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>no one is making VR games other than military slop
GIVE ME SOME NEW GAMES
What are you playing, /v/?
+Showing all 396 replies.
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Skyrim VR is great with mods
Stalker GAMMA
I haven't tried the cyberpunk VR mod yet
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>>732247127
>Skyrim VR
This is not new nigga I want something NEW I am tired of looking at the same games we discussed in 2016
>Stalker mod
Not new
>Cyberpunk VR mod
It got taken down apparently, fuck that modder
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>>732247040
Forefront is new but military slop

Hitman WOA got updated a couple of months ago to be good like the PSVR2 version
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BattleGroupVR2
Aces of Thunder
Into the Radius 2
ZIX
Arken Age
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>>732247358
>all miliitary slop
holy shit why wont no one try to create a gimmicky music or puzzle game or some sort of sim business management game
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>>732247523
>military slop
You don't know what either of those words mean, clearly.
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>>732247727
HYEY YOU FCKING BASTARD YOU TIHNK I A MDONT KNOW MILITAR YSLOP? I WILL SLOP YOUR FUCKING FACE YOU MAGGOT GET OYT OFHE O TU THE FUCK OUT OF MNY AIPSOI THE THREAD
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>>732247040
flat2vr mods
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>>732247909
RECOMMEND ME ONE PLEASE.
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>tfw all of the VR games you want to play are either Quest 3/Pro exclusive, or PSVR2, and you have neither
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>>732247358
Let me shit on arken age for a second, I haven't played much and it could get a lot better but I got some beefs

It feels like there is one type of enemy

This enemy is a bullet sponge and it really, really sucks to fight more than 2 of them. Even 1 feels like it's taking too long and they fall down like a real life failed humanoid robot and you still have to keep blasting them and whats even the point because they aren't fighting back

There are so many containers/pots/chests/collectibles its fucking DK64 little all over the map. My OCD collecting it all was ruining the game. But I'm worried I'll be underpowered if I don't get most of it. And there's that crate that the broken pieces cover up the item you get it from it for a few seconds just to annoy you.

The environments suck. It's courtyard after courtyard after courtyard. So far they haven't though of anything else. The game made me feel lost until I looked at the map and I was surprised I was lost. The areas are samey and there's a lot of single room dead ends that it's hard to keep this shit in memory.

The music is overbearing and tone deaf even if it's quire decent and pleasant. Like if I'm in a cave or a tunnel or a small room don't play wonderous music really loud. It's just relentless.

I really don't like how grenades and shields were implemented in the inventory and I thought halo taught everybody that instant grenades were fucking sex and we should never go back.

The tutorial up front is too long. I think over 20% of players didn't finish it and quit the game.

I don't give a fuck about the story, it's entirely presented as character exposition or logs. My character and motivation is you're a guy made by a thing and you're looking for a dude who used to be in charge. Ok whatever.

There are a lot of good things about the game but I feel like they should've gotten 1 asshole to play it and tell them what's fucked with it.
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>>732247040
>What are you playing, /v/?
nothing but Microsoft Flight Simulator until the end of time
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>>732247959
What sorts of game do you like?

Outer Wilds if you're not a midwit
Jedi Outcast if you're a ball and gun gamer
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>>732247127
>Stalker GAMMA
with vorpx or did they make a proper vr mod?
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>>732247040
>What are you playing, /v/?
Nothing. Work got busy and then the Frame was announced. Work season has been over for a month, but I honestly don't feel like playing any VR until I get my hands on the Frame.
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Here's to 10 more years of Beat Saber.
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>>732247040
>buy valve index for $1000 almost 10 years ago
>only around 5-10 games have come out in that entire time that have been worth playing
Frame is going to change nothing. There is just no development activity in VR. Most games that were fun even got ported for meta and had to be gimped to be compatible, so in some sense we've actually LOST games over the years.
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I'm looking forward to pic rel and Flatout VR. Also Postal 2 is getting a Quest port
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>>732248336
Someone shilled this game on /vrg/ and I didn't buy it because I didn't like the character designs. Looks like I dodged a bullet
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>>732247040
facebook bought up all the VR devs and companies then ruined them. They went scorched earth on the whole VR industry.
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>>732253824
It's really balancing on a fence for me right now. With stronger weapons it could be a lot of fun. The enemies have some effort put into the AI and their abilities. But yeah I dislike the art across the board too.
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>>732247040
>What are you playing?
I'm just using it as a comfy big screen for flat games right now.
>>732251420
There's no real development activity in flat gaming either unfortunately.
HMDs can at least play flat games with fake screens, but for everything else they'll depend on independent modding most likely.
>so in some sense we've actually LOST games over the years.
Yeah, the app store diaspora and the introduction of always-online F2P in the 2010s did serious damage to VR's ability to build up a library.
Abandonware needs to be forcefully transferred to a copyleft license so that maintenance, modification and distribution become trivial with no legal grey areas that people feel the need to step around.
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>>732247040
There was that dungeons and dragons demeo game.
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>>732247040
when the steam frame comes out, the VR scene is going to be revitalized
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>>732257429
Reliable sources say that in about two weeks. No one is making VR games right now though. Not even Valve. Valve is marketing the headset as le ebin virtual screen where you can play flat games and they fucking put black and white cameras on that thing
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>excited for gunman contracts standalone, is exactly what I want since bonedoesntworks
>Press x to ebin mma move automatically ala resident evil 4 instead of doing it yourself
I AM SO TIRED OF VR GAMES CATERING TO FUCKING FAT PEOPLE
HOW HARD IS IT TO NOT EAT 3500+ CALORIES PER DAY YOU FAT SACKS OF FUCKING SHIT
YOU DESERVE THE POO INVASIONS FUCK YOU
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I bought one the 5th january
Sold it the 20 january
Litteraly no game (I sideloaded them)
I wanted some mixed reality porn game
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>>732258320
You got free trial of Horizon+ which has over 50 games and some of them are really good. You just don't like fun
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>>732258264
Honestly I was shocked when I learned a lot of vr games are designed to be played sitting down, at that point are you not just wagglan?
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>>732247040
>facebook
You are part of the problem with vr
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>>732248971
Reddit Wilds
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>>732247040
Pavlov Shack. Been playing Vail VR, but the game is full of kids and whales of all kinds. I enjoyed Hotdogs, Horshoes & Handgrenades for a couple weeks in the past month. Went through every gun. Shot. Shot. Shot.
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Personally I can't believe how fucking lame the porn is for VR.
It should be booming, it's a game changer. It's THE game changer.
But not only are the games scarce, the ones that do exist are barely worth acknowledging scene viewers.
The entire ecosystem is a failure from the top down.
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>>732248336
heh
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>>732255756
>I'm just using it as a comfy big screen for flat games right now.
I don't understand how people do this. What is your setup? I tried using Virtual Desktop to do that and the experience was inferior to using a monitor or TV.
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>>732264913
Yeah I don't get it. It looks way worse than even a 1080p monitor.
I have to imagine it's the same kind of people who were impressed by 100-inch TVs even when they maxed out at 1080p.
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>>732247040
Just watch 3D movies, it's way more enjoyable.
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I really enjoyed The Light Brigade, it's a roguelike shooter with mostly WW2 weapons. Definitely could use some proper new games though.
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>>732247040
I just played through HL Alyx for the first time in 4 years on my Odyssey+ then was hit with the lack of other good VR games again once the credits rolled
It kept fucking crashing every new area and death induced reload though and nothing I tried would fix it
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>>732266307
I'm so tired of these shitty shooters

Aiming guns in VR sucks and yet it's what everyone keeps trying to do with it

Swinging fake swords also sucks they have no weight to them

VR is at its best with shit like Beat Saber which for some reason no one is trying to do even though it is 100x easier than making these fighting games
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>>732258264
>>732258830
>just have a big empty space bro
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Waiting for the Frame to come out to see how it is, or Ill just get a Q3 before I play VR again. I want better lenses, FOV etc than my Q2.
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>>732267149
I moved my bed around and I've got a 2x2.5m to play with. It's more than enough.
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>>732266680
I only like arcady weapons in VR games, sadly gun autism just doesn't do it for me.
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>>732267214
Going from Q2 to Q3 makes a world of difference. Lenses that are always crystal clear no matter where you look and better FOV go a long way. They also have colored cameras which is essential in my opinion.
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HAIL GRIMLORD, MASTER OF THE VIRTUAL WORLD
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>>732267149
just don't be poor fucking faggot.
Poors and fats are ruining everything.
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>>732267214
Wait for the frame. The quest 3 is not comfortable at all.
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>>732267214
Don't ever buy a Quest under any circumstances. Some forget after the YEARS of astroturf, but Quest 1 ruined virtual reality and everything to the contrary was just a Zuck blitz to try to drown out the Index. Anyone who was into VR prior to 2020 will tell you Quest fucked the shit and forced multiple beloved games to downgrade. It opened virtual reality to the Walmart audience and ruined VRChat's community forever. Just get the Frame. It's marketed similarly, but it's actually going to be good.
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>>732264913
Low standards, I'm not playing anything over 1080p and my main monitor is still just 1440p.
>>732267149
If you don't have a big empty space, then you either live in a pod, live in a communist era shared living space or have some massive brick of furniture that takes up more space than a VR setup and likely doesn't need to be permanent.
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>>732267726
>no exclusives
>black&white cameras
>no horizon+
>costs twice as much
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>>732266680
Exactly, but the industry is creatively bankrupt so the only thing they can do is copy the flat genres into VR and then wonder why they're not selling. I don't want a shooter in VR, holding a gun with your hand doesn't make it any more fun. And slashing work great in exactly 1 game, B&S. Because that's the only game with proper physics where enemies actually react to being hit, every other slasher feels like you're chopping down a tree
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>>732268402
The only exclusive I've even liked was RE4, Arkham, AssCreed etc are kinda whatever
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>>732247040
Tfw we're never getting Half Life Alyx levels of VR kino ever again
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>>732266680
The weapons in Walking Dead Saints & Sinners 1 felt amazing. And how does aiming guns in VR suck? You're telling me Half Life 2 plays better in flatscreen than in VR? That's objectively wrong.
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When I got to try VR for a week the best I could do was the hl1 vr port on quest standalone, but Gmod VR was very fun too
God I hope we get more information on the steam frame soon, I really want a headset for myself, especially one that plays pcvr games standalone. I don't want a dumb quest 3 and I don't want to pay 1000+ for a Pico or BSB or whatever
This is the first time I've ever been excited for a piece of hardware, but I'm just so worried about the price now
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>>732269693
Stop being a retarded brand cultist. Buy a Quest 3 for half the price and even more features. You can't even articulate why the Quest 3 is "retarded" without going on a rant about corpo shit like "Meta is evil!" as if you had shares on other companies or whatever.
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>>732269063
>weapons in Walking Dead Saints & Sinners 1 felt amazing
Melee ones, yeah, but only because the zombies weren't fighting back. Same devs made Behemoth with actual swordfights and suddenly melee combat sucked because there were no physics and enemies didn't react to being hit until you actually killed them.
>telling me Half Life 2 plays better in flatscreen than in VR
Absolutely. It's designed for that, VR combat changes the pacing, manual reload makes everything slower paced and more sluggish. It's not as fun. Alyx gunfights were great though because the weapons and encounters were designed for VR. Especially the antlion fights, probably the best fights in all of VR
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>>732269693
>I don't want to pay 1000+ for a Pico
Pico 4 is like 400 bucks
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>>732247040
Anyone got a view on OLED vs pancake?

I've only played RE8 on PSVR2 but am about to choose a headset, Im an OLED guy and think murky greys on a quest will piss me off
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>>732270340
It's a trade-off. You get better colors no doubt. But the picture is not nearly as clear, you get less FOV, and it's 2k resolution. The sweet spot of PSVR2 lenses is worse than the Quest 2's, and that's saying something.

I'm not trying to downplay the importance of OLED. But the comfort of being capable of looking at any point of the lenses without having to worry about "le sweet spot" is way more essential for enjoying the VR experience. Like, you're supposed to feel immersed and look around organically, how are you going to do that if you can only stare a very specific spot at the center of the screen? I'd trade the OLED colors for this any time of the day. Your brain will get used to the quest 3 colors anyway, but it can never get used to the sweet spot shenanigans
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>>732247040
I wish there are good city builders in VR instead lol
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>>732270509
Having only used the PSVR2 what does the sweet spot issue appear as?

I found I'd have to very specifically position the headset to have a sharp view, but once in place I could look around no concerns. The biggest issue to me was the fact everything looks like it's shimmering and moving half the time. Any time you're in a room more than 10m big you may as well be on mushrooms with how much the walls all shift.
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>>732270183
You're an actual retard
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>>732270665
You have to not only position the headset in a specific way, but you also have to stare at a specific part of the screen. You look around by moving your entire head. This is not the case with the quest 3. The shimmering is because of the 2k resolution, which is also not a problem for the quest 3.
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>>732268606
RE4 was censored too.
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i play dirt rally 2 on my wheel god bless
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For those that don't know, because Meta has basically given up, starting v85, you can simply drop a .apk file in Quest downloads folder, click the three dots, and load it. That's it. No more need for SideQuest.
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>>732271173
That was a blunder but it is irrelevant because using sidequest is so easy and you can install a third party file manager with apk installers
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>>732247040
i foolishly picked up a HOTAS to play
>project wingman
>elite dangerous
i'm in my early 40's, i remember what it was like configuring dos games way back in the day. but fuck me, these cunts went and tossed out 30 odd years of UI/UX and usability. (particularly project wingman.)

Is it so hard to figure out:
>HEY they're wearing a fucking VR headset, of course they can't see the keyboard. let's make all of our menu and navigation usable from the HOTAS.
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>>732252356
>Still no Steam page
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>>732247040
I wanted to give some suggestions but you can't refrain from vomiting out buzzwords so fuck you.
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>>732248336
Yeah almost everything you just bitched about gave me a sense of wonder that I hadn't had since I played games like Ratchet and Clank on PS2 as a kid. I just can't relate, Arken Age was easily VR GOTY.
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>>732271304
what does sidequest allow me to do on my metaquest3? I kinda literally only use the vr set to connect to my pc via local wifi w/ virtual desktop streamer and nothing else. Can sidequest streamline the process so that I don't have to go through the facebook social layer every time?
also, can I somehow make it so the controllers stop waking up when there's a slight breeze 30 cities over and then spend all their battery charge overnight with the headset off?
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>>732271350
Trying to configure all the buttons on HOTAS and a racing wheel is the most frustrating thing I’ve dealt with in my 35 years of heavy gaming. NOTHING is labeled in a remotely consistent way, nothing is designed sensibly, and nobody can post configs with readable guides. I just gave up and do whatever now.
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>>732252356
Oh jesus christ the porn mods
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>>732266680
>aiming in VR sucks
...?
>decades of mouse aim skills don't translate to real aiming skills
Right, I forgot that Europeans and Californians exist.
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>>732271695
>aiming in VR sucks
nta but it just does suck, a lot of vr has you stabilize the gun with your other hand but both are free floating so it just feels bad - it's nothing like holding an actual gun that you can actually... hold, and stabilize in 2/3 points
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>>732247040
VR only works well with driving/piloting game, I'd even say it's the best way to enjoy those games
But for games where the player character actually moves it just feels uncanny
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>>732270005
It's not really a brand thing, but there were some points I didn't like about the quest 3 I got to try
I don't like it being a locked down android device with a shitty UI full of things you can't disable or hide. I'm not a Linux guy but I'd take that any day over this.
The library is also really small compared to pcvr, even with sideloading and stuff. Apparently the frame can play pcvr games standalone using some cpu instruction conversion magic between ARM and x86, which also opens the door to basically any PC games that have VR modded onto them. They said something about allowing ARM games on steam soon as well, so anything locked to quest could potentially come to steam later if they follow through with that
>Why don't you just hook it up to a PC then if you want pcvr
I'm aware you can do that with a quest, but my GPU can't do the encoding necessary to run steam link or whatever, and when I tried a workaround it looked like a (admittedly functional) plate of oatmeal. I'd get a new GPU for VR, but I don't really need it for anything else, all my games run just fine. Maybe in the future, but for now I want something standalone.
I don't like the controller layout on q3 very much either, so the frame's controllers appeal to me in that sense too, especially for modded shit. The regular controllers I have right now can't connect to the headset via bluetooth, so that wouldn't be an option
Ergonomics are also something I noticed. Having all the weight resting on your forehead instead of dividing it between front and back made it uncomfortable after a while, though not the worst thing in the world.

>Half the price
God I hope not
>More features
Honest question, what else is there besides color passthrough? I'm not planning on playing AR games, I'm interested in full VR
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>>732268402
What games even make use of a color camera?
You keep repeating this as if its a gotcha but its just grasping at straws
It'd be like if I said the quest was shit because it doesn't have haptic grips, which no games make use of properly besides Alyx
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>>732271795
If you're talking about rifles then yes, you need a gunstock. Aiming handguns is just like aiming handguns IRL.
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>>732271865
>basically any PC games that have VR modded onto them
You are way overestimating what an x86 emulator on a snapdragon SOC is capable of, even with Valve working on it
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>>732270005
>You can't even articulate why the Quest 3 is "retarded" without going on a rant about corpo shit like "Meta is evil!"
Here is the fairly obvious answer that gets you zero points for guessing: The Steam Frame runs Linux instead of Android, the battery is a separate piece and I do not ever have to think the word "sideload".
Android is basically an advertising and data harvesting platform and has been the single worst OS after whatever shit Apple puts out, so anything that contributes to the declining market share of the most unambiguously awful OS is good.
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>>732271874
For example the virtual screens for flat games and Valve is marketing Frame mainly for that use case. Also it’s nice on Quest that you can quickly see your surroundings by tapping twice on the side of the headset
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>>732271865
>The library is also really small compared to pcvr
But you can play PCVR with it.
>Apparently the frame can play pcvr games standalone
Anon...
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>>732272869
Imagine thinking that Lagdroid or Jeetdows are better than Apple’s operating systems
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>>732271865
The frame is literally weaker than a Deck. You are not going to play PCVR with it. The "standalone PCVR" capabilities are going to be for desktop management. Best case scenario you'll play Stardew Valley flat or games that would easily run on a quest like Beat Saber.
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>>732247040
>What are you playing
Just Forefront really
wish we had some good single player shooters
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>>732273365
Frame should basically allow to run Quest 3 games, if devs bothered making Q3 games to run on Steam
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>>732271874
It's not much about the games themselves but passthrough being a much superior option to grey/black voids with floating windows for your desktop.
I'll preface saying I did not get a fucking quest 3 for the mixed reality or passthrough at all, but then you discover that there's things you didn't think about when getting your headset which might range from toggle passthrough, keeping your desktop going with you while you go take a piss or just browsing 4cucks when on the couch in the living room with a giant screen.
Basically it's another feature that's really good by mistake because it lets you keep the damn headset on your face and everyone who's been into VR for a while can tell you that people drop off VR because the mental anguish of having to putting the headset on/off all the fucking time is a pain in the ass.
When I'm playing a flight/racing game when sitting down on my PC I don't use my motion controllers and I've got a keybind that switches me straight from pure VR to a floating desktop with passthrough enabled.
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>>732271047
oh hey me three
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>>732271795
>when something in game is not like irl
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>>732271984
Ingame virtual stocks are more than good enough. Once you grab the weapons with two hands it links to a 3rd point where the butt would stick on your ingame virtual shoulder.
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>>732274919
The Frame has black-and-white passthrough, which is fine for those things. I have a Quest 2, which is black-and-white and extremely blurry but it's still good enough for going to the bathroom or just being aware of my living space in my periphery. It's only an issue when trying to look at IRL screens and mixed reality slop.
People complaining about black-and-white passthrough are upset they can't be fully immersed fucking their waifu in their own filthy bed
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>>732247523
Eye of The Temple
The Under Presents
No More Rainbows
Stilt
Underworld Overseer
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>>732271173
Didn't meta kill off player homes? I still don't see why you should upgrade when v79 has a root exploit to block meta's telemetry.
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>>732247523
The Last Clockwinder
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>>732272869
>The Steam Frame runs Linux instead of Android
Which is a downside. You won't be able to run Quest 3 games or .apk games.
>the battery is a separate piece
Cool I guess but Quest 2 batteries are still lasting 2 hours I don't think degradation is an issue
>I do not ever have to think the word "sideload"
Once you buy a quest 3 it takes 10 minutes to do the sideload shit and blow it wide open
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>>732273140
Apple's software and hardware exists to upsell you on paying 1000% more money on bullshit, isn't compatible with anything and trains its users to not be compatible with anything, which is why student license crapware even still targets Mac. At least Poodroid is quite transparent about being literally the worst and Wangblows only cares about busting your kneecaps in a shady alley.
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>>732278859
>You won't be able to run Quest 3 games or .apk games.
that's fantastic news. It stops devs making dogshit mobile games
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>>732275416
>The Frame has black-and-white passthrough, which is fine for those things. I have a Quest 2, which is black-and-white and extremely blurry but it's still good enough for going to the bathroom or just being aware of my living space in my periphery.
No it is not fine. You think it is fine because you never experienced color passthrough.
>People complaining about black-and-white passthrough are upset they can't be fully immersed fucking their waifu in their own filthy bed
You have no idea what the fuck you are talking about, but how could you, since you are too poor to know what it is like? This is poor grapes the post. And this is the problem with VR threads. There's always poorfags pushing their shitsets and knocking on the Quest 3 for technology they never experienced.
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>>732279007
Explain to me how being able to see my dick in color when I'm taking a piss is important.
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>>732276027
Tried it and it was shit.
>hey bro let's make a puzzle game that can be solved by the physics of throwing objects with VR controls
This is barely better than having a game that revolves around shooting people with VR guns. The technology sucks at this. People need to go full arcade and stop making games that attempt to simulate picking things up, throwing or shooting.

The only good simulation games I've seen are the table tennis game and the minigolf game, these feel surreal
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>>732279000
Yeah I'm sure the devs will all stop making games for the quest so they can pander to Valve and their 1% marketshare with their shitty overpriced headset
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>>732279064
Because the entire problem of VR headsets is that they isolate you too much from the external world. Can't use your phone without taking it off, can't use your PC without taking it off. Black and white passthrough is a bandaid that lets you walk around safely, but you are still aware that you are in VR and it takes a mental toll.

Colored passthrough solves everything. You can use your phone without taking it off. You can use your PC without taking it off. If you activate passthrough you will easily forget you are wearing the headset (I have bumped my head against stuff several times because of this). It makes the decision of putting the headset on way easier because you don't have to prepare your entire routine around it.

And then there's of course the MR apps which you never think you're going to use, but once you can use them you realize that they are really fun. And some games are only playable to me because of MR. For instance I would never do the boxing game without MR because I'm too conscious of my surroundings. Eleven table tennis is also 200% better in MR mode. There's a pinball game that is much better in MR mode too. The list goes on. Whatever game has a MR mode is better with it.

>inb4 poorfag cope
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>>732279506
I literally only use my VR headset for playing PC games. I do not want to be present in the real world when I'm playing VR games. I want to be in the virtual world.
You are a mixed reality/productivity fag who wants to fuck his waifu in his real world bed and you are not worth creating a product for.
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>>732279580
You didn't even have time to read my post and you fell right into my trap of coming up with poorfag cope. Case closed, quest2tard. Go play with your shitset and squint your eyes to see the sweet point.
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>>732279631
>poorfag cope
I'm planning on buying the Frame, which is guaranteed to be more expensive than the Quest 3. You're a retard and a coomer faggot.
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>>732279684
You are a third worlder, you are not buying the Frame. You're lucky if you can pay the cartel enough to not rape you.
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>>732279723
Don't you have a tranny to mutually masturbate with in VR chat?
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>>732279780
>can't even English
Sad!
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>>732279843
>nigger can't read
surprising!
>>
i keep going back to modded blade and sorcery and stuff like TF2 or SW Battlefront modes in Contractors VR.

i also just downloaded this free "air car" thing i thought my VR-weak friend would like, and on that i spent an hour flying around myself
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>>732279928
>i also just downloaded this free "air car" thing i thought my VR-weak friend would like, and on that i spent an hour flying around myself
Name?
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>>732266680
>shit like Beat Saber which for some reason no one is trying to do even though it is 100x easier
there's nothing easy about licensing music.
modded beat saber will always outclass anything anyone tries to sell
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>>732280071
I mean arcadey games in general. Doesn't have to involve music.
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>>732279506
>Because the entire problem of VR headsets is that they isolate you too much from the external world. Can't use your phone without taking it off, can't use your PC without taking it off.
holy fuck this is exactly why i like VR. It's literally the only reason beyond an emergency that other people will accept me not being at their fucking fingertips the instant they want me to be.
>hey why didn't you answer your phone when i texted you
>"i was in VR"
>oh okay
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>>732271874
They're retarded because black/white pass-through will be better for the majority of users and there is an expansion port on the front where you can plugin a color camera for the few people that need color pass through
>>
>>732279506
i press button on top of psvr2 headset (Connected to PC via adapter) and slide away from face, giving gap to see through.
much cheaper than camera to make believe porngirl in bedroom, unga
>>
>>732280272
Mixed reality fags want to sit on their couch next to some virtual tranny they're pretending is their girlfriend and watch youtube on a virtual screen in front of them
>>
>>732280009
it's literally called "air car"
my friend's name is tyler
>>
>>732280272
It's all fun and games until you can't put the headset on because you're having a conversation with your girlfriend and you can't afford to out of nowhere become unreachable for 3 hours because you're playing bing bing wahoo. Colored passthrough makes the decision of putting the headset on way lighter on yourself. If I put the headset on my life still happens normally, I can use my phone normally and so on. It's the sort of feature you'll never be able to do without once you experience it.

Also messing with PCVR is easier when you can look at the PC screen directly instead of dealing with the VD jank
>>
>>732280391
i know, i just wanted to directly attack his idiotic first attempt at reasoning while ignoring the rest of the post entirely
>>
>>732280364
>and there is an expansion port on the front where you can plugin a color camera for the few people that need color pass through
kek valve cultists deserve wasting money with garbage
>>
>itt poorfags unironically trying to argue black and white passthrough is better than having colors
>unable to reason like a first world human being, they reach to unintelligible gibberish like "muh trannies!"
The things poverty does to a human being are unspeakably sad
>>
>>732280442
I'm married with kids. Trust me when I say I know that getting time to yourself is hard. That's exactly why I like VR, where I can take that time I have to myself and completely detach from the rest of the world that you can't bear to be away from for a couple hours. I don't even like seeing my phone screen turn on to display a notification while i have it on silent and no vibration

You are clearly never going to understand why color passthrough isn't worth the extra cost

>>732280368
also this, if the headset wasn't actually strapped to your head and rather hanging from some kind of hat or band like the PSVR2 does, you wouldn't even need the passthrough, you could pull it out or flip it up.
>>
>>732280597
yeah not slapping an extra hundred bucks on the price tag for a borderline worthless upgrade is actually better. Sorry you can't understand that and only manage to communicate in retardese.
>>
>>732247040
Facebook ruined VR, just like everyone predicted

VR needed like 20-30 games of the quality of Half Life Alyx at the high end of graphics and tech to WOW gamers and normies to take off, instead they forced the industry into a Mobile Slop factory
>>
>if you don't want to pay extra for something you won't ever use, you are poor
oh great we're back to 2011 era consolefaggotry levels of discourse, how quaint
>>
>>732280814
The Frame has worse features than the Quest 3 all around for a LARGER pricetag. This is because Meta can afford to sell the Quest 3 at a gigantic loss. Valve can't.
>>
>>732280442
hey retard can't you just use like literally any PC communications app or like.. whatever app for the phone services you use to access it on the steamlink desktop?... also can't you figure out how to stream your phone to your PC and then access the screen in VR?

>wants to play video games while having a conversation with someone

pause the game fag

how hard is it for you to remove a headset and put it back on lmao
>>
>>732280834
HL:A is visually astounding, and i fucking LOVE playing new Half Life stuff, but what a total wet fart when it comes to VR gameplay. One hand only, no melee, no platforming allowed beyond short scripted hops and small drops. The VR mod for HL2 + Eps is far more enjoyable to play.
>>
>>732280907
I'm willing to pay more for an open platform and not a walled garden
>>
>>732280907
sure bud and that's why you're here sperging out over cameras specifically

>>732280983
>how hard is it for you to remove a headset and put it back on lmao
The things obesity does to a human being are unspeakably sad
>>
>>732280983
>>732281056
Embarrassing poorfag + samefag combo
>>
>>732280907
Zuckerberg is selling at a loss because he has ulterior motives, Valve do not
>>
>>732257297
hell yeah
>>
>>732281079
"No"
- KeaNeo Reevus in "The Computer Place", 1999
>>
>>732280834
I'm at a loss as to how badly FB fucked this up. they had roughly unlimited funding and decided that the world really, really wanted fuckoff huge cumbersome headsets to DO ZOOM MEETINGS!! God.
had they dumped all that money into making actual quality games, the zoom meeting faggotry would have probably been more likely to happen as an ancillary benefit a larger audience, brought on by people buying the damn headsets for games. instead they treated gaming almost like an afterthought =/

So of course the best course action is to axe game studios and pivot to.. augmented reality.

what in the cunty fuck are you EVEN DOING ZUCK.
>>
>>732247127
You can play Skyrim and Cyberpunk just fine without VR.
>>
>>732280696
the Quest 3 has color passthrough and its not SO GOOD that you'd want to even use your phone or really look at a screen.. you CAN walk up to your monitor and lean in and read text/type on your keyboard to quickly check something you can get to quicker straight on your desktop like a quick google or something

but actually holding your phone and looking at it while it jiggles around at the lower refresh rate and grainy view is actually like not fun to look at.. the PC monitor works cause its perfectly stable on a desk
>>
>>732281152
facebook captured a huge market for years with fucking farmville

they are a product of their own accidental success when it comes to video games and anything to do with them. they rolled in ad money with the sort of game you could play for free in a browser in 2001, and became totally detached as a result.

nintendo did the same after the Wii bizarrely convinced everyone from your grandma to your cokehead aunt to play bowling with you on the TV. got a big head and fucked up a lot. they had to correct course because they're a big name vidya company and their idiocy was making waves. facebook doesn't have that accountability in the vidya market and still hasn't learned their late 00's success was a total anomaly
>>
>>732281152
Because they're soulless bugmen who thought that everything would just work out if they gobbled up as much of the competition via hostile takeovers as possible
>>
>>732281371
>facebook is still in their Wii U era
makes sense
>>
>>732280994
kinda go this feel for it too, I like the game don't get me wrong but the shooting and combat do feel like they were trying to introduce new people to VR inside their long awaited non-sequel not-HL3 people have been waiting forever for

the world and manipulation of it is pretty great though, I was carrying around a wooden box full of grenades for a while until I couldn't climb a ladder with it at the same time and the physics for it is pretty crazy.. I accidentally tipped it over once and they all spilled out and without really thinking I knelt down, put the box upright and started grabbing the nades to put back in. Those little stupid interactions actually really nail you into the vibe of VR

also love the physics glove flick, just a fun little way to grab shit in the world that has actual built in lore/logic
>>
>i'm buying a frame
To play what games exactly? Don't say 5 year old games because I already played them. VR Chat isn't a game either and you are not a woman or an animal.
>>
>>732281602
yes i did like the way it handled grabbing distant items and I suppose the interactive nature of a lot of the props was kind of rolled into my praise for the visuals, i shouldn't COMPLETELY crap on the gameplay
>>
>>732281670
Pets & Stuff, obviously
>>
>it's fucking dead
>>
>>732281903
>https://www.meta.com/experiences/pets-stuff/7818625474831202/
Imagine paying $1,000 for a Meta Quest sidegrade device to play a mobileshit Meta exclusive.
>>
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>>732247040
I pretty much only play mods for Doom, Skyrim, and other games that are in VR. There aren't a lot of new VR games that interest me, but content for old games I do like come out at a good clip.
>>
>>732281837
desu I think I gotta play on Normal cause I'm getting heavy HL2 hard difficulty vibes were every combine is an unflinching god who tanks 6 headshots and Alyx is made of papermache

besides that though the couple Combine gunfights I've had so far are okay, I JUST got my Quest 3 so I'm still kinda getting used to being in VR and being able to turn 360 with minimal snap turns, but it really is wild being able to literally lean yourself left and right around a pillar and duck behind cover

I've also got my mom to play beatsaber and she really likes it so I've created a monster lmao
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>>732281209
It feels like completely different game. (You) are in the game world and you can see the scale of things and it’s 3D. Today’s motion controllers add a lot to the game
>>
For those who play PCVR that play stuff like half life mods, subnautica and so on
Are you using the VR controllers to play and using the motion stuff, or are you supposed to use a controller and just play as if it was a flat game but with the VR headset on your face?
>>
>>732282307
I always use motion controllers unless it's something like a cockpit game where you are supposed to use a wheel or HOTAS.
>>
>>732247040
Once again
>Ironstrike got an update, is active, and is free on some places
>Blade and Sorcery story mode if you haven't played it yet
>Ditto for Stride
>Hellsweeper, Swords of Gargantua, Tiger Blade are all fairly decent
>Teasing master takagi

If you can't stomach anything that isn't shiny raytracing AAA slop you're out of luck besides maybe modded cyberpunk, but there's plenty of solid games on the shelves right now.
>>
>>732247127
>playing Cyberpunk without pathtracing on
Hard pass.

Mostly just waiting on Flatout VR here, although they're going to have to rebalance the game because it suddenly gets fucking hard for no reason around the second tournament.
>>
>looked forward to the assassin's creed vr game
>it's a meta quest exclusive
>fucking vr (meta) has exclusives
of course the fucking worst vr with a phone chip as a graphics card gets the best exclusives.
VR should have propelled gaming forward and worked in tandem with flat gaming, not treated like the PS vita and then abandoned.

There are so many flat games that get VR mods that outperform any native VR game (such as the Insurgency: Sandstorm or Squad VR mod compared to native FPS VR games).
We need less "mobile tier spin-offs" and more VR support for Flat Games.
>>
>>732267934
I have hobbies that also take up space in my room, without having to move my bed just to play VR I could get about 5 by 4 feet worth of room. And yes, I live with my parents. Your fucking point?
>>
>>732247040
Season 8 on beat sabre rocks. That cutesy future funk song and the bruno mars sounding shit are my new favs.
>>
Quest 4 comes out this year, they always release with a tentpole title and then release nothing until the next Quest.
>>
>>732281670
I'm using it for those 5 year old games because I was weak and the wires were a major friction point for me with the index.
>>
>>732284008
I pirated that game on my Q3 and while it has some performance issues the parkour gameplay is just so nice
>>
>>732285935
>>732284008
Funny I thought the asscreeds game was mediocre jank.
>>
I know there is a big focus on Epstein and all the pedo elites but the public should really be expose to how fucked up VRchat is and finally kill of all those sick people there.
>>
>>732286240
The combat is poo and uninteresting however there's some glimpse when you can hang off a ledge and stab a dude while simulatenously throw him down and that's kinda cool. Most games shy away from movement system so that's why I really enjoyed the parkour aspect of it. I played with all assists turned off so it was kinda fun timing my A button jumps as some kind of bunnyhop.
>>
It's great how Sony and facebook cannibalized the industry when it was still in its developmental stage in a desperate attempt to make a quick buck. and now we ahve all of these walled gardens, each with a measly 4 games inside.
>>
Why the fuck do people keep spouting that Meta destroyed VR?
>>
>>732266307
Based. That game is great and one of my go to games when i play vr. Which isnt often....
>>
>>732288786
Mobile hardware isn't remotely where it needed to be to allow for immersive games, but since Quest sold like hotcakes (relative to PCVR headsets), every dev started targeting it, leading to PCVR games getting downgraded sequels, or in some cases, updates that downgraded the PC version they already bought.
>>
>>732288786
PSVR destroyed VR, who even thought that move and dualshick controllers are useable
>>
>>732288925
In other words, you think by keeping VR hostage of needing a $5000 gaymer PC in the hands of a couple dozens of thousands of people, the 2026 VR industry would have been better than what Meta did by expanding the market with an install base of 20 million Quest headsets?

Even Indie studios can barely justify developing low budget slop for that install base of 20 million units. You're insane if you think anyone is developing an "immersive AAA game" with the budget in the hundreds of millions if they are forced to sell it for $60 to 500 people.

And even if you want to focus on PCVR, guess what, the Quest 3 is still the best bang for your buck by a long shot. It's pancake lenses for a steal. And that's because Meta lost millions of dollars selling this shit at a loss, and they lost even more funding games for it.

The only reason why developers started targeting Quest specs is because releasing for the Quest is what could make their games financially viable.
>>
>tfw using VR gives me a headache
>>
I sold my Q3. Steam Frame fucking WHEN
>>
>>732288786
>Why do people say meta destroyed VR
How do people not understand they did?
>>
>>732266680
Your post sucks and you keep trying to do it
>>
>>732290556
NTA
>you think by keeping VR hostage of needing a $5000 gaymer PC in the hands of a couple dozens of thousands of people, the 2026 VR industry would have been better than what Meta did by expanding the market with an install base of 20 million Quest headsets?
Yes. Regular games were getting VR modes added at a constant steady rate. Meta stopped that.
VR was advertised as a high end device. Meta changed it around and made it shit.
VR games went worse when wireless VR released.
Meta did nothing for VR outside Metas own ecosystem.
>>
>>732268547
>but the industry is creatively bankrupt so the only thing they can do is copy the flat genres into VR

What are you talking about? First of all the industry does nothing let alone copy good games. VR was plagued with roomscale mini game tech demo trash instead of trying to make games that play it straight. VR conversions are some of the better things you can play in VR. Also B&S does have good physics and cinematics and is largely driven by fixed immutable animation, as well as lots of jank and your weapons getting stuck on the enemies. You don't know what you're talking about.
>>
>>732292907
B&S doesn't* have good physics
>>
>>732290556
nigger how the fuck does a large install base mean jack shit if the hardware can't run anything worth playing and the people making that hardware are rich enough to pay people to only develop for their shitty hardware?
>>
>>732271795
>but both are free floating
one is free floating, you press the right hand into your chest and use the left to aim
doesnt work that well on the inside-out tracking headsets tho
>>
>>732247040
you guys forgot bout RE9 in VR?? gona be lit
>>
>>732279928
>i also just downloaded this free "air car" thing
Did you start crying by any chance?
>>
>>732293246
There isn’t gonna be a VR mode. Maybe an REFramework mod later down the line, but I’m not holding my breath. Capcom doesn’t do VR unless someone pays up front.
>>
>>732270005
Here's why the quest 3 sucks

500g+ weight on your face with a retarded front battery. To counterbalance that effectively and get decent battery life, you're going to get a battery headstrap that's another 350grams or so. Also that's another $50.

60% binocular overlap, a significant downgrade from the 80% quest 2 and steam frame is to be near 100%. People do not talk about this like they should. It's not just the FOV of the 3D effect, underlap is visually uncomfortable and the whole point of pancake lenses is edge to edge clarity that's now pointless.

Without dynamic foveated streaming, the image will always look like shit. Video compression breaks immersion worse than fresnel lenses. The dedicated 6e router will also cost you $80-120.

The sound is ass. The dac and amp sucks on it so you can't just plug good headphones in. Logitech tried a usb index style speaker and they broke so it was never done again. Bluetooth audio has unusable latency on quest.

Potentiometer sticks what will eventually drift and you have to take the whole controller apart to fix it.

Those are all non trivial things that you can't pay any amount of money to fix the problem other than don't buy the quest.
>>
>>732270183
>Alyx gunfights were great though because the weapons and encounters were designed for VR

What's funny is having played both that's the exact opposite of what's true. Alyx has bullet sponge enemies and you will be reloading the gun a lot and time pressured by reloads, it's basically done to the point of being a minigame in alyx. The only time I felt reload pressure for the VR conversions was the episode 1 elevator hold out in a zombie room. That's the only time it felt VR incompatible and they should've rebalanced at area, probably because you're so dependent on the shotgun there that reloads a lot slower than an automatic.
>>
>>732288925
Hard to find a fault in that when you literally sell 10-20x the amount of copies on zuckstore
>>
>>732270340
You will hate both LCD and fresnel. Wired vs wireless matters more IMO.
>>
>>732293436
no shit sherlock! obviously RE framework VR mod guranteed
>>
>>732271173
What's funny is if meta just did this day 1 and skipped retarded decisions like that on day 1 they would be successful. Instead 5 years from now people are still going to believe you have to developer mode and side load. Once you fuck up you can't reinform the public, you missed your shot.
>>
>>732294127
Not guaranteed at all. There's none for RE4 remake and the latest version of REngine are so fucking dogshit praydog gave up trying to get VR rendering working in dragons dogma and mh wilds.
RE9 gonna run like dogshit even on a 5090 so what's the point of making a VR mod for it.
>>
>>732293945
>that's the exact opposite of what's true
No it's exactly what's true, you're just wrong because you have poor taste due to your bad upbringing and low class status.
>Alyx has bullet sponge enemies
Oh so you're also too retarded to understand that you need to shoot the weak points in Alyx? That's interesting, don't know how anyone can be stupid enough to miss that one. Interesting
>>
>>732271795
Just so people know two handed aiming in VR works vastly better when you place your trigger hand against your chest so one point is stabilized. This doesn't always work nicely with weapon sights though. However virtual stock smooths problems and you basically aim anyway you want and get good results.
>>
>>732271874
black and white camera is fine if you pay black and white camera prices and can pick up the color camera as an add on

It's a problem when color passthrough is $500
>>
>>732278859
>Which is a downside. You won't be able to run Quest 3 games or .apk games.

How did nobody reply to this. Even normies that watch linus know about FEX and the entire premise of the headset is it runs android and windows games through compatibility layers. You can literally run apks on frame.
>>
>>732293436
It'll have it. Just it'll be PSVR exclusive, like RE7/8/4make before it.
>>
>>732294804
Tbdesu I'm too tired to correct everyone in a VR thread about the most minute thing especially when most threads are ragebait with 1post tourists coming in here to tell you that nothing is better than beat saber.
>>
>>732294634
why would it cost $500 ?
>>
>>732294058
ghosts of tabor stats
>>
>>732275416
>People complaining about black-and-white passthrough are upset they can't be fully immersed fucking their waifu in their own filthy bed

I am upset that I can't be fully immersed fucking my waifu in my own filthy bed.
>>
>>732294963
Actually having black and white pass through in a $1000 headset is good because... based gaben or something.
>>
>>732279094
Throwing is a developer skill issue. There's GDC breakdown of getting throwing right in half life 2 VR. I was able to throw the grenade in the window across the street in the barney pinned down by snipers section. It felt great and you can go fuck yourself
>>
>>732280391
I mog you.
>>
>>732279506
Why is this still a problem btw? You can bluetooth your phone to your car and handle all this shit but you put this space age tech on your head and you can't bring phonecalls to the headset like a bluetooth earpiece. I wouldn't do it on a zuck headset anyway though. But I know zuck wants to know your contacts and your text messages and transcribe your conversations. I've heard you can't even cast your phone screen to the $3500 apple vison pro you need an iphone to even buy. What the fuck is wrong with these people
>>
>>732294963
i can visualize how it would look and its not half bad tho
>>
>>732295284
nah give it at least one more year and i'll get a color camera, until then ill do fine with black and white
>>
>>732280696
>You are clearly never going to understand why color passthrough isn't worth the extra cost

Why are you telling someone who owns color passthrough for less than the price of a steam frame that he doesn't know what it's like and you do, and its not worth the extra cost when it costs less. Can you just have speculative opinion without being delusional
>>
>>732293945
>you will be reloading the gun a lot and time pressured by reloads
Fucking finally someone said it. I'm tired of how every VR shooter is just reloading simulator.
>>732294348
YOU FUCKING RETARD HE IS CORRECT SHUT THE FUCK UP
>>
>>732269693
the steam frame is absolutely gonna be 1000 bucks btw
>>
>>732294885
Post games better than Beat Saber
>>
>>732280907
>This is because Meta can afford to sell the Quest 3 at a gigantic loss. Valve can't.

People need to step back from this. Meta only benefits from economies of scale and selling millions of headsets on the same upfront cost of manufacturing tooling. Their R&D was insanely wasteful, they have dozens and dozens of this space age headsets that were commercial dead ends with lasers and holograms and 180 degrees FOV and 10k nits HDR. And in the end the most high end headset was the quest pro which is basically on part with steam frame and a quest 3 that was preceeded by the pico 4. They spend a huge advertising budget and make superbowl commercials. Valve runs a small team that fits in a minivan and they use free promotion on social media. They have a highly successful store where they get 30% of sales. If anything meta can't afford to subsidize their headsets but they did it anyway.
>>
>>732281670
Not that anon but I play forefront every day and I avoid things like skyrim because of the weight of the quest. I don't like diving into single player when I'm only able to play for an hour or so, not even comfortably after the first 30 minutes. I have to be very taken with the game to go for 2 hours like a gripping multiplayer match. On hour two I'm not going to be riding my horse in the rain with my back in agony.
>>
>>732281972
This fuck up was unbelievable what even happened
>>
>>732282307
It's both, half life and subnautica specifically have hand controlled 6dof controls though subnautica is playable with a controller without mods. I really dislike flat controls on first person games myself though. Third person with VR camera should not only be done more but industry standard.
>>
>>732296152
You have some severe fitness issues if a Quest leaves you with pain after 2 hours. I think that experience is a good call to get some exercise in and work your core. And don't blame it on the strap because the stock strap is really good, the worst that could happen from it is too much facial pressure.
>>
>>732296410
Fuck I hate VR controls so much, 99% of games are just climbing ladders, reloading guns and bending down to pick up stuff.
>why did you even get VR then
I genuinely expected something different
>>
>>732296414
no no
look up the kinesiology of the neck, shit is way too unbalaced even some hundred grams can place kgs of pressure on it
>>
>>732290556
Not that anon but I ran alyx on a gtx 1060

Also PHYSICS is holding VR hostage. A phone chip is abysmally weak and people who bought a quest 2 weren't compelled by the experience enough to buy a quest 3. It's not our opinion. It should not have been tried.
>>
>>732296737
>I ran alyx on a gtx 1060
The Quest 3 is way more powerful than a fucking gtx 1060 and yet here you are criticizing it for being too weak while defending your shit specs
>>
>>732294348
It takes multiple headshots to kill enemies, It's not my opinion the enemies are deliberate bullet sponges
>>
>>732265830
Is there a way to convert older movies into 3D for VR? Does anyone have any good recommendations for 3D movies?
>>
>>732294890
the quest 3, you might have heard about it
>>
>>732294314
>RE9 gonna run like dogshit even on a 5090
What a stupid ass thing to say. Go look at system reqs. RE Engine games are easy to run except MH wilds
>>
>no one's making games
well yeah because everyone was waiting for a AAA company to make something to begin investing, there's no one leading the genre, alyx came out and we got like 15 new games right after, but no other AAA companies followed suit so they stopped coming out, that's how it works.

Most of the novel VR 'titles' are actually just mods of existing games, the only games that really truly committed were fallout 4 and skyrim, and the fallout 4 VR game never got near the care skyrim did and barely has any functional mods compatible with VR.

Military stuff is and always was the only real market for VR, because it's the only genre that had continuous players, and even the most popular titles started dying off so now everything's extraction shooter or wipe based to keep engagement high because pavlov becomes a solved game at some point.
>>
Is watching movies cool in VR? Any cool atmospheric VR settings you can watch them in?
>>
>>732297416
>Is watching movies cool in VR
mixed bag, it's kind of annoying via virtualdesktop; the fucking controller/hand tracking loves to pop up for no god damn reason. like, if it's in theater mode, disable that bullshit.

it is nice in that simulates a fuck off huge screen, bit like watching a movie in a theater, only without noisy brown people.
>>
>>732296737
The phone chip is more than powerful enough for physics and 2014~ graphics
The devs are cruelly incompetent and all using Unity or Unreal with shitty templates.
>>
>>732296814
>Quest 3 is way more powerful than a fucking gtx 1060
retard. Quest 3 is WEAKER than a desktop 1060. Something like a 1050 or 1050ti at best.
Have you even played Quest 3 games? they look blurry and run at shitty stuttery framerates without that Quest Optimizer app shit.
>>
>>732275416
>People complaining about black-and-white passthrough are upset they can't be fully immersed fucking their waifu in their own filthy bed

Oh yeah watch this
>>
>>732297651
Only way I ever watch movies in virtual desktop is with the passthrough mode enabled so I can project it unto my ceiling but it's such a lonely experience overall.
I literally only boot VRChat to go into a movie world and watch movies with a close friend once a week. We binge watch shit while drinking on the weekend.
>>
>>732297416
Just get DeoVR anon, if you wanna simulate that whole movie theater experience.
Just dont expect great visuals or pixel density like watching on a real tv/monitor.
You're always trading resolution/quality for immersion when it comes to movies via a headset.
>>
>>732295284
Somehow less cool than those guys that cart around real dolls in wheelchairs.
>>
The hyperscape preview they had a few months ago is mind boggling. First time I've ever seen gaussian splats in VR that not only do not look like shit but are actually good.
Not really a video game but holy shit the potential for virtual tourism here is insane.
>>
>>732297692
Because Meta nerfs the native performance to avoid heat and battery depletion. Like you said it only takes a shitty app to unlock the full potential which is way better than a 1060.
>>
>>732281209
You can also play them just fine without mods, but mods are fun.
>>
>>732296414
So here's the problem. I run a battery strap that makes the whole thing 860 grams. I've used a non battery strap before that and I'm not sure if that had less back pain or I just couldn't play long enough to get back pain because the battery would die. But running no counter balance the headset pulls your head down and loads you neck, which you can get used to, but what sucks is it sagging on your face and you need to overtighten it. And without a counter balance you can't load the top headstrap. The rotational inertia feels worse, etc. I basically fix all the problems with face and neck comfort but trade it for back pain. I've tried to go back but just noped out after a few minutes. I also stand all day at my job. I thought just playing VR and getting back pain over and over would just train my back and it would stop being an issue. That didn't work.
>>
>>732296814
This is easily the most brazenly retarded post I've seen this year. It might have been more impressive if you didn't blow your load in February
>>
>>732297064
There is, look up iw3/nunif. Don't expect it to be quite worth it though. The models improve every few months.
>>
>>732298053
Sure that's a fair enough argument. I feel bad for those suckers who play on their quest 3 without Quest Optimizer tho... it's quite a big difference.
>>
>>732269063
I cannot imagine playing Half-Life 2 in VR. However, I'm pretty autisticly obsessed with the game as it is. I can finish Ravenholm in a couple minutes and I never use the car in Highway 17. I don't imagine that playstyle will translate into VR comfortably.
>>
>>732296814
quest 3 1.8 tflops
gtx 1060 4.4 tflops

Who knew that a phone chip running on less than 10 watts TDP did worse than a 120W TDP GPU.

Steam frame is 30% faster than the quest 3 and valve is uncertain they can run alyx on it, and that's with foveated rendering and custom tuning as an option. And I'm not even sure when I played alyx on the 1060 if I had motion smoothing/ASW equivalent that doubles the the frame rate because I was using a WMR G2 and not a steam VR headset. Frame would surely be able to do it, they even have an eye tracked version of that.
>>
>>732260608
1 (One) hacker way
>>
>>732299070
Tflops are meaningless you fucking tech illiterate retard

The Quest 3 is comparable to a RTX 2060

You're comparing Quest 3 standalone games, which run at 4k per eye + 120fps, with the GTX 1060 running something like Half Life on 1080p/30fps. Pathetic.
>>
>>732297665
Yeah that's fair. I think I'll take it back and say the state of the industry prevented good graphics on quest
>>
>>732298053
>>732298606
Taking one look at a quest 3 and I would never do this. Zuck was retarded and didn't give it a proper exhaust. This could've been fixed by a rear battery that was appropriately sized. Instead the quest 3 is the quest 3.
>>
>>732299070
>comparing tflops
Valve drones are truly retarded.
>>
>>732299070
>valve is uncertain they can run alyx on it, and that's with foveated rendering and custom tuning as an option
sounds like bullshit and they haven't tried at all
some dude imported all the assets of alyx's intro scene and threw a literally unoptimized unity scene and it runs at 40-60 on the quest 3 at 2k per eye
source 2 runs way better than that trashware and that's without factoring eye tracked foveated rendering
>>
>>732299405
Literally everyone has been doing it for years and literally no one ever had an issue with it dumb valve cultist
>>
>>732299070
do people honestly think they'll be using the steam frame to play games natively? the entire point of it is for PCVR..
(or at least it fucking should be).
semi related side note, any richfags have a beyond bigscreen 2 and like it? I don't care at all about running meta's shovelware, but playing steamvr games without shitty compression or meta's cunty bullshit would be awesome.
>>
>>732299494
>some dude imported all the assets of alyx's intro scene and threw a literally unoptimized unity scene
Yeah I'm sure this is equivalent to what Valve is doing with HL:A,valve cultist
>2k per eye
lmao
>>
>>732275416
>which is black-and-white and extremely blurry
Keep in mind passthrough video wasn't a feature the Quest 2 launched with. It was just a bonus they added after the fact (like with hand tracking), and then better implemented with the Quest Pro/3.
>>
>>732299248
I know this is retard posting but people know know quest games are undersampled and even the quest home doesn't run in native resolution
>>
>>732299494
>40-60 on the quest 3 at 2k per eye
.......absolutely VILE. Fuck off pleb.
If it isnt at LEAST 72fps and 3.5k per ye then it's automatic garbage. Thats bare minimum for VR.
>>
>>732299815
You're a dumbfuck living in your own PCVR bubble.
2k by 2k @ 72fps is the treshold to get good mobile VR and it's easily fucking achievable if you approach a game using old school rendering technique.
>>
>>732299558
The point of the convo is you should be doing PCVR because standalone is inadequate and zuck shouldn't have bet the farm on it. Even if you can agree the quest 3 is enough or you can hotrod it to make it enough, he still made the quest and quest 2 before standalone was viable. Quest 2 is the best selling VR headset by far and he poisoned the well with it. Quest 3 and 3s didn't repeat its success.
>>
>>732299558
>any richfags have a beyond bigscreen 2 and like it
I have enough money to afford BSB2 or even that MeganeX shit , but man im so undecided... i kept hearing a few bad things about Big screen like low brightness and lower FOV and resolution not being too great especialy if you play at 90fps mode.
As for MeganeX , that NO RETURN policy of theirs in japan is an absolute dangerous red flag. Imagine paying $2000-2500 and zero returns no matter what.
Im so tired boss. Guess ill stick with quest 3 then
>>
>>732299465
Ok, well how many facebook likes did they each get?
>>
>>732299904
>2k by 2k
Shut the FUCK up, you pathetic ass pleb. Dont @ me ever again.
Come back with double that resolution or get on your knees bitch.
>>
>>732300039
The quest 3 negs the BSBN2 it's not even funny I have no idea how that pile of shit is so shilled it's just buyers remorse
>>
>>732299634
Is this actually true? I've heard it wasn't depth corrected but never that passthrough was absent entirely. Holy shit. I thought microsoft was bad for making the passthrough this stupid flash light thing where you can only see a circle pointed by your controller. They were straight up trolling the consumer with that.
>>
any coom games for VR? PCVR?
>>
>>732300039
>I can afford a good VR headset but I'll stick with the worst VR headset you can buy today.
>>
>>732299494
>fixed 3d scene
>imported into Unity
>still can't get 72fps at minimum with basically zero gameplay or asset streaming going on
You underestimate just how much of an extra load having the actual 'game' with the assets is. It'd require a hell of a job just to break the levels down further into smaller ones just to keep the processing overhead down, and tastefully downgrading a lot of the assets/world detail that make it look like a AAA game.
>>
>>732300182
>passthrough
I've never used passthrough. It's a useless feature which Quest drones all parrot as something important because their retarded headset does it.
>>
>>732270005
I own a quest 3 (non s) and i dont recommend it.
the headset is heavy requiring you to buy a headstrap.
battery life while using pcvr is 2 hours max and charging it takes almost 2 hours. if you want infinite battery life you need a usb cable thats plugged in the pc while being plugged in the 30w charging block that you paid for (the one that comes with the headset is only 18w).
it doesnt come with a usb cable for pcvr.
the speakers on the headset are terrible and there is no headphone jack on the headset.
airlink requires a 6g router with no interference between the headset the router.
meta horizon is a piece of shit software, 2 weeks ago it wouldnt let me use the headset in pcvr. the solution was literally closing the program, turning off the internet on my computer and then launching the program and go in pcvr mode in the headset.
>>
>>732299634
How did the quest 2 do room setup then?
>>
>>732300530
I use passthrough in every situation that is being on the headset's OS, or when viewing my desktop, and it's the default state it loads into so I don't ever need to turn it on.

Granted, I run my shit wirelessly, so ideally I'd be able to see my surroundings as needed without lifting the headset off, vs. someone tethered close to their PC.
>>
>>732300530
Every headset does passthrough except BSB. Are you saying you don't have passthrough and you never used it? These things seem connected somehow
>>
>>732300219
Bitch you lack reading comprehension do you??
it's not about the money, it's about regret and the fear of ending up with some shit that's NOT worth its monetary value.
Unlike some low IQ morons, i dont like throwing my money around aimlessly.
>>
>>732300538
>the headset is heavy requiring you to buy a headstrap.
No it is not you are a necklet, I felt no pain even with stock strap
>battery life while using pcvr is 2 hours max
This is the case with any headset retard-kun batteries are not fucking magic. You can use a strap battery or plug it in.
>it doesnt come with a usb cable for pcvr
Because you don't need one
>the speakers on the headset are terrible
They are excellent
>airlink requires a 6g router
Why are you lying?
>with no interference between the headset the router
Yeah why didn't Meta invent a way to make the headset work even when the signal doesn't get to it because of interference? Tesla was onto something like this, Zuck dropped the ball here
>meta horizon is a piece of shit software
If you are using MH you have no idea what you are doing, you're supposed to use Virtual Desktop
>>
>>732300316
>>fixed 3d scene
that's all of alyx
>imported into Unity
yeah that's what I said, an all purpose trashware
all PBR materials enabled, all dynamics shadows and some random physics library he picked up on the way
>still can't get 72fps at minimum with basically zero gameplay or asset streaming going on
he's running on stock clocks, while I tried it myself at maxed gpu and cpu levels it ran 55-72 @ 2k per eye w/ 2x msaa (quasi free on mobile chips)
the models are ridiculously high polys and there's no LOD done in that demo
>bla bla optimizing hard
only when you code yourself in a corner
most games don't need GI, very few dynamic shadows, physics ticking at ridiculous rate, quad overdraw out of the ass
nu devs have no clue how to set up a project in the first place
alyx ran on a gtx 1060 because it was engineer to and some people would argue that you need at least a 3080 if you want to play stuff similar to alyx level visuals in modern shitware engines like unreal or pc unity crap
>>
>>732300768
I can just lift my headset up a little. It's really easy to do when you have hands. I can't imagine why anyone would want to look at a computer monitor on a low res headset via some shit passthrough cameras.
>>
>>732300538
I agree on most of this but
> if you want infinite battery life you need a usb cable thats plugged in the pc while being plugged in the 30w charging block that you paid for (the one that comes with the headset is only 18w).
I play with mine plugged into the block the thing came with and never have issues. I use wireless VR though.
>the speakers on the headset are terrible and there is no headphone jack on the headset.
Yes there is, it's opposite side of the charging port. If you have a third party strap that might block it.
>airlink requires a 6g router with no interference between the headset the router.
It's 5ghz and that's pretty standard nowadays

The battery life on the thing is complete dogshit and the actual Meta software is garbage, it's pretty much required to use Steam Link or Virtual Desktop if you want to have reliable wireless.
Also did you ever own a Quest 2? The weight balance on that thing was way fucking worse than the Q3 despite weighing less.
>>
>>732300806
No, all headsets don't have passthrough. Headsets which use base station tracking don't have passthrough.
I'm saying that I've owned headsets both with and without passthrough and it's not something worth using or even a "feature" I consider wasting my time with.
>>
>>732300206
>coom games
Many, if you like animu then Koikatsu is the best there is.
If you have a very BEEFY computer and you want the creme de la creme quality, then VAM. Nothing really beats VAM if you dont care for the Koikatsu anime style. You will cum gallons with VAM, but it needs a lot of setup , some headaches and a very powerful PC cause it's extremely badly optimized in VR.
Theres also Honey select in VR , which is half anime half realistic, if thats your thing
>>
>>732300819
Why would you regret buying a better headset?
>>
>>732300538
What is wrong with zuck

There's so many times somebody was going to play their new headset but it's not charged so they did something else and forgot about it

Also the fucking charge cable in the box, at least for the quest 2, was like 2 feet long. I'm not fucking joking. It's like they wanted you to put your headset on a chair next to the outlet because its your cuck charging chair.
>>
>>732298569
Thanks. I saw someone post in a VR thread a while back about how he did movie conversions himself, something about using the free version of a program to splice and covert clips 6 seconds at a time or something.

Does anyone know what I’m talking about?
>>
>>732300927
>I can't imagine why anyone would want to look at a computer monitor on a low res headset via some shit passthrough cameras.
So I can respond to any messages that come across while I'm using the headset, since my PC is over in the other room.
>>
>>732301092
You can see a computer monitor in another room with passthrough?
>>
>>732301025
>Yes there is, it's opposite side of the charging port. If you have a third party strap that might block it.
He is talking about a 3.5mm jack which is a very retarded complaint
>>
this is amazing in VR with a gunstock
>>
>>732301049
The index has passthrough

What do you mean waste your time with? Passthrough isn't entertainment. That's like saying you don't waste your time with rear view mirrors. Like people just sit in parking lots and enjoy their rear view mirror and you're here to inform everyone they have been fooled. What are you talking about? Do you even know what passthrough is?
>>
>>732301025
>Yes there is, it's opposite side of the charging port. If you have a third party strap that might block it.
i am fucking retarded lmao, thanks for correcting me.
i only tried the quest 2, never owned it. i remember it being not that comfortable but i assume that i didnt setup the strap correctly.
>>
>>732301126
Imagine this but your desktop instead of gacha trash
>>
>>732300927
>via some shit passthrough cameras.
THIS.
people have NO idea how HORRID the passthough quality is.
Imagine videos taken by some early 2000s phone, thats how shitty it looks
>>
>>732301090
I've heard of owl 3d that I think is paid but with a free demo. I don't know if its any better than iw3/nunif though.
>>
>>732301281
No problem, you actually made me pick mine up and see if it actually had one, I never used it and thought I meme'd myself into believing it had one for a second
>>
>>732301270
I've never used an Index.

Of course I know what passthrough is. Why are you making out it's some amazing feature. You can just lift up your headset and you see the world in full resolution.
>>
>>732301270
Anon 50% of this thread is poorfags saying that 1) colored passthrough is pointless and black and white suffices, or 2) that any form of passthrough is pointless and you can just take the headset out every time you want to glance at your phone or move around. Don't waste your time.
>>
>>732297416
I heard 3D movies are cool in VR.
>>
>>732301360
stop gooning
>>
>>732301302
>ever trying to game through Meta OS desktop passthrough
You're looking at 150ms minimum video delay through Oculus' monitor mirroring. Virtual Desktop or bust.
>>
>>732301080
>better
thats the thing anon, im simply not convinced. id have to test it before purchase but of course u cant just go to some store and test HMDs.
Sooo many times i listened to jewtubers who shill "great" headsets. i buy them, utter garbage
>>
>>732300927
>I can't imagine why anyone would want to look at a computer monitor on a low res headset via some shit passthrough cameras.

So I can unlock my PC or start steam so steam VR will work. Even the quest 2 passthrough is not good enough for that because the exposure is blown out. If I had color passthrough I would 2D stream flat games and media all the time, try some AR cooming.
>>
>>732299558
I've heard enough complaints about the bsb2 to know that it isn't even worth it. Some people hate it so much that they just went back to their previous headset.
The only real option right now is really just the Quest 3 or a Quest Pro for face tracking.
>>
>>732301302
>he plays games at 280p in VR
that's fucking retarded. Can't you afford a monitor?
>>
>>732301357
I think it's a basic feature. You're the one that talks about it extremely strangely like you don't know what it is.
>>
>>732301051
Can VAM do loli?
>>
>>732301584
What BSB2 complaints have you heard? The main one I was aware of is it gets hot pretty quick, which means swamp eyes for you due to the form fitted mold leaving no room for air to move.
>>
>>732301531
Do you not have hands? Are you one of those people who struggle getting the headset on right and take 10 mins of fidgeting each time it moves?
>>
>>732301636
I know what it is. I said it's shit. You want to defend it like it's something amazing. It's shit.
>>
>>732301625
>DUDE JUST PUT A MONITOR ON YOUR CEILING
Are you fucking stupid?
>>
>>732301302
>white power hand sign

Tranny xisters we can't let this slide
>>
>>732298569
>look up iw3/nunif
Thank you anon. I hope it's not hard to setup and run
>>
>>732301512
That's moonlight and the latency is even lower than virtual desktop like sub 8ms total.
>>
>>732301756
have you considered that laying on your back playing a low res flat game is dumb as fuck?
Have you heard of a pillow? They allow you to tilt your head so you can see a screen.
>>
>>732301584
Good luck finding a Quest Pro, they got discontinued.
>>
>>732301302
As a quest 3 owner... do NOT get fooled by this garbage vid.
First of all. the REAL image quality on your headset will be MUCH lower than a real monitor/TV at full resolution. This will be pixellated shit.
Second of all, lying on your back in bed will NOT be comfortable with that heavy ass Quest 3 on your head.
Only do this if you enjoy a headache or two and eye strains
>>
>>732260608
They removed the Facebook login years ago bro get with the times dad
>>
>>732301693
My hands are strapped to controllers and my quest won't sit on my brow unless I hold it up. Yes I can take everything off to do a simple task of click 2 things and feel sour grapes about it.
>>
>>732301853
You have no real argument so now you're moving the goalposts. May as well stop posting forever cause I will pwn you every time. Sick of you stupid shits yapping without thinking once cause this ALWAYS happen. You make dumb argument. I rebuke it. Instead of accepting defeat you crawl to a fake argument like the worm you are so you can feel big. I got news for you, kid.... you're not big. You're a fucking loser and I will lick your ass any given day so you should back off before the goings get really tough cause trust me you can't handle the heat SO STAY OUT OF THE KITCHEN before you get burned.
>>
>>732300137
how so? i was impressed with the size, and i like the displayport connection vs streaming. and honestly, i fucking hate meta out of principle.
the performance specs seem to match or exceed the quest 3 as well.
>>
>>732301985
>my hands are strapped to controllers so I can't do anything
how the fuck do you reply to messages then , retard.
What is it with questfags and their need to defend every single pointless feature the headset has.
>>
>>732301963
While you get a point about pixel density, if the virtual screen is big enough it's good enough for 1080p-like and pushing bitrate removes any kind of compression artifact you could have
As for comfort and laying on your back it's a genuine skill issue
>>
>>732301642
Uuuh.. im not into loli (yeah yeah sorry i dont fit in) but you can resize characters and make them into giantesses or even super duper tiny if you want. Im sure some sick fucks out there made loli realistic characters out there (or behind patreon shit like always)
>>
>>732301731
You don't know what it is. You wouldn't talk about a convenience as good or shit. That makes no sense. Telling you a basic feature is a basic feature is a statement of fact and not "defending". Passthrough is showing the external cameras of the VR headset to the user so they can see without removing the headset. You can stop larping now. I think you have more use for passthrough than larping.
>>
>>732302117
>it's like a huge 1080p screen
it isn't. It's like a huge 360p screen.
>>
>>732302237
>you just don't know what it is because I'm the only person with a Quest 3
stupid fuck.
>>
>>732302271
you're either blind or a genuine idiot
>>
>>732302117
>>732302271
Huh??? Meta Quest 3S can observe up to 4K
>>
>>732302456
>playing flat games on a floating screen within a low resolution VR headset while showing the background of your bedroom is peak gaming
You know what's better than that. Not wearing the shit headset and looking at a screen
>>
>>732302507
>Quest is 4k
lol lol lol
>>
>>732302561
Whats so funny?????
>>
>>732302271
Might want to get some prescription lens anon...
>>
>>732301853
>Have you heard of a pillow? They allow you to tilt your head so you can see a screen.

oh yeah its game time
>>
>>732302572
It's 2kx2k per eye , with video compression, even running PCVR it's not a 1080p image
>>
>>732301963
i'd uhh, double check your router settings anon.. meta link (air and cable) as well as virtual desktop look pretty decent here.
(5G wifi connection in the same room for virtualdesktop and air link, or for USB, 3 gbps for meta link)
>>
>>732302603
I don't live with mummy and daddy. I have my own house. I don't need to play video games laying on a bed. I use beds for sleeping on.
>>
>>732302624
>'s not a 1080p image
Whatever nerd lmfao... close enough
>>
I litterally do not see a problem with the BW pass through cameras. Most users only occasionally use pass through for a few moments at a time to check on their surroundings. Black and white accomplishes that just fine. They are cheaper and keep production costs down. The IR illuminators point to low light performance being a concern and the black and white cameras have superior performance in low light conditions compared to color.

Additionally the headset isn't a walled garden and it has an expansion port where a high quality color camera can be installed for the minority of users that explicitly want color pass through. Off all the hills to die on a get worked up into a fit over, black and white pass-through is the biggest possible L that you can take.
>>
>>732247127
I tried downloading Mad God's VR overhaul for Skyrim, but anytime I ran it the entire game lagged to shit. This despite having a 4070.
>>
>>732302095
>how the fuck do you reply to messages then , retard.

Well they were going to do a feature where you can bluetooth your phone to the headset but they found out you don't use it
>>
>>732302660
Do you think netflix 4k is actually 4k?
No. The streaming and low bitrate make it around 1080p. The Quest is similar. You're streaming to the headset so you're not getting a full resolution image. You're getting some low bitrate shit image comparable to a much lower resolution.
>>
>>732302326
I don't own a quest and you don't own any headsets. Why are you here? Even a lonely poster with no VR should know basic things about VR
>>
>>732247127
I spent a whole day in Skyrim VR with loverslab mods once and I got cum all over my floor
>>
>>732302837
>you don't own any headsets.
I own most headsets anon.
>>
>>732302658
oh yeah its game time
>>
>>732302750
Oh my god dude shut the fuck up lmfao
>>
>>732303012
No. You delusional fuck
>>
>>732302876
Look pajeet, you can't come back from not knowing what passthrough is then suddenly you're michael abrash. Do you have some other way to keep me interested.
>>
>>732302271
>it's like a huge 1080p screen
>it isn't. It's like a huge 360p screen.
I'd argue it feels like looking at 720p, not terrible like 360 unless you're half blind, and sure it's DEFINATELY not some 1080p quality screen either. Maybe if the quest 3 had better native resolution sure
>>
>>732303147
>pajeet
no argument then. lol
>>
>>732303012
>>732302660
What a fucking braindead retard this absolute ape is.
>>
>>732303348
The entire image is 2000x2000.
What do you think the resolution on the floating screen is?
>>
>>732301239
Quest 3 has it but I don’t understand why anyone would use that because the headset’s speakers are really good
>>
>>732302702
You don't grasp the basics of the discussion. I'm not saying you're wrong about value judgements but you need to know what's going on.

On the price side, The quest 3s is a $300 headset with color passthrough, the quest 3 is a $500 headset with color passthrough and a very similar optical stack to steam frame. The Frame is "less than index", so valve is setting an upper bound of around $900 with that statement and it's described as a premium headset. Buying an addon that costs money to correct an existing questionable lack of value for the user doesn't fix anything.

On the technical side, all slam headsets use low res black and white IR cameras. The quests with color passthrough do not use the color passthrough for tracking and that's irrelevant. It's not a technical decision on valve's part to omit color passthrough for tracking quality, it's purely a cost saving feature on an expensive "premium" headset.

On the user side, frame is marketed as not just a PCVR streaming headset, but a portable personal computer to play flat games on. They gave the controllers button parity with normal controllers and marketed people playing flat games because they expect their users to do this. The commercial even shows a misleading color passthrough.
>>
>>732303469
Now the games running at 120p
>>
>>732303963
>he doesn't understand that the screenshot is the full panel render of a Quest headset
>>
I can't wait for the new Valve headset to come out , and be dogshit, but still be better than Meta
>>
>>732303469
>What do you think the resolution on the floating screen is?

2000x2000
>>
>>732303769
oh you sweet summer child, etc
>>
>>732247183
If you download ARMGGDN browser you can pirate the luke ross mods.
>>
>>732304057
why can't they just be normal and make at least ONE game for it?
>>
>>732247183
i think you mean fuck CDPR for being complete fucking cunts and DMCA'ing him for no real reason other than to say fuck you.
>>
>>732303769
>really good
Decent sure. Amazing? hell no.
The sound quality of the HP Reverb G2 is AMAZING in comparison, actual full speakers and they fully hover around your ears without even touching them.
Thats what i really miss from the Reverb G2.
>>
>>732304158
I bought 70bucks iem to go with quest and they barely sounded better than the speakers, tried them exactly once
>>
>>732304352
yeah, don't you have the mod?
>>
>>732304464
I do actually.
>>
>>732304619
do you think it's right people are paying 10 per month for years , more than the price of the game and DLC just for a mod?
>>
>>732304443
Did you plug them into the quest's headphone jack? That's why. It also has a shit dac and amp

I played alyx on the G2's index clone speakers. It melted my brain. When I played alyx on the quest it didn't even feel like the same game. I was not expecting it to be that dramatic.
>>
>>732304686
Not him, but yeah this is what i HATE about Patreon and the goycattle morons supporting it.
Theres almost NO reason to have some "subscription" garbage to patreon. Always should have been pay once, get everything and get the fuck out. Thats what ive always done in those super rare instances i used Patreon.
Anyway that LukeRoss is a fucking faggot who got waaay too cocky. I hope he gets assraped harder or fucks off forever
>>
>>732304686
You can cancel your patreon payment sub at any time and keep the mods though?
There's so much cunty 18 year old faggot retard FUD around that entire situation, it's absurd.
>>732304808
case in point.
>>
>>732295584
>and its not worth the extra cost when it costs less
no, dumb fuck, costs more compared to black and white cameras
if the steam frame had color passthrough it'd be a hundred bucks more expensive
>>
>>732265741
If you have a poverty headset, yes. Dual 4k panels, no.
>>
>>732248207
what PSVR2 exclusives even are there? Gran Turismo 7? That’s a bad game with a VR mode.
>>
>>732304686
>>732304808
I've only heard you had to pay $10 once and then resubscribe again if there's a game breaking update. Did he have some way to require active subscriptions to use the mod?

Still updates should've been free.
>>
>>732304958
For all we know it's $400 more expensive than the quest 3 that has color passthrough, or $600 more expensive than the 3S that has color passthrough. Yet you're pearl clutching over a basic feature making the headset too expensive when it's already too expensive. If you actually cared bout expense you would get a quest. This is about your cope, it's the only explanation.
>>
>>732304958
>if the steam frame had color passthrough it'd be a hundred bucks more expensive

lol
>>
Am I the only one that thinks watching movies and playing games in a black void is better than color passthrough? If I wanted to see my room I'd just get AR glasses
>>
VR should cut all the nonsense out of the headsets. A screen, some tracking and controllers. Anything else is useless fluff which serves little purpose
>>
>>732305549
This is peak irony

The $300 quest 3s for normies and children has color passthrough, but people who can afford a possibly $900 headset don't have anywhere else to play games but their room and don't want to look at it. Maybe you should fix your life and get a headset later.
>>
>>732303451
You don't need to over explain nerdy complicated shit it's that simple lol
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>>732305650
so Oculus Rift CV1?
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>>732247040
What's the best protocol for gooning in VR? Also walkabout mini golf is fun!
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>>732304905
>You can cancel your patreon payment sub at any time and keep the mods though?
Yes you keep the mod until the game updates and the mod is not compatible anymore which will happen every year
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>>732306153
>What's the best protocol for gooning in VR?
It is absurdly autistic and involves downloading 50gb 8k porn from private trackers, setting up a server and streaming into your headset

The one thing that really disappointed me with VR is how difficult it is to get porn into it. Especially vidya. There are basically no porn games whatsoever.
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https://store.steampowered.com/news/group/45479024/view/625565405086220583

Done talking about frame. It's over.
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>>732266680
This, and shooting in VR feels like complete shit due to no recoil. Doubly so if you're using a Quest which has some of the most pathetic force feedback in its controllers out right now.
Same goes for swords.
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>>732306153
>What's the best protocol for gooning in VR?
gaussian splats of game girls (for games without VR mod) and scaling them to real world size
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>>732305995
If the CV1 was 4k per eye then yeah that would be fine.
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>>732305650
you already have PSVR2
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>>732247040
thoughts on what has been revealed about the steam 'rame so far? i was thinking about getting a quest 3 since i want to get into vr but ive decided to wait until the frame releases
here's what im interested in playing
https://store.steampowered.com/app/546560/HalfLife_Alyx/
https://store.steampowered.com/app/2419240/Sushi_Ben/
https://store.steampowered.com/app/615120/COMPOUND/
https://store.steampowered.com/app/979400/Last_Labyrinth/
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>>732307235
It's $1000 and you get in summer, just a get a refurb quest 3
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>>732306470
>When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you've likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).
>Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible.
It's over. Definitely not coming out Q1.
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>>732306714
shouldn't resolutions move on from 2k x 2k?
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>>732305817
>but people who can afford a possibly $900 headset don't have anywhere else to play games but their room
what do you mean?
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>>732307670
That would need a lot more computing power and we can’t have that because of AIjeets
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>>732307670
But.. they did anon, long ago even. Theres many recent headsets these past few years that push 4k x 4k , but expect to pay thousands and thousands for that.
The cost compared to a quest 3 is astronomical.
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>>732304756
Guess I could try running my expensive pair of can over the headset straight from the PC but I don't wanna be a leashcuck again...
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>>732310108
I have a JCALLY JM6 Pro I got for my phone but use on the quest as well. It's a dac dongle with enough power to run decent headphones. It was about $10 on aliexpress.
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>>732307736
Sorry, It's a $1000+ headset now so maybe that prices poorfags with ugly bedrooms out
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How's the Deadpool game?
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I just want more regular games with VR functionality.

I LOVED re4 vr

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