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It's time to bring back 2D animation. Because I don't like 3D CGI.
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>>217769860
Too expensive.
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>>217769912
>Too expensive
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>>217770005
https://en.wikipedia.org/wiki/Return_on_investment
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>>217770052
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>>217769912
It's never been that it's too expensive. It's that they don't generate revenue fast enough. It takes too long to incubate, so they'd rather pump out 10 shitty movies just to keep money moving, hoping something randomly spawns into a smash hit.
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>>217770178
He means you have to point to a profitable Disney 2D feature film made within the last 5 years. Oh can't find any? Well guess there's no proof that it'll work so they shouldn't try doing it and they should instead keep pumping out original 3D flops, and only turn a profit on reboots and sequels, and pretend they're in some golden age because reboots and sequels are doing well.
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>>217769912
3D slop takes roughly the same number of animator hours as 2D according to the robot, and there's probably a higher supply:demand of art graduates vs whatever type of uncreative nerds are used to produce 3D slop
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>>217770178
A 2D Disney studio would be worth it for Brand-recognition and image reasons alone.
Also I really don't get why you couldn't just get a bunch of passionate nerds in a building, give them 100 million per movie and tell them to start drawing.
There is no way it wouldn't be able to operate at a net plus as long as it has written "Disney" on the poster.
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>>217770384
>sea of breakevens and movies making back 50% of their budget
Nothing to do with 3D.
>>217770401
Even Will Smith's live-action Aladdin performed well. Same as the ugly Favreau Lion's King. Same as the mediocre Emma Watson Beauty and the Beast.
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>>217770618
Nobody went to see the 2019 lion king film because they heard about the Shakespeare play and wanted to see a CGI reimagining. Same goes for the other two. They went because of the reputation of the 2D films, and you pretending otherwise is blatantly disingenuous.
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>>217770215
> It's expensive, slow, and risky. Maybe worst of all: It's unappealing
We're just doing the: "invert reality" thing, huh?
The real reason is because spoiled nepo babies can't buy their way in when it's a skilled market that one has to be passionate about to even work in. And when you can't just replace people at the drop of a hat they get to make demands like: "not making anti-Christian, anti White, anti-Straight, anti-American propaganda."
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>>217769912
Not so. It's just not popular with the kiddies.
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you guys know animators don't choose what medium movies are made in right? most 3d animators are more than capable of producing 2d work but don't because it's not what their job requires them to do. 3d is in and 2d is out. independent 2d projects take too fucking long and aren't worth the hassle for most people, especially those that already animate for a living with a studio
/tv/ and /co/ both have a really autistic habit of blaming animators for the decisions of studio executives
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>>217770830
Who the fuck said it was the animators' faults that Disney doesn't do 2D anymore? And 3D and 2D animation are different skillsets even though the principles of animation still apply. You can't just plop all of your 3D animators in front of drafting tables and expect them to actually churn out the same thing at the same quality, but in 2D.
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>>217770846
I'll save you the list
>4 movies from a company that wasn't Disney
>4 movies from another company that wasn't Disney
>Don Bluth after the decline
>Hybrid CGI that cost triple other Renaissance films and actually turned a profit but he's going to pretend it didn't
>Hybrid CGI that cost triple other Renaissance films
>Hybrid CGI that cost triple other Renaissance films
>Bear movie that people don't like but made 5x its budget but he's going to pretend it didn't
>Cow movie
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>>217770830
Somebody posted an interview at a convention with ralph bakshi the other day with him glorifying the use of computers over traditional animation and it really shows you the mindset the people running the studios. "5 guys wit computers makin movies instedah 100 guys that can draw and paint youll make a million dollahs" and thats what they want they dont even care if it looks like shit, and if thats what everybody is doing thats all you have to pick from.
Fuck them, youll never get quality animation from people thinking like that ever again.
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>>217770706
You should check out the Frieren ending done completely on paper. Probably the only animation like that from anything ever. Anime is the absolute epitome of modern soul, utilizing the best creators in the world and the best techniques. But you don't actually like things or want to see progress, you just want to complain about something vague
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>>217770830
No one here blames animators also I highly doubt
>most 3d animators are more than capable of producing 2d work
unless we're talking about overstylized slop like calarts that even a 60IQ jeet could replicate with the right software.
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>>217770880
most professional 3d animators were trained for both, the leads at least. 3d movies consistently have pencil tests made by the animators that look great.
you also have to consider that it takes a lot less people to complete a 3d animation. gone are the days of entire divisions dedicated exclusively to coloring cels. a lot of talk of cost effectiveness ITT but im sure studios like disney want to employ as few people as possible and make as much money as possible, and unfortunately 3d is the answer to that conundrum
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>>217770966
You can have the raw 3D animation done by a dozen different people and the character will look exactly the same, but then there are still dozens of other elements requiring additional personnel. Lighting, texture, model, props, effects, etc all typically have separate departments. 2D animation is typically much fewer skilled individuals, which is why it takes so long (but costs less overall).
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So much of this debate is just conjecture based off the idea that 2D animation requires drawing the characters moving every frame whereas 3DCGI is rigged and animated through software. If that's all it was, 3D would be the clear winner in price, but it's ignoring the fact that 3D films need over 100x as much detail in every character, prop, and background to make them as palatable to the audience as hand drawn animation.
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>>217769860
eric goldberg was the main animator for genie
he wrote a book on how to animate
if you read it, and is an artist yourself, youll become an animator over night
his teachings in the book that good
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