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Who should some of the enemies in the upcoming SPACE MARINE III be? 02/03/26(Tue)23:14:42 No.732233935
Who should some of the enemies in the upcoming SPACE MARINE III be? 02/03/26(Tue)23:14:42 No.732233935
Who should some of the enemies in the upcoming SPACE MARINE III be? Anonymous 02/03/26(Tue)23:14:42 No.732233935 [Reply]▶
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>Warhammer 40,000: Space Marine 3 has been officially announced and is currently in development by Saber Interactive and Focus Entertainment. It does not yet have a release date
https://www.focus-entmt.com/en/news/focus-entertainment-publishing-ann ounces-the-development-of-warhammer -40000-space-marine-3
I vote for Tau and Dark Eldar
Bonus points if the Tau send their human auxiliaries and their flying bug troopers. I also demand nothing less than hordes of big booby drukhari to engage in melee combat with
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>>732234161
That would be based too
Make this madlad the main bad
https://warhammer40k.fandom.com/wiki/Trazyn
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>>732233935
>Who should some of the enemies in the upcoming SPACE MARINE III be?
Just another flavor of Chaos. Especially since it's going to be a tie in to the 500 Worlds campaign.
>>732234161
No, GW only wants the Mechanicus to be shown with the Necrons.
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THey really wanna go all in on the 'First faction is a horde enemy and the chaos faction is a lot tougher' gimmick but I think they kinda exhausted the xenos factions that are swarm based.
I say go with Drukhari and then ummmmmmm Nurgle for Chaos.
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>>732235949
>My vote is Dark Eldar
It won't happen because they aren't a horde enemy
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>>732233935
>I vote for Tau and Dark Eldar
>Bonus points if the Tau send their human auxiliaries and their flying bug troopers.
Tau are out because Tau army is based on hi-tech and drones. Space Marine 2/3 devs are Russians living and working in Russia.
They'd get mobik'd for insulting the Army or someshit.
And yeah, like others have said, you need some horde-based enemy for their notGears of War clone to work. Tau with their massive focus on ranged and shit are the complete antithesis of that.
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>>732236118
>>732236235
They could have Spoice Murheen III take place on a planet that got taken by dark eldar. All the people are missing, and then boom, hordes of mutated people who got experimented on. The actual drukhari are the mini bosses/actual bosses
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>>732236481
>Space Marine 2/3 devs are Russians living and working in Russia
If you go that way, with the current politics, they would not be able to work on the next game, so it be by the american part of the studio instead
but why would they get mobilized for this? this is not insulting anything.
the publisher of the game also is french
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They picked Tyranids because of the synapse mechanic, it's also the reason why players prefer fighting them over Thousand Sons
If they brought the Orks back it'll be hell since Shoota Boyz will keep firing even if they miss and there will be more melee in general, at least with Warriors they automatically kill off the tiny buggers if you kill them
Necrons will be bullet sponges and Tau/Eldar would be a bitch to fight
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>>732233935
I hope we get to fight more than 2 different factions in SM3 if Titus has to retake those 500 worlds in that game. Also which Chaos Marine Legion would we fight in the game? I'm hoping for either Emperor's Children or Deathguard.
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>>732236481
Tau aren't just the Tau, they also have the Kroot (which really should be their own faction or at least a defined subfaction) and Vespid which can fill the roles for enemy variety. The Tau Empire is kind of if the Covenant decided to dress up like Protoss.
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>>732239926
Anon, they can't invent units for these. GW requires the use of modern, existing units from the tabletop (to promote it).
And the Tau didn't get any more alien units despite a slight push of Kroots and a refresh of all their models.
GW is clear on this one. It's just not where the money is and they only go where the money is, like any proper publically traded corporate.
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>>732243502
I go months in between playing the game but 90% I do quickplay it's just a tyranid mission.
I do love the Thousand Sons but they weren't the right legion for this kind of game
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I hope the next chaos is night lords
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Did they walk back the woman custodes thing yet? Custodes are so cool I wanna see one in a vidya one day. Preferably giving the blood ravens another piece of their armor.
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>>732235949
It's gonna be Necrons. Dark Eldar are maybe the only other faction that would have a mix of melee and ranged units, but I think it's more likely to be Necrons by virtue of their greater popularity. Tau are too range-focused to make much sense in a primarily melee-focused brawler.
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>>732244142
No, they added them as figures recently, though it's just some character head.
they officially said they won't have women space marine though.
It's just a guess, but I think there was some debate over it, and they made women custodes as a way to keep space marine as the same while still giving something to the people who wanted so.
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i hope whatever they do they speed up the combat, increase enemy count
playing darktide and fighting shit tons of enemies, and then playing SM2 as a literal space marine and barely being able to move as you melee while only fighting like 3 enemies at once feels so shitty
i liked sm2 but it needs a lot more intensity
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>>732244142
>>732244339
Custodes were picked as a sacrifice to appease the final grasp of wokies
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>>732244527
>>732244339
And their reason for not propping up bolter bitches instead was what exactly?
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>>732244142
Nope. You'll accept that Cuntstodes were always a thing and you'll shut your trap, chud.
I still can't believe they're trying to push this shit instead of giving the Sisters of Battle more love. I wouldn't be surprised if GW thinks SoB are somehow too sexualized or something retarded like that.
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>>732233935
I want to torch plague marines, just to remind them of that time Big E burned their grandpas garden.
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>>732244748
I don't think many will, maybe a few will but I doubt it be a large part of players
Personally, if they want more women players, they should try to make a new faction that caters mostly to them, take some actual risk while also have it still fit the world.
I don't know how they could do that though, but I think it would work better and also make less people angry
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>>732234267
Trazyn is always a fun shitlord to follow but I imagine 3 would follow the 500 Worlds plotline whihc is a huge boost for Destroyer Cult Necronsaka the best part of the faction
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>>732233935
>Who should some of the enemies in the upcoming SPACE MARINE III be?
Chuds in the fandom.
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They put in the effort to make a completely different armor set for Titus in the very beginning of the game, so they could just make older Mark armors, what's stopping them, is GW really that dumb that they won't let them or something?
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>>732241445
Can't believe Chaos marines of all factions gave us a new minor xenos species model before Tau Aux could get a third of the like dozen they have in lore.
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GW inadvertently created the most aggressively right wing piece of media in history and have spent the last 10 years trying to apologize for it without ostracizing the fans.
They want chuds but don’t want chuds openly
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>>732233935
It'll be Necrons
Geedubs has been pushing for them to be more represented lately. Putting them in a big game is exactly what they want.
If two, it'll be 'crons and Tau orVotann
Eldar are not allowed to be popular.
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>>732246116
>>732245698
FYI
Buy the old kits now they are getting removed with a intercessor veteran kit with random armor mixed in
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>>732233935
I hope they say FUCK the necrons and just do orks again. Also word bearers, I have NO idea why they picked lame-ass ThouSons for II...
Necrons are boring outside of named characters.
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>>732234353
yeah, I want to fight some space skeletons.
>Tau or Dark Eldar
I don't feel like dealing with the pervert elves, but if we can go into Commorragh... fuck yeah, I'll deal with the dildo swordsmen if I can see some Dark City shit. I have no feelings about the Tau, they mean nothing to me.
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>>732244640
>>732245280
So far the sister of battle in Rogue Trader is the best character easy. I hate how GW seems to ignore them.
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>>732247526
the higher difficulties are pretty much the same though, and also not really fun due to the bullet sponge/damage taken ratio, you feel way too weak for a space marine
darktide does it pretty well at auric difficulty assuming your build is semi-decent (idk about havoc)
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>>732247670
>pretty much the same though,
They're not. They throw way more shit at you. Not darktide levels of horde, but more than "3 enemies"
>bullet sponge
This is annoying but once you get gold level weapons it's not much of an issue.
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>500 worlds will end the Titus/necron conflict
>will jus fight more chaos and prob space elves in SM3
I just know they’re going to do this because GW have to separate every conflict from the main narrative with the games and make it gay somehow.
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>>732248218
Weapons deal more damage the higher rarity you unlock. It kinda sucks but darktide has a similar system too. You wouldn't bring grey level shit to an auric game.
>>732248997
I heard actual azns don't even like them and prefer white scars.
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>>732250476
Fuck you its shit, the patches are shit, the non-characters are shit. Its so shit they don't even want to touch it anymore and went back to Vermintide 2 which is covered in microtransactions too.
Oh and it snowed so more content is delayed.
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>>732250749
>the non-characters are shit
i dont get how you can play darktide and think the voices dont have a lot of personality
>>732250781
its good but it really starts to shine at maelstrom/auric difficulty, the lower difficulties are too sparse enemy-wise
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I like that the psyker in Darktide gets to talk to the Emperor. Space dad has spent 10,000 years in perpetual torment fighting the Chaos gods in hand to hand combat but still finds time to say nice things to the unhinged psyker.
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>>732250996
>Auric 90% of the time
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>>732251140
i think it's slightly cheesy but at the same time, i read inquisition war recently and the emperor being some mega multi-mind who is randomly speaking to this one guy kind of fits too (also a line that hints at tzeentch trying to manipulate him too)
>>732251210
highest i've done is auric hi-intensity shock troop so far, i can't imagine how insane maelstrom must be (nevermind havoc 30-40, though i feel like that might make you feel too weak)
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>>732233935
Anything as long as they buff the bolt guns. Shooting a tyrannid warrior in the face 30 times is not satisfying at all. Even the gaunts take 2-4 shot in the torso when they should've died in one bolt. It's not satisfying. All bolter DPS should be buffed and their ammo ammo scarcer. Like, all non-heavy bolter should behave like stalker bolter, Semi auto but hit like a truck. It's like the devs forgot that the bolters are firing HE round by default.
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>>732233935
>I vote for Tau and Dark Eldar
They are too mobile and canonically few in-between to used for slaughterfest. Dark eldars didn't charge firing line the same way orks and tyrannids do and Tau weaponry will just turn the game into cover shooter.
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>>732243396
>>732234161
necrons might actually be offscreened in the 10th edition ending campaign and not put in SM3
they could do world eaters to balance things out
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>>732248997
The Asians don't even like 40K. Those who do will just play imperium for the exotic gaijin aesthetic and they already have Gundam to satisfy their Mecha model autism.
Which reminds me, how come bandai didn't make a tabletop rules for Gundam?
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>more spassmarin
buzzlight yearfags manbabbies everyone.
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its sad how the flamer is the BEST tactical weapon and its not even close.
try so hard for my gold heavy bolter to be worth it but end up wasting so much time on both minoris and majoris enemies when i could just set them on fire
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>>732234328
>only wants mechanicus to be shown with necrons
the starting 500 worlds campaign had Titus fighting a necron dynasty with one of the plot gimmicks being said dynasty collecting the ctan shard he was watching over, seems like something they owuld use for a space marine 3 campaign
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>>732234328
>Just another flavor of Chaos. Especially since it's going to be a tie in to the 500 Worlds campaign.
Titus isn't fighting Chaos in 500 Worlds, he's fighting a literal who Necron Destroyer Lord. The book already came out and talked about how great and amazing Titus is, and how the Necron Lord was unable to comprehend Titus' amazing strategies such as 'Running away from ambushes'.
GW didn't want to offend SM2 fags so they gave Titus the easy and boring job of the event before moving on to the actually interesting parts.
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>>732252852
>brendan tarrant shot up a mosque while quoting memes and anders breivik killed 40 kids
>An Israeli asset and a cowardly child killer
>Both responsible for tightening the already strict gun laws in their respective countries
>Both didn't affect nothing except bolstering leftist policies
Like I said, chuds won't do shit. You WILL accept female custodes, You WILL accept bipoc in your every hobbies, you WILL be replaced and you WILL do NOTHING.
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>>732233935
I vote for some flavour of imperial as the second act villain, that'd be a twist.
Maybe Chaos could even be the villain-a.
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>>732247818
Why are so my troons into 40k?
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>>732257240
>Why are so my troons into 40k?
>why is my game for manchildren where goofy space soldiers kill aliens with guns and magic swords full of mentally ill manchildren
You are just a different type of mentally ill
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>>732258331
NTA, but it's because regular fans are quiet nerds who just want to enjoy their grimslop, and trannies are an ironically loud minority who take every opportunity to plead to be catered to despite that. This isn't even a Warhammer exclusive thing either, it's a universal constant.
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What difficulties did you guys play for SM2 singleplayer? I'm doing Veteran now and everything feels too tanky and I'm considering lowering it.
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>>732251210
>>732251473
Auric is a breeze once you get good as long as you don't have horrible teammates. Maelstrom is typically like a coin flip if you survive or not but still fun. Late havok is way more difficult but in an unfun artificial difficulty way where enemies get bullshit buffs and you get bullshit debuffs.
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>>732252042
That would be absolutely retarded since they were in the 9th edition starter and currently one of the most popular armies because they're the easiest army to paint and generally strong on the tabletop with a low skill floor.
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>>732233935
I would like to see
Necrons
-teased in the 2nd game with the tomb world anyway
-Ranged enemy
And as the customary "twist" chaos villain I'd like to see Khorn so you can have a melee focused enemy
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>>732261696
Quit saying this. The SM games always have you start off fighting xenos and end with fighting Chaos. Titus' story places emphasis on his relationship with Chaos.
Your choice is thus: Slaanesh, or Nurgle?
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>>732234161
>>732234353
as much as i love necrons, i worry about the power difference. like, it makes sense for space marines to chew through hordes of orks or tyranids, but necrons? i was always under the impression that they were made of sterner stuff, and more dangerous as well. if they're too fodder-like, i worry that it wont do them justice. if they're too tough, i worry that it will affect the game flow.
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>>732233935
it's a horde shooter, so it needs to be a horde capable faction, which instanly removes tau and eldar from the board
it will be necrons with a flood of canoptel constructs for melee chaff and the occasional soldier for range fodder
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>>732262706
the common cron is advanced but they usually get shat on by marines since at the end of the day they are just mindless robots, the thing that makes crons a threat is they are extremely advanced while having a shitton of crons that haven't come back yet
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>>732263119
Chaos in 1 was dogshit, anon
>shoot Chaos Marine 100 times
>he falls to his knees, open for a melee finisher
>if you try to take the finisher, you die from the other 5 Chaos Marines shooting you during the animation
>so you have to shoot the basically already dead guy another 50 times instead
Not to mention sometimes it is physically impossible to actually take the finisher cause they're on an inaccessible walkway
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>>732263196
You're saying they're both challenging and that you forgot you can headshot them with the lascannon. Seems like you also didn't know that any enemy can be executed instantly while you're in rage mode.
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>>732263312
>you can headshot them with the lascannon
I didn't have an infinite ammo cheat on, sorry
>rage
Okay let me just stand around behind cover waiting for my rage to recharge, that sounds fun as hell!
Also I'm pretty sure you die fast enough on the hardest difficulty even rage doesn't save you
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>>732263272
What's more stylish than fountains of pixie dust?
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>>732233935
Necrons would be the coolest. Chaos will of course make its usual appearance which is a big shrug. They kind of fucked up nids, which is a shame.
I don't think they'll ever do better than the orks from 1. They were the perfect density to be fun to headshot, without feeling like an overwhelming swarm that you just wanted to spray.
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>>732263363
I don't know what your problem was founded on (maybe you're just bad). I didn't have too much trouble with SM1 chaos (except for the flying bulletsponge drones). It's a matter of lascannons, meltaguns, headshots rage, grenades, etc. Just use all your tools.
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I played the two Space Marine games and the first Dawn of War, I don't know anything about 40k lore outside of what's in the games but it really seems like after the Orcs and the Zergs(which were a massive step down from the Orcs) it's slim pickings in terms of possible enemies. The chaos shit is boring both in terms of aesthetics and gameplay and I'd care even less about anything that's robotic since the gore is half the fun
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>>732263595
Maybe you fight them wrong. The headshots are satisfying enough. Also the part where you bonk them with the warhammer was fun.
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>>732237878
Squats
Abhuman race who uses DAOT tech to clone themselves and make AI frens and listens to giant AI heads that tell them to blow up planets to mine
>>732247670
You absolutely have not played on Absolute if you think enemy numbers don't increase significantly
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I wonder if the Spacehulk Deathwing devs will make another game.
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>>732263005
It isn't worse than in 1 (anybody who says otherwise hasn't played 1 in too long) but it is incredibly obnoxious as the game was obviously designed around nids being mostly melee and having synaptic shock while thousand sons are opposite on both points
Rubrics teleport all over the place, they 95% try to shoot you from range, this terrible effect is compounded by the fact that bolter damage is fucking awful if you're not landing 100% headshots, so you don't get parries to keep up your armor while also having to manually kill every little snot traitor guard by hand
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>>732263954
Sounds exactly like the problems I laid out for SM1. It's basically the same thing that happens when playing Hard instead of Normal where you have to thin out hordes of Orcs first instead of just roflstomping them in melee, but turned up to 11 so the last few levels are just a cover shooter
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>>732263954
>bolter damage is fucking awful
That's more a problem with the bolters in general. I remember thinking the bolters were weak as shit against everything. It didn't feel right to see the smaller nids not die to a single bolt.
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>>732263962
>Pretty much only extremis spawn amount is increased
Absolutely wrong, playing on substantial or ruthless feels completely empty comparatively. Even basic idles you get 3-4 warriors just sitting around every 50 feet compared to 1, let alone swarms where eight warriors spawn at once and another eight flow in over the course while dozens of gaunts show up. A single massive wave has more enemies in it than an entire average or substantial mission. And that's before the extremis pack spawns, the guaranteed terminus spawn, the possible 2nd terminus spawn, and the guaranteed waves of extremis and/or warriors that accompany their spawns.
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I hope you can team up with a strong Eldar Farseer Girlboss who don't need no mon'keigh.
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>>732264490
>complete
the campaign is done, the only stuff they're adding now is for operations
>>732264197
Yeah but at the very least in 2 being able to parry, being immune during executes, and rubrics actually being visible compared to the muddy smudge that was 1's CSM means its only obnoxious to fight instead of making you want to slam your head into a wall. The campaign is easy enough, especially with coop, the real issue is shit like Reliquary or Vortex in operations
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>>732264927
Oh nevermind I just looked at the season passes and they're only adding shit for the MP mode
What the fuck? So the SP content was done the second the game released and I've waited all this time for nothing?
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>>732264989
Yeah see >>732264991
For some reason I thought all these DLCs added little solo campaign scenarios. Guess I was just being retarded
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>>732264991
Kind of yeah, you've still got time they've probably got no actual words on metaphorical paper regarding SM3 given that they don't even have the next cosmetic pack made
and saber probably won't have anything regarding sm3 for a while given how much they're having to split to keep up WWZ, sm2, build sm3, and also release that toxic avenger game
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>>732262480
Yes they do and fighting chaos is always the weakest and most boring part.
They should have stopped doing that after the 1st game.
>>732263005
Most accurately would be saying that they are meh to fight against.
Which is the same issue that the 1st game had.
The enemies preceding them are more exciting to engage with.
Doesn't help that with the health system ranged enemies can be an absolute pain in the ass.
Another big factor for me is the synapse mechanic of the nids.
Large groups of small shitters can be more dangerous than warriors but killing warriors harms the horde so there is a risk/reward aspect influencing wether you try to thin them out to decrease the damage or focus on the big guys to kill the horde as a whole.
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>>732265295
Are the little niggas Khorneish or are they general chaos troops?
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>>732257295
in my mind there's two types of trannies. autistic men who get into it because they're invisible and are attracted to the very vocal community much like the brony shit from 10 years ago
the other type are just agp sexual deviants
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>>732265352
Bloodletters are khorne but black legion are undivided
but one daemon does not a faction theme make, especially when GW seems very intent on sidelining daemons in 40k to make more space for the traitor legions when horrors didn't even show up in 2
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>>732233935
Orks are the best horde enemy in 40k and its not even close. Also, chaos but khornite warband with mutants, traitor guard and cultists (bigger than normal human but smaller than SM) so mid tier not elite but not minoris lvl enemies, but relatievly few but powerful chaos marines.
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>>732265778
they're a bunch of noise marines and fast attack shit; tzaangor enlightened have shown just what "evasive/fast skirmish or hybrid unit" translates into. Khorne is direct, up front, in your face, and can easily fill out the entire minoris/majoris/extremis/terminus roster by themselves. The ideal chaos enemy would be a khorne/nurgle combo force, a plague of rage (super rabies) turns a bunch of humans into 28 days later zombies and then you get access to khorne champion melees and fat nurgle shits that corral the hordes
Tangentially related, neither the discgors nor the chaos spawn have made the thousand sons more fun to fight with how saber have made them, do not extend any degree of trust to those vatniks to make something fun if even the merest hint of it being able to be horrible is present. Anybody who wants crons to be the main enemy of 3 is a loon even with the new drones they added for kill team.
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>>732265778
Yes but they are the lithe jumpy agile types not the muscle-meat sacks. Its much more fun to kill an enemy with 3 big brutal attacks than to miss the frist two and then kill it with the 3rd glancing blow.
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>>732233935
Necron they were teased heavily in 2, but Tau would also be cool. Just don't do chaos shit again.
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>>732266486
Absolutely not
Even besides the ranged or melee focus of an army, both for mechanical viability and simple theming, the only functional horde/swarm armies are
>nids
>orks
>IG
>sometimes chaos
You can have a good amount of cron warriors or fire warriors but nowhere near the amount of guardsmen or gaunts or boys someone else would have.
For crons or eldar, even including some of the weird shit added for fireteams, their basic minoris enemy would be a fairly tough/fast ranged unit with a fast projectile or even hitscan, and crons having the added gimmick of resurrection. If rubric warriors pissed you off at all imagine having 3x as many, only marginally less durable but able to revive themselves. The basic infantry of some factions is equivalent to the veterans upgrade options of others.
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>>732267571
>remember the heldrake
horrors is not a generic term it is a specific unit, pink, blue, and brimstone horrors are lesser demons of tzeentch
>>732267613
no i'm focused on making the game actually be fun. SM2 is a horde shooter with a melee focus, suddenly making the enemy encounters be about fighting off 12 mostly ranged dudes who are flitting around between cover would be overwhelmingly awful to fight unless they remade the game from the ground up to suddenly be a cover shooter only horde factions work and thousand sons have shown that even being a horde but predominantly ranged fucks sucks to play against when literally all of your defensive mechanics are best served by being in melee. Unless they make larraman's cells some baseline shit in the sequel any non-horde, non infantry melee faction would just be a pain in the dick but grigoryonko hates the playerbase.
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>>732267571
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>>732233935
>it's another "starting enemies are xenos but then chaos hijacks the plot" episode
>but this time it's the tau so you'll get a truce between species and have an ally for the climax
Boy, i can sure feel the excitement.
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>>732265029
>For some reason I thought all these DLCs added little solo campaign scenarios
They are all playable solo missions that are intended for MP. I used cheats to make my MP offline guy max level and had a bit of fun doing them all.
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>>732267914
>SM2 is a *specific thing*
Exactly. It's SM2. It was different from SM1, which was more shooty and that worked fine. I think SM3 is going to be different again. Less hoardy, because we've run out of hoard factions.
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>>732268260
>which was more shooty and that worked fine
No it wasn't, actually replay 1's later levels and say that you enjoy hugging cover in your non-regenning hp against all the big shootas and rokkits or CSM. When the game is designed for melee to be the source of your sustain and then completely shuts you out it then slows to a crawl where you're weirdly peaking out of poorly designed cover trying to snipe a flash git while a weird boy pummels you.
>run out of horde factions
Ignoring that they haven't because khorne and nurgle are still around i'd rather them reuse orks or nids than trust them to make crons or tau or eldar, or any of the other shit people want, fun to fight. Short of GW inventing entirely new, horde focused units for these factions the russians in charge will make the game awful to play.
>having to hide behind a wall, with no cover system or regenning hp, from the 19 necron warriors with their hitscan gauss guns
>each time you do manage to down one with your shitty, no damage bolter you are incapable of executing them without getting torn apart on the approach so they just revive half the time
horrid
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>>732233935
I want to see a game where Space Marines are enigmatic invading juggernauts, like you're some tribe on a low-tech world trying to defend against a small invading force of like 50. That would be the entire game, killing this one division while hundreds of your own die all around you.
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>>732268630
I had lots of fun with SM1. Later levels were tense when I had to press in for an execution. That's the incentive to be more aggressive. You can only regain health via melee but you also do most of your damage at range. You have the iron halo for chip damage. Great game, and they added to it with the improved melee of SM2. I have faith that they'll refine and improve the gameplay again against less hoardy enemies.
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>>732269198
You have 100 demigods with air control, total mobility, and armor support who can appear like a meteor in the most important locations to decapitate leadership or sabotage critical infrastructure. A company of astartes can conquer a planet the same way the US conquered venezeula, we bombed the fuck out of anything vaguely threatening and then kidnapped the big names then dealt cards with the rest.
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>>732269170
That already happened with Fire Warrior. It was shit.
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>>732269396
>kill/route the biggest ork warboss, orks gets into infighting with guardsman cleaning up stragglers
>kill the biggest tyranid synapse creature like a hive tyrant, nids goes feral with guardsman cleaning up stragglers
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>>732269396
>It's AN ENTIRE PLANET
an entire planet of a rogue planetary governor and his military supporters
no "entire planet" bit is ever about single handedly stopping an entire waaagh its about bringing rogue human elements back into line
and even then, entire waaaghs are especially vulnerable to decapitation since the moment a warboss goes all the lesser nobs start fighting over who gets his piece
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>>732233935
DEATHGUARD
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>>732233935
We're gonna be fighting Aeldari, and then half wat theough the necrons will awaken and we'll have to team up with the elves.
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>>732233935
Hey don’t buy this or space marine 2 the games are dog fucking shit. Unbelievably boring low effort lazy game design they even skimp on the visual effects which is the only appeal left. Underneath the WH40K skin it’s a barely functioning movie game from yesteryear. Not even my IP obsessed buddy could defend it we wasted $70 to play something that wasn’t half as good as the first gears of war.
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>>732273586
>demonic pestilence zombie shit is overused as fuck and you know they would make it generic
Of course they'd make it generic, they made WWZ and are making toxic commando, they've already made several entries in the genre
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>>732263358
>somehow the lost primarchs returned, and they're black women