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Your Choices Don't Matter: The Game
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Your Choices Don't Matter: The Trilogy
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>>732191637
Just like real life..
where unknown forces conspire against you and whatever choice you make gets retroactively turned into the wrong one.
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It's pretty obvious what they're doing if you've played more than once or just save scummed.
The less route specific content the less you have to animate and the less voice lines you need to record. For the most part Dispatch really keeps up the illusion well and the cracks don't show until the final episodes.
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>>732192070
He's just reiterating what even Telltalle fans have been saying lmao. It's just that with Dispatch they got a new wave of zoomers who weren't around for Walking Dead.
People forgot that literally the reason Telltalle died was because people got tired of their slow ass, outdated, no-consequences formula.
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It's a good tv show / dating sim. Once you ignore the idea of your choices not mattering and just enjoy the roller coaster it's very enjoyable. I like E;R, but a visual novel like expefience of this quality can't exactly expect to delve deep into characters due to budget and time limitations.
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>>732192194
He addressed this issue though. He said that he completely understands the budget and time constraints and trying to do a true high fidelity branching formula is almost impossible, especially if you plan to have multiple seasons. His problem was that they keep advertising it as a "choices matter game".
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>>732192140
Well no, Telltale died because they kept taking contracts to do IPs and projects no one really had any interest in, and their budgeting was completely fucked because they made walking dead tier sales the expectation rather than the exception
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>>732192279
Nah, their formula simply never evolved and they kept making streaming bait titles which is always a good idea where your business model is to have a handful of people actually buy your game and rest will just watch it.
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>>732192279
it was a combination of that and their ceo quite literally embezzling all the money into his own pockets
they oversaturated their own market and failed to keep people interested because the quality of writing was inconsistent and best and outright trash at worst
it's a shame because right before they got canned they actually did manage to have a game where choices mattered with batman 2, iirc the last episode, or the ending at least, was pretty different based on how you treated joker throughout the game
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>>732191882
>>732191959
Ending was so bad that fans delusion themselves with indoctrination theory.
The theory was so good and I am still mad they didn't simply adaopt it and say "yeah, that's what we did".
It explain all the lazy shit they did perfectly
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>>732191882
It's funny.
I have many problems with the mass effect trilogy, but "choices don't matter" really isn't one.
I can't think of a game series where choices made in previous games matters more.
>BUT THE ENDING!
Is garbage. But choices have nothing to do with it.
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Dispatch needed a free-play mode where you just play the actual game-part as much as you like.
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I think wide hips, fat thighs, and huge asses are disgusting. Please keep her on-model. I picked Visi over Blazer BECAUSE of her slender body.
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>>732191959
Case in point >>732194539 >>732196178
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Your Choices Do Matter: The Game
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>>732197829
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>>732197539
Shame only 1/3 of the game is good tho
https://www.youtube.com/watch?v=PFr-kNfq1s4
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>movie game for non gamers
>target audience is obviously tumblr fandom women who "ship" fictional characters
>and maybe a few males who pretend to be feminists to impress said tumblr women
Why is someone on /v/ even interested in this?
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>>732194720
That’s the funny part: places like /v/ and reddit (i.e. “/v/ backwash”) will not take an assertion seriously unless it’s an e-celeb who makes it. Yes, other people have pointed out what a completely meaningless game Dysentery is, but if it takes a video essay like E;R’s to get the retards to take criticism seriously then whatever.
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>>732200234
Because this place was shill central during the Walking Dead games, and I’m guessing there are a ton of /v/irgins who were suckered in out of nostalgia for that era and/or the promise of basic-bitch waifus.
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>>732200586
damn right!
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>>732191637
if you expected them to going in you're a retard. it's telltale shit in everything but name.
also invisigal a cute
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>>732200713
>noooo characters can't be flawed they have to be perfect yes-girl waifus who are perfect in every way
I'll take my insecure ADHD-addled wabi-sabi cupcake who's doing her best and I'll like it, thank you very much.
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>>732200803
Talking more about her being an unrepentant villain and murderer pretending to want redemption when I reality all she wants is dick, and immediately turning on you if she doesn't get it cause you don't stick your dick in crazy like a retard.
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I don't get Invisibitch. Shefelt bad about bombing Bobob and his mech, but went through with it and watched the explosion from her car while looking all emotionless, THEN accepted Shroud's job as a double agent within Dispatch? Was the thing about her augments not working once she "left" Shroud's gang just a lie?I must've missed something along the way.
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>>732201029
I'm gonna be 100% honest, I think the writers don't really even know. I liked Dispatch a lot but the writing gets really shaky at the end and feels unfinished. If I had to guess, I don't think she was lying about the augments not working because her asthma was still acting up all those weeks she was working at SDN. Maybe Shroud turned them off to make sure she kept her cover or something I dunno.
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It's funny because i didn't see the alternative, but the fact that Invisigal magically knows who you are even if you don't reveal your identity and she's not in the room when Chase reveals it is so funny. They didn't even care to check for all the (limited) choices in their shitty game.
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>>732201029
I thinkShroud was just lying to cause discord between Invisigal and the team. She could've given the power core to Shroud at anytime.
>>732191637
The choices indeed don't matter much. There are two endings, normal ending and good ending. If the sequel follows this cast, theyhave to kill off Invisigal so the paths don't diverge too far.
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>>732201347
Visi was definitely not giving the astral pulse to Shroud. I think that whole thing that happened in the lab in the final episode was her going to secretly swap it with the proto pulse so she could pretend she was double agenting to Shroud and give him the wrong one while the suit had the real one now for Bobert to use.
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>>732201267
>but the fact that Invisigal magically knows who you are even if you don't reveal your identity
Anon...
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>>732201267
I'm pretty sure she knew from the beginning, like Blazer. She was hiding in the conference room when Robert took off his mask the first day. They even argued about it in the kitchen when the bat guy waiting for the shaker to finish up.
Unless you could've somehow avoided her seeing you in the first day.
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>>732200798
hmmmm
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Your Choices Don't Matter: (Work in Progress)
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>>732200798
>>732201983
Utter dogshit I hate tats so much
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>>732201983
>>732200798
That's why i like him, he often does both.
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Only normalfags think video games should be choose your own adventure novels. I dont even know what this crap in thr OP is, but im sure its some grim safe horny pseudo-WEG and you dont belong here. Hope that helps.
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>>732200798
>>732201983
>tats
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>>732200798
>>732201983
Why do you and NTRfags get off to men.
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>>732202147
My friends and I like to call it (tomboy) mystery meat. Just exotic enough to walk the thin line between tanned and vaguely ethnic. This way everyone can mix and match their own preferences at least a little bit.
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bobert i dood it again
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I really liked Dispatch. It's just a shame that it was made by...the people who made it. The worst parts of the game are when their californian onions reddit leftist critical role dnd millenial or gen x whatever the fuck energy comes out. But that's mostly just in the quips and banter, which can be eyerolled away. The main beats of the story, characters, animation and general found family comfy vibe are all really good
Honestly Aaron Paul's voice is kind of fucking annoying though
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IT'S ALREADY ALRIGHT
ALREADY ALRIGHT
https://www.youtube.com/watch?v=p3aHTtR4vLQ
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>>732206607
It makes basically no sense for a white girl to have Bleached tattoos.
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>>732206959
>How retarded!
My adorably retarded delicious brown retarded punk tomboy wife!
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>>732206959
But aren't girls cutest when they're almost retarded?
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>>732207237
It's partly the way Robert was written himself, partly his delivery of some lines. The character is essentially "and then everyone clapped" lines and speeches that you think of in the shower the next day. the type of person these gay writers wish they were.
I just needed 5% more reality. They made one offhanded dig at how he gives too many pep talks by Flambae and one admission from Robert that he didn't plan his speech past revealing his identity because he thought Flambae would kill him, so he didn't know what to say. There was also that scene where he had fallen asleep reading some management tips guidebook. I appreciated these but they were very minor, easily unnoticeable things though. I wish there was just one scene of him practicing some lines in the mirror or something that we then later hear him saying in a full speech. Just something that is actually endearing instead of just expecting the audience to like him as much as the characters instantly do. Because the reality is he was a lone hero autist with depression in a robot suit that never interacted with anyone. He wouldn't be some charisma man
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>>732201029
Nothing about what Shroud said makes adde up so I chalk it up to him bluffing about a bunch of shit. In reality I think they changed a lot about Visi as things went along but didn’t change what they wrote for the ending so the dialogue just didn’t end up making sense anymore.
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>>732192279
IIRC they also had their office in one of the most expensive parts of California god knows why. Probbly because they were high on their farts supply.
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>>732208051
His charisma comes from the fact that he’s sincere. Obviously the writer’s can sit down and figure it all out and hammer it out so it sounds nice but from the Z-Team perspective Robert is doing it all off the top of his dome as he tries to get through to them. That’s why he’s always cursing and saying random shit like “fuck the stars.” The only practice he’s had is dropping one-liners while fighting the villains and talking shit with Chase when he was a kid.
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>no Coupe route
Shit interactive movie
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>>732191637
>bro every character is a psychotic murderer who kills people, talks about killing people, or has a higher body count than the Golden State killer!
>Hahaha why does the government let them go make a law enforcement team instead of jail? Hahaha stop asking questions. It's supposed to be poorly written
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>>732210503
>bro every character is a psychotic murderer who kills people, talks about killing people, or has a higher body count than the Golden State killer!
i only played through the game once but idr if ppl talk about killing like that
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>>732210609
I think Phenomaman and BB are supposed to be outliers in this world. Most heroes aren’t that OP (we have a fucking midget who’s big claim to fame is he doesn’t feel it when he’s getting his ass kicked). Visi in most any fight is shown to be quite the shitkicker even with a limited power set.
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>>732194687
yeah, they really did
>find out every episode is completely scripted with 0 variation and factually correct ways to send heroes out
what a let down, that would have been fine if
>story didn't get centered around invisigal
>story wasn't biased in favor of invisigal
>story wasn't hinging on literally everything invisigal does or doesn't do
>if you don't have invisigal as your GF, the storyline is fucking dumb
also
>hero company keeps villains who have done nothing but circle jerk themselves for months
>hire new manager
>new manager turns them completely around with 0 fuck ups
>Wow! Good job bobert! you got them all to work together without any problems! so fantastic!
>anyways, i need you to fire one of them to show we are "serious", what you want me the leader who decided this retarded idea to tell them? No, it's better if it comes from their dispatcher so we can then use it later for cheap drama that we invented ourselves for no other reason than we suck at writing stories
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>>732208051
That's how every video game non action character is written.
Normal human interaction is boring, vapid, and soulless.
In real life he wouldn't have gotten laid or respected.
He wouldn't have had 2 extremely sexually attractive women salivating over his cock.
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>>732200950
>all she wants is dick, and immediately turning on you if she doesn't get it
You don't need to romance her in order to prevent her from getting back into villainy. You can go with Blazer and still have a good ending for Visi.
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>>732191637
Hehe its becoming more popular right?
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>>732192316
>defend her and give her several chances, just decide not to romance her because Mandy is so much better that it's not even funny
>free her
>She kills Shroud anyways
I really hate this pet bitch of a character.
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>>732191637
I always wondered what kind of asshole did you have to be to get the Bad Ending for Dispatch. And now I've found him.
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>>732212614
Yeah, she's like every red flag rolled into a single person and we're supposed to believe that this vet hero with a heroic personality falls for her? It's jarring and feels forced from the dream onward.
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Forcing the player to cut someone from the supevillain rehab program we're in charge of literally on the second day of the job is insane. From a narrative perspective, from a choice perspective, from an organizational perspective. All to create the plot "thread" of one of them becoming a villain later that leads to nothing substantial
Like literally first day Blazer says
>you led the best shift that team has ever had
>we'll take your lead and try things your way
Then she breaks up with her boyfriend and over the weekend decides someone is going to get cut and goes ahead and informs YOUR TEAM before telling you, on your second day. The most you're allowed to say is "uhhh are you sure" and that's it
and people think blonde blazer is best girl
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>>732212776
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>>732211132
I tried watching one of E;R's streams.
I cannot overemphasize how cancerous it is.
Not because of the edgy humor or the slurs, don't be silly.
The problem is the unfunny mongaloids spamming TTS messages and interacting with the horrid chat-GTP abomination he's rigged up.
It is unbearably constant, every 30 seconds.
Hope E;R is at least managing to get some decent money from that gaggle of retards.
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>>732212776
That whole sequence wasn't thought out very well as they obviously wanted everyone to cut Coupe, but you barely knew these characters at that point, so it feels more kind of bullshit than anything really impactful. And then that's the last time team dynamics ever get discussed because it becomes Invisigal's story after that episode. There are some really badly written stuff in Dispatch if you really sit back and think about it on multiple playthroughs
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>>732212693
He actually explains why the point system is fucked and you basically have to fuck her or be extremely on point so she doesn't derail. Mind you I don't agree with that being a bad thing per se, she is a woman.
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>>732212969
I romanced her in my 1st playthrough and nice as possible to her outside of cutting her from Z-team and leaving her handcuffed and she still turned into my cute archnemesis wife.
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>>732201258
Vore in itself seems to have different levels. Some of it is kind of understandable BDSM play with extra layers. It's the vore where you actively see the painful digestion process itself or heavy focus on shitting and burping that I really can't figure out the appeal of.
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>>732213175
i just giggle at it and try to make my way through it peeking between my fingers. it's like watching a car crash, I have to tab out for a few seconds to catch my breath before tabbing back to it and trying to look at the vore shit again. it's really just artistic toilet humor
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>>732213096
>leaving her handcuffed
That's probably the biggest mistake. You can cut her from the team and still get the hero Visi ending as long as you're reasonable in the conversation about it with her, and you can even romance Blazer and still get hero Visi. But if you still can't trust Visi by that stage of the story, that'll likely have a huge negative swing that pushes her to the villain/anti-hero route.
The other big factor isn't story related but instead how successful she is on missions. If you have her keep failing or bench her too long, she won't be able to rack up enough points to fix the damage caused by bad calls.
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WHEN YOU'RE AROUND IT'S ALL READY ALL RIGHT
ALL READY ALL RIGHT LIKE A RADIO
IM TUNING INTO YOU
YOU'RE TURNING ME ON
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>>732191637
All Your Choices Matter: The Game
>The video surveillance of SIE's reunion with Thorton was removed and encrypted by the latter. It has since been rewatched 153 times, and every intelligence agency on Earth is offering rewards upwards of a million dollars for its contents.
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If you don't date Visi you have to send her on like 10-20 extra successful missions to get the good ending. You have to be biased in her favor no matter what.
If you want to cut her and not forgive her and keep her tied up and still want her to be a hero, you have to send her on something like 35 successful missions.
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>>732210970
I never understand this critique about shorter stories where people are just like “it would have been better if it wasn’t about this person.” Then it wouldn’t be a thing at all. It was always about Robert, Vis, and BB. That is how the story was made. It’s not a ten million episode serial tv show where focus drifted over years, it was literally always their story, if you don’t like them then you don’t like the story itself.
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>>732212776
The fact that whoever stays within Robert’s sphere of influence staying good and whoever leaves always turning evil again makes it just an actual, factual fuck up on her part to. No denying it. It’s kind of funny how hard the writers fucked over the one they thought would easily win the best girl bowl.
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>>732213727
Zaqueer is dumb because he has no reason to think the avatar is bad for humanity except libertarian autism. The show should have tried to at least entertain his perspective by showing that the avatars over history have been willing to cause mass casulty events for the sake of the natural or spiritual world. He could have found out by studying in the owl library or something.
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>>732213695
If people didn't like the story (including the world, the characters) they wouldn't be asking for it to be longer and exploring more characters deeply.
I agree with you that people should engage art on its own terms, but you're probably exaggerating when you say you don't understand why people would be saying thing like that.
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>>732212876
kek I only played the game recently so I missed out on all the threads
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>>732213859
Fucking exactly
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>>732214137
I mean when Golem, Prism and Punch-up are almost guaranteed successes on most dispatches involving them with absolutely busted abilities, it's not crazy to bench invisigal for half of these missions. I guess I'll just prioritize her in my next run.
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>>732214294
I had great success making visi and all rounder, like every stat 5 or something, she was my most successful hero by the end actually. If you send her with Golem you get a +15% to your final chance anyways
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>>732191882
>3 fun games
>The ending is almost here!
>What's this matrix bs?
>Uhh, I was the good guy so blue I guess?
>Huh, let me reload and try green.
>...What's the difference?
>Do I need to do an entire renegade run to get the real ending?
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>>732199141
Brother, characters can actually die based on your choices, ending their plotline early while continuing others, changing how events play out when they may have met otherwise. That isn't even comparable to the linearity of Dispatch.
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I liked Malevola
>inb4 but alaaaaanah
dont care, cute voice and the character malevola was actually perfect the entire game. perfect mix of bad girl flirting from visi with an extremely good person like blazer
you're all left vs right cattle
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>>732191882
>choices determine whether your friends live or die
>choices determine whether entire species live or die
>minor choices like whether you bought a certain weapon license carry across three fucking games to have an impact on the results of a quest
>even the shitty end choice that everyone hates gives the player the chance to rule over the galaxy as the tech god or become space jesus and end racism
I'm tired of zoomers dishonestly pretending that games weren't far better before their time. They literally can't imagine how good things used to be. Just imagine if the average Pisspatch fan played the ME trilogy.
>actual gameplay with failstates
>voice acting by real actors instead of washed-up e-celebs
>game actually remembers your choices instead of just telling you "X will remember that (they won't)"
>get to hear dialogue with characterization instead of the same quirk chungus redditor dialogue constantly
>romance options that are actually nice to the player and don't manipulate/abuse you
>story filled with sincerity about a group of real real heroes instead of a bunch of millennials whining about their depression
Jack alone would blow the mind of your average Invisicunt fan, sadly zoomers don't actually play video games.
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>>732215031
ME2 let you kill one of your own party members to save her sociopathic muderfucker daughter and the game LETS YOU FUCK HER even though her entire schtick is "I kill people as a result of having sex with them and I enjoy doing it" which results in a game over because of course it does
It's amazing
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>>732206228
I love this phenotype so much bros
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>>732191637
these movie games aren't cheap, like it costs money to make this shit. Like it's a lot easier for a game like Disco Elysium or Fallout to have choices that "matter" because they don't have to draw up story boards or do mo-cap or cinematography... fucking whatever these telltale games do
it's like the opposite of a visual novel, like making a tv show video game is way more expensive than a book video game
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>>732191637
>Your Choices Don't Matter: The Game
Absolute LOL
https://youtu.be/7W2He9z3w3I?si=kd-Qt5x8DAF6WT0c
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Somebody watched E;R
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>>732215031
I love Mass Effect and Dispatch.
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>>732212581
I got that ending and still think it's thematically better for her to kill him and fuck off, with the implicit suggestion their paths will cross again.
What I objected to is the achievement accusing me of having 'failed as a mentor' when I prioritised the cohesion of the team over repeatedly making excuses to justify her fucking up
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>>732191914
Came here to post this
>>732192042
Dating sim choices were so impactful fifteen years ago they made a hit manga and anime about it: TWGOK
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>>732216652
Why what? Why I love Dispatch? Because it's sincere.
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>>732202147
>>732206228
>>732216387
>she's literally whatever race/body/face/personality that I imagine she is!!! SO COOL!!!
Schrodingers Invisigal strikes again
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>>732216585
That was my experience. Even the most retarded leader would see that she's a liability. She doesn't come clean; she gets CAUGHT lying, she barely apologizes to Robert and goes into pity me mode, and she's impulsive. She might be fun to get a drink with, but I wouldn't depend on her.
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>>732217587
To add, sure she admitted to the Shroud shit, but left with the astral pulse because ???. It would make sense that she did it to protect Robert if Shroud didn't imply that she was working with him the entire time during the climax.
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>>732215031
I played Mass Effect for the first time after Dispatch and thought I'd go for Jack, but then she talked about taking light years of cock in the prison in the Citadel bathroom and I dropped her forTali___
>>minor choices like whether you bought a certain weapon license carry across three fucking games to have an impact on the results of a quest
And this is just dishonest, it's a single war asset in 3, not even a quest, just few lines of bonus dialogue with Verner
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>>732216756
>Because it's sincere.
Most retarded comment in the thread.
>>732217585
Because she's designed to appeal to men with abusive mothers.
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>dispatch thread that didn’t die instantly with actual activity
>look inside
>stealth e-celeb thread
Videogames faggots, VIDEOGAMES
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>>732218020
>"it's bad when the game says that a decision that doesn't matter does, and also bad when the game says that a decision that does matter doesn't"
Why is this hard for TTfags to understand? Just be honest about what the game is. Stop pretending that it matters which character of two is killed/fired in a mandatory choice, stop the game from playing itself if you ignore it rather than secretly punishing the player later, and stop pretending that the story has any sort of branching.
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>>732201029I think she really didn't think things through until after she was out of the gang, IE when she was in the car watching Bob explode. That's when things got real. She realized she might've killed an actual hero, and not some corpo muscle for hire or a shitty villain. That said, I choose to ignore Shroud's comment, it's just too messy in a bad way, it doesn't make sense for Visi to be a double agent at any point. Like other people said, it was either an oversight, leftover story beats, or just plain lies (by shroud)
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>>732210609
There are a couple of examples where you use Visi to bypass security measures in the game. The only way we see her getting detected is when Beef sniffs her out.
I mean, evenShroud couldn't detect she was standing right in front of Robert.
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>>732216585
I disagree for the reason that while yeah, Visi is in reality just one member of a larger team, she is narratively speaking the focal point for the theme of redemption. She’s the one you spend the most time with and the one who shows the most visible changes in behavior based on Robert as a leader. Failing her should feel like a big fucking failure.
I felt that the villain visi ending kind of flies in the the face of the whole narrative structure being about how (mostly) anyone can be redeemed if shown proper care and given the tools to succeed. Her villain ending should feel like failure, not “oh so cool she has a mask now, step on my balls, shiiiiit.”
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>>732218791
>spoilerChatGPT is not a modern security measure no matter what Microsoft support says. Motion and lasers sensors, maybe even thermal cameras depending on how exactly her powers work, completely nullify her stealth
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>>732218898
Probably comes down more to the shitty way the game decides whether she goes villain or not - I backed her every step of the way except decided not to keep her on the team because at that point she'd fucked it.
In my view, if you make exceptions for her repeatedly, the other team members could easily think 'fuck it', and start fucking around more as well.
It's clear the devs wanted Visi to be the focal point, but at the end of the day your job is to run the whole team and her repeated actions put the rest of the members at risk of failing to reform.
She never shows any remorse or responsibility, so why should I allow her to stay on the team when it's almost guarantee she'll compromise everything again?
Robert isn't there to babysit her, he's there to make the team a success, and if she can't do her part then she deserves to be cut loose.
I found it ironic that the whole Robert/Phenomaman arc is about teaching him how to let go and move on, but Visi clearly has a far more toxic attraction to Robert than Phenomaman had to Blonde Blazer, but I'm supposed to just look past that and accept it if I don't choose to give in to her sexual harassment/assault?
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>>732220917
I think you’re supposed to look at it as Visi doing it for you/for the greater good. She’s TRYING to do the right thing, but it went south. There’s an added layer of her trying to be a team player for once, then no one backs her up. I mean sure, if she went off and did some stupid selfish shit, sure, can her. But she’s trying to get a super macguffin out of the hands of criminals. And the team’s reasoning isn’t even based on her actual actions or what happened to Chase, it’s “because she made us look bad.”
So waifu shit aside, to me it was a pretty clear choice between picking up a teammate/student who tried and failed or trying to protect an image and appease people in the short term.
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Honestly it's a good thing that it lets you not focus in IG if you don't want too, I would've enjoyed the game far less otherwise.
>>732218020
This is by far the worst part of his video, he can't seem to get across if he's mad that choices don't matter, or that they do and it doesn't hold your hand with paragon or renegade point pop ups.
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>>732221312
This being said, the margin for error being so narrow for Visi’s hero points being so tightly tied to you having extra from her romance route is a little goofy, but what can you do, no game’s perfect.
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>>732221487
According to my numbers:
You need 45 points for Visi to be a hero
If you fail all her QTEs, and pick all the negative choices for her, you're left with -2 in points.
You get one point per successful mission with her, and 5 for her skill training. You'd need 42 missions, plus the skill training to counter the story choices, and you get roughly 89 missions during the game (not counting the shifts where she's gone, and I'm not too clear on the exact numbers I wrote since it's been a while)
The problem comes from people naturally failing and picking some weird choices that don't add to her points. That said, you can very easily make her a hero without romancing her.
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>>732222663
I think they made it a little easier after the game came out too didn’t they? Or is this based on that adjustment
Anyway it’s still pretty much just “be competent and compassionate” and boom, new super hero in the world.
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>>732222824
You dislike ending?
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>>732221312
>Visi doing it for you
This is exactly the problem though - her attachment to Robert is completely compromising her ability to perform as a member of the team.
If you embrace her advances you can kind of hash that out and 'fix' her, but if you turn her away it's clear that the healthy option is to cut her loose and create some distance so she doesn't keep doing reckless shit to earn Robert's affection. In my view, it's exactly because you've invested so much more time in her at that point than any other member of the team, yet she does literally nothing to show that she's making any progression up until the point you can choose to cut her.
It feels pretty clear to me that Visi doesn't go on the suicide mission to get the AP for 'the greater good', it's because she wants to prove to Robert that she would do pretty much anything for him - it's an incredibly selfish impulse and shows she hasn't learned anything despite your best efforts.
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>>732224230
I guess we just disagree what progress looks like then
She functions as a member of the team for most of the story past episode 2, she helps Robert understand how the team views him and how he can gain their trust, and she comes up with a plan for the team to pool their resources and be proactive about doing something good (not for pay this time), and decides to put her own ass on the line. If you really pay attention to her actions, she responds to every single one of Robert’s criticisms of her in their first argument and tries to improve. I mean she’s certainly not Wonder Woman yet but for the like month this game takes place in, it’s pretty big stuff.
I guess it also comes down to how you interpret what the Z team is supposed to be. If you want them to be that world’s justice league or whatever then she’s not ready, but none of them really are. If you want it to be a rehabilitation program, that shit does in fact often require 2nd, 3rd, and 4th chances.
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>>732225205
If it wasn't for her relentless sexual pursuit of Robert, I'd probably agree with you - but it genuinely felt to me that all the positive actions you see from her are an attempt to earn his affection than doing the right thing or being a team player.
Felt pretty clear from the way she is written and the comparitive depth she had compared to Blonde Blazer that she was the devs' preferred option and I agree the whole rehabilitation thing makes more sense if you become involved with her.
If you don't, her actions just come across as increasingly toxic.
I think the rest of the team make a very reasonable point when they indicate that Coupe/Sonar were let go for far less, so how can you justify playing teacher's pet with Visi?
I don't really buy the whole 'Visi needs the most attention so deserves endless second chances because it's the only way to fix her' when your job is to run a team, but the devs clearly didn't really care much about your relationship with the other members of the team/couldn't implement it because these visual narrative game structures don't really work when you have to make choices that apply to more than one or two people.
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>>732191914
Was gonna post it. lol.
https://www.youtube.com/watch?v=7W2He9z3w3I
but it really can be summarized as "I don't like telltale 'games'"
So when are we getting the next Korra video?
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>>732218290
>And this is just dishonest, it's a single war asset in 3, not even a quest, just few lines of bonus dialogue with Verner
Completely wrong. It's a quest that can only be completed with a good outcome if you have several imported decisions from the previous games, including buying a specific weapons license, getting enough of a certain collectible, and doing specific unrelated sidequests.
>but it's just a war asset
And Telltale games just give "X will remember that" and nothing else.
>>732222837
And this attitude is why we're not going to get good games again, because it's against the rules to argue against "the narrative", it's impossible to point to what was a bad game in 2012 and realize that it's actually miles better than a "good game" in 2025. We're already at the point where correctly blatantly wrong info about a bad game is "defending" it and thus illegal. So now we have "choice-based" games that can't fucking keep track of what little choices you're allowed to make.
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>>732215548
I concur, the memes were epic
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>>732194965
I don't know man, maybe the Steam store page?
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>>732198604
>Keep Hank Alive
>Keep Connor Loyal
They'll kill each other
>Hank dies
>Connor Loyal
Prologue cop returns
>Hank dies
>Connor goes rogue
Have to solo the hq
>Hank lives
He can appear
Multiple plotlines can be cut short due to that character dying. It's pretty cool.
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>>732226159
>It's a quest
It's few lines of dialogue that rewards you with 5 (five) war assets in a game where you finish with thousands of them. A single multiplayer promotion gets you more war assets than collecting all the shitty ME1 collectibles does - and that's the only reason the quest is in the game, they realized all of the ME1 collectibles were pointless and this was the easiest fix. In fact every single choice throughout the trilogy just comes down to whether you get 50 or 60 war assets in 3 at the end of it's chain, which is completely irrelevant since you're gonna meet the best ending requirements by just doing Omega and Leviathan
>And Telltale games just give "X will remember that" and nothing else
Visi having two different endings is twice as many as Trans Effect has KEK
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>>732226073
>but it really can be summarized as "I don't like telltale 'games'"
This statement pisses me off because of the assumption that you don't like Telltale games if you don't like zero gameplay in your game, if you don't like being lied to about how many of your choices have any consequence, or if you don't like insufferable quirk chungus insincere dialogue. Because there's absolutely no reason why those problems can't be fixed. There was nothing stopping Dispatch from being as good as (if not better than) TWD S1 other than the devs themselves not being willing to change shitty habits. There is absolutely no reason why we couldn't have had a version of Dispatch with game overs, with actual multiple endings instead of just "Invisigal is a cunt" vs. "Invisigal is slightly less of a cunt", with small changes to indicate character development in response to the player's actions, etc. The mentality of "oh that's just what Telltale games are like get over it" is stifling so much potential.
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>>732226065
Fair enough, the sexual aspect does kind of make it a little seedier (they don’t call it hr violation simulator for nothing). I will note that when Visi says “I just wanted you to look at me like you look at Blazer,” I think it’s the more accepted interpretation that while on its surface it seems like she means it romantically, she really does mean she wants to be seen as a hero (given her jealousy of “hero powers”). We’re sort of given to understand that Robert is the gold standard of heroes, and her friend, so it’s sort of like “hey if he believes in me, then it’s legit.” So I take her at her word about actually wanting to be better, thirsty or not.
Team has a fair point about the cutting thing too but that shit was out of my hands, Visi wasn’t. Take it up with management/the writers’ room Z-team, not my fault. We needed a big telltale choice, sorry.
I dunno maybe I’m just a moralfag but I didn’t think “she made us look bad in the press” and “what about that one time mom made you cut the other guy” were good enough reasons to cut somebody who’s come so far.
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>>732226764
>It's few lines of dialogue that rewards you with 5 (five) war assets in a game where you finish with thousands of them.
And that's still more than what any Telltale game has accomplished.
>In fact every single choice throughout the trilogy just comes down to whether you get 50 or 60 war assets in 3
And every single choice in a Telltale game comes down to how many "X will remember that" notifications you get.
Attempting to quantify the value of a narrative choice by how many good boy points the game awards is idiotic, so why are you bothering? Why is the standard for ME3 or any other non-Telltale game "every single choice must lead to a significant impact on the ending"? Why are Telltale and its successors the only ones exempt from this criteria? Why is the standard so low for them, and for no other game?
>Visi having two different endings is twice as many as Trans Effect has KEK
Why are you lying? Who do you think you're fooling? Do you think that pretending that ME3 was worse than it actually was is somehow going to make Pisspatch any better?
If you're not willing to go into the actual flaws of ME3's ending, or address the flaws in Dispatch, why are you even pretending to argue?
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>>732227347
To be fair there's a lot of reasons one can have for cutting her, for me it was simply.
"You didn't listen to my request to not jump into this right away and it nearly got Chase killed, this is not the first time you've done stuff on your own and got others hurt, You are done."
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>>732194965
>>732226489
>shill doesn't know the game he shills for
lmao
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>>732191637
Has there ever been a multiple-choice story game where your choices actually matter?
Do we need AI in order to actually make it a reality?
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>>732228358
It's the Telltale Effect. Their games are simultaneously unprecedentedly great narrative experiences with amazing interactivity, and also just linear stories that don't need to be anything other than linear stories and you're an entitled weirdo if you expect any sort of branching path or alternate route.
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>>732228502
Funnily enough, Detroit: Become Human
Chrono Trigger if you go back enough (you can let Crono stay dead and get a completely different ending, if you die to Lavos you get a bad ending, all the NG+ endings and so on)
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>>732200713
ADHD impulsiveness compounded by a physical disability that runs counter to her power and a shit life doesn't really foster good adjustment and attitude.
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>>732228808
>>732228685
It's easier to come up with alternative scenes for multiple choices when you use sprite graphics and text. If you made a true "choices matter" Telltale-style game, it would take years and years to make and take more than 100gigs to fit all the myriad potential scenes and voicelines.
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>>732212776
I really feel like if they didn't have budget and time constraints, the whole Coupe/Sonar situation would have been one of the actual "meaningful choices" you can make by not have either of them leave.
Because as it stands now, it just makes Robert look like a massive hypocrite if he chooses to defend Visi and not kick her off, especially if he's porking her.
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>>732195151
Gib Gibb gf
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>>732228502
Define "actually matter".
David Cage games usually have a bunch of endings that are a result of the sum of choices made throughout the whole game, but the writing is so shit it's hard to care about more than one or two characters.
The Mass Effect trilogy has hundreds of variables that have some sort of consequence by the end, with the ending choice putting the galaxy in one of four radically different states, but again, because that choice comes out of left field it doesn't feel like connected to anything you did before. And because all your choices are quantified with the war asset system, saving a life feels insignificant because you only get a few 'points' for that life.
And then you have Telltale. At their best, they can make it feel like everything you do matters, even though none of it matters. Clementine was the best way they did this. By having an impressionable child observe your actions, every word you speak feels like it has tremendous weight.
It's quite easy to have a game that goes completely off the rails in response to player choices. The first Persona game has the 'Snow Queen Quest', what amounts to a whole other secret game that you can access by making certain decisions, complete with an extra storyline, alternate party members, a different final boss, new villains, etc. And yet, it's not as emotionally impactful as "Clementine will remember that".
Ultimately, these are just video games. It's only going to "matter" as much as you want it to matter, as invested as you get, and the more attention you draw to the mechanical aspects of your choices, the more disconnected you feel from the emotional core.
The game that I personally think does it best is Silent Hill 2, mainly because there's no 'good' or 'correct' ending. You don't know you're making important choices as you play, you're hopefully entirely invested in the characters.
The real answer is that it all matters as long as it matters to (You).
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>>732191637
Holy fuck. Ahh I wanna jack off...
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>>732195151
She's only interested in skinny losers who get themselves beat up on the street by common street thugs
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>>732216756
>Mandy has a fatter ass
>Mandy has bigger tits
>The only thing Courtney gets is tummy
>Turns out Mandy mogs her there too
It's legitimately unfair
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>>732228502
>>732228541
The Witcher 2 basically bifurcates halfway through into two totally different games.
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>>732218020
Choices don't matter, since none of your input actually affects the ending one way or another in 99.99% of cases. This criticism is perfectly valid.
At the same time, the game actively hiding from you the fact that a tiny number of (non-story related) choices (aka the dispatch mission assignments) do in fact matter, is extremely poor game design. This too is a perfectly valid criticism.
Now feel free to sperg out some more between gooning sessions to whichever of the two bitches you simp for you pathetic loser.
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Fact: Mommyfag passive subs who want the girl to do everything for them and who have never talked to a girl simp for Blazer, real go-getter assertive men who have experience with relationships and want to save the well meaning but low self esteem girl instead go for Visi.
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>>732234387
Fact: people who think they're gigachads for picking the BPD septum-piercing slut who acts like she's still 15 while pushing 30 and self-sabotages every chance she gets over the supportive and emotionally stable stacy with a successful career are actually just retarded
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>>732234828
>>732234832
Like clockwork, kek.
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>>732234828
>the supportive and emotionally stable stacy with a successful career
You must be tired of hearing this, but you want a man. That's also why you never have any art of her real form, just the muscle abomination.
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>>732211452
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>>732235019
Most of my reaction pic folder is of Mandy
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>>732237380
>cheating on the 11/10 with someone who has a nosering
literally a downgrade
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>>732239000
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>>732200950
There's no indication that Visi killed anyone. She's a small time hood. The first time she's pushed into a situation where she might have killed someone, especially an innocent, she has a complete meltdown and tries to have a secular born again phase.
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>>732210896
Punch Up has really fast regen and can hit pretty hard
The scene where hes thrown by Golem, the wound fully regenerated less than a second after he removed the glass shard
In the comic hes shown to have minor super str by slamming Coupe into a wall hard enough to fracture it significantly
And his file says he has Picokinesis, meaning he can control his own density, so he can probably make himself light or heavy as fuck
Hes like a clawless Wolverine that can make himself immovable by most people
Hes probably the most lethal of the crew alongside Coupe (im surprised that Flambe has 0 homicides in his rep and only Arson)
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>>732240158
>feel bad about blowing up mecha man and almost killing him
>join SDN so she can almost kill his childhood best friend too
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>>732211270
In fact if you dont romance her, her lines at the locker room become even more obvious that she wants to be admired like people admire Blaze, she wants to feel that shes not a lowlife burden to everyone
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>>732228502
I mean, how would you even make it? You'd have to balloon the budget by multiple times to make all the extra content only some will ever experience. Let's not get into the fact most people don't finish the games they buy even when it's a totally linear storyline.
The only true choices matter game out there are full Text only LLMs CYOAs. And even the AI still tends to railroad you, for some reason.
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>>732240980
I'm pretty sure it's implied Visi spied on you in the locker room because she asks if you're decent during the house party the same way BB asks in the locker room
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If they make a sequel, I really hope that Visi isn't wearing the nose ring anymore. I'd just love the implication.that she isn't a troubled attention-seeking slut anymore and can humbly present herself in public without it
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"artists" just don't draw girls the way I like them.
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>>732240851
>>732241442
>>732241715
>armpit hair
kill yourself
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>>732243303
that would be unnecessary because she's the best support in the game. you can get all her stats to 5/6 if you level her up max and give all your end of shift bonus points to her. once you get the double xp trait it's rare you'd send her alone, but if you did she'd do well unless there was an issue because she'd definitely fail the stat check. they usually require stats of 10 by the late game
visi is the one character you'd want as an all rounder
this is all inconsequential though it doesn't matter just watch the movie lmao
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>>732228502
AI is of no use there because on-the-fly generation is capped by the amount of things the machine can remember (so that choice has consequence), that is to say: available memory. The best you can get is probably CYOAs of "Cave of Time" variety, where every single choice throws you into a completely different situation. Of course, without the ability to replay the same story in a daterministic manner, the concept of "choices" doesn't really work with AI text adventures.
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What really grinds my gears is that while all these moviegames (literally, not just sony staples) get hyped up by morons with learning disabilities, story-heavy text-based games are like an undead genre. At least rogueli*e arguments keep ye olden dungeon crawlers at the forefront of everybody's mind, but it is a fucking miracle to get anything above VN (with actual routes) levels of complexity. RPGs have a fuckton of combat mechanics, but when CYOAs end up with no bad ends or unique interactions then you question what's the point.
I understand the niche perfectly well, and am willing to trudge through itch for a chance to find something new. But between Alexis Kennedy's pace and the absolute nadir of quality that is CoG, it is disheartening to see streamerbait banking on (and succeeding with) full voiceover.
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>>732246270
>it is disheartening to see streamerbait banking on (and succeeding with) full voiceover.
well it's the animation really. with this animation quality you could get anyone to voice the characters and people would be interested
though obviously fuck all of the youtubers they shoved in to market this game
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>>732209142
gib chocolate milkies
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>>732246550
Anon, I assure you vidya animation is lost on most every retard, so most of vidya players. Just last year I heard escaped mental patients who said stuff like HOLLOW KNIGHT IS JUST A FLASH GAME because they have never seen a thick outline. How much have you heard of Thunder Lotus games, or HiFi Rushthat wasn't just TANGO IS KILL, or Gravity Circuit, or Art of Vengeance? Animation quality is not a selling point.
And if your point was about the slightly cartoony but mostly appealing capes, then it only highlights how stupid the general understanding of animation is. Basically the same phenomenon that compelled idiots to call Netflixvania "anime" for some reason. Guess the latest generation has never seen a realistically proportioned human animated outside of Japan.
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>>732247015
>>732247986
I was the anon you replied to and I dont agree. you say you're talking about the masses and then also conflating them with animation enthusiasts. you seem to want to condescend to other people so I'll put it in your terms: a shiny sparkling thing in front of people is going to attract them
it's the combination of the voice actors and animation that made Dispatch so popular, it wouldn't have been nearly as popular if it was missing one of these. I don't see how you can disagree with that. I'm just personally saying that I think more people liked how Dispatch looked then whatever internet celebrity they learnt was attached to it. that was just icing on their slop cake for them
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>>732248523
>you seem to want to condescend to other people
Well duh. If I didn't want to grandstand about how my tastes are too refined for the unenlightened masses, I wouldn't make the post at all. Admittedly, I did focus on technial "animation" needlessly when it boils down to "wow cool cartoon".
Though I myself don't believe e-celebs thmeselves are that much of a factor, but the simple fact that a game has FULL VOICEOVER. There is a group of people who really can't stomach reading, and you can bet I'm gonna condescend to them.
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>>732249885
>shame there is so few good text games and it's these faux-reactive moviegames that get all the traction
>So this is all just so you can feel better about yourself
This your first day on /v/ or something? Have you never heard another man bitch and moan? I mean if I could pluck the objective correct position from beard of God, I would try to, but you'll have to endure my own opinions until then.
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>>732194063
>indoctrination theory
Was the greatest cope in recorded history and I loved it.
>RIP Maruader Shields
>He died trying to save us from the ending
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Games just need to include H-game related elements now these days. Get both the normie and coomer markets. Just one chapter with uncensored Invisigirl giving head or doing anal would have made this game of the year hands down.
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>>732191914
>Look at comments
>Majority of them didn't play the game or even e;r's playthrough of the game and are parroting things outright untrue or not in the game
>>732192194
I do prefer the game just being a VN rather than the Twd bullshit of "DRAMATIC LIFE AND DEATH CHOOSE ONE TO LIVE" and 10 minutes later they kill the other character just to return to status quo, yanking your dick that your choice will "matter" longer than 10 minutes. In a way, Dispatch is superior because you actually keep coop/sonar the rest of the game, when I got to the cut I 100% expected the person I kept would die the next episode just because that's the entirety of TWD.
Don't give me the "X will remember this" and just let it ride as a nice looking VN and I'll be hype for a sequel.
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>>732194063
I love all the "The ending was actually fake" fan theories trying to cope with shitty endings. We JUST saw it again with Stranger Things where the ending was so lazy and scatterbrained people thought there was no way it was real and the mindbending evilman was giving them a false happy ending that made no sense
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>>732226795
Anon, If I buy a game by former cod devs I'll expect the game to be cod, if I buy a game from former bioware devs I expect it to be about trannies.
No one saw Dispatch and thought it would be anything other than a movie game with slightly varying dialogue at best.
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>>732254323
if you romance her you're just going to have to accept that broken hips are going to be a part of life
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>>732201029
She's just retarded and she likes sturring up dramas.
I'm just happy I picked Mandy instead, because holy fuck, is that whole Invisigal plotline contrived.
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>>732254667
Nah. Mandy is actually a soft and delicate Disney Princess, so there will be a lot of cuddling involved.
Because she's no longer Blazer by the end of the game.
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>>732244816
>AI is of no use there because on-the-fly generation is capped by the amount of things the machine can remember (so that choice has consequence), that is to say: available memory.
Maybe not currently, but memory is not an issue that's unique to LLMs. Remembering things is still a practical limitation when GMing for D&D. It's still an issue when writing stories in general.
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>>732256412