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What is keeping SMT from being a more successful creature collecting RPG, despite it being one of the best on the market? Especially compared to the franchise that shall not be named.
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Too hard(lol) too edgy, especially in the music department, story too convoluted compared to shit like >muh teacher is a paedo or >killing is BAD, doesn't have a consistent release platform, it went from snes to ps2 to 3ds to switch, and just now hit the PC market. All of the protagonists are jojo tier gay looking, and there isn't a funny mascot character.
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People will blame stuff like lack of story or difficulty, but I think a big factor is that SMT demons are more like temp contract workers that you pump and dump instead of wholesome pet-friends. SMTV took some steps into making you interact with your demons more and give them more personality, which was a good change imo.
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>>732231861
It's kept deliberately undermarketed since it's about summoning demons to do your bidding and attacking and dethroning God. It's literally everything Christian fundies in the 90's thought Pokemon was and more
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>>732232067
take it back, ho
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>>732232136
I'm hopeful for the future now that they saw VVs sales on PC.
>>732232219
No, Jack Frost is shit, and not exclusive to SMT mainline. He's an Atlus mascot not the game itself.
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>>732231861
It's the one thing Atlus still keeps relatively difficult. And being a turn-based RPG it's too complicated to find success in the way Dark Souls did, which is ultimately very easy to pick up and understand. A lot of poeple just get frustrated and quit after the Minotaur or the Hydra.
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>>732232507
>Whatever they are currently doing they should keep doing it because I don't want my favorite franchise to become more popular.
I want it to be slightly more popular so I don't have to wait a decade for each mainline game
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>>732232329
I kinda chucked about the last sentence because there's several games where the Minotaur could have been the early game filter. Off the top of my head, I was thinking SMT4, DDS: Megami Tensei, and Majin Tensei.
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>>732231861
SMT will always be niche since the occult is niche, and so are difficult JRPGs. The characters and stories aren't as likable as Persona's, SMTV was awful in that department. IV seemed to have much better writing, but it was also stuck on the 3DS.
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>>732231861
When a game starts appealing to normies, it loses what made it good in the first place, because it’s trying to attract an audience that never wanted to play it to begin with. You want a game to stay niche enough to survive, so the developers keep making it for the people who actually play it and like that kind of game.
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>>732233260
>They haven't announced anything since, so maybe they are working on it.
Isn't it reasonable to assume they'd be working on the Raidou sequel remaster first?
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>>732233028
I don't buy into the idea that making something more accessible is always bad. A big part of why I like SMTV is that the devs were smart about what things they should and shouldn't compromise on. I like SMT to be difficult and niche, but stuff like making the UI more informative and helpful doesn't detract from the experience for me, it just makes it more pleasant to play.
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>>732233446
>they'd be working on the Raidou sequel remaster first?
Yeah, probably if Raidou sold enough. Not sure if it did.
>RAIDOU is a title that we would like to continue to promote
Team Maniax Director and Producer Kazuyuki Yamai
But it sounds like from the year end messages they don't even know.
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>>732233487
I fucking HATE the items that boost your stats and let you keep the same demons forever. Its antithetical to SMT.
I dont like the way they did the overworld and the dungeons were shit too I hope that gets better but I don't hate it.
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>>732232067
>>732232136
>doesn't have a consistent release platform
It's this, Atlus need to get their shit together and port all the games to PC.
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>>732238346
That's a good thing, not every JRPG needs to come bundled with a visual novel. Just give me a general premise and world and let me press turns, you can have lore shit on the side for the people who want it
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>>732231861
>series is filled with heavy religious/occult references and themes which scared the publishers and localizers away in the 80s and 90s
>reputation for being "hardcore" (though this is playing more into the series' favor in post-Dark Souls age these days)
>takes a century and a half for a new mainline game to released
>not really collection focused, expected to treat your demons as fodder
>no multiplayer component
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>>732232067
>All of the protagonists are jojo tier gay looking
Nuh uh, the demonica adds at least 100 points of heterosexuality.
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>>732238309
>>732238346
I never said the soundtracks were bad. They're outside the relm of normies though compared to shit like FF or Persona. The stories are also on average more complicated and convoluted than mpst JRPGs.
>>732238861
I don't really consider SJ mainline, but he wasn't who I was talking about regardless. The character art for the protags in 1 2 3 4a and 5 are more who I meant.
>>732236473
Yea but that goes for any game, and not everyone wants to be bound to an online guide to beat their game.
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>>732231861
I don't know, but it annoyed me in SMTV how scaling necessitated fusion. I wanna use the guys I think are cool. You can't get attached. Similar problem with Digimon.
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>>732232067
In retrospect, most of SMT has always been on Nintendo consoles, save for Raidou, Nocturne and DDS in the PS2 era.
Once the PS3 released they retreated to portables since they weren't experienced enough for HD development. Unlike certain devs, they actually managed to adapt thanks to Catherine but damn if they don't take their time now.
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>>732240241
Idk, I personally like a bit of variety
I like games that allow me to use whatever I want, but I also kinda like what SMT and Digimon do
I like having to rework my team from time to time
And also I'm more attached to the monsters as designs than as individuals, if it makes sense
It satisfies my brain to have new designs replace old ones as I progress in the game
And I'll like a monster more if I choose to have him because he was the right choice, instead of having to brute force it to win because he's not that great but I thought he was cute
I don't expect everyone to see it that way but I'm kinda more than happy throwing my goobers in a blender to get a stronger one lol
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>>732231861
>Goddess of fertility and harvest
>Portrayed by some flatchested brat
What a sick joke.
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>>732232067
>Too hard(lol) too edgy, especially in the music department,
This is why I love the series. I hope it never becomes mainstream. SMT is like the last edgy series left in this faggot world.
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>>732232067
>>732243682
SMT really isn't that edgy, it's just japanese. It mainly seems edgy to westerners due to christian culture and values.
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>>732244147
Compared to the faggy slop being released these days it is super edgy. And I disagree. It is quite edgy.
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>>732231861
seeing how persona is gonna be using the same assets from SMT, i dont think they're gonna have to worry about budget any time soon. meaning, we can keep the community pretty small and enjoy the kino games they'll keep putting out. :)
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>>732241389
It can feel at times like demons are just functions. Like Mermaid is the Hydra killer. It also kinda under cuts even giving them unique passives or attacks.
I remember not being as bothered by it in Azure Dreams, though. I don't know, maybe if you weren't pushed to fuse as often.
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>>732244631
Damn brat needs Murakumo correction.
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>>732231861
I only played mainline up to 3, but it lacked the training aspect. 1 and 2 didn't let you level your demons up at all and while 3 has some of that it still heavily encourages fusion. I personally don't mind that, but casuals want to pick one monster and keep it on their party forever
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>>732231861
HARVESTO!
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>>732231861
The final dungeon in every SMT game I've played has been a boring slog and at least half the time I get bored and never finish. They have a bad habit of using up all the content before the game's over, so you go into the bottom 1/8 of the game already at max level (or very close to it) with no demons left to catch and no sidequests or story left to keep you going, and they try to make up for it by adding a fuckload of annoying shit like one-way doors, teleports, etc.
I enjoy autistically mapping and exploring dungeons, don't fuck with my process by constantly moving me to a random location or dropping me through invisible holes or one-ways. If for some godforsaken reason you still want to do that, at least have some gameplay left for me to spend my time on.
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>>732251063
It's the only game they clearly intended you to hit level 99, by dumping shitloads of xp on you in the final dungeon and most trash fights being at that level, including YHVH himself.
Every other megaten I finish around 70 at best without serious grinding
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>>732232067
fpbp
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>>732231861
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>>732231861
>Japan MC vs Western MC
what a butt of a joke. stop pandering to trannies
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>>732231861
Several reasons.
>judeo sabotage
The og SMT was about Bolshevik-jewish conspiracies and demonic sabotage. This kept on in spirit for the other mainline games, mostly also because judaism is the only serious demon worshipping religion. Jews who own golem countries will obviously sabotage it, though without too much care.
>difficulty
This is the reason why Persona Q is baby's EO and and the mainline Persona games are piss easy. The games are simply too difficult for the proles. This is despite the fact that compared to most dungeon crawlers they're in fact not difficult at all. The average knuckle dragger literally cannot beat SMT V on normal, despite it being the easiest mainline SMT to date, and the fact that Aramasa spam can carry you through a normal playthrough without even engaging with the systems.
>status effects
Standard western JRPG players will never use debuffs or status effects. That's simply a fact. My brother who is a Tales and FF fag quit EO IV early on despite having access to an Arcanist who can shut down mist standard encounters without effort (this is the easiest EO game btw, ask him to play Dark Spire and he'd die of a heart attack).
>occult shit
Most of the occult stuff in SMT is skin deep, but still required to understand where the game is coming from. A standard normie doesn't know the difference between left and right handed magic despite that shit being the like kindergarten occultism shit. To a more schizoid retard like me of course Mammon would be seeking Rah's crown, of course there's no way you could ever trust a storm deity (demon), and of course Beel is the most loyal (or really only loyal) demon from the Key of Solomon's ranks, of course the tower of Babel is a ziggurat. This is all basic stuff that makes the games make sense, but go completely over most player's help.
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>>732258348
>blobber
Dungeon crawlers simply aren't popular enough. You have to streamline them and make them not appear as dungeons for normies to enjoy them. A Metaphor hallway is more easily digested by an average player than EO III's very simple (but fun) second layer. Ironically they also have more tolerance of mindless grinding and toil, but that should he of no surprise, seeing how Minecraft and other crafting games are so popular. Men want to stay out of Eden, they must bring toil with them even in their fantasies.
I don't play games btw.
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>>732258491
>kid friendly
devil children/demikids was a pretty long running subseries(lasted from 00 all the way to 11) and even had multiple anime and manga(although some episodes that are lost media now).
>waifu pandering
The franchise was always full of it. SMT2 especially goes pretty hard as far as mainline goes.
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What's your favorite SMT track?
https://www.youtube.com/watch?v=fnDnxdNQ87Y