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Iris's Game
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Where was this in the game?
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>>732240501
>has tits
Burn
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>>732240295
Craig's quest.
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>The Revenant Hunter's motivation
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>>732240252
Wrong. Iris' actual game is pic related.
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>>732240361
Japanese players seem to be overwhelmingly on PS5, so this will be interesting to see.
But Switch seems to be even more popular these days. Why didn't they do a Switch port? Atelier Yumia came out less than a year ago, had an open world comparable to CV2 and higher system reqs, still released a Switch version.
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Are you supposed to collect Camilo's Pathos in order?
Because I went to the back of the Sanitorium where the pillar of light is, picked up Alfheim, but there's nothing here?
And it's in the Present, so I have no idea what I'm doing wrong.
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>>732240898
>just got 2nd ending
>Finally realize why Lou's chest is hollowShe was literally designed from birth to be a vessel for Resurgence energy, which is stored in her chest around her heart
That's clever, I like it.
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>>732240974
>Craig buffs me
>can't see shit
Th-thanks Craig...
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This game really does take every curse of a failed sequel. It even has the forced elevator fight sequences from DMC2 that take place near the end of the game. Is this game just an elaborate shit post?
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>>732242530
Seems pretty shit to me. That burden is ridiculous, you're basically forced to use both at the same time, and it's only useful if you're the type to unga through attacks.
>>732242225
MagMell's East Bay Underground Ruins
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Has the gameplay improved since the first game? I'm debating on whether to buy it now or wait for a sale.
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>>732243310
How in the world did I miss that?
>>732243353
Much, much better than CV1's combat.
If you're debating, always wait for a sale.
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>>732243432
>>732243556
Gotcha. Guess I'll just lurk the threads for Lou lewds then.
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>>732243536
>>732243659
not sure how i feel about full dex scaling. that dex burden is pretty nasty too.
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>>732243183
>>732243210
>>732243212
How different are the cutscenes in the bad end? If they aren't changed I'll probably just use the mod
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>>732244027
>mfw Rubellite Piercer is even more powerful now
In a shocking discovery, top Revenant scientists have found that guns are more powerful then swords, more at 11.
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>>732242776
So that's why Pizza Fatboy advertises burgers.
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>>732240252
>Denuvo
>DEI Censors
>a fucking 5090 struggles to run at 60fps
>Worse graphics than most anime games
>Worse gameplay then Code Vein 1
And Bamco had a balls to call this shit Code Vein 2. Just give a different name or something
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What do we think of him, /v/?
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>defeat hero Zenon
>immediately go to free roam era to get started on his requests
>prompt to speak to him won’t appear
Am I missing something or is it bricked? Do I have to jump straight to the “final” boss to get him to chat?
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Yeah I'm thinking poelarms are busted. With the correct positioning i'm hitting 15k per skill with nearly infinite ichor. The hits pile up so quick that the boss gets stunned for even more easy damage. flash fleche is a relatively safe skill with a short cd and covers a lot of ground. i haven't tested any other weapons with an endgame build but poelarms are super ez modo for me right now.
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>>732240361
holly is such a beautifuldorkychocolate queen, you love to see it.
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>>732246998
I don't think that bathrobe would be enough to cover all of her cleavage
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>>732242234
Iris is in a really odd spot. From a gameplay perspective she’s the hammer user partner who provides the tanky unga bunga blood code. She gives you another partner option than Lou (and potentially Noah) while exploring the overworld early. All that makes good sense.
But narrative wise, she doesn’t really have a spot. She’s a Magmell member…but so are your other early game partners. She studies and develops boosters…but compared to Lavinia she gives you barely any in the whole game. She researches the Heroes…but Lou will tell you the exact same things in the Confluence whenever you want. She tells you to stick to the mission with Lyle…but nothing bad happens if you disobey her and it’s never brought up again.
I feel like she was probably a more significant character early on but her role in the story got cut to make room for the heroes and their supporting casts in the story. But they kept her in the game because of her contribution to the early gameplay and because there’s no harm in adding another cute girl even if she has no narrative purpose.
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>>732247431
To be fair,she did try to enact Total Revenant Death.She makes up for it by the finale, though. I wonder if True End Lavinia remembers everything you've done for her in the regular present?
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https://www.animate-onlineshop.jp/products/list.php?mode=search&smt=co de+vein
>everything is sold out already
Fuck.
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>>732244823
>loves the world
>loves his wife
>loves his daughter
>loves Japanese culture
>performs musical number
>never loses hope while suffering for a hundred years unlike the other heroes
>saves the entire revenant race multiple times
>saves your life multiple times
>has the most absurd yet awesome looking armor
>HWEEEEEW
He’s the absolute best.
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I just got the final ending in CV2 and now need to finish the affinity and hot spring achievements. I wish Nioh 3 wasn't so close so I could replay through CV1 to wash this taste out of my mouth. This ending and finale felt so weak. It really feels like Noah was written to be the main character since the only real drama related to Voda is between him and Valentin which goes nowhere because they are barely even present in the game to begin with. This game just felt really directionless and the finale had no payoff unlike the first game. I still had fun with the game but idk if I will ever want to replay it. I doubt the DLC will do much to remedy this sequel, we will just get a new mini open world zone with some new bosses and weapons. It will be better than the first games DLC but i doubt it will really address any of the issues with this games plot and setting.
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>>732247980
i wonder if they are all that autistic
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>>732248039
Valentin and Noah are also Superbia revenants, so I think it's just a Lou thing.
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>>732247680
>Iris got merchandise
Where's Jadwiga and Lycoris?
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>>732248204
what the fvarkington..?
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>>732248151
Doesn't seem like it. I think she was just heavily modified so she could achieve her objective.Containing the Resurgence is why her chest looks that way. I thought the reason why she was so messed up is because in the past when she tried to contain the resurgence she failed and exploded, but she already has her prosthetics by that pont
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peak gameplay
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i just came across a spy and then also a hooker while looking for more hot springs. are there other npcs that i missed?
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Lou seems upset, is it because I got leglocked by Josee
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was it ever explained what the lunar envoys were? why was the world setup to cull revenants? why is it somehow implied that revenants existing in the world are a good thing considering they enslave humans and need blood to survive? seems kind of strange overall. also whatever happens with oskar? is he dlc bait or does he actually get a story along with gobbo if you dont kill him?
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Reminder that Jadwiga is a huge bugarally fan and probably came in contact with aragami during her rebellious years.
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>>732247980
I wasn't too clear on that subject when it came up as part of valentin's memories but wasn't louthe vessel that ended up being created with the sacrifice of all of valentin's classmates? Granted I dunno if that means she's one of valentin's classmates or from another set of experiments or whatever the hell they did resulted in lou popping out
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>>732251867
>>732251864
I've been farming the guy close to the Middle Floor mistle for a while, and he still hasn't dropped it...
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>>732251809
No, and I'm convinced there's some kind of hidden system or diminishing returns at work when it comes to unlocking items in trust shops. Iris is already at 500 points and she still refuses to sell her weapon to me.
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Which one, bros?
>>732252386
Does Iris even HAVE a unique weapon?
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>>732252432
Spare them gives this journal. someone else said they killed them both and got some haze.
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>>732244823
Went in expecting EVOLUTION except more dead body tampering and better rhetoric. Came out to the most based man in any SHIFT game
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>>732251796
Not sure about the first question
>why was the world setup to cull revenants?
Same reason they’re only extremely long lived rather than immortal like the progenitors: population control.
>why is it somehow implied that revenants existing in the world are a good thing considering they enslave humans and need blood to survive?
Probably population control for humanity. They also might be a mighty potent defense system if something unnatural tries to fuck with the planet
>also whatever happens with oskar?
Banished to the loser dimension to watch (you) and your wife kick his boss’ teeth in
>is he dlc bait or does he actually get a story along with gobbo if you dont kill him?
Haven’t started a bad end run yet to see if he has relevance there, but I doubt it
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>>732244823
>>732252653
>Juzo Mido but based and hopepilled
>Gaylord Sasaki from God Eater but cooler in pretty much every way
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>>732251796
I was under the impression that the envoys were just horrors supercharged or originating from the resurgence core considering it is located inluna rapacis. Revenants are seen as mostly a good thing because of horrors and other monsters that threaten humanity. IIRC an encyclopedia entry mentions that the whole shadow war between hunters and revenants went into the light and reached a truce because of horrors emerging. Some of the stuff you can pull off as a hunter(including regeneration) are adapted from or rely on revenants
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>>732252667
I wonder if Gobbo has 2 timeliness. One where you never kill him and then one where he gets Lise's invention to save mankind. Gobbo wasn't even a bad guy which makes it all more tragic. Revenants are tyrants that suppress humanity.
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Just finished it and the only things I have left to do is grind affinity for the character weapons and skills if I really care but idk if I should bother. I'm sure somebody will make a cheat engine script to skip the affinity grind. Any reason to do ng+? Have people dabbled in any timeline shenanigans to see if the game will change at all?
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>>732253412
>That wouldn't explain her popping into the cutscenes in the Scar questline
Funny thing is I didn’t realize that she specifically did this. I had her as my companion because her design is sexo and her unga slams did wonders for staggers. I’d just assumed it changed based on which partner you had.
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>>732253621
i wonder why iris was even in the game. she had 0 impact or connection to anybody in the entire game. she was just there if you didn't want to use Lou as a companion for the early game.
i feel that shift had so much more planned out for the revenant houses but had to cut it all when elden ring came out to make an elden ring clone instead of wanting to make something they were confident in.
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Code Vein 2 kinda fuckin blows but I guess I'm enjoying it enough to not commit an act of domestic terrorism against the Bandai offices in roblox
the motorcycle is still the absolute worst though. literally worse than RTHR
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Gottem, onto the 2nd ending. Then I'll have to go save everyone.
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>>732254693
was she even in the tower at all? i remember you could take craig for whatever reason. the game honestly doesn't feel finished. all the endings feel incredibly rushed and the payoff just wasn't there.
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>>732255026
i wanted a real explanation as to what the resurgence really was and what created it. i'm guessing most of this stuff will be explained in the dlc with idris but what we got in the ending was not really satisfying. we barely even got to see the motivations of any of the "villains" in the game. Lavina and Valentin came to the same conclusion which was really dumb. Where was the antagonist or struggle even? The game hyped up all these different vampire houses but there was 0 political intrigue outside of Gobbo who just gets killed like a jobber and his little boy toy fucks off never to be seen again. It just feels like shifts vision of the game was not complete.
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>>732254869
The game in general feels incredibly scrappy. As in, it feels like they were in development hell since CV1 and had parts of 11 different builds lying around that they cobbled together into a finished product so as to not be sued by their investors
The open world is functionally pointless, and the motorcycle feels so anemic (and is not working how its supposed to in some areas) that I have no doubt it was added in the last 3 months of dev
The amount of asset reuse is off the fucking charts, every region has exactly 1 type of wandering mini boss that themselves are re used for character quest lines and micro dungeons
Enemies that are tough are not tough because they have complex patterns or interesting gimmicks, they stunlock you out of +75% of your HP in a single go, and they have Godskin-tier input reads and roll/heal catch attacks
The game is also severely lacking in direction and proper threat scaling. I went straight to the sunken city and afterwards to the haunted forest, and managed pretty well because I missed the single path in the future timeline that sets up the Lyle quest line, so now after doing Josee and Holly (twice) I'm now stuck in the baby pit one shotting everything in sight
Speaking of timelines, holy shit what a missed opportunity. The world doesn't change significantly between the two major time periods, everything everywhere has been exactly this level of fucked for hundreds of years
This game is A S S. All caps. I would bold, italicize, and underline if I could. Yet it does have some charm. The visual design for bosses and attacks is on point but that's like, it
Except tits. Holy hell does this game have tits.
I was hemming and hawing over altering the timeline until I saw Holly's fat sweaty caramel jugs that literally have a bespoke rain splatter effect, good god. Tits that saved the world. And Jadwiga's tits and the main big vampire lady's are big too ig
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Best girl Iris keeping me motivated.
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>>732255641
If you read all of it you would know I'm not having trouble
In point of fact, I skipped the intended first path and went straight for the second, third, and continuation of the third, and now I'm a little frustrated that Lyle's path is so insultingly easy
The game is just kinda bad and doesn't deliver any of its information well
I was like 15 hours in before I realized the Reaper Jail has a parry, by accident, because that fact is only surfaced in the flavor text
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>>732255757
>>732255368
NGL, you sound like you missed a lot of stuff because you weren't reading anything. The game caters more to autists that like making different builds rather than "pure Soulsfags" that just R1+Roll everywhere.
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>>732255368
>Enemies that are tough are not tough because they have complex patterns or interesting gimmicks, they stunlock you out of +75% of your HP in a single go, and they have Godskin-tier input reads and roll/heal catch attacks
This is my only real gripe about the game thus far. But by god is it a massive gripe. The sheer damage I take I can forgive- it’s a fair punishment for eating shit. But when I’m literally locked into multihits it fucking tilts me because 9 out of 10 times the boss or enemy that did it will start a brand new attack the literal second you regain control of your character. Usually one that a bitch and a half to try and avoid. This problem really reared its ugly head with Carmilo and it’s only gotten worse with each boss barring second phase Zenon.
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>>732255951
What the FUCK bamco
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>>732255805
I just expect games to reach a touch further than an easily skimmed line of text in a pop up, not that it's particularly important. The startup CAN potentially stuff an incoming attack unless the designers decided the animation was just too cool for you and your baby god eater to stop and the only way to figure out which one it is, is to line up the timing and see if you actually parry or just eat a chunk of your life instead
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>>732255910
>>732255951
Holly got another voiceline saying she feels at home around me when I got her to max affinity.
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>>732255951
>>732255910
>Not even a special dialogue when you catch up or anything
Grim
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>>732255368
>The game is also severely lacking in direction and proper threat scaling. I went straight to the sunken city and afterwards to the haunted forest, and managed pretty well because I missed the single path in the future timeline that sets up the Lyle quest line, so now after doing Josee and Holly (twice) I'm now stuck in the baby pit one shotting everything in sight
To be fair this is just a typical open world thing. Happened in my first ER run and mid game became a boring slog of one shots.
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>sequel gets delayed for years
>elden ring comes out
>decide to scrap the game and reboot it as an elden ring clone
>release it in an unfinished state to compete against another game in the same genre but with a much higher budget
I don't think bamco actually wanted this game to succeed.
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>>732255981
Try this one out. I was doing around 9k damage every second light attack hit.
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>>732256058
I am a pretty big fan of god eater and code vein 1, I am familiar with this studio and the capital A Anime ripoffs of shit they put out, and I try pretty hard to meet them halfway. I like most of their games
But this doesn't feel like it deserves any of my benefit of the doubt. All of that evaporated when I actually started exploring the area around the sunken city and found dozens of identical bell ringers plopped on the map
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>get hasten
>try it out exactly once for a boss fight
>immediately take it off
Jesus I thought umbral shift was easy mode. Kinda makes me wonder if they added it because they needed a bit of justification for why some of the bosses they made are weapons grade bullshittium.
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>>732256235
"Having issues" implies some level of difficulty. The thing just blows fat nigger nuts
It's not very fast, it doesn't sound like it goes fast, and it doesnt look like it goes fast. Every time I pull it out I get the distinct impression that im riding on one of those shitty electric kids vehicles, like im riding a playskool BoyZ (tm) motorcycle
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>>732256230
Fair enough. I like their games but I won't say I'm a big fan so my expectations were whatever. Also I mostly explore the areas in the past so I barely met those giant jellyfish other than in the forest where you're forced to go to the present
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gonna sound weird but doesn't >>732240295
creep anybody out
like i feel gross looking at male sexuality or naked dudes, i know people find that stuff funny. I mean i can appreciate some dude that's jacked and worked hard.
But i feel gross regardless, am i just weird?
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>>732256575
I wasn't expecting anything groundbreaking either; this studio's output is firmly in the area of retreading established ground, and they're pretty good at that
But CV2 is a mess. It has basically no connection to the first game or the established Canon of coexisting with god eater, and the main plot is very poorly established besides
I will say that I did very much enjoy Holly's quest line where you get to see her do a bunch of cringe shit and she gets cutely flustered by it. That's the literal one thing about this game i enjoy with no reservations
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>>732257024
I think CV2's plot is better than CV1's. Companions are better integrated into the actual story, and it doesn't suddenly shift directions halfway through like with CV1. I don't know how you can say CV2 feels like a mess and praise CV1 when CV1's old tutorial was inserted halfway into a random level.
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what's the best song in the game
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>>732257024
I'll be that guy and say that the connection to GE universe is pointless and stupid. I thought GE3 sucks. I think Bamco also knew that game was a mistake and in a way I'm glad that CV2 is not related to it in any way. Still I agree that I wanted some connection with the original CV, at the very least a mention of the original crew would be cool.
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>>732257337
Memory of the Lost, obviously. I like Sightless Seer and Dark Dwellers next. SS was the first time I actually paid attention to the music and liked what I was listening to.
https://www.youtube.com/watch?v=dMPbOhtUGC4
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>>732255368
>>732255971
I fucking hate how squishy you are. I get its supposed to be balanced around your buddy giving you free revives but its dumb as shit being 2-3 hit by everything including bosses the entire game. Because the problem then becomes you have to spend openings in the bosses (relentless) attacks to heal instead of getting your own damage in.
Mix that with how shit and sluggish your own defensive options are, how slow healing is and how long some animation locks are, you could easily spend half a fight just fucking healing because you fell out of rhythm with the boss, spent a revive and now have no companion to draw the aggro off you.
Oh and every enemy so much as pissing in your direction staggers or knocks you over, that sucks too
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Are dual blades just super busted? Or is everyone except me shit at the game?
I keep seeing people whine about obnoxious bosses and enemies, but I havnt struggled with anything except Franz (I was level 5 with a +0 weapon, and I had 40k in the boss room, so I wasn’t gonna risk leaving).
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my experience is that greatswords and halberds are super busted because of jump attack dps. you simply dont have a big attack window for a lot of boss fights and spamming jump attack is insane damage. some weapon skills are also very spamable for big burst damage. this is the first souls game where i found myself preferring the big heavy weapons over a quick dex build.
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>FightingResurgence Josee
What a fucking horse shit fight. The fucking bind effects have a longer life than the iframes on mid dodge so even if you dodge it you still get ticked for the status effect.
Also giant fucking swings that hit 300 degrees around her, and if you end up behind her you get hit with a 0 wind up back swing
Fuck whoever made this fight, hope they get their fingers broken
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> accidentally pick Jadwiga as my partner
> she gives me her Blood code
WTF? why didn’t she give me this in the dozens of times I talked to her at Magmell? You have to actually summon her? She didn’t even speak, it just popped up a notification.
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>>732252432
>>732252585
Where was this? I missed it completely
Also where was the prostitute NPC?
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>virtual girls panties bad
>eating and raping children in moloch island good
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>>732257279
No the fuck it is not. Let's be clear, neither of these games is well written, HOWEVER
CV1's plot is stupid, but it presents a cohesive whole. The facts are well presented and you understand what you are doing and how it's impacting the overall narrative. You're a bio-vampire, you're stuck in a city that's starving because it's isolated, kill big guys to lift the lockdown.
CV2 immediately flies off the rails by inventing time travel and telling you the whole world is doomed unless you stop The Resurgence by redeeming The Heroes because you are a Revenant Hunter revived by a Flat Girl and knick knack wobbly bingy bong bullshit. Dozens upon dozens of proper nouns with no explanation of how any of this shit happened or how it relates to CV1, despite being a sequel. It's like being beaten to death with a glossary
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what's the consensus on Promised ConsortLoudahn being the final bossu
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>>732257873
Honestly with how much damage we take even getting into higher levels it feels like someone at shift decided that if you weren’t going to hyper autistically optimize your builds to flatten everything in five hits or less there was an expectation that you’d be little more than cheerleader on the side while your companion slowly whittled down the boss for you. At least until the boss aggroed to you specifically, whipped out an indiscriminate map wide move, or you got a rare boss fight without companion access. I like the game, but I’d be lying if I said that most of the boss fights don’t feel like a test to see how quickly I can either cheese or burst down a boss rather than a tense back and forth.
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>>732257937
Overall difficulty is less than CV1 but in CV1 you could just run a Greatsword and completely melt bosses so there was an easy hack for scrubs.
CV2 gives a huge variety of skills and weapons to players, so obviously there's plenty of broken strategies you can abuse. Any weapon type can be "broken" in CV2 so it's moreso a question of are you engaging with all the tools the game gives you? Or are you trying to brute force with meh/weak options? I will say the mid game is weak, later bosses are much tougher and have obnoxious gimmicks to offset how much healing you have.
>>732258180
The trick for me was jumping when she goes to foot stomp for the stun net and then using Hammer aerial heavy to stay in the air long enough to not get hit when you land + does great damage.
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>>732258540
Noah’s actually a decent boss companion though minus him not getting ichor for you as readily as Lou or Lise. He stacks damage surprisingly fast between his aggression and the fact that he uses twin swords.
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>>732258845
It's coherent in that you can explain it after being subjected to it, but the fact remains that the whole of it is a stupid farce
It builds off nothing from the prior entry, reintroduces no concepts from 1 in any meaningful way, and is a completely separate boggle-eyed loony time travel story that dearly requires an opening chapter or four
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>>732258841
i forgot to equip the boosters and also didn't notice you could bring one of your buddies so i did it solo
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how the fuck do i use the funny stones for anything i have so many of these fucking things
just ran around the world for eons exploring and leveling, and only just did the first hero (lyle (the writing is dogshit in this game))
ZERO idea how to actually use the stuff i'm finding in any meaningful way, how do i use my god damn rocks on this god damn merchant bitch
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>>732259030
>you could bring one of your buddies
What? Really?
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>>732259001
Did you know games are also very much about game play?
And if one shaky cut scene can connect CV1 to God Eater, all the CV1 items with their description and Jadwiga's quest lore are enough of a connection.
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>>732259001
When you do Valentin's quest you learn that theres an unlimited number of worlds and some of them have come in contact with revenant technology due to some revenants fucking around and jumping all over the place. It is very likely CV1 is one of those worlds. Jadwiga also confirms she was all over the place and is a fan of bugarally which could be strong evidence she fucked around in that world too.
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>>732259034
What similar themes? What themes does CV2 even have?? CV1 was riding pretty hard on the trite as fuck "ARE WE EVEN HUMAN?? WHY ARE WE DIFFERENT AND LESSER EVEN THOUGH WE FIGHT FOR THE HUMANS?? WHAT IS THE POINT??" but that was something at least. The revenants were created as a response to an apocalyptic threat and that had some potent baggage that is completely ditched in the transition, CV2 has fucking nothing
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>>732259127
>>732259159
she will also only accept it in the present timeline. talking to her in the past doesnt give you the option.
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>>732259142
Cool, now let's see what the CV2 DLC does.
For all we know, it explains the red shit in the sky and ties Scarlet Nexus into the verse, based on that having time travel and the moon fucking shit up as well.
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>>732258964
>it has to be a storyline sequel to the previous game because it just has to be
>it doesn't matter that they literally copy/pasted all the weapons, gameplay, and character creator which is more than enough to justify calling it Code Vein, no it has to include Io and Mia or it's not Code Vein
>it can't involve time travel because that upsets me
Look buddy, you're allowed to not like the game. But your reasoning isn't objective, it's a matter of taste and clearly a sizeable amount of butthurt.
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>>732259182
Go to the room full of plants with the one that sells upgrade materials, go up the stairs in that room to the overlook to the main room, keep walking until you see a set of open doors on the right. Also do it in the present like>>732259185 said.
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>>732259108
Oh. That's just really disappointing
They hung themselves on the noose of trying to make a multiverse without even getting any of the cool shit. Instead we got reused bosses and giants with gummy worms in their guts
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>>732259108
It is interesting that all the whiny "not a sequel" fags barely acknowledged this.
the GE connection is a dead end, the devs knew it, the writers knew it, so they abandoned it and put everything in a alternate dimension kind of thing
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>>732258881
I've played most souls-likes and I suck at them. I like exploring and I hate bosses. There was a frightening amount of bosses that I managed to beat first try with 0 heals left and 1 hit from death while being extremely frustrated.
My favorite is getting a boss 1 hit from death and it roars, making my attacks do no damage and giving it enough time to possibly one shot me as it zooms around the room. These bosses were not good for my blood pressure.
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>>732258823
Akshually, it'sMalardia
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>>732259221
the dlc will most likely be about going far into the past when idris was first sealing the resurgence. if shift has any balls they will actually give us real info about what the resurgence really is and watch it be some higher god like being waging war on the revenants for some unknown reason.
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>>732259227
Point the first: Nigger you offload your baggage and a few chromosomes before you come anywhere near (you)ing me, I didnt say shit about Io or Mia.
Point the second: i didnt say it should have the same plot as the first game, see Point The First
Point The Third: it's not that it's a time travel story, its that its a fucking stupid time travel story that achieves nothing from being a time travel story except getting retarded aspies like you to blithely accept reusing the exact same fucking map +/- some water for half the fucking content
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>>732258756
The premise is a bit strange, but CV2's plot is very straight forward.
>Wake up
>Given a mission
>Go back in time to bond with heroic figure
>Kill them in the present
>Repeat previous two steps x4
Actions you take in the past also have their consequences in the future, which are laid out pretty clearly.
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>>732259315
It had the clone charge, but Waterfowl?
>>732259339
Mechanically, that would beValentinand his little bitch move deleting your progress
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>>732259380
>fucking stupid time travel story
i typically dislike time travel plots but I feel that the concept of going back in time to become friends with the heroes only to be forced to kill them was pretty compelling. that's really the only central theme that i will remember from this game since everything else was pretty aimless. this scene with lyle with him connecting the dots in his fight was executed pretty well. if anything CV1+2 both did emotional plots very good.
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>>732259164
>Shaky relationship between vampires and humans
>Noble people sacrificing themselves for the greater good, only for that to backfire against them since they actually can't handle that
>FRIENDSHIP is AWESOME
Etc, etc. This is really, really obvious, anon.
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>>732259528
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>>732259447
The problem with CV2's story is not that it's convoluted, it's that it's paste that adds time travel only for the time travel to not actually matter, and that paste is dressed up with a panoply of things that are never/poorly explained. The time travel does literally nothing for the story but add a loading screen and change like two things in the overworld, and provide a handy excuse for continuing character plot lines resulting in additional boss fights
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>>732259380
>>732259629
>Achieves nothing from being a time travel story
>The entire point of the story is repeatedly changing the past for a better outcome while meeting long lost heroes that become your friends in the past
I don't see how the game could be anything EXCEPT a time travel story
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>>732259272
Is it that surprising? Multiverse/infinite worlds/parallel realities/etc. is a a bare minimum copout to lazily drop in crossover shit as you like, and I don't think people were that invested in the GE connection to begin with. This would hardly be the first sequel to be totally unrelated to its previous work beyond some basic structural elements. Fucking Final Fantasy is almost 40 years old at this point.
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>>732259507
I heard that his health drain bullshit starts as a map wide succ before he claps. Can you avoid the health steal if you resist the succ enough to stay at a good distance or is the health steal also map wide?
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>>732259649
with all due respect, that's because you're the type of player who does not think about framing and meaning of design decisions
cv2's story is outright goofy, and exactly the kind of thing that is put together with little thought in order to make a basic skeleton for an elden ring wannabe, a story pretty much on the same level as digimon time stranger
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>>732259575
Not the retarded faggot you're arguing with but
>Noble people sacrificing themselves for the greater good, only for that to backfire against them since they actually can't handle that
Is hilarious seeing the first ending in this gameYou fail your mission and Lavinia activates Total Revenant Death, which ends up being a good end for humans because living with immortal insane vampires who routinely mutate into monsters fucking sucks
Genuinely funny
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>>732241264
It's a UE5 game that's choppy on PS5 Pro, there's absolutely no way it will run on Switch 2. Even the Elden Ring S2 port is taking a while (was supposed to be out last summer lol) and might get canceled after all.
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my main issue with code vein 2 is that they do a terrible job at explaining the setting or really anything about the factions or characters. having to read optional logs in an rpg is a failure at story telling and writing for me. if you are okay with having your story focused game having all of its story essentially hidden from the player then you are admitting that ff13 is a good game.
also a lack of any real antagonist or any motivations to behind characters actions is a pretty big L for this games plot. The antagoists in CV1 had proper reasoning for what they did but for 2 it all just comes off as forced and poorly executed.
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>>732259685
The succ is not map wide and you can get away and outrange.
You can also iframe the actual hit to avoid the healing
Might be possible to stagger him out of it, but it seems harder than with the OTHER heal
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>>732259734
How? It just sounds like you have an autistic hatred for time travel stories. Could you try explaining how you're supposed to have a story where you
>Learn about the heroes and their deeds
>Learn about some tragedy that befalls them
>Meet them in their "prime" and help solve their problems
>Kill them while they're at their lowest due to the aforementioned tragedy
>Save them from said tragedy (optional)
Without time travel? If you're saying to just change the set-up, you would have already failed.
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>>732259772
bullshit magic shit yeah since they can world hop and time travel
combat wise who knows, humans may have engineered revenants to be way stronger in combat. i still haven't found final journey in CV2 so i think that win goes to CV1 revenants.
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>>732259841
Personally, I would not mind more Memory of the Lost Lore Walk World Building sections, but casual players somehow dislike them.
The antagonist being a calamity to overcome also works for me - not every problem can be solved by pummeling some cunt with a pipe
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>>732259878
i'm not the person you were replying to previously and i never said i hated time travel stories, i hate stories that have no internal consistency and/or use handwaves to justify their setup and motives. there are plenty of solid time travel stories and some genuinely great ones, but they hinge on having logic that the writer put into place, which is not the case here
very simple fix for the exact (absurd) situation you're presenting me, aside from changing the setup (which is a valid answer): simply give the MC the ability to "go back in time" through the memory link phenomenon that was also in code vein 1, and expand it to have areas and fights so you can get to know the characters before killing them. this would be a good expansion of an idea from the first game, but instead it's illogically devised and incredibly convenient time travel because it's accessible to the lowest common denominator
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>>732259272
Really? It's a dead end to build on established world building and the Canon for the state of the world at large in the face of the apocalyptic events with established consequences and cool ass monster designs that god eater had
But perfectly viable and in fact preferable for this leukemia riddled time travel/multiverse plot where anything can happen and the corollary is that nothing actually matters
Faskinating
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You know, I'm convinced these people are just playing with their eyes and ears closed. The game very blatantly spells out every single (relevant) character motivation and plot point. How could you be confused at all?
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>>732259930
nta but the first game did a pretty decent job of explaining how the world worked and what you were doing/why. I like 2 but it IS kind of just a total mess of random new terms and world plot shit that are just thrown at you without much explanation, especially at the start.
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>>732260079
I don't think he's confused, I just think he's fundamentally opposed to time travel but more importantly to the separation from CV1/GE in general. He's dissatisfied with that so everything else sucks by proxy.
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>>732260098
Gonna fight him tomorrow since I’ve mostly just been exploring. Between the threads and a buddy who bought the game as well I’d heard he has life steal, I didn’t anticipate him having two “fuck all your work” options
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>>732260041
Anon, that's still involving time travel. It's just giving the MC the ability instead of Lou. I assume you aren't saying that his time travel is PURELY memory, because that would be retarded in a game where you're supposed to bond with the past characters.
>>732260145
Most of the terms they throw at you are rephrases of old concepts, e.g. Forma for Gifts and Jails for Blood Veils. "The Resurgence" is also just "Huge calamity we have to stop".
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>>732259960
>The antagonist being a calamity to overcome also works for me - not every problem can be solved by pummeling some cunt with a pipe
the true antagonists were the Vodas though. The luna rapacis was created for a reason by something or somebody and we never got an explanation about it which ends up making the story feel unfinished. The Vodas being the villains didn't come out of nowhere but it felt hollow because they aren't even part of the core issue to the setting. the dlc will probably attempt to answer some of this but at the moment it's just a very empty ending.
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I actually disagree with the notion that the GE connection is a dead end. All you would need to have done is introduce revenant mechanics as an optional thing you can use in God Eater 4. Which they can now do because of how a regular human is able to do just that in Code Vein II.
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>>732260079
I'm not confused, I'm just acutely aware of how mich paste is in this game and I'm not a fan of recreationally consuming wood pulp and glue
The things you like that other people dislike are not always misunderstood masterpieces, anon. Sometimes they're just fake and gay
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so what exactly is the frontier? also how what are the raiders? are they just revenants that became corrupted? how did frantz become a raider and why are they attacking magmell? is there a mainland where most of society is where all the clans have their full power? the start of this game is an absolute fucking mess, is any of this shit properly explained?
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>>732260249
>The luna rapacis was created for a reason by something or somebody and we never got an explanation about it
Did you not pay attention to the parts where Zenon explicitly explains what the resurgence is?
>The Vodas being the villains
They aren't though, they are just trying to deal with a shitty situation with the tools they have at their disposal.
The moment a better solution becomes available in the true ending, they are immediately on board with it and actively work to make it happen.
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So how does the open world compare to Elden Ring's?
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>>732260398
The frontier is effectively Australia where they throw away undesirable revenants. It's why humans dont exist at all outside of the hunters that function as the police. The rest of earth still exists with japan and the middle east being named in item descriptions.
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Every single person saying that the emotional story hooks work in CV2 needs to step back and realize that they worked in CV1 due to all the major bosses having personal connections to your party and it being a personal story in general, whereas CV2 throws you right into the mix and says go kill these random fuckers who you know nothing about and just existed a century ago
It's not comparable
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>>732260448
>Did you not pay attention to the parts where Zenon explicitly explains what the resurgence is?
I understand the population control thing but was it actually explained as to why it came to be? I don't remember there being a reason as to why revenants need to be culled. And if the reason is to save humans then thats fucking stupid because they turn into horrors that are even more dangerous to humans.
>vodas
In 2 of the endings they are the villains. as a gameplay and narrative perspective they are in your way to create problems ultimately making them the antagonists of this game. yes the resurgence is the real dilemma of this game but again there's not enough explanation about it. i was expecting the real enemy to be whoever created the resurgence but no big revelation ever happened. the final ending had them find a loophole in the world but isn't that ultimately going to be a problem in the future?
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>>732260662
>characters you have seen for 15 seconds is more emotional than spending hours with characters before you fight them and having them talk with you throughout their entire fight
Yeah I cared so fucking much about Aurora
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>>732260662
are you forgetting all of the emotional trauma you help all the characters get through? josee's story was basically setting her free by killing her because she was overcome with so much grief that she was unable to save her sister.
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>>732260685
>I don't remember there being a reason as to why revenants need to be culled
You can rewatch the cutscenes in the confluence :)
Missing important plot points and filling the gaps with assumptions does not help your arguments.
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>>732260705
You have zero context for them except their barebones story and there is no reason to care about them because nobody else does, not a single fucking character in the game even floats the idea of helping them out except for Lou
If you really can't see the difference in presentation between CV1 and CV2 you might be beyond hope
>>732260742
It wasn't good but it was competent/passable, and CV2 can't even manage that
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>>732260776
>>732260738
why don't you explain it to me then if its easy to follow?
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>>732260705
Be so fucking for real dude, you get scraps of characterization while traveling with them
They're not part of your main base/entourage, they don't have any stake in the larger plot besides being obstacles, they're as deep as a puddle and as wide as a puddle. The reason that I went to do their quests is not because I'm terribly invested in their anemic stock anime stories, it's because I wanted to fight another boss and get the true ending. And because Holly has fat sweet tits that dispense chocolate milk
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Spending hours with a character and then putting them out of their misery is just so much less impactful than killing a character I have never met before but actually I never even killed them since they just pop right back up to life the moment you beat them.
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>>732260875
Code Vein 1 didn't even have companion quests, anon. You learn about your "main entourage" by watching their memories and maybe helping their friends. There's a reason why Io is the most well-liked CV1 character despite being a late addition to the cast.
>They don't have any stake in the larger plot besides [ENTIRE REASON THE PLOT IS HAPPENING]
Are you actually just retarded?
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>>732261030
you guys ever notice when someone is in a thread like this and getting really perturbed they start dropping the ", anon." at the end of sentences to appear more mature and like they're a teacher talking to an unruly student? it's a fascinating behavior i observe time after time
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i feel that CV1 had better emotional stories. I liked all the random blood codes you would come across of people just trying to survive meeting really shitty ends. CV1 was a much more hopeless kind of game and it permeated through every aspect of it. 2 didn't have enough echoes and they didn't hit as hard. I liked Josee's and Holly's story but Lyles felt really rushed and overall bad. You could tell they ran out of time and couldn't properly give Lyle or Zenon enough attention to give them compelling stories. Zenon just screams dropped content with Jadwiga and his wife.
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>>732261030
It's also why Mia gets made fun of for being a non character. Since she starts out looking like she is going to do something important and then just becomes the Iris of the first game that is just background filler. Her story is oh no Nicola died then exists in the background then oh wait Nicola is alive again then just spends the rest of the game sitting in the chair beside him.
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>>732261030
Oh yeah sorry I misplaced my give-a-shit for the incredibly vague reason they HAD to be sacrificed to become (mostly) unrecognizable boss designs to forestall an incredibly poorly explained apocalypse caused by The Resurgence, which happens years if not decades after you fuck off out of their timeline after doing some stupid bullshit that, despite being in a time travel story, does not actually affect the future timeline
Just a gripping narrative. Truly they were both necessary and important and definitely not just stock archetypes in stock stories that allegedly become boss fights.
Truly
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>Girl getting forced into a marriage by a cult
>Prostitution
>Serial killers
>Mass murder
Despite being rated T, CV2 has a lot more dark stuff than CV1. Mido is hard carrying the first game in that department.
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>>732255368
It genuinely baffles me when I see people shit on 2 like this cause I do not see it. To me CV2 is basically just outright better than 1 in every single way and an 8-9/10 game. I like this game more than I do Elden Ring
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I really wanted to use Rune Blades but I'm not sure what their niche is supposed to be? They're kind of slow and the range isn't that great, and they also don't seem to hit as hard as Two-Handed Sword/Hammers/Halberds. Twin Blades are faster and inflict statuses and bleed buildup better. Bayonets seem better if you're going for a Ranged/Caster build. A lot of the skills revolve around sending the blades out and having them remain stationary to inflict constant damage, which would be cool but enemies and bosses don't stay still nearly long enough for it to be fully effective.
I'm just not sure what they're supposed to excel out, which is a shame because I want to use the giant mechanical arms Lycoris has but it feels like every other weapon class performs better. Is there some super broken build I'm missing?
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>>732261638
you can be contrarian if you want but this game is universally being rejected among all types of players.
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>>732261642
the gimmick behind rune blades is to use one of the skills that sends your blades out while you sit back and cast spells while you stack up passive damage. its not good though but it's pretty fun to play.
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>>732261642
They usually have better stats for being an outright mage than Bayonet, and they work better at close range than Bayonet. The charge heavy kick some of them get also does fantastic stagger damage.
Unfortunately, i think Lycoris' Rune Blades have the worst Rune Blade moveset.
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>>732261638
I think the shitposting pushes the narrative that CV1 was an untouchable masterpiece and CV2 doesn't match up.
I like the games but they are hardly that, they are niche, corny games filled with jank, and that's what makes them charming.
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>>732261746
It would be a good gimmick if the blades could actually draw enemies in or hold them in place, but with how aggressive and mobile they are they never stay in one place long enough to comfortably sit back and cast spells.
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>>732261795
She plans to marry you and has pretty good companion benefits.
>>732261814
Yeah, I love CV2 because I love CV1, and CV2 is pretty much everything I'd want in a sequel (mechanically).
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>>732261814
the difference was that 1 was unrefined but unique for its time. it also had online play which is a huge plus for these types of games for most people. 2 is a follow up that came out way too late and feels like an unfinished mess. 2019 was a long time ago and there's been a shitload of more polished souls clones to come out since then. 2 improved on a bunch of things but also took massive steps back. 2 probably killed the series unless consoles are carrying this game hard but I seriously doubt it considering how many people instantly got turned off from this game due to the censorship and no online play. don't forget the game launching right before and competing with nioh 3 which is another souls clone that has a way bigger following than CV1 ever had. it's a damn shame the sequel ended up the way it did because I really like shift games.
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>>732260486
It's an improvement in function at least. It's tighter and more compact and better segmented to make exploring it bit by bit easier and there are more mini dungeons that are themself more varied than ER.
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>>732262004
>it also had online play which is a huge plus for these types of games for most people
Most people being the die hard souls players that refuse to even use NPC partners or shitters that get filtered by Butterfly/Franz?
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Hammer bros, what skills are you running? I've been trying out Doomfall with the Impulse Anchor, but 6 Ichor is a lot to ask for.
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>>732260662
Jesus this is the most "I haven't even played the game" post I've ever seen. CV2 is literally an improvement in making you emotionally invested in the bosses since you spend more time with them before fighting them. You're literally just straight up lying.
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>>732261421
The resurgence that destroyed civilization mutates everyone my man, its why you fight so many animals turned horror. Even if humans weren't affected, well someone still needs to kill the horrors. Like if hunters mostly remain they'll be much less effective without revenants buffing them. A guardian heart just isn't as effective as having a revenant partner and in theory once the luna rapcis is gone revenants will be less susceptible to frenzying or turning into horrors
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I missed the tender stone 8 merchant damn.
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>>732261884
The open world is fucking shit though.
Imagine how much better game would be if they shrunk map by like 75%. Sunken City should’ve been Josée’s clock tower and 4 streets diverging from it. One leading to MagMell bridge, one to the underwater dungeon, one to Undead Forest, and one to Corroded Scar. Place all the enterable buildings and loot along these 4 streets. Have interesting layouts of enemies in the way.
Instead we get a huge grid based city map, that’s boring as shit, there’s a ton of good stuff to find, but it’s spread so thin over the worst exploration imaginable. Did you find the crazy overpowered multihit buff hidden in a random building that looks like backroad asset? No? Oh well.
All the dungeons, even the optional mini dungeons, are pretty good. But the open fields connecting them are just awful. The open world bits all have enough content to be cut up and re-made into a decent area, but it would require removing most of it.
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>>732262265
Honestly neither CV game really executed the 'bonding with the unique NPC companion' gimmick well regardless IMO. Its a neat idea, but we just don't get that much substantial content from any of them.
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>>732262381
No souls online is for shitters that need people to carry them through every single boss. It's why the biggest meme of elden ring is literally just a guy that would beat the hardest boss in the game for people. It's why Nioh 3 just completely removed scaling for summoning so now there is chance of even the shittiest player ever getting stuck on a boss since you can summon 2 people and gangbang it in 15 seconds.
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>>732262108
>CV2 is literally an improvement
>no online
>absolute dogshit performance
>being forced to pick between having a block or parry
>absolute dogshit enemy aggression and ai encouraging you to embrace the cheese builds
>copy elden ring so hard that they made jump attacks broken as well
>nerfed ichor mechanics even removed shroud attacks
>bayonets use limited ammo now instead of using ichor
>far fewer echo events
>music is a mixed bag and overall worse from the first
listen i like cv2 a lot but it is not an improvement across the board. it fixes a lot but introduces a shitload of issues as well.
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>>732262270
>tfw Code Vein and Lords of the Fallen (2023) are my favorite Souls-likes
>tfw constantly seeing them get dragged for irrelevant culture war nonsense
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>>732262456
That's just casuals that feel the need to play a game because it is new and shiny.
The long term online players are the PvP nerds that think carrying a hatchet in the off hand is peak build and 5mm length difference breaks a weapon
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>>732262460
When people talk about LotF being shit they're talking about the original LotF which is indefensibly bad. Also even if you love CV1 you have to recognize it's not actually that good of a game compared to other soulslikes.
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>>732262581
every weapon is better in 2 and because of this the ammo restriction ends up being a nerf for bayonet. you can shit out way more damage with other weapons meanwhile you are losing damage and being vulnerable having to reload unless you do suicide builds for infinite ammo.
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>>732262667
I wanted to specify 2023 LotF since the original is one of the worst games I've played. I've seen a lot of people try to say LotF (2023) is just as bad purely because CI Games' CEO is "anti-woke".
Just annoys me how people will just lie about quality if it means disparaging people that disagree with them politically.
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>>732258892
>using Hammer aerial heavy to stay in the air long enough to not get hit when you land
This right here is the problem though. Why the FUCK isnt the jump itself long enough airtime to dodge it? This is genuine retardation and a failing of some of the most basic game logic
FUCK I HATE SCAMCO
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i think there were only 2 or 3 bosses that actually killed me. i think most of my deaths in the entire game was in zenons anal rodeo lab. 2 is incredibly easy and you can find very spammable broken skills without even trying to cheese the game. the boss fights in 1 were just harder overall too.
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>>732262989
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>>732262981
No, that's the shitty version of it. Iris gives you the pink version of that and it's really good, has a great gap closing launcher into air combo + finisher and basic quick gap closers. However it is very unwieldy weapon stat wise so you need something like Zenon, Iris or Lyle blood codes.
Also pretty sure it's just progress checkpoints for gifts, albeit arbitrary progress checkpoints that you can't discern. Either that or they're just bugged, maybe Iris isn't exclusively meant to talk about Holly forever or something.
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>>732252386
i read in a guide that acquisition of affinity is capped per action so you can only gift so far. you have to go out and kill and loot items. like them highlighting an item on the ground and you picking it up is supposed to generate affinity. you also get points per kill too. i'm not really sure if there's any other ways but I doubt you can max characters out just by giving them all of the eggs.
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>>732263170
Sounds about right. I did eventually get Iris (and Craig) to sell their weapons, but only after I took them out to kill some stuff for a while. Makes sense too, since those two were the partners I used the least.
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>>732263004
I mean not counting the DLC, 1 only had the ice tits & chubby pyro and EVOLUTION as notably difficult bosses. It also had extremely easy cheese builds + allies that solo most things, like anybody using Bayonets is quickly going to get Fusilade Rondo and then never struggle ever again.
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>>732263132
Game tribalism is for third worlders who need to pick and choose what games they play and shit on other games they can't afford in cope. Played both they're loads of fun. AI Limit has some great level design.
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>>732263025
>>732263084
I just beat his sealed form and some bosses at the next area, I guess he doesn't show up until you go for the good story results and I won't get the upgrade for a while?
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>>732263132It's fun, enjoy your time
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>>732263238
>>732263349
>>732263402I just took a train to the forest that was mentioned a couple times earlier on. Using both the corrupted longsword and greatsword as my weapons, hoping they aren't a noob trap.
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>>732262459
>nuked special attacks
>nuked special launches
that also includes launch drain attacks when focused
Separating block and parry is dumb given there's literally only one parry shield and fights where parry sucks due to no deflect, it's consolation block isn't even remotely suitable as a replacement for a proper shield. Which itself is worse than a proper dodge.
>More animation delay on everything.
Only raw/charged jails are faster.
>More windup on a lot of the gifts dumpstering some of them
>Barrage was overnerfed
It's worthless now compared to other options of it's own cost.
Shit like Eschaton Crossing which is a very cool skill that literally can only ever be used in a boss one shot setup due to how much fucking time it takes to resolve
>crafting system is hot ass
Go ahead, tell me you enjoy riding around in donuts picking up flour because no merchant sells it.
>Power progression is inferior due to placement of gifts
>booster extraction requiring unironic grinding shit trivial enemies
>Balance(poise) is objectively worse
Which is hilarious considering that juggernaut can get you to literally 100% damage negation for the physical damage types (meaning you don't take damage) and even with perfect balance and charge attack disruption resistance buffs going you'll still get pancaked by every swing of a certain hero's weapon.
Personally:
I'd rather have 8 formae slots than 4 slots linked to each weapon
I also miss just how reliable companions were in CV1
Doing tests and just watching a fatass get murdered from full hp without ever swapping targets once is infuriating. Bosses used to be able to prioritize based on proximity and they just don't fucking do that anymore.Also blood red is a far cooler color scheme to design your visuals around. Fight me.
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>>732263704>Corrupted Greatsword
That thing will carry you to the end of the game. Arbiter best girl btw
>>732263705
They drop a lot of haze for when they show up and can also drop their staff. Can't check the scalings right now, but I think it's good for strength builds.
>>732263718
I prefer the Link Point system to the Focus system, honestly. Launches didn't really add anything beyond another i-frame animation you'd have to wait for. The six passive slots are also pretty nice.
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>>732263704Corriupted GS carried my first playthrough. WA fucks!
>>732263705
They drop mats for some booster (Regeneration shift, more heal, less charges) and their stick, a good pole arm
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>>732262362
I already have a 1 Hit build, so I was trying to go for more of a R1 spamming juggernaut. Trying to see if there are any balance breakpoints. Seems like 200 balance will allow you to tank through at least 1 attack.
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>>732263990
>>732264054Sick. Thanks bros.
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>>732264234
Insula in free roam era
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>>732264313
*only two
counting (heavy) whose only difference is 6 balance and very slightly elevated resistances seems wrong.
Inversely there's 4 shield types and they all have different functions. Or 8 if you count the different stat spreads.
>>732263990
Focus had a lot of cool shit attached to it.
Passive poise turning on for one
But there was also the focus weapon buffs, shit like carnage, maintain, ichor strikes, gift speed etc
And then the various boosters to it like dodging, getting hit, etc
LP is way less interesting to me.
Shit like LP Drain Recovery to turn your shit on doesn't hit as had as Focus drain.
Don't get me wrong, stuff like Solitary Battle + Highlander and/or Ceaseless Assault is funny
But not as cool as suddenly enabling your status effect build via getting a poison weapon after a perfect dodge.
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>>732264462
Specifically typing out "parry shields" made me think otherwise, because the second one is hidden in bumfuck nowhere.
Never really got into parries for CV1 because it felt like too much risk for too small rewards.
Only time I really bothered was the one time when they locked gifts behind it.
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>>732264641
The issue with Focus is that it's just not consistent enough to build around most of the time. I get what they were going for, but it's usually better to just straight up kill an enemy rather than dodging/block until it activates. It's almost purely a reactive thing. LP can be used like you suggested, but it also has the whole risk/reward aspect of getting rid of companion Link traits and health in exchange for strength. Just feels a lot more involved when it comes to builds. I also need to try out some of the more defensive LP stuff.
>>732264692
CV1's parry also had a funny glitch that you could use with certain long ranged attacks.
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>>732265480
>There's like 4 of them whose worse attack strings have the recovery time of a fucking halberd swing
do tell cause i relly only have the preorder ones and the ancient hunter blades or whatever they are called
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>>732265457
Iris friend fight is worse
Not because it's hard, it's easier than the fights you do to get to that point, but because that "boss" (elevated mook) entire gimmick is standing in blood puddles wasting your time unless you want to chuck magic at it or are using a bayonet
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CV2 boss for this feel?
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>>732265550
Off the top of my head, Twinfang Blades, Swift Thunder, Jade Curved Blades (that strong attack is also horribly slow, much like Glutton's Bells) and Twin Blades of Hunger
Fangs of the Hunter is also slower than the regular attack of the weapons not listed due to each hit coming out sequentially instead of happening simultaneously. It's also got a completely unique moveset attached to the slowest final attack out of every weapon in it's category including the ones listed above.
...But it's cool so I use it.
Twin blades cause so much bleed that it's not like I need to use regular attacks that often anyways.
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>>732265339
The only ones worth using are the ones with the fastest attack speed for the normal string. Which is only like, 2. Blazing Talons and Glutton's Bells, both of which are late mid/end game weapons.
But if you build them around Bleed and status effects you can absolutely shred through enemies. They also attack so rapidly that you can usually get a flinch off even on big enemies and then melt them before they can recover. I was absolutely deleting bosses with Blazing Talons.
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Anybody remember where these things are?
Kinda losing my mind looking for them
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