Thread #97903562
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/bgg/ Board Games General
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>what is a popular game mechanic you think is terrible?
>what's a game mechanic you would like to see more of?
>what are you gonna play this weekend?
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Hey, I'm back :)
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>new thread before the other one is clinging to life support for a day
Holy shit boardgaming so so back
>>97903562
>what is a popular game mechanic you think is terrible?
There'a a bunch of stuff I dislike, but nothing out of principle. Eg. Semi coops sound great on paper but every time I've played one it has sucked so far. I'd say trick taking because I find it so dull as they are very same-y but there surely are games in which it works in a more interesting way. Brian Boru got close, but the rest of it wasn't super engaging.
>what's a game mechanic you would like to see more of?
Tile laying. I've said it before, but I think we are overdue for a tile laying renaissance
>what are you gonna play this weekend?
FUCKALL, to my immense annoyance. If the stars should suddenly align, I'd try Oracle of Delphi. And probably Shadow Council a friend recently got.
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Name your favorite game that features each of the following components:
>cards (traditional)
>cards (non-traditional)
>meeples
>dice
>marbles
>checkerboard
>dominoes
>sand timer
>cloth bag you draw things from
>app
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>>97903562
>>what is a popular game mechanic you think is terrible?
Engine building (MPS slop)
>>what's a game mechanic you would like to see more of?
I Cut, You Choose
>>what are you gonna play this weekend?
I plan to try Broom Service for the first time
>>97903618
Based tile enjoyer
>>97903890
>>cards (traditional)
Gin rummy or ERS
>>cards (non-traditional)
Dominion
>>meeples
Terra Mystica
>>dice
Bebop
>>marbles
Gizmos
>>checkerboard
Chess (not a wide selection here)
>>dominoes
Renature
>>sand timer
Mysterium
>>cloth bag you draw things from
I liked Orleans but I only played it once
>>app
Mansions of Madness
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>>97903562
>what is a popular game mechanic you think is terrible?
Not a game mechanic per se but a design choice. Lack of player interaction in long, heavy games is a feature, not a bug. I don't wanna sit around for like 3 hours and have to strategically consider every move with extreme diligence only for others to be able to shit in my gears, sometimes without even intending it. Multiplayer solitaire or close to it is what I want when I sit down for a fat hog of a game.
>what's a game mechanic you would like to see more of?
Dice worker placement.
>what are you gonna play this weekend?
Leaders, The Druids of Edora, Zenith, Marco Polo 2, Power Plants, Air, Land, & Sea. To name a few. Maybe not all of them, maybe some others.
Btw pic related is now on BGA.
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>>97903947
>I don't wanna sit around for like 3 hours and have to strategically consider every move with extreme diligence only for others to be able to shit in my gears, sometimes without even intending it.
Weak-willed faggot, go back to r*ddit if you want board games to be a safe space hugbox so badly
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>>97904093
Sorry I'm not such a manly badass like you when it comes board games.
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>>97903947
>Btw pic related is now on BGA.
I have no idea why they thought this would do the game any favors, it lives off the constant conversation and planning between teammates all whilst spying on the other team. I mean, maybe there is some Guards of atlantis effect where regulating/making conversation cumbersome actually makes the game better because it leans more into playing off each others actions and making an unspoken plan, but I don't think so. GoA is "pick one of these 5 cards", La Famiglia gives you way, way more options.
But I should just try it tbqh
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Now that videogames/roguelikes have worn out deck building over the last 10 years, what's the next board game mechanic that videogames can use?
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>>97901332
>What board game mechanics do you grow out of?
I used to really love engine building. I really dislike it now. I feel like it puts a delay that doesn't need to be there between your decision and your combo or scoring. I also really used to love rolling dice but I've grown more fond of other methods of randomizing game elements like drawing random setup tiles before the game begins.
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>>97903890
>>cards (traditional)
Cribbage
>>cards (non-traditional)
Set
>>meeples
Five Tribes
>>dice
Battletech
>>marbles
Marbles
>>checkerboard
Chess
>>dominoes
Straight Dominoes
>>sand timer
I hate timers.
>>cloth bag you draw things from
Arkham Horror LCG
>>app
No
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>>97904444
The influence is going both ways now so it's hard to pinpoint one particular mechanic. I've been seeing quite a lot of tile laying video games lately. I think people dramatically overestimate how innovative the board game niche is. It's mostly repackaged stuff, so I don't think we're going to see a big new trend borrowed directly from modern board games to be honest. Tabletop games have been influencing video games since the very start so it's not a new trend.
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>>97904500
Yeah, but videogames haven't innovated at all. Most aaa games are still riding a horse around and mashing buttons to pull off some canned animation. Virtually no different from games in the 80s, except for fidelity
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Anyone have any experience playing on fan made maps for root?
Some of these look kinda big for just the standard four players or five?
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>>97903890
>>cards (traditional)
Solitaire Showdown
>>cards (non-traditional)
Guards of Atlantis
>>meeples
Tammany Hall
>>dice
Summoner Wars
>>marbles
Ice Cool 2
>>checkerboard
Innovation
>>dominoes
Hive
>>sand timer
Bullet<3
>>cloth bag you draw things from
Ra
>>app
Galaxy Trucker
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I backed the collector's edition of Brass Lanceshire and I'm excited to play it, because I want those wooden counters and the new Pittsburg looks like a bloated meme parody of Martin Wallace's design.
But now I gotta wait a year for it to ship, what do I play in the mean time?
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>>97905068
If there are two circles on a single tile, each can hold one rook if both come from the same agent card.
God do people even read the living rules these days.
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>>97904197
The BGA implementation is really well done but this is not a game to be played online. Stripping out the table talk and live planning makes this game absolutely boring as can be. Hegemony is in alpha on there too and it's the exact same situation but much worse.
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>>97905266
>Tourist spotted
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>>97905304
Its like somebody who had never seen a horse before tried to draw one.
Only viewing a cross section.
It hurts.
You hear its silhouette. You taste its voice. You see its opinions.
You politely disagree bit respect its right to have them.
You ready your weapon, prepared for the fight of your life.
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>>97903890
>cards (traditional)
oh hell (house rules)
>cards (non-traditional)
arctic scavengers
>meeples
tawantinsuyu
>dice
castle dice
>marbles
abalone
>checkerboard
Inside Moves, I mean did you expect Camelot?
>dominoes
tournament rules fives. are there games with dominoes that aren't dominoes?
>sand timer
magic maze is the only thing I can think of
>cloth bag you draw things from
roll for the galaxy
>app
meeple circus (it's just a song timer)
what you should have asked along with these:
>dice only no other components
ship captain crew
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>>97905591
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>>97905600
out played, damn
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>>97905827
It doesn't bother me because I'm not one. It only bothers the people who are chuds. That's why it doesn't bother me when someone calls me a f**** because I'm not one. lol. Come up with a better argument or STFU, idgaf
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finally played 23 knives
my friends were being stupid silly and the game dragged forever because they spent way more energy swaying each other than actually putting cards into the forum
that's not the game's fault though - i still had a lot of fun with the dynamics. there's a lot of potential for table talk. one player was clearly trying to play heads down and kill Caesar essentially alone, and complained about never drawing any big knives. i just think that shows a complete inability to adapt to your situation or negotiate with others
there were some fun moments where opportunists wanted to help one another, but couldn't be totally sure that the player on the other side of the deal wasn't secretly trying to fuck them.
ended up with 3 players pulling off a massive swing and banding together to kill caesar. i was massively underestimating how many birds were getting added to the deck, but it ended up not mattering much
want to play again/10
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>>97905807
No kidding. The design diary is also either a blatant lie, or a joke
>players unanimously preferred
>players unanimously preferred
>players unanimously preferred
What players? Since when does playtesting yield unanimous results, I thought the point of playtesting was to measure with as wide of an input as possible, to catch anything that could've been missed from the perspective of only 1-2 designers. And for Brass? Now, I could see a beloved but controversial game, like Root, Agricola, GF19 Dune, War of the Ring, making changes in a later edition that get large appeal. But UNANIMOUS? And for Brass? THE Brass? I've only ever seen NITPICK criticisms like
>The map isn't as tight at 3 players
Or
>Loans are heckin icky
Not wideswept, general criticisms like "Kingmaking is too powerful in a game with no internal motivation" or "Fix spice combat and Karama cards already". I don't think Pittsburg is going to hold up like the first two Brass games have.
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