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nice beat of death retard
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Or just get this
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Thoughts on this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=3657131160
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Last I played from this morning I was in the middle of an Ironclad A16 run at the start of Act 3streaming to a more experienced friend and having him give me pointers and guidance on how not to be a retard. It's tough to learn these things but I can feel I'm improving here and there
>>732172814
This has saved me against Heart and other bad fights enough runs that I always respect it. Any shiv run needs at least one. Popping Nightmare on it is huge value
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underrated card
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>>732181972
don't focus too much on total deck size. If you see a card that makes your deck better it's generally going to be correct to add it. On lower ascensions you can get away without adding too many cards early on, but on high ascension you really do need to add a bunch early on to not die immediately.
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>>732181972
You have to take it fight by fight and act by act. Something you take in act 1 to help you kill elites and the boss might not be worth keeping around in act 2 or 3. Likewise some cards are horrible unusable bricks in act 1, I'm talking curse tier dead draw trash, but if you see them in late act 2 or even in act 3 you fucking take them if your deck lets you. And some cards need certain other cards or even relics to be maximum benefit so much so that their regular use will not help you without whatever they want you to have in your deck beforehand.
So far, I think an easy way is to stop after every fight to check your map and the cards you're offered. Ask yourself what the next elite could be, what that next fight could be. Is that Havoc going to matter at all if it's unupgraded and you have no Feel No Pain or similar exhaust engine cards, nor ways to topdeck to abuse it like Headbutt or Warcry? Wild Strike and Reckless Charge put the statuses in your draw pile while Power Through puts them in your hand then they go to your discard, so can you afford the damage or block they give you with or without exhaust methods like Fiend Fire or Second Wind? Do you have Searing Blow early enough that you can pivot to going for as many rests as you can to upgrade it before the act boss, or find Armaments to upgrade as well? Do you have infomod telling you potion chances so you can decide to save what you have for later or use one in a dire moment to then expect a new potion to take its place? Is that Clash going to be usable more than half the time with the skills or curses like Ascender's Bane cucking you often in draws? Do you have damage to be able to kill Lagavulin in time? What can do you if that's Nob coming up? Sure you have Heavy Blade but you won't have an easy opportunity to use your Spot Weakness at Slime Boss. Do you have energy for this cool thing? Do you have enough health to survive snake plant or avocado+shroom?
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>>732184872
Vault of the Void just updated, now you can have a horse on the bottom left of your screen
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>>732173168
but what if you had 6
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>>732193297
Depends. Post your run?
>>732197714
>none upgraded
Enjoy dying because they all clustered at the bottom of the deck, loser
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>>732200751
Be the change you want to see in the world anon. Anyways here's 1 of the 2 images I have with Watcher.
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>>732172814
>>732180796
Would Juggernaut synergize with After Image?
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>>732203667
What would Anita say if she saw you guys posting smut in your shill threads?
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You just spent all your energy? Don't worry I've got you, friend. :)
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>>732205484
>that card that is free if you only have attack cards in your hand
>this fucker draws more cards
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>>732205576
Whoops
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>>732205853
You're supposed to think about the cards you want to play the turn, check your ink bottle charges and check your draw pile to keep that into consideration. Not playing 4 cards without remembering you have the ink bottle and complaining when you draw your one off etherel card youd didn't want to draw.
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>>732206020
>don't play important cards because you run the risk of throwing another important card
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I finally beat A20 and got my eternal one cheevo.
I am free... to play more StS.
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What are we thinking about our king?
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Shitter hardstuck on A8 ironclad here. Took a break to do an A3 silent run
>three upgraded wraith forms
>burning incense whatever it's called 1 intangible every 6 turns relic
>apparition event so 5 more intangible cards
>orichalum to never even have to worry about the chip damage
>couple of whatever poison cards + two upgraded catalysts
That was so fucking cool bros. Never been so immortal. Did not take a single point of damage for the entire third act.
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>>732212451
I love reading players on their way up enjoying the mechanics like this. So cute.
Apparitions are great but they are the greatest on silent. Just imagine having Burst+ and the spoon too.
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>>732212451
>Shitter hardstuck on A8 ironclad
Post your most recent Ironchad run?
t. Shitter hardstuck on A16 ironclad
>>732212641
I know, we need more people posting here. It won't get to be as big as isaac threads, or Nuclear Throne threads back in 2014-2015, or Risk of Rain threads around the same time, but still.How am I so fucking old?
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>>732212451
>>732212875
how do you get hardstuck on ironclad just fucking exhaust bro just delete your deck if it sucks hit the bricks
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>Ends your defect run
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>>732184796
Other good advice I saw is take what you need to solve your short term problems over what you might run into later, since if the next elite kills you because you "planned ahead" then you won't reach later.
Also avoid picking up combo synergies that don't immediately help you of you don't have whey you need to make it work, otherwise it's functionally a curse card.
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>>732214270
This is why you take stuff like Go For The Eyes, Rebound, Streamline, Sunder, whatever damage and utility helps without being skills. Nob also doesn't trigger if you play powers so even a single Buffer can stop you from eating 18+ damage once
>>732214380
Yeah I've also had my friend make the curse card comparison to me
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>>732214380
>Also avoid picking up combo synergies that don't immediately help you of you don't have whey you need to make it work, otherwise it's functionally a curse card.
Sometimes that makes for funny runs.
I posted in here on one of these threads where the OP was complaining about nightmare how I got a floor 0 A20 transform a strike into nightmare run andI still won
But yes, it's usually a terrible idea.
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>Hard stuck on a18 with the defect for weeks
>Decide to play StS on mobile on the toilet at work
>Figure I'll lose by the act 2 boss at the latest and get back to work
>Get mummified hand as 5th relic
>Get meal ticket which enables me to take coffee dripper and not immediately die
>Get echo form from the act 1 boss
>Stack up a ton of powers, and get apotheosis in a shop in act 2 (best card in the game imo)
>Make it to the act 3 boss, it's the fucking awakened one and I have a power build
>Go into the fight with only ~20 health
>Make it to phase 2, but I have 2 hp and he has a ton of strength
>Accept defeat
>I have a ton of frost from glaciers so I stall for a few turns
>Draw both of my biased cognitions
>use echo form on one, use the other
>I have 10 shock orbs doing 20 damage each
>Boss has <200 health
>Click end turn and win
>Wipe ass and get back to work, boss wonders where I was, I say I had Mexican food for dinner last night and he doesn't ask any more questions
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finally joined the cool kid club, now to do it all over again on defect
i really hope they won't fumble Silent in StS2, most fun character by miles
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>>732214579
It's a great portable game, but the touch controls are just a little janky, stuff like looking at the draw pile can be annoying if your phone has rounded edges and dragging cards towards enemies to target sometimes doesn't work as cleanly as on PC for some reason, if you go too fast it's easy to do the wrong thing when something doesn't behave like you expect.
Still one of the best ways to kill time at your desk, I made it to A20 on every class during downtime at work. And yeah Ring of the Serpent is overpowered on mobile.
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>>732212641
Shut up bitch, you're cute.
>>732212875
Lost my last run because I had the relic that gives you curses when you open chests. I had the can't play more than 3 cards curse, paid for it to be removed, then immediately evented into another chest that gave me that curse right back. Then I drew into it at a really critical moment on the next fight. Not very informative, I know.
I actually only started trying to climb ascension since last week. After reading all the advice anons give in these threads my win rate got way better. Instead of getting attached to a card and trying to meme build around it (I still do this sometimes desu) i
>prioritize damage cards that let me survive act 1
>try and balance offense and defense
>don't get greedy with elite fights
>only start putting together a build once I survive act 1
>don't get tricked into stacking demon forms, one is enough, but honestly strength stacking with flex and limit break and maybe an inflame is better
>exhaust is massive good. Simply unga bunga with fiend fire cheats your way through tons of fights. Don't need to play a long game if you just win on the first shuffle
also whirlwind is based
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A17+ enemies and bosses constantly put weak and vuln on me, how do I survive this? Can't get pellets every run, and they only work consistently on Defect. I just died to Collector with all of those debuffs. Was I suppposed to kill her before she casts the debuffs?
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>>732217619
If you play cursed key you really want to never open any chests besides your next one to nab the blue key and leave, cutebro. Unless you open the godlikest of relics that you couldn't possibly skip, that is.
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What cards should I focus into getting?
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>>732184872
I wish girl fizz was better, she's so cute
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>>732184872
diceomancer is fun, I got a lot of mileage out of it
the big gimmick is that you have active relics and one of them is a usable die that you can replace any number onscreen with a roll of (ANY number, HP, money, enemy HP, card effects, relic affects in the reward screen). Some uses have drawbacks, but in general it lets you pull off a lot of silly shit
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>>732222237
Pyramid can be strong but I hated it for the longest time because it absolutely needs at least one, preferably two of the following to not kill you
>energy, preferably averaging 5 a turn; using 3 default with no skills to increase it is a run bricker on par with busted crown
>discard
>exhaust
I remember having an extremely good run with silent using a discard deck that had 2 copies of concentrate with pyramid.
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>>732221531
Fun game until you figure how to get the big numbers
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>when your really fun run gets ended by one bad hand
I was the Watcher, got a colorless card for free at the start: Hand of Greed. Using it every combat, sometimes multiple times, stacking loads of gold. Only to run into the three dudes elite in the second floor and get a brick hand of strikes. Fucking sucks.
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>>732221531
there's something really slow and annoying about this game. The flavor of the various classes is terrible theyre just color pairings with no fantasy. also 20 ascensions is a terrible fit for it. i havent played in years so maybe that changed.
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Just got this win thanks to my friend helping me out for most of the run but near the end I played things by ear without paying attention to his posts and it worked out fine
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>get this game because it was dirt cheap
>play a run with default knight and robot
>knight was ok, robot was boring af
>try the ninja
>get a deva form
>picrel
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>>732222764
Concentrate is normally a shit but if you're running Pyramid on Silent then Concentrate+ is extremely important to have
>>732222902
Pic rel is (You) right now KEK
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>>732172814
Holy fuck
https://steamcommunity.com/sharedfiles/filedetails/?id=3598900044
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>>732205274
card draw boss relics are better than energy relics. you can already get tons of effective energy from normal relics and from standard deck building + upgrades, and the major limitation to most builds is card flow rate, especially if you dont draw your draw acceleration in the opening turns. The only real exception is defect who is busy doing the defect thing.
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>>732206092
>>732212451
Question for you bros, when pushing ascensions, do you care about fighting the heart at all? I was under the impression you had to beat the heart to move up in ascension levels, but now im just doing up to Act 3, glossing over it.
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CURSED HAND CURSED HAND CURSED HAND
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>>732235976
Late reply, but I started skipping the heart. I thought you had to beat the heart to unlock later ascensions too. Once I realized you don't have to, I gave myself "you didn't beat the game" autism about it. Now I don't care. Maybe once I get to A20 I'll start going for heart again.
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>>732239124
Reset and figured out I needed to use Warcry+ to put Pommel Strike+ into this cursed draw so I can dig the deck further and at least use Shockwave+ on him. Too bad it didn't take. At least I reached A18...
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>>732184872
Starvaders is excellent.
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Defect does not have that bad of a matchup against nob
Using skills against him isn't illegal and if those skills deal a lot of damage it's worth it
Evoking lightning with dualcast deals 16 damage for 1 energy. You can play zap and dualcast turn 1
You can take ball lightning, bullseye, rebound, streamline, doom and gloom or just use potions to brute force him
I dont see how nob is worse for defect than lagavalin is for silent without early damage (literally, as in the proper sense of the term, impossible)
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>>732241932
I forgot to mention core surge and it blocking vuln
Sunder
Powers not increasing the nobs damage meaning buffer, defragment, echo form etc not having a downside in the fight
Hyperbeam is nice if you get it
Melter, ftl, even beam cell can help
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>>732242236
I've tried running Blizzard before. It's way harder to make work than Thunder Strike because for lightning orbs you have Electrodynamics, you have Storm, you have Static Discharge, you have Tempest. You don't have as many easy ways to generate frost orbs outside Glacier, and the rest of the frost orb cards all generate only one. Cold Snap, Coolheaded, Chill, and Rainbow all generate only 1 and stay generating only 1 even after being upgraded. Static Discharge, Electrodynamics, and Storm all generate 1 more Lightning when upgraded which adds more to Thunder Strike than any of the frost orb cards ever do for Blizzard. If Mega Crit had added 1 more dedicated frost orb generating card for Defect then I can see Blizzard potentially being way more usable at all than what it is now
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>>732242578
I find Blizzard is better in more places than Thunder Strike, but neither are great in general
if you're spamming enough lightning that Thunder Strike is good and worth 3 energy everything is probably nearly dead anyway, and you want stuff to make you set up faster instead of stuff to win harder once you've got there. It does have niches, but Blizzard is a pretty solid damage solution for decks that have a lot of Frost and focus but need some kind of scaling to beat the lategame fights which is more common and provides something you really need rather than more of something you've already got.
>>732242848
he's absurdly good but takes way too fucking long to actually watch play
Baalor is the right mix of good, explain-y and reasonably fast for me
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cool game
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>>732172814
>nice everything retard
tungsten rod + gate + incense
heart dealt 0 damage
felt like armstrong getting punched by raiden
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>>732235542
If you are chasing ascensions ignore the heart. After you are "enjoying" 15/20, start over again, probably doing +2 increments, and chasing the heart.
The game is truly, genuinely and absolutely not balanced for ASC 15+ Heart Runs so don't hold that shit against you.
It's genuinely unfair and it absolutely forces you to be thinking about 2+ damage per card from like Act 2 onward which is very limiting.
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>>732242236
In your defence in terms of "story" Glacier should be called Blizzard and Blizzard should be called Glacier.
One is slow as shit but an inevitable death and defeat after eons of slowly gaining advantage.
The other is a sudden burst of power and force.
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>>732242848
How? He hasn't done a run in almost 2 weeks.
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Anyone got A20 tips for the Silent? She's probably my least consistent character where the other 3 I can usually go into a heart killing build, with her she really flounders most of the time and I either lack any damage to kill the heart in a reasonable time, or lack any considerable defensive options despite having builds that roll literally the rest of the game no real issue.
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>>732181972
a 19-card deck you can't draw through quickly enough will get you killed (even if slowly through attrition)
meanwhile a 50-card deck you can draw through in a few turns is probably good
it's less about the size and more about how well you can get your cards in play
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>>732192990
It's really cool to have Wurmkin back. And Railforged are awesome and their Forged / Equipment / Train focus is fun.
More than that though. The new game mode is kind of awesome and I'm impressed.
I already thought that MT2 was a pretty strong improvement over MT1. But though differences have been made to MT2's campaigns, with shrines being left at MT1 and with the introduction of rooms and arms and other changes. MT2's campaign is still largely similar to MT1's in structure and purpose. Which is good honestly.
But I am very impressed with this new mode. I like how distinct and different it feels while the core gameplay remains the same.
The introduction of the soul modifiers is cool. The way you get to choose a boss's path, with while getting a preview on some of the upgrades along the way, only to have a boss-specific curse inflicted upon you for the remainder of the run after you defeat the boss. Is interesting. Makes the paths and what order you decide on, interesting or at least engaging. And defeating a boss also upgrades one upgrade in all remaining paths. Maybe you want to go down a path that a forge to upgrade your champion early? Or you can ignore the forge entirely, fight without that upgrade, and then return later when the forge is upgraded for an even stronger champion. Your deck might be unit or spell focused, and you can go for one early upgrade or ignore it for upgraded, upgrades. It's neat. Especially when you factor in what curses to avoid.
And beyond the introductory easy mode, it's fun to draft souls after defeating the bosses, potentially drastically changing your strategies or what to aim for.
Really makes me hope that ST2 has both one mode that resembles ST1 and something actually different.
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>>732246069
>The game is truly, genuinely and absolutely not balanced for ASC 15+ Heart Runs so don't hold that shit against you.
Is this why there have been so many disagreements whenever I've argued that high ascension runs pretty much forces you to play but a small handful of narrow decks to win?
If you're ignoring the heart then obviously you can win with way more leniency and sillier decks.
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When can we expect Deception Engine?
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Currently playing the Downfall mod.
How tf do you win with Hexaghost?
The furthest I've made it is the boss of the last zone.
Soulfire spam+the bomb card+preemptive trigger got me to that point.
I can almost see a broken build hidden in here, but every time I reach for it everything falls apart.
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>>732257402
forgot my image but that's okay I made it the best I could do
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>>732243242
>oh no, it's the consequences of my actions!
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>get some powers on silent
>get mummified hand
>generate a lot of block and deal some poison damage with my single catalyst
>don't check act 3 boss
>it's the awakened one
>can't play my powers and cannot generate enough poison with my single catalyst
>get Panache from whale
>build a funny Silent deck cycling through the deck a lot
>forgot to look at act 3 boss
>it's time eater
>I don't deal enough damage per card by far and also don't generate enough block
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>>732272990
Wraith form is already useless
>durr fuck your block up for an entire fight for the tradeoff of two turns where you don't take any damage and then eat a 50 damage attack the next turn :))))This is bait in case it isn't obvious.
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>>732211648
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>>732211648
Taking the "create a card" theme that was wasted on the watcher and making an entire new character for it seems like a good idea (also I can already tell he's going to have some dumb ass infinite setups like Ironclad does)
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I wish I wasn't so bad at this game.
I need someone to bitch-slap me every time I make an obvious mistake.
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>>732270567
>Or if it was affected by dexterity,
That would defeat the purpose of After Image
Alternative sources of block that aren't affected by status conditions like dexterity are VERY important, it allows you to generate block without being affected by things like frail or dex down. It's why tough bandages and oriental fan are so strong
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>>732275829
>36 cards
lol
just stop impulse clicking dumb shit, take helloworld and creative AI if you really want to just spin the wheel on random cards every turn without having to bloat your list into 'jesus take the wheel'-tier consistency
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>>732276504
>it's bad
it's fun
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So StS2 is getting Gilgamesh and the Necromancer.
And the Defect was demoted to an NPC and with some of its cards being made clan-less?
Do we know if they're doing any major changes to Ironclad and Silent? Or will they play more or less like they did in StS1?
What would you even prefer?
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>>732280491
Ironclad and Silent are getting some new cards, some of their old cards redesigned, and some of their old cards untouched. What's actually happened to the Defect is unknown at current. It seems like Watcher is not in the game though
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>>732272328
I like this guy's comics
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>>732282946
>play Blasphemy
>God gets mad and smites you with 9999 damage
>lol I'm a ghost
God sucks
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>>732283549
yeah that's correct
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>>732283620
>>732283328
fun fact, in the first releases of the Watcher it did damage equal to your max health and ignored block, so you could survive it just by having Tungsten Rod
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>>732283020
>>732283328
>>732283549
>>732283620
That's fun.
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>>732284125
the fuck are you talking about? the only negative change is blade dance exhausting but we got a literally infinitely better card
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>>732285481
are you being retarded on purpose? do you even play silent? you don't need to actually discard cards for the effects of cards like that to happen, if you only have a concentrate in your hand and play it you still gain the energy
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>>732285481
You have precise control over what you discard so you can discard the cards that want to be discarded or just what you don't need. You can also completely ignore the effect if you just play it with your hand empty. It's an insanely good card.
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>>732172814
>doing well
>suddenly though encounter
>draw all attack cards when I must defend
>draw all defensive cards when I can attack or buff
>all my useful powers and draw X are at the bottom of the deck
Now what?
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>>732286917
The reason why blade dance exhausting is important is because in the early game, Silent is desperate for efficient damage sources. Blade dance is worth 12 damage, Blade dance+ 16. Being able to cycle through your deck for blade dances was a very consistent way of punching through the act 1 damage checks, while also investing in to a card that plays in to a decent scaling engine
A blade dance that exhausts means that it's only a temporary source of damage and makes it significantly worse in to the act 1 elite fights Silent struggled with. Though, we don't know what STS 2 elites look like
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>>732286982
>Now what?
cheat engine
enemy hp = 0
bullshit begets bullshit, zero regrets
>but le game is deterministic :DDD
determine my ass you motherfucker, what am i going to do when the game decides to put the same relevant cards at the bottom of my deck three fucking shuffles in a row
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>>732184872
CHRONO ARK
Is S+ tier. Amazing game. I super love the way you build your deck by amassing an adventurer party, with different characters having different card pools that are then combined to form your deck. And with the characters having their own HP bars, and the way you lose access to all of their cards whenever they fall. It's really cool stuff.
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