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[SAD NEWS] AVOWED AND OUTER WORLDS 2 ARE FLOPS Anonymous 02/03/26(Tue)15:43:23 No.732206907 [Reply]▶
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How do you save Obsidian, /v/?
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>>732206907
>Since it was acquired in 2018, Obsidian has been prolific, releasing a half-dozen titles, including last year’s trio: the trippy fantasy role-playing game Avowed, the survival game Grounded 2 and the dystopian sci-fi RPG The Outer Worlds 2. (Some other studios within Microsoft haven’t released a single game in that period.) While Grounded 2 was a big hit, the disappointing results from the other two have led Obsidian to “think a lot about how much we put into the games, how much we spend on them, how long they take,” Urquhart says. Both Avowed and The Outer Worlds 2 were in development for more than six years, inflating their production costs and the company’s financial expectations. One of Urquhart’s missions is to cut down development timelines to three or four years per title.
https://archive.is/UTLt9
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>>732206907
They're fucked. MS bought them to make Bethesda-likes and now that they own Bethesda outright, Obsidian is getting canned. Like you bought a Porsche Boxster when that was the best you could afford but now you just bought a 911 or Taycan and well, you don't really need two cars car analogy
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>Game studio: dies
>/v/ who hasn't bought a single game from them ever:
doesn't make sense, forced af
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>>732207278
You can't shut them down, they have a 100 year plan of intentionally making mediocre games that nobody cares about
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>avowed reveal trailer looked very interesting
>underground dungeon with sword and magic
>skyrim 2 confirmed, we're so fucking back
>game finally releases
>it's lame and gay
>outer worlds 1 was okay, nothing special
>all female characters looked like dykes
>no one asked for a sequel
>sequel has mystery meat companions
who would of thunk it would bomb
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>>732207412
To an extent, gaming is a zero-sum industry.
The more games that I don't like that flop, the more money is put towards games I do like. If companies and projects that don't appeal to be become seen as unprofitable, then that means more money is going to be put towards things that do appeal to me.
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>was right about Feargus being an inept boss and is still right to this day
Apologize.
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>>732206907
They spent whatever goodwill they had left on Outer Worlds 1. No one cares about the Outer Worlds or POE settings.
There is nothing left of the Obsidian that once existed, even from a purely mercenary perspective the value has been completely extracted at this point, just let it die for fuck's sake.
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>>732207754
I don't think everything has to appeal to me considering how many games get released these days, but holy shit you should be making your game for the actual people who play videogames and not the people you wish were playing videogames because otherwise you're just wasting everyone's time
Someone on the dev team should have been allowed to say TOW2's companions were hot garbage but I guarantee you if any of them could have seen past their own nose to realize it, they were terrified of saying it
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>>732207109
Avowed literally nailed the hardest part of the game and somehow fucked up the easiest shit. If Avowed 2 has better writing, companion, some romance, and they make the individual explorable areas larger, it will be a great game.
Avowed was ALMOST great. Combat and exploration are fun but the writing is so bad and bland and it feels like there is 0 world interactivity. They can keep the combat/exploration and just actually get some good writers on staff and it can be a really good series.
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>>732208030
This.
Pretty much every game dev that's more than 10-15 years old has basically been entirely ship of theseus'd.
The people who made the actually good games have long since gone, the only ones left are the retards and their underlings.
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>>732207115
Outer Worlds 2 is actually way better than OW1 and pretty much what OW1 should have been.
OW1 was bad to me because aside from the small levels, there was a severe lack of choice. Even build choice did not matter as if you put 2 points into everything (which was cheap and easy) then you had enough base stats that drugs + gear would let you pass even master level checks. You could do anything in the game.
OW2 actually gets rid of that. You can specialize in a few things. There are more dialogue options using skills and skill checks are more frequent. More quests have choices. Explorable worlds are larger. Combat is better. Companions still suck though. Obsidian hasn't made fun companions since New Vegas (and even then only like 3 of them are any good: Boone, Raul, and Arcade).
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>>732208030
>so they stop desecrating the name of the actual Obsidian
such a fucking nerdy thing to say Jesus Christ. Also, if they die tomorrow, won't the "actual Obsidian" still be "desecrated" since they released a bunch of shitty game under that name? the fuck is this logic
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>>732207479
I pirated it and felt like I was ripped off.
Wasted like 30 hours of my life trudging through the most mediocre videogame I've ever come across, I spent the entire time wondering if it was about to get good or if some tiny hint of Obsidian quality was going to show up, but it never did. You'd be better off playing a game that is genuinely bad, at least that can be interesting in some way, even negative experiences are better than unending tedium.
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>>732208252
still cringed
>>732208281
ehh idk about that, people usually remember the failures
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>>732206907
No need. This type of propaganda company survives regardless of financial results. And even if it eventually "dies," all its employees simply move to other companies to continue promoting the agenda. They are fine.
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>want to make more in the Pillars universe
Josh, you fucking retard, get it through your thick skull. No one likes these games. They ALWAYS flop. Stop. Drop your shitty pet fantasy universe before you kill your damn company over it. You aren't WotC or Paizo and never will be.
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>>732207412
I boughtnew vegas
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>>732208379
>physically attractive character designs
and make racist gamers happy?
not on your life buddy
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I'll never know if those games are good because I don't play games without cute girls. Like if player's AI ship uses this avatar I'm not even pirating your game.
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>>732206907
Funny how Groudned was the major success despite actually just being a pet project from a few of the devs at Obsidian. Meanwhile their major studio focuses ended up flopping. The Outer Worlds getting a sequel didn't even make sense lol.
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>>732208809
Yes that's how publishing works
They also don't get your money if you buy OW2
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>>732207161
>outer wilds 2
I feel sorry for the people who bought outer wilds thinking it's the heavily praised Outer Wilds
>>732207481
aren't those 2 Concord characters in the picture
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>>732206907
I could only really get through the opening 4/5 hours of Outer Worlds 1. It's Bethesda like except done on 1/5th of the budget or something. There is just nothing cool in it and the maps feel so constrained.
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>>732206907
I hope it's true, and they at least need to scale down back to one project, I've never played games with so little soul before, no NPC is remarkable (Why does a woman have pink hair in a medieval setting? At least explain your oddities).
Maybe if they focus just on one game they can make a good game instead of this sea of mid, game pass slop they are on currently.
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>>732207412
>STOP LAUGHING AT US
nah
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>>732208250
PoE sucked too. It got deep-dicked by Divinity OS for a reason. Literally some of the most boring writing of any fantasy RPG i've ever played. and the shitty soundtrack, especially for 2, didn't really help
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>>732206907
I'm glad Avowed didn't go the way of Anthem and we got to see the Living Lands from Pillars. Exploration, graphics, movement and combat was 10/10, everything else was aggressively okay. Will give it props for the evil route, if you say "yes" to join the evil boss at the end she beheads you during your knighting if you haven't been evil enough. Want to play it again when the patch drops as a cute aumaua.
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>>732207000
S
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>>732206907
>[SAD NEWS]
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>>732207000
yeah
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>>732206907
>MS buys obsidian so they can have their own ver elder scrolls
>they end up buying bethesda anyways
>Obsidian now under MS thumb has to include their shitty woke DEI polices
>Games fail
Get what ya fucking deserve selling your souls to MS.
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>>732206907
>OUTER WORLDS 2
To be honest I didn't even know there was an Outer Worlds 2 I have never even seen anybody talk about it, not even shitposting or complaining on /v/. I did not enjoy the first one so I can't say I'm very surprised.
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>>732206907
first I fire everyone with
>dyed hair
>facial piercings, especially nose rings
and every writer no matter what.
then I hire a new lead programmer, while also giving a raise to the existing programmers so they don't feel punished. the next game needs to be optimized, no more stutter slop. they can immediately start working on the technical foundation for a proper open world RPG that's basically "what if a TES came out with fewer bugs and all the essential quality of life mods already installed". that's the value proposition. that's the target. we are willing to sacrifice dungeon count, quest count and other quantity metrics. we are not willing to sacrifice world simulation, so NPCs in a town CAN be attacked, you can break into houses etc. and NPCs have actual daily routines. the new lead programmer gets to decide if and where we have load screens, and how many NPCs we can support simultaneously.
once the foundation exists (hopefully after less than one year) we can start hiring back some artfaggots but we keep the team as small as possible and we prevent nepotism hires à la "I worked with this guy on this other project and he is really good" types weaseling their way into the company.
the game's story is the sum of the quest choices the player makes. there isn't a real main quest although there may be some overarching goal that will be accomplished in the late game.
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>>732207754
/v/ used to laugh at this panel, but slowly and steady it became reality.
You celebrate the games you like not because of their quality, but because of how successful they are, and you celebrate other games's failures as if state of the developer directly impacts you.
Jews won. You became a fanatic obsessed with their products, and act like the brands are religions.
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>>732206907
Good, fuck this Fabian Society slop
>>732207000
SPBP
/thread
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>>732209847
>WE ARE NOT SO DIFFERENT YOU AND I
and whoa said tranoids have no sense of humor, LMAO
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>>732209804
>>732209830
LOL removed
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>>732206907
>Both games were in development for 6+ years and they thought it would be a success?
lmao these niggers never learn.
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>>732209776
how do these kind of people end up working in an industry they hate?
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Modern Obsydian to be some kind of epsteinian money laundering scheme. Nobody could genuinely believe that The Outer Worlds was worthy of a sequel. They didn't even bother marketing it possibly out of sheer embarassement.
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>want to give outer worlds a shot
>I'll watch someone stream it a bit before I pay
>CAPITALISM IS HAHA SOOO BAD BRO
>controls and areas look jank
>gunplay looks boring
>OW 2 literally the same thing
>flops
Yeah wow shocker
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>>732207412
>Leftist discourse is about pretending not to understand things
I WOULD have bought games from them. BUT they put brown people, gay women, ugly women, shitty writing, and slop looking gameplay in my face, and I chose not to.
What is hard about this you tremendous faggot? I chose to not buy their goyslop.
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>>732210197
Because gamedevs are the retards of tech people in general, if you were good at it you could get easily far better paying and stable jobs in other industries who need your skillset
Most of those won't require you to waste your workday arguing what is 'problematic' with leftoid fine arts majors either
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>>732210197
As someone who works closely with marketing it's easier than you think
>bunch of companies want us to come in and update their sites for "progressive" idealogies
>website gets a bunch of stupid shit like this, LBGTQIA+, and other bullshit everyone gags over
>website gets a tool that shows metrics of viewers go up
>they show investors how much more engagement they are getting now
>people get FOMO and then give money
What in reality happened was we modernized their website from something practically unusable that was last updated in maybe 2014 at best, modernized it to work properly on mobile devices and modern browsers, sprinkled adsense in there with keywords to bump it in searches, and it actually changed shit around meaning people who used the site can't navigate it now and give it more clicks. It takes a few years for companies to realize the fact more clicks does not equal more engagement just that people might be lost on the site or look at the new change and forget about it in the 30 second zoomie brains they have.
I shit you not this happens so much
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>>732210298
I saw that happen live, was quite interested in the early access version but did not buy it, waited for the release and it was turbo cancer. Never bought.
However there is a lot of stuff in BG3 that idiots can enjoy and delude themselves with, I do not like Shadowheart or Astarion but you certainly do not see characters like that becoming popular from the crap Obsidian has made
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>>732210458
NTA as someone who also works closely with marketing, they really cannot understand markets from a quantitative angle. So, there's straight people, gay people, trans people, and some undefined queer people. That's 4 groups, and 100% divided by 4 is 25%, so 25% of all people shown should be gay, or trans, or whatever. You can say, "but wait! some of these groups only account for less than 1% of the population! are you really sure our market has 25X more gays than the regular population?" but that point is completely lost on many marketing professionals. They cannot into numbers beyond some basic bitch CAGR number that always jsut means, "we should invest in this". It's simply amazing if 0.0005% of the population came out as transpecies lizard people, marketing departments would insist on having 20% of everyone featured be a lizard.
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>>732207979
>. Combat and exploration are fun but the writing is so bad and bland and it feels like there is 0 world interactivity.
kek I've heard the exact opposite, about how the combat is generic and the exploration is lackluster due to the world not being that big but the "obsidian-tier writing" is what carries it.
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>>732206907
The new hacks at Obsidian misunderstood Fallout so badly they thought they could recreate it. They took the elements of parody in Fallout and thought that was the whole setting.
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>>732210838
>2020 elections and covid
>everyone wants the gayslop on
>just now people realizing sales didn't increase worth a damn
>lay off staff because they saw clicks and views go up without any engagement increases
Every time anon, I feel you so fucking stupid.
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>>732210519
what causes someone to open steam, be presented with thousands and thousands of timeless games that are finely crafted by people with passion skill and talent, and then ignore all of them and buy something like this instead? i am genuinely asking
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>>732211059
It's just ok but it sold enough to make a sequel
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>>732211098
Saddest part is some of these people are actually really really smart, just not in the aspect of being smart enough to address how just because someone goes Like to a post or views an ad doesn't mean the person is engaged and going to purchase.
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>>732207481
You people keep posting the companions like thats the reason people didnt buy the game.
The truth is both were so ass i quit before even getting more than 2 companions, and they had nothing to do with why i dropped them
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>>732206907
They pretty much abandoned Grounded 2 tho. The Christmas update was literal nothing burger with 1 reskinned bug, and the new trailer for next update dropped few days ago and it consists 90% of old stuff.
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>>732210868
Those people are crazy. The game just has decent first person melee combat with enough numbers behind it to make it feel like a real RPG. The exploration is nice because the rewards feel substantial.
The writing is asexualcore as fuck.
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It's hilarious that they can't immediately identify the issues why these games flop. Ask their art director for one at least.
>>732211427
They fired Avellone for the false metoo allegations didn't they? Doubt he's interested in going back but god knows they need him.
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Looked it up, grounded 2 is early access with "We aren’t locking ourselves into a hard date just yet; it’ll really depend on how things go and how much we add based on your feedback. We’ll keep you posted along the way"
They can go fuck themselves, I really liked grounded 1 but we will see about this one.
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>>732207000
Yup, this. They have nothing left in the tank, they're better off just gone. I guess it doesn't matter because I'm not gonna play any of their lifeless, unambitious slop. None of their games have any character or life to them. They're all designed by committee.
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>>732206907
by doingnothing
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>>732206907
The release of Pillars of Eternity made it clear that Obsidian is incapable of making good games anymore. The people are gone, the few remaining big names are useless old farts.
That reminds me, Sawyer is a giga faggot and I want to see him suffer.
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>nothing but LGBTQ mystery meat companions with forgettable personalities
>make the gameplay shit and awkward like New Vegas (or Gamebryo/Creation engine in general) on purpose instead of actually good
>Outer Worlds is basically Starfield meets Borderlands
>Avowed is basically Skyrim meets Borderlands
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>More games in the PoE universe
Why? The universe has been boring since the beginning and has only gotten worse as every game has a completely different look and feel. So now not only is it boring, it also lacks identity.
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>>732212259
>Pillars of Eternity
>the dev commentaries version
You do not hate obsidian enough before you haven't heard the cucks and arrogance-dripping arthoes wanking themselves off about what they vomited out there
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>>732206907
Obsidian vidya are too asexual and old person coded. Unironically they need to look at Owlcat, Warhorse, Larian, CDPR, etc. and see that people only play RPGs for romance now. Wokeness doesn't matter, no non-woke games are made anyways and tons are hits, just add sexuality and romance so lonely chuds and chudettes that are into singleplayer vidya can enjoy them.
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>>732206907
Regardless of how shit they would've been and how butt fucking ugly the companions were, them proudly proclaming that both games won't have romance options, and even making it part of the marketing of Outer Worlds 2, showed how much they didn't get their own audience.
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lol
lmao
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>>732210001
lesbians who are two pretty white-looking ladies, not that woke. Shadowheart's trans friend is easter-egg tier. It's not made very explicit that Balduran and the dragon were actively lovers.
It's all a matter of presentation and one person can ignore some of that stuff if they desire so. In Obsidian's games where every other important character is a bossy lesbian with a buzzcut, not so much
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>>732212682
>the Nightsong, brother
Oh, the chick in the Shar temple, yeah, I let Shadowheart kill her.
>you let her die?
Combat started, she was aggro, so I nuked her. Don't see why I'd go out of way to save someone I saw one time before, for a grand total of 2 appearances.
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>>732207479
It's really not worth playing. Not because it's remarkably horrible. It's not even good enough to be bad. It's not good enough to illicit an emotional response one way or the other. It's just one big nothing. I can't remember a single NPC, quest, companion, weapon, or location off the top of my head. I don't even remember the plot, though I'm absolutely certain I played the game through the ending.
It was lifeless. It had nothing to it. It was designed by committee and was the most uninteresting game one could possibly create. You literally could not recreate it if you tried, because they did not try to begin with. It's hard to even describe how forgettable it is, because I forgot everything that happened in the game. It didn't do anything remarkably good or bad. It just was. It's like trying to remember the 354th grain of rice you ate out of a bowl. You are simply not going to remember it.
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>playing a bit of Outer Worlds 2 since I have game pass anyway
>guns feel like complete shit to use
>game overall lacks tension/excitement, it's more of a slow stroll
>everyone tries to be way too zany/funny
>getting bored 15h in
>apparently i'm only at 20% of the game
egghhhhh
like, it's better than doing nothing
but that's about it
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>>732212926
>>732212979
Seems like I dodged a bullet
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>>732212892
>I let Shadowheart kill her
If you let her decide, she lets Aylin live unless you have low approval with her. What was your run like that you had low approval with Shadowheart in Act 2? My evil ass Dark Urge run had to tell her to do it or she'd spare her.
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>>732207979
>romance
No no no, anon. Sex, when it is not about representation of ambiguously brown ugly trooned out lesbians is not allowed.
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I'd rather get another Avowed than Outer Worlds. I thought OW was an okay 6.5-7/10, but mainly due to the DLC, but I genuinely enjoyed Avowed. It had some fun weapons and I liked the story, but I also realize that the lore was all preexisting.
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>>732207196
The average profit target in gaming is 10-15% and we don't know if Xbox even makes real profit.
30% is pretty much impossible but you need to remember that every single other MS division makes insane money so Xbox is the retarded brother even if it makes some money.
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>>732213392
I didn't let her decide, I told her to just kill the bitch, since Shadowheart couldn't stop going on and on about Shar. I was still miffed from that stupid fucking "follow this path exactly or die" trial and wanted to be done with that place.
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Obsidian was created due to key Black Isle devs dispersing after the company dissolved. How about doing the same thing over again because clearly there's some fat that needs trimming at Obsidian. Just close it down and begin anew.
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I honestly just think that media released by people in a society are influenced by the overall state of the world. Everything sucks, the zeitgeist is fried, and the biggest perceived virtue for modern normans is to pick a side of the fence and show your bare butthole to the opponent baboon style.
Games way back when were probably only better because the society was. Vidya writers were influenced by actual good sci-fi(see, half-life's writing team being mostly comprised of people who were previously writing sci-fi for magazines for a living.) and the psychosis was way lower.
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>>732213314
Kind of. Them hogging your camp for no reason is possibly the more performative LGTB shit in the whole game, and that is saying a lot seeing the rest.
Pissed me off because in the first run I had hopes that Isobel would become a good-aligned cleric alternative to Shart
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>>732206907
Ehm, No?
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>>732213910
Like I said, I know nothing about DnD lore, and the game really didn't do much to make me dislike Shar. So I just thought of it was helping Shadowheart.
>>732213967
Holy fuck, they start loitering in camp? Yeah, I dodged a bullet, I just sent that old prune druid on her way as well.
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>>732207235
>Last year the developer released three games—a rare and impressive achievement for a studio of its size—but two of them failed to meet sales forecasts set by Obsidian’s parent company, Microsoft Corp. “They’re not disasters,” Urquhart says. “I’m not going to say this was a kick in the teeth. It was more like: ‘That sucks. What are we learning?’”
So they didn't live up to Microsoft's 30 % target, but I guess they broke even or were at least close to breaking even. I'm not surprised, like they talk about in the article, that recouping six years of development and making a 30 % profit margin on top of it isn't easy.
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>>732214668
>Someones got to pay for the copilot ai servers
What is Azure & Cloud for 500, Rick. Azure alone brings in far more profit than Xbox does lmao by a lot. Azure, and all of their Cloud services have increased while Xbox has decreased in revenue.
https://news.microsoft.com/source/2026/01/28/microsoft-cloud-and-ai-st rength-drives-second-quarter-result s-3/
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>>732209408
Owlcat and Laurian games are stillfun, in spite of their flaws. nu-Obsidian garbage is completely derivative and actively boring to play.
Normally, if a game is boring, I'll at least finish my session and simply not pick it up again. OW is the first game where I actually stopped mid-session out of pure boredom. It's actually impressive how they managed that, because I'll play any old garbage.
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>about to be placed on the chopping block by Microsoft
>Only good game everyone remembers them for just got eradicated out of the Canon
Welcome in the Todd Won timeline
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>>732207000
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>>732216261
It won't be believed by retarded niggers like you because you don't play games, you just bitch about them. All I said was it was better. Personally I think it is a $40 (or free) game at best and the fact that they thought OW2 should be the first $80 game was hilarious. Game is still better than the 1st one, and I care because they advertised the first ones as from 'the creators of fallout new vegas' and it was a far cry from that. OW2 is closer, even if it is still far away.
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Rate xbox's rpg studios from best to worst.
1. Inxile
2. Bethesda
3. Obsidian
4. Playground games (lmao)
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>>732216665
>because you don't play games
I don't consume games, I play games. If a game is going to be obviously shit, like OW2 was obviously going to be, I don't waste my money or time.
>OW2 is closer, even if it is still far away.
lol
lmao
Enjoy your hag faction leader NV wannabe.
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>>732206907
Maybe they should stop using generic character creator characters across the board and concentrate on something.. cool?
They have been in the business for so long that they should know better than shitting out generic UE5 slop with woke AI written scripts.
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>>732207412
Alpha Protocol is a game I really want to love and recommend to other people, but all the jank, bugs, and general bullshit typical to an Obsidian game killed it on release so there's zero hope of a sequel and even now it's forgotten to the annuals of history despite the dialogue system being something that devs should have stolen as a natural improvement on the ME dialogue wheel.
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>>732217175
The team did. They don't want to make your boomer franchises, unc. The people who made them are gone or actively dislike the old franchises.
>BRO WHY DON'T YOU MAKE A SEQUEL TO A 30 YEAR OLD GAME
Because the average employee is probably like 28 lmao.
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>>732206907
By killing them. They turned to the fagways long ago. No cure. No saving them.
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>>732217517
I never said they should make sequels to old games. Cool strawman. I said why make a sequel to a game literally nobody gave a fuck about.
I can at least understand grounded. People actually bought and played it even if it's not my thing. OW1 was a worse NV and you can just play the real deal
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>>732206907
>the only good games they made are ancient or done by the Grounded team
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>>732207754
Flops do not kill bad games, they kill risk. This in turn creates more "sure-fire" or "safe" games. So if you like Ubislop open worlds with towers and cinematic walking simulators then yes, you are going to get more games that appeal to you.
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>>732215912
Kotor2 is dogshit man. It's so overwhelmingly inferior to the first game, which actually understands the fundamental underlying spirituality of the source material. The only good thing Kotor2 did is add cooler robes.
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>>732217849
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>>732215046
Yes Billy, Azure and Cloud is MS's biggest earner above all. However AI still a money pit and there was a 20% difference between GAAP and Non GAAP earnings when AI came into play.
It'll be a real shame if MS gives up the OS, office production & games market to be strictly a 2nd fiddle cloud service provider with a money pit AI service.
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>>732218852
>It'll be a real shame if MS gives up the OS, office production & games market
Well don't look now but Wall Street has completely cucked every software and financial backer of software in the last 48 hours because they think AI will replace all that stuff. MSFT would go to the moon if they dropped Windows and Office.
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>>732206907
Avowed was shit garbage.
Obsidian was anal-pained that they got shafted by Bethesda when they kept wanting to work within their universes after New Vegas, so they set out to create their own competing fantasy universe that FEELS like is was written by basedlennial retards.
And the only thing they achieved after 6+ years of development is slightly better combat than 15 year old Skyrim, prettier graphics (thanks to the 15+ year difference & the Unrealslop engine) and worse everything else.
>NPCs are stagnant, stay in the same place 24/7
>Can steal in front of NPCS, nobody gives a shit
>Friendly NPCs won't budge from their fixed spots even when you bring enemies to them, nobody comments on it or reacts to fighting or literally anything you do in front of them
>Friendly NPCs unhittable
>Literally little to no reactivity in general by NPCs
>Enemies almost always only stay in spawn origin
>Objects are glued to their surfaces
>No fish
>Terrible physics
>Jump from a high surface and your character dies mid-flight
>Broken/awkward pathing on terrain and objects
>Crafting and systems are shallow
>Enemy variety low
>Awful writing
>Woke crap like choosing pronouns/crying about "muh colonialism"/andro characters/etc.
It's literal slop. They deserve bankruptcy.
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>>732207000
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>>732206907
>obsidian finally gets the resources to do their own big budget games
>they all flop
NV was a lighting in a bottle moment
Apologize
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>>732207000
Trips of truth have spoken
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>>732208474
>>732213646
Successful games clear those 30% very easily. That's why you have so many retarded studios investing way too much money into games nobody wants. Because the profit margins on success are so great.
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>>732220120
The women are staying
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>>732208107
>More skill checks.
The skill checks are a pain in the fucking ass though.
>Sorry Anon you didn't have 5 points into anal spelunking, guess the last 3 minutes of exploring were a waste of time.
>Repeat 100 times.
It would be different if it just wasn't my focus but the game basically forces you to minmax in one combat thing and one non combat thing and fuck everything else. Between that and the story I just haven't bothered going back after a few hours in.
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>>732220151
They still sucked before that and kept getting more and more woke.
Microsoft could have been the best thing to happen to them bc they could have gone the Bethesda route (what they're reportedly doing for TESVI) and pull in devs and resources from the Microsoft umbrella to help improve their engine + whatever else & maybe they did, but they still chose to greenlight slop, and that's entirely on them.
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>>732207412
>I love vidya
>vidya industry is filled with dogshit
>dogshit maker goes out of business
>celebrate
It isn't complicated, you retarded troglodyte.
I celebrate any improvement of my hobby and there are a lot of improvements to be had...
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Great games come from the time and place people meet in history to creating magic. When games take more than 2 years, the great people move on because they don’t like the bureaucracy. There is a reason why games suck the majority of the time. It’s the employees and them churning. We took stalwarts who stayed at great companies for years producing hit after hit while testing limits of hardware in creative ways to suck every last ounce of performance to produce the best version of their dream within their limitations and replaced them with Karen’s and Raj’s who only know how to cut and paste in unreal
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>>732210838
Still weird Japan figured this shit out years ago with Yuri and Yaoi.
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>>732221821
Nearly every good game takes longer than 2 years, especially now as gamers begin to expect more simulation elements in their games, bigger maps, more complicated physics, voice acting, and especially better graphics. You are right that bureaucracy is a major killer, but development time itself isn't what makes bureaucracy, but studio expansion and bloat when managed poorly (which is most of the time).
Once a game studio becomes big enough and multiple branches open across different states or even countries, half of the team's input becomes close to irrelevant. As a result, many great ideas get looked over and ignored, people feel less connected to the project and each other (main reason why a lot of long-time Beth devs left the studio in the last 5-10 years), and because costs are astronomically higher, there's less room for experimentation and longer development times than necessary. What you get are games that play it safe (AKA Souls-like #1000, BethRPG #50, etc.) and try to cater to as many people as possible, fearing reprisal should they piss off queers or w/e the fuck.
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>>732207412
Games don't exist in a bubble. Studio & game trends bounce off each other and influence the industry as a whole.
Not only that, Obsidian once DID produce good games, but they've been nothing but disappointing since then.
Hence why it's gratifying when a game like Avowed which COULD have been good, fails because the devs make stupid decisions and set stupid priorities.
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Man, remember when MS bought Obsidian and they showed Avowed and everyone lost their shit with "New Vegas guys are making Elder Scrolls now!"
And then MS bought Bethesda and turns out both studios were trash without a good game left in them
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>>732206907
The thing about Avowed wasn't that it was even a bad game. It was just so fucking bland and content deprived that it was forgettable. The combat was awesome and I'd play another game with the same experience in a heartbeat, the problem is everything else. NPC's/overworld animals had no impact registry or physics. The story was so baked into preexisting lore of the Pillars that anyone who didn't play those games (me) wouldn't understand what the fuck is going on. Lack of enemy diversity - nothing but spiders and skeletons. Lack of interesting biomes.
What they should do is license the Runescape IP and do a 1st person experience of OS Runescape in the F2P world. Avowed gameplay in the Runescape world with the same quests and simple story of the Dragonslayer would sell billions. They should do what Lords of the Fallen 2 and Code Vein 2 did and ignore the first game lorewise and start from the ground up and develop a simple story faced around killing a bad guy.
I enjoyed the game but it felt more like proof of concept rather than a polished experience.
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>>732223253
God I really hope TESVI doesn't turn out to be a massive disappointment like everything Bethesda produced after Skyrim, but that seems to be a BIG ask from those clowns. The only reason why the Elder Scrolls universe is any good after all, is because it was mostly written and developed before 2012
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>>732221360
It depends, but with a six year dev cycle, you're looking at moving a lot of copies to reach that target. If your game goes viral you can probably make several times that. For Avowed and OW2, likely not.
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>>732209847
Leave the thread.
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>>732207000
this anon is cute
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>>732208107
TOW2 might be better but it's still no New Vegas, which is depressing cause that game was rushed out the door something fierce. Obsidian has Microsoft tier budgets and a free license to do anything, how are they struggling to outdo an unfinished 360 era game?
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>>732206907
I don't understand why its so difficult to have a decent first person fantasy rpg. Skyrim proves it can make money off normalfags with even bare minimum effort, yet somehow these retarded subhumans just keep shitting the bed.
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how embarrassing when some slavs in a basement made a skyrim clone in less time
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>>732228475
>I don't understand why its so difficult to have a decent first person fantasy rpg.
Bad devs. Skyrim was capable people and everyone in the studio was allowed to create content.
Modern RPGs are scared of every bit of content, because someone might be offended. At the same time middle management can't stand people happily working on their own. They have to sign off everything, which kills motivation. See Starfield.
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>>732228759
TESVI hasn't been in development for 15 years though. It entered pre-production in 2018 (which just means writing, planning, concept art) with a small side-team, but no actual hands-on development until around end of 2023-2024.
So I wonder if what you said about GTAVI is bullshit too
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>>732208379
You'd think they'd eventually learn
You can even get the retards on this site into spamming shit like BG3 or Dispatch forever simply because of the waifus
Faggots love that shit
But I guess the DEI funding was more important
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>>732208379
Not really. TOW2 would still be bland and generic.
Obsidian games could be saved by actually capable devs. Better gameplay, better quests, better dialogs, better NPCs.
But we got a sterile HR-approved world.
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Thanks chuds, you've literally just destroyed about one of the few remaining companies making actual RPGS with choices instead of bloated open world actions slops. I hope you fell happy with yourselves and I really, really hope you won't complain about the state of gaming in the future. You did this...
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>>732206907
The PoE "universe" is dogshit.
It's so generic it's a joke, everything reads like a bad parody of older franchises. I'm top of that total lack of creativity, everything and everyone is filthy, gay and pozzed to appease the "modern audience".
It's a really off-putting universe, honestly. There isn't a single interesting thing about it.
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>>732206907
>Pillars 3 died for this
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>>732236441
Pathfinder's setting is "filthy, gay and pozzed" to the point that three of the major good goddesses are in a gay polycule and unoriginal to the point of literally being an intentional almost copy of pre-4e era D&D but it still manages to be interesting
PoE just sucks and was clearly written by people with no idea of how to worldbuild
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>>732206907
Avowed is unironically a fun game. TOW2 is pretty bland, better than the first, but that ain't really a high bar
>>732207412
I boughtGrounded,Grounded 2,Deadfire, andTyranny.
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>>732228759
>Elder Scrolls 6 has been in development for 15 years
I don't think it's possible to explain to you that just because somebody shows a trailer with a logo doesn't mean that they are actually doing any serious work on it. I'd still like to try, though.
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>>732207000
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>Buy Outer Worlds 1
>Dumb game with lefties but at least got options to be a dick and evil and kill em
>Outer Worlds 2
>NO GOYIM YOU CAN'T JOIN LE EVIL FACTION ALSO HERE'S DEI PROPAGANDA ON STEROIDS
Was thinking of buying Avowed too before OW2 but after playing it I can just imagine the pure lefty faggotry that game will be
>Announced ps5 port
Lmaoooo get fucked
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>>732207979
The combat is fucking gay. I was stunlocking a bear with bow and arrow within 5 minutes of playing. The traversal is fun but the exploration is also gay because there's nothing to find. Literally the only redeeming quality is the traversal.
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>>732206907
>thread is still alive
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Remember this shit pitched way back as an Ultima Underworld? What went wrong?
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>>732207979
> some romance
Fuck off. RPGs don't need romance shit.
It drains the resources on useless stuff.
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>>732212558
> Owlcat
Yes
> Warhorse, Larian, CDPR
No.
It's the same woke shit as obsidian.
All these companies make the same shitty games and they don't flop only because of marketing and inertia from their previous works, just like it happened with Outer Worlds 1
Balls hurt gay 3 is woke as fuck, has the same terrible writing, has the awfully simplistic combat and is linear as fuck.
Owlcats are the only one who managed to produce some decent CRPG in recent years besides Underrail
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>bought silly little survival slop about killing bugs in early access 6 years ago.
>mfw its now the face of obsidian
I just love shrinking stuff as a setting, it's really under utilized. Though I doubt grounded 2 will hold up to the first game. I bought it anyways, haven't played it since summer though, since it couldn't even maintain 60 fps on my 4070
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>>732206907
Never going to play OW2 but did they have a sequel bait ending?
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>>732255753
u mad, queer?
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>>732256006
ye, it's pretty good, mythical asscreed, if it kept the toon style it would be excellent
https://www.youtube.com/watch?v=Egzb6_HCqQw
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>>732211179
It's a fun game? What kind of retarded question is that?
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>>732259427
>>732257386
nu /v/ does not play games, only post in kike culture war threads, very sad
anons should pirate it if you don't want to give money to ubishite, but it's a good game
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>>732237793
It's a fantasy kitchen sink setting meant so the game isn't just a rule book, being interested in its 'lore' is equivalent to being a megafan of the white paint they use on houses. If you make your own for your campaigns the players will not notice the difference.
You're also a giganto-faggotini
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>make a game full of diverse characters
>tell waifufags that might be interested in the game to fuck off and you cant romance anyone
>retards that preorder get hit with a debuff they cant remove
what were they thinking
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>>732254192
RPGs, adventure, whimsy and romance go hand in hand. You don't need romance to make a good RPG, but having some opportunity for it if your game features choices and consequences is always welcome.
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>>732209194
I was desperate to like it but by the first hub I'd been bored to tears. Front-loaded with paragraph after paragraph of the dullest lore I'd ever been subjected to. Lore is only interesting once you're invested in the world.
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>>732241397
>DS9
Damn, what a pull. You are correct and even Star Trek fans, that are all about the future being super inclusive to everybody, were shitting on that episode and I think I listened to someone explaining that all the changes they made for the wheelchair guy in that episode don't appear in any other future episode, so even in-universe they were like "fuck that shit."
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Why would I want to suffer sawyer-packs "we are far too mature, artsy and highbrow for icky stuff that people enjoy like romance!", nevermind pay those gay commiefornia wokies for anything?
If you want sales, write for the audience not for your ego
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>>732266356
i kind of agree with Sawyer on that one
and i really, really like his type of autistic "everything has to make sense in-world" worldbuiling
too bad he let middle aged SJW cat moms run rampant and compromise that part of Obsidian games
PoE 2's plot and world building was already a travesty in that regard
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3 games in 1 year? gamers can't handle that. especially in the age were releases are fewer and further inbetween.
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>>732266356
Sawyer draws from alot of good sources, especially the works of Umberto Eco, on ideas of semiotics as a central focus for worldbuilding. He's a perfect fit for designing and writing for RPGs but it feels like he hasn't really gotten his magnum opus out yet, though there is an argument there that it's Pentiment rather than the many other RPGs he's had a hand in.
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>>732266768
>It's less generic
Things become 'generic' because they work.
Trying to be different just for difference sake seldom ends up interesting for the consumer and more often as performative act of attention whoring.
Especially when you desperately try to stuff too much of it into one project.
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>>732208474
>>732213646
just make less expensive games
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>>732267030
Except PoE is genuinely a unique attempt on the Infinity Engine games. It's not only made number-crunching down to almost Dragon Age Origins level but also have many implementations that people technically have asked for in cRPGs. The problem here is that they neither have the scope, funding or even "luridness" that other studios like Larian or Owlcat do that has grabbed people. They very much don't lean into things like waifufaggotry/husbandofaggotry which is odd for an RPG developer, hence most of their characters seem flat and stale.
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>>732211530
people play games for the cool characters
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their devs actively try to make their games fail
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>>732267280
More flavor than powergrab in that racial class as I recall. Sorc with a nice BL, Arcanist or one of the more common wiz variants is likely better. Or maybe Blood-kineticist if they ever fixed that shit
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>>732267404
Also this. Too many developers in the RPG scene are infected with these types and it bleeds into the thematic and narratives of the work. Like clearly I am supposed to think like this guy as I traverse the game because he made the game to affirm his politics.
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>>732210197
they want to preach their message.
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>>732206907
I'll meditate on it
Ohmmm
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>>732222349
Japan completely squared that off into its own thing as it does not bleed into most mainstream work and if some rogue people try to, they stamp it down. They pretty much got down the "aesthetics first" mode of thinking the West have been trying to subvert for decades. That kind of thing is incompatible in the West and would actually get people to "organize" and march on the streets for.
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>>732210197
Investors were convinced that activist-progressive politics nets them more money. The 2020s are challenging that notion with massive layoffs and customer dissatisfaction that "couldn't" possibly be about pushing hard on identity politics.
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>>732266356
To me it's the higher level of retardation to keep presenting players with ever shittier tumblr oc companions and then going
>No, you can't romance these!
as though they created new fan favorites, rather than characters no one even bothers to remember the names of.
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Pillars of Eternity solved powergaming by making sure that when you optimize your characters, the power gap isn't really all that high compared to just playing it normally. I think this is where alot of people who just want to one-shot and see things explode really get put off since they can't really meta-build and post webms of them obliterating a level-appropriate encounter in less than five seconds.
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>>732267875
The problem with cosmically shit ideas is that you can't figure out why they're wrong without having some better ideas first.
The corpos have decided that you can convince anyone to buy anything, and only secondarily that selling progressivism would be good, so the progressivism can simply fail on its own without the initial idea being challenged.
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>>732267317
It was just too much "But WE do it differently here" than should be stirred into one pot.
The oddball classes, the insisting on RtwP, the "our NPCs are written le different" but yet felt entirely fucking predictable, the ded gods and hallowborn shit, the watcher power, the "on the verge of a renaissance" setting.
It just felt tryhard and frankly boring when all mashed together.
Use like two of the above differences to the "generic" RPG fantasy, and it may worked out.
But trying to do all of it at once? That just made me think "WTF is this shit, and how am I supposed to find this sorry mashup interesting or engaging?" Just being unique simply doesn't replace quality or results in fun.
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>>732268095
which is one of the biggest flaws of PoE. the whole point of roleplaying games is being given mechanical system that you are free to play with and break to get strong. sawyer's approach is to autistically balance any fun out it, except he doesn't even have the excuse that it's competitive multiplayer. it's a singleplayer rpg.
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>>732268431
Even one of the most beloved RPG combat-build-autism simulators /v/ loves (Underrail) had Styg nerf Psionics. It's clear that you at least need to at least reach some form of parity with each build variety.
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>>732206907
Problem is obsidian is just outdated, their games don't have a single hot white girl/guy companion that's romanceable, what's the use case for playing them? People play RPGs for romances, duh, so why would anyone buy their games? I think obsidian needs to be more retrospective, sit down, take a deep breath, and acknowledge that it's over. There is no coming back from all these flops. It's all gonna go downhill and even worse somehow from here onwards. It's time to either disband the studio and fire everyone, or it's time to move on to a different genre like making candy crush clones.
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>>732267875
It doesn't help when you have discord servesr or forums full of bootlicking yes-man telling you how awesome that all is, and how every disagreeing voice is just a conservative, hater and&or ebil gnazi who tries stop 'progress' and must vocally drowned out or banned.
Especially deadly for devs when half of those yes-man become curiously absent when it is time to buy what they have praised before.
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>>732268570
without defending it, there's a big difference between over time nerfing aspect of the game that is full of breakable stuff already, and being sawyer and creating the mechanical systems with "no fun allowed" philosophy from the get go.
nobody will ever want to replay poe (let's imagine a world where someone would actually want to replay it in the first place) because they want to experiment with different class or build. meanwhile, many rpgs are replayed precisely for that reason. and since RPG replayability comes from either mechanical depth or narrative choices and consequences (best RPGs usually have both), obsidian approach removes half of the genre's potential right from the bat
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>>732267594
You do not STRICTLY need romance, and when devs add them they should be written and story integrated a damn load better than many RPGs bother to do. Same things could be said about companion interactions with each other btw.
But I can tell you that the writer will have a much much harder job to make me in any way CARE about the characters, or make them memorable and talked about by fans without having romances and interactions.
Its foolish and makes a dev's work harder to leave such routes to player engagement out.
And its downright dumbfuckery to advertise it likes it is some achievement to not add it.
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>>732269103
In a game where your stats modify every spell and ability, it gets broken really fast. Like it isn't just a higher check or score, everything scales with your main attributes hence there is only one (1) damage attribute (via Might) for all types of damage or like how Intellect governs how large your AoE (quadratically) and duration of abilities/spells you use. You can see how absolutely broken that would be since it infinitely scales so it had to be parsed down to a more leveled parity.
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FLOP FLOP FLOP FLOP FLOP FLOP FLOP FLOP FLOP FLOP FLOP FLOP
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They're admitting it sold badly, but the Steam forums were constantly doing victory laps at how well it sold.
Citing shill articles like this:
https://archive.ph/sYyNk
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>>732206907
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>>732270174
And it has noticeably become their loss, but devs everywhere seem quite resistant to learning from mistakes nowdays, so I fully expect they will double down even harder.
But at least it will Finks money pissed against the wind, not mine.
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>>732272010
If that anon is referring to the very first trailer (which was a very long time ago), then it looked completely different from how it turned out. I believe it got a soft reboot, similar to what happened to Dragon Age Veilguard during production.
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>>732207412
>writing greentext like its a tiktok meme
I hate this place so much
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>>732208776
https://www.nexusmods.com/theouterworlds/mods/43
You can thank me later.
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