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Previous thread: >>553267836
Cannot reach bump limit edition

>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://github.com/lutris/lutris

>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
+Showing all 636 replies.
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bumping
Page 9 already,,,
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>>554683125
I like it yeah, it's better than the other gacha we got at the moment imo. I'm not sure if endfield will not work on linux, some people have been able to run it on linux with dw proton without other workarounds and in general gacha games these days work on linux (probably because the devs want them to work on steam deck/steamos). I've been able to run all new gacha games that I've tried on linux without having to workaround the anti cheat in a rule breaking way.
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>>554718084
>in general gacha games these days work on linux
I meant relatively new gacha games*, some of the older ones (old mihoyo games) block linux
>>
I couldn't be bothered to install the MangoHUD flatpak just for a single game, but OBS seems to be working fine with Hytale.
Having lots of fun with the game. Some of the structures in it are crazy big. I've been exploring this ice dungeon for literally several IRL hours and the thing never seems to end. And they keep introducing new traps, layouts, furniture, enemies, etc.
In open fields and caverns the enemy AI doesn't have much trouble getting to you and rekting you, but in close quarters dungeons it's pretty easy to cheese enemies by running away and closing a door or blocking a passage with a couple of blocks.
>>
Sorry, couldn't bump all day because it's not the weekend.
>>554727742
Having to install separate Flatpak versions of MangoHud etc. is one of the reasons I don't like running games in Flatpak. It's such a nuisance.
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>go to sleep
>thread dies
Wtf
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>>554727742
Game has potential. I hope they'll continue to actively develop it.
>>
Remember to report bugs to winehq
>>
>>554757263
Except for wine wayland stuff, you better report it at proton-em
>>
Jumpin'
They gave so a good deal of ammo in this section I wonder how many playtesters failed to make sand bridges and had to fight antlions.
>>
Ew gross
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>>554758273
gayland
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>>554764287
Wayland driver with EM patches works pretty good now, in some cases even better than x11 driver.
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>>554758273
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Nothing personal
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How touching
>>554765810
For some reason Wine Wayland development slowed down really hard and a lot of good MRs stuck in the limbo. At least we have proton-em where development continues.
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It's up
https://github.com/HarbourMasters/Ghostship/releases/tag/1.0.1
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>>554766947
Why is the linux release a debug build, which is much larger and has worse performance? do they have issues with linux and need more bug reports?
>>
Didn't think fast enough
>>554768724
I don't even know why would we need another sm64 port, we already have sm64ex which works fine
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We're outta here
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>>554766947
Well, the only improvement so far is that game can run at framerates above 30. And of course I used AUR package instead of their debug builds. It's only 20 MiB compared to their 60 MiB.
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>>554770557
Is the game fully playable? I had this on an old N64 but never played it fully. And emulators are not really my thing. I'll try it out if so
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>>554771836
>Is the game fully playable?
Didn't try it myself, but it should be, those guys only release their ports when they're playable.
>>
Is there any autoclicker better than maxautoclicker? it is kind like shit to control.
>>
>>554775239
If you use x11 you can do:
xdotool click --delay 1000 --repeat 123 1
that will click with left mouse button 123 times with a 1000 millisecond (1 second) delay between each click
>>
Holy shit, what a beast. Bottom one is my previous 6700 XT, top one is my new 9070 XT
>>
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>>554780676
He's a big boy
>>
That's some nice performance in Quake 2 RTX, from what I saw in here https://www.youtube.com/watch?v=hQTCHOm0ajU https://www.youtube.com/watch?v=aEL8edahV-s it's pretty much on par with Windows, maybe even better if compare to this dude with 5800x3d, although he didn't specify his drivers.
This is on mesa-git from cachyos repos and I think we can see all that Valve's work on raytracing lately. Think I got this card just in time.
>>
Cyberpunk, Ray tracing (not path tracing though), FSR4 and frame gen, here we go.
Also I love how fucking easy was process of swapping AMD GPUs. I just unplug my old card, plugged a new one and power on my PC: it didn't even bat and eye, loaded just as nothing happened, and I have new GPU ready to go. I bet even official drivers on Windows wouldn't provide such seamless experience.
>>
>3300 MHz gfx clock
Jesus fucking Christ, according to the official site this card should've maxed at 3060 MHz. MSI had maximum boost clock of 2620 MHz, but I never saw it reach these, it was always maxing around 2550-2580 and only after I applied ptm7950.
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really close to switching to cachyos
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>>554787309
Why? Any particular reason?
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>>554787665
idk performance just seems slightly better
that is to say i put it on an extra drive i had cause i wanted to give it a test
>>
Interesting
>>
2027 will be our year. I believe.......
>>
Am I doing the bad thing? They asked me to kill them after all.
>>554806804
You're giving up too soon, Steam Frame and Steam Machine haven't released yet.
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>>554807374
I just want the controller, man. If they're delaying for the machine which might be held up in the RAMpocalypse I swear to god.
>>
>We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

https://www.nexusmods.com/news/15433
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Who's laughing now?
>>554807793
>I just want the controller, man.
What's so special about the controller though? It will be hardly any better than this https://gulikit.com/productinfo/3600562.html
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>>554808203
I loved the trackpads on the first one. But overall it was too clunky to stick with.
>>
One ugly motherfucker
>>554808094
They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol. Not to mention I found MO2 much more stable on Linux.
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WOW THAT'S A FUCKING BLASPHEMY
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>>554808869
>They didn't mention that they're going to release native build though. They might just support the "Vortex running under Proton on SteamOS" which means fucking nothing lol.
That's not support. Everything runs under Proton except very specific things like anticheat.
>Not to mention I found MO2 much more stable on Linux.
It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues. Even Nexus Mod Manager would be better under Proton.
>>
i wish i actually could play a game more than an hour without getting bored
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>>554809453
>That's not support.
A lot of developers claim it is, lol.
>It's very sluggish especially on an SD card thanks to usvfs. Games take longer to launch and mods often run into symlink issues.
MO2 doesn't use symlinks thoughs, its usvfs it just a virtual fs that exists on win32 level (read: wine). Vortex has some similar solution.
On Linux devs may not reinvent the wheel and use overlayfs or fuse-overlayfs: first one is faster but requires elevated privileges
>>
>>554810223
>A lot of developers claim it is, lol.
Yeah, shitty ones.
>MO2 doesn't use symlinks thoughs
It does for the rootbuilder plugin, which is the biggest reason to use MO2 and it's completely barebones without it.
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>>554810170
maybe it's time to move on and look for other hobbies (I don't consider gaming a hobby but whatever)
>>
>>554779292
And how do I unset it?
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>>554775239
I use xclicker github.com/robiot/xclicker it just werks even on kde Wayland
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>>554813839
And is it avaliable for protocol x11?
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>>554810493
>It does for the rootbuilder plugin
First time I hear about this plugin. Although now that I read about it some of its functionality is already implemented in MO2, but only in beta build that is only avaliable in thier pisscord: they support installing mods in game's root folder with their usvfs, many Oblivion Remastered mods rely on this feature.
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>>554812702
ligma balls
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On arch steam-devices are now in separate package so you can for example use Steam Flatpak while still maintain compatibility with your gamepads.
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Apparently gta v online works with some troonkering rn. Will I be able to do missions? I really liked the raids back in the day and heard they added a new one.
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>>554814068
It was made specifically for x11... I'm just saying it also works on wayland
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>>554814180
>many Oblivion Remastered mods rely on this feature.
How do you "rely" on a virtual filesystem for a mod?
Doesn't OR use Unreal Engine? Aren't mods .paks? The original files included in the directory also doesn't count because none of the Gamebryo Beth games rely on usvfs for .esp plugins or loose files either. We modded Gamebryo Bethesda games for over a decade before MO2 was even a thing.
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Caves in this game are cool. I though this dude was going to explode.
>>554818448
>How do you "rely" on a virtual filesystem for a mod?
Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game. They now have two folders inside mod archive: Root and Data
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>>554818946
>Oblivion Remastered mods rely on a new MO2 feature to install files in a root of a game
Can you explain to me how this works? Do mods just stop working if you don't use usvfs?
>They now have two folders inside mod archive: Root and Data
>now
That has ALWAYS been the case, at least with Bethesda games.
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>>554819286
>That has ALWAYS been the case, at least with Bethesda games.
No it wasn't. All mods on nexus were for Data folder only. Root builder is a new thing and now MO2 has its functionality built-in.
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>>554819765
>All mods on nexus were for Data folder only.
Hey retard, this mod is from 2010. How do you think we installed this .dll? In the data folder?
https://www.nexusmods.com/newvegas/mods/34778
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>>554820267
>How do you think we installed this .dll? In the data folder?
Manually. It's even written in the description.
>Drop in "fallout new vegas" folder to force the game to use this dll instead.
I don't know what's your fucking point. My point was that in the past you couldn't install mods in the root folder with mod managers: they were only managing Data folder and anything that was going to root folder had to be installed manually.
Now there is such functionality in MO2 that allows installing particular files in other folders. Here's for example a one mod for Oblivion Remastered that relies on such functionality.
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>>554813832
ctrl+c to close the program, or add a hotkey in your system settings to run "killall xdotool" to stop it
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>>554813839
doesn't it only work if the focused application on wayland is an x11 application?
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>>554822826
I have no idea how that shit works. Never understood xwayland or whatever. I'm not even sure what the difference is between x11 and wayland, just that my monitors work on Wayland and not on x11. In any case, that clicker just werks for all programs I use. Never had any issues
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Why didn't you fucks tell me about KWIN_DISABLE_TONEMAPPING=1
Goodbye shitty looking HDR under Plasma
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>>554825732
What's wrong with it though?
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>>554826607
That it's broken in certain games. HDR is never, ever supposed to look washed out, so I thought I had a broken HDR implementation in a game, or it didn't work well on linux, until I found this environment variable.
It now looks as it does on wangblows with HDR on and I can move on with my life.
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>>554827156
I thought that HDR on Windows is dogshit and users have to rely on Nvidia HDR or Renodx to get good results.
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>>554827527
Some games have a decent native implementation
The point is it's bugged on plasma with tonemapping on. One thing is to look like shit and another is to just outright not work properly.
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>>554827527
Also Nvidia HDR and RenoDX are two different things. RTX HDR is a basic conversion with some debanding that's meant to work universally. RenoDX is a lot more involved and produces better results.
You still need RenoDX on linux games with a native HDR implementation that isn't great. In fact I don't know that there's any benefit to HDR on games on linux, I've had either the same results or something that again, does look broken.
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>>554829528
My HDR AOC monitor should arrive next week and I'll see if HDR is really broken as you said and if it is, with the arrival of the Steam Machines, maybe there will be rapid improvement, hopefully.
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thinkin bout picking up rdr1 since it's on sale
how's it run on linux?
>>
Do any new games require HDR to look good? Sounds like a pain in the ass that I'd rather not deal with.
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>>554827156
>HDR is never, ever supposed to look washed out
Dunno, never had such problem
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>>554828562
will it be fixed in plasma 6.6 or later?
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>>554867050
Supposedly
I found a blogpost that shows this is an issue as well. https://wolf.nereid.pl/posts/hdr-games/
>>
https://github.com/KhronosGroup/Vulkan-Docs/commit/87e6442f335fc08453b38bbd092ca67c57bfd3ab
ITS HAPPENING NVIDIA BHARATS
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>>554873579
what is
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>>554873729
required extensions for the nvidia dx12 were released. Nvidia integrated them already in the vulkan beta driver https://developer.nvidia.com/vulkan-driver The only thing missing now is the vkd3d-proton support.
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>>554871841
So it's basically not KDE HDR issue, it's another case of KDE devs have to make workaround for retarded Windows scRGB format to work properly. Now I understand why GNOME and others refuse to implement this turd. All games should use PQ though. All games that used PQ looked great, all movies use PQ.
Also, I think this environment variable might break PQ content since PQ relies on configured SDR brightness.
>>
Anyone here use a 9060xt? Wonder how you like it. I know there's tons of benchmark videos out there but would like to hear some personal experience if possible.
Just thinking of getting this over the 9070xt since it's cheaper and I don't play the newest AAA games these days for the most part.
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>>554871841
And I still can't reproduce his issue with his image since it simply doesn't report any HDR metadata.
>>
https://www.nexusmods.com/news/15433

This is so stupid, they had already done most of the work on the other app, but abandoned it and are now trying to make vortex cross-platform instead. The new owners are retardmonkeys.
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>>554876820
I just browsed the code for their Nexus App and it seems they didn't really do anything. It seems that they only implement support for simple games where they just copy files in mods folder lol. This app didn't have any VFS cross-platform solution which makes it kinda useless for complex games like Bethesda's.
IMO what we really need is not some cross-platform shit but Linux-centric mod manager that would utilize Linux-native technologies like fuse-overlayfs or mount namespaces.
>>
>>554878279
How would that work with wine?
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>>554878573
This will work transparently for wine. As a matter of fact this is how Steam Runtime works: it uses namespaces.
>>
Here, catch!
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>>554879104
I'm surprised nobody has made it yet then.
>>
This is what anime does to mf
>>554883813
I've noticed most Linux gaymers don't even have the slightest idea how their system works.
>>
It's so satisfying to shoot someone in the face with shotgun.
Also, I've noticed some games are doing blasphemy: usually games are using red tubes for buckshots and green for slugs, but some games like Arma 3 doing it vice versa which is pissing me off.
>>
This is just like the duck hunt!
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>>554873889
>vkd3d-proton support
What does this mean? vkd3d-proton needs an update in order for the fix to work? Would there be any workaround if they don't update it?
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Dodge this you faggot
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>>554886640
>vkd3d-proton needs an update in order for the fix to work?
Yes
>Would there be any workaround if they don't update it?
Ugh... no? What's the worries though? Vkd3d is actively maintained, and they would quickly implement this extension once it releases.
>>
What is this condition called?
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>>554874341
Can blame microshit all we want, but the game developers have a choice here.
BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out. The variable fixes that as well.
>>
>>554886968
>Vkd3d is actively maintained
Good to know, maybe I was confused with a different repo
>>
>>554893052
>Can blame microshit all we want, but the game developers have a choice here.
But they choose wrong, lol. Only Playstation ports have kinda decent HDR because they're using PQ instead of scRGB.
>BTW, this is also a problem with firefox. With wayland HDR enabled in about:config (which is glitchy already, fair enough), youtube HDR videos look washed out.
That's Firefox doing retarded shit again, works just fine on Chromium.
>>
RIP rebel
>>
30 years later Quake 2 still raping GPUs
>>
RTX makes finding secrets in this game even harded
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>>
>>
>can't run rpcs3 because I have to wait for glew to update
fucking dependencies
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>>554926629
Can't you use already installed package?
>>
Wow, nice
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>>554927969
nope, getting the loading shared libraries error
>>
Not a good first impression, at least you can rebind controls.
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The real game begins
>>554929229
Well, that sucks
Your only option is to use AppImage
OR
You can download older package from arch linux archive and manually extract missing library to either /usr/lib or /usr/local/lib
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Yeah, this isn't good for me who's getting motion sick easily.
Maybe there'll be a fov slider on release.
>>
>>554929941
I can wait for the next glew version, the dev acknowledged the issue and it should be out soon.
>>
Not so tough now, aren't they?
>>554930509
Nice bioshock clone, shame it's not Linux native. Unreal Engine or Unity?
>>
18 years later I'm still unlocking achievements in this game
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>>554934325
Unreal engine, I could've looked into the config file to see if I can change it but I uninstalled it because I don't wanna get too much spoiled on the game.
>>
It was a few threads ago now, but it turned out that running Sacred in fullscreen was the issue. Setting it to borderless via gamescope seems to have fixed the performance degradation. Either setting -r 240 or --adaptive-sync also smoothed frame times; I didn't feel like testing those two separately.
>>554384027
>>554386805
>>554401656
I appreciate you anons for trying to help.
>>
They made Gordon Freeman OP just by putting his gravity gun in microwave
>>
Image making a pair of enemies and only use them one time in the end of the game.
Also something bugged and Steam recorded wrong play time. I went from 17h to 140h lol.
>>
Ok, if you say so
>>
I think Breen's skeleton didn't fit
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furry lesbian romance
>>
Everything for you, sweetheart
>>
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>>554938083
If you're using purehd, change the res in the config file to 1080p.
>>
Who would've thought that microwave-charged gravity gun is an ultimate weapon against combine?
>>
Her tail is so powerful it resisted anime g-man's time magic for so long.
Ok, but that's it for Half-Life 2. 9/10. Episode 1 up next.
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>>554945052
I considered using PureHD, but I'm content just playing in 4:3 and letting gamescope upscale with FSR. I know my screenshot looks like shit, but I couldn't get a 3840x2160 png or jpg screenshot to look good under 4MB.
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>>554946714
There are no downsides from using purehd, you get an increase in resolution and proper widescreen support.
I used gamescope with the -w1920 -h1080 -W2560 -H1440 -f argument and it looked great.
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>>554711335
you know /calg/ keeps a whole lot about you i think you should help them
>>>/vg/calg
sorry for my esl btw
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Good lord, look at those frame times! It seems to start after half an hour, and is only fixed by restarting the game. I don't know if it's a repeat of my earlier struggles or something new. Everything until is smooth sailing, at least.
>>554947739
You know what, I may have been thinking of some other widescreen mod that rebalanced stuff. I'll have to play around with the resolution.
>>
friday night
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>>554907476
>all that computing power just to make low-res textures look moist
>>
I just tried GE-Proton and I feel like a fool for not trying it before. It has everything games need out of the box. No more manually installing codecs and other stuff
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>>554946714
>but I couldn't get a 3840x2160 png or jpg screenshot to look good under 4MB.
magick -fuzz 2% -trim +repage
oxipng -s -a -o max
cjpegli -d 0.1

First command crops borders like the vertical black bars
Second command compresses the PNG
Third command converts the PNG to a high-quality JPEG. Increase the distance value if it still doesn't come under 4MiB

Example from your image:
source 3214407
oxipng 3176506 (4chan compresses *after* uploading so the gain is small)
cropped+oxipng 3161812
cropped+cjpegli 2077991
>>
>>554984057
to play games outside of steam you should be using umu-launcher + GE-Proton
you can use a front end for it like lutris-git, the latest "stable" release is buggy
or faugus launcher
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>>554989538
>stable" release is buggy
What's the bug? I never experienced any
>>
>>554984057
What were you using before? And why?
>>
>>554994109
Just the normal version of Wine because I thought it was good enough.
>>
>latest pipewire broke noise-suppression-fot-voice
My friends are making fun of my mic static and mechanical keyboard noises
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>>554994076
if you select ge-proton (latest) as a runner i think it doesnt download the actual latest version of ge-proton
and i remember i coudnt even get it download it
on the latest development version umu now downloads the latest version just fine
>>
>>554996432
I believe that is expected and you should really manage your Proton yourself. Either with protonup qt or manually.
>>
>>554962635
What version are you playing?
Steam or GOG?
>>
>>554996432
Oh I see yeah I thought it was as the other anon said. Although I did see Lutris updating some proton on startup a couple of times, never really checked the details. Good to know
>>
>>554995947
>latest pipewire broke noise-suppression-fot-voice
But it didn't? I use it right now. I'm considering migrating to easyeffects though.
>>
Helicopter with unguided missiles vs AA gun
>>
>>554996432
It's bugged but I have managed to make some sense of it. The latest version for Lutris is GE-Proton10-25. On a fresh install it doesn't even get installed unless you manually update Wine-GE first. Sometimes even that doesn't work and you have to uninstall every Wine version on Lutris and delete the files in ".local/share/lutris/runners/" and then update Wine-GE in Lutris options.
>>
>>555008762
It periodically checks for updates iirc and Lutris probably maintains a runner version list, so it doesn't automatically detect the latest GitHub releases. You have to switch wine updates over to self-maintained in the settings to stop it from downloading (requiring) Wine GE.

If you actually care, it'd probably be easier to just look through Lutris's source. It's all python and human-readable.
>>
>>554995338
still goood enough for me
>>
>>555016712
If it works, it works.
People who insist that you use the very latest build of Proton GE for every game are just chronic updooters.
>>
>>555016712
Well, modern versions of Wine can run many things out the box now. I had cases where plain Wine was working better than Proton-GE. But of course I'm talking about latest wine, I'm not a fan of keeping tens of different wine/proton versions on disk.
>>
Black Myth: Wukong is in the process of getting cracked, but the crack will not work on GNU/Linux because it uses the hypervisor method. The game is trash anyway I already played it. I don't know how people loved it so much. It's just a run of the mill action RPG
>>
>>555020015
Wukong is just a boss rush game also you can wait for voices38 to crack it, gonna take a while but he's progressing steadily.
>>
>>555020015
I guess it's time for Wine to emulatee low level windows kernel interfaces?!
>>
>>
>>555031870
Rude
>>
source ports are the best thing in libre games
>>
>>555038530
Agree
>>
How do I use FSR4 on my 7900xtx?
>>
>sometimes mangohud blocks steam overlay, sometimes it doesn't
the fuck is going on, was there an update?
>>
>>555041580
PROTON_FSR4_UPGRADE=1
>>
>>555041916
>PROTON_FSR4_UPGRADE=1
Tried using this with the Pragmata demo but I'm still getting FSR3.
>>
>>555044051
FSR4 only works with RDNA4, for past versions you have to use Optiscaler instead.
>>
>>555046451
with past versions I meant RDNA 3 or 2
>>
>>555041916
It's PROTON_FSR4_RDNA3_UPGRADE=1 in their case. With a patched proton version such as proton-cachyos.
>>
>>555047650
We need to limit length of environment variables in constitution
>>
>>555047650
Not sure if it's working but my FPS dropped after using this. Here's my current environment variables
mangohud PROTON_FSR4_RDNA3_UPGRADE=1 FSR4_WATERMARK=1 %command% /WineDetectionEnabled:False
>>
>>555049486
what is this game is this starfield?
>>
>>555049816
Sci-fi daughterwife simulator
>>
>>555049816
Obviously pregmata
>>
>>555050383
>>555050378
Oh thanks, didn't see the uuooh in the middle. Not gonna play that denuvo malware game for pedophiles thoughever
>>
might get a little fucking silly with it and install bazzite on a partition on my main drive, just to see how it goes
>>
Ok I set up optiscaler and I think it's working now.
>>
>>555059778
You might want to try DLSS to FSR4 if you're using optiscaler. Not sure how it compares in games that upgrade FSR 3 to 4 but it might still look better.
>>
>>555059778
You mean setting it to DLSS in the game's options? I tried that but it crashed the second I switched to it.
>>
>>555063956
Yeah. Guess it doesn't matter then.
>>
StarCraft is too hard for my stupid ass, so it's back to Ocarina of Time. I stopped when I got to the water temple a while ago.
I got mad and quit without saving at one point, thus starting from the beginning of the temple, which was probably a good idea. The next attempt was a lot easier because I took notes on where things were, notably the places where the water level can be changed. I just got the boss key and didn't look at a walkthrough. The temple is a bitch if you're not observant in a couple of parts, like one where the water level raises a platform and you have to go below it for a key. But outside of those bullshit parts, you just need to remember (or write down) where all the center room's doors go.
Anyway, here's Dark Link getting bitch slapped. I think I had heard that he has a weakness to the megaton hammer, and holy shit, he really does. This fight was so easy. The first time I played the game, I think I'd spammed Din's Fire with moderate success, but swinging the hammer works better and costs no magic.
>>
This wall wasted a lot of my time by not looking like a typical destructible wall. I really should have just thrown a bomb at it the first time I saw it though, because it does look strange.
>>
>>555065928
>like one where the water level raises a platform and you have to go below it for a key
Is that the one in that narrow room in the center of the temple? I'm convinced that one key is the whole reason why people remember the water temple as being the hardest
>>
>>555070112
Yeah, I think the room I was remembering is in the center pillar.
There are probably multiple reasons that people think the temple is hard. That key is one of them, and maybe the bullshit wall in my second screenshot is another, but mostly it's probably just that changing the water level makes everything more complicated. About a third of areas are accessible at any given time, and you have to go to specific rooms in order to change which third of the temple is open, which is already super tedious and time-wasting if you know you want to change the water level but don't remember exactly where to find the room in which it can be done. It's a cool concept though.
>>
Good news: I remembered my memehud when I went back into the game for the boss.
>20 FPS ?!?!??!?!?!??!!
Yes, and low resolution too, because that's how the game was meant to look. The hardware limitations were actually an artistic choice, you see. I turned on widescreen though, because I felt like it. lol
>>
I forgot how to fight this thing, but it wasn't hard. I just kept fucking up by grabbing it with the longshot while standing right in front of the water so that it fell right back in.
>>
I also got grabbed a couple of times, but that's okay. I wouldn't want to beat a boss without seeing all of its attacks. Speedrunners don't have real fun.
>>
Imagine how slippery she is, haha...
>>
lmao
I keep forgetting I named myself that. The first two save files are for my kids, and this one is mine.
>>
It's kind of funny that this is actually how to get the fire arrows, because shooting the sun or moon at a particular point in a game to unlock something is EXACTLY the kind of crap kids would have lied about before the ubiquitous internet with all its autistically compiled game wikis, and I'd never have believed it if there weren't a prominent sign/plaque thing right there in the game explaining exactly what to do.
>>
>have to SHOW big poe bottle to ghost shop dude, rather than just talking to him, in order to sell
Fuck you, game.
I was so afraid I was going to drink the poe by accident.
Actually, I just checked, and the Zelda Dungeon Wiki says you can't drink a big poe, so that's nice I guess. It also says that drinking a normal poe "they will either heal Link or damage him". I never knew there was a chance of healing; I tried that shit once 25 years ago and assumed they were all poison. But I guess that would make them pretty pointless to buy from a potion shop for more than the selling price to ghost shop dude.
>>
Saturday evening.....
>>
where do you find all these pc ports of decompiled old games?
>>
https://github.com/BanjoRecomp/BanjoRecomp
>>
>>555099664
This seems a good start:
https://www.thegamingemporium.com/home/decompilations-pc-ports-with-pics
>>
>>555101575
wtf there is so many
didnt know that even sonic games got decompiled
>>
>>555102994
And it's not even complete, it's missing stuff like Command & Conquer: Combined Arms...
>>
>>555103731
Technically C&C isn't a decomp but a source release, but then again the list has Warzone 2100 too
>>
https://usebottles.com/eagle

hmmm
>>
gnulrp
>>
>>555112114
Very cool, this has been a major pain point with Wine apps when you have no idea what they might require
>>
>>555112114
This looks oddly suspicious. Or maybe I'm just a schizo regard
>>
>>555112114
Sounds interesting, will see how it works in real world applications
>>
>>555112114
Has this been done before? If not, that's a pretty cool and interesting way for Bottles to break away from the pack of other Wine GUIs. And this seems like it could be a big deal, if it works well.
>>
>>555099664
Some are listed on the https://osgameclones.com/ site linked in the thread opener. On that note...
>>555101575
Should this be added to the thread opener too? I'm the dipshit who compiled most of those links and I've never seen this page before.
>>
>>555128626
That one is probably better. It has pictures and shit. Humans love pictures
>>
Gaming time
>>
>>555133296
You don't understand.
I NEED those AVX512 instructions in Pinball Space Cadet.
>>
What distros work best out of the box?
I've got experience with Debian, Arch and Fedora, but not for video games. I'm seeing there's a bunch of distros aimed at gamers that come with pre configured kernels and shit
>>
>>555134267
>What distros work best out of the box?
CachyOS
>>
>>555131983
>Humans love pictures
True.
There should be room to add that link to the thread opener without removing anything, because of the space we got back when the "GNU/Linux on other boards" section was deleted following the death of /t/'s Linux thread.
>>
>using ai to remove features
It's so cursed it's kinda based
>>
>>555134543
Decent, cheers lad.
>>
>>555136408
So what's actually being removed? I don't know what Xephyr is. I assume the bottom two commits are just because we all assume that WoW64 is perfect now — that there are no 32-bit games that require older an Wine/Proton build, and/or "dude, don't use old Wine builds, just report the regression" as if one shouldn't want to play the game in question while waiting months or years for the bug to be fixed.
As for """AI""", cleaning up dead code when a feature is removed is something I'd probably trust it to do pretty effectively.
>>
>>555138181
>change two things at once
>"wow it worked"
Which fucking thing worked though? Would it have worked if he had just switched to Proton GE without adding the environment variable?
This is not how science is done.
>>
>>555138816
>science
Nothing gamers do is "science" everyone just goes by gut feeling and word of mouth
>>
Speaking of source ports: https://github.com/BanjoRecomp/BanjoRecomp
Maybe someone already mentioned it, but I missed it and I think it's worth mentioning
>>
>FSR4 + MLFG + RT + HDR
So, this is what it's about.
>>
Supposedly arknights enfield runs under proton, but I don't get how to get proton installed and running like wine. The game seems like it tries to work with just winetricks dxvk, which at this point might as well be my default for new Wine prefixes.
I guess I have to compile umu from source. Some shit never changes with Linux.
>>
>>555149264
>I guess I have to compile umu from source.
What distro are you using though? There's distro-agnostick version at github and packages for debian, fedora and some ubuntu.
>>
>>555149763
https://github.com/Open-Wine-Components/umu-launcher/releases/tag/1.3.0
Oh, you're right. I didn't bother checking the releases for .deb packages. I just ctrl+f-ed "debian" in the README and starting doing a manual build since only Fedora was mentioned.
>>
>>555149264
>proton installed
You don't install proton. Well, I guess you technically install proton-cachyos...
You run it through steam or use umu.
>>
>>555134267
Fedora Atomic distros, one of them is Bazzite which is usually recommended for out of the box gaming. The cool thing with these is that you can just swap the distro image (rebase) without reinstalling
>>
>>555138614
>>555136408
>Xephyr
X11 in a window. Gamescope is often used for the same effect.

What I wonder is that how games that require Win9x prefixes are gonna work now. There are installers that refuse to work unless you have a specific version of Windows. Never used WoW64 on Wine. I guess you could use another build of Wine for cases where WoW64 doesn't work.
>>
am i crazy or is l4d2 verses filled with cheaters
>>
>>555151778
It worked. Thanks for the tips.
>umu-run from deb package
>https://github.com/Open-Wine-Components/umu-launcher/releases/tag/1.3.0
>dwproton-10.0-14-x86_64 from
>https://dawn.wine/dawn-winery/dwproton/releases
>my gigafucked wineprefix from wine-staging 11.1 with like 5 different DLL overrides that I tried to workaround the ACE error.
Surprisingly playable on my ancient shitbox
>AMD A8-7600
>Radeon RX 6500 XT
>Debian 13
>amdgpu
>X11
>>
glew updated, rpcs3 should be buildable again.
>>
>>555160417
How did you get access to arknights enfield?
>>
>>555165106
oh nvm I found it now. https://endfield.gryphline.com/en-us#home and also on epic games store
>>
>>555160417
>A8 7800
>RX 6500 XT
Holy fucking bottleneck, I guess that was the cheapest and easily buyable GPU that works on Linux.
>>
>>555160417
I just used protonplus to download and add dwproton to steam and then added the game to steam and made it use dwproton and it worked. Also lol.
>>
>>555175875
>made it use dwproton
I looked over the patches in dwproton
>https://dawn.wine/dawn-winery/dwproton/src/branch/main/patches/wine/0003-dna/0001-ntoskrnl.exe-Implement-KeAcquireGuardedMutex.patch
and my pile of crash logs from all the false starts. It was always either this mutex function failing or a crypt library spazzing out. And I know it doesn't work on Umu proton, proton GE, Proton CatchyOS, or Wine for that matter. So this seems like the sort of game that could easily work on base wine if wine ever got around to implementing basic kernel hooks for the anticheat rootkit to use.
>>555171442
It's really a 2016 PC that's been band-aided together into COVID, then shit happened and I never got around to upgrading it, and then I was playing on consoles and using laptops for things, and then only recently within this year I dusted it back off for regular use. The RX 6500 is like the 3rd handmedown card it's gotten from either a clearance firesale rack or a friend who's on the upgrade treadmill.
If all you play is Minecraft, Quake 3 source port games, and 2d puzzlers, anything with a functioning CPU can make do.
>>
>>555112114
i saw that
it seens really useful
i never learned how to use winedebug to troushoot games, it just seems complicated as fuck
>>
sorry but im not installing 10 different forks of proton
either it works with ge-proton or you can fuck off
proton-cachyos shouldnt be used, you shoudl use proton-cachyos-slr
>>
>>555175875
Rain on pantyhose detail is very important
>>
>>555182363
This is true. Cute operators.
That scene killed my framerate but I'm going try flipping back and forth between DX11 and Vulkan to see which is better for my card.
>>
>>555181759
That's fine but I wish people who submit reports to ProtonDB would follow the "latest numbered Proton unless it doesn't work" rule so that we don't have so many
>Tinker Steps: Custom Proton: GE-ProtonX-Y
reports for no literally no reason, not to mention the same shit but for Proton Experimental.
>>
After abandoning it for some reason many threads ago, I just finished The Room Three... well, one of four endings. Upon getting to the end, the game immediately reveals that there are other endings, and adds a "change your fate" option to the main menu to start from the point where you can get the others without replaying the whole game, so the ending I saw is hardly an ending at all and I will be continuing to get the others, but whatever; I technically finished the core content.
Despite my apparent inability to finish a game without taking a long break from it in the middle, I've enjoyed this series, and I recommend it to anyone who likes casual/easy puzzle games. I couldn't give half a shit about the story, to be honest, which is why I'm giving this opinion without seeing the other three (perhaps less disappointing) endings to the third game.
>>
lol. It took me two weeks after upgrading Mint to remember to change that custom text line in my MangoHud config. Well, it's fixed now.
>>
Completely unrelated to that, here's a webm from a month ago, in honor of the fact that I just learned this game's remake was cancelled.
>>
I'd thought about posting this one instead. But hey, why not both?
>>
>>555186098
i think steam defaults to proton experimental
doesnt it?
>>
>>555197620
Well, it defaults to whatever you tell it to use in the global Steam Play settings. I'm too lazy to figure out what the true default on a totally fresh install would be (even though I probably would just need to rename ~/.steam and then run the client), but I'm assuming it's not Experimental, because that wouldn't really make any sense unless they were drunk when they named it. In any case, ProtonDB does consider switching to Experimental to be a tinker step.
>>
>>555199176
steam play is enabled by default now
i dont think you can even disable it
i think it defaults to experimental
maybe on steam deck it defaults to latest stable proton
>>
>>555202097
I'm done using Steam for the night, so I did a
>mv ~/.steam ~/.steam_BACKUP
and then launched Steam just to see what it does. And yeah, you were right: it does default to Experimental... which I still think is just a bit silly, but whatever.
This does somewhat make sense, in that Experimental will always be the most up-to-date Wine version that Valve uses, whereas if you have your default set to, say, Proton 10.0 (i.e. Wine 10), it's not going to update automatically when they release Proton 11.0 (with Wine 11) or whatever.
On the other hand, for exactly this reason, Experimental isn't stable, which is also why "works with Experimental" isn't a very useful ProtonDB report for people trying to look up how to make a game work, because if it worked with Experimental years ago and doesn't anymore, one would probably have to look up what numbered Proton build was the most recent at the time of the report in order to have any hope of replicating the result.
Oh well.
>>
>>554711335
Made the weirdest and worst fucking mistake letting CHAT GOT help me with shit today.

First time using Arch. Friend wanted me to join a Minecraft server using ZeroTier. I do, but doing so caused issues with Vesktop that didn't let me connect to calls. Clanker diagnosed the problem being with ZeroTier and gave me a list of commands that were supposed to do split routing or some shit, but instead it permanently fucked my network adapter exclusively for Arch. I couldn't get the AI to help me fix it because no Internet connection. I didn't have a good enough understanding of the commands I used to fix it. Setting my bios to defaults and completely reinstalling Arch didn't even fix it. The only way I got my network adapter to work again was by switching to the windows install I keep for emergencies.

So the lesson I've taken from this. One, I'm a fucking idiot for trying Arch. Two, I need to know what the commands I'm using are actually doing. Three, never trust an AI to help me. Thanks for reading my blog post.
>>
>>555205219
This is why a basic bitch kit of RAM costs 1000 US dollars btw.
>>
>>555205219
WTF? I cannot believe that a command "permanently" broke hardware for a specific distro. Mind sharing the commands?
>>
Did someone bump and delete? How are we on page 3?
>>
>>555217178
ye
>>
>>555205219
There are so many questions
1. How the fuck did zerotier messed up routing table when it only supposed to manage its own interface (and why the fuck didn't you still learn port forwarding)
2. What kind of commands can beak network interface so you can't fix it even by reinstalling the OS. The only persistent setting of network adapter I know is wake on LAN magic packet.
>>
>>555205219
>Uses AI to blindly enter commands
>Misconfigures network adapter firmware
Is it my fault? No, no. It is Arch's fault!

Be glad you're not the guy that let AI wipe his drive on Windows.
>>
>>555220390
It was not just ZeroTier I was using to split routing. The AI had me use nftables to do a bunch of things that I didn't understand. I wish I could tell you the specifics but I really don't remember much. My friend who is significantly more experienced than I am and I spent two hours trying to figure fire out what was even the issue. It is a total anomaly as far as I'm concerned. I still have the install of Arch and could try to fuck with it some more today. I don't imagine I can make it any worse

>>555229323
No, I fully recognize it is my fault. I cannot be trusted with Arch at the moment is what I'm saying
>>
https://github.com/HansKristian-Work/vkd3d-proton/pull/2805
It's up
>>
Not the cleanest way to show it, but this is what I was dealing with. The network adapter is connected to the Internet. For whatever reason, its download and upload speed never exceeds 1 MiB/s and usually hovers around 250 B/s. It can hover around 2 MiB and actually get up to 8 if I try downloading something from the software center, but this is nowhere near what my router should be able to do. And sorry if this is derailing or anything. I've been lurking on and off for a few months but never really posted because I figured asking questions about making games run better on Mint would make me look like a retard, but I'm not concerned about that anymore.
>>
>>555234986
You're on fucking wifi, use cable.
>>
>>555235851
Can't do that. Family won't let me drill a hole in the wall is what I was told. Wifi is around 400 MiB/s so I don't have much reason to argue with them
>>
>>555234827
Can't wait to see the benchmarks. Still not 100% sold on recommending Nvidia for Linux even if the performance is completely fixed as the compatibility still lags behind
>>
>>555236004
can you do it without drilling by buying 20+m cable, it's what I did, though I still had to drill through 3 walls but the drilled holes were in the ground and the cable isn't noticeable at all
>>
>>555236263
I'll pitch the idea sometime but the hardware store is snowed in and I don't imagine we have cat5e cable lying around. Mother is also worried about pets chewing on it which yeah, our cat loves the taste of plastic and rubber. Seriously though, the wifi has never been an issue for me before.
>>
>>555236691
>never been an issue
I'm going full in conspiracy here, but the issue started before the snowfall or after?
>>
>>555234986
Realtek? Their Linux wifi drivers aren't that good.

>>555236004
Powerline adapters are also an option
>>
Okay sorry for wasting everyone's time but apparently it does actually work this morning. You'll have to take my word that none of it was working last night. I couldn't download any packages but guess I can now. I guess switching to windows briefly fixed it somehow.

The concept of not using the Internet means not using download or upload speed is just completely foreign to me and that's why it looked nearly dead when I was checking it. Going to speedtest just showed me my normal download and upload speed. Lesson learned about running commands I don't understand though.
>>
>>555237005
Actually after talking to my father this morning, this might have also been a factor. Apparently our ISP lost power last night or something.
>>
Anyone here plays Luanti?
I tried it and it just seemed like a slightly uncanny Minecraft. (Also it bothers me how every server is filled wirh trannies)
>>
I'm in danger...
>>
Lmao, yesterday I sold my 6700 XT which was perfectly fine and today dude texting me "Hey, HDMI on your card isn't working, what are we going to do?". I explained that it was working just fine, I had third monitor working over HDMI and had no issues. Mentioned that I was using Linux the whole time, suggested him to boot into CachyOS from liveusb to see if HDMI working. Turns out it was AMD driver issue on Windows, and he found that out after trying 4 (FOUR) different version of AMD Adrenaline kek.
>>
>>555247085
Oh the ironing. Silly HDMI.
>>
>>555247085
lmao
>>
Hyperborea, in my gacha?
>>
>prism launcher implemented stricter offline account check
Oh well
I'm glad there's AUR with bypass
>>
>>555255653
there's also fjord
>>
>>555255710
Never heard of it before. Still I'm pretty content with my current prism fork.
>>
I really love those facial animations
Hits harder than any dating sim you can find on Steam Store
>>
It's still hilarious how this mod was voiced by Estelle Ellis, original voice actor for Krystal Fox
>>
>>555255653
You just need to disable the Microsoft account validation and any features they restrict for offline accounts. I doubt they went out of their way to make it annoying, so it's probably a quick fix if you know what you're doing.
>>
I can do this all day
>>555259242
They removed all bypasses from prismlauncher 10 so you have to use patched version now
>>
>Thank you for not calling my "dog" dumb tin can, I know it took some restraint.
>>
I hadn't really messed around much with Ship of Harkinian's silly graphics enhancements like changing tunic and item colors, but a black tunic seemed appropriate for the stealth sections here.
>>
Really nigga?
>>
>that was close
no it wasn't
>>555265542
Color that matches stone wall would make more sense, black tunic is pretty much noticeable on bright gray
>>
Ew.
>>555266350
True, but black is cooler.
>>
>Highguard drops
>doesn't run on linux
>DOA
Seems like we've reached a point where games that can't run on linux are just stillborn because it gives a preview to dev incompetence.
>>
>>555267539
https://store.steampowered.com/app/4128260/Highguard/
>Overwhelmingly Negative
>>
>>555269096
Next shoe is going to drop when wild's gets it's steam "Update" and will still run like shit on windows and not launch on 5000 series cards.
>>
They really engoodened LAC-5s since I last played.
>GPU 100% at 3.2Ghz
Guess I still can't use MSAA in this ancient game lmao.
>>
>tags: ugly bastard
>>555269385
Are you talking about monster hunter? Isn't this game a wreck shitfest as well?
>>
No, it's not funny, shut the fuck up
>>555269514
Nice clocks. Although isn't 220W too small for 100% of 9070? Did you undervolt?
>>
>>555269925
9070 base TBP is 220W. Which the pulse I'm using has. I've got -70mV, and haven't found increasing the power limit to help in real GPU limited situations.
Like, benchmarks see improvement going all the way up to 269W but being GPU limited in actual games regress most of the time.
>>
Here's the one whose color palette is bugged to match Link's tunic.
>black lipstick
Boner time.
>>
>>555269618
Yes and it shows the trend that these poorly made slop games that run like garbage and don't work well on linux are universally not well received games. All of the actual non fps hits from last year worked on linux day to week one in most cases.
>>
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31.9 KB PNG
>>555269096
lol, lmao
>>
>>555270643
Kiss of death
>>
Will they let me play now?
>>
>>555270927
no
>>
>>555267539
>>555269096
>>555270643
I just don't know what their endgame? Are they trying to piss off potential customers on purpose?
>>
>>555274832
Retarded actions due to bloated studios
>>
>>555270643
>>555270927
Is there any reason to have Secure Boot enabled if I'm not using Windows, and not chasing stupid anti-cheat requirements of online games?
>>
>>555275339
No
>>
>>555275339
the attack surface of the attacker being inside of your home with access to your hardware
that said, that means they have access to backdoors anyway in the same situation
>>
>>555275339
>Is there any reason to have Secure Boot enabled if I'm not using Windows
Yes, if you're encrypting your drives you're tying unlocking key to TPM2 PCR banks: 7 (hash of secure boot databases) + 11 (signature of Unified Kernel Image).
But it doesn't matter for devs since when they ask for secure boot they ask for "use unmodified Microsoft system" and they don't give a fuck how secure your boot chain.
>>
>>555275783
>Yes, if you're encrypting your drives you're tying unlocking key to TPM2 PCR banks: 7 (hash of secure boot databases) + 11 (signature of Unified Kernel Image).
I'm too dumb to know what this means. I'd need Secure Boot for drive encryption?
The reason I'm asking is that I'm going to install Linux on my new PC soon, and if Secure Boot is pointless then I won't bother trying to figure out how to get it to let me boot Linux. I probably won't encrypt my OS drive because it will primarily be a gaming PC. I might set up an HDD partition for personal documents and encrypt that.
>>
>>555277321
>I'd need Secure Boot for drive encryption?
You don't need it explicitly, but it kinda beats the purpose of having drive encryption without secure boot since your boot chain could be tampered with, and it will leak decryption key to malicious actor.
>and if Secure Boot is pointless then I won't bother trying to figure out how to get it to let me boot Linux.
It only makes sense if you're encrypting drives, without encryption it's useless.
>>
>>555278658
That would imply the malicious actor has hardware access no?
I don't think the run of the mill thief would be able to do such a sophisticated attack.
>>
>>555279087
>That would imply the malicious actor has hardware access no?
Well, that's what encryption about yes.
>>
>>555279087
I'm not him but I think the usual reason for encryption is to protect data when a computer is stolen (more applicable to laptops but now I'm laughing at the thought of a thief trying to haul my heavy-ass ATX tower out the back door of my house and chuck it over the fence) or confiscated by law enforcement (who are not always the good guys, even if you can be sure your browser has never ever automatically loaded a thumbnail of some questionable content on a vietnamese basket-weaving message board; for example I'd sure as shit encrypt all my data if I were living in a shithole country where people get killed for not being religious enough or get thrown in jail for criticizing a special military operation).
>>
The point being, I guess...
>don't think the run of the mill thief would be able to do such a sophisticated attack.
But a government would.
I wonder if they'd be mad if they went through all that effort to crack the encryption on a 1 TB SSD filled with nothing but Steam games, Linux Mint system files, and a 4chan captcha cookie.
>>
>nemesis in the final section
>drill does the U-turn special and kills it for me
lmao
>>
>>
https://store.steampowered.com/app/2767530/Wicked_Seed/
I don't usually play coomer-bait games, but this game actually looks interesting and has a similar feel to re4 2005. I might try it out
>>
lol
>>
based
>>
tfw gaming on Linux

How long do I have to wait for the sword once I have the claim check?
>>
Is (or was) it ever possible to buy a 9070 xt for its 600 USD msrp other than during the first day of release? I'm thinking of switching from an nvidia card but that shit ain't worth 800 USD wtf
>>
I was going to do the Gerudo Training Ground, but I double-checked the requirements and apparently I need the lens of truth, so I'm doing the bottom of the well now. The invisible holes in the floor are annoying as fuck. The lens of truth is supposed to be somewhere IN the well, right? I didn't look it up but some guy in Kakariko gave a hint about the well and Navi wouldn't shut up about telling me to go here ever since I entered Kakariko after the Water Temple.
Anyway, I'm hoping to do the Shadow Temple last, because I've heard that railroading players into beating Shadow Temple before getting the ice arrows is one of Nintendo's many horrific blunders in this abject failure, this forgotten flop of a game, that nobody liked.
>>
>>555290962
Nope. It dropped to 650-700 for a bit but then, well... lol.
>>
I think my problem was attempting to do all accessible rooms before finding the place to change the obviously variable water level.
>>
I know it's a bit of a meme but this part really is too spooky for Zelda.
Do you have to get grabbed by one of the hands to make him come out? Seemed to be the fastest way, in any case.
>>
>moves slowly
>invulnerable until up close
This freak was begging for a fully charged spin attack, which is what finished him off.
>>
Well anyway, there it is. Now I can stop falling down every fucking hole.
>>
>cowardly team sits behind rocks while getting picked off by missiles
>can't do anything if they don't push because I'm 300m heavy gauss
>enemies finally decide to push
typical
>headshot cheevo
oh well, that's nice at least
>>
So once I've got the lens of truth and all the gold skulltulas, I just... leave? Okay. Feels wrong not to have some kind of final boss.
Fighting the mini-boss for the main item of this mini-dungeon is almost certainly not the last thing one does, given that the item helps with the rest of the dungeon, so after that it's just clean-up I guess.
>>
First order of business: Cheat at carnival games.
I'm quite sure I beat this without the lens of truth once. It is possible. It's just not worth grinding if you're not lucky enough to win 5 coin flips in a row.
I could have won this particular run without cheating just by being an idiot, because every room had the key on the far side.
>>
>>555306831
>the lens of truth works for that
the fuck?? I guess I never got the chance to learn this. The second time I played it I guessed all five keys by pure luck
>>
Anyone know how to get F.E.A.R. to not run like shit? framerates are frequently in the single digits, and that's when everything is set to low. I got the Echopatch, but i'm not sure if it helped at all or not.
Got the GOG platinum version, playing it on Mint, and I have a RTX 3060 Ti and an i7-12700 if that helps any.
>>
>>554962635
>3.8GiB VRAM
Is your GPU a 4GB card? Either way, 4GB for an ancient games seems off. I experienced a similar issue when I used Special K and had its cache enabled (default) which would eventually cap my VRAM and cause stuttering. You also have 1 CPU almost capped. I would pay attention to those two things before and after it happens.
>>
>>555308310
I have physical copies of the base game (the original release that came on five CDs) and the expansions (two more discs for Extraction Point and one more disc for Perseus Mandate if I remember correctly), but haven't played them since I used Windows 7. Unfortunately I don't have time to test it tonight, but maybe it wouldn't help anyway. The GOG version could be different.
I've actually considered buying the GOG version, just for the convenience of not having to swap discs during the install and then manually download and apply the patches. Where the fuck does one even get patches for CD games nowadays?
Well anyway, fucking shit, it seems I missed my chance to get a cheap GOG copy, because the frequent $1 sales that went on for years apparently became $2 sales sometime in 2025 and now it's on sale for $5. I refuse to pay that after it was $1 even if it's objectively worth it. But at least I have the physical copy. I'd be kicking myself even harder if I didn't. Still, I wish I could go back in time and tell myself to be more impulsive, because every damn time I decide to wait on buying a game, the price just goes up and doesn't come back down. Piss.
For what it's worth, I don't think I've ever heard of that game running badly on Linux, so there's got to be a way to make it work.
>>
Oh, my mistake. There weren't multiple years of it being discounted to $1. But there were several years of its on-sale prices being less than $2.
https://www.gogdb.org/product/1423058413
If I see it for $2 or less again, I might get it, but there's no way I'm paying $5, not just because I already own a boxed copy of game but because I have a rule about not buying when the price history says I'm getting fucked without lube, no matter how good the game is or how much time I'd save by having a digital copy.
I have no sympathy for publishers regretting how they devalued a good game with overly steep discounts, either. They should hire good developers and actually let them make a good game if they want more money than what they previously decided their best game was worth.
>>
>>555283462
So, if there will be a native Linux client for GOG, will anyone stop using Heroic?
By that time, there will probably be a Playnite working client on Linux, and I'll probably go directly there...
>>
>>555314768
>Where the fuck does one even get patches for CD games nowadays?
gamecopyworld
>>
>>555318457
Honestly I still think nothing superior to Lutris. Native gtk app (No electron bullshit), plenty of runners and well designed options for runners (gamescope, sdl2 mappings, wine dll overrides).
>>
>>555324367
do you use for anything other than wine/proton?
i know you can even use it for emulators but never tried
>>
>>555325387
I use it for native Linux games for time tracking (and there are also some useful settings), eden, rpcs3, dosbox, pcsx2.
>>
I understand that reference...
>>
>>555324367
Bottles does all of that better. Lutris is abandonware and barely works anymore.
>>
>>555333961
>lutris barely works anymore
It werks for me
>>
>>555333961
>flatp*k slop
I'll stick with lutris, thanks.
>>
>>555334843
>>flatp*k slop
based
>>
>>555308310
>gog
>mint
proton or base wine?
for base wine you have to use wine dinput8 override for the echopatch to work
>>
>>555308310
I had a similar issue with other games in mint. I solved it by switching to arch GNU/Linux
>>
>>555334843
I think native version could be installed from AUR
>>
>>555342661
yeah but thats not how its mean to be used
it is designed for flatpak
>>
>>555343892
A /vg/ game demo, freshly updated 11 hours ago with a Linux download. Its developer would love feedback, also on how it runs on Linux and in general.
https://bokudev.itch.io/bokube
>>
Surface Pro with the Linux-Surface kernel. Performance is surprisingly good for the most part, but then suddenly it will start stuttering and lagging out of nowhere just a few minutes in, and then continues lagging/stuttering even after quitting to the desktop, forcing me to shut down/restart. It gets pretty hot too, wonder if it's thermal throttling. Didn't have this issue on Windows.

Also tried Xonotic for a bit but that game didn't run into any issues (yet...didn't play it for too long to really be sure). Will keep testing. But I'm genuinely surprised how good the performance is when it works. Recorded with OBS so lost some performance but it was still running at a playable framerate.
>>
On Mint, btw. (Which is even more impressive considering how well some of the touch/stylus features work on X11. Desktop/Browsers can't scroll with finger or pinch to zoom, but these features somehow work natively in certain apps like Krita and GIMP. Can't wait for Wayland, it's gonna be great.)
>>
>>
>>
>>
>>
>>555337068
Proton-ge, latest version.
>>
>>555345589
Ultramarine linux has surface specific image, maybe try that.
>>
>>555334843
Another option that is maintained and is gtk.

https://gitlab.melroy.org/melroy/winegui
>>
>>555345589
After some testing, it's definitely thermal throttling. The fans really pick up and the back of the device gets hot under heavier loads. It happens even with RPG Maker games. Fans get really loud after ramping up for a while, then the game starts stuttering/lagging. But when I quit the game and close all windows, the fans ramp down as it cools off. Then performance is back to normal for those games for a short while. It's just enough playtime for a short multiplayer match in some pvp games, but long playthroughs in heavier games will be rough without a forgiving save point or manual save system. Apparently there's ways to control the temps/wattage better with some configuration tools like Thermalt but that's a rabbit hole for another day. A fan pointed directly at the back of the device probably wouldn't hurt either.

>>555351000
I really like Mint and spent a bunch of time configuring it a certain way so I'm gonna try to stick with it for a while before I experiment with another distro, but I'll keep Ultramarine linux in mind if things don't work out. Thanks.
>>
Shantae and the Seven Sirens
>>
>>
>mangohud still blocks steam overlay
happens in both native and proton games and I can't find the issue, nothing in proton log either...
>>
>>555355517
>>555355909
Absolute sex
>>
Terraria 1.4.5 now using SDL3 and its GPU API for rendering. It means that it will use DX12 on Windows, Vulkan on Linux and Metal on macOS. I found that out while trying to use system SDL3 and game starting to crash lol. Works just fine with shipped SDL3 library though.

Crash was caused due to their FNA3D library doesn't seem to like my system's SDL3. So, I went FNA3D repo, compiled my own library and substitutes game's with it. Now it no longer crash.
https://github.com/FNA-XNA/FNA3D
>>
>>555314768
>>555315765
I think you can find a version of it on Archive.org
fuck if i know if it actually works though
>>
>>555367445
the system requirements are still the same on steam
doesnt mention anything about directx 12
>>
Lmao, there are a lot of bug reports from Linux on Terraria forums:
1. Now that Terraria is Vulkan game users with VERY old GPUs are fucked. There's a dude who was playing on intel iGPU from 2013 and now he can't play now more. I really feel sorry for him, it's not his fault, game was running just fine on OpenGL before.
2. Since game is now using Wayland and devs didn't implement fractional scale support it's now scaled by the compositor resulting either in blurry image or very small resolution if somebody using higher scale ratios.
3. Some Mint user had broken audio, SDL_AUDIO_DRIVER=alsa fixed it for him

I wonder if developers did know that using SDL3 will force game to use Wayland driver? I tried to help some of them, but it obviously game need fixing. I specifically omitted SDL_VIDEO_DRIVER=x11 workaround, so developers won't force it in game (just like what Valve did with CS2).

>>555375079
They either forgot to changed it or they didn't notice when updating FNA that it now uses SDL GPU API lol. Either way I think it's not right that devs raised system requirements out of nowhere. Like people were gaming just fine on OpenGL on their old laptops and then Re-Logic comes and says "game now uses Vulkan get fucked lmao"
>>
>>555376991
i doubt they wanted to raise the system requirements to directx 12 and vulkan for an old ass game
they probably didnt know
>>
>>555376991
>There's a dude who was playing on intel iGPU from 2013 and now he can't play now more.
At a time when Haswell shilling is at an all time high... Damn...
>>
>>555308310
all right, after a bit of research, I think i've found my issue. Apparently, it's a known issue for F.E.A.R. and similar games to run like shit on windows due to HID complaint devices. Simply turn that off, and then it runs nice and smoothly. My guess is that Proton is somehow recreating this issue, and I have to figure out how to disable it.
>>
>>555380119
Haswell Hasvulkan though...
>>
>>555382339
Well Intel iGPU from 2013 would be Haswell.
>>
>>555382339
>>555384053
He was using Intel(R) HD Graphics 4400 (HSW GT2), is it Haswell?
Also, people on macs are also experiencing troubles
>Failed to create SDLGPU device: Device does not meet the hardware requirements for SDL_GPU Metal
So much for the "it just work"
>>
Huh, there's actually "/gldevice:OpenGL" command argument that allows game to run with OpenGL. I guess it's not all lost.
>>
Do intel macbooks/iMacs even support Metal? If not then lmao.
>>
>>554718259
What's good? Aren't they all non JP nowadays?
>>
>>555390752
>intel macbooks
I don't think they do. I remember reading metal only works on M macbooks. If they work I either misread or misremember it
>>
>>555308310
>>555381547
nevermind, i'm an idiot, Echopatch is supposed to do that automatically. So the problem is that, for whatever reason, it's just not working. Tried copying some environmental variable settings some schmuck with a speech disability on youtube used, but that didn't fix it.
>>
>>555393908
I downloaded my Steam copy, pasted the echopatch files iinto the games folder and it just works.
Got even EAX working by copying the files that I got from the pcgamingwiki and used WINEDLLOVERRIDES="dsound=n,b".
>>
>>555397812
I did actually manage to get it to work, but the framerates are still shit, so i'm at a complete loss as to what is going-on.
>>
>>555398215
Are you on Wayland or X11?
If you're on X11, try disabling the compositor.
>>
>>555398353
no, i'm using Cinnamon. Turned off the compositing for full-screen windows, but it didn't seem to help.
>>
>>555400357
Try turning it off always.
>>
>>555382339
>>555385727
actually even not that old intel igpus dont support vulkan 1.3
so if the game uses vulkan 1.3 they are fucked too
>>
gnump
>>
Seeing first commercial SDL GPU API user is pretty much exciting. Imagine writing rendering back-end one time that will work out of the box on Windows, Linux, macOS, PlayStation 5, Xbox, Nintendo Switch. I think there's a future behind SDL GPU, even Unreal Engine couldn't achieve that.
>>
I've noticed that vendors put Linux before Windows on boxes of AMD cards now.
>>
>>555382339
it has incomplete vulkan 1.0 extensions iirc, but has (almost?) full 1.1 and 1.2.
>>
>>555185015 (me, self-reply)
>That scene killed my framerate but I'm going try flipping back and forth between DX11 and Vulkan
I played a bit further along and switching the launcher to DX11 (which is ultimately dxvk) was way better performance on Very Low settings. I didn't max out radeontop once after a few hours of actually playing the gacha game. And Very Low still looks great, although I've never been a graphicswhore to begin with.
I really have no complaints considering my rig isn't even close to the minimum specs or even in the correct decade.
>>
>>555427370
You think they're starting to sniff the recent normie frustration toward Windows, or it's directed to people wanting to use them for AI on a Linux server?
>>
>>555436095
damn that's considered 'very low'? crazy
>>
>>555443354
I think they noticed that majority of Linux users have AMD hardware. It would'vebeen very funny if AMD would completely ignore this.
>>
>movies are still being made on Linux
Tux bros, our year can't come any sooner. It just retarded wintoddler nigger cattle who holds us back.
>>
That anon is right, HDR does indeed look washed out, I'm not gonna bother with setting the env variable because they'll fix it with next plasma release in February.
>>
>>555426963
>>555376991
I tried out the Windows version with proton and Mangohud said 'VK', normally it would say VKD3D for DX12, I also tried /gldevice:d3d12 but it still said VK. That would also make Terraria the first 32 bit DX12 game released, aside from manually compiling the Mario 64 source port.
>>
>>555463391
Terraria on Windows is still 32-bit? Lmao.
I think their world generation and fluid dynamics code could've benefit from compiler optimizations based on modern 64 bit instructions.
>>
>>555465305
Game executable on Windows is 32 bit yes, server exe is 64 bit iirc.
>>
>>555466112
nvm server exe is also 32 bit on windows lol
>>
I'm surprised nobody reported that Steam Overlay doesn't work in Terraria after latest update SO FAR lol.
>>
>>555308310
I don't know if you ever fixed this, but there's a sticky thread on the GOG forum which links to these (same file as far as I know but feel free to confirm it or try both if they're different):
https://community.pcgamingwiki.com/files/file/789-directinput-fps-fix
https://support.gog.com/hc/en-us/articles/115000553769-F-E-A-R-Platinum-Potential-fix-for-framerate-lock?product=gog
Maybe the issue fixed by that DLL isn't the same issue you're having on Linux, but you might as well try it (and perhaps add WINEDLLOVERRIDES="dinput8=n,b" unless the Proton build you're using loads native dinput8 automaticaly due to its frequent use in mods).
The GOG version, having been inducted into the GOG "Preservation" Program, is apparently modified to have a frame rate limit among other changes, so the other guy's Steam copy might have worked better because of that difference.
>>
>>555472094
I had Steam Overlay issues with Terraria when I tried it years ago. It seems to be an ongoing or recurring problem with whatever libraries the game uses.
>>
>>555473261
Dunno about the past but now it's not working because SDL defaults to Wayland and Steam Overlay doesn't support native Wayland clients
>>
Too busy to play games, sorry
>>
>>555447172
Is that a motif application on the right?
>>
>>555479035
Adult life sucks some times. Wouldnt change it to be a retarded kid again though
>>
>>555479035
Same
>>
>>555481740
I'm to lazy to post screenshots here, fuck me
>>
I can already imagine the face of the developer...
>>
>>555472094
I mainly play GOG game versions.
>>
Interesting, using 2 monitors reduced my cpu usage during gaming...
Webm not related.
>>
>>555494583
It's looks like it was made low effort on purpose
>>
https://www.phoronix.com/news/Mesa-26.0-rc2-Released
I don't understand how are you supposed to test release candidate. On arch you're either overall stable mesa or mesa git.
>>
>>555496206
What a clunky gimmick.
>>
Is there a reason to use Flatpak Lutris over Package Lutris?
>>
>>555497031
That's the staple of the entire old gow series, do damage then press x to awesome.
>>
>>555496206
I don't think it reduced your CPU usage, I think it actually slightly increased it and raised your CPU clocks and since you're now at higher clocks it reports less CPU usage.
>>
>>555497215
Only if your packaged Lutris is old and so are your drivers. And it easier to do sandboxing with flatpak.
>>
>>555497365
Nevermind, some patch might've decreased the usage, because I'm at 50% usage at 3.7GHz, usually it was at 70% and 4.5GHz.
>>
>>555497215
Security would be one reason. And the fact it's usually more up to date, but this depends on the distro you're on.
>>
>launch a unreal game via Lutris in Mint
>Low fps even if it's just the in-game menu/title screen
>Crashes few seconds later
Why does this happen?
Using latest proton-ge
>>
From the makers of Hitman.
>>
File: 839643.png (2.2 MB)
2.2 MB
2.2 MB PNG
>>555494583
>>
>>555497215
>Is there a reason to use Flatpak
no
>>
>>555498152
Ok, something is wrong, my cpu won't boost anymore after I hooked up my second monitor, the fuck is going on?
>>
Bump before bed so it doesn't just die all of a sudden like last thread: I never coded in my life (except matlab and Python) , is it realistic to start learning programming to decompile old games and port them to GNU/Linux?
>>
gnump
>>
>>555472913
yeah, that's the outdated one I think, overtime I use it rather then the one that comes with Echopatch, it basically breaks it. I think my only recourse at this point is to switch DE's so i can fully turn off compiling.
>>
>>555463391
>I tried out the Windows version with proton and Mangohud said 'VK'
I've got a feeling it's SDL detecting wine and forcing Vulkan.
>>
>>555314768
>>555315765
Does the shiny "Good Old Game" branding for games in GOG's """Preservation""" (marketing term for Windows 11 patching) Program™ cause prices to go up?
>>
>bazzite creator works at microsoft
>https://github.com/KyleGospo
wow i knew something was fishy with that distro, immutable, flatpaks, f*dora based and the maintainer makes this distro high on my shit list
>>
Terraria 1.4.5 works just fine on my Galaxy a7 2017 running Android. Although my device advertises Vulkan 1.0 I don't know if game actually uses it instead of OpenGL. So I guess it's only Haswell users who are fucked.
>>
>>555552725
i'd have to ask my brother to install it and run msi afterburner to check it out, not installing windows just to check it out
>>
>>555551732
Who cares?
>>
>>555517124
Yep, CPU doesn't boost anymore, it's stuck at 3.7 GHz, I hope some arch update caused that because I changed nothing in bios, PBO is on and it was working fine just a few days ago.
>>
>>555575841
Have you tried performance mode in power profiles daemon?
>>
>>555582361
Switched to performance mode and nothing changed.
>>
Bought that ugreen DP>HDMI adapter and it seems to be working (TV says VRR/10b/120). I'm on cachyos and use an LG C3 as my monitor. That said I have no idea how HDR works despite having this TV for 2 years. When I watch movies on my streambox it just werks but PC gayming seems to require more effort. Is this brightness slider for SDR brightness? The sRGB color intensity one doesn't seem to do anything.
Also I've never used VRR. Can someone explain what makes it so great?
>>
>>555575841
Did you go through boot device selection on that boot? My zen3 CPU loses boost if I boot that way.
>>
>>555590928
Holy shit, you're a fucking champ, that was the issue, now it's boosting properly.
>>
>>555590907
>Also I've never used VRR. Can someone explain what makes it so great?
if you have a high refresh rate monitor and are playing an old game that runs at a low/weird frame rate, the screen will change it's refresh rate to match the content's, and you won't get the massive v-sync latency as opposed to enabling v-sync in-game when vrr is off.
>https://youtu.be/2CeZ0xbtfDo
vrr also depends on the monitor's range limits, it can have vrr on content in fullscreen from the range of 48 to 120 fps, if a game is running below that low framerate compensation will kick in and frame double (unsure about tripling) the content to get into the vrr range. you'll only get traditional v-sync lag if the games run with v-sync on and rae running at or above the tv's/monitor's refresh rate.
>>
>>555591762
>>555590928
but why does this happen?
>>
>60GB for a demo
It works with proton experimental just fine but with GE the cinematics are broken, just a black screen while it plays and for HDR you have to use GE.
Also managed to run Optiscaler and use FSR4 ON MY 6800 XT, though Optiscaler didn't recognise ingame FSR setting, I had to switch to Xess to be able to use FSR 4.
>>555600531
Beats me
>>
>>555603457
>SDR brightness configured in HDR calibration tool. SDR intensity changes how your SDR content differs from sRGB color-space
So if I set that to, say, 150, it has no effect on the brightness of a game in HDR?
>>
Classic
For some reason cropdetect don't like this game
>>
>Linux mentioned in the newest JerryRigEverything video
Hell yeah
>He makes fun of us
Oh no...
>>
>>555615276
Are you talking about his framework laptop video? It was kinda funny.
>>
hey
>>
>>
>>555606370
>with GE the cinematics are broken
PROTON_MEDIA_USE_GST=1
Might be fixed if you try the above. Otherwise it's just another regression from GE's dumb ffmpeg changes.
>>
>>555629024
I tried that, no changes, gonna use experimental and pass on HDR, maybe GE will fix it until release.
>>
Bump
>>
>>555626339
>>555627847
Basado
What renderer are you using though?
>>
>>555654897
>renderer
DX9, the alpha is a bit glitchy but I haven't messed with the settings enough. Also this patch to fix the launcher
https://fdossena.com/?p=hp2wine/i.md
>>
>installing VoxeLibre (formerly MineClone2) in Luanti (formerly Minetest)
Uh... I'm just going to tell my kids it's called Minecraft so they'll be less confused.
>>
>>555655947
>Also this patch to fix the launcher
>https://fdossena.com/?p=hp2wine/i.md
I used it myself but didn't know story behind it. Pretty funny that dude used Linux to develop a fix for a Windows game. Also I thought that transparency issue is unfixable on wined3d but turns out it could be fixed with a simple config edit.
>>
>>555663586
>fdossena
i think this guys posted on /g/ too, i remember reading his warhammer and kotor articles years a go.
>>
>>555655947
And once again issue on Linux caused by devs doing some retarded on Windows.
>>
>>555591762
Choosing the boot option in post doesn't break the boosting, interesting.
>>
>>555677813
Have you tried updating your mobo BIOS though? Sounds like BIOS bug.
>>
>>555682267
I think I'm on the latest non beta version, gonna check it out later but I'm sure I'm not gonna flash the recent beta versions just to fix this minor issue.
>>
>>555682873
Yeah updating BIOS is very stupid unless you absolutely need it like a CPU upgrade or shit like that
>>
>>555688715
If I upgrade BIOS now I'll have to type Luks recovery key for two of my drives on the next boy l boot.
>>
>>555689972
>on the next boy l boot
Phone keyboard made me do most embarrassing mistake
>>
Damn I forgot this thread exists on /vg/
Havent needed help with anything on linux for a few years now except for star citizen but the LUG exists for that
>>
>>555690457
>star citizen
I mean if you're playing that malware scam you are helpless innit
>>
Slow day huh
>>
>>554711335
anything like magpie for linux that's not gamescope?
>>
>>555701991
Usecase?
>>
So when is Vortex releasing for Linux?
>>
Asking this in here too. I'm trying to make RJ382190 work in cachyos, but some reason the animations don't loop, anyone has any idea why that could be?
>>
>>555707446
Install gentoo
>>
Death to microslop
>>
>>555707446
Upload it somewhere and I'll check it out, if it's renpy it might have something to do with your audio config
>>
>>555725684
Nta but how would audio config affect the animation loop?
>>
>>555733520
https://github.com/renpy/renpy/issues/4240
>Ren'Py internally uses the audio system to process the Movie() components of the game
Very odd engine
>>
>pagefile timed out
huh, that's a new one
>>
>>555739689
What? What is pagefile and why did it timeout?
>>
>>555740237
A bug in the amdgpu kernel driver, according to journalctl.
>>
Finally took 3h of not playing other games to finish this one.
>>
>>555742582
The first three bosses are just QTE, except the final boss where you have to spam magic and actually dodge him.
Game took me short of 10h to complete, would recommend to my offspring in another timeline.
>>
>>555742831
you can still meet and fuck women anon, it's friday night
>>
>ancient GPU back in old PC
>less-old GPU moved to new PC
>new PC's motherboard's built-in WiFi doesn't seem to have a working Linux driver
>room where ethernet is available is full of junk due to home renovations
>new PC is just sitting there waiting to be used
I hope there aren't a bunch of spiders getting comfortable in it, or some other bullshit.
Technically I could be using the new PC already, assuming it works with the USB WiFi adapter currently plugged into my old PC (which has no built-in WiFi at all), but its effectively the kids' computer now, so if I disable it then they'll want to use the new one (fuck that).
Anyway, I still have the old PC all to myself at night, so it's gaming time. For some reason I have the urge to play Alien Breed: Impact. I have this whole trilogy on Steam and pretty much never played them. The latest ProtonDB report says the first game should just work. The report before that one says otherwise. I suppose I'll see for myself...
>>
>>555765149
I can't believe the only way to get reliable wifi in Linux is still to make sure you get an Intel solution.
>>
>>555766618
I don't know shit about WiFi, and had planned to use ethernet anyway, so it's only through coincidence that the cheapest not-too-shit-according-to-4chan motherboard I found for this budget PC build happened to be one that has WiFi as a selling point, and I'm not that mad that it doesn't work. It would suck incredible amounts of ass if I had really wanted to use the WiFi though.
>>
>>555765149
>Alien Breed: Impact
Installing it now... What the fuck? I don't see this very often. Not the fact that it uses Unreal Engine (which is also a surprise, not that I really care), but an InstallShield Wizard popping up. How obnoxious.
>>
>>555767190
And a DirectX installer. When using Proton, am I supposed to let this proceed or not? I'll just let it do what it wants to do, and nuke the prefix if it turns out to be wrong.
>>
Well, it runs.
>>
With post-processing effects enabled.
Basically the maximum graphics settings, as far as I can tell, because I didn't see any notable graphics options except for resolution, a toggle for post-processing, and another toggle for dynamic shadow.
>>
With post-processing effects disabled.
Call me crazy but I think I prefer this, and I won't mind my very outdated GPU running a bit cooler as well.
>>
Oops. I forgot to censor my extremely unique and personally identifiable user name again.
Anyway, cool game, but I had to leave the computer without posting the screenshots of the past 45 minutes (and also without getting to a save point, so I'll be replaying some of that).
>>
>>555768283
>>555768432
I do prefer the glowiness on the first one but imo they went a bit overboard with the dof effect, second one looks way cleaner
>>
How’s the Samsung t shield as an external ssd for backing up gog games when I put the offline installers in it?
>>
>>555766618
does the bluetooth work at least?
>>
>https://store.steampowered.com/app/3303010/Katana_Dragon/
I thought this was a Japanese game that had a native Linux version, turns out the devs are Spanish. Still looks cool, first game developed in 2026 that I'll play.
>>
>>555778092
looks like it's using godot too.
>>
>>555776345
Just remembered that external hdds are better if one wants long term archival and recoverability.
If this is true then what’s the best external hdd for archiving games and compatible with Linux if that is something that must be considered?
>>
>>555781426
Every HDD is compatible with Linux. As for the manufacturer you should look at Western digital. No point in buying external HDD, just by regular 3,5 one and adaptor/stand
>>
>was wondering why my dualshock 3 isn't connecting with bluetooth anymore or drops connection not even a minute after a successful pairing
>turns out the range decreased massively for some reason and I can establish connection if the pad is very close to my bluetooth dongle
I thought it was a dongle issue but my phone connects just fine and didn't lose range on it, looks like my ds 3 is dying, gotta use it wired I guess.
>>
>>555793572
>dualshock 3
can you even find non-bootleg ones? I think it is the best controller. Dualsense comes second.
>>
>>555795620
Good luck finding a genuine one, though I can only think that the battery is dying because the pad is almost 20 years old and the only major issue it has is the usb port being wonky causing inputs to activate on their own but with a little movement while wired fixes it.
>>
really slow weekend it seems
>>
https://ba.antheas.dev/bazzite-postmortem.html
It seems there was some drama in Bazzite community, but I don't really give a fuck to find out who's right and who's wrong.
I'm thinking about installing CachyOS handheld edition on my Steam Deck because in those immutable distros you can't make any persistent system configuration.
>>
>>555806237
>what it means for you as a bazzite user
No, I don't think I am.
>>
>>555806237
I always got bad vibes from that fat fuck kyle
>>
Good news, we hit /v/'s bump limit :^)
>>
Is Directsound doomed in Wine? It's still a major source of issues. While the games are still playable the sound doesn't work correctly. There's a massive discrepancy between sound and DXVK in terms of polish.
>>
Gross.
>>
>>555818851
I have no clue what that is. But sound works great for me in every game
>>
>>555819003
It's mainly a thing with old games. I've posted about these games before: Soldiers Heroes of WW2, UFO Extraterrestrials, Age of Empires 1. All have issues with sound while the graphical side of things is perfect.
>>
>>555818851
I guess since it's usable it's not really a priority but they're still working on it
>>
>>555818851
I never got sound effects to work perfectly in Hydorah (the freeware version: https://locomalito.com/games/hydorah). I think that's a DirectSound issue but I'm not sure. Nobody else will give a shit because the newer (and non-free) Super Hydorah on Steam just works.
Maybe the freeware one just works now too, with the latest Wine. I don't know. The last thing I tried was the Soda 9.0 runner in Bottles, and it was less broken than older Wine versions I had tried, but there were still at least two issues: the title screen music never stopped (and overlapped with the level music), and the weapon-firing sound effect didn't play for every shot (as if it was unable to overlap with itself). I think some sound effects might have been missing entirely as well.
>>
>>555819516
>but they're still working on it
I follow the Wine release notes and that's what I've been seeing too, but they don't seem to affect the games.
>>
>people say to get amd for linux
>no fsr 4
>can't use hdmi
>none of the basic desktop features which are already lacking compared to nvidia on windows work on linux
>can't use mods to fix hdr

Can't believe I fell for the amd meme while nvidia users enjoy their dlss 4.5
>>
>it's an escort mission
Fuck.
>the escort mission consists of the doctor opening a door for me, and then locking it behind me while I clear the way ahead, rinse and repeat
Oh, okay.
>>
>>555826686
>>can't use hdmi
But I'm using HDMI right now.
>but muh HDMI 2.1
Oh, I don't have a 4K 120fps monitor or whatever would require that. I'd have to upgrade my PC to run games like that anyway, and I won't be doing that while DDR3 RAM costs $9000 per kilobyte. We're entering a new age of developers optimizing for toasters (except for the AAA developers who will just lean forward into optimizing for cloud datacenter supercomputers and releasing their games exclusively on streaming platforms so that they're prepared for when the only consumer hardware available is underpowered ARM shit for streaming remote desktops).
>>
>>555725684
>https://www.ryuugames.com/sakaba-no-succubus-san-4-ninme-megane-de-inkya-no-succubus-san-v1-01-v22-04-11-rj382190/
it's this one
>>
>>555831246
do you play as the succubus? If not, I'm not interested
>>
>>555831246
Also I couldn't reach the download link. I don't know what's blocking it
>>
>>555837245
That website is very cancerous, here is the download link: https://www.mediafire.com/file/ite6r6jcu35eemq/%255BRyuugames%255D_RY-RJ382190_V1.01.rar/file
>>
>>555837245
>https://mega.nz/folder/IIsB3TzR#YfCd2k-7KJ3t84dUON0Qog
the password is: ryuugames.com
>>
>>555831246
I just tested with my system wine with dxvk and have the same issue
>>
>>555838805
same issue when using proton (steam) with dw proton
>>
Just found out you can open .exe's in 7zip or a front-end like file roller to easily extract the .ico icon files. Good for creating .desktop files for games running in wine.
>>
>>555838656
>you play as the men
disgusting
I am also getting the same problem as you. Animations just stop suddenly
>>
Wow, that was dirty. Imagine if I weren't careful. Also, cropdetect wtf? It's kinda tiktok tier zoom now
>>
>Terraria Version 1.4.5.3 Changes
>- Improved clipboard support on Linux.
>- Linux now automatically falls back to OpenGL where Vulkan is not fully supported
Now that what I call a great support!
>>
>>555839028
I was using wrestool for that
>>
>>555842529
so they reverted back to SDL 2?
or does SDL 3 also supports opengl?
>>
Making use of the new system where crafting ingredients are used from nearby chests. Also new quick stack animation is nice.
>>
>>555843379
No, they're using FNA3D which has 3 rendering backends: SDL GPU, OpenGL, DirectX 9
>>
>>555826686
>no fsr4
Optiscaler
>mods to fix hdr
which ones?
renodx works, the other reshade hdr shaders/addons work
>>
>>555829761
Apparently I've played Alien Breed and its sequels in 2018 and all of them took me 12h combined to finish.
If you're looking for similar games, check out the 2 Shadowgrounds games.
>>
>>555826686
DLSS 4.5 is only a sidegrade dough. Plenty of situations where it can look worse than 4.
Also DP is leagues better than HDMI.
>but muh 360hz 120 inch 16k TV
Don't care, use a proper monitor.
>>
>>555843758
oh so they updated that FNA3D thing and it defaulted to SLD GPU?
>>
>>555839028
nice
>>555842758
me too
alias icon='wrestool -x --output=. -t14'
>>
>>555826686
>can't use mods to fix hdr
hdr is a meme anyway
>>
>AC8 depot updated with a bunch of juicy info
>Zero port, and some Linux specific entries
Weird and neat.
https://steamdb.info/app/2288340/history/?changeid=33560250
>>
>>555240339
>Anyone here plays Luanti?
>I tried it and it just seemed like a slightly uncanny Minecraft.
It just looks identical to Minecraft to me as someone who never really played Minecraft but has seen it.
>joining servers
??? lol
??????????
Anyway I installed VoxeLibre but I don't understand the point of there being other games to run in the engine if they're basically all just Minecraft clones. Is there any game to run in Luanti that isn't just a Minecraft?
>>
I'm mining and crafting.
Am I supposed to hide in my house all night? They killed me pretty quickly when I got bored and went out.
>>
Never mind. I figured out how to make torches so I can actually play the game for the other 50% of the day/night cycle.
>>
>>555843758
the windows version uses fna3d too? or does it still use xna?
>>
Luanti/VoxeLibre kinda runs like shit after a while... the same thing described in
>https://forum.luanti.org/viewtopic.php?t=31237
>https://github.com/luanti-org/luanti/issues/15125
most likely, considering I have it installed on HDD, so running it off SSD storage would probably help a lot... but I'm not sure if I want to do that. I figured it might be a disk I/O bottleneck so I ran `pidstat -d 1 100` while the game was running, and it wasn't just reading from disk but doing lots of little disk writes, probably updating whatever file stores the world state, hence the lag whenever I opened or closed a door for example. Maybe it doesn't write to disk more excessively than any other auto-saving game and maybe I only noticed it because it causes the game engine handles I/O delays poorly, but still...
I wonder if I could write a wrapper script that
>copies the server file's directory to RAM (/dev/shm or whatever),
>renames the original directory,
>symlinks the original directory name to the one in RAM,
>runs the game and waits for it to stop,
>deletes the symlink,
>moves the directory from RAM back to disk,
>deletes the renamed backup
like profile-sync-daemon does for browser profiles.
>>
Hm. I installed it with Flatpak so I'd probably need to give Flatpak permission to read /dev/shm/someshit or /run/user/1000/someshit in order for this to work. lol
>>
>flatpak
>>
>>555875054
I think it uses fna as well. Some anon tried proton version and it was using Vulkan.
>>
im looking for games that have a good story and decent gameplay
i was thinking maybe some japanese games
jrpgs?
>>
>>555890797
FF VII
Chromo Trigger
Expedition 33
Kingdom Come 2
Baldur's gate 3
>>
>>555890797
Wicked seed
>>
>>555890797
Expedition 33
>>
>>555845950
>renodx works, the other reshade hdr shaders/addons work
Do you know of any good guides?
>>
>>555906805
Get ReshadeInstaller for Linux and as for hdr guides, check the pcgamingwiki or youtube.
>>
>>555839028
I've never heard of that!
Why do I have to learn stuff like this from a 4chan thread on Linux!??!
Also, I just found out it also works with Peazip.
>>555859148
>and some Linux specific entries
I checked it, but I couldn't figure out anything else beside "Proton Xalia".
What's that supposed to mean?
>>
>>555707446
>>555725684
>>555831246
Just tested it on SteamOS 3.7.19 with ProtonGE and got the same issue as you and >>555838805 >>555838997
>>
DXVK really needs to tag a new release already and Valve needs to push it to experimental which is still on 2.6... Clearly there is not much testing going on any more since regressions that were introduced months ago are only now being reported.
>>
>>555918639
>Why do I have to learn stuff like this from a 4chan thread on Linux!??!
Because launchers like Bottles (and presumably Lutris if it's not completely ass) will extract icons for you, and because anything more than "dude just use this launcher" is considered too complicated for the hypothetical and probably non-existent normie Windows bro who randomly decides to use Linux on a desktop despite being so afraid of do-it-yourself solutions such as tools for extracting icons that it would make them run back to Windows.
>>
>>555893728
Wicked sneed
>>
>>555921862
Who the hell needs dxvk release? Everyone uses latest git in proton
>>
Using their own weapons against them
>>
The fuck?
>>
>>555935868
I thought this was zombie wars for a sec lol
>>
https://www.gamingonlinux.com/2026/01/cachyos-founder-explains-why-they-didn-t-join-the-new-open-gaming-collective-ogc/
>CachyOS devs avoiding troon drama
Based
>>
>>555939920
I saw that article but I don't follow this stuff enough to understand what the fuck is even going on. I hadn't even heard of OGC before.
Frankly I don't care who does what, as long as programs/features I use aren't abandoned/removed.
>>
>>555939920
>introducing Bazaar too early while it had memory issues and crashed on low end hardware
i still can't believe they did this, fuck bazaar
>>
>>555949467
it's for the loading bar but yes. they focused on that before making sure the program actually fucking worked.
>>
>>555939920
bazzite kicked their only dev writting code for their handheld mode because of troons not liking the guy
that shit is doomed, they will eat each other when they dont praise troons enough
>>
>>555959223
Isn't handheld mode the primary reason why bazzite became popular? they just killed their main selling point
>>
I think I'm going to buy a Gabecube.
>>
>>555973078
Are they even going to release them??? There is no fucking ram left
>>
>>555978406
I just assumed they had already signed contracts for at least some amount of RAM. If they announced the thing and only then thought about how to acquire the components then lmao I guess.
>>
>>555973078
I already use my pc for everything, I'd only buy one if I had to do a lot of traveling or something
>>
>>554718259
Doesn't HI3 have a launcher on Linux?
I saw it when I was downloading a Genshin launcher which works good
>>
>finally can see shit in dark games and watch movies on my VA monitor
I think I'm gonna replay FEAR on the hardest difficulty without slowmo.
>>
didn't realize that many people use cachyos
>>
>>556027046
Arch being #1 (excluding steamOS)is interesting
>>
>>556027046
It just a really good distro. Developers are super based, we didn't deserve them.
>>556034165
Yeah, it breaks myth about how most people prefer retard friendly distros
>>
>>556027046
I belong to the sub 2% of Endeavour OS.
>>
So have /v/'s Windows shills started saying it's all over for Linux because the market share dropped to the second-highest monthly percentage on record? Or have they not noticed the survey results yet?
>>
>>556037992
/v/ will just say whatever retarded shit want regardless of truth value
>>
Did some wishlist cleaning yesterday and managed to get it down to almost 400 (from 800+). Gonna do another pass to see if I can cut some more fat.
>>
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>>554841984
use this site lil bro https://www.protondb.com/app/2668510
>>
Will Windows on a second SSD cause any issues with my Linux install? I used to dualboot from the same drive a while ago and I had nothing but trouble with it, primarily GRUB entries randomly vanishing or GRUB just being removed entirely
>>
>>556027046
Most newcomers I've seen are going for Cachy, and they seem pretty happy with it
>>
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>>556048456
On another drive you shouldn't run into those issues (hopefully...)
You can set your bootorder with efibootmgr which edits your mobos nvram to get it to behave if you have to (usually you wont have to)
another common problem is time being messed up which is an ez fix too https://itsfoss.com/wrong-time-dual-boot/
>>
>>556045153
what is this illness explain pls
>>
>>556050845
Sounds great, thank you!
>>
>>554841984
never buy proprietary malware
>>
>>556052829
What's mentally ill about it?
>>
>>556054298
it's a kind of hoarding
>>
>>556054431
I kind of agree which is why I'm trying to cut it down. Ideally it would mainly be for upcoming games I want but it ended up turning into a mess of games I'm vaguely interested in that I might want to buy later. I figure if I haven't bought it after 10 years I probably never will. If a game really looks good it will probably end up in there again but I'm gonna try to be more strict from now on.
>>
Dunno, never hoard games. Only porn.
>>
>>556023752
>*smears*
>>
>>556062351
Doesn't happen or I can't notice it at 180Hz with overdrive on medium.
>>
>>556062351
I only notice it on very specific colour combinations. In TF2 there are a couple, on those grey electric machines with black buttons. In any other case it's unnoticeable
>>
GNU/Bumpux
>>
>https://github.com/ValveSoftware/steam-runtime/issues/792#issuecomment-3835858410
>Perhaps there should be a list of library names that Steam just won't allow in a released game, including libc.so.6, libdl.so.2 and libstdc++.so.6 among others...
Based, do it.
>>
>>555426963
There already existed number of different abstraction layers. Also doesn't doing it this way decrease performence?
>>
>>556023752
Did you calibrate it or something?
>>556061349
I might delete my 3D collection, taking up too much space on my NAS and I never watch it.
>>
>>556083186
Based indeed. We need to protect users from retarded devs. Most of times this shit is done unknowingly.
>>
>>556085756
> There already existed number of different abstraction layers
On a such level not quite
> Also doesn't doing it this way decrease performence?
SDL devs claim it's a very tin layer so it shouldn't cause major pave l performance problems.
I think its main problem is lack of features since it only requires Vulkan 1.0 and DirectX 12 feature level 11.
>>
>>556083186
What does this mean for idiots like me who don't code?
>>
finally i have more health, the platforming up the mountain was kino
>>
7 (8) hp now
>>
Now that the dust has settled, I think silksong was not as good as people made it out to be. It also wasn't as hard as people made it out to be. It was a good game, and I will play it again, but not close to goty anything, unlike Hollow Knight.
>>
I still haven't even played the first hollow knight.
>>
>>556093689
>Did you calibrate it or something?
Only via the KDE HDR calibration tool, but I got a VA because I got tired of not seeing shit on my old IPS monitor, like it's impossible to play games like Thief or Doom 3 or watch movies on it due to the glow and shit contrast of course.
>>
>>
>>
>>
>>556130813
>>556130951
>>556133080
Linux Mint gaming on a Surface Pro 6 (using the Linux Surface Kernel drivers). After about 20 minutes of gaming like this it will start to thermal throttle and then you gotta quit the game and then wait a few minutes for it to cool down then you can play for another 20 minutes or so.
>>
>>556114154
It means that retarded devs would be forbidden from making broken natives Linux releases that will be broken for 50% of users at release and for 100% of users after a couple of years.
>>
>>556133482
what resolution are you running the game at if it over heats?
>>
>>556130813
>>556130951
>>556133080
>>556133482
>852x480
Nigga really?
>>
>>556144034
720p. I think Halo is just CPU heavy. But it still thermal throttles after a while from playing RPG Maker and GameMaker games too through WINE. I can feel the back getting hot after watching 720p youtube videos after a while too but it hasn't gotten hot enough to thermal throttle those yet. It takes like 30 minutes to thermal throttle GameMaker/RPG Maker, maybe 20 minutes for Halo 3 in the Halo Masterchief Collection.

This version of the surface comes with built-in fans, so I'm guessing it would thermal throttle much sooner if it was passively cooled. I've installed autocpufreq and tried switching to powersaving mode and turning off turbo-boost, and while these reduce game performance, it still takes about the same amount of time (20-ish minutes) to thermal throttle. Maybe there's a few extra minutes saving but I'd have to actually keep track/measure it. Thermald is also installed on this version of Mint. I think I just have to manually turn the clock speeds down. For now, I'll keep testing audtocpufreq. It is a Surface Pro, it's not supposed to be a gaming device, I'm surprised it even works this well to begin with. Especially the touch features, and this is only X11. Wayland will be even better, whenever it becomes the default. (I've tried Fedora and Ubuntu with this and their touchscreen features are great, so looking forward to Mint when it's ready)
>>
>>556146048
My webms tend to be long, like 40-ish seconds. Any larger than 480p and they're gonna look extra crunchy. And my Surface is already pushing passed its limit trying to record in OBS while the game is running lol. 720p webms are better for 10-20-seconds of footage.
>>
>>556147095
why not use gpu-screen-recorder? last time i tried obs on linux there was a performance drop in my games even with vkcapture or pipewire capture.
>>
>forgot to switch to GE and was wondering why the colours were so fucked up with the hdr mod
>switch to GE
>looks great
Except I still am not used to the brightness, also Valve Proton Wayland support when?
>>
>>556158809
>also Valve Proton Wayland support when?
Probably never? Gamescope is x11 based and they have hacks to extract HDR metadata from games, so they don't really care about Wayland support in Wine. All the wine Wayland development now sits in proton-em (this dude is based though)
>>
>>556011585
You can run mihoyo games on linux but only by bypassing the anti cheat. You can get banned for it.
>>
>>556160445
I hope that's not the case and with the release of the gabecube it might change.
>>
Has anyone else noticed that streaming on discord will fuck up the quality of some games?
My fps just tanks sometimes and idk why
>>
>>556167278
Let me guess, nvidia?
>>
>>556168498
wow! how did you know?
I got this card back when I was still using windows and I was ignorant of linux and the problems it has with nvidia.
>>
>>556168978
I had the same issue. I thought it was my RAM. I haven't tried since I upgraded though because I don't use proprietary malware anymore
>>
>>556167278
It's just how discord is on linux. It's an issue with discord itself.
>>
Finished God of War 2 on rpcs3, I hope my 5900X is enough for 3 to keep stable 60fps.
>>
>>554711335
Android emulation status?
>>
>>556197690
We don't emulate Android, only using single library for arm emulation
>>
https://gitlab.winehq.org/wine/wine/-/merge_requests/10007
finally
>>
>>556209246
What games does this affect? I don't think I ever noticed anything like this
>>
>>556219874
Any game where you hold a key down to do something that isn't walking.
>>
>>556154782
>gpu-screen-recorder
I'll give this a try, thanks.
>>
>>556172068
Oh so it's the same on amdgpu? Damn discord is dogshit
>>
>>556229250
Discord on Linux doesn't support hardware accelerated encoding.
>>
>>556231349
Isn't proton-em a meme?
>>
>>556231981
I'm not using proton-em by proton-cachyos which regularly picks Wayland related patches from proton-em.
If you're into wine Wayland gaming then proton-em and its derivatives is your only option since upstream wine Wayland is barely usable (which didn't prevent me from beating warcraft 3 on it)
>>
>>556240650
I use Wayland yeah
>>
>join the discord to download the latest version of the software
I don't think I will.
>>
>>556265612
>application is not on AUR
Horrors beyond my comprehension
>>
>>556229250
I dont use trooncord, but you can try using vesktop or vencord for discord, which I've heard supports streaming better than regular discord
>>
>>556279020
Nah I will never use proprietary malware
>>
https://www.phoronix.com/news/Mesa-No-Build-LTO
LTO might be the reason I wasn't able to reach Venom 2 in Star Fox 64 on my own build
>>
>>556284000
Shouldn't it still be fine to do on stable releases, if debugging is not a concern? Barring known issues, I suppose.
>>
>>556284000
Changing flags. Hmmm... but if someone wanted to compile it with LTO they could still do it. Anyway
>>
>>556284000
This is probably a bug in mesa and not the compiler but nobody cares about LTO. Kind of like how DXVK can't be built with AVX2 due to alignment issues. DXVK actually fixed them for a very short period and then fucked up alignment somewhere again.
>>
>>556240650
proton-ge adds the em wayland patches
but i dont know if it defaults to wayland
they removed the environment variable to enable it from the read me
does em defaulrt to wayland?

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