Thread #554711335 | Image & Video Expansion | Click to Play
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Previous thread: >>553267836
Cannot reach bump limit edition
>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92
>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/
>Generic game launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://github.com/lutris/lutris
>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher
>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda
>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
636 RepliesView Thread
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>>554683125
I like it yeah, it's better than the other gacha we got at the moment imo. I'm not sure if endfield will not work on linux, some people have been able to run it on linux with dw proton without other workarounds and in general gacha games these days work on linux (probably because the devs want them to work on steam deck/steamos). I've been able to run all new gacha games that I've tried on linux without having to workaround the anti cheat in a rule breaking way.
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I couldn't be bothered to install the MangoHUD flatpak just for a single game, but OBS seems to be working fine with Hytale.
Having lots of fun with the game. Some of the structures in it are crazy big. I've been exploring this ice dungeon for literally several IRL hours and the thing never seems to end. And they keep introducing new traps, layouts, furniture, enemies, etc.
In open fields and caverns the enemy AI doesn't have much trouble getting to you and rekting you, but in close quarters dungeons it's pretty easy to cheese enemies by running away and closing a door or blocking a passage with a couple of blocks.
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Sorry, couldn't bump all day because it's not the weekend.
>>554727742
Having to install separate Flatpak versions of MangoHud etc. is one of the reasons I don't like running games in Flatpak. It's such a nuisance.
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Jumpin'
They gave so a good deal of ammo in this section I wonder how many playtesters failed to make sand bridges and had to fight antlions.
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Ew gross
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>>554764287
Wayland driver with EM patches works pretty good now, in some cases even better than x11 driver.
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>>554758273
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Nothing personal
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How touching
>>554765810
For some reason Wine Wayland development slowed down really hard and a lot of good MRs stuck in the limbo. At least we have proton-em where development continues.
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It's up
https://github.com/HarbourMasters/Ghostship/releases/tag/1.0.1
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Didn't think fast enough
>>554768724
I don't even know why would we need another sm64 port, we already have sm64ex which works fine
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We're outta here
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>>554766947
Well, the only improvement so far is that game can run at framerates above 30. And of course I used AUR package instead of their debug builds. It's only 20 MiB compared to their 60 MiB.
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Holy shit, what a beast. Bottom one is my previous 6700 XT, top one is my new 9070 XT
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That's some nice performance in Quake 2 RTX, from what I saw in here https://www.youtube.com/watch?v=hQTCHOm0ajU https://www.youtube.com/watch?v=aEL 8edahV-s it's pretty much on par with Windows, maybe even better if compare to this dude with 5800x3d, although he didn't specify his drivers.
This is on mesa-git from cachyos repos and I think we can see all that Valve's work on raytracing lately. Think I got this card just in time.
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Cyberpunk, Ray tracing (not path tracing though), FSR4 and frame gen, here we go.
Also I love how fucking easy was process of swapping AMD GPUs. I just unplug my old card, plugged a new one and power on my PC: it didn't even bat and eye, loaded just as nothing happened, and I have new GPU ready to go. I bet even official drivers on Windows wouldn't provide such seamless experience.
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>3300 MHz gfx clock
Jesus fucking Christ, according to the official site this card should've maxed at 3060 MHz. MSI had maximum boost clock of 2620 MHz, but I never saw it reach these, it was always maxing around 2550-2580 and only after I applied ptm7950.
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Interesting
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Am I doing the bad thing? They asked me to kill them after all.
>>554806804
You're giving up too soon, Steam Frame and Steam Machine haven't released yet.
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>We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.
https://www.nexusmods.com/news/15433
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Who's laughing now?
>>554807793
>I just want the controller, man.
What's so special about the controller though? It will be hardly any better than this https://gulikit.com/productinfo/3600562.html
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One ugly motherfucker
>>554808094
They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol. Not to mention I found MO2 much more stable on Linux.
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WOW THAT'S A FUCKING BLASPHEMY
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>>554808869
>They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol.
That's not support. Everything runs under Proton except very specific things like anticheat.
>Not to mention I found MO2 much more stable on Linux.
It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues. Even Nexus Mod Manager would be better under Proton.
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>>554809453
>That's not support.
A lot of developers claim it is, lol.
>It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues.
MO2 doesn't use symlinks thoughs, its usvfs it just a virtual fs that exists on win32 level (read: wine). Vortex has some similar solution.
On Linux devs may not reinvent the wheel and use overlayfs or fuse-overlayfs: first one is faster but requires elevated privileges
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>>554810223
>A lot of developers claim it is, lol.
Yeah, shitty ones.
>MO2 doesn't use symlinks thoughs
It does for the rootbuilder plugin, which is the biggest reason to use MO2 and it's completely barebones without it.
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>>554810493
>It does for the rootbuilder plugin
First time I hear about this plugin. Although now that I read about it some of its functionality is already implemented in MO2, but only in beta build that is only avaliable in thier pisscord: they support installing mods in game's root folder with their usvfs, many Oblivion Remastered mods rely on this feature.
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Apparently gta v online works with some troonkering rn. Will I be able to do missions? I really liked the raids back in the day and heard they added a new one.
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>>554814180
>many Oblivion Remastered mods rely on this feature.
How do you "rely" on a virtual filesystem for a mod?
Doesn't OR use Unreal Engine? Aren't mods .paks? The original files included in the directory also doesn't count because none of the Gamebryo Beth games rely on usvfs for .esp plugins or loose files either. We modded Gamebryo Bethesda games for over a decade before MO2 was even a thing.
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Caves in this game are cool. I though this dude was going to explode.
>>554818448
>How do you "rely" on a virtual filesystem for a mod?
Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game. They now have two folders inside mod archive: Root and Data
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>>554818946
>Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game
Can you explain to me how this works? Do mods just stop working if you don't use usvfs?
>They now have two folders inside mod archive: Root and Data
>now
That has ALWAYS been the case, at least with Bethesda games.
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>>554819286
>That has ALWAYS been the case, at least with Bethesda games.
No it wasn't. All mods on nexus were for Data folder only. Root builder is a new thing and now MO2 has its functionality built-in.
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>>554819765
>All mods on nexus were for Data folder only.
Hey retard, this mod is from 2010. How do you think we installed this .dll? In the data folder?
https://www.nexusmods.com/newvegas/mods/34778
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>>554820267
>How do you think we installed this .dll? In the data folder?
Manually. It's even written in the description.
>Drop in "fallout new vegas" folder to force the game to use this dll instead.
I don't know what's your fucking point. My point was that in the past you couldn't install mods in the root folder with mod managers: they were only managing Data folder and anything that was going to root folder had to be installed manually.
Now there is such functionality in MO2 that allows installing particular files in other folders. Here's for example a one mod for Oblivion Remastered that relies on such functionality.
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>>554822826
I have no idea how that shit works. Never understood xwayland or whatever. I'm not even sure what the difference is between x11 and wayland, just that my monitors work on Wayland and not on x11. In any case, that clicker just werks for all programs I use. Never had any issues
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>>554826607
That it's broken in certain games. HDR is never, ever supposed to look washed out, so I thought I had a broken HDR implementation in a game, or it didn't work well on linux, until I found this environment variable.
It now looks as it does on wangblows with HDR on and I can move on with my life.
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>>554827527
Also Nvidia HDR and RenoDX are two different things. RTX HDR is a basic conversion with some debanding that's meant to work universally. RenoDX is a lot more involved and produces better results.
You still need RenoDX on linux games with a native HDR implementation that isn't great. In fact I don't know that there's any benefit to HDR on games on linux, I've had either the same results or something that again, does look broken.
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>>554867050
Supposedly
I found a blogpost that shows this is an issue as well. https://wolf.nereid.pl/posts/hdr-games/
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>>554873729
required extensions for the nvidia dx12 were released. Nvidia integrated them already in the vulkan beta driver https://developer.nvidia.com/vulkan-driver The only thing missing now is the vkd3d-proton support.
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>>554871841
So it's basically not KDE HDR issue, it's another case of KDE devs have to make workaround for retarded Windows scRGB format to work properly. Now I understand why GNOME and others refuse to implement this turd. All games should use PQ though. All games that used PQ looked great, all movies use PQ.
Also, I think this environment variable might break PQ content since PQ relies on configured SDR brightness.
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Anyone here use a 9060xt? Wonder how you like it. I know there's tons of benchmark videos out there but would like to hear some personal experience if possible.
Just thinking of getting this over the 9070xt since it's cheaper and I don't play the newest AAA games these days for the most part.
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>>554871841
And I still can't reproduce his issue with his image since it simply doesn't report any HDR metadata.
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https://www.nexusmods.com/news/15433
This is so stupid, they had already done most of the work on the other app, but abandoned it and are now trying to make vortex cross-platform instead. The new owners are retardmonkeys.
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>>554876820
I just browsed the code for their Nexus App and it seems they didn't really do anything. It seems that they only implement support for simple games where they just copy files in mods folder lol. This app didn't have any VFS cross-platform solution which makes it kinda useless for complex games like Bethesda's.
IMO what we really need is not some cross-platform shit but Linux-centric mod manager that would utilize Linux-native technologies like fuse-overlayfs or mount namespaces.
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>>554878573
This will work transparently for wine. As a matter of fact this is how Steam Runtime works: it uses namespaces.
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Here, catch!
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This is what anime does to mf
>>554883813
I've noticed most Linux gaymers don't even have the slightest idea how their system works.
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It's so satisfying to shoot someone in the face with shotgun.
Also, I've noticed some games are doing blasphemy: usually games are using red tubes for buckshots and green for slugs, but some games like Arma 3 doing it vice versa which is pissing me off.
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This is just like the duck hunt!
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Dodge this you faggot
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>>554886640
>vkd3d-proton needs an update in order for the fix to work?
Yes
>Would there be any workaround if they don't update it?
Ugh... no? What's the worries though? Vkd3d is actively maintained, and they would quickly implement this extension once it releases.
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What is this condition called?
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>>554874341
Can blame microshit all we want, but the game developers have a choice here.
BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out. The variable fixes that as well.
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>>554893052
>Can blame microshit all we want, but the game developers have a choice here.
But they choose wrong, lol. Only Playstation ports have kinda decent HDR because they're using PQ instead of scRGB.
>BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out.
That's Firefox doing retarded shit again, works just fine on Chromium.
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RIP rebel
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30 years later Quake 2 still raping GPUs
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RTX makes finding secrets in this game even harded
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>>554926629
Can't you use already installed package?
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Wow, nice
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Not a good first impression, at least you can rebind controls.
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The real game begins
>>554929229
Well, that sucks
Your only option is to use AppImage
OR
You can download older package from arch linux archive and manually extract missing library to either /usr/lib or /usr/local/lib
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Yeah, this isn't good for me who's getting motion sick easily.
Maybe there'll be a fov slider on release.
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Not so tough now, aren't they?
>>554930509
Nice bioshock clone, shame it's not Linux native. Unreal Engine or Unity?
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18 years later I'm still unlocking achievements in this game
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It was a few threads ago now, but it turned out that running Sacred in fullscreen was the issue. Setting it to borderless via gamescope seems to have fixed the performance degradation. Either setting -r 240 or --adaptive-sync also smoothed frame times; I didn't feel like testing those two separately.
>>554384027
>>554386805
>>554401656
I appreciate you anons for trying to help.
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They made Gordon Freeman OP just by putting his gravity gun in microwave
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Image making a pair of enemies and only use them one time in the end of the game.
Also something bugged and Steam recorded wrong play time. I went from 17h to 140h lol.
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Ok, if you say so
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I think Breen's skeleton didn't fit
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furry lesbian romance
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Everything for you, sweetheart
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Who would've thought that microwave-charged gravity gun is an ultimate weapon against combine?
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Her tail is so powerful it resisted anime g-man's time magic for so long.
Ok, but that's it for Half-Life 2. 9/10. Episode 1 up next.
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>>554945052
I considered using PureHD, but I'm content just playing in 4:3 and letting gamescope upscale with FSR. I know my screenshot looks like shit, but I couldn't get a 3840x2160 png or jpg screenshot to look good under 4MB.
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>>554711335
you know /calg/ keeps a whole lot about you i think you should help them
>>>/vg/calg
sorry for my esl btw
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Good lord, look at those frame times! It seems to start after half an hour, and is only fixed by restarting the game. I don't know if it's a repeat of my earlier struggles or something new. Everything until is smooth sailing, at least.
>>554947739
You know what, I may have been thinking of some other widescreen mod that rebalanced stuff. I'll have to play around with the resolution.
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I just tried GE-Proton and I feel like a fool for not trying it before. It has everything games need out of the box. No more manually installing codecs and other stuff
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>>554946714
>but I couldn't get a 3840x2160 png or jpg screenshot to look good under 4MB.
magick-fuzz 2% -trim +repage
oxipng -s -a -o max
cjpegli -d 0.1
First command crops borders like the vertical black bars
Second command compresses the PNG
Third command converts the PNG to a high-quality JPEG. Increase the distance value if it still doesn't come under 4MiB
Example from your image:
source 3214407
oxipng 3176506 (4chan compresses *after* uploading so the gain is small)
cropped+oxipng 3161812
cropped+cjpegli 2077991
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>>554994076
if you select ge-proton (latest) as a runner i think it doesnt download the actual latest version of ge-proton
and i remember i coudnt even get it download it
on the latest development version umu now downloads the latest version just fine
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Helicopter with unguided missiles vs AA gun
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>>554996432
It's bugged but I have managed to make some sense of it. The latest version for Lutris is GE-Proton10-25. On a fresh install it doesn't even get installed unless you manually update Wine-GE first. Sometimes even that doesn't work and you have to uninstall every Wine version on Lutris and delete the files in ".local/share/lutris/runners/" and then update Wine-GE in Lutris options.
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>>555008762
It periodically checks for updates iirc and Lutris probably maintains a runner version list, so it doesn't automatically detect the latest GitHub releases. You have to switch wine updates over to self-maintained in the settings to stop it from downloading (requiring) Wine GE.
If you actually care, it'd probably be easier to just look through Lutris's source. It's all python and human-readable.
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>>555016712
Well, modern versions of Wine can run many things out the box now. I had cases where plain Wine was working better than Proton-GE. But of course I'm talking about latest wine, I'm not a fan of keeping tens of different wine/proton versions on disk.
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Black Myth: Wukong is in the process of getting cracked, but the crack will not work on GNU/Linux because it uses the hypervisor method. The game is trash anyway I already played it. I don't know how people loved it so much. It's just a run of the mill action RPG
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source ports are the best thing in libre games
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>>555038530
Agree
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>>555047650
Not sure if it's working but my FPS dropped after using this. Here's my current environment variables
mangohud PROTON_FSR4_RDNA3_UPGRADE=1 FSR4_WATERMARK=1 %command% /WineDetectionEnabled:False
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>>555050383
>>555050378
Oh thanks, didn't see the uuooh in the middle. Not gonna play that denuvo malware game for pedophiles thoughever
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Ok I set up optiscaler and I think it's working now.
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StarCraft is too hard for my stupid ass, so it's back to Ocarina of Time. I stopped when I got to the water temple a while ago.
I got mad and quit without saving at one point, thus starting from the beginning of the temple, which was probably a good idea. The next attempt was a lot easier because I took notes on where things were, notably the places where the water level can be changed. I just got the boss key and didn't look at a walkthrough. The temple is a bitch if you're not observant in a couple of parts, like one where the water level raises a platform and you have to go below it for a key. But outside of those bullshit parts, you just need to remember (or write down) where all the center room's doors go.
Anyway, here's Dark Link getting bitch slapped. I think I had heard that he has a weakness to the megaton hammer, and holy shit, he really does. This fight was so easy. The first time I played the game, I think I'd spammed Din's Fire with moderate success, but swinging the hammer works better and costs no magic.
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This wall wasted a lot of my time by not looking like a typical destructible wall. I really should have just thrown a bomb at it the first time I saw it though, because it does look strange.
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>>555065928
>like one where the water level raises a platform and you have to go below it for a key
Is that the one in that narrow room in the center of the temple? I'm convinced that one key is the whole reason why people remember the water temple as being the hardest
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>>555070112
Yeah, I think the room I was remembering is in the center pillar.
There are probably multiple reasons that people think the temple is hard. That key is one of them, and maybe the bullshit wall in my second screenshot is another, but mostly it's probably just that changing the water level makes everything more complicated. About a third of areas are accessible at any given time, and you have to go to specific rooms in order to change which third of the temple is open, which is already super tedious and time-wasting if you know you want to change the water level but don't remember exactly where to find the room in which it can be done. It's a cool concept though.
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Good news: I remembered my memehud when I went back into the game for the boss.
>20 FPS ?!?!??!?!?!??!!
Yes, and low resolution too, because that's how the game was meant to look. The hardware limitations were actually an artistic choice, you see. I turned on widescreen though, because I felt like it. lol
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I forgot how to fight this thing, but it wasn't hard. I just kept fucking up by grabbing it with the longshot while standing right in front of the water so that it fell right back in.
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I also got grabbed a couple of times, but that's okay. I wouldn't want to beat a boss without seeing all of its attacks. Speedrunners don't have real fun.
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Imagine how slippery she is, haha...
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It's kind of funny that this is actually how to get the fire arrows, because shooting the sun or moon at a particular point in a game to unlock something is EXACTLY the kind of crap kids would have lied about before the ubiquitous internet with all its autistically compiled game wikis, and I'd never have believed it if there weren't a prominent sign/plaque thing right there in the game explaining exactly what to do.
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>have to SHOW big poe bottle to ghost shop dude, rather than just talking to him, in order to sell
Fuck you, game.
I was so afraid I was going to drink the poe by accident.
Actually, I just checked, and the Zelda Dungeon Wiki says you can't drink a big poe, so that's nice I guess. It also says that drinking a normal poe "they will either heal Link or damage him". I never knew there was a chance of healing; I tried that shit once 25 years ago and assumed they were all poison. But I guess that would make them pretty pointless to buy from a potion shop for more than the selling price to ghost shop dude.
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>>555099664
This seems a good start:
https://www.thegamingemporium.com/home/decompilations-pc-ports-with-pi cs
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>>555099664
Some are listed on the https://osgameclones.com/ site linked in the thread opener. On that note...
>>555101575
Should this be added to the thread opener too? I'm the dipshit who compiled most of those links and I've never seen this page before.
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Gaming time
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>>555133296
You don't understand.
I NEED those AVX512 instructions in Pinball Space Cadet.
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What distros work best out of the box?
I've got experience with Debian, Arch and Fedora, but not for video games. I'm seeing there's a bunch of distros aimed at gamers that come with pre configured kernels and shit
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>>555131983
>Humans love pictures
True.
There should be room to add that link to the thread opener without removing anything, because of the space we got back when the "GNU/Linux on other boards" section was deleted following the death of /t/'s Linux thread.
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>using ai to remove features
It's so cursed it's kinda based
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>>555136408
So what's actually being removed? I don't know what Xephyr is. I assume the bottom two commits are just because we all assume that WoW64 is perfect now — that there are no 32-bit games that require older an Wine/Proton build, and/or "dude, don't use old Wine builds, just report the regression" as if one shouldn't want to play the game in question while waiting months or years for the bug to be fixed.
As for """AI""", cleaning up dead code when a feature is removed is something I'd probably trust it to do pretty effectively.
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>>555138181
>change two things at once
>"wow it worked"
Which fucking thing worked though? Would it have worked if he had just switched to Proton GE without adding the environment variable?
This is not how science is done.
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>FSR4 + MLFG + RT + HDR
So, this is what it's about.
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Supposedly arknights enfield runs under proton, but I don't get how to get proton installed and running like wine. The game seems like it tries to work with just winetricks dxvk, which at this point might as well be my default for new Wine prefixes.
I guess I have to compile umu from source. Some shit never changes with Linux.
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>>555149763
https://github.com/Open-Wine-Components/umu-launcher/releases/tag/1.3. 0
Oh, you're right. I didn't bother checking the releases for .deb packages. I just ctrl+f-ed "debian" in the README and starting doing a manual build since only Fedora was mentioned.
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>>555134267
Fedora Atomic distros, one of them is Bazzite which is usually recommended for out of the box gaming. The cool thing with these is that you can just swap the distro image (rebase) without reinstalling
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>>555138614
>>555136408
>Xephyr
X11 in a window. Gamescope is often used for the same effect.
What I wonder is that how games that require Win9x prefixes are gonna work now. There are installers that refuse to work unless you have a specific version of Windows. Never used WoW64 on Wine. I guess you could use another build of Wine for cases where WoW64 doesn't work.
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>>555151778
It worked. Thanks for the tips.
>umu-run from deb package
>https://github.com/Open-Wine-Components/umu-launcher/releases/tag/1.3 .0
>dwproton-10.0-14-x86_64 from
>https://dawn.wine/dawn-winery/dwproton/releases
>my gigafucked wineprefix from wine-staging 11.1 with like 5 different DLL overrides that I tried to workaround the ACE error.
Surprisingly playable on my ancient shitbox
>AMD A8-7600
>Radeon RX 6500 XT
>Debian 13
>amdgpu
>X11
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>>555165106
oh nvm I found it now. https://endfield.gryphline.com/en-us#home and also on epic games store
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>>555160417
I just used protonplus to download and add dwproton to steam and then added the game to steam and made it use dwproton and it worked. Also lol.
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>>555175875
>made it use dwproton
I looked over the patches in dwproton
>https://dawn.wine/dawn-winery/dwproton/src/branch/main/patches/wine/0 003-dna/0001-ntoskrnl.exe-Implement -KeAcquireGuardedMutex.patch
and my pile of crash logs from all the false starts. It was always either this mutex function failing or a crypt library spazzing out. And I know it doesn't work on Umu proton, proton GE, Proton CatchyOS, or Wine for that matter. So this seems like the sort of game that could easily work on base wine if wine ever got around to implementing basic kernel hooks for the anticheat rootkit to use.
>>555171442
It's really a 2016 PC that's been band-aided together into COVID, then shit happened and I never got around to upgrading it, and then I was playing on consoles and using laptops for things, and then only recently within this year I dusted it back off for regular use. The RX 6500 is like the 3rd handmedown card it's gotten from either a clearance firesale rack or a friend who's on the upgrade treadmill.
If all you play is Minecraft, Quake 3 source port games, and 2d puzzlers, anything with a functioning CPU can make do.
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>>555175875
Rain on pantyhose detail is very important
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>>555181759
That's fine but I wish people who submit reports to ProtonDB would follow the "latest numbered Proton unless it doesn't work" rule so that we don't have so many
>Tinker Steps: Custom Proton: GE-ProtonX-Y
reports for no literally no reason, not to mention the same shit but for Proton Experimental.
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After abandoning it for some reason many threads ago, I just finished The Room Three...well, one of four endings. Upon getting to the end, the game immediately reveals that there are other endings, and adds a "change your fate" option to the main menu to start from the point where you can get the others without replaying the whole game, so the ending I saw is hardly an ending at all and I will be continuing to get the others, but whatever; I technically finished the core content.
Despite my apparent inability to finish a game without taking a long break from it in the middle, I've enjoyed this series, and I recommend it to anyone who likes casual/easy puzzle games. I couldn't give half a shit about the story, to be honest, which is why I'm giving this opinion withoutseeing the other three (perhaps less disappointing) endings to the third game.
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lol. It took me two weeks after upgrading Mint to remember to change that custom text line in my MangoHud config. Well, it's fixed now.
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Completely unrelated to that, here's a webm from a month ago, in honor of the fact that I just learned this game's remake was cancelled.
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I'd thought about posting this one instead. But hey, why not both?
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>>555197620
Well, it defaults to whatever you tell it to use in the global Steam Play settings. I'm too lazy to figure out what the true default on a totally fresh install would be (even though I probably would just need to rename ~/.steam and then run the client), but I'm assuming it's not Experimental, because that wouldn't really make any sense unless they were drunk when they named it. In any case, ProtonDB does consider switching to Experimental to be a tinker step.
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>>555202097
I'm done using Steam for the night, so I did a
>mv ~/.steam ~/.steam_BACKUP
and then launched Steam just to see what it does. And yeah, you were right: it does default to Experimental... which I still think is just a bit silly, but whatever.
This does somewhat make sense, in that Experimental will always be the most up-to-date Wine version that Valve uses, whereas if you have your default set to, say, Proton 10.0 (i.e. Wine 10), it's not going to update automatically when they release Proton 11.0 (with Wine 11) or whatever.
On the other hand, for exactly this reason, Experimental isn't stable, which is also why "works with Experimental" isn't a very useful ProtonDB report for people trying to look up how to make a game work, because if it worked with Experimental years ago and doesn't anymore, one would probably have to look up what numbered Proton build was the most recent at the time of the report in order to have any hope of replicating the result.
Oh well.
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>>554711335
Made the weirdest and worst fucking mistake letting CHAT GOT help me with shit today.
First time using Arch. Friend wanted me to join a Minecraft server using ZeroTier. I do, but doing so caused issues with Vesktop that didn't let me connect to calls. Clanker diagnosed the problem being with ZeroTier and gave me a list of commands that were supposed to do split routing or some shit, but instead it permanently fucked my network adapter exclusively for Arch. I couldn't get the AI to help me fix it because no Internet connection. I didn't have a good enough understanding of the commands I used to fix it. Setting my bios to defaults and completely reinstalling Arch didn't even fix it. The only way I got my network adapter to work again was by switching to the windows install I keep for emergencies.
So the lesson I've taken from this. One, I'm a fucking idiot for trying Arch. Two, I need to know what the commands I'm using are actually doing. Three, never trust an AI to help me. Thanks for reading my blog post.
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>>555205219
There are so many questions
1. How the fuck did zerotier messed up routing table when it only supposed to manage its own interface (and why the fuck didn't you still learn port forwarding)
2. What kind of commands can beak network interface so you can't fix it even by reinstalling the OS. The only persistent setting of network adapter I know is wake on LAN magic packet.
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>>555220390
It was not just ZeroTier I was using to split routing. The AI had me use nftables to do a bunch of things that I didn't understand. I wish I could tell you the specifics but I really don't remember much. My friend who is significantly more experienced than I am and I spent two hours trying to figure fire out what was even the issue. It is a total anomaly as far as I'm concerned. I still have the install of Arch and could try to fuck with it some more today. I don't imagine I can make it any worse
>>555229323
No, I fully recognize it is my fault. I cannot be trusted with Arch at the moment is what I'm saying
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Not the cleanest way to show it, but this is what I was dealing with. The network adapter is connected to the Internet. For whatever reason, its download and upload speed never exceeds 1 MiB/s and usually hovers around 250 B/s. It can hover around 2 MiB and actually get up to 8 if I try downloading something from the software center, but this is nowhere near what my router should be able to do. And sorry if this is derailing or anything. I've been lurking on and off for a few months but never really posted because I figured asking questions about making games run better on Mint would make me look like a retard, but I'm not concerned about that anymore.
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>>555236263
I'll pitch the idea sometime but the hardware store is snowed in and I don't imagine we have cat5e cable lying around. Mother is also worried about pets chewing on it which yeah, our cat loves the taste of plastic and rubber. Seriously though, the wifi has never been an issue for me before.
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>>555234986
Realtek? Their Linux wifi drivers aren't that good.
>>555236004
Powerline adapters are also an option
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Okay sorry for wasting everyone's time but apparently it does actually work this morning. You'll have to take my word that none of it was working last night. I couldn't download any packages but guess I can now. I guess switching to windows briefly fixed it somehow.
The concept of not using the Internet means not using download or upload speed is just completely foreign to me and that's why it looked nearly dead when I was checking it. Going to speedtest just showed me my normal download and upload speed. Lesson learned about running commands I don't understand though.
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I'm in danger...
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Lmao, yesterday I sold my 6700 XT which was perfectly fine and today dude texting me "Hey, HDMI on your card isn't working, what are we going to do?". I explained that it was working just fine, I had third monitor working over HDMI and had no issues. Mentioned that I was using Linux the whole time, suggested him to boot into CachyOS from liveusb to see if HDMI working. Turns out it was AMD driver issue on Windows, and he found that out after trying 4 (FOUR) different version of AMD Adrenaline kek.
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Hyperborea, in my gacha?
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>>555255710
Never heard of it before. Still I'm pretty content with my current prism fork.
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I really love those facial animations
Hits harder than any dating sim you can find on Steam Store
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It's still hilarious how this mod was voiced by Estelle Ellis, original voice actor for Krystal Fox
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>>555255653
You just need to disable the Microsoft account validation and any features they restrict for offline accounts. I doubt they went out of their way to make it annoying, so it's probably a quick fix if you know what you're doing.
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I can do this all day
>>555259242
They removed all bypasses from prismlauncher 10 so you have to use patched version now
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>Thank you for not calling my "dog" dumb tin can, I know it took some restraint.
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I hadn't really messed around much with Ship of Harkinian's silly graphics enhancements like changing tunic and item colors, but a black tunic seemed appropriate for the stealth sections here.
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Really nigga?
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>that was close
no it wasn't
>>555265542
Color that matches stone wall would make more sense, black tunic is pretty much noticeable on bright gray
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Ew.
>>555266350
True, but black is cooler.
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>>555267539
https://store.steampowered.com/app/4128260/Highguard/
>Overwhelmingly Negative
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They really engoodened LAC-5s since I last played.
>GPU 100% at 3.2Ghz
Guess I still can't use MSAA in this ancient game lmao.
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>tags: ugly bastard
>>555269385
Are you talking about monster hunter? Isn't this game a wreck shitfest as well?
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No, it's not funny, shut the fuck up
>>555269514
Nice clocks. Although isn't 220W too small for 100% of 9070? Did you undervolt?
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>>555269925
9070 base TBP is 220W. Which the pulse I'm using has. I've got -70mV, and haven't found increasing the power limit to help in real GPU limited situations.
Like, benchmarks see improvement going all the way up to 269W but being GPU limited in actual games regress most of the time.
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Here's the one whose color palette is bugged to match Link's tunic.
>black lipstick
Boner time.
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>>555269618
Yes and it shows the trend that these poorly made slop games that run like garbage and don't work well on linux are universally not well received games. All of the actual non fps hits from last year worked on linux day to week one in most cases.
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>>555269096
lol, lmao
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Will they let me play now?
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>>555267539
>>555269096
>>555270643
I just don't know what their endgame? Are they trying to piss off potential customers on purpose?
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>>555270643
>>555270927
Is there any reason to have Secure Boot enabled if I'm not using Windows, and not chasing stupid anti-cheat requirements of online games?
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>>555275339
>Is there any reason to have Secure Boot enabled if I'm not using Windows
Yes, if you're encrypting your drives you're tying unlocking key to TPM2 PCR banks: 7 (hash of secure boot databases) + 11 (signature of Unified Kernel Image).
But it doesn't matter for devs since when they ask for secure boot they ask for "use unmodified Microsoft system" and they don't give a fuck how secure your boot chain.
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>>555275783
>Yes, if you're encrypting your drives you're tying unlocking key to TPM2 PCR banks: 7 (hash of secure boot databases) + 11 (signature of Unified Kernel Image).
I'm too dumb to know what this means. I'd need Secure Boot for drive encryption?
The reason I'm asking is that I'm going to install Linux on my new PC soon, and if Secure Boot is pointless then I won't bother trying to figure out how to get it to let me boot Linux. I probably won't encrypt my OS drive because it will primarily be a gaming PC. I might set up an HDD partition for personal documents and encrypt that.
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>>555277321
>I'd need Secure Boot for drive encryption?
You don't need it explicitly, but it kinda beats the purpose of having drive encryption without secure boot since your boot chain could be tampered with, and it will leak decryption key to malicious actor.
>and if Secure Boot is pointless then I won't bother trying to figure out how to get it to let me boot Linux.
It only makes sense if you're encrypting drives, without encryption it's useless.
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>>555279087
I'm not him but I think the usual reason for encryption is to protect data when a computer is stolen (more applicable to laptops but now I'm laughing at the thought of a thief trying to haul my heavy-ass ATX tower out the back door of my house and chuck it over the fence) or confiscated by law enforcement (who are not always the good guys, even if you can be sure your browser has never ever automatically loaded a thumbnail of some questionable content on a vietnamese basket-weaving message board; for example I'd sure as shit encrypt all my data if I were living in a shithole country where people get killed for not being religious enough or get thrown in jail for criticizing a special military operation).
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The point being, I guess...
>don't think the run of the mill thief would be able to do such a sophisticated attack.
But a government would.
I wonder if they'd be mad if they went through all that effort to crack the encryption on a 1 TB SSD filled with nothing but Steam games, Linux Mint system files, and a 4chan captcha cookie.
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>nemesis in the final section
>drill does the U-turn special and kills it for me
lmao
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https://store.steampowered.com/app/2767530/Wicked_Seed/
I don't usually play coomer-bait games, but this game actually looks interesting and has a similar feel to re4 2005. I might try it out
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lol
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based
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tfw gaming on Linux
How long do I have to wait for the sword once I have the claim check?
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I was going to do the Gerudo Training Ground, but I double-checked the requirements and apparently I need the lens of truth, so I'm doing the bottom of the well now. The invisible holes in the floor are annoying as fuck. The lens of truth is supposed to be somewhere IN the well, right? I didn't look it up but some guy in Kakariko gave a hint about the well and Navi wouldn't shut up about telling me to go here ever since I entered Kakariko after the Water Temple.
Anyway, I'm hoping to do the Shadow Temple last, because I've heard that railroading players into beating Shadow Temple before getting the ice arrows is one of Nintendo's many horrific blunders in this abject failure, this forgotten flop of a game, that nobody liked.
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I think my problem was attempting to do all accessible rooms before finding the place to change the obviously variable water level.
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I know it's a bit of a meme but this part really is too spooky for Zelda.
Do you have to get grabbed by one of the hands to make him come out? Seemed to be the fastest way, in any case.
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>moves slowly
>invulnerable until up close
This freak was begging for a fully charged spin attack, which is what finished him off.
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Well anyway, there it is. Now I can stop falling down every fucking hole.
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>cowardly team sits behind rocks while getting picked off by missiles
>can't do anything if they don't push because I'm 300m heavy gauss
>enemies finally decide to push
typical
>headshot cheevo
oh well, that's nice at least
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So once I've got the lens of truth and all the gold skulltulas, I just... leave? Okay. Feels wrong not to have some kind of final boss.
Fighting the mini-boss for the main item of this mini-dungeon is almost certainly not the last thing one does, given that the item helps with the rest of the dungeon, so after that it's just clean-up I guess.
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First order of business: Cheat at carnival games.
I'm quite sure I beat this without the lens of truth once. It is possible. It's just not worth grinding if you're not lucky enough to win 5 coin flips in a row.
I could have won this particular run without cheating just by being an idiot, because every room had the key on the far side.
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Anyone know how to get F.E.A.R. to not run like shit? framerates are frequently in the single digits, and that's when everything is set to low. I got the Echopatch, but i'm not sure if it helped at all or not.
Got the GOG platinum version, playing it on Mint, and I have a RTX 3060 Ti and an i7-12700 if that helps any.
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>>554962635
>3.8GiB VRAM
Is your GPU a 4GB card? Either way, 4GB for an ancient games seems off. I experienced a similar issue when I used Special K and had its cache enabled (default) which would eventually cap my VRAM and cause stuttering. You also have 1 CPU almost capped. I would pay attention to those two things before and after it happens.
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>>555308310
I have physical copies of the base game (the original release that came on five CDs) and the expansions (two more discs for Extraction Point and one more disc for Perseus Mandate if I remember correctly), but haven't played them since I used Windows 7. Unfortunately I don't have time to test it tonight, but maybe it wouldn't help anyway. The GOG version could be different.
I've actually considered buying the GOG version, just for the convenience of not having to swap discs during the install and then manually download and apply the patches. Where the fuck does one even get patches for CD games nowadays?
Well anyway, fucking shit, it seems I missed my chance to get a cheap GOG copy, because the frequent $1 sales that went on for years apparently became $2 sales sometime in 2025 and now it's on sale for $5. I refuse to pay that after it was $1 even if it's objectively worth it. But at least I have the physical copy. I'd be kicking myself even harder if I didn't. Still, I wish I could go back in time and tell myself to be more impulsive, because every damn time I decide to wait on buying a game, the price just goes up and doesn't come back down. Piss.
For what it's worth, I don't think I've ever heard of that game running badly on Linux, so there's got to be a way to make it work.
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Oh, my mistake. There weren't multiple years of it being discounted to $1. But there were several years of its on-sale prices being less than $2.
https://www.gogdb.org/product/1423058413
If I see it for $2 or less again, I might get it, but there's no way I'm paying $5, not just because I already own a boxed copy of game but because I have a rule about not buying when the price history says I'm getting fucked without lube, no matter how good the game is or how much time I'd save by having a digital copy.
I have no sympathy for publishers regretting how they devalued a good game with overly steep discounts, either. They should hire good developers and actually let them make a good game if they want more money than what they previously decided their best game was worth.
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I understand that reference...
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>>555343892
A /vg/ game demo, freshly updated 11 hours ago with a Linux download. Its developer would love feedback, also on how it runs on Linux and in general.
https://bokudev.itch.io/bokube
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Surface Pro with the Linux-Surface kernel. Performance is surprisingly good for the most part, but then suddenly it will start stuttering and lagging out of nowhere just a few minutes in, and then continues lagging/stuttering even after quitting to the desktop, forcing me to shut down/restart. It gets pretty hot too, wonder if it's thermal throttling. Didn't have this issue on Windows.
Also tried Xonotic for a bit but that game didn't run into any issues (yet...didn't play it for too long to really be sure). Will keep testing. But I'm genuinely surprised how good the performance is when it works. Recorded with OBS so lost some performance but it was still running at a playable framerate.
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On Mint, btw. (Which is even more impressive considering how well some of the touch/stylus features work on X11. Desktop/Browsers can't scroll with finger or pinch to zoom, but these features somehow work natively in certain apps like Krita and GIMP. Can't wait for Wayland, it's gonna be great.)
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>>555334843
Another option that is maintained and is gtk.
https://gitlab.melroy.org/melroy/winegui
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>>555345589
After some testing, it's definitely thermal throttling. The fans really pick up and the back of the device gets hot under heavier loads. It happens even with RPG Maker games. Fans get really loud after ramping up for a while, then the game starts stuttering/lagging. But when I quit the game and close all windows, the fans ramp down as it cools off. Then performance is back to normal for those games for a short while. It's just enough playtime for a short multiplayer match in some pvp games, but long playthroughs in heavier games will be rough without a forgiving save point or manual save system. Apparently there's ways to control the temps/wattage better with some configuration tools like Thermalt but that's a rabbit hole for another day. A fan pointed directly at the back of the device probably wouldn't hurt either.
>>555351000
I really like Mint and spent a bunch of time configuring it a certain way so I'm gonna try to stick with it for a while before I experiment with another distro, but I'll keep Ultramarine linux in mind if things don't work out. Thanks.
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Shantae and the Seven Sirens
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>>555355517
>>555355909
Absolute sex
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Terraria 1.4.5 now using SDL3 and its GPU API for rendering. It means that it will use DX12 on Windows, Vulkan on Linux and Metal on macOS. I found that out while trying to use system SDL3 and game starting to crash lol. Works just fine with shipped SDL3 library though.
Crash was caused due to their FNA3D library doesn't seem to like my system's SDL3. So, I went FNA3D repo, compiled my own library and substitutes game's with it. Now it no longer crash.
https://github.com/FNA-XNA/FNA3D
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>>555314768
>>555315765
I think you can find a version of it on Archive.org
fuck if i know if it actually works though
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Lmao, there are a lot of bug reports from Linux on Terraria forums:
1. Now that Terraria is Vulkan game users with VERY old GPUs are fucked. There's a dude who was playing on intel iGPU from 2013 and now he can't play now more. I really feel sorry for him, it's not his fault, game was running just fine on OpenGL before.
2. Since game is now using Wayland and devs didn't implement fractional scale support it's now scaled by the compositor resulting either in blurry image or very small resolution if somebody using higher scale ratios.
3. Some Mint user had broken audio, SDL_AUDIO_DRIVER=alsa fixed it for him
I wonder if developers did know that using SDL3 will force game to use Wayland driver? I tried to help some of them, but it obviously game need fixing. I specifically omitted SDL_VIDEO_DRIVER=x11 workaround, so developers won't force it in game (just like what Valve did with CS2).
>>555375079
They either forgot to changed it or they didn't notice when updating FNA that it now uses SDL GPU API lol. Either way I think it's not right that devs raised system requirements out of nowhere. Like people were gaming just fine on OpenGL on their old laptops and then Re-Logic comes and says "game now uses Vulkan get fucked lmao"
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>>555308310
all right, after a bit of research, I think i've found my issue. Apparently, it's a known issue for F.E.A.R. and similar games to run like shit on windows due to HID complaint devices. Simply turn that off, and then it runs nice and smoothly. My guess is that Proton is somehow recreating this issue, and I have to figure out how to disable it.
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>>555382339
>>555384053
He was using Intel(R) HD Graphics 4400 (HSW GT2), is it Haswell?
Also, people on macs are also experiencing troubles
>Failed to create SDLGPU device: Device does not meet the hardware requirements for SDL_GPU Metal
So much for the "it just work"
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Do intel macbooks/iMacs even support Metal? If not then lmao.
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>>555308310
>>555381547
nevermind, i'm an idiot, Echopatch is supposed to do that automatically. So the problem is that, for whatever reason, it's just not working. Tried copying some environmental variable settings some schmuck with a speech disability on youtube used, but that didn't fix it.
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>>555393908
I downloaded my Steam copy, pasted the echopatch files iinto the games folder and it just works.
Got even EAX working by copying the files that I got from the pcgamingwiki and used WINEDLLOVERRIDES="dsound=n,b".
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>>555382339
>>555385727
actually even not that old intel igpus dont support vulkan 1.3
so if the game uses vulkan 1.3 they are fucked too
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Seeing first commercial SDL GPU API user is pretty much exciting. Imagine writing rendering back-end one time that will work out of the box on Windows, Linux, macOS, PlayStation 5, Xbox, Nintendo Switch. I think there's a future behind SDL GPU, even Unreal Engine couldn't achieve that.
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I've noticed that vendors put Linux before Windows on boxes of AMD cards now.
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>>555185015 (me, self-reply)
>That scene killed my framerate but I'm going try flipping back and forth between DX11 and Vulkan
I played a bit further along and switching the launcher to DX11 (which is ultimately dxvk) was way better performance on Very Low settings. I didn't max out radeontop once after a few hours of actually playing the gacha game. And Very Low still looks great, although I've never been a graphicswhore to begin with.
I really have no complaints considering my rig isn't even close to the minimum specs or even in the correct decade.
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>>555426963
>>555376991
I tried out the Windows version with proton and Mangohud said 'VK', normally it would say VKD3D for DX12, I also tried /gldevice:d3d12 but it still said VK. That would also make Terraria the first 32 bit DX12 game released, aside from manually compiling the Mario 64 source port.
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>>555308310
I don't know if you ever fixed this, but there's a sticky thread on the GOG forum which links to these (same file as far as I know but feel free to confirm it or try both if they're different):
https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix
https://support.gog.com/hc/en-us/articles/115000553769-F-E-A-R-Platinu m-Potential-fix-for-framerate-lock? product=gog
Maybe the issue fixed by that DLL isn't the same issue you're having on Linux, but you might as well try it (and perhaps add WINEDLLOVERRIDES="dinput8=n,b" unless the Proton build you're using loads native dinput8 automaticaly due to its frequent use in mods).
The GOG version, having been inducted into the GOG "Preservation" Program, is apparently modified to have a frame rate limit among other changes, so the other guy's Steam copy might have worked better because of that difference.
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>>555479035
Same
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I can already imagine the face of the developer...
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Interesting, using 2 monitors reduced my cpu usage during gaming...
Webm not related.
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From the makers of Hitman.
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>>555494583
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Bump before bed so it doesn't just die all of a sudden like last thread: I never coded in my life (except matlab and Python) , is it realistic to start learning programming to decompile old games and port them to GNU/Linux?
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>>555472913
yeah, that's the outdated one I think, overtime I use it rather then the one that comes with Echopatch, it basically breaks it. I think my only recourse at this point is to switch DE's so i can fully turn off compiling.
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>>555314768
>>555315765
Does the shiny "Good Old Game" branding for games in GOG's """Preservation"""(marketing term for Windows 11 patching)Program™ cause prices to go up?
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Terraria 1.4.5 works just fine on my Galaxy a7 2017 running Android. Although my device advertises Vulkan 1.0 I don't know if game actually uses it instead of OpenGL. So I guess it's only Haswell users who are fucked.
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Bought that ugreen DP>HDMI adapter and it seems to be working (TV says VRR/10b/120). I'm on cachyos and use an LG C3 as my monitor. That said I have no idea how HDR works despite having this TV for 2 years. When I watch movies on my streambox it just werks but PC gayming seems to require more effort. Is this brightness slider for SDR brightness? The sRGB color intensity one doesn't seem to do anything.
Also I've never used VRR. Can someone explain what makes it so great?
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>>555590907
>Also I've never used VRR. Can someone explain what makes it so great?
if you have a high refresh rate monitor and are playing an old game that runs at a low/weird frame rate, the screen will change it's refresh rate to match the content's, and you won't get the massive v-sync latency as opposed to enabling v-sync in-game when vrr is off.
>https://youtu.be/2CeZ0xbtfDo
vrr also depends on the monitor's range limits, it can have vrr on content in fullscreen from the range of 48 to 120 fps, if a game is running below that low framerate compensation will kick in and frame double (unsure about tripling) the content to get into the vrr range. you'll only get traditional v-sync lag if the games run with v-sync on and rae running at or above the tv's/monitor's refresh rate.
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>>555591762
>>555590928
but why does this happen?
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>60GB for a demo
It works with proton experimental just fine but with GE the cinematics are broken, just a black screen while it plays and for HDR you have to use GE.
Also managed to run Optiscaler and use FSR4 ON MY 6800 XT, though Optiscaler didn't recognise ingame FSR setting, I had to switch to Xess to be able to use FSR 4.
>>555600531
Beats me
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>>555603457
>SDR brightness configured in HDR calibration tool. SDR intensity changes how your SDR content differs from sRGB color-space
So if I set that to, say, 150, it has no effect on the brightness of a game in HDR?
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Classic
For some reason cropdetect don't like this game
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hey
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>>555626339
>>555627847
Basado
What renderer are you using though?
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>>555654897
>renderer
DX9, the alpha is a bit glitchy but I haven't messed with the settings enough. Also this patch to fix the launcher
https://fdossena.com/?p=hp2wine/i.md
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>>555655947
>Also this patch to fix the launcher
>https://fdossena.com/?p=hp2wine/i.md
I used it myself but didn't know story behind it. Pretty funny that dude used Linux to develop a fix for a Windows game. Also I thought that transparency issue is unfixable on wined3d but turns out it could be fixed with a simple config edit.
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>>555707446
Upload it somewhere and I'll check it out, if it's renpy it might have something to do with your audio config
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>>555733520
https://github.com/renpy/renpy/issues/4240
>Ren'Py internally uses the audio system to process the Movie() components of the game
Very odd engine
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Finally took 3h of not playing other games to finish this one.
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>>555742582
The first three bosses are just QTE, except the final boss where you have to spam magic and actually dodge him.
Game took me short of 10h to complete, would recommend to my offspring in another timeline.
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>ancient GPU back in old PC
>less-old GPU moved to new PC
>new PC's motherboard's built-in WiFi doesn't seem to have a working Linux driver
>room where ethernet is available is full of junk due to home renovations
>new PC is just sitting there waiting to be used
I hope there aren't a bunch of spiders getting comfortable in it, or some other bullshit.
Technically I could be using the new PC already, assuming it works with the USB WiFi adapter currently plugged into my old PC (which has no built-in WiFi at all), but its effectively the kids' computer now, so if I disable it then they'll want to use the new one (fuck that).
Anyway, I still have the old PC all to myself at night, so it's gaming time. For some reason I have the urge to play Alien Breed: Impact. I have this whole trilogy on Steam and pretty much never played them. The latest ProtonDB report says the first game should just work. The report before that one says otherwise. I suppose I'll see for myself...
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>>555766618
I don't know shit about WiFi, and had planned to use ethernet anyway, so it's only through coincidence that the cheapest not-too-shit-according-to-4chan motherboard I found for this budget PC build happened to be one that has WiFi as a selling point, and I'm not that mad that it doesn't work. It would suck incredible amounts of ass if I had really wanted to use the WiFi though.
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>>555765149
>Alien Breed: Impact
Installing it now... What the fuck? I don't see this very often. Not the fact that it uses Unreal Engine (which is also a surprise, not that I really care), but an InstallShield Wizard popping up. How obnoxious.
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>>555767190
And a DirectX installer. When using Proton, am I supposed to let this proceed or not? I'll just let it do what it wants to do, and nuke the prefix if it turns out to be wrong.
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Well, it runs.
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With post-processing effects enabled.
Basically the maximum graphics settings, as far as I can tell, because I didn't see any notable graphics options except for resolution, a toggle for post-processing, and another toggle for dynamic shadow.
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With post-processing effects disabled.
Call me crazy but I think I prefer this, and I won't mind my very outdated GPU running a bit cooler as well.
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Oops. I forgot to censor my extremely unique and personally identifiable user name again.
Anyway, cool game, but I had to leave the computer without posting the screenshots of the past 45 minutes (and also without getting to a save point, so I'll be replaying some of that).
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>>555768283
>>555768432
I do prefer the glowiness on the first one but imo they went a bit overboard with the dof effect, second one looks way cleaner
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>https://store.steampowered.com/app/3303010/Katana_Dragon/
I thought this was a Japanese game that had a native Linux version, turns out the devs are Spanish. Still looks cool, first game developed in 2026 that I'll play.
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>>555776345
Just remembered that external hdds are better if one wants long term archival and recoverability.
If this is true then what’s the best external hdd for archiving games and compatible with Linux if that is something that must be considered?
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>was wondering why my dualshock 3 isn't connecting with bluetooth anymore or drops connection not even a minute after a successful pairing
>turns out the range decreased massively for some reason and I can establish connection if the pad is very close to my bluetooth dongle
I thought it was a dongle issue but my phone connects just fine and didn't lose range on it, looks like my ds 3 is dying, gotta use it wired I guess.
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>>555795620
Good luck finding a genuine one, though I can only think that the battery is dying because the pad is almost 20 years old and the only major issue it has is the usb port being wonky causing inputs to activate on their own but with a little movement while wired fixes it.
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https://ba.antheas.dev/bazzite-postmortem.html
It seems there was some drama in Bazzite community, but I don't really give a fuck to find out who's right and who's wrong.
I'm thinking about installing CachyOS handheld edition on my Steam Deck because in those immutable distros you can't make any persistent system configuration.
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Gross.
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>>555819003
It's mainly a thing with old games. I've posted about these games before: Soldiers Heroes of WW2, UFO Extraterrestrials, Age of Empires 1. All have issues with sound while the graphical side of things is perfect.
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>>555818851
I never got sound effects to work perfectly in Hydorah (the freeware version: https://locomalito.com/games/hydorah). I think that's a DirectSound issue but I'm not sure. Nobody else will give a shit because the newer (and non-free) Super Hydorah on Steam just works.
Maybe the freeware one just works now too, with the latest Wine. I don't know. The last thing I tried was the Soda 9.0 runner in Bottles, and it was less broken than older Wine versions I had tried, but there were still at least two issues: the title screen music never stopped (and overlapped with the level music), and the weapon-firing sound effect didn't play for every shot (as if it was unable to overlap with itself). I think some sound effects might have been missing entirely as well.
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>people say to get amd for linux
>no fsr 4
>can't use hdmi
>none of the basic desktop features which are already lacking compared to nvidia on windows work on linux
>can't use mods to fix hdr
Can't believe I fell for the amd meme while nvidia users enjoy their dlss 4.5
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>it's an escort mission
Fuck.
>the escort mission consists of the doctor opening a door for me, and then locking it behind me while I clear the way ahead, rinse and repeat
Oh, okay.
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>>555826686
>>can't use hdmi
But I'm using HDMI right now.
>but muh HDMI 2.1
Oh, I don't have a 4K 120fps monitor or whatever would require that. I'd have to upgrade my PC to run games like that anyway, and I won't be doing that while DDR3 RAM costs $9000 per kilobyte. We're entering a new age of developers optimizing for toasters (except for the AAA developers who will just lean forward into optimizing for cloud datacenter supercomputers and releasing their games exclusively on streaming platforms so that they're prepared for when the only consumer hardware available is underpowered ARM shit for streaming remote desktops).
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>>555725684
>https://www.ryuugames.com/sakaba-no-succubus-san-4-ninme-megane-de-in kya-no-succubus-san-v1-01-v22-04-11 -rj382190/
it's this one
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>>555837245
That website is very cancerous, here is the download link: https://www.mediafire.com/file/ite6r6jcu35eemq/%255BRyuugames%255D_RY- RJ382190_V1.01.rar/file
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>>555837245
>https://mega.nz/folder/IIsB3TzR#YfCd2k-7KJ3t84dUON0Qog
the password is: ryuugames.com
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Wow, that was dirty. Imagine if I weren't careful. Also, cropdetect wtf? It's kinda tiktok tier zoom now
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>Terraria Version 1.4.5.3 Changes
>- Improved clipboard support on Linux.
>- Linux now automatically falls back to OpenGL where Vulkan is not fully supported
Now that what I call a great support!
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>>555839028
I was using wrestool for that
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Making use of the new system where crafting ingredients are used from nearby chests. Also new quick stack animation is nice.
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>>555839028
nice
>>555842758
me too
alias icon='wrestool -x --output=. -t14'
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>>555240339
>Anyone here plays Luanti?
>I tried it and it just seemed like a slightly uncanny Minecraft.
It just looks identical to Minecraft to me as someone who never really played Minecraft but has seen it.
>joining servers
??? lol
??????????
Anyway I installed VoxeLibre but I don't understand the point of there being other games to run in the engine if they're basically all just Minecraft clones. Is there any game to run in Luanti that isn't just a Minecraft?
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I'm mining and crafting.
Am I supposed to hide in my house all night? They killed me pretty quickly when I got bored and went out.
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Never mind. I figured out how to make torches so I can actually play the game for the other 50% of the day/night cycle.
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Luanti/VoxeLibre kinda runs like shit after a while... the same thing described in
>https://forum.luanti.org/viewtopic.php?t=31237
>https://github.com/luanti-org/luanti/issues/15125
most likely, considering I have it installed on HDD, so running it off SSD storage would probably help a lot... but I'm not sure if I want to do that. I figured it might be a disk I/O bottleneck so I ran `pidstat -d 1 100` while the game was running, and it wasn't just reading from disk but doing lots of little disk writes, probably updating whatever file stores the world state, hence the lag whenever I opened or closed a door for example. Maybe it doesn't write to disk more excessively than any other auto-saving game and maybe I only noticed it because it causes the game engine handles I/O delays poorly, but still...
I wonder if I could write a wrapper script that
>copies the server file's directory to RAM (/dev/shm or whatever),
>renames the original directory,
>symlinks the original directory name to the one in RAM,
>runs the game and waits for it to stop,
>deletes the symlink,
>moves the directory from RAM back to disk,
>deletes the renamed backup
like profile-sync-daemon does for browser profiles.
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>>555839028
I've never heard of that!
Why do I have to learn stuff like this from a 4chan thread on Linux!??!
Also, I just found out it also works with Peazip.
>>555859148
>and some Linux specific entries
I checked it, but I couldn't figure out anything else beside "Proton Xalia".
What's that supposed to mean?
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>>555707446
>>555725684
>>555831246
Just tested it on SteamOS 3.7.19 with ProtonGE and got the same issue as you and >>555838805 >>555838997
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DXVK really needs to tag a new release already and Valve needs to push it to experimental which is still on 2.6... Clearly there is not much testing going on any more since regressions that were introduced months ago are only now being reported.
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>>555918639
>Why do I have to learn stuff like this from a 4chan thread on Linux!??!
Because launchers like Bottles (and presumably Lutris if it's not completely ass) will extract icons for you, and because anything more than "dude just use this launcher" is considered too complicated for the hypothetical and probably non-existent normie Windows bro who randomly decides to use Linux on a desktop despite being so afraid of do-it-yourself solutions such as tools for extracting icons that it would make them run back to Windows.
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Using their own weapons against them
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The fuck?
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>>555935868
I thought this was zombie wars for a sec lol
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>>555939920
I saw that article but I don't follow this stuff enough to understand what the fuck is even going on. I hadn't even heard of OGC before.
Frankly I don't care who does what, as long as programs/features I use aren't abandoned/removed.
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didn't realize that many people use cachyos
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>>556027046
It just a really good distro. Developers are super based, we didn't deserve them.
>>556034165
Yeah, it breaks myth about how most people prefer retard friendly distros
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>>554841984
use this site lil bro https://www.protondb.com/app/2668510
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Will Windows on a second SSD cause any issues with my Linux install? I used to dualboot from the same drive a while ago and I had nothing but trouble with it, primarily GRUB entries randomly vanishing or GRUB just being removed entirely
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>>556048456
On another drive you shouldn't run into those issues (hopefully...)
You can set your bootorder with efibootmgr which edits your mobos nvram to get it to behave if you have to (usually you wont have to)
another common problem is time being messed up which is an ez fix too https://itsfoss.com/wrong-time-dual-boot/
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>>556054431
I kind of agree which is why I'm trying to cut it down. Ideally it would mainly be for upcoming games I want but it ended up turning into a mess of games I'm vaguely interested in that I might want to buy later. I figure if I haven't bought it after 10 years I probably never will. If a game really looks good it will probably end up in there again but I'm gonna try to be more strict from now on.
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>https://github.com/ValveSoftware/steam-runtime/issues/792#issuecommen t-3835858410
>Perhaps there should be a list of library names that Steam just won't allow in a released game, including libc.so.6, libdl.so.2 and libstdc++.so.6 among others...
Based, do it.
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>>556023752
Did you calibrate it or something?
>>556061349
I might delete my 3D collection, taking up too much space on my NAS and I never watch it.
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>>556085756
> There already existed number of different abstraction layers
On a such level not quite
> Also doesn't doing it this way decrease performence?
SDL devs claim it's a very tin layer so it shouldn't cause major pave l performance problems.
I think its main problem is lack of features since it only requires Vulkan 1.0 and DirectX 12 feature level 11.
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finally i have more health, the platforming up the mountain was kino
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7 (8) hp now
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Now that the dust has settled, I think silksong was not as good as people made it out to be. It also wasn't as hard as people made it out to be. It was a good game, and I will play it again, but not close to goty anything, unlike Hollow Knight.
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>>556093689
>Did you calibrate it or something?
Only via the KDE HDR calibration tool, but I got a VA because I got tired of not seeing shit on my old IPS monitor, like it's impossible to play games like Thief or Doom 3 or watch movies on it due to the glow and shit contrast of course.
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>>556130813
>>556130951
>>556133080
Linux Mint gaming on a Surface Pro 6 (using the Linux Surface Kernel drivers). After about 20 minutes of gaming like this it will start to thermal throttle and then you gotta quit the game and then wait a few minutes for it to cool down then you can play for another 20 minutes or so.
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>>556130813
>>556130951
>>556133080
>>556133482
>852x480
Nigga really?
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>>556144034
720p. I think Halo is just CPU heavy. But it still thermal throttles after a while from playing RPG Maker and GameMaker games too through WINE. I can feel the back getting hot after watching 720p youtube videos after a while too but it hasn't gotten hot enough to thermal throttle those yet. It takes like 30 minutes to thermal throttle GameMaker/RPG Maker, maybe 20 minutes for Halo 3 in the Halo Masterchief Collection.
This version of the surface comes with built-in fans, so I'm guessing it would thermal throttle much sooner if it was passively cooled. I've installed autocpufreq and tried switching to powersaving mode and turning off turbo-boost, and while these reduce game performance, it still takes about the same amount of time (20-ish minutes) to thermal throttle. Maybe there's a few extra minutes saving but I'd have to actually keep track/measure it. Thermald is also installed on this version of Mint. I think I just have to manually turn the clock speeds down. For now, I'll keep testing audtocpufreq. It is a Surface Pro, it's not supposed to be a gaming device, I'm surprised it even works this well to begin with. Especially the touch features, and this is only X11. Wayland will be even better, whenever it becomes the default. (I've tried Fedora and Ubuntu with this and their touchscreen features are great, so looking forward to Mint when it's ready)
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>>556146048
My webms tend to be long, like 40-ish seconds. Any larger than 480p and they're gonna look extra crunchy. And my Surface is already pushing passed its limit trying to record in OBS while the game is running lol. 720p webms are better for 10-20-seconds of footage.
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>forgot to switch to GE and was wondering why the colours were so fucked up with the hdr mod
>switch to GE
>looks great
Except I still am not used to the brightness, also Valve Proton Wayland support when?
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>>556158809
>also Valve Proton Wayland support when?
Probably never? Gamescope is x11 based and they have hacks to extract HDR metadata from games, so they don't really care about Wayland support in Wine. All the wine Wayland development now sits in proton-em (this dude is based though)
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>>556231981
I'm not using proton-em by proton-cachyos which regularly picks Wayland related patches from proton-em.
If you're into wine Wayland gaming then proton-em and its derivatives is your only option since upstream wine Wayland is barely usable (which didn't prevent me from beating warcraft 3 on it)
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>>556284000
This is probably a bug in mesa and not the compiler but nobody cares about LTO. Kind of like how DXVK can't be built with AVX2 due to alignment issues. DXVK actually fixed them for a very short period and then fucked up alignment somewhere again.