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Welcome to the Dragon Quest General! Everything related to the Dragon Quest series, also known as Dragon Warrior, is discussed here.
Last Thread: >>553330286
>News
• Dragon Quest VII Reimagined. Demo out now. Full game launches February 5, 2026, on Switch, Switch 2, PS5, Xbox Series X|S, and PC.
• Dragon Quest Smash/Grow, a Roguelite RPG for Android & iOS. Closed beta ran from October 14, 2025 to October 21, 2025.
>Now Available
• Dragon Quest I & II HD-2D Remake. Out now on Switch, Switch 2, PS5, Xbox Series X|S, and PC.
• Dragon Quest III HD-2D Remake. Out now on Switch, PS5, Xbox Series X|S, and PC.
• Infinity Strash: Dragon Quest The Adventure of Dai. Available on PS4, PS5, Switch, and PC.
• Dragon Quest Treasures. Available on Switch and PC.
>Other Updates
• Dragon Quest XII: The Flames of Fate. Officially announced, title revealed. No further details yet.
>Guides:
• /dqg/ Beginner's Guide to Dragon Quest: https://imgur.com/gallery/kE7vCn2
Versions to Play/Buy: https://pastebin.com/TcW5bgqv
• DQM3 Resource: https://dev.metalkid.info/DQM3/Monsterpedia
• Dragon Quest IX DLC/Treasure Map Searcher: https://pastebin.com/Paf0Ypme
• DQB2 Resources: https://pastebin.com/ykdKc201
• DQX Resources: https://pastebin.com/kE3XGQNS
>Links:
• ROMs/Hacks/Mods/Translations: https://pastebin.com/QbQS5i2S
• Anime/TV: https://pastebin.com/a2cRRuzi
• Music: https://pastebin.com/NceqwLAa
• 日本DQ Wiki: https://wikiwiki.jp/dqdic3rd/
• DQ Art, Guide Books, Non-H Doujins: https://pastebin.com/GnaCV4vW
>OP
https://pastebin.com/RSbUEyfQ
>BROTHERS IN ARMS
>>>/vg/eagg/
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Abused savestates on the the Don Mole boss fight a bunch to test some some shit on 8 3DS after the conversation last thread >>554981282
Savestated a bunch on the Don Mole fight to test this stuff since he seemed like a good punching bag.
Everyone had the best weapons I could give them from Alchemy at that point
-Jessica: No buffs, Twin Dragon Lash 50-55 damage
-Jessica: 50 Tension, Twin Dragon Lash 336 Damage
-Jessica: Crackle 45 damage, with Divine Intervention 65 damage
-Jessica: Frizzle 50-70 damage, with Divine Intervention around 90 damage
-Yangus: No buffs, Parallax 55 damage
-Yangus: Oomph, Parallax 110-120 damage
-Yangus: Oomph + 20 Tension, Parallax 364 damage
-Hero: No buffs, Multithrust 55-70 damage
-Hero: 20 tension, Multithrust 4 hits ~200 damage
The main problem is Divine Intervention gets resisted a lot which is annoying. Would be less setup than tension boosting if it just worked normally.
According to random retards on the internet the nerfed Twin Dragon Lash has the same damage multiplier as the buffed final Knife move but I'm many skill points away from being able to compare that.
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>uncle walt found before dragon quest 12
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Damn, you guys are struggling staying on the board. You know what could really help this general out?
Horse Pu--
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>>555157812
Nigga no
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I still prefer Jessica.
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>>555159263
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No dying.
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>>555159263
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I want to play a dragon quest game but I am stupid and pokemon taught me that using skills other than straight up attacks is pointless so I keep getting fucked up in dq1,2,3 remakes. Please help cure my stupid brain.
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I have 2 orichalcums left in dq8 right before the final dungeon I think. I already used 2 to make a goddess ring and a sage stone. should I make a meteorite bracer, some metal slime equips, or just more goddess rings?
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>>555207164
I don't know if that's important or not. what I've been doing is having hero alternate between psyche up and falcon slash while morrie uses intenso on him and red and jessica kind of do whatever because I built them wrong. morrie is faster than hero so the falcon slash always comes out at 20 or 50 tension.
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>>555208470
Makes sure your heals always go off before someone at low HP gets smacked or if you want buffs or big AOEs to go off before anyone else can move
For the rest of the orchalcum just don't make Metal King Armor cause its breath protection is a big downgrade compared to the Liquid Metal element damage protection
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DQII is 39 years old.
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>>555201376
I dislike HD2D (at least the way the DQ remakes do it) and I'm not really interested in remakes, so I've had less incentive to post here as often.
These days I'm more focused on going back and playing interesting RPGs I never played before.
I'm on the fence as to whether I should get the DQ7 remake (I'm curious to see the changes myself as I've only played the PS1 version), but really all I want is to see DQ12.
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Do you think the simulation made him live out the full 10 uears of slavery in seemingly real time?
How about all that time as a statue? Was he conscious and aware of everything?
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>dragon ball super back before dragon quest 12
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>>555131604
>Also, SD is strong because it apparently inherits weapon properties including stuff like the Icicle Dirk's +50% Crack Damage.
I think most weapon abilities apply the weapon effects but most weapon types that aren't swords have no effects at all
The instakill spear and the hero spear works on all the spear moves except Lightning Storm for example
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>>555201376
the demo sparked a lot of discussion. people have nothing to talk about until launch.
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ok I finished playing 8. I'm not too interested in doing post game stuff so I guess I'm done dragon questing for now. what was the hero's secret backstory? also what the fuck is with the music in this series? I thought sugiyama was a respected composer, but it seems like the entire series only has like 6 tracks that it's been using for decades.
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>>555300538
>what was the hero's secret backstory?
His mom was a dragon person and his dad was the king of Argonia, so he's Charmles's cousin and the real heir to the throne (and eligible to marry Medea). He was cursed to have his memory erased, and that curse is what saved him from being cursed like everyone else in Trodain. Also Munchie is his dragon person grandpa.Horii-san clearly liked Harry Potter.
>it seems like the entire series only has like 6 tracks that it's been using for decades.
No DQ game has that many tracks, which is a problem, but most of the recent games have been weirdly skewed to reuse songs from the same couple of games over and over. Spinoffs also used to get original music, which stopped happening in the late 2000s.
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>>555300538
So, a long time ago, a woman of a race called the Dragovians visited the human world. There, she met a human man and the two fell in love. the Dragovian woman's father forbid their relationship, and took her home. The human decided to follow after them. He died just short of reaching the Dragovian homeland.
Soon after, the Hero was born. His mother died during childbirth. The Hero was sentenced to exile in the human world, his memories of Dravogia sealed through a curse (this is why the Hero is immune to curses) with his grandfather Chen Mui (Munchie) accompanying him as he was ashamed of his actions and did not want his grandson to live alone in the human world.
The Hero's father turned out to be none other than the Prince of Argonia who fucked off all those yearrs ago, meaning that, while illegitimate, the Hero was an heir to the throne of Argonia, and could take over Charmle's spot in the promise the Kings of Trodain and Argonia made to eachother in marrying their children, which King Clavius agrees to, once proof of the Hero's heritage is found in the Dragovian Realm.
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>>555108886
God the gameplay of Act 2 in DQ11 is bad. Why did they think it would be fun to make you fight 2 bosses in a row without even letting you change your equipment?
Also the party wide status effects are retarded because they can still hit you even if you have 100% resistance to it.
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>>555300538
>also what the fuck is with the music in this series? I thought sugiyama was a respected composer, but it seems like the entire series only has like 6 tracks that it's been using for decades.
I really don't understand this complaint. There's tons of different music in DQ, you get like 30+ tracks per game and they barely reuse music in most of them.
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>>555300538
People need to realize that Sugiyama was not involved in active development, he was an independent composer and just that. He only made whatever they requested him to compose. They had different people for sound/music direction and design, and if anyone's to blame for the constant reuse it would be them.
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>>555303536
>>555305286
I played 5 and 8 in the last month and I swear I only remember like 3 town songs, a church theme, an overworld song, and like 2 battle songs, and they were the same in both games. I don't even remember if the final boss had a unique song.
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>>555310226
Besides the overture and jingles I don't think those games share a single song.
>I don't even remember if the final boss had a unique song.
Music is subjective and everything but if you're saying that about DQ8 there might actually be something wrong with you.
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>>555310567
I literally just did the fight 2 hours ago. I thought it was different from the normal battle theme, but it sounded so unimpressive that I wasn't sure if it had been used for other boss fights. compared to uematsu or mitsuda soundtracks the music has been completely unremarkable.
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>>555310567
They don't. 8 uses two tracks from 3 (Boogie-Woogie, Heavenly Flight), and one track from 4 (Casino Rag).
>>555311080
The funny thing here is that Great Battle in the Vast Sky is considered one of the better final boss themes of the franchise.
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Neat little detail
This is my first time playing HD2D
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>>555286720
i keep changing my mind and re-arranging them. one vtard thought there were many different tierlist posters and followed the SABC format thinking it was the norm. but yeah i wont be posting lists on /dqg/ anymore. they kill discussion instead of opening it.
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>>555312356
If he barely remembers the songs in the games, then how would he appreciate a song like DQ8's final boss theme which is essentially a combat version of Heavenly Fight?
On that note, I don't know why they never made a unique boss theme for 11's real final boss.
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>>555348074
They could have saved that for a bonus boss. It just makes Mordegon feel like the real final boss because he has his own song.
>>555354550
2nd Story R isnt a true HD2D game, it runs a completely different engine and uses a different style compared to DQ, Octopath and so on.
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>>555265052
Imagine playing DQV without the slime knight
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>>555357135
The first time I played I recruited 3 golems nearly back to back just walking through the area that they're in, and I ran a full Golem team almost the entire game after that
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>>555330814
Honestly not really, no. On the presentation front alone there are so many things the DQ HD2D remakes do worse than Octopath or Triangle Strategy.
Even if you don't like the instagram filters, Octo/Tri put a lot more effort into their visuals to make everything come together. Textures are pixelated and the characters actually look like they're a part of the environment. The characters bob up and down in their walking/running animations so they don't look like they're gliding. The camera in battles make them feel more dynamic, the enemies sprites are larger in proportion to your characters so they actually feel imposing, your characters actually have animations in combat. Granted, DQ HD2D remakes have more animated enemies but that's about it, everything else is rather sloppily done and looks far worse in motion than screenshots would have you believe.
Content wise, if you already played the DQ titles before, there's really nothing the remakes bring to the table outside of more cutscenes, voices and I guess changes that break the balance of the game. Nothing worth justifying the price, at least, and they cost just as much as the actual new HD2D games when they shouldn't. You're getting more bang for your buck with the other HD2D titles.
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>>555376940
I fought him at Lv.69 in 2HD,and he was easy, I killed him in 6 turns. I'm scared of attempting him again in 3 though cause when I first tried I could never even get him to half health, I don't have the ability to just set up and shit out 5000-11000 every turn like I do in 2.
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>>555379529
Have two spellcasters run through Wrangler (WS) > Gadabout (At least get Egg On) > Sage
And a melee run through Thief/Warrior/Merchant ending in either Thief or Merchant for the ability to wear the Falcon Blade.
Hero doesnt matter.
I think the strategy becomes self evident at this point.
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>>555129987
To follow up on the autism with some hard numbers since I got flight and mostly everyone's best available weapons
All checked on the Gigantes near Tyran Gully since they don't resist spells, party is level 40-42
-I think they just knocked Twin Dragon Lash down to around the strength of everyone else's high powered attacks, even accounting for Jessica's strength lagging 50 points behind everyone. Pretty much all of the good shit does similar damage until you start adding extra modifiers.
-Sudden Death definitely surpasses Twin Dragon Lash with Oomph but needs the Blizzard Blade effect to really pull ahead. Otherwise Knives/Swords have no move with a damage bonus until Toxic Sword, which you should still be able to grab before the middle of the game at least.
-Blizzard Blade extra damage seems to be about 40% of the final hit here and not 50% unless there's some extra math going on I don't know about.
-Divine Intervention's bonus spell damage doesn't seem to be affected by tension. More effective for just spamming out unboosted spells from Jessica/Hero/Angelo I guess. Too bad Channel Anger didn't exist in 8.
-Magic's max damage is much higher in the 3DS version but I don't Kafrizzle will fully cap until I'm in the postgame.
-Thin Air was bottlenecked below 80 damage for like 15 levels but recently began to reach 90 damage sometimes. Gets outdamaged by Charming Look, but still very much worth picking up for Yangus and Red at the least.
-Pearly Gates got buffed I think (does 200+ damage) but it costs 20 MP so probably don't bother with it without high Tension.
I dunno why I was so interested in comparing all this shit but there you go.
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>>555380757
I appreciate the build advice, but that would basically require me to rebuild the whole team from scratch, plus I'm attached to my party of
Warrior(F) (warrior > martial artist > warrior)
Sage(F) (priest > sage)
and Sage(M) (mage > sage)
I figure with the amount of grinding required to rebuild them all, I might as well just look into seed grinding to max out stats.
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>>555385354
If you don't have Wild Side or Muster Strength/Egg On, you're not going to be finishing shit remotely quickly.
Furthermore, its faster to grind people up from scratch by grinding hydras in bonus dungeon on dracky than seed farming (you'd need a thief for that anyway)
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>>555385615
Also, Wild Side is just 20 levels in Wrangler once you have the monsters and Egg On is like ~31 levels in Gadabout. You already have Cutting Edge and Sage done, so its easy to adjust with minor adjustments.
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>>555388335
You'll steadily gain more stats from constant reclassing but it'll eventually get to a point where the gain kind of just flatlines outside of the final two and whatever seeds you dump.
All Str/Luck on the Warrior is what matters.
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>>555344748
>DQ8's final boss theme which is essentially a combat version of Heavenly Fight
Holy fuck how have I never realized that before now. Always something that felt familiar about it but never fully recognized it until now.
It's inclusion in 2HD makes a lot more sense to me now too.
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>>555397078
My monster experience was pretty terrible as I didn't get the wagon u til it was time to switch continents, then I was stuck on the next continent alone with no party, the only thing I could recruit were apples that couldn't survive a single encounter, and I was only barely able to live through some encounters thanks to my Metal King Sword, whereas others were a guaranteed wipe.
After eventually overcoming that I was very disappointed when trying to party chat with monsters. Only monster I kept on my team was Fluffy since he was with me from the start, though I would've replaced him with Bianca if I didn't end up dropping the game once, coming back, then dropping it again for good before I ever got her back.
Played PS2 version btw. Found out later its apparently much harder than other versions.
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>>555398432
You can get slime knights and I think those tiny dragons in the same area as the apples
The apple's problem isn't even that its bad or anything it just has an awfully low level cap.
Dunno about the difficulty but I think the only early game monster that the DS version made recruitable that wasn't before was the Jailcats.
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>>555398432
Reminds me of a guy we had ages ago who blogposted his playthrough but missed the wagon and got really frustrated. The standard experience is pretty different since you're almost guaranteed to get a slime knight in the first area and it's an absolute crutch. Monsters can be really useful in V, but with the abysmal recruit rates for most species, the shitty equipment and the obvious desire to have your family as the main party most people don't tend to use more than a couple as backup. If there's one thing I'd want from a remake, it's an overhaul of everything to do with monsters to make them more useful and easier to recruit.
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https://www.youtube.com/watch?v=uD2dvFQwY_0
Downside of DQ being more popular is that we got youtubers saying shit like 2 is better than 1 and 3.
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>>555400680
>abysmal recruit rates
Getting multiples of the same type can be a pain but the rates aren't that bad for the first of each monster type unless you're running from random encounters constantly.
MC and a Slime Knight cover healing easily and then the other monsters can be literally whatever the fuck
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>>555400680
>Reminds me of a guy we had ages ago who blogposted his playthrough but missed the wagon and got really frustrated.
Yup, that's probably me. I remember going somewhere on 4chan and venting about it, I was fuming at the prospect of having to potentially start the game from scratch because of how fucked I was.
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>>555401434
I hate this fat fuck.
>>555401575
I don't know. I've played V a bunch of times and always seem to get the same few high recruit rate monsters every time, with one or two exceptions. I almost never run from encounters. The problem isn't so much that the hardest monsters to recruit are hard, it's that it doesn't feel like there's a fair medium level and there's no way to influence it (except with the casino reward from the phone version, which I think is just an overall rate up). The result is just boring.
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>>555401434
Whenever I'm reminded of IX I remember that I can't actually remember anything about it despite having played it to completion. There's Angel Tenshinhan, a fairy, and a train or something and that's as far back as it goes
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I put my Monster Wrangler, Grug, in front of the party whenever I'm doing the monster tournaments and now Grug has his own little emergent plot where he wants to be the very best like no one ever was. I imagine the others mind since he's a big moneymaker now.
It's little things like that which keep me coming back to Dragon Quest.
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>>555426584
It has some really good town stories in the first half, on par with the better ones from VII, but it peters out after a while. I remember Angel Falls and the plague town and the whale town and Marion/Marionette and not-Hogwarts but later on... there's a dragon? I think you go to prison?
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>>555357042
Calasmos is the bonus boss, the credits roll after you beat Morgeddon.
The whole structure of beating the final boss then going to another world (time) to beat the super real final boss is already playing on 3's structure, then they make it even more blatant by blasting Hero's Challenge after you disable the secret real villain's super negro mode
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>ren & stimpy game collection before dragon quest 12
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In dq3 snes, what's the best reclassing path for my warrior, mage and priest? Everyone is almost at level 20. Should I even reclass?
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>>555417973
tried to reverse search this and the only one with a hit was google, but the hit was this same post
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Please rescue granddaughter saar, she is having been kidnapped.
Please do the needful, we are needing 5 Google Play gift cards and needing female gadabout to open bobs and vagene saar.
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>>555454881
https://skeb.jp/@karaage53ko/works/34 Neither the artist or client seems to have shared an unwatermarked version.
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>>555494354
Are you getting filtered by JJ and Booga of all bosses? Their difficulty is in ailment fishing than actual damage.
If you're struggling, then rig your exp so you'll level off the first fight. IIRC 11 did the full heal on level up thing.
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>>555495524
>Their difficulty is in ailment fishing than actual damage
One of their ailments is uncurable and even if you have 100% resistance to the others they can still hit you. And Maritina's high evasion just makes you waste more MP whiffing like 30% of the time.
The fights are just poorly designed. Using level up cheese to get through a fight is absurd.
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>>555442439
"Our Love is Like a Truck" by Sugiyama Koichi
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Is there something wrong with my saves?
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>>555505653
Nope I had 105% curse resist on Rou and he still got hit with curse in the previous boss fight.
>>555509406
>>555511113
Rings give 50% resist so its trivial to get full resist in Acts 1 and 2. You guys don't even play the game you are talking about.
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>>555512823
>You guys don't even play the game you are talking about.
I played through the game two and a half times.
The only time I remember having to care about ailments was Dora, and the accessories for her do fuckall and ailment resistance was unnecessary in every fight for the rest of the game, even on stronger monsters.
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>>555509406
https://dragon-quest.org/wiki/List_of_accessories_in_Dragon_Quest_XI
You can get 100% resist but most of the gear is gated to pretty late into the game. There's probably something that guy isnt telling us as usual.
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>>555513748
>The only time I remember having to care about ailments was Dora, and the accessories for her do fuckall and ailment resistance was unnecessary in every fight for the rest of the game, even on stronger monsters.
So the boss fight were the boss can target a single character is when ailments were a problem but in the future acts were bosses spam multiple full party ailments are when ailments don't matter?
Yeah you really sound like you played the game.
>>555514212
>There's probably something that guy isnt telling us as usual.
>Sure he may be telling the truth but he must be lying anyway!
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>>555515135
Wear beguile resist accessories and use the fucking mp restoratives. It would also fucking help if you would post your levels and gear setup too.
2x Safety Googles is also only just 50%. Hero gets 55% with Gemma's shit. So please elucidate us on how you have 105% resist.
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>>555515135
>So the boss fight were the boss can target a single character is when ailments were a problem
Yes, cause she takes THREE fucking turns and can shut down characters for several turns with charm, and the only person who can remove it is also your best healer at that point in time.
>but in the future acts were bosses spam multiple full party ailments are when ailments don't matter?
Yes, because you have way more options for handling situations. I genuinely can't remember bosses past act 1 doing any ailment other than poison or unresistable stuff like roaring at you or forcing you to dance
>Yeah you really sound like you played the game.
I did, and I even beat it at a low level while having all draconian options on besides stronger monsters since I had cleared that one in my first playthrough. Even playing like that, there were only 3 tough fights in the entire game, which were Jasper 1 and the two mandatory fights with solo Hero at the start of act 2.
So if you're on normal difficulty you're actually retarded because this game is the most braindead easy DQ, and if you're on stronger monsters then man the fuck up or turn the difficulty off.
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>>555516670
>Yes, because you have way more options for handling situations
So again the act were you have Serena, a character that can block ailments from single target bosses are when they were an issue but in Act 2 were you don't have Serena and most bosses now hit you with multiple multi target ailments are when they don't matter lmao.
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>>555516718
Power throw gets the job done well enough early.
Zap got a pretty big buff in the 3DS port though so I didn't go further than that
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>>555517261
If you would waste turns to protect one character from ailments at a time instead of buffing the whole party or midhealing a party member that got singled out, then that speaks volumes about how bad you are at the game.
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>>555517617
What part of previous boss don't you retards understand?
>>555517998
Yeah those buffs and heals are gonna work wonders on a party thats unable to act from unresistable full party ailments.
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>>555518380
>Yeah those buffs and heals are gonna work wonders on a party thats unable to act from unresistable full party ailments.
Yeah, they will, because you'll have the defence and hp to recover from bad situations.
What are you even crying so hard for anyways? If the ailments are unresistable, then fucking git gud and play around them you little baby.
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https://www.nexusmods.com/games/dragonquest7reimagined
game's not even out yet and they already made all the mods i want
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I remember Rhapthorne actually gave me a tiny bit trouble last time I played this version since his spells were buffed and his meteor attack insisted on triple hitting Angelo every single time, but this time he didn't really get to do much
>>555585782
That's a lot more involved than hitting some toggles in the config
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>>555585782
>>555589259
There's wishful thinking and then there's being delusional.
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>finally get back to replaying dragon warrior vii
>realize I left off just before the wind temple place with the cloud boss, the hardest boss in the game
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oof
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>>555603418
Nah I need the silly hats.
The Champion and Hero outfits for everyone were cool too.
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>>555616958
Stop posting this shit
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what are the opinions of the people in this thread about the dq7 remake? twitter keeps feeding me discourse like this and its is making me worried
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>>555637180
I don't think it looks very good. The changes to the job system will probably be for the better since the bar is pretty low, but I'm not optimistic about the story revisions/cuts. I don't like DQ7 that much, but it doesn't sound like what they're doing will fix any of its actual problems.
Whether the remake's good or not, most of the people complaining about older versions won't have ever played them.
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>>555637180
I am only interested in the remake for what it is remaking, I like the look of the PS1 art style brought into 3D and want to see whatever moments they're willing to show me in 3D with full voice acting and all.
I know its never going to surpass the PS1 original, the ruined intro is already damning in that regard, but idk I guess I'm treating it like a movie adaptation, with those you don't expect it to cover everything, you just want to see what it does cover and how it does it.
Actually, no there is one more thing interesting, the thing they seem to be going for about having multiple endings for towns and changing the story overall with your choices could be very interesting. Having multiple endings to the game would actually make the cut content a lot more forgivable. It still wouldn't replace PS1, but it would offer a very cool new way to experience the game if they go hard on that stuff.
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>>555637180
I'm going to go into it with an open mind knowing full well SE is incapable of making a definitive edition of something. Which is a lot easier to do when it's your least known mainline non-online entry so you won't even notice most of the cuts. No job costumes is a bummer though and just comes across as lazy.
I also just want to play some new to me dragon quest again and am tired of the hd2d and the handheld visuals.
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>>555649340
>when it's your least known mainline non-online entry
I feel like that's 6 honestly, at least outside of Japan
7 was always notorious for being fucking long even if people didn't know anything else about it.
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I am once again asking what is the point of charging $75 for 2 day early access of a downgraded remake
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>>555660000
Sir, final fantasy gen is that way >>555269857 this is a civilized thread
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>>555660257
Everything else included is bullshit with little to no value
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>>555637180
I never played the original, and I assume most people complaining never did too.
From following the steam discussions (a cesspool), I noticed that 99% of the shilling against it was jester farming and when they made it so steam reddit awards don't give you points anymore the conversation died down to something actually reasonable.
I assume X is the same, with people having a financial incentive to stir shit, and midwits falling in line believing it.
Anyway, the demo was charming, and I'll still be playing it.
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>>555635793
What would be the point of including the option to change outfits and restrict pretty much all of them to DLC? There's a non 0 change that some of the vocation costumes might still exist as dress up features from equipment sets than it behaving like in the 3DS version.
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>>555661075
No clue why they would go that way, that's why I think it's really lazy.
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>>555661185
Between the earlier 3DS games and some of the more recent spinoffs and remakes it was a weird oasis of high quality and effort. I almost wish they spun it off into a separate project rather than leaving so much soul as a footnote.
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>>555661826
If they were making irl dolls for pretty much every non recolor, then I can justify leaving out the vocation costumes as less laziness and more budget/time issues. Remember, it would be 6 dolls per vocation that you'd have to convert into models and so forth. I doubt DQ7R was given a particularly big budget as well.
It would probably be more practical in such circumstances to assign specific outfits to specific characters similar to how everyone in 11 has their own unique costumes.
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>>555662959
They wouldn't even have to do that.
I sincerely doubt they made extra dolls or just clothes for the various clothing DLC they've got going on. Maribel's demo dress, the Hero's Trodain togs, the 11 outfits, that White Wolf costume. None of it was made for the real-life dolls and scanned into the game, I will bet my hairline on it.
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>>555669997
Forgor image
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>>555669997
>>555670049
It had a retro version on the 3DS so they said fuck it and included it too.
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>>555362198
imagine
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>>555660574
>I wish it was locked
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I think they didn't include the vocation outfits cause they figured no one would care, or maybe most of the staff didn't like them.
Honeslty I'm shocked people care so much about the vocation outifts, I always thought it was weird looking, but I guess its just the difference between people that played PS1 and those that played 3DS.
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>>555663723
>>555662959
DQ7 has what 22 vocations + base?
That's 23 x 6 = 138 Models + 1 for Adult Keifer in R. That's a gain of 24 models compared to the 3DS version.
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>>555682234
>>555682382
Its mainly people who played 3DS first and/or accustomed to FF that does job costumes.
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>>555669997
>>555670049
2D mode is actually slightly harder since it uses the old turn order rules (input commands for the whole party -> round plays out) instead of individual commands when their turn comes up
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>>555700285
Iirc pep happens faster if you start the turn with less than max HP or if other characters are pepped
So when everyone takes their turn at once it's more frequent to be significantly hurt at the beginning of a round
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>>555715903
Unfortunately, I accidentally moved my mouse once. It's all over and there is no recovering from this.
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>>555727761
You'd need an equivalent amount of dolls to match the models if they're doing direct scans.
Even if they arent doing direct scans and skipping straight to models, Adult Keifer's existence a permanent party member inherently means that R requires more effort since you'd have to make his stuff too.
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>>555729064
I don't even know what you're trying to argue, anon. No one said that R doesn't require more effort. We also still don't know if Keifer's a permanent readdtion, though I'll be surprised if he isn't.
The argument was whether or not they needed to make more physical dolls for costumes, or even just the clothes for them. And it seems pretty clear to me after watching >>555704880 that they're just making costumes in an entirely 3D environment. No IRL scans.
The amount of 3D models required is moot. Everyone knows more of those would have to be made, regardless.
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>>555732213
I played XI and I'm pretty sure from memory that dead party members still stayed dead until revived like past DQ games. However, I think they revive with 1 HP when cutscenes start so they can still appear in them.
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>>555737918
>>555740731
Is that supposed to make it automatically good?
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this part may have had a somewhat different connotation when it was first added to the game
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>>555740731
Toriyama approved changing Bardocks character and backstory so he could self insert as him like a faggot, Broly is also now a scene kid faggot who just needs to learn to control le rage ughh so hot ughhh
These old bitches are has beens
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>>555749072
>This is abjectly false. If the luminary dropped to 0hp you got a game over.
That's only if you turn on the draconian setting that enables it.
>>555742121
>>555742425
>>555742868
When did we get to explore Rucker with Adult Kiefer before Reimagined? What about Aishe joining before Wetlock? What about Ballymolloy/Rexwood's alternate ending? No one knows what all Reimagined added but we do know what they took out.
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>>555749676
>That's a Draconian setting.
>>555749805
>That's only if you turn on the draconian setting that enables it.
uhh, you didn't? Cringe.
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>moot in the epstein files before dragon quest 12
>4chan in the epstein files before dragon quest 12
>fnaf futa porn in the epstein files before dragon quest 12
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>>555765742
No such thing, it’s not the same as a movie where you are expected to finish it in one sitting. You play it, save the game and then play it another day. There is no such thing as a game being too long
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I played about 90 minutes of DQIII on snes and then hd2d to see which version I want to go with and I still have no fucking idea. I think the snes version is definitely nicer looking and feels "comfier". but the hd2d has some quality of life that seems nice and more customizable party members is cool too, plus I really like that non magic classes actually learn abilities. but at the same time, having my next objective always laid out in the menu might remove some of the natural discovery. music seems pretty equal though I think the snes version slightly wins there too.
someone tell me how to feel, Im at a loss
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>>555790995
>having my next objective always laid out in the menu might remove some of the natural discovery
i think you can disable that? In any case i learned to appreciate objective arrows cause they tell me which way not to go when i just want to fuck around and not progress the plot, so there's the silver lining
anyway i'd say they're both equally good, try the GBC version too cause it's a good contender (in the context of it being a gameboy color game). You don't go wrong with any of them though
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>tfw the continuation of the Dragon Quest VII manga started last month, but no one seems interested in translating it
https://rawotaku.com/read/dragon-quest-eden/ja/chapter-1-raw/
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>>555790995
Well the main things going for 3HD are the hardmode and more boss fights to use the updated classes on
But the SNES version isn't really missing anything QOL wise besides quicksaves but thats what savestates are for if you want the 'pure' experience.
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>step on teleportal in DW7
>party doesn't follow me and instead I'm just locked down on the portal
>can't open the menu, can only rotate the camera
Weird, I've never had this game lock up on me before. Honestly something like the party failing to pathfind to me is moreso something I'd expect to happen on a replay of FF7 instead.
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I've been tinkering with this ROM and I can't believe how many leftover unfinished features they left in there, and even crazier is that nobody's documented any of it
I get the feeling Kandar and Ortega were meant to be recruitable at some point, maybe post-game
They’ve got their own sprites, stats, classes, and stat/growth tables
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>>555837510
>>555837642
Oh damn, I didn't know the GBC could be so... colorful.
I thought it was just capable of like having maybe 6 colors instead of being grey/white or black/green.
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>>555837813
I forget the exact specs, but the GBC could show about as many colors on screen at once as the NES had available in total. For such a weak and outdated machine in other respects it's pretty impressive, and it gives games a unique look.You may be thinking of the way it colorized original GB games. It could swap out the green shades for colors, but it could still only show 1 color for every shade.
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Yeah GBC exclusives could be pretty colorful
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>>555847373
It wrapped up in 2006, and the final scene shows the main cast walking into Alltrades Abbey
Not sure why they stopped, maybe by 2006 DQ7 was old news or the mangaka just wanted to focus on his -other- Dragon Quest manga
I think the manga continuation is meant to promote DQ7 Reimagined, in particular the new storyline with adult Kiefer
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>>555849459
Sometimes tie-in manga can go forever, especially if its in a monthly magazine. I know one that's still going that was started alongside a game remake released in 2007.
Its been longer since that series got a new game than we've been waiting for DQ12 too but the manga is still going somehow.
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>>555853110
Just the first 16 chapters out of 59
https://mangafire.to/manga/dragon-quest-series-seven-warriors-of-edenn .24o0
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>>555858845
Thanks anon. This is very cool.
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>>555864001
Can slimes do this?
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>>555864187
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>>555865287Don't open dead inside
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>>555865513It's over for slimecels
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>>555866461
I'm not sure.
>>555865781
Last few images I'm postingfor today at least
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>>555866583
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>>555866772
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>>555866954
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Maribel is Mean
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>>555361706
I love these guys
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Monthly calendar.
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>Warrior: Covers the ally with the lowest HP and then counters
>Martial Artist: Ensures a critical hit
>Mage: All magic will critical
>Priest: Full heal, revive and status cleanse
>Dancer: Passes the users status effects to another ally
>Thief: Allows another action after inflicting a status ailment
>Troubadour: Temporarily reduces MP costs for all allies to 0
>Sailor: Increases attack and speed for all allies
>Shepard: Summons a flock of sheep
>Jester: Increased evasion and chance to make enemies laugh
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>>555901047
Super Robot Wars OG ~ Record of ATX
Though SRW as a whole isn't dead, the OG side series hasn't gotten a new game since 2016, and the manga's been going monthly-ish since 2007. It's just reaching the end of the second game now, plot wise.
Anyways uhhh Dragon Quest
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I thought Dragon Quest fans were mostly chill but honestly after being part of the community a bit more, they both seem anally autistic in other ways. Almost as bad as FFfags sometimes but at least they're not that anal about DQ games against each other. It's more of DQ versions against each other and then the constant seethe over Sugiyama....
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>>555936043
>>555946327
god they remind me of the annoying #cancel kawana or whatever it's called for yakuza. can these people like gtfo. sugiyama said literally nothing during that tv segment either lmao
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>>555934628
I hope that when I die, demons continue to seethe over me for years to come.
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Is MelonDS still the best way to play DQ9 multiplayer online?
I’m talking netplay as in, not on the same PC
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>>555947434
ngl out of all games, I'm genuinely surprised there's still a few redditfags that are always seething about le problematic shit on dragon quest of all fucking things. can't these losers get a fucking life and do this shit with mario or something
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>>555948849
It's just not Dragon Quest if you don't have shit like bunny girls and skimpy outfits. You need Puff-Puffs.
Hell, right now I'm headcanoning that my Dragon Quest III Hero and femwarrior are two cousins that are currently sleeping together at every inn. Checkmate redditors.
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>>555948849
There'll always be a contingent of people like that who seek out the last few things that are still somewhat appealing because they know deep down that good things are good, just to demand that they change and become shit like everything else.
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>>555948193
Its the only way to do it still as far as I'm aware.
I wouldn've liked to try it once, but then I realized that ironically 9 is really not designed around being played in multiplayer consistently unless you're grotto hunting.
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>>555953458
It'd be nice if they did another Heroes game and it got multiplayer that wasn't complete dogshit
Like just let the whole campaign be played in co-op without someone having to clear a stage first to join others
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>>555768253
i doubt everything there is legit. it's most likely fabricated and he probably made shit up all the time, just like zoomers accusing people of liking loli's so people wont attack them and try to be with the tough crowd.
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>>555982215
He's right, except for one thing, the vocation changes are a good thing. While I'd never call the 6/7 class system bad, it certainly has it's annoyances and is a bit too grindy, and I say this as someone who's favorite DQ is 7.
I certainly won't miss having to do a big grind session when Melvin joins so he isn't dead weight, and another even bigger grind session when Aira joins so she isn't dead weight in the Hellcloud boss fight. Honestly the biggest flaw with 6 and 7's class system is that late joiners to the party are giga cucked.
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>>555983230
>and is a bit too grindy
It is kinda easy to get lost in 6 if you're going in blind since you have to bounce between worlds to find shit
But even in the remake you'll just barely get one secondary job done by the time you're in the dark world near the end.
The way the stat penalties were implemented was pretty harsh too like if you actually try to make the girls mages early their health drops so low they'll just be in OHKO territory for the next 10 hours.
Not that the jobs really matter when Carver just gets the best physical moves in the game for free, all you need is to make someone a healer on the side and the rest barely matters.
3DS version of 7 the late party members joined with some decent job levels so I didn't really feel a need to stop and grind. The rest of your party can just keep shitting on everything with Muster Strength -> Knuckle Sandwich or Thin Air until like the last quarter of the game anyways.
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>>555982215
>>555983230
I don't take anyone that uses the word demake seriously.
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>>555982215
>the story of the first island was changed [headcannon]
Having just read the english manga, the story actually is just 1:1 exactly the manga now, other than maribel not getting kidnapped from the party.
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DQV is my favorite, but I dread the eventual HD-2D remake because I know damn well there will be an achievement to recruit one of each monster.
God spend hours of your life grinding for the Killing Machine goy.
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>>555982215
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>>555982215
>Being cc'd is cheap because I said it was
>It removed run back and forth busy work
>2 classes is bad because uh it just is
Lol if anything gearing and managing cc is like one of the only possible challenging aspects of a jrpg but whatever Idc about muh game integrity
It's not 2009 anymore, okay gaming is le art is dead. Play with your new toy or replay the old one
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>>556031518
>Inb4 you're just a consumer
Yeah sure idc whatever. The syntheticman seething about a remake shit is old news, like 8 years old. I can't muster to care to hear someone complain about small things nobody cares about and make it seem bigger than it is. And I'm sick of every remake having dozens of people every single time come out of the woodwork to swear it's their favorite game and it just seems disingenuous for epic up votes and praise for being so brave
Very reddit and very gay
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The only new material I've heard of so far isa small side-quest to justify Maribel not leaving the party this time and teaming up with Kiefer to infiltrate the Rucker kingdom MGS-style (suddenly my "Punished Kiefer" nickname for him feels more accurate).
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>>556035124
Technically, the "branching path" was always in DQ7. You're free to kill Maeve yourself, run away and let Hanlon kill her, or try to get between the two of them. I'll admit the scene of the townsfolk rallying behind Hanlon is new, but in the end, Maeve still dies with her soul at peace and everybody goes home happy regardless of how you got to that point.
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From IGN
Every version of Dragon Quest VII is a flawed gem, with its own blemishes and imperfections, but gems they all remain. The way it reveals its world to you stands out from any other game in this long-running series, and seeing the results of your actions in the past affect the present day is just as charming now as it was when I first put the disk in my PlayStation. That said, Dragon Quest VII Reimagined won’t be the version of this adventure I reach for when I want to revisit the islands of Pilchard Bay or the desert sands of Al-Balad. The original’s pacing issues have successfully been addressed here, but it’s unfortunate so much has been smoothed over or removed as a result – the challenge, some of the quirky personality, and that all-important sense of discovery I expect from a Dragon Quest game. I really do appreciate and applaud Square Enix for creating a beginner-friendly Dragon Quest, but I also wish more difficulty options had been included to let returning fans like me opt out of that easier tuning. So while Reimagined may not shine in the same way Dragon Quest’s other recent remakes have, this simplified quest is still one worth completing, if for nothing else than bearing witness to Keifer’s awesome chin.
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>>556038263
https://www.ign.com/articles/dragon-quest-7-reimagined-review
What I think has had a more noticeable negative impact on the pacing, though, is how Reimagined has seemingly smoothed over nearly every aspect of the original that could potentially cause even the smallest bit of discomfort or aggravation. That may sound fine on the surface, but it has resulted in the removal of things that have traditionally helped define this series, taking away much of that crucial sense of discovery. When I boot up a Dragon Quest game, I expect that the journey will take me into some headwinds and that there will be points where I struggle with a challenge to overcome. In Reimagined, I found none of that.
In any other Dragon Quest, managing your resources – be it your HP, your MP, or your consumables – is something you always need to keep in mind. For example, you have to weigh the benefits of an encounter with whether or not you can spare the MP to end that fight quickly, at the expense of not being able to cast your biggest spells as many times in the eventual boss fight. In contrast, Reimagined bombards you with free healing statues, respawning items that refill both health and magic are all over the place, characters fully heal whenever they level up, and party members that die during a fight even respawn with a single hit point afterwards, doing away with that classic Dragon Quest imagery of seeing your lone character leading around a parade of colorful coffins in a dreary dungeon. And if you do find yourself in a situation where everyone dies, the penalty is so minimal, forcing you to lose only 1,000 gold as opposed to half of your total, that even that threat is far from scary. The first time I actually had to pay this fee was in the very last dungeon, playing on hard difficulty, and at that point I was more just curious to see what would happen.
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>>556038593
Individual carrying bags have been done away with in favor of a single shared inventory as well, making it so you don’t have to worry about strategically divvying up your items. (And you have no need to worry about accidentally equipping a cursed item you can’t get off – those are gone now.) There are some difficulty options you can toggle and adjust, such as lowering or raising the amount of experience, vocation points, or gold you earn after a fight (though, unfortunately, you can’t set them to zero), but none of the other stuff I mentioned is included in those settings. In fact, you can choose to make things even easier for yourself by fully restoring your party after every encounter.
This handholding approach, where you almost can’t fail, even extends into the main questline. So much of the sense of exploration and discovery has been removed, with enough information being fed to you that quests almost turn into a simple matter of glancing over your screen to find where the big icon is. Is there a tablet fragment in your location? You’ll see a marker on your map letting you know one is somewhere nearby, which turns the hunt for them into an almost mundane task to check off a list rather than the epic, world-saving mission it’s made out to be. You don’t even have to try spells out on enemies anymore to know how they might affect them, as an icon over the monster's head will show whether the one you have highlighted is weak or strong against it, or if they will resist it altogether.
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>>556038263
He played on hard and complained about stuff that can't be disabled and take away all the challenge : free heals are everywhere with statues and level ups so MP are never an issue, monster weaknesses are always shown, party members come back to life after death at 1HP after combat, losing all your party only makes you lose 1000 gold and not half your money (but you'll never have game overs anyway).
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>1&2HD comes out
>people bitch and whine so much about 1HD cause they refuse to turn on dracky quest and HAVE to play on the draconian quest that they HATE
>7R comes out
>now every difficulty option is dracky quest
grim
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>>556040709
>>556040882
>>556040995
IGN's reviewer who apparently played all three versions including Re spent ~46 hours and claims that 100% will run you 70+. This is about normal with the other modern releases including 1+2 HD.
I also get the vibe that some notorious areas like Wetlock were also shortened a bit (Wetlock's dungeon as we know from the trailer is way shorter), so combine that with an inherently faster system and far less grinding due to moonlighting, and I can see where the game would tighten up.
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>>556041416
I didn't really stop and grind in 7 3DS until the postgame though
Dungeon length I don't think was the issue either the only dungeon I particularly remember needing to backtrack out to heal a few times before I got through it was the volcano, since half the shit had firebreath or sizz and the hallways were 1 tile wide so you couldn't avoid fights even with visible enemies
Its been like 10 years since I played it probably but they'd have to chop down half the islands to like 1 cutscene and no dungeon to shave 40 hours off
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>DQ continuing down the path of rampant handholding and casualization
ruh roh...
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>>556044357
Sugi and Tori are dead and Horii's not caring anymore since he's likely not going to last much longer. S-E's just waiting for him to croak so nobody can stop them from running Dragon Quest down the same road of ruin as Final Fantasy.
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>>555947434
you dont need to do anything in particular to make the idiots mad.
>>556046195
was there ever any DQ that needed a remake? gbc and ds were remasters at best. instead of messing with the formula they should just port the originals to modern systems.
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>>556048495
I dunno why never haven't slapped the DS/mobile versions of 4-6 on PC (+modern consoles online stores maybe) like they did with a bunch of FFs like 15 years ago.
DQ6 I think could use some small fixes like not making Terry a useless shitter when he finally joins but that wouldn't really warrant a remake.
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>>556041824
I thought they removed some islands instead of making them optional
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>>556039837
The free HP/MP heals on levelup has done so much more to casualize the series that being at 1hp on death after a battle.
I'm going to just do the same thing that I did for DQ3hd, no shops and no items (if free heals are as plentiful as they say)
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>>556052249
It drives me nuts because it's such a basic thing. DQ3hd let you turn of the map marker telling you where to go, DQ7R seemingly doesn't let you do this. They show off difficulty sliders so basic they may as well not even exist beyond easy/normal/hard. Let me have no gold or exp gain if I want it. Make the level up heals and free revive optional. There's no argument or excuse for it beyond not trusting your audience feeling the need to baby proof your game or laziness. Like has anyone that worked on this played the other games?
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>>556052249
>>556053090
Unironically level up heals would be good if they actually keep the length of the dungeons to be the same with the original version
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>>556053494
In both previous versions your hours played pretty quickly passes your level so there's probably points where you'd do a whole dungeon without a levelup. I don't think it'd change much.
Like even in DQ8 PS2 vs 3DS the level up heals save a few trips back to town early but don't really help much in dungeons unless you time a level up for Dhoulamgus part 1
>>556053945
I get the feeling that they really just want people to actually finish 7 this time.
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>>556055698
I meant to add I do think the checkpoint statues AND heal on level up is a bit excessive, pick one or the other or add toggles or something. Would be funny to see how different the game is if someone modded both out.
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What's the word on Caravan Heart?
Might give it a quick run before jumping into VII
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>still the definitive version
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>>556051704
I don't know if its because I play on Stronger/Draconian all the time but after a while, I only ever got level ups after bosses, so this feels like a complaint that only ever matters for the early game.
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>>556058828
I may not like how Reimagined looks but 3DS 7 held the title of worst DQ remake for quite a while.
>>556059291
It's the worst of both worlds. The overworld areas also looked awful. Those are both categories where 7R picks up easy points.
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>>556059291
You can avoid shit outside but in the dungeons it might as well be random encounters cause they didn't change the layout
8 3DS is like that in places too but then some spots like the Dragovian Sanctuary's narrow paths have nothing on them.
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Playing III HD-2D has reminded me of my high school years playing IX and the Gamestop and Best Buy events I went to for the Zoma and Estark dungeons. I remember some older folks there with their kids at each. The older folks were in fact playing the game themselves. I guess DQ is truly never beating the boomer RPG allegations.
I think there was also another event far away but I was a novice driver at the time and I didn't feel like making the trip, so I was content with just Zoma and Estark. But outside of those events, I only really knew one other guy IRL who played it.
Any of you folks have fond memories of this game? I think a modern remake with improved multiplayer would be amazing.
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>>556081085
It might be my least favorite DQ and I never got into the multiplayer or went to any events, but it's still fun and charming. For whatever reason I've played it a few times around Christmas, so it's developed very cozy associations for me.
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>>556081525
I can understand that, I remember unlocking the luminary class was a pain because it took me so long to get a dungeon with the maoi minstreal. The random duengons and sidequests were just a chore like that.
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>>556058828
Started this one because I saw that the new remake has a lot of cut content. I'm 6 hours in and I'm having fun with it.
It's also nice that the party chat has new dialogue after you talk with some npcs. Why do people dislike this one?
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>>556083589
It's very long, repetitive, linear and easy, and the characters who join after the initial 3 aren't very interesting. You go to an island in the past, then you go to the 1 dungeon on that island, then you do the same in the present, and you repeat that process forever. The town stories are mostly pretty good, but it can wear you down after a while.
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>>556085105
Oh. Personally, I think it's very ugly compared to the PS1 version, although I do like the job costumes and some of the animations like Maribel's Naruto run. The overworld environments especially look bad, and the NPCs have odd bootleg designs. The visible enemy encounters don't work that well in the cramped dungeons. The English release also has slightly laggy menus and removed the orchestral music from the JP version, and the heavy accents in a couple of the towns reach early IV levels of thickness, which can hurt the generally downbeat town stories.
It's not really bad, but it was the first DQ remake where I'd seriously hesitate recommending the newest version.
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>>556085105
It butchers the first couple hours of the original, and removed a lot of party chat dialogue, as well as made changes to the class system that were ultimately for the worse.
I genuinely can't find a single reason to bother with it, if you want the full experience, PS1 is the way to go, otherwise Reimagined looks better than 3DS, makes better changes to the class system than 3DS, and adds in branching paths to make things interesting even for people that have already played the original, and kinda makes up for the cut content a bit, unlike 3DS where stuff was cut and you got nothing in return for it.
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So if party chat is cut down and other islands were made optional and there's barely any new content at all why are Grondal, Providence, and El Ciclo gone at all
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Playing the game now with JP early access and just had my first really awkward storytelling moment.
On the second island, to put out the black flames in the og, you had to return to your uncle to get the rainbow water or already have it in your inventory. In 7R, he gives it to you during the prologue by default, and Palmela is surprised as if you sequence broke saying “you already have it?!”
She even offers you a hint of where to get it in the same dialogue chain, even though you can’t NOT have it.
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I'm just here to play DQVII and I don't really care about muh "remake autism".
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>>556085948
>>556088125
>>556092314
The lag on the menus is definitely annoying, the translation being trash I think it's just a DQ thing. I survived XI which is the worst translation I've even seen, so I think I can beat this one as well.
I get why people wouldn't like it but I do like the visuals. It's a bit like IX which is one of my favorite games, so I don't have problems with it.
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>>556094225
>>556095524
these are both /v/ tourists. not regulars in the general. not welcome.
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I’m havin fun, annoyed at so much of it being sanded down but that 100% comes from the fact that so many people were vocal about dqvii being so long and tedious, even though I really did have fun with it as a kid, presentation wise I really like the diorama style a lot
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>>556102069
He just was.
Dragon Quest V isn't particularly worried about giving a meaning to every recruitable character.
Sancho and Saber are also pretty irrelevant after you recruit them. And they aren't even good in battle either.
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>>556074327
If you've got a 3DS homebrewed to inject (S)NES/GBC games into the virtual console, and can read Japanese, then you can play the entire main series besides 10 on it.
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>>556103757
You don't even need homebrew. There are native versions of 1-3 on 3DS. They're the same versions that would later be put onto Switch, just with some screen crunch. You could even get 1 for free after completing 11.
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Yeah, im saving my money.
Game is chopped down to half it's lenght with a bunch of baby settings and diff already cranked down.
This is DQ7 for people who dont want to play DQ7, not DQ7 with logical changes to improve the storytelling experience.
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>>556113365
Dunno, it's just one of those games in which a project was started and made considerable progress, but stalled out close to the finish line.
The game is playable to the end, but you'll find NPCs here and there that just spout out script pointers instead of dialogue. Most if not all of those NPCs are not essential to understanding the story.
Crashes can be managed. Here's what to look out for:
>Info-All can crash the game.
>The Forget spell can crash the game.
>When using the Equip menu, backing out can crash the game. Always move ahead with the entire process when using that menu, or just equip through the inventory.
It's worth noting that these aren't sure crashes, but you probably shouldn't take chances. Savestates are essential.
Another issue that's not crash related:
>Certain events can cause all unequipped items to be sent to the bag. Check your inventory after events so you don't get screwed over.
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A random thought came to mind, but are Kon the Knight and Slon the Rook based on Mezu and Gozu respectively? It's not a 1 to 1 since Gozu incorporates the appearance of multiple animals albeit, but there's a lot of similarities, like how they both serve as the first line of defense to the underworld in a metaphorical sense, being the first primary antagonists you'd encounter and face off against in Nimzo's army.
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They cut out a good chunk of 7 because a lot of 7 is just filler, sorry
>B-b-b-but I like it
Okay cool still 60% of the game is completely pointless outside of being able to waste as much of your time as possible so little Timmy felt like he got his money's worth before he got bored 20 hours in of repetitive isle shit and replayed ff7 anyways. Disagree all you want but that's the completely valid reason, maybe square wants people to actually finish the game this time around instead of just pretending they did 20 years later in some gay ass elitist ritual as if any dq game post 2 nes has any difficulty to it.
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>>556134068
>The festering stink of /v/ is overpowering.
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>>556133750
Let's be honest, DQ7 had far more people shitting on it for being too long compared to 6 just being ignored. Its just that with the announcement of the remake, a bunch of "fans" crawled out of the woodwork when they almost certainly didnt exist because they never made any effort to defend the game prior.
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>>556134513
Online discussion of dragon quest is getting annoying
For the longest time it was clear that 3 4 5 8 11 were the fans favorites but in the last 2 years suddenly everyone is the biggest 2 7 and 10 fan like nigga you are not fooling anyone
Can't wait for the eventual 9 remake or port news and SUDDENLY 9 fags are literally everywhere with long homosexual paragraphs swearing they played the game every day and it's their favorite game of all time and blah blah blah blah
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I loved playing I, III, VIII and XI but I just can't get into V nearly the same so far. What is wrong with me? Am I the only one? The intro up until breaking out of the slave camp was very interesting but holy hell does it slow down to a slog after that.
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>>556135883
Gadabouts are classic and slyvando is clearly played more like a joke
Most dq games are complete rehashes, I feel like they did the story line of the king of a town being replaced by a monster like at least 8 times now. hell dq10 did it like 3 times on its own lol
Ost is pretty bad tho, they had to patch a whole other in an controversial take but I don't like the dq8 ost either. I'll give you that
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>>556136096
It's a pretty slog game and if it wasn't for the mandatory here's your waifu people would latch way less onto it
Which to be fair, is a really great idea even if I think it wasn't executed well like mera definitely should have been involved with you when you were a kid maybe the fairy bit? And the mother choice should have influenced the kids even more
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>>556137026
>meanwhile IV had the first strong independant woman who dont need no man in RPG history
You mean the not!Russian princess who's too ignorant to know about anything beyond what she wants to punch next? She's a joke.
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>>556137295
A lot of people got filtered by Ragnar's opening in the west in the DS version but for the people that actually finished it, 4 is definitely well liked. It was definitely in the upper half for a lot of players.
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>>556137424
She's the first female party member in RPG history to be a physical attacker instead of a spell caster.
IV was also the first DQ to give you black party memebrs as well, plus a fat man, plus old people, they literally had your party be people from all walks of life around the world.
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>>556134068
You are a retard I’ve played every mainline game and most spin offs, i feel like since 1&2 HD there has been a wave of people saying “just be happy we are getting anything” it’s genuinely retarded. Hatred is classic /dqg/ and you should kill yourself
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>>556134181
Cutting content
Charging more money
It’s not adding stuff that better suits the story or fixing the games actual issues, it’s just making it a shorter experience that’s still flawed. It’s retarded nigga, only tourists actually think the only issue with the game is its length
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I don't have a horse in the race as I have yet to play any version of 7 yet,
But given that literally THE biggest talking point I see about 7 is about how long it is, I think it was inevitable that a remake of it was going to try and cut away at it to try and trim it down. Especially given more modern mentalities where games have to be more immediately grabbing to a more fickle audience.
Again, not saying it was good or bad thing cause I don't know. Just that it's easy to see why it turned out that way.
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>>556138464
9 is brought up now because its the only game that never got a rerelease or port on a relatively modern system. Japan loved the fuck out of it though.
>>556138195
>>556138502
To be more precise, 11 was mocked as the game with the "worst OST" by quite a few players.
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>>556138534
The point of 7 is it’s a bunch of minor stories that then build up to the finale, faster pacing actually makes the build and pay off worse
>>556138664
People have been talking about a 9 remake since like 2022
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>>556138627
Most jrpgs are pretty bad, have you actually played a jrpg that isn't from square? Theirs millions of complete dogshit ones from the PS1 to now
Omg it was so normal to walk into a store with games during the ps2 era and seeing low res really shitty anime box art for 1/10 jrpgs everywhere on the shelves
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>>556138572
To give you some extra context, 8 was made by people who basically got the job by complaining about 7's length and wanted to prove they could do better.
Personally I don't agree that its too long at all, but what can you do? Yeah the outcome of both remakes cutting more and more out was obvious.
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>>556138572
It was agreed upon it was too long. It's like the the one thing people even remember about that game lol. I remember a /v/ thread where people were clapping that some Anon finished the slog, but now that it's the modern era you have elitist swearing it wasting another 50 hours of your life away in some of the most dull boring repetitive town busy work is erm actually a good thing
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>>556138846
I think it was just ahead of it's time. The average JRPG back then was like 40-60 hours, but now its 80-100 and 7 would fit right in.
Like look at Persona 5, that game is 120 hours long just like the original DQ7 and takes twice as long to get into the real gameplay, yet P5 is adored.
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>>556139262
>some of the most dull boring repetitive town busy work is erm actually a good thing
DQ7's town stories are mostly pretty nice though
I didn't have an issue with the number of islands, the problems are things like the job system not existing until you could have already finished any other DQ, late joining party members, dealing with load times in the original/borked 3DS port if you weren't playing in Japanese, etc.
I like most of the party a lot too besides Aishe kinda being whatever. Doesn't seem like they're rewriting much in the game just cutting things down so I dunno if they'll be able to help her out.
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The issue with 7 was always its story, not its length. People conflate the two but they aren’t the same thing. Removing dungeons that include the actual gameplay does not solve the problem, as the gameplay was never the issue.
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>>556139462
Most jrpgs are complete shit and if you think otherwise you genuinely don't even comprehend how many jrpgs exist
It's why despite thousands and thousands of them existing people only talk about ff dq smt and fucking paper mario lol and even then only like a third of those small selection of games have fans.
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>>556139472
Persona 3+ and Trails also get a lot of shit for taking too long. Or did you forget when P4 in particular was lambasted for taking 2 hours to get to the first fight back in 09? P5 hits you with one of the stronger opening acts of modern Megaten so many players were convinced to stick around to see it to the end.
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>>556139705
that’s what normal fags talk about, jrpg fans, true ones, talk about suikoden, wild arms, breath of fire, the shining series, phantasy star, saga, moon, trails, disgaea and many many more. just say you don’t like jrpgs and that you’re a tourist
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>>556136096
V's progression is just kind of shit and meandering if you disassociate from the muh waifu wedding gimmick. Everything up to saving Henry's country is fine but then it goes into full "lul lmao" territory until it finally jams you back into your homeland
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>difficulty was toned down because I don't have to spend so much time fiddling around in menus for my infinite healing items or infinite escapes than go heal and backtrack
>But also ugh sigh enemies land status effects more like the newer games which doesn't count as difficultly it's like cheap because I said so
Very interesting discussion
Lol
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>>556150907
Yeah, the new Kiefer stuff will make or break this remake. I think Horii can do it well, but part of the reason it worked so well in the original is you NEVER saw him again. It was supposed feel like you were losing your buddy, and it made his message in a bottle during the epilogue so much more impactful. It really was the best way to end the game, and I'm worried it's going to lose some of its magic as a result.
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>>556150190
DQ7 3DS had brain dead combat and 7 PSX had slightly better combat. I am glad that 7R battles look more interesting in a lot of ways but sorry I will always like separate item bags, Zoom and Evac being separate spells with MP costs, no heals on level ups and no constant full restore checkpoints.
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>>556166295
I mean, the free house heal is pretty irrelevant when the present is basically devoid of enemies until you're in disc 2, and by that point even 10 MP is basically nothing.
Evac is 8 MP though, which is something to be mindful of while you're in the past, plus having the resources to survive the trip back to town.
>>556168508
Lucky panel was always there, just the casino it was inside I imagine is gone.
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just realized there's early access for an extra 15 burgers
too bad i ordered a box copy already
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>>556166295
Not all of those elements are of equal importance in every DQ but I listed them as they reflect a philosophy of design that is being abandoned in the series. I was more optimistic than most about 7R but I am disappointed by a lot of the changes.
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>>556172704
In addition to what the others said you keep half the stats from your old job so it doesn't take much grinding to get someone to a useful state after a class change, unless you're way later into the game.
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>the game bugs out for a second
>ends up introducing more Maribel NTR in the process
Damn you Horii...
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>>556137785
11 was loved until 11s came out. iirc it had to do with some culture war bs from twitter that leaked into /v/
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>>556168939
>>556164104
>>556166295
We pretending 8 mp is a big deal. Holy fucking gay. We get it you like old game, shut the fuck up and just play it then. You can happily pretend using Evac and zoom Are actual choices all day long lmO
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>>556187391
I hate every single modern game discourse being some sort of made up dickwaving contest over how "hard" and "perfect" the old games were when these are the same people that never cared about the old games or the series in general until when complaining about the new one was the in thing.
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>>556137940
>hatred is classic /dqg/
dqg was just like 5 people sharing their memories with the series until dq3 hd got the second trailer. the change in the visuals from the reveal sparked controversy with the 2DHD crowd and ever since the generel gets more tourists like you.
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>>556189113
No Anon dq is serious business. Evac is 8 mp lol. The entire balance is completely off. Zoom is 1 mp instead of 0, those damn zoomers just wouldn't be able to handle that
These guys are just retarded and didn't figure out you max buy healing items so you can use all MP to auto win any remotely hard mass enemy encounter and for bosses until you have enough to heal whenever anyways in the mid game which is literally how every jrpg plays
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I always wonder what was the point of like half of the spells in jrpgs, but if you guys can't figure out basic mp Economy when I did when I was like 9 maybe you really are casting debuffs on monsters that die in 2 auto attacks
I suppose worrying about mp would make more sense if you were that retarded
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>>556189728
>Buying 99 herbs
You're telling me that you dont have a billion herbs stocked up from drops and random chests? Or how about early on in the game where you'd logically get a lot because you don't want to use your healer's mp for every single moment?
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>>556190258
NTA but why aren't you abusing whips, boomerangs, bang/sizz/etc and if the game has it shit like DQ6/7/8 Thin Air? The faster you clear a random encounter, the less MP that you have to spend on healing and thus the more you have to use on a boss.
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>>556190258
Keep swearing Evac costing 8mp is a strategic choice you have to weight like what. Lmao be a passive aggressive fag you're the one that's spewing retarded bullshit like Im sorry you can't figure out a genre made for small Japanese children learning to read. Maybe the 40 or so pp you got in pokemon also a big deal lol?
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>>556190815
It's not much harder pretty sure paper marios shadow queen is more challenging than like at least 3/4ths of the final bosses in dq. Most of them fall right over the second you have magic barrier and insulate.
And that game is actually for small Children
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>>556190815
It's actually not that much harder which is a sad commentary. I've reached the same ballpark with dq where I'm coming up with my own restrictions like nuzockes for pokemon to make these remakes a little more engaging.
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>>556190512
Excuse me, but I spam SwordDance for 0 MP on all four of my characters in DQVII PS1. It's a very hard game for real gamers!!
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Guys you don't understand. in the original game out of your like 150 mp you need to keep 8 for evac.
oh just pop 1 of the 20 phials given to you in every game nonstop on the extreme off chance you do oom.....errrm no?
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>>556191076
Like three of the partners in TTYD have invincibility moves to block Shadow Queen's big bullshit attack so unless you forgot those existed she's just a big HP bar.
Besides dumb kids getting fucked by RNG on Whitney, pokemon doesn't really have any big variations in difficulty either.
>>556195982
None of the good physical attacks have a significant cost to them at all in 7.
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No more negativity.
play 10,
get up to date with 10 before v8 release
the translations tool work perfectly, you have no excuse
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Somehow, it just felt right :)
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im going to be honest im a little piggy, if square wants my money they can have it.
DQ5 Reimagined next please
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>>556191076
you just reminded how fucking awesome TTYD is. that final dungeon was perfect. and then you get to come back and do a comfy postgame like earthbound but theres a 100 level dungeon to do too.
10/10 game best nintendo rpg by a fucking mile
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>>556190051
I only ever had a ton of herbs when I played my first couple games, then I never cared about buying them cause they were tedious to heal with compared to just using midheals and fullheals.
You don't actually get that many through drops and stuff though, like you'll have about 30 probably
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I think this looks decent, maybe I should try to transfer my save from the 3DS to my PC.
>>556196364
I'm scared of how grindy it will be to level up Anlucia past v2 so I never startet v3...
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>>556195679
Yes, DQ7 was always easy, as I said in the original post that set you off. >>556164104 have you tried the 7R demo? Did you like it? Asking sincerely because it seems like you are mad that you played a bunch of DQ games and think they are mostly just OK.
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>>556208325
>first dungeon
I can tell you never played the original 7, cause Maribel learns evac at level 5, and you're definitely past the first real dungeon and boss by that point.
Even when she's like level 7 or 8 and has 40 something MP, evac is still costly, and is something to keep in mind, and yes you will consider using it cause DQ7 is actually fairly difficult before you get access to classes. All it takes is for one party member to die, and then bam, you need to evac and walk back to town to resurrect them. Oh did you make it out of a boss fight with only one character alive and its one of the cases where they don't teleport you back via cutscene? Better hope its Maribel alive and that you didn't spend too much MP, cause its a grueling trek back out of that dungeon and back to town.
I don't get what the hell is so hard for you to understand about it. Its a good thing to have stuff that puts pressure on the player.
By your logic everything should just be 0 MP because you'll eventually be able to easily afford it, hell at that point why even have HP? Wouldn't want any sense of being able to die, nah remove all that, might as well turn the games into VNs too while your at it, all the gameplay is actually meaningless apparently.
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>>556211147
i haven't played it in like 15 years, but i remember it being okay except i think i needed to look up a guide at one point for some of the shards
also it did feel like it was dragging on with no end in sight quite a bit so i can see why they cut it down in the remakes
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>>556211883
the art style is SHIT. everyone rightfully blasted the piss poor graphics and weird character designs back when it came out. snes quality sprites with low effort low poly backgrounds is not good. this was a late release for the ps1 on the same console that had shit like valkyrie profile, vagrant story, xenogears and FFVIII/IX, it looked like an absolute joke and is a big reason the western audience didnt care. and its an aberration for the series because the dragon quest game before AND after VII both had crazy good artstyles, and were among the best looking rpgs on their respective console. I still think OG VII is a great but flawed game but the visuals are definitely a big low point
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>>556235428
>so I can tell people I beat DQ7
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>Even with forced level up fill up, forced auto revive on death, generous Goddess Statues, being able to avoid field encounters, and Custom difficulty (can toggle either 1.5x/1x/0.7x damage dealt, EXP/gold/proficiency gained), it's still got teeth in the boss design and if you lack any all-target for encounters.
>One such example would be the stronger field enemies for Monster Hearts, a Cactiball would all-target Confuse allies and force a 3x counterattack stance.
>Stronger monsters typically makes the enemy quantity 5 per fight, Auster's Coral Grief/Ruff's group skill/Maribel's Bang outpace boomerang/whip damage in dealing with them efficiently for less damage taken and you feel that in Alltrades Abbey.
>Afterwards, because skills are tied to your current vocations and you don't keep everything (PS1) or only Beginner skills (3DS), you won't be with revives easily (Priest/Sage/Paladin/Hero) and you'll prefer Mage early for Bang/Boom. >Beginner lists are endgame viable like with Troubadours' support that makes magic damage good like in DQ 9/11 (with Monster Hearts for +50% spell crit damage and +20% weakness damage), Thief's Victimiser/Persecutter, Warrior's Focus Strength (Monster Heart to buff it from 2x to 2.5x), and Mage's Channel Anger, so Advanced/Ultimates aren't direct upgrades strictly speaking.
>Even if the entire game ends up being easy, combat & progression is still satisfying due to changes from DQ 9/11 being backported (4 new stats, individual turn order) and the accelerated job gain from Moonlighting compared to 6/7's battle requisites or 3/9 EXP requisites for sooner abilities. Like, it's only DQ 4 & 5 now where physical attackers are stuck using normal attacks?
>Beside the aforementioned Monster Heart effects, there's stuff like auto HP/MP potion which makes accessory itemization more interesting compared to flat stat boosts/resistance from before like in the HD-2D trilogy.
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>>556209158
That was actually my first reply to you. I felt like jumping in because DQVII PS1 is never really hard. Even in the early game before unlocking vocations, I never grinded once until Falrod because it was at that point I was severely lacking on gold and equipment. MP management was never a problem.
>have you tried the 7R demo?
I'm playing the full game right now. It's an improvement over the 3DS version for sure since they actually put some forethought into the symbol encounters. For the record, DQVII PS1 is my favorite game in the franchise. It probably won't replace the PS1 version for me because of the cut content, but I'm enjoying the (Japanese) voice acting. I'm being cautiously optimistic about the new story content, too. As someone pointed out in a previous thread, it might be best to treat DQVIIR more like a movie adaption than a proper remake.
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>>556246823
The DQVII PS1 translation is definitely rough around the edges, but I've actually been getting slightly annoyed in DQVIIR with the accents. I think DQVII's melancholic script works a lot better when it's presented raw and not flanderized. (Dragon Warrior's nonsensical spell names can go away forever, though.)
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>>556247325
Heh, if I could ever leaen how to edit the text, I could probably figure out better "Warrior" names for all the spells and skills that 7 introduced even with a nine-letter limit, though being able to separate each line of text into two like the NES games did would be even better.
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As someone who has beaten the original Dragon Warrior 7 twice since it came out back in the day is the new version worth getting? I've heard how truincated the beginning is which I can accept but I'm curious if they fucked up anything in the rest of the game. I don't mind streamlining the job grind and cutting an island or two but I have no idea how much damage was done. Reviews I've seen have been aimed at people who didn't play the original and are thin on information.
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>>556248146
I'm at the end of Faraday but the islands so far are mostly the same but with some details changed so that you don't go back to the present.
Emberdale is pretty much the same but you already have the Holly Water from the intro so there's no backtracking to the present for it(its even kind of dug in with how a literal volcanic rock blocks the way back to the present so that you have to finish the scenario before going back.)
Regenstein is the same, they actually brought back the different statue flashbacks from the original game that were cut from the 3DS version. It's a bit softer though with the detail of the villagers souls ascending to heaven after using the Angels tears but otherwise it ends the same way. Going back to it in the present really sacks though because the island is just there with just a mini medal where the Immigrant town should be.
L'Arca is virtually the same but you don't go back to get the guy who talks to animals on Estard anymore. Infact he's flat out gone, now the townsfolk get temporarily turned back into humans for a brief period before turning back to animals. This goes both ways so now you can actually see what Ruff looked like as a wolf. His adopted mom is also acknowledged and met in the dungeon. Which is a nice improvement over the 3DS version where she's just kind of there. The new scene at the end when Ruff officially joins is pretty sweet.
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>>556249156
I don't mind streamlining stuff so long as they didn't cut a bunch of islands out later in the game. I mean if they cut immigrant town I wouldn't really care but anything substantial would be a problem.
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Apparently,Xenlon is now in DQ7 and is mentioned to be the divine protector of all DQ worlds, which seems to cheapen the whole point of The Almighty in my opinion. But of course, gotta wank Toriyama's other big creation as much as possible.
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Does anyone have that "My dog's gay" pic but it's Gabo and Maribel
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I don't give a shit about this autism fest, I will admit now that gameplay is not my thing with DQVII, I have DQVIIR set to give me more experience in fights while everything else is normal, I just like the vibes.
Anyways
>Opening is war worse, but I Imagine everyone agrees on that
>First island is mostly alright
>Second island is also mostly alright, but the dungeon being so simplified (to my memory, might be wrong, has been a while) makes the 'time limit' a massive meme
>Regenstein is a fucking joke and I don't like how railroaded it is
>L'Arca having people just become human and tell you what's happening is so silly, especially since the typical player will be doing Regenstein adjacent to this, so it's retreading a plot device that the player will have seen within ten minutes to an hour of their gameplay experience
Overall, it just feels like the 'Compilation Film' version of DQVII. Cuts the fluff but has no regard for why that fluff is there.
Still enjoying it, but this is by far, the weakest DQ remake in regards to how it captures the feeling of the original, which is a shame because it's the first DQ remake to really capture the mood of the original through its visuals.
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>>556255626
I thought that's what it was trying to do since this one kept the scenes of people throwing their hats down.
>>556255491
(I never played 3DS since I didn't want to give Nintendo $250)
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>>556256324
The original game used the people as your timer. Every few times you moved between floors, another threw their fire in and if the last girl threw hers in, the volcano would blow and you'd lose (but it's all a bad dream and you'd wake up back in the village inn to try again). 3DS removes the timer and the people are now just cutscenes.
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>>556257425
The remake is more on my mind than the original right now, and in the remake it's hats.
>>556257736
Yeah that's what I mean, that timer. Is the new remake the same deal as 3DS then? I figured it was the same, but you'd have to fuck around a lot to run out of time.
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let me guess how this is going to be
>DQVII R gets announced
>DQVIIfags come out of the word works to go "DQ VII IS THE BEST GAME EVER AND THIS REMAKE IS GOING TO RUIN IT!!!!"
>people play DQ VII R
>it's mid
>DQVIIfags start screeching about how the remake ruined everything and the original is still the best thing ever
>people play DQ VII PS1 or 3DS
>it's still mid
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>>556260812
For me, it was playing VII PS1 over 3DS for my first playthrough cause 3DS cut content, and finding the game to be a top 3 DQ.
Then over the years I'd think about the game fondly, consider it a top 2, and then my number 1, then I replay it finally and yeah its definitely number 1.
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>>556261686
It's a bit silly that these have to be mods
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>>556262868
I don't think that's really true, though. Unless there's a big surprise in the lategame it seems mostly the same as previous versions. For all its faults, something like FF7R is genuinely an alternate take. I'm not even convinced DQ7R is more of a "reimagining" than DQ2 HD.
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>>556264142
>>556264241
Just accept the fact that Horii doesn't give a shit anymore and will approve every decision pitched to him if it means the games will sell.
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>>556262931
>no restore on level up
It restore level on was forced in 11 and 3HD. Only 1/2 HD made it an optional toggle. But lets be honest, how often do you think you'll level up to the point that it really matters?
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>>556262931
>The combat/progression is a nice marriage of 9 & 11's systems: individual turn order, new stats that make fixed magic ranges better, more spell support de/buffs. You get skills comparatively sooner with the vocation system's dual classing while Monster Hearts are distinct accessories for the most part.
There is an unprecedented amount of resource management QoL (forced level up fill up, generous Goddess Statues, forced auto revive on death, shared bag inventory), but stronger monster's enemy quantity/bulk kinda require it and only 4 vocations out of 20+5 can revive in battle, another 4 have Multiheal, and 3 specifically have both; you've essentially 8 vocations to distribute your party roles with that makes each slot valuable. Usable equipment as items is restricted to what you have equipped, although you can change it mid-battle.
Even if the above QoL makes the game easy auto-battle all-target ability spamming, so was the HD-2D trilogy without those features due to boomerangs to conserve MP or Holy Protection/Padfoot to avoid encounters. You'd even auto battle bosses outside de/buffs since the AI can react with healing or damage (Persecutter if the ailment landed or not, best damage move otherwise) due to its round-based system.
So according to this guy, if you play on all of the "hard" settings it's "okay".
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>>556265274
It's not like they had no contact with the outside world, or it's not an obvious and easy idea to implement in a game that has a bunch of difficulty toggles already.
>>556265403
I'm starting to deeply hate the term "QoL".
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>>556264725
>Do you know how old DQ11 is?
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>>556261949
That at least makes logical sense. I'm referring to the real head-scratchers, like Increase. Defense being Buff adds up, but Increase is completely generic (increases what?) and shows no relation to its sister spell. There's no way to tell its supposed to be Kabuff at a glance. (Not that many would notice anyway since its a hybrid spell on PS1...)
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>>556267389
I think a lot of it stems from the original Dragon Warrior 3 localization and the people doing 7 being forced to stay consistent. 1 and 2 wasn't as bad since there was far less spells to keep track of.
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>>556246036
OK gotcha, I made that post and came back to the guy reeee-ing about people liking Evac so assumed your's was part of that. I like 7 quite a bit because I like the concept, mood, and characters but I have always wished the systems were a bit more complex. I like DQXI's combat a lot (but also wish that game had better dungeons) so was excited when I saw 7R was taking cues from that. The cut content stuff I have been taking a wait and see approach.
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