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monster rancher is a fun series i think more people should try it
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>>732249881
I kinda liked the show, but that's about it.
It's not as great as digimon
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>>732254191
>decline in quality in later games
>less people own physical games, and its not nearly as fun when you just enter a name like the gab games and the steam remaster
>cant bank on nostalgia nearly as hard as digimon or pokemon; you barely even have 3 iconic monsters and the anime sucked balls
>formula is pretty repetitive, and theres not enough variety
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>>732255621
It had deeper lore than digimon.
>The entire world of monster Ranchers had a human civilization that was basically ours but with better tech.
>They created genetically modified creatures as pets.
>They created Moo and he basically sent humanity back to the stone age.
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>>732262410
Yes.
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>>732254191
>Was already a super niche series in the west to begin with as Digimon and Medabots vastly overshadowed it. At best it was more popular than Fighting Foodons (Bistro Recipe).
>In Japan it's pretty much only surviving due to mobile games.
>Monster designs are all over the place and filled with reskins out the ass to pad the list out.
>Many of the monster designs are just straight up offputting to people like Suezo even if he is unique.
>The mainline games have the same issue Digimon World games do where the creature you are training dies/"retires" when the whole point of monster collectors is people want to collect monsters which further pushes people away.
>The few side games it does have are awesome like Hop-a-Bout, Card Battle GB, and Explorer, but they're relics at this point, only people who grew up with them ever heard of them.
>Series' entire gimmick relies on using CDs and DVDs to create new monsters when nowadays physical is going the way of the dodo (Slowly thankfully, but it's still happening) so the gimmick is now lost.
>Creating monsters from mp3 files or random strings of text does not hit the same at all.
It's a massive series of uphill battles.
I was literally the only person in my entire class that liked Monster Rancher, and this is a class of kids who loved Pokemon, had a few people who liked Digimon, and no one liked Medabots or Fighting Foodons whatsoever. Monster Rancher was even more niche than Fighting Foodons by me.
I also have to imagine 1&2 HD and Ultra Kaiju were them testing the waters, and while 1&2 HD did well we have no idea how well Ultra Kaiju did despite releasing it in all regions.
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I played it somewhat recently and trashed everything with a gaboo(?) i got from the market or something. I couldn't get the cd mechanic to work, it would just generate pixie which i assume is monster 1. Once you understand the fatigue mechanic the game is kind of solved. The combat is pretty unique but in the end 90% of the game is watching the same cut scenes of a monster dragging a rock up a mountain
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>>732262884
>I ought to try it again now that I have a much better grasp of card games.
As an adult you basically end up spamming Wolf's Left Claw/Right Claw on repeat. Anything else is mostly unnecessary but Naga and Dino are obscenely overpowered. Anything that requires setup like Gali for example I always found really weak personally.
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>>732262504
monster rancher made a mobile game with umamusume's gameplay loop, but changed racing into monster duel
they play exactly the same
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>>732249881
if your country isn’t showing live Monster Rancher activity 24/7, you’re getting kicked from the guild
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>>732262678
While all of this true the real reason I enjoyed these games was not the monster ranching but the esoteric conditions you would have to meet to unlock rare monsters. It really felt like you had found something when you unlocked a new breed by going on an expedition to a specific temple when the humidity was so-so and Jupiter was aligned with mars.
After 2, which was a king of this, they toned this down into the fucking ground.
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>>732256793
>and the anime sucked balls
but I liked monster rancher's anime. it had absolutely nothing to do with the games at all though. digimon at least had the "trapped in the digital world, raise them, fight and evolve them" thing in common
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>>732263673
unless you’re blowing money on items every single week on your first run, when your monsters die you usually come back stronger
more cash, better item choices in the shop, bigger barns, more monster breeds unlocked, more places to explore, etc.
it's basically a roguelite
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>>732256967
Yaaaaawn
Deep as a puddle of piss. Better do the needful if you unironically enjoyed that steaming pile of.shit
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>>732249881
I've enjoyed it, but I haven't got around to playing Ultra Kaiju. I've been having a bit of fun just casually playing MR1 on occasion, but checking out the breeding mechanics shows that there's stuff I just never understood anything about.
>>732263948
>Did anyone else used to constantly save to plan around that dreaded day your monster dies?
Yes, I used to do that. Much less now, since it's really boring and I'm not is such a hurry to clear S-rank anymore. I did that back in 2001, I'm fine with waiting on the current version.
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>>732256967
I don't get how Monster Rancher's World being post apocalyptic makes it deeper than Digimon's, especially when it's a series that has multiple continuities with varying levels of writing. I like both though, Digimon's vpet style games and Monster Rancher do a thing most monster games don't which is actually make you feel like you're taking care of a monster.
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