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What's preferable for vidya enemies, /v/?
+Showing all 43 replies.
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Middle is best
Left is worst
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>>732254426
Middle. It's the only one that rewards skill.

The left option forces you to either run a generalist build so you can deal with all different types of mobs, or constantly go into your equipment screen to swap out different weapons and armor depending on the situation.

The right option is boring.
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>>732254426
Middle for First and Third person shooters
Right for action / hack n slash / cuhrazy games
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>>732254426
mix of all 3
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>>732254426

friendship!
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>>732255148
kek
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>>732254426
If you're going to do either of the first two, why not just combine them? The Mantis boss in Grounded for instance is both weak and resistant to piercing depending on where you hit it.
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>>732254426
Twitter advertising thread, R&H.
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>>732255841
Takes one to know one.
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>>732254426
Middle but only if the weak points function as effectively a damage multiplier. Meaning that you can attack and do damage to any part of the monster, but targeting the weak points is the fastest and most effective method. Im ok with with it also rewarding the players with part breaks or stuns for targeting the weak point as well. But making the whole monster practically invincible besides the weakpoints sucks.
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>>732254426
left is best, it encourages strategic planning. middle is next best, it encourages skill. a combination of left and middle would be the ultimate best
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The middle option is best. Damaging specific parts also needs feedback, such as disabling/weaking attacks, creating new vulnerabilities, and enhancing the rewards.
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>>732257518
>left is best, it encourages strategic planning
theres nothing strategic or skillful about "use x weapon for x monster and y weapon for y monster", you fucking tard.
its just tedious and forces you to play the game their way
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>>732257843
Making sure you stock up on a certain damage type when entering an area with a certain enemy requires strategic and forward thinking.
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Left when it makes sense. Like a werewolf being immune to normal weapons and weak to silver. Middle is good too when it makes sense. A zombie should die instantly when it's head is destroyed, but not if its being animated by magic.. Right is for zoomed.
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>>732254426
Middle is responsible for some of the most intense feelings of satisfaction I've ever had in getting good at a game
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>>732258604
Actually now that I actually looked more closely at OP image, my example has left and middle combined, and it was fucking great
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>>732258604
>Want big damage on the monster
>Gotta put yourself in danger of big damage from the monster

Good idea, but sometimes the hitzones make no fucking sense other than to spite the players.
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>>732254426
Middle.
Left is an idea that's good in theory, but in practice it never work.
Right is just lazy.
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>>732254426
left and middle combined
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>>732254426
i know that the point of an image like this is to make people argue for the options presented, so i feel like i'm missing the point by answering this way but i'm gonna do it anyway, my favorite systems combine all 3 such that certain weapons/damage types are particularly effective, and also hit location matters, but even if you're using an ineffective damage type in a non-effective hit location you're still making gradual progress and can eventually kill the enemy that way

like demon's souls or somethin'
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>>732254426
Right option is best because the middle option is better achieved through thoughtful level design. Baking in obstacles like that is lazy and repetitive. Left is just trash.
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>>732254426
All three.
Damage bonus on elemental weaknesses and can be hit anywhere but does critical damage on weak points.
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>>732254426
Dragon's Dogma does all 3
>all enemies have elemental weaknesses/resistances
>large enemies can be climbed to reach weakpoints
>or you can just chip their health away by attacking randomly
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>>732254426
They're all good. It depends on what fits the game best.
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>>732254426
Enemies?
Right.
Bosses, Mix and match with the other two.

Having to do specific methods to deal with the basic fodder may seem interesting at first, as time goes on it gets extremely tedious and the game becomes a slog to get through.
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>>732254426
Left for RPGs, right for action games. Middle is jingling keys. It feels good, and feels like it took skill but it really didn't. That isn't to say it shouldn't exist, it definitely should, but retards latch on to it (like ITT) thinking its "skill-based" and probably make a bunch of indie games with fake PS1 graphics with the entire enemy design built around this. You moved your mouse to a square!!!
Middle should only be a bonus over the other two.
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>>732257518
Yup
>>732257843
You need to concider your loadout and not become over specialised.
>just read a wiki that tells you how to play
No.
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>>732254426
Middle for shooters
Right for character action
Left only for traditional RPGs
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>>732254426
>turn based
left, but replace only with "varying tiers of damage/special effects". pokemon does this right for all its faults
>first person anything
middle or right, preferably middle with proper balancing. right is better for retarded/new devs
>third person anything
right
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>>732254426
why not all of them? give the encounters some variety
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>>732254426
Middle and right. You can kill an enemy by hitting it constantly but youll do massive damage if you target weak spots. This only applies to big enemies.

If its a smaller enemy its good to have a mix of all of these. a ghost might not take physical damage so have a magic user with you. A goblin you can just beat to death. A flying enemy can be crippled by attacking its wings.
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>>732255023
So monster hunter?
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>>732255148
cute
>>732254426
the best games are mix of 2 and 3
only shit games are like 1
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>>732255148
nice, i wanna be frens with him
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>>732254426
all three of them are perfectly fine
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>>732263418
This. It's just that they all have a particular genre that they work in.
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>>732264925
RPG, Action/FPS, Beat-em-up/Bullet Hell
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>>732254426
>RPG
Left, encourages different builds or a balanced party that can deal with enemies resistant/immune to various damage types. Prioritizes being prepared and exploring all the systems in the game.
>Action
Middle, rewards pure skill and relying on using well more limited tools/options given to you.

Right is just boring/bad/uninspired.
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>>732254426
specific elemental weakness with full damage immunity everywhere else is GARBAGE design. It doesnt encourage build diversity. It encourages me to carry around 4 of the same sword/gun.

FFS even the first ever Pokemon game figured this out. You CAN'T be doing worse than fucking Pokemon

This shit ruined picrel for me because at max difficulty it's all just elemental immunity
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>>732258870
Resistance is not the same as immunity. No one likes fighting the fucking Golems as a Mage, or the ghosts without a backup elemental weapon (which won't even do shit unless you minmaxxed your build for 200 levels lol)
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>>732261597
Alatreon is the only monster that forces you to use specific weapons or else get fucked. If you want to fight Anjanath with a fire weapon you can still kill him because all elemental weapons do some physical damage
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>>732254426
@ShitpostRock bait
>>732255148
AIslop

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