back.
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>>97895022
>the material they have to work with WILL hold them back
Yeah, I thought this back when I first saw it was still H5 and the like. You can still work some honest to god decent products using 5th edition but I do feel like a lot of the successes happen despite the setting, like with Glenkildove the CYOA or HtP or the VR games (only one of which used V5 though)
>>
>>97893587
Technocracy Plant
>>97894191
Real Chorister hours
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>>97893518
Pretty much.
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>>97894693
Besides having fuck all to say, not really.
>>
When making NPCs (VTM) how often should I follow the stereotypes vs subverting the stereotypes?
>>
>>97895837
2-3 stereotypes to 1 subversion if you absolutely must have a ratio. And obviously play with the idea beyond boiler plate examples of their clan/age.

If you have more exceptions than rules, then the rule ceases to exist. Those baselines are important to maintain the tone, and you can do a lot of interesting things while still falling well within the "typical" range of a clan's behavior.

When filling out city positions I always ask myself if I actually have a good reason to deviate from the default or not, just to make sure I'm not going against the norm for its own sake. "Is the Prince a Ventrue? If not, why? Is the Sheriff a Brujah or Gangrel? If not, why?" that kind of stuff.
>>
>>97895837
Don't forget the middle ground. A Ventrue doesn't have to abide by the stereotype of the haughty aristocrat, nor do they have to be a subversion in the form of a humble meritocrat. Quirks and minor deviations are allowed, such a Ventrue who is a haughty asshole but it's because he's new money, an entirely self-made man who feels like he has to prove himself to pompous elders who believe that you can't buy class. Or alternatively, an older Ventrue who fully commits to the noblesse oblige thing and believes that his innate superiority compels him to act with respect, compassion and responsibility towards those lesser than him, so while he might be condescending on occasion, he genuinely does try to do good by the 'lower classes.'
>>
Why do tziggers tend to be hilariously bombastic and over the top? "Sayeth thine mind, childe, art thou frightened by my vast repository of knowledge?", dude you are some 12th generation redneck from Arizona, stop LARPing like a 14 century East European warlord.
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>>97895965
Because they're a vampire. Why the fuck not play pretend? Nooo you have to continue being a loser living in your ikea furnished apartment, and having absolutely no game. Let me guess, you feed exclusively by ambushing meth heads, and you've never successfully seduced a waif.
>>
The Second Inquisition blowing up the Vienna Chantry was the sole silver lining of V5.
>>
>>97895837
>>97895870
Subversions are probably best done for comedy or for important characters, and I'd recommend keeping subversions out of the first session so players don't get used to the idea and the subversions feel really subversive. If you want to take it a step further, save the subversive elements for when characters get explored to a deeper margin later rather than immediately And like anon >>97895942 says, there's nothing wrong with quirks and minor deviations
>>
Werewolves distrust mages and have a broad, functional understanding of what mages do, but they don't care about the details. Mages, on the other hand, generally have no real understanding of Garou metaphysics and often misinterpret it completely. Do I have this right?
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>>97896042
>(X Faction) on the other hand, generally have no real understanding of (Y Faction) metaphysics and often misinterpret it completely.
>>
>>97896042
I'm probably misremembering but most mages don't understand what their deal is with the Woofs beyond being rage blenders unless their sub faction shares a culture root with a tribe.
Woofs probably think mages are just juiced up sorcerers who took a heavy secrecy vow in exchange for better magic or some other demonic Bullshittery.
>>
Are the prices for wonders in Mage the Ascension right? Most that are interesting costs at least 5 to 6 freebies. Some go up to 10+.
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>>97896042
Werewolves have absolutely no clue about consensual reality and they often misinterpret the the Metaphysical Trinity as the Triat, when they are two separate concept. However, there's enough overlap between them that werewolves generally know that a mage with too much of one metaphysical resonance means trouble, and educated Theurges usually have a strong understanding of how mages interact with the Middle Umbra.

Similarly, educated mages with lots of dots in the Spirit sphere might have a good grasp on why werewolves have such a strong affinity with the Umbra and spirits in general. However, the vast majority of mages dismiss the Triat as particularly powerful spirits and Gaia worship as just another form of paganism. The most common exceptions to this rule are Malfean Nephandi and mages who learned about Garou cosmology before they Awakened, likely because they're Kinfolk.

It just boils down to both sides having zero interest in how the other side perceives the metaphysics of the World of Darkness and just assuming that the other side is retarded.
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>>97896042
Basically yeah. Werewolves understand that mages change reality and that the weaver whaps them if they try to do too much, but they don't know anything about avatars and spheres and have their own myth story that mage magic works because mages stole the power to name things from Gaia. On the other side mages are by and large too wrapped up in their own business to think about werewolves at all, beyond raiding caerns for quintessence.
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>>97896124
>beyond raiding caerns for quintessence.
Which is honestly the main reason they don't get along enough to talk a little.
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>>97896042
I get the impression that mages mostly make things up as they go along
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>>97895992
>and you've never successfully seduced a waif.

Brother you're gonna need out of clan presence to seduce anyone with the typical Tzigger routine.
>>
>>97896117
That's by design. M20 tries to limit starting mages to being street magicians, so no power armour straight out of character creation for you, unless you're willing to dump all of your initial background points and freebie points into it.

If you really don't like those background point costs for Wonders, convince your ST to divide them by three and round up. This should make them more affordable, at the cost of disrupting the intended balance of character creation.
>>
>>97896042
Would you trust a guy that says he can turn you into a ladyboy with a thought (and you believe him) or an insane guy who talks about how some shady company is polluting the earth wants to enslave his friends and family (also he howls at the moon every now and then)?
In general though, most factions don't actually understand much about each other even in the case of Kinfolk Mages since everyone is pretty big on secrecy and when you understand one truth of the universe every other truth sounds like absolute lunacy. Maybe Mummies or Demons have a better understanding of other groups since they've got more context and aren't up their own ass unlike Vampires. Except Fae, Fae are bullshit
>>
>>97896117
Mage is a pretty high point cost game iirc, so yeah I guess it makes sense.
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>>97896128
Hey, it's free real estate. You just need to kick out the very angry squaters living there.
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>>97896139
It's the opposite, if anything. Mages are such hardcore believers in a specific paradigm that they can make the rest of the world work according to those rules for a bit.
>>
>getting ready to run part 2 of my Hunter: The Vigil campaign
>part 1 had the party investigating a strange town with a bunch of mysterious deaths
>investigation found that many denizens were not!deep ones, and all but one of the victims was one of them, hence the mysterious nature of the missing people
>the not!Deep ones just wanted to be left alone
>party found the killer, but not the vampire he was working for
>have it planned so far that they need to investigate the killer(since they killed him via a sequence of really fucking lucky crits because I missed how Slashers could vanish if not seen, and I gave him a bunch of supernatural movement so he could escape...and then he got caught anyway and beaten to death), and investigating might point them towards the vampire's identity
>and they've already met the vampire under her human guise
>and they're friendly-ish with the pastor/leader of the not!deep ones, as well as the local native tribe that's actually allied with the creatures
>they've also seen one of the not!deep ones dying, so they know for a fact there's nonhumans involved and how they've been disappearing
>but I have no idea what else to throw into the investigation, because otherwise this is going to be over in 2 sessions max

any ideas? I do have full lore for the not!deep ones and their relationship with the local native tribe, but short of hamfisting it into the plot, I can't think of any real way to give that information to the players, and it's not really necessary for the investigations anyway.
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>>97896252
>kick out
But think of the sex anon
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What's his Tradition/Convention?
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>>97896372
Chud (Nephandi)
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>>97896442
>Chud
He couldn't look like more of a r*dditor if he tried.
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>Ascension players irl
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>>97896372
hollow one who had harry dresden as avatar and who gone quiet
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>>97886795
Head into the Labyrinth and take down as many Spectres as you possibly can.
>https://www.youtube.com/watch?v=vyA1z2A-lhU
>>
I’m glad WoD never legitimatized the “Humans are the REAL monsters” trope in any of its splats. I know that took restraint.
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>>97896783
>the holocaust is the one event in history not directly/indirectly attributable to supernatural manipulation
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>>97896783
w5, if you count it. has humanity be at fault for the wyrm's madness and gaia's death in it's new reboot cosmology
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>>97896793
I thought 9/11 was also humans only
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>>97896799
They were. When it comes to committing atrocities all by themselves, humanity has a very very very slow wind up but they hit hard.
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>>97896343
Such is the burden of not having an occult nerd in the cell, those guys practically beg for you to exposit lore at them.

My advice? Introduce new threats. Doesn't need to be anything hamfisted. Perhaps there's a splinter faction of your not Innsmouthers that want to go to ground again, as they're still under threat and revealing themselves to these outsiders (your players). Perhaps they go to dark places to defend themselves, putting your players in the middle of a delicate situation that forces them to tread a little bit lighter. Alternatively, go full Shadow over Innsmouth and have daddy come a knocking, compelling the locals to accept his call to the sea. Now the players are on the clock to find and drive off this pelagic threat to save the minds and souls of their new friends. Maybe they could ally with the sympathetic but unaffected natives to get them away from the sea if the !notDagon is beyond their power. Just spitballing, the idea is create a new pressing threat to distract them and/or create an additional complication to tracking down the slasher's master.

Also, does slaying this vampire need to be the end of the campaign? You could always do a new arc with new antagonists once this one is wrapped up. Vigil's good for that, I've found.
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>>97896975
so the lore I have for them is that they lived in the lake(Lake Huron) peacefully, interacting only with the local tribe, until the europeans and the industrial revolution started tainting the water. Now they're incapable of remaining entirely aquatic, and can only return to the lake, their home, for short periods of time. They built a small town on the shore very close to where their native friends still lived, and as small towns do, they started slowly gaining a population of non-fishpeople, whom they have a tenuous relationship with. They keep to themselves, and the people build a community alongside them. The fishpeople can bring humans into their population, but it's a long process and requires the support of the whole church.

The one human victim who was killed was in the process of joining the fishpeople, but because she, unlike the fishpeople, left a corpse, it tipped off the media and police. The vampire is a Toreador, who loves the beauty of the local forestry and lake, but finds the fishpeople repulsive, so she ghouled a serial killer who'd been slaking his thirst in a relatively nearby city, to start wiping out the fishpeople.

Slaying the vampire is the target for this adventure. They're 'auditioning' for a compact of hunters tied to the catholic church, and they were sent here since 1 party member has a specific beef with vampires, one is a priest who infiltrated the chruch to find out about monsters, and one is a Slasher who killed a monster during his first attempted killing. I'm also getting a fourth player who is going to be playing a school janitor who discovered and killed a Deviant preying on kids at his work.
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>>97896998
So how'd the fishmen come about in the first place? Is there no !notDagon?

Also, if you don't want to create a fishman schism over the killings and allying with the PCs, you could always drag the arc out by having the vampire pull back to a safer area around the time the PCs figure her out. If she's met them, and they killed her attack dog, she has a good cause to retreat with the hunters getting on her trail and her ally gone. This extends the PCs hunt, buys you more time to integrate the fourth PC, and puts them in a situation where they can't take advantage of their allies.
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>>97897022
oh that is a fun idea. Setting up a nearby city or something would also allow me to thread in maybe some hooks in the city as well. I didn't really consider an origin for the fish people, I was just taking inspiration from the general vibe of innsmouth, and having a tribe of aquatic people as a bit of a red herring, since they were borderline hostile to the hunters coming into their town and sniffing around(which later came to be revealed as being due to their terror at being killed off).
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>>97897027
Yeah, you can have her even do the classic but largely ineffective vampire tactic of panic creating new minions to throw at the hunters. She doesn't even need to go full mass embrace with it (since, depending on how you wanna run things, that might make the other vampires kill her first), just create some majesty-bombed ghouls. Having to deal with innocents under a vampire's spell is a good Hunter dilemma in general, since they're not in their right minds, but can still pose something of a threat. That could extend the arc's length by a few sessions without feeling forced, it's also a logical step for a social manipulator type foe. Which will teach the players that in Hunter, some monsters aren't that dangerous in a straight up fight, but actually getting them into one is the tricky part.
>>
WOD party comp
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>>97896372
Obviously wheeler turned marauder
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>>97896507
It genuinely improves the experience if this is the case and everyone has established a cohesive magic system for their character. There's a big difference between these spells, for example:
>My character chants an incantation and traces some magical runes in the air in order to conjure a fireball that he chucks at the mobster.
>With the carcass of a serpent draped over his left shoulder and the carcass of a cat draped over his right, Bartholomew uses a firebrand to draw the sigil of Aim in the earth before him and utters a truth that he has kept secret until now. He then touches the tip of the firebrand to the building before him, to set it ablaze.
It can quickly get boring if you just view magic as a tool that allows your character to do cool shit, rather than an integral part of your character's identity.
>>
>>97897203
Technocrat ordering the local [insert african militia name] detachment to execute another village (there's a mystic amongst them)
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>>97896783
I think "Wieckslop" is a bit like that. Sure, the problems are technically caused by supernatural forces, but only because humanity follows them. Without normal humans, Pentex, Technocracy, Banality wouldn't have the same power.
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>>97896365
>Having sex with w*rewolves
>Not having enough Prime, Mind, Life / Matter to make your ideal partner
Never gonna reach ascension
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>>97896128
The average mage views a caern the same way a Brit views their local kebab shop after a weekend long bender.
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>>97896372
Pet project between the Syndicate and the NWO. This is not a real person, this is a video generated by ai for the purpose of convincing the general populace that there is a serious need to willingly install mass surveillance devices on their homes. Devices that the conventions have easy access to.
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>>97897380
That's Vampire too though, a common theme in VtM is how humans can be just as heinous as vampires even without the Beast, and how all it would take is another inquisition to rid the world of vampires once and for all. VtM outside of V5 doesn't focus heavily on it because it can make for a pretty dull chronicle if hiding from humans is your top priority, but it's still a part of the game.
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>>97897498
>and how all it would take is another inquisition to rid the world of vampires once and for all
But enough about the good things humanity can do.
>>
>one shot at immortality
>become a nosferatu
>dick becomes 2 inches smaller
Truly the heaviest curse of all.
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>>97897759
samedi exist
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Playing mage as a proto technocracy styled practitioner of matter, I make a lot of stuff for the group in the form of gadgets and the like. I just got to enough correspondence, mind and life dots to co-locate myself and I wanted to do a riff off doctor Doom's doombots so I could be my own research division for our burgeoning mage council. I was wondering if any anons had any suggestions for wonders I could make, something to keep my co-locates operating semi-independent and perhaps boost the amount of them I can make.

Current spheres are
Matter 5
Prime 4
Corr 4
Forces 3
Life 2
Mind 1
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>>97897811
>the rotten dick bloodline
Poor fuckers should be destroyed on sight. It's essentially euthanasia.
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>>97897888
>power cosmic mentioned
https://www.youtube.com/watch?v=yYjpzYvqbqo&
>>
Where do I find the rules for technocratic power armor and similar gear?
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>>97897463
>This is not a real person, this is a video generated by ai for the purpose of convincing the general populace that there is a serious need to willingly install mass surveillance devices on their homes. Devices that the conventions have easy access to.
As usual, the most sinister possibility is also the most likely one.
>>
>>97897902
The only reason the entire blood hasn't been killed yet is because doing so would also help the giovanni
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>>97897961
The Alanson R-25 Hardsuit is in page 656 of M20, if that's the edition you're playing.
If you define power armor as an armoured exoskeleton that enhances the physical activity of the wearer, then the Alanson by definition is power armor.
If the Alanson isn't enough for you, I think you might be setting your expectations too high, but you can always use it as a baseline and bump up all of the numbers.
>>
>>97898217
Thanks for the help.
>>
Anyone got the rules for drugs and combat drugs)
>>
>>97898689
Depends on the game but here's M20 for you.
>>
>>97898689
>>97898767
I prefer using the ones in the Magadon section of the Pentex book, personally.
>>
>>97898767
Thanks, that’s a good guide

>>97898786
I just went through it and I got to say I’m disappointed. The regular drugs are nothing special, and the three specialized drugs aren’t really what I was looking for. The only combat drug is only a delirium remover.

I was expecting more desu, like chemical cocktails that could boost physical attributes like in Shadowrun or 40K.
>>
So I'm looking at eras for a mage like game. And I've come across 3 games that apparently fill that niche- Dark Ages Mage, Mage; the Sorcerer's Crusade, and Ars Magica.

Anyone familiar enough with the first two to give me an idea of which I should use? I know Ars Magica, in all its flawed wonder, but I know nothing about the others.
>>
>>97898946
dark age mage can be argued to be white wolf's replacement for ars magica as it has the same start date and also features a alternative magic systems (pillars). It's however only two books so such comparing it to two full games like ars magica or main line mage is kinda unfair

sorcerer crusade is 15th century mage and uses the same rules as modern game with the order of reason being the main focus which gives the game a heavy clockwork punk theme and aesthetic
>>
>>97898767
>cocaine grants an extra action per turn
>cocaine literally doubles the damage potential of a baseline human
lmao
>>
Requiem question, what dot value would be appropriate for a ritual that lets you conserve freshly dead meat as a source of vitae for as long as the meat doesn't spoil?
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>>97899002
Cocaine is just a beta test for more potent drugs the union plans to introduce.
>>
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>>97892276
>What I really would've liked is Animalism not being shite.
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>>97892276
>What I really would've liked is Animalism not being shite.
Sorry, no can do. Tremere need another twenty Thaumaturgy Paths, no time to work on improving Animalism.
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>>97898931
You can always translate the drugs from Cyberpunk, Exalted and Sorcerer.
>>
>>97899430
>Hey dude how do we stretch "talk to animals" into 5 separate powers?
>Fuck if I know, take the powers we chopped from Presence and give it to them
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>>97899479
Based, but don't forget another 50 rituals.
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>>97899479
Author's pet moment
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>>97899307
illegal drugs like that are actually mostly solificati stuff. that's why they really are illegal and no nobody knows why their stuff keeps getting added to the consensus so fast

so the nwo guy who let breaking bad be greenlit should be fired
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>>97899637
Cocaine is definitely a progenitor drug since it was made in a lab and then widely distributed. Also Breaking Bad was a middle finger from the Syndicate.
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>>97899698
LSD was discovered in a lab too, but the Solifacti have claimed responsibility for that one. Not every laboratory in the world belongs to the Technocracy.
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>>97899770
I'd say that all "functional" drugs like amphatamines and all other stimulants would be more of a union thing since they are strictly about improving your physical performance. Anything that messes with your perception of reality would be more traditions-aligned (unless the NWO is brainwashing you)
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>>97899698
progenitors don't really do drugs like that. They have no need to do illegal drugs because they are behind what counts and what does not count as medicine so pretty much everything that is alternative medicine or illegal drugs is another faction messing with them and their pet project

and solificati are not the classical alchemists with funny hats and quicksilver anymore these days they are the premiere drug dealers of the world of darkness they pretty much do nothing else but cook up drugs in their laboratories and test them on sleepers (or cult of ecstasy mages) and call that the search for "true unity"
>>
>>97899479
>>97899556
>>97899631
Want to talk to animals? Silly fool, just use Thaumaturgy! Need to command spirits? Just use Thaumaturgy! Need to bully Garou? That's right! Just use Thaumaturgy!
Animalism is one of those things I view as more of a roleplay discipline than something with real mechanics to be honest, but I'd probably homebrew a couple extra features on it
>>
>>97899966
Let me phrase the problem another way, "if I wanted to come up with a story myself I wouldn't be paying for the book" Animalism is undercooked and the little fluff prompts it does have are kind of boring.
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>>97899991
That's valid and fair anon, never said it wasn't. I guess ultimately it's something you pay tax for as a Gangrel to get Protean cheaply and to get cool pets without the whole slavery thing
>>
>>97899966
>Need to bully Garou?
But would animalism let you dupe a werewolf into having sex with you? I mean, imagine recording it, turning back into a vampire and mailing the footage to everyone he knows. Being caught fucking a wyrm-spawn or whatever, never gonna recover from that one.
>>
>>97899966 (checked)
>>97899991
>manipulating other creatures' lower instincts, including the Beast
>infecting someone with a pseudo-Beast
>upgrade a ghouled animal to a pseudo-vampire animal with expanded capabilities up to and including discipline dots
>invoke the power of an animal
>give yourself a diet Frenzy as a combat boost in a pinch
Just some ideas I thought up in about a minute.
>>
>>97900038
>dupe a werewolf into having sex with you? I mean, imagine recording it, turning back into a vampire
>fucking woofs
>especially being a vampire
>especially when that comics exists
You know what, neonate, tits or GTFO.
>>
Dumb question but I'm gearing up to run my first Mage the Ascension game and I need some advice.

I have an idea to have my players first come into the Magic during play, awakening as part of session 1. How do you narrate and describe the ascension? Do you have any references or any ideas? there's some bits in the book but I'm not sure how to do it myself.
>>
>>97892276
>What I really would've liked is Animalism not being shite.
While the rest of the powers suck, Animalism 1 is kind of ridiculous when you combine it with how cheap and easy it is to get a bunch of ghoul'd dobermanns.
>>
>>97900195
There's a really good description of it, mainly from a bystander's perspective but also described by the new mage himself, in the Spellbound enemy book for Hunter.
>>
>>97900211
Yeah the first dot is a versatile power but it it often doesn't feel necessary.
>>
Honestly, for Animalism, I'd go with something like
>•
Soothe animals and compel them to do your bidding, like a combination of Command and Awe but for animals. It can be used on a group of small animals or a single larger animal.
>••
Honestly, Beckoning works in this slot just fine.
>•••
A variant of Animal Succulence. For your vampire, all animals provide effectively double their standard blood points.
>••••
Subsume the Spirit is just fine here.
>•••••
All of the active Animalism abilities above can be used on frenzying vampires, wights, shapeshifters and any sort of supernatural animal.
>>
>>97899526
Yeah, but it’s a shame. I was hyped with stories of First Team using shit tons of combat drugs (reading the comments about Blair in Hunter the Parenting) to fight off the wolves. And I was thinking that the Technocracy, or hell, the Cult of Ecstasy who are the drug guys, would have combat stims and other stuff. I was hoping to build a character around that.
>>
>>97900195
Awakening is a very personal experience, so I get the feeling that you might struggle with doing a collective Awakening as a first session.
>How do you narrate and describe the ascension?
Literally depends on the mage and their Avatar and how they perceive reality. I'd need to know the characters to provide any advice.
>>
>>97900425
>And I was thinking that the Technocracy, or hell, the Cult of Ecstasy who are the drug guys, would have combat stims and other stuff. I was hoping to build a character around that.
The Cult of Ecstasy uses drugs as a focus for their magic, rather than specifically producing magical drugs. Even then, any magical drugs they churn out would likely just trigger a magical effect when consumed, it wouldn't be very different to a mage casting a spell. The same applies to the Technocracy, any magical consumables they pump out (they actually have magical energy drinks in one M20 book) are just going to do stuff easily replicable with magic.
So if you're building a character around combat drugs, focus on what he thinks that cocktail of chemicals he's pumping into his veins will do, because he's going to will that effect into reality with his magic. He can make consumable wonders as drugs too, but again, those will just be time-delayed spells that anyone can trigger.
>>
>>97899901
Pharmacopoeists are working hand-in-hand with the Syndicate when it comes to supplying the drug market. They also make sure that the drugs are compatible with the consensus.
>>
>>97900425
>First Team using shit tons of combat drugs
Fomorol. It's in Book of the Wyrm for W20 and Freak Legion earlier. Only works on Fomori tho.
>>
In fact, the way that energy drinks work might be useful for combat drug anon.
>>
I swear I remember seeing a chart that had how many skills and merits and such characters of various ages could get but cannot remember where. It was for CoD too I think
>>
>>97900041
You could also let players dip their toes into the whole making their own monsters stuff like Absmillard did even if it means stepping on Vicissitudes' toes. Still funny that kaiju spam lost to the arts and crafts discipline.
>>
>>97900654
What book is that from? That's awesome.
>>
>>97899698
Cocaine is just an isolation processing of the key alkaloid in Coca leaves, which have been chewed for millennia to aid with altitude sickness.
>>
Cocaine tea is pretty good.
Chewing the leaves is meh.
Thanks for reading my blog.
>>
>>97900432
No, that's kinda the thing. I'm not going for a group Awakening but rather a small 1-on-1 scene for each of them as they Awaken.

I wanna be able to adapt and make sure it's tailor-made and personal to each character but like I said, Id on't know where to start to make it so. I've read the ones from various books and I get how they work when you strip it to the essence, but I don't know if I'd be able to make up a totally original scene for wholly original characters, if that makes sense.

Like I read the examples in the books / watch them in someone's actual play and I go "Oh yeah, that makes sense." But if I have to try and figure out the intricacies for a character I just make up, I hit a wall.

And I'd like to think I'm a good ST / DM; it's just this particular thing what I struggle with.
>>
>>97900654
Now that’s what I’m talking about! And Red Bull flavoured too lol

Got more stuff like that?

And how can you get a steady supply of those? And does the Stress Atavism flaw from Erg-X become permanent?
>>
>>97900769
Thanks for typing it friend.
>>
>>97900211
>>97899966
Checked
>>97900038
>>97900041
I like some of these ideas. I feel like V20/DAV20 Animalism should let you make stronger animal ghouls than a regular blood bonded animal like how some of its combination disciplines let you share your potence and celerity dots, call on stronger animals like how Absimilliard rides around on a Plesiosaur, let your Beast attack from the inside to cause actual damage when possessing someone instead of just inducing frenzy, or even call on Garou/Bygones at 9 dot levels.

If V5 stole something good from Requiem, it's calling hordes/multiple animals no longer locked at elder level dots. I also wish there were more insect control options and not locking them to Daimonon but that's just my oviposition fetish talking.
>>
>>97900103
post comics
>>97900038
Would it not be Protean which lets you dupe Garou since you're shapeshifting?
>>97900041
This is quite cool, I'll give you that.
>>
>>97890054
>Dying with freaky clothes on
Picrel (p47 from the x20 core) says that wraiths come into their new existence as how they perceived themselves. That's something that always interested me. Wraith clothing was never mentioned or dwelled on enough. I prefer to think their are made out of plasm, but not stuck to the body (So they can change or moliate it).
Still, that setting is hell so having the WWI soldier find out his face is a gas mask now tracks.
>>
>>97901075
Fuck, perhaps petplay isn't such a good idea...
>>
>>97901075
>wraiths come into their new existence as how they perceived themselves.
Is it sad that i imagine myself covered in stitches with my eyes sewn somewhat shut? Its not like frankenstein stitches where its different body parts, its like deep gashes.

Or is this more something i should ask /x/?
>>
>>97900938
>pic
Gangrel reference?
>>
>>97894876
>could a tzimisce
yes
>>
>>97901075
So does self loathing manifest the same way this self confidence seems too, what about anorexics or people with…other dismorphias as loathe I am to even bring that into the conversation
>>
>>97901075
>Some serial killer's face is just their mask now, no need for a mouth or a nose
Yeah, that shit would be hell.
>>97901224
Not enough has been written on Kinky Wraiths as a supplement, maybe you'll be fine, maybe you'll be budget pooka or garou.
>>97901265
This type of schizoquestion over spiritual self-perception is probably best left to /x/ but I imagine Wraith is more about how the unconscious mind sees itself, frequent apparel, role and stuff like that rather than a maladaptive daydreams. I guess frequent nightmares and body dysmorphia would count, so /fit/izens and zoomers would be extremely fucked in Wraith.
>Be bodybuilder in real life with crippling fear or having chicken legs or bad inserts or looking smol
>have literal chicken legs as a Wraith but huge show muscles like some dorito
I'd be surprised a lot of Wraiths don't kill themselves instantly
>>
>>97901305
I guess the implication is that self-loathing or other forms of disorders would manifest in kicked up a notch ways thanks to the Shadow's influence
>Anorexics have a vestigial stomach, basically looking like a Baki caricature
>Obsessions over beauty might turn into androgynous he-she's like with that one dude in Code Veronica
I too would rather not bring in other weird things into the conversation though but if someone else does it I'd poast over it.
>>
>>97901075
>I prefer to think their are made out of plasm, but not stuck to the body (So they can change or moliate it).
My question is what happens when they use the 5th dot of Embody? Does the clothing become real?
>>
>>97901075
In classic Wraith wasn't it a thing that certain kinds of deaths left marks on you too? I vaguely remember there being stuff where famine and AIDS victims looked particularly distinctive after death.
>>
>>97892199
Inducing suicide is a crime, if I remember correctly.
>>
So did some of the Wonders from Mage got adapted with new mechanics? Because I’m looking at biomods and the ones on this site (only one I could find that gave me a list with stats) are different from the ones they referenced… unless there are supplementary books that share the exact same title from different editions. This one is from Revised.

https://baleful-big-easy.fandom.com/wiki/Internal_(Wonders)

https://pdfcoffee.com/convention-book-progenitors-revised-pdf-free.html
>>
>>97896118
>Werewolves have absolutely no clue about consent
>>
>>97901666
Checked, nice trips. Maybe it becomes like a keratin material, like jeans that feel similar to skin. Maybe it's something like a Jojo-stand your brain fills in as a person?
>>
>>97901701
>Dying a certain way leaves marks on your body
>Using certain Arcanoi leave marks on your body
>Getting certain Arcanoi used on you leaves marks on your body
Wraiths aren't a particularly fortunate kind, you can probably tell exactly what sort of person you're dealing with a quick glance unless they're a master of molding themselves. In which case, you're dealing with a psychopath and you're fucked anyway.
>>
>>97900729
Book of Secrets.
>>97900829
No, that's basically the only 'magical drug' that there are rules for, outside of using the Awakened substances rule for the drugs in >>97898767.
As for how a character could get reliable access to these, as they're made by the Technocracy, I'd suggest getting a few dots in the Requisitions background if you're playing a Technocracy character. A six-pack costs 2 background points and every success on a Requisitions roll grants 5 background points worth of devices which need to be used responsibility and returned by the end of the chronicle. If you get three or more successes, you also get access to all of the mundane Sleepertech that you could want, which you could use to score some mundane drugs. While you will be expected to use up some of these consumables during the mission, Q Division will be pissed off if you guzzle every single energy drink and bag of marching powder that you requisition.
Otherwise, it's totally possible for your character to make those Energy Drinks himself using Mind 1 for Clarity, Boost and Snap and Life 3 for all of the Erg varieties, so all you need is Arete 3, Life 3, Mind 1 and Prime 2, which can be accomplished with standard character creation.
The Stress Atavism is likely temporary and probably only lasts for the three hour duration of Erg X-Tremere. That's my ruling at least.
>>
How to best torture Garou? Gimmie ideas. I want them to suffer.
>>
>>97901960
You know those ultrasonic pest repeller things that don't actually work? Garou can hear them, even in human form. Drives them nuts.
>>
>>97901960
Always refer to the classics anon.
>>
>>97900786
Well, what do you have to work with? Have your players decide what their Avatars and Essences will be? Do you have a good idea of who their characters were before they became mages? If so, you do have everything you need.
An Awakening should boil down to a dramatic event tied to the mage's Essence, during which their Avatar serves as a guide or challenges them.
A Dynamic mage may experience a eureka moment during which everything makes sense or have to deal with a threat that seeks to curtail their creativity and passion. A Pattern mage may have to defend their ideals against a person or event that seeks to challenge them, or they may have to put a stop to a source of disruption that threatens to ruin their life. A Primordial mage likely has to deal with a significant loss in their life which they may or may not accept, or maybe a bunch of negative emotions which they have bottled up for ages that finally explode out of control. A Questing mage should probably be given a quest, some sort of task that they are personally driven to complete, no matter the cost or how impossible it should be.
During their Awakening, the mage should be free to deal with their problem or accomplish their objective according to their Spheres and with the aid (or opposition) of their Avatar, in a mostly free-form manner. It should be euphoric for the Dynamic mages, validating for the Pattern mages, cathartic for Primordial mages and triumphant for Questing mages, with a few personal tweaks here and there depending on the vibes of each individual mage.
>>
Have you ever used the Hedge or the Umbra or whatever to disappear someone?
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>>97901971
I was thinking something more visceral.

>>97901998
>Malleate
Now we're cooking with gas.
>>
>>97901060
You know it.
>>
>>97901960
The Inquisition has rules for torture and gives you a couple of torture methods straight out of the dark ages.
>>
You should be able to use Obfuscate to make it look like you're raising your arms in surrender while in truth you're reaching for your sidearm.
>>
>>97902951
That's Chimerstry. Which exists as a separate discipline for some reason.

Actually, that might even require Chimerstry AND Obfuscate.
>>
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So yeah, after seeing picrel I tried to make a concept of a Berserker Mage with Khorne as their avatar. Here’s what I collected so far. I think it’s the first time I made an mage and I’m not bothered starting at Arete 1 and Avatar at any level. Those traits are quantified with freebies cost. Any (?) means that I’m unsure, tending towards negative, about picking them up. Though I’m really interested in the Troll Hide and Deviant’s Heart.

Khornate Mage
-Compulsion (Never Refuse a Duel), +3
-Taint of Corruption, +7
-Berserker, -5
*Optional*
-Wonder ('O'ole Tatu), -4 or -6, Gives 5 soak dice
-Wonder (Deviant’s Heart), -5 or “-10”
-Wonder (Trollhide), -5 or “-9”
-Demonic Investments?
-Wonder (Skeletal Enhancement: Biomod), -2, +1 Health
-Wonder (Biomesh Armor: Biomod), -(X*2+2), X = Armor?
-Wonder (Gadgets: Energy Drinks), -2
-Wonder (Gadgets: Super Steroids), -3
-Merit (Immunity), -X?

>>97901920
Yeah, this character would be far from responsible or a decent agent of the Technocratic Union. I was considering getting a nephandi ally to provide them.
>>
>>97901998
I really shouldn't stick my dick in there...however
>>
>>97902978
could get the merit too tough to die (lets you soak lethal damage with stamina) or legendary attribute stamina (suggested to let you soak lethal and aggravated)
I'd also reccomend if you were goin for a khornate picking up the traits berserker and flaw short fuse and having a SHITLOAD of willpower on hand so you can make the fucking rolls lmao.
>>
>>97901960
If you want them to suffer you need to start thinking like a mage. Mind is pretty good if you want to really torment someone. Start small, fuck with the people closest to them. Erase their existance from their friends and family, it'll be as if they never existed to them. If that's not enough you can always turn them into mentable vegetables or turn them against your target. More direct methods can range anywhere from inducing constant paranoia by implanting mental suggestions and visual hallucinations to strapping them down and trapping their mind in a feedback loop of pure pain untill their mind turns to mush. The best option, in my opinion, would be to brainwash them and turn them on their allies. Scrub all that Gaia nonsense out of their heads, reshape them into a disposable suicide assasin and let them loose. You can give them their momories back just before they die in order to let them know what you did to them and let them die with that knowledge.
>>
>>97902997
You know, I played vamps and woofs so many times that I didn’t take into account that mages have a regular human body and cannot soak lethal.

I will add those two to my notes. Though I am already stretched thin in the attributes department for Legendary Attribute with my freebies spending (I have to get Stamina at minimum 5 to have both the Deviant’s Heart and the Trollhide). I’ll have to review that. Too Tough to Die I have problems finding the official version of the merit.

I already got Berserker and honestly my official flaw is Taint of Corruption. The Compulsion is something that I am more taking as a RP perspective and something I was already bound to do. I could take Short Fuse but it’ll be the same as Compulsion. Mages already start at 5 willpower, and unfortunately willpower only grants a single turn of sanity while raging (if I have the garou’s heart)… so unless I have ways to knock myself out in a single turn (and save quintessence), it ain’t much use.
>>
>>97902245
Not really, when we killed people in Changeling we often had abilities to get rid of the bodies without risking them becoming Goblins or Tokens. The one time we didn't, we ended up just burying or burning the remains.
>>
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>>97903178
Too Tough to Die is in the core of M20 it basically gives you cinematic dice.
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>>97902974
If you lowball the power it's a Chimerstry 3, Obfuscate 2 Combo. It's a good combo but it does sound basic as fuck.
>>
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>>97903203
>>97903178
as for legendary attribute its a merit point and youre allowed to take it however you want but it is suggested that it allows you to soak fucking aggravated damage out the gate for the same point cost.
depends on what your storyteller approves.
>>
>>97903226
I think the writers of this merit expect you to copy and paste the effects of 6+ Attributes from the first Mummy book or something along those lines but maybe that just my piracy brain speaking and they just want people to come up with their own effects so they don't need to balance shit.
>>
>>97903258
world of darkness has always been weird as fuck in the "uhhhhhhhhh idk how about you figure it out retard" where they'll say that you should come up with it. Like the core rules for revised dont have a fucking enemy stats for other wizards and technocrats which should be like the most basic of shit or a statblock for like cops and gangbangers????? Genuinely why was white wolf like this?
>>
>>97903220
>5 fucking discipline dots for a simple fucking trick a mortal stage magician could pull off
Masquerade's power design was a mistake.
>>
>>97903275
>Genuinely why was white wolf like this?
That's probably the result of being against the mindset of D&D where you really don't give any incentive to make your own rules beyond "ok, why can't I do X"
>>
>>97903296
Yes but you are using actual magic dumbass. If all you really wanted was a trick you could just ask for a Dex + Larceny roll people could roll against.
>>
>>97902978
>I think it’s the first time I made an mage and I’m not bothered starting at Arete 1 and Avatar at any level.
If you're actually playing a character, this is a good chance to explore what it's like having a dot in six spheres and seeing how you can make them overlap. As having one dot in a sphere mostly boils down to perception effects, your berserker will serve as a great sniffer hound out of combat. Even in combat, some spheres will still be useful.
If you aren't playing an action-heavy chronicle and using the Cinematic Damage rules that allows every non-mook to soak lethal damage, then >>97902997 is right and Too Tough to Die might be vital.
Deviant's Heart might be a bit weak if you're not boosting the berserker's Avatar particularly high. Similarly, starting off with a single pack of Energy Drinks and a limited amount of Super Steroids feels like a bit of a waste. Better to get a regular supplier of those.
I personally think you're relying way too heavily on Wonders, when there's a lot of other fun merits you could use. Here's a few suggestions:
>Huge Size (4)
Extra health level.
>Insensate to Pain (5)
No health level penalties.
>"Immortal" (7)
Able to return to life, unless body is obliterated or meets its special doom.
>Spark of Life (5)
Heal lethal damage as bashing and aggravated damage one level faster.
>Nine Lives (6)
Nine rerolls to avoid death.
>>
>>97903275
>>97903312
That and their formating is so ass it would absolutely take 20 pages to stay all of 5 enemies.
>>
>>97903312
>why do you wanna buy Celerity just run faster lol
>why do you wanna buy Potence just work out lol
>why do you wanna buy Dominate just be more convincing lol
>why do you wanna buy Animalism just give your dog treats lol
>why do you wanna buy Vicissitude just live in Beverly Hills lol
Do you see the problem yet
>>
>>97902582
This was cute, I was expecting something more Gorey or Pornographic, like the official Werewolf comics that had tits on every page.
>>97902264
Hope you get to enjoy the Garou mewlings of what I assume are your players.
>>97902992
Anon no! Fomori psycho pussy is not worth having all your dick skin ripped off or gripped into much. It'd be like sex and CBT at the same time.
>>
>>97902978
Should I feel bad I know this artist mostly for the weird vore gore porn or the bestiality drawings with muties?>>97903099
>It'll be as if you never existed to them
Probably doing the Garou a favor
>Mental vegetable
Purely masturbatory, hardly torture.

That last part was quite good though.
>>
>>97903320
It's a matter of degrees. With even the most basic Chimerstry you are projecting an actual illusion allowing you to do stuff no mortal could "realistically" pull off.
Same for physical disciplines that give you rules for the superhuman version of each attribute.

Even as poorly written as Animalism is, the first dot does open possibilities a trained professional couldn't pull off in the same timeframe.

Anyway the rules are indeed ass but there a reasoning behind why they are published like that.
>>
>>97903379
The reasoning is also ass.
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>>97903203
>>97903226
Alright

>>97903316
Sniffer you say?

I have no idea what’s Cinematic Damage Rules. All I’ve ever played before is VTM and WTA. The closest to no-damage rules I’ve played is a ST who did NO FIGHTS AT ALL… and told me so after I made a combat monster Gangrel. My character was reduced to a bully for bonus in intimidation rolls and party clown. I had fun with him, but only because I made it so.

Well when I was initially sold on Deviant’s Heart I was reading >>97901738 on the website with 25 quint… aren’t wonders supposed to have their rating times five in quint anyway? The book version capping at 10 is indeed restrictive. Anyway the heart and hide would give me regeneration which is pretty great.

For the drugs I was thinking about having an Ally that would supply them to me. Along with quints. Possibly a nephandi mentor, or just a partnership.

>Huge Size
Costs to much for a single health level

>Insensitive to Pain
Partially covered by Berserker

>Immortal
Considering it

>Spark of Life
Would be really fun paired up with the wolf and troll regen

>Nine Lives
Not sure I want a consumable and non replenishing merit
>>
>>97903571
Cinematic dice basically let humans soak lethal wounds like vampires.
>>
>>97903571
Insensitive to pain is functionally better cuz it doesnt come with the frenzy attacking all alies downside but given youre going khornate that might be not a negative. Short fuse kinda can work but you do have the duel compulsion but short fuse is more if anyone annoys you you gain the urge to irrationally lash out against them (blood for the blood god, skulls for the skull throne) lol.
You could also diminish social attributes for more freebie points btw if you're intended to be the violence tard given you get three freebie points for every dot you yoink
>>
>>97903378
It really depends on who your target is. Suffering is something that has to be tailored the the individual and the Mind spehere will be of great help.

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