Thread #737108808
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With how well the Switch 2 ran Resident Evil 9 and Pragmata, are you guys now convinced that it could run GTA 6?
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Also, the Switch 2 port of the Pragmata blew Series S away
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No, the RE engine is so scalable that you already have RE2R,3R,R4, 7 and 8 on iPhones. iPhones use ARM and so does the Switch, so anything on the RE engine(which includes Pragmata) isn't a good example.
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>>737108808
>>737108937
Switch 2 doesn’t ever hold as high of frame rates as Series S and Series S CPU is on par with PS5/X. Switch 2 is not.
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>>737109084
Series S version of Pragmata looks considerably worse
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>>737109114
But you are right, the CPU on the Series S is considerably better than the Switch 2
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>>737109114
nta but it runs considerably better on xss. as in a solid 60 fps vs dipping into the 30's and even the 20's in one section on the switch 2. if we're being honest, capcom should have a second performance mode that looks like the xss on switch 2 so the performance doesn't suffer as much.
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>>737109137
>>737109114
Series S can look rougher at times due low internal resolutions and upscaling with FSR/TAA. Switch 2 generally upscales from low resolutions too but DLSS helps it a lot. Switch 2 struggles to hold as high of frame rates generally too.


And yes, GTA 6 would be a challenge for the Switch 2 CPU. Look at Microsoft flight sim, it is very CPU heavy on PS5/Xbox and it is locked to 30fps there
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>>737108808
GTA is prime Snöy sloppa so never
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>>737108808
I will only play GTA6 on Switch 2, either it happens or I no play.
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>>737108808
Of course it can. It can run every game that will release in the next 10 years.
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>>737109264
>And yes, GTA 6 would be a challenge for the Switch 2 CPU
You haven’t even seen gameplay.
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>>737110802
I don't need to. It is well known that they are using expensive rendering techniques. The trailers were a mix of gameplay and cinematics. Digital foundry did a video on it.

https://www.youtube.com/watch?v=DgPMWKX9RVc
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>>737108808
It took on those games late into development and didn't take a huge hit graphically or to the release date.
Given how fat back GTA started production, I could buy it running with a few minor things scaled back or turned down.
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>>737112283
Both of those games look worse than RE4 remake. They were clearly gimped. Don't kid yourself now.

And yeah, let's just scale these CPU processes, totally easy.
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>>737112365
No they don't.
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>>737112537
Yes they do. The animations look worse, the environments are tiny and more limited, the lighting looks worse, etc.
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>>737112584
The animations are exactly the same and you can't show otherwise.
All you do is make things up constantly.
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>>737112650
You haven't even played RE4 remake so
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>>737112698
Your deflection from lack of evidence is claiming that I haven't played the game I'm correcting you on.
Fucking idiots we get on this site.
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>>737112770
Everything about RE4 remake looks better. RE4 remake is the pinnacle, theres a reason RE9 fell off on steamcharts and re4 is flourishing.
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>>737112915
Keep digging that hole. Nobody will help you climb out.
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>>737112968
Look it up. RE4 has much tighter animations and smooth gameplay. The environments are much better and they dont look like some gimped off-scale bullshit. Also RE4 remake has better graphics overall too and better effects.
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>>737113152
I don't need to look up what I played.
I also can't see what you're conjuring up in your head so why not make us of that file upload button and show me a video.
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>certain people when RE4R gets ported to the Switch 2
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>>737108808
i'm not buying your pedo bait, shill
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>>737114097
>Normal game has a small girl in it
>immediately things of pedo bait
Thats a self report
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>>737113965
>when
nogaeeems
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>>737114478
That doesn't work when the games came out before the console.
You'd just screech about ports anyway.
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>>737114478
the PS5?
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>>737108808
>it can run these hallway simulators but what about the most expansive and detailed open world ever made?
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>>737114974
but already runs Botw and Totk at 60fps
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>>737108808
the shitch 2 cant even run nintendo games laike DK troonanza without a shit ton of massive framedrops.
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>shitch 2
hi er*c
>>737108808
Yes, especially if Rockstar develops for it. Which if modders can get GTA5 to work on the base Switch, GTA6 on the Switch 2 should be easy as pie.
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>>737115057
bahahahahahahaha
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>>737117309
The original Switch is more powerful than PS3 though, Switch 2 is not even on par with Series S at least as far as CPU goes, or raw power wise.
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>>737117313
>laughs in pain of his reflection
>>737117386
>especially if Rockstar develops for it
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>>737117482
they arent going to. its being built for home console CPUs, not a mobile device CPU
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>>737117530
They currently are.
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>>737118008
Source?
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>>737118059
Context: Borderlands 4, being the unoptimized mess it was, paused development for the Switch 2, as Take2 focuses their efforts on bigger titles. The rumor mill has also said that GTA6 is being tested for Switch 2.
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>>737118476
so please explain how you believe CPU heavy tasks can be scaled from a high power using home console down to a low power mobile chip
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>>737118559
Same way developers made Cyberpunk work on 2077. I'm not a tech guy, but I can figure downscaling is possible.
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>>737118689
Not for CPU tasks, they don't scale really. You'd be trying to shove tasks that run on a 3.5ghz 8 core/16 thread cpu down to a ~1ghz 8 core cpu. As far as GPU goes, a lot is scalable these days, except for when you are targeting ray traced global illuminations and high quality shadows. And even then, Series S has better memory bandwidth than Switch 2, on top of having roughly PS5 equivalent CPU.
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>>737118689
cyberpunk also ran ps4 level cpu tasks on switch 2, as well as ps4 level resolution roughly

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