Thread #732205739 | Image & Video Expansion | Click to Play
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Most accurate picture ever made
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>>732205929
>>732206034
Kiwami 3
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>>732205739
This is retarded, the most common thing that actually gets better due to modern technology is lighting systems. Most games currently getting remastered or remade are at this point games that were coming out when mass adoption of backlit flat panels began, so the originals weren't even designed to be showing deep blacks like the picture on the left in the OP.
Something that actually becomes an issue is fog or draw distance, but if that's what the meme was going for then the analogy is really strained.
In Morrowind for example, modern draw distance can let the player see Vivec from Seyda Neen, you can really grasp how small Vvardenfell actually is, while players in ~2002 with the game's original foggy draw distance would find that the world "feels" bigger.
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>>732206102
>>732206071
OoT3D was a 3ds port released FIFTEEN years ago, it's not applicable to the actual state of remasters/remakes whatsoever
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>>732206191
PS1 Spyro looks a trillion times better than the demakes and it's not even close. I don't understand why normals think that newer shit looks better. People are just allergic to polygons I guess
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>>732206060
The mistake you're making is that you think people are looking at this image critically in terms of its composition. Most people can't think with that much nuance. They can broadly recognize the left looks good and the right looks bad, and that's their takeaway from the image. They don't care, and maybe aren't capable of caring, about the individual elements of the composition and whether they correspond to reality.
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>>732206340
You are coping beyond max capacity. I grew up with the original spyro games and can say truthfully that the remakes look a thousand times better than the originals. You must be a true delusional autistic retard to think otherwise.
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>>732208339
>>732208638
the original was very intentional with its use of colors in a way that the demakes didn't even attempt to capture
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>>732206034
Halo CE
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>>732211540
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>>732205739
>ezgif.com-webp-to-jpg-converter.jpg
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>>732205739
>most accurate picture
>has to draw a picture of a fake game instead of a real side-by-side comparison
>nothing posted in these threads ever comes close
What are even more examples of dishonest game design?
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>>732214409
Hello, TfB employee.
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>>732206034
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Skylanders has been the worst thing to have ever happened to Spyro enjoyers
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>>732206060
You are even more retarded, lightning, like all art, isn't about having advanced tech do it ( it always looks like shit) it's about compromising between making it look good/real and doing so manually.
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>>732205739
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>>732205739
True
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>>732216563
it was?
>>732217090
At least the Crash titans shit died. Spyro wasn't so lucky
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This one pisses me off.
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>>732205929
>>732206034
Lighting is a lost art
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Alright, I kinda like the remake in this one.
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>>732206060
>the most common thing that actually gets REMOVED ENTIRELY due to modern AUDIENCES is lighting systems
ftfy
it's no longer enough to make a game that's playable by everyone, you have to make a game that's WINNABLE by everyone, from arachnophobes to axlotls
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>>732206060
The systems and technology get better, but with remasters you usually have completely new team working on the game, who have no idea what the original devs intended.
So you get cases like Mass Effect Remaster which totally botch the colors because new one has MORE TECHNOLOGY and whatever.
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>>732205739
Wrong.
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>>732224641
Left looks more like Moebius which was what the original game was trying to emulate
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>>732225771
>it's the main selling point
Wrong.
OP's image is depicting the rape of the art style, like Spyro trilogy's remake. So obviously "the main selling point" of new spyro is the redone visuals, NOT mere "widescreen."
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>>732206060
The technology marches on!
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>>732215742
Here's your comparison.
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>>732227127
Yeah and that is touted as one of the best remasters.
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>>732224379
Not really. Modern games can do lighting fine. It's just the jeets they outsource too that can't do shit. You usually don't see nearly as much degradation when remakes are done by the original developer.
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The art director is the first guy on the chopping block at remaster studios.
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>>732227273
Anon, both of those shots are from remakes. Neither one of those is the original RE. People celebrated the upgrade from PS1 RE to REmake. Not REmake to modern gen REmake.
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>>732227787
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>>732210043
I legit think it is possible to make a remake because of schizos like you. The original designers had to make the game look good on a PSX which could process around 3,000 polygons per frame. They wanted to make an open world and that is not a lot of polygons so it featured very simple, flat environments and bold colors to differentiate. They did a great job but that style just wouldn't work on a system that can do millions of polygons per second, real time lighting and shadows, and most importantly a different level of player expectation.
You could say there is a broader problem in videogames where environments can have so much detail that players do not know where to go (the yellow paint thing), but I don't think the Spyro remakes actually have that problem and you can even see them doing things like outlining a trail in the new graphics and highlighting platforms with different colors to help them stand out.
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>>732228180
>they remade the remake
I am so confused.
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>>732226512
I try to give this one a pass because one of them is just an episode of an already cheapass show and the other is from a higher budget OVA from when they actually still remembered what effort was.
Still pig-disgusting tho
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>>732205739
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>>732206060
absolutely moronic post. if technology was the only factor then all remasters would look indisputably better on all accounts, which famously, they don't, you retard.
the point you missed because you're a dipshit is twofold:
>1) remastered games tend to just dump new technology over the old setup without bothering to match the old aesthetic.
this happens time and time again. ALL of these remasters have "improved" lighting tech you absolute cretin. that doesn't mean the visuals actually look good. famously, it breaks the existing carefully placed lighting effects and they don't bother fixing it.
>2) modern devs unironically think brighter = better
which is why time and time again we see remasters which are oversaturated and over-lit. dim rooms become bright rooms, etc.
if you had any familiarity with modern remasters you'd be familiar with all this, but you're some kind of subhuman moron and you decided to make yourself look dumb instead.
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>>732231217
>>732231464
Here's another one for you. Got a whole folder of this kind of shit as reference material for what and what not to do for my (eventual) game. Can dump it, if anyone wants.
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>>732224240
So true king, I don't know what magic they used to make xenoblade 1 look great but it's such a massive improvement.
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>>732232842
Fuck it, I'll post it anyway.
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>>732234016
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>>732234184
>>732234220
>>732234323
Would you like to explain how it looks better, with specific regard to the context of the thread in which it was posted?
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>>732234370
Not sure which game this is; anyone ID it?
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>>732234463
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>>732234370
the scattered light visible on the underside of leaves, the higher detail trees, more individual leaves are rendered over just a flat texture with many leaves, the creeping vines, the material quality, the range and density of ground coverage, the texture resolution, it's significantly better.
The top also looks kind of washed out, although the bottom has a similar effect thanks to the fog, but a foggy rainforest is at least sensical.
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>>732234584
>>732234668
The top image does not look washed out at all, especially in comparison to the bottom image. Yes, Death Stranding has subsurface scattering, a technique not viable in real-time 3D games until a decade ago.
The point - and context - was showcasing that many modern games lack contrast, overuse fog, and abuse global illumination systems.
>with specific regard to the context of the thread in which it was posted?
You failed.
>>732234502
>12 years difference
This is why I've edited the names of these images to include the release year. Absolutely insane what apologists and morons put up with.
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>>732235109
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>>732206034
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>>732206034
>>732206561
https://www.youtube.com/watch?v=BGA9zHVD-OI
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>>732235342
Fun fact: Photographers will often try to prevent real life anti-soul gas (atmospheric scattering) by using filters on their cameras so that they don't fuck up their capture by having to remove it in post. Just another nonsensical "feature" put in games, alongside...
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>>732205814
the good ones look as good at a 4k cinema screen as on a 320x200 b&w security camera monitor, nigger, and at least you didn't have tragedies like Tokyo Xtreme Racer released last year that looks like a 2010 game (if not a 2004 one...) but needs a top-of-the-line graphics card to run it because it uses the fagmagnet UE5 engine
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>>732235534
Chromatic aberration. Of extremely dubious use in video games, it is typically used to help hide aliasing. Bloodborne is unfortunately rife with it, which is funny in a way considering the many "aberrations" the game has you fight.
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>>732235585
There is some truth to what >>732205814 is saying, but I also agree that a good aesthetic and technique is timeless.
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>>732235763
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>>732235763
yeah I've seen some OLED threads on /tv/ where people were freaked out just like people would have been when going from crt to lcd... and that's not even opening the can of worms pertaining to color balance, brightness, contrast, or even black level (of which I am guilty, after switching graphics card needing a different one)
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>>732235805
>>732235724
Purportedly, the reason for it is for some idea that it makes areas more "readable"; i.e. the fog in the background makes it look like the background, and therefore the player an focus on the foreground. However, this falls apart for the same reason that nearly all implementations of depth of field fall apart; the game does not know what area the screen the player may be looking at at any given time. The effect becomes distracting and a nuisance as soon as it gets in the way.
>>732235975
I'm using an LG 42" C2 as my monitor, and I'm never going back to any other LED displays. OLEDs actually reach deeper blacks than CRTs. But CRT TVs still hold the crown for motion clarity, which is why some are so obsessed with them; I can't blame them. Supposedly, we'd have to have 1000 Hz displays to match the motion clarity of a typical CRT stored in garages and collecting dust across the world.
https://blurbusters.com/blur-busters-law-amazing-journey-to-future-100 0hz-displays-with-blurfree-sample-a nd-hold/
The good news is that there are some 1000 Hz prototypes, but at 480p resolutions due to bandwidth limitations. Some day, maybe.
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>>732214409
All art, including masterpieces, are not a pure manifestation of the artists' vision but a relation between that and material constraints and limitations.
There's no guarantee removing limitations will improve something.
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>>732236548
>>732236103
I know, but I don't have that specific comparison, unfortunately.
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>>732205739
Quake 2 Remastered set the Parameters too high.
Not only it was a proper remaster, it was also a complete remake from top to bottom to fix a unfinished game at release, and still raped quake 1 hard.
Second only or if not tied is the Half Life Anniversary Patches
>>732236548
Unironically left can be done now courtesy of the libretro/devilsingh builds of Guest reshade.
People forgets that Doom 3 and HL2 were literally made for CRT and IPS screens of that time that had proper blacks unlike slop LCD screens
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>>732236851
>>732236985
Neat, good to know. It is also fair to say that LCDs HAVE gotten better when reproducing blacks than the LCD in the image, but they are still a far cry from CRTs, let alone self-emissive displays like OLED or MicroLED.
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>>732237475
This one is a good example, for a change.
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>>732237428
>>732237530
Reminder that HL Alyx managed to make the game sharp and optimized with MSAA
Any excuse over anti aliasing died with that game
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>>732237530
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>>732237475
just proves that "hacking" is lazy and dumb
>i kno a way to finish this in 5 minutes instead of 2 days so we have at least 47 hours and 55 minutes to suck each others dicks, dear non-white non-homed aids-gifter
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>>732237690
>>732237613
Forward renderers will do that, yeah. Most games use deferred rendering, which makes MSAA impossible unless manually added in (see: GTA V and RDR2). Any, ANY deferred game that has transparent objects such as glass MUST use a forward rendering pass to get them to appear correctly. Visibility buffer renderers are the next step, but somehow id managed to fuck it up with Doom: The Dark Ages. And in case you were wondering how Doom 2016 managed to reach insane levels of performance? Yeah, forward renderer pipeline almost entirely.
Regardless, id hasn't allowed licensing of their engine in quite some time, and Source2 is in Valve-time hell, so options for performance-focused engines are very slim and not likely to get bigger any time soon.
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>>732208549
JRPGs survived an entire extra decade while handhelds couldn't do 3d. Music has been forgettable trash since they stopped being limited to sound fonts. That limitation made soundtracks have their own style whereas now everything is orchestral that blends together and could be from anything.
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>>732238093
Here's an example of high contrast in shadow detail, even in the ass-end of a desert on a bright day.
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>>732238415
And another. As proof that, yes, these kinds of environments CAN look like this even in real life.
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>>732208549
Companies became overwhelmingly imbalanced with artists instead of 150IQ numbers guys. It's why AI is such a godsend. All these artists with their retarded opinions and agendas are going to fuck off.
There was some retarded fucker yesterday saying how great depth of field blur was for focusing attention on watching what is going on in the middle of the screen. WATCHING. They have no concept of playing games. They are designing for youtube viewers.
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>>732205739
Pretty much
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>>732238542
>>732238520
Don't forget these! (I'm the Spyrofag that posts the 4K skyboxes sometimes, by the way)
https://www.nexusmods.com/spyroreignitedtrilogy/mods/9
https://www.nexusmods.com/spyroreignitedtrilogy/mods/10
https://www.nexusmods.com/spyroreignitedtrilogy/mods/159
>just look at oblivion remastered
I guess I'll post them.
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>>732238912
And a version that includes the gas, but more tastefully, in the hypothetical instance some art lead demanded it be included in some way.
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>>732239031
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>>732239105
This is the last image I'll post here, unless I find something else before the thread dies. Hopefully these examples were insightful to some you.
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>>732239225
He's not wrong I see a lot of retards online and even here whine about muh realism in vidya and it's always the dumbest fuckers trying to pseud out by dick wagging some esoteric knowledge or a normalfag trying to larp like they are a nerd in the space
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>>732239448
I watched this video yesterday, and although he meanders a bit and gets a couple things wrong, I do think his points stand up pretty well. It's mostly a video about visual hierarchy, but he does touch on the continuous - and in my opinion, fruitless - strive for realistic visuals. I'm fine with some games doing for it. But eventually, at some point in the future, it will look outdated. Never mind the fact that - as he points out - any flaw that the player notices in this hyper-realistic game will immediately rip them out of the experience. This is why I think it is important to pursue a visual aesthetic over graphical fidelity, almost every time.
https://youtu.be/yuK-oafQP1s
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>>732239225
the advent of realism did not kill art because artists just moved on from drawing people in general to doing postmodern art. in the late 19th / early 20th century once photographs (daguerreotypes) became ubiquitous, artists simply moved on to impressionism, dadaism, cubism, expressionism, etc.
they basically went from picrel to Pablo Picasso drawing ASCII art, Jackson Pollock pissing on a canvas, or Edward Munch painting people with anxiety disorders. art didn't die, it just evolved.
Likewise once super realistic game graphics was easy to do, you also got shit like Katamari at the same time where you roll up lego blocks in a surreal snowball simulator.
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>>732239448
>>732240036
I love playing Red Steel 2 on vWii and admiring the visuals. Compare that to the first game and it's night and day.
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>>732239105
what is even worse is that the ayleid stuff feels like it was made with generic shit from UE5 paid library, even oblivion ayleid architecture mods looks better than that.
even the skyrim/blades ones look great
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>>732240050
Sure, but how many Katamaris are being done today? Obviously lots of indies are getting in there with different aesthetics, but I think a point that isn't brought up enough is that it was almost entirely AAA developers who made games with those unique aesthetics at the time. But few of them do that anymore, I believe that to be to the detriment of our hobby and the industry as a whole.
>>732240116
Fucking dammit, you're right. I was naming some of these as I was posting them and got carried away. I appreciate the correction.
>>732240164
>what is even worse is that the ayleid stuff feels like it was made with generic shit from UE5 paid library, even oblivion ayleid architecture mods looks better than that.
even the skyrim/blades ones look great
Reminds me of pic related for ESO.
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>>732240036
I've seen it and it says a lot about games now. RE engine games have this ugly aesthetic because it tries to chase realism too much even with SF6 that leans more into an art style it still is kind of uncanny valley with their faces. But even then with MH World they tried to go with this realistic look to the character with MT framework and I think they are all ugly compared to the simpler visuals of the older lower fidelity games. Its why I don't understand people's love of the REmakes when Claire kept freaking me out with her face looking like a skinwalker in some cutscenes.
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>>732206173
The OG was nightmare fuel on purpose
A common grave filled with bodies stacked together, a crypt with a clear torture device in the middle stained with blood, and Dead Hand as the boss of the place
All of that censored in one way or another
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>>732205929
>>732206034
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>>732240625
It's the skin. A lot of games fall into this weird texturing for the skin that has detail, but also not enough. Looks very strange. Japanese games that target realistic visuals have this happen often, though it isn't exclusive to them. Here in the west, we also have individually rendered pores all over the fucking body because they blindly confuse detail for appeal. There are gradients for these sorts of things, and it isn't always appropriate - realistically or aesthetically - to go all the way in either direction. It must be judged carefully. But most of these people make poor judges, it seems.
>>732240929
I don't remember San Andreas having CA, might be wrong. Regardless, there are a few - very few! - situations where CA could be justified, such as on certain cameras in a game like Outlast. However, I would personally still use it sparingly, if at all; there are some people who get a headaches and other problems from looking at CA for too long or with too strong of an effect.
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>>732240589
>Sure, but how many Katamaris are being done today?
The last one just came out, like, 3 months ago? But seriously speaking, there are so many games coming out nowadays that it is literally impossible to keep track of them, so I'm sure that there are tons upon tons that use some super insane concept, we are just not aware of it because news only talk about AAA garbage and the latest looter shooters. Keep in mind that Katamari itself was a low budget title from day one.
Just from the top of my head, and without paying attention to modern games, there was a Breakout clone that used 3d obstacles and modern physics models called Grey Cubes, Westwood (Petroglyph) made 8-bit Armies which was Command & Conquer but with Lego graphics, some 2-man indie team is doing Repterra which is a Red Alert 2 clone survival RTS with Dinosaur infestations, and there was a guy who made a city builder / economy planner simulator set in 1950s to 1980s eastern europe so you had to do socialist central planning and transport goods with IFAs and Trabants and shit (the name eludes me unfortunately). There's a top-down shooter called Tesla vs Lovecraft that has Nikola Tesla in a giant mecha suit killing thousands of monsters from beyond the wall of sleep.
So you really just have to look around.
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>>732241258
It had a CA-ish effect on the PS2 alongside the more intense color filters
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>>732241463
Interesting. Looks like it might be included with the Radiosity setting; I always play San Andreas with Radiosity set to 2, since that most closely resembles what it looked like in my childhood.
>>732241404
I don't disagree with any of that, but my point was that it used to be the AAA studios leading the front line in this regard. Simultaneously, we got technological advancement, better techniques, etc. It was this constant slew of new and exciting things, pushing the envelope every year of what could be imagined or rendered.
And while many indies are still experimenting and innovating in their visual design (you forgot Return of Obra Dinn, by the way), the AAA studios have largely regressed in almost every respect. And worse, they almost seem gleeful about it. Sure, there's advancements being done, but it's not at the same pace as it used to be. There is almost never any "full package" games from the AAA studios these days.
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>>732213372
I remember thinking Halo CE was one of the only ones that was done right.
I guess not. I see what they mean when they talk about the "atmosphere" not really being there and just slapping a bunch of blue lights on it.
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>>732234184
This pic reminds me of this webm
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>>732205929
>>732206034
FFX "remastered".
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I dislike the Demon's Soul's remake severely. They add things to it that visually do not belong, like all the overgrowth in the castle ramparts of Boletaria, or all these weird color changes that make it feel strange to me. The bloom sort of worked in that it gave a strange, hazy-dream like quality to the game that is surely missing in the remake.
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>>732208638
Apologize.
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>>732205739
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>>732206034
Mass Effect
>>732226398
It's not "consistency fixes" they completely fucked up the original games lighting and shadows (and 2/3 but to a lesser extent but it's still a major issue)
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>>732223583
this isn't a remake comparison, dumbass. Left is from Elden Ring, right is from DeS remastered.
The original DeS didn't have moving mouths.
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>>732252063
That whole game is plagued by this design ethos that all the surfaces have to be polished. Not tidy but cleaned up, like someone has scrubbed them clean but left what little clutter there is behind. It just fights the intent of the design. The midgar slums feel like these weirdly uncanny environments. You are told these are dangerous, filthy places, that live on the run off and trash thrown down on them from the upper plates of the city. That these places have little to no natural lighting and are just submerged in gloom and shadow . And this is the environment you get...
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>>732255524
As opposed to the original environments.
Some of the design decisions in ffvii remake are interesting. The monster designs especially. But they just exist in this weirdly cleaned up world that fights the story and intent of the whole game
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>>732255589
yeah, I'm playing rebirth and it only gets weirder/worse. there's this weird attempt to flesh out the world and make it look alive but it doesn't work and it's at odds with everything about the setting. nibelheim being a bustling place filled with people was flat out wrong, the weapon shop in kalm having blades on display but none of the npcs at the entrance guarding the place are using them, only very modern looking rifles, etc. cleaned up is one way to put it. I'm up to costa del sol now and I'm wondering if sony had a deal with the hawaiian tourism department or something, between it apparently being 100% hawaii now and this plus infinite wealth having the dumb fucking scooters.
I'm definitely way off topic at this point but I already typed all that so two people and a bunch of bots get to read it. I guess this game is bugging me more than I thought it was
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>>732228126
quiet shill
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>>732255524
The environments are bad enough but what really takes the cake are the NPCs. They are most soulless corporate second-life looking outsourced trash ever put to a game. All wearing modern pristine clothes that completely clash with the sci-fi world. Such a complete insult to FF7 and it made me realize just how insanely out of touch some devs can become, especially when they become coddled by fans for many years.
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>>732256532
They also clone the same npc right next to each other. lazy hack devs
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>>732256532
in 'fairness' it's not as if fans have been coddling them. arguably they haven't had their dicks sucked since 10, no I'm not counting the mmos yes I'm a 'd-doesn't count' fag whatever. 12 was divisive and they're been getting outright shit on since 13, they just don't really care.
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>>732205739
its because 99% of the time they fuck with shaders when they shouldn't. shadow of the colossus is the most guilty of this where the shader was deliberately fucked with paired with the fact they also fucking changed the lighting because ?????????
the textures themselves were done decently well in the remake when looking at flatter surfaces, but the character textures feel like they were more of an afterthought, as if they had the idea to change the models but ended up not doing it at all so the textures look out of place.
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>>732257136
>>732256507
You guys made a good point about color theory, and then you follow up by posting this cherry picked part of the credits. Indians aren't the main art team. They're credited as "art support". As outsourced studios are typically tasked with making less important assets to the game. Key assets are handled by key devs. Which, if you just scroll up the credits, you can see who they are.
They also got "art support" from various other western studios. In fact, eleven different studios are credited for art support, before the Indian studio is named. And all of their names appear western. Probably a few European studios mixed in there, judging by the names.
You can see what I mean here: https://www.mobygames.com/game/111451/spyro-reignited-trilogy/credits/ playstation-4/?autoplatform=true
You really have to stop using Indians as a scapegoat for everything.
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>>732215872
He meant the original, discarded artwork.