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>Former Bethesda veteran Bruce Nesmith defends Bethesda's continued use of Gamebryo (nowadays the Creation Engine) pointing to the huge disruption that would be caused by a changeover.
>Nesmith: "What you have to realize is that if you were to switch engines, and I'll say this for any game anywhere, is that it is a massive effort. You are talking about dozens of people spent doing nothing but making an engine work. "
>"You are talking about putting your developers into a situation where they can't play the game. They may not even be able to work on making the game for long stretches because the engine is not there or up to snuff yet. "
>"That's an enormous thing. We ran into it with Fallout 76. The engine had to be changed dramatically to do multiplayer. It made things extremely difficult for the team."
>"Also, the Creation Engine has been tweaked to serve Bethesda’s purposes for so many years, decades really, that at this point, it's probably a wiser bet to keep working with it. The benefits that you get from switching to Unreal Engine are probably not going to materialize until two titles down the road."
>"Every Bethesda game that has ever released has had major improvements made to the creation engine. Significant improvements are always being made to it. There's an entire team that's devoted to nothing but doing that. But the advantage you have there is that you can still run the game during the whole time because you have an existing engine. You're not having to figure out how to put this new thing in place."
>"I would fall on the side of keeping the Creation Engine, keep working on it. If there's something you see that is only possible in Unreal, put it into the Creation Engine. That would be a place where if it’s anything vs everything you say let's do that. Let's do that anything. If Unreal does it and Creation doesn't, and we feel we need to do it, do it."
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https://www.pcgamer.com/games/rpg/skyrims-lead-designer-thinks-bethesd a-should-stick-to-its-in-house-engi ne-the-benefits-that-you-get-from-s witching-to-unreal-engine-are-proba bly-not-going-to-materialise-until- two-titles-down-the-road/
https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-desi gn-lead-on-where-he-would-set-the-e lder-scrolls-6-and-what-to-expect-f rom-the-future-of-fallout
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The problem with Bethesda isn't the engine, it's the incompetent developers, artists, animators, project leads etc
Bully is on Gamebryo and looks and plays better than Starfield
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>>732230147
Again that's not the engine's fault, blaming Gamebryo is like blaming the computers they make the games on, or the cars they drive themselves to work in, everything people hate about Bethesda games is 100% on the people that work on it
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>>732229969
>Yeah UE5 is a piece of shit
>Let's keep using Gamebryo
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The engine would hardly matter if they were good at the rest of game design. If they had good writing, compelling world building (they don't). If they made good combat that had a good difficulty curve ( they don't). If they made complex and nuanced quests with many branching outcomes allowing for different builds to roleplay (they don't). If they did any of these things well people could forgive the bad animations, graphics, and art style.
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>>732230425
>everything people hate about Bethesda games is 100% on the people that work on it
Those 100% contains the people who made most of the fucking engine. Or do you think it is still the same shit as when they first bought it 30 years ago?
And no. The engine being liquid shit doesn't mean that they are also not also shit at making games. Both things can be true at once.
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>>732230595
It’s an rpg the option to break the game and allow your stats/build to one shot every enemy from mook to final boss should always be allowed viable and encouraged regardless of of irrelevant factors like difficulty
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>>732229875
There's nothing actually wrong with Gamebryo, its that they only spend the bare minimum developing it. Bethesda as a studio is and always has been known for making games that can be sold as AAA for a B budget on the development backend. They do this by making a toolkit they send to outsourced studios for asset and content creation, this is the only reason the games are so modifiable. The toolkits they release are just the same tools with features removed made into a distributed package. They don't actually give a single fuck about supporting mods beyond min/maxing gains by creatively recycling work that basically done already.
Gaymers don't understand and blame the engine, but the only reason for studios like Bethesda and others exist is because of their in house engines. They cease to exist as anything but a marketable brand name the moment they switch to something like UE5. CDPR and Bethesda both were basically dead already though so it kind of doesn't matter and is just splitting hairs. But yeah anyone claiming the problem is gamebryo is and always was retarded. That's what actual developers do, they design and program engines to meet the needs of the studios. Everyone else just makes assets or are drag and drop menu monkeys.
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>>732231876
It does have its problems but it's very apparent when some retard says some shit like "gamebryo can't do ladders" as if the engine CANNOT accommodate for an object the player presses X on, resulting in a specific animation playing, and ending with the player character being a certain Y coordinate higher is ridiculous. The engine already does this shit with chairs
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>>732229973
Starfield's engine looks and runs great, it even has impressive physics. The game just sucks on a design level. It's poorly conceived. You could put the greatest devs of all time on it and give them a 5 trillion dollar budget and you'll never get that setting and plot to be fun.
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>>732230773
The engines not bad, its just extremely niche. Its very good at holding values over long play sessions (50+ hours), giving developers easy ways to create and divide modules and its good for strategy games and rpgs.
The problem is the only experience you think you've had is Bethesda slop. Gamebyro predates massive, open world games and it wasnt built with this in mind. Engines have been developed to handle this better than bethesdas Frankenstein engine. It was originally good for its role but it really only exists as a cheap alternative to better options at this point.
Judging the engine based off Bethesda is like judging all of video games based off EAs madden slop.
Other notable gamebyro games
>civ 4
>odd world: munches odyssey
>Catherine
>sid meiers pirates
>the guild 2
Its not a
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>>732229973
Correct. The problem is Bethesda itself. If they had any competent staff on their payroll, a large contingent of the well-known issues that their customized forks of the Gamebryo Engine have suffered since basically day one, would have been solved thrice-over a decade ago.
Sadly, the harsh truth is that they have the collective brain power of a retarded 5 year old - it seems. Total fucking muppets.
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It's not that Gamebryo CAN'T do a lot of shit, it's that Bethesda are nincompoops who don't know how to do things. Larian had functional ladders in a Gamebryo engine game for a decade and Todd was all like "NOPE CAN'T DO LADDERS" and Bethesda devs think that covering tiny maps in worthless trash items is peak interactive environment...like Starfield and how it placed blue office binders & coffee mugs all over. Yup that's IMSIM as FUCK!
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>>732229875
The problem is that Japanese developers suck at writing and western developers suck at gameplay.
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>>732232386
Wait the guild 2 was made with gamebryo engine?! perhaps I forgot because it is a very old game but that means fallout and the elder scrolls games could have had theoretically a simulated economy... this is interesting
>>732232485
I remember this headline but then you realise how at Bethesda they don't really know what one or the other developer does if they are stretched out and not all in one place as it was in the past,Todd is just trying to save face while losing oversight, this is sad
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Yet Creative Assembly was able to make an entire new engine. They knew it was so old and giga fucked with tech debt that if they released another game on it SEGA would gut the studio. Why can't Bethesda do the same?
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>>732229875
>zoomers want Skyrim on UE5
lmao zoomers really are retarded. fucking fortnite rotted their brains
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>>732232386
>>732233121
maybe thats' why the guild 2 was such an unstable piece of shit. Every time we tried coop it would desync.
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>>732233217
Questions we really have no answers for we can only guess it's management issues,would be nice if some clown like Jason Schreier did an interview over this with people in charge over this thus making people like him finally not obsolete in this industry
>>732233323
Still a phenomenal game,kek *burns his rivals house down because I made it legal*
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>>732233661
https://store.steampowered.com/app/612720/SAELIG/
Have you seen/tried this one ?
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Speaking as someone who's both done a good bit of modding in Creation Kit, and developed for Unreal, he's probably right. UE5 is really the first engine that Bethesda could have ever swapped to, and even then, there's not a lot of gain for the colossal pain it would cost in time, effort, and money.
You were not going to get the results of large highly manipulable, dynamic, and persistent world out of Unreal 3 or 4 (or lmao Unity). You maybe could have licensed another studio's in-house nightmare, but at that point, you may as well have just stuck to the one you were developing yourself.
The best thing UE5 really brings to the table, is World Partition, but that was BASED ON THE CREATION ENGINE- going so far as to lifting terms directly from the Creation Engine when it was first revealed. You could argue it's easier to train people on UE5 than Creation (not true, given the number of mods still coming out for Skyrim), but obviously there's a shortage of well-trained UE5 developers- given how many unoptimized games use the platform.
Oh, and Lumen is a piece of shit.
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I like how everyone says Bethesda sucks, creation engine sucks, etc
and yet
there isn't a single fucking game like skyrim or fallout
not a single fucking one
they all fall short
they might individually do better combat, or graphics, or whatever
none of them have npc schedules, none of them have worlds as big with as much stuff in them and none of them have a creation kit
there hasn't been a skyrim killer in 15 fucking years despite bethesda apparently being the most incompetent company ever that is filled with jeets and libtards and literal demons that rose from hell
skyrim sold so much across so many platforms that every game company in the world should have scrambled to catch it's flash in the pan and yet nothing has dethroned it
explain it
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>>732234817
The last TES or Fallout game released over 10 years ago. The reason everyone cries about how Bethesda sucks is because they're regurgitating a meme they heard.
They don't have the experience of playing these games because they're too young and they missed out. They never got a chance to live in a world where Skyrim was a new game. Let alone Oblivion or Morrowind, hell not even Fallout 4.
They are simply ignorant of how good these games are because they can't know what they can't know. They are incapable of enjoying them the same way we did, because the world those games exist in now has been irreversibly spoiled by the passage of time. To intoxicate themselves with their innocence, they fill in the blanks with a humorous story about this pathological-lying guy and his comedically bad games. But that's all it is, a story. A meme.
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>UE 5 is shit
>Creation Engine is bogged down with technical debt
>Fans make their own better engine
>Somehow Bethesda can't do the same
UE being a framerate destroyer doesn't mean they have to stay married to their slow and buggy current engine.
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>>732235614
Arc raiders is UE and runs fine on my shitbox. I have a feeling devs are just being lazy fucks what it comes to optimizing. I'd rather have a game play at 60 fps instead of being able to count the characters individual nose hairs.
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>>732232057
>>732232057
https://www.wabbajack.org/gallery?game=skyrimspecialedition
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>>732230445
CE is perfect for the type of games Morrowind and Skyrim were, yeah.
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>>732229875
>You are talking about putting your developers into a situation where they can't play the game. They may not even be able to work on making the game for long stretches because the engine is not there or up to snuff yet
That's what happened with CDPR and Cyberscam, where they were redeveloping the RED Engine alongside the game and the whole thing was a fucking mess.
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>>732238191
Bioware bought the engine they used to make TOR when it wasn't even finished yet which is why it runs like shit and looks like shit. They had to finish developing an engine they didn't even make which is wild to say out loud
I don't know what the Bioware exec who saw the engine thought he was doing but it's clear it's a big reason why TOR didn't do very well
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>>732235608
This. Pick an internet comment at random complaining about the Creation Engine and tell me, do you truly believe that person has put in the work into investigating what the engine does, what it doesn't, how that works behind the scenes with the kind of worlds Bethesda used to create up to 2012 and how it has changed since? Or do you believe they're just repeating what their favorite e-celeb said about loading screens?
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>>732229875
As shit and old and held together with duct tape and spit as Gamebryo/Creation is, I'll still take it over a more modern engine, because switching engines is effectively the end of Bethesda modding as we know it. The only reason Bethesda games can have both porn mods and entirely new content and story mods is because the engine and modding tools have remained largely unchanged for about twenty years.
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>>732229875
Gamebryo BAD? I believe Gamebryo GOOD!
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>>732239991
>extensive modding is the onlychance TES6 has of being worth playing
A good game doesnt need modding to be playable or to be worth playing.
Also, you say that because you want to play dollhouse dressup and goon to weebshit looking chars/dolls. Your only interest and drive being gooning and elden souls borne slop, much like right now with skyrim.
I have a full expectation that the game will be bad, and what this anon said >>732240434.
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>>732241285
>Also, you say that because you want to play dollhouse dressup and goon to weebshit looking chars/dolls
im not interested in that, nor shitty souls-style combat awkwardly transplanted onto skyrim. there's lots of good mods for TES games
TES6 will probably be bad enough that mods can't salvage it, but there's a very slim chance
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>>732243614
Gamebryo is a good engine specifically for RPGs which is why modding elder scrolls and by extension fallout games is so easy and prevalent.
It's always been Bethesda being shit developers that made it look bad.
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>>732245159
What's funny is years ago so many people wanted them to switch to UE but after how lackluster it's been less people hold that opinion
Plus most people know very little about this stuff so yeah midwit central
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>>732243614
>>732234817
explain it
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>>732229875
im suspicious of any company that relies on decades old tech/methods. after enough time passes the narrative shifts from it being an efficient choice to the company as a whole being unable to adapt to changing times
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>>732230425
>It's not the engine, it's the people
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>>732246215
Yes.
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>>732230445
Gamebryo might not be the best but it gets the job done
https://www.youtube.com/watch?v=Jql-LiomGCE
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>>732229875
>The benefits that you get from switching to Unreal Engine are probably not going to materialize until two titles down the road
by that time all the original staff will be dead of old age so why not try something new since all their replacements will have never used their shitty engine
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>>732246409
There is a awful lot of failure on that list for a problem that according to you is only caused by Bethesda devs. It's almost like the few successes on that list managed to be good in spite of using a shitty engine.
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>>732246590
>There is a awful lot of failure on that list
Yes, and?
>>>732246590
>according to you is only caused by Bethesda devs
"/v/ is one person" huh?
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>>732234817
That's like asking "if windows is so bad, why does everyone use it?". It's called momentum. Games of that size take an incredible amount of resources to make, and unless you have an established name like Elder Scrolls to slap on the cover it's probably going to flop. They couldn't even branch out with Starfield without losing that momentum. And just like how no little up-and-comer can compete with an established brand with momentum like Microsoft to dethrone Windows, no one is going to put those resources into a game in the genre that everyone is going to ignore because it doesn't say "Elder Scrolls" on it.
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Nobody would care if modern Bethesda could write worth a damn
Skyrim had one nuanced and interesting quest line (the Civil War, and don't even try to say otherwise because people to this day argue about who's the better one to side with)
People aren't going to care if the gameplay is absolute basic bitch mediocre and the continued popularity of all their past games is proof of that. One of the highest rated rpgs of recent years is BG3 and that game's combat is incredibly simple as far as crpgs go.
I don't think modern Bethesda can pull off writing on even the level of Skyrim or Oblivion much less Morrowind.
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>>732247836
why do zoomers hate loading screens so much? I understand being annoyed by waiting to play the game, but I don't get why they prefer to wait for an elevator or watch an animation of their character squeezing through a crack in the wall.
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>>732229875
Bethesda will fail
Look at fallout
Look at starfield which has interracial propaganda and space Jews
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>>732245729
/v/ hated Creation due to things they never understood. People swore up and down that "it can't do ladders". When there are ladder mods. They said the same with vehicles.
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>>732232057
The benefits are immediate when you don't owe royalties to the people who own the engine.
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>>732248051
>fallout 4 loading is tied to refresh rate
>a top of the line PCIE SSD loads at the same speed as the hard drive in my windows 8 pc
>going into the prydwen and back requires 6 loading screens
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>>732250553
i think it's too small on screen, most scopes would just be black if you looked through from that far, unless it's a weird scout rifle one with a crazy focus length. the crosshairs look really big too
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>>732246042
Pic is you
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>>732250765
it is, if you disable frame limits in nvidia control panel it loads really fast but also runs too fast if you're in a simple scene with high fps. i downloaded a load accelerator that's supposed to disable the limit only in loading screens and then put it back for gameplay, but it didn't seem any faster. i also have a weird 75 hz monitor and i let the game run at 75 fps, so loading and gameplay are both 25% faster. it's not too fast to play
i wonder if that anniversary update changed any of this
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>>732250664
That's hilariously dumb but has nothing to do with loading screens in general, in fact, it's much more common for "hidden loading" animations to have a fixed duration no matter how fast your nvme is. Which is why I hate them.
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>>732229875
>he benefits that you get from switching to Unreal Engine are probably not going to materialize until two titles down the road."
Retard actually unironically thinks this is a defense for the continued use of their dogshit engine.
>"Every Bethesda game that has ever released has had major improvements made to the creation engine. Significant improvements are always being made to it.
And yet bethesda still haven't been able to figure out decades old solved problems like no loading to enter towns or buildings and no invisible walls after walking for 10 minutes.
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>>732249705
Larian made their own engine when they were close to bankruptcy. If they can do it there's no reason why other studios can't. Maybe the tiny startups can't but AA studios that has tasted success definitely can.
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>>732251373
>like no loading to enter towns or buildings
that's done to protect your shitbox toaster
>nd no invisible walls after walking for 10 minutes
tards like you go to the edge of the map and somehow manage to blame someone else
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>>732251379
Saves - especially saves in modded games - will eventually become incredibly, agonizingly bloated, which affects performance. It builds up more and more until it will eventually nuke your game and you'll have to start over because each save, even on an SSD, takes about 2 minutes to complete and then loading it takes even longer. It can happen even on unmodded, but it's a much slower build up; the second you start going in with a relatively modded setup with lots of quests or things that require scripts, you're fucked.
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>>732251415
Their engine is also extremely limited in comparison.
Scope matters. It's easy to make an engine for a platformer. It's a project but doable to make an engine for a game like Larian's. It's extremely fucking hard to make an engine for a multi-perspective physics-based open world with scheduled and scripted NPCs in a fully 3D world.
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>>732251508
that was only a problem on the x32 version, it was fixed in x64
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>>732251469
>that's done to protect your shitbox toaster
Massive cope. Even fucking PS3 games didn't need loading screens to go into buildings.
>tards like you go to the edge of the map and somehow manage to blame someone else
The mental gymnastics to defend Shartfields abysmal invisible walls where you have to go through 57 different loading screens to move a pixel over so you can continue "exploring" the planet until you encounter the next invisible wall.
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>>732250317
That creature that jumps down from the containers reminds me of the Shivans from Freespace.
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>>732250553
Thats how it works IRL anon. Few games manage to do see-through scopes right. Killing Floor and Alpha Prime were those.
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>>732252153
ntas but games will never apply what a scope looks like because they only show one visual image
scopes take advantage of the fact that you have two eyes and you kind of just overlay the reticle onto your sight but also get some magnification
it's fucked if you try to think about it but if you don't your brain just makes it work
it's like how if you look down you can see your nose but normally you just edit it out of your FOV without noticing
if you don't have actual glass it's hard to understand
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>>732252447
here's another picture that sort of it explains it, but irl everything is offset too
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>>732252720
this is what it really looks like and why i never got why people list no iron sights as a problem in fallout 3, i always have it off in new vegas because the cowboy repeater is unusable with "true" sights
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>>732254819
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>>732229875
The fact of the matter is that both engines are garbage, both are built on top of aged code dating back to the pre-millennium that they can't change because otherwise the engine would crash and burn. Unreal is better at hiding the cracks despite still being shit, but the Creation Engine is a fucking slum and this retarded designer is coping and inhaling his own farts.
Devs using Unreal should bear with it for the moment, but start making a design document for a next gen engine. Then wait for coding AI to get better in general and when it's time have an AI built the new engine from the ground up. Because nobody in this fucking industry will ever bother wasting time building a new engine themselves besides some autistic JP developers, there's no money, time, will and talent to do that shit manually anymore.
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>>732256147
>both are built on top of aged code dating back to the pre-millennium that they can't change because otherwise the engine would crash and burn.
This is how you can tell someone knows jack shit about engines or code
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>>732229875
Why doesn't Bethesda licence out their engine to other developers? It would help the image of their engine and would also make them money. Kinda feels like the natural evolution of selling mods.
Or perhaps Bethesda is afraid of losing their monopoly on Bethesda style games. Maybe they're self aware enough to know that others would be able to make better games than they could.
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>>732256962
You gotta have a support team if you license out engines. They barely have enough devs to make 1 game a decade. Imagine if the programmers kept being pulled off the project to help some other studio with their fuck ups as well.
Also, nobody but Epic makes any money off licensing their engine. Even Unity loses money with their engine, they only make money off advertising.
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>>732232386
>Gamebyro predates massive, open world games and it wasnt built with this in mind.
Rift (the MMO) runs on gamebryo and features a world map that can be traversed without load screens. It also has underwater exploration and combat.
Regarding Bethesda's handling of the open world, they modified gamebryo already during development of Morrowind. Ken Rolston came up with the idea of dividing the world map into a grid of small cells and the engine programmers created a system of loading and unloading those cells. This is more or less the same thing Epic came up with UE5 and tried to sell it as some groundbreaking tech.
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>>732256356
Creation Engine.
>>732255040
Sometimes you just gotta throw shit around and destroy a shopkeeper's house. If you can't figure out how to use limitless potential, that's your fault for being retarded.
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>>732229875
Their gamebryo would be fine if they at least tried to fix its lackings and shortcomings.
The problem is they don't want to.
They could have tried to do it ages ago for FO4.
But they didn't.
So this really just comes across an excuse to continue being lazy to me.
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>>732257892
Or they lacked the funds to do so, but now that they have them microshart is not interested or is not letting them as they need the golden goose to lay eggs shareholders demands it or however the line must go up kvetchers sees it necessary
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