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Welcome to the Dragon Quest General! Everything related to the Dragon Quest series, also known as Dragon Warrior, is discussed here.

Last Thread: >>553330286

>News
• Dragon Quest VII Reimagined. Demo out now. Full game launches February 5, 2026, on Switch, Switch 2, PS5, Xbox Series X|S, and PC.
• Dragon Quest Smash/Grow, a Roguelite RPG for Android & iOS. Closed beta ran from October 14, 2025 to October 21, 2025.

>Now Available
• Dragon Quest I & II HD-2D Remake. Out now on Switch, Switch 2, PS5, Xbox Series X|S, and PC.
• Dragon Quest III HD-2D Remake. Out now on Switch, PS5, Xbox Series X|S, and PC.
• Infinity Strash: Dragon Quest The Adventure of Dai. Available on PS4, PS5, Switch, and PC.
• Dragon Quest Treasures. Available on Switch and PC.

>Other Updates
• Dragon Quest XII: The Flames of Fate. Officially announced, title revealed. No further details yet.

>Guides:
• /dqg/ Beginner's Guide to Dragon Quest: https://imgur.com/gallery/kE7vCn2
Versions to Play/Buy: https://pastebin.com/TcW5bgqv
• DQM3 Resource: https://dev.metalkid.info/DQM3/Monsterpedia
• Dragon Quest IX DLC/Treasure Map Searcher: https://pastebin.com/Paf0Ypme
• DQB2 Resources: https://pastebin.com/ykdKc201
• DQX Resources: https://pastebin.com/kE3XGQNS

>Links:
• ROMs/Hacks/Mods/Translations: https://pastebin.com/QbQS5i2S
• Anime/TV: https://pastebin.com/a2cRRuzi
• Music: https://pastebin.com/NceqwLAa
• 日本DQ Wiki: https://wikiwiki.jp/dqdic3rd/
• DQ Art, Guide Books, Non-H Doujins: https://pastebin.com/GnaCV4vW

>OP
https://pastebin.com/RSbUEyfQ

>BROTHERS IN ARMS
>>>/vg/eagg/
+Showing all 800 replies.
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Man, Malwrath was a joke of a fight compared to what I had to go through to get to him.
Dude died in two attacks.
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>>555117075
Oh, it appears I missed Xenlon entirely. I was thinking he was locked behind a second postgame.
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Abused savestates on the the Don Mole boss fight a bunch to test some some shit on 8 3DS after the conversation last thread >>554981282
Savestated a bunch on the Don Mole fight to test this stuff since he seemed like a good punching bag.
Everyone had the best weapons I could give them from Alchemy at that point
-Jessica: No buffs, Twin Dragon Lash 50-55 damage
-Jessica: 50 Tension, Twin Dragon Lash 336 Damage
-Jessica: Crackle 45 damage, with Divine Intervention 65 damage
-Jessica: Frizzle 50-70 damage, with Divine Intervention around 90 damage
-Yangus: No buffs, Parallax 55 damage
-Yangus: Oomph, Parallax 110-120 damage
-Yangus: Oomph + 20 Tension, Parallax 364 damage
-Hero: No buffs, Multithrust 55-70 damage
-Hero: 20 tension, Multithrust 4 hits ~200 damage

The main problem is Divine Intervention gets resisted a lot which is annoying. Would be less setup than tension boosting if it just worked normally.
According to random retards on the internet the nerfed Twin Dragon Lash has the same damage multiplier as the buffed final Knife move but I'm many skill points away from being able to compare that.
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>>555129987
According to the wiki nothing resists DI, it just has a fixed hit rate. Also, SD is strong because it apparently inherits weapon properties including stuff like the Icicle Dirk's +50% Crack Damage.
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>>555134075
This child has bigger boobs than Serena or Anlucia. I predict she'll be a turbo titty monster when she's older
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>>555134272
Drawfags, please! I can pay you in exposure.
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>>555126723
Did they?
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>>555129987
did I make a mistake by going for fans instead of knives on red? fandango is disappointing and her 100 roguery skill seems to do way more damage.
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>>555144616
Fans give her Kazing so it's not bad
Blade Cascade is really strong though
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>uncle walt found before dragon quest 12
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Damn, you guys are struggling staying on the board. You know what could really help this general out?

Horse Pu--
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>>555157812
Nigga no
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>>555157812
>Horse Pu--
プリンセス
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>>555157812
>Horse Pu--
Purincess?
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I still prefer Jessica.
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>>555159263
oh goodess don't do this to me
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>>555159263
>
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>>555144616
Red gets Blade Cascade and Morrie does 100 Clubs/88 Passion.
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No dying.
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>>555159263
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I want to play a dragon quest game but I am stupid and pokemon taught me that using skills other than straight up attacks is pointless so I keep getting fucked up in dq1,2,3 remakes. Please help cure my stupid brain.
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Instead of changing DQ's battle system they should do a first person dungeon crawler spinoff with the exact same battle system from the main series
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>>555158172
Frau Blücher!
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What happened here, when dq 1+2 hd remake were a couple weeks away this place was busy, now its like a ghost town but 7 remake is like 2 weeks away.
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>>555201376
7 remake looks bad
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I have 2 orichalcums left in dq8 right before the final dungeon I think. I already used 2 to make a goddess ring and a sage stone. should I make a meteorite bracer, some metal slime equips, or just more goddess rings?
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>>555182740
Status moves are overpowered as shit in Pokemon what are you talking about.
The NPC trainers especially can't deal with shit like swords dance or spikes.
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>>555205689
Bracer is good for forcing someone to be first in the turn order
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>>555207164
I don't know if that's important or not. what I've been doing is having hero alternate between psyche up and falcon slash while morrie uses intenso on him and red and jessica kind of do whatever because I built them wrong. morrie is faster than hero so the falcon slash always comes out at 20 or 50 tension.
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>>555208470
Makes sure your heals always go off before someone at low HP gets smacked or if you want buffs or big AOEs to go off before anyone else can move
For the rest of the orchalcum just don't make Metal King Armor cause its breath protection is a big downgrade compared to the Liquid Metal element damage protection
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DQII is 39 years old.
>>
/dqg/ posters are 39 years old.
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>>555209369
I’m 25. 4 hours into the new demo, It’s great
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>>555205689
Two timbrels of tension are the single most important thing you can craft in DQ8.
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>>555209369
Slowdown, i'm only 37
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>>555223785
iirc you can't get a second sun crown until after the credits
But definitely hold on to the materials for a second one
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>>555209369
28 actually, though my body feels 40
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>>555209369
and bald
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>>555201376
7 remake looks divisive
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>>555244630
As long as someone mods out the shitty screen vignetting on PC I'll play it at some point.
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>>555247894
?
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>>555201376
I dislike HD2D (at least the way the DQ remakes do it) and I'm not really interested in remakes, so I've had less incentive to post here as often.
These days I'm more focused on going back and playing interesting RPGs I never played before.
I'm on the fence as to whether I should get the DQ7 remake (I'm curious to see the changes myself as I've only played the PS1 version), but really all I want is to see DQ12.
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>>555201376
DQ7 was always the most divisive game, and this remake is even moreso.
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>>555201376
Well we had VIIR to speculate about before I+II HD released.
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>>555244630
So did 1+2 and 3 before it. Especially 3.
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Do you think the simulation made him live out the full 10 uears of slavery in seemingly real time?

How about all that time as a statue? Was he conscious and aware of everything?
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https://www.youtube.com/watch?v=Ci-wjJWNYV8
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>dragon ball super back before dragon quest 12
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>>555268335
That's fine, I still want to catch up on DQ titles I missed
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>>555270050
im just tired, ive beaten all the mainline games (besides the x expansions after 3) multiple times, ive played and beaten a majority of the spin offs. just give me 12.
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>>555209369
33 here. First game I played after Pokemon Blue was Dragon Warrior Monsters.

And I'm nowhere near the most boomer DQ player.
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>>555131604
>Also, SD is strong because it apparently inherits weapon properties including stuff like the Icicle Dirk's +50% Crack Damage.
I think most weapon abilities apply the weapon effects but most weapon types that aren't swords have no effects at all
The instakill spear and the hero spear works on all the spear moves except Lightning Storm for example
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>>555279674
Apparently the healing thing is not true but the instant kill part is true.
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>>555201376
the demo sparked a lot of discussion. people have nothing to talk about until launch.
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>>555283895
In the 3DS version at least it works on mercurial thrust at least.
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>>555284684
You don't need to post this in every thread.
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ok I finished playing 8. I'm not too interested in doing post game stuff so I guess I'm done dragon questing for now. what was the hero's secret backstory? also what the fuck is with the music in this series? I thought sugiyama was a respected composer, but it seems like the entire series only has like 6 tracks that it's been using for decades.
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>>555300538
>what was the hero's secret backstory?
His mom was a dragon person and his dad was the king of Argonia, so he's Charmles's cousin and the real heir to the throne (and eligible to marry Medea). He was cursed to have his memory erased, and that curse is what saved him from being cursed like everyone else in Trodain. Also Munchie is his dragon person grandpa. Horii-san clearly liked Harry Potter.
>it seems like the entire series only has like 6 tracks that it's been using for decades.
No DQ game has that many tracks, which is a problem, but most of the recent games have been weirdly skewed to reuse songs from the same couple of games over and over. Spinoffs also used to get original music, which stopped happening in the late 2000s.
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>>555300538
So, a long time ago, a woman of a race called the Dragovians visited the human world. There, she met a human man and the two fell in love. the Dragovian woman's father forbid their relationship, and took her home. The human decided to follow after them. He died just short of reaching the Dragovian homeland.
Soon after, the Hero was born. His mother died during childbirth. The Hero was sentenced to exile in the human world, his memories of Dravogia sealed through a curse (this is why the Hero is immune to curses) with his grandfather Chen Mui (Munchie) accompanying him as he was ashamed of his actions and did not want his grandson to live alone in the human world.
The Hero's father turned out to be none other than the Prince of Argonia who fucked off all those yearrs ago, meaning that, while illegitimate, the Hero was an heir to the throne of Argonia, and could take over Charmle's spot in the promise the Kings of Trodain and Argonia made to eachother in marrying their children, which King Clavius agrees to, once proof of the Hero's heritage is found in the Dragovian Realm.
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>>555108886
God the gameplay of Act 2 in DQ11 is bad. Why did they think it would be fun to make you fight 2 bosses in a row without even letting you change your equipment?

Also the party wide status effects are retarded because they can still hit you even if you have 100% resistance to it.
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>>555300538
>also what the fuck is with the music in this series? I thought sugiyama was a respected composer, but it seems like the entire series only has like 6 tracks that it's been using for decades.
I really don't understand this complaint. There's tons of different music in DQ, you get like 30+ tracks per game and they barely reuse music in most of them.
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>>555300538
The games have pretty big soundtracks from like 7 onwards but you tend to spend 90% of the game listening to the overworld theme or town theme
A lot of songs only get used for story scenes
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>>555300538
People need to realize that Sugiyama was not involved in active development, he was an independent composer and just that. He only made whatever they requested him to compose. They had different people for sound/music direction and design, and if anyone's to blame for the constant reuse it would be them.
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Is it worth it to sell the prayer rings or nah? This goes for a high price and the effect probably won't mean much if it breaks.
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>>555305385
>some of Sugiyama's music he composed still has never seen the light of day.
>next question
>By doing it this way, we don't end up with any unused music.
Well which is it, Horii-san?!
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>>555305517
In DQ3 I ended up with a ridiculous amount of prayer rings by the end, like 15 or something. You're safe selling them.
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>>555303536
>>555305286
I played 5 and 8 in the last month and I swear I only remember like 3 town songs, a church theme, an overworld song, and like 2 battle songs, and they were the same in both games. I don't even remember if the final boss had a unique song.
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>>555310226
Besides the overture and jingles I don't think those games share a single song.
>I don't even remember if the final boss had a unique song.
Music is subjective and everything but if you're saying that about DQ8 there might actually be something wrong with you.
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>>555310567
I literally just did the fight 2 hours ago. I thought it was different from the normal battle theme, but it sounded so unimpressive that I wasn't sure if it had been used for other boss fights. compared to uematsu or mitsuda soundtracks the music has been completely unremarkable.
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>>555310567
They don't. 8 uses two tracks from 3 (Boogie-Woogie, Heavenly Flight), and one track from 4 (Casino Rag).
>>555311080
The funny thing here is that Great Battle in the Vast Sky is considered one of the better final boss themes of the franchise.
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>>555311080
>compared to uematsu or mitsuda
So music needs to be 11/10 or you can't remember any of it? It must really suck to have your ears.
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Neat little detail

This is my first time playing HD2D
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>>555312635
I remember songs by sakimoto and yuzo koshiro too.
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>>555313716
Where is her butt?
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>>555323719
DQ girls don't have those.
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>>555286720
i keep changing my mind and re-arranging them. one vtard thought there were many different tierlist posters and followed the SABC format thinking it was the norm. but yeah i wont be posting lists on /dqg/ anymore. they kill discussion instead of opening it.
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Would you say the HD-2D DQ remakes are the best HD-2D games out there?
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>>555330814
ye cause the bar was pretty low before
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>>555312356
If he barely remembers the songs in the games, then how would he appreciate a song like DQ8's final boss theme which is essentially a combat version of Heavenly Fight?
On that note, I don't know why they never made a unique boss theme for 11's real final boss.
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>>555344748
>I don't know why they never made a unique boss theme for 11's real final boss.
Memberberries
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>>555330814
Second Story R
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>>555348074
They could have saved that for a bonus boss. It just makes Mordegon feel like the real final boss because he has his own song.
>>555354550
2nd Story R isnt a true HD2D game, it runs a completely different engine and uses a different style compared to DQ, Octopath and so on.
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>>555265052
Imagine playing DQV without the slime knight
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>>555357135
The first time I played I recruited 3 golems nearly back to back just walking through the area that they're in, and I ran a full Golem team almost the entire game after that
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>>555357715
That's based
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>>555357135
Oh man, this is adorable.
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>>555357135
Yeah, imagine having monsters on your team, couldn't be me.
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>Merchant is the only vocation from DQ3 that doesnt have a clear analogue in 11's party.
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There's a world where Gemma joins the party in XI S as a goofball merchant and maybe some people actually like her.
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>>555364348
I already like her as she is, honestly she's my second favorite girl from XI, with Veronica being first.
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Gemma should've been fat
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[good news] Nintendo has cashed in my preorder for VII
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>>555358461
It basically works out like doing an all Warrior party in 3 except they're even tankier and get a self heal later
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>>555330814
Honestly not really, no. On the presentation front alone there are so many things the DQ HD2D remakes do worse than Octopath or Triangle Strategy.
Even if you don't like the instagram filters, Octo/Tri put a lot more effort into their visuals to make everything come together. Textures are pixelated and the characters actually look like they're a part of the environment. The characters bob up and down in their walking/running animations so they don't look like they're gliding. The camera in battles make them feel more dynamic, the enemies sprites are larger in proportion to your characters so they actually feel imposing, your characters actually have animations in combat. Granted, DQ HD2D remakes have more animated enemies but that's about it, everything else is rather sloppily done and looks far worse in motion than screenshots would have you believe.
Content wise, if you already played the DQ titles before, there's really nothing the remakes bring to the table outside of more cutscenes, voices and I guess changes that break the balance of the game. Nothing worth justifying the price, at least, and they cost just as much as the actual new HD2D games when they shouldn't. You're getting more bang for your buck with the other HD2D titles.
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>>555368407
I cant wait for your glowing review of how bad 7 Reimagined is.
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Does Xenlon have the same stats in 3HD as he does in 2HD?
I was thinking of going back grinding to level 70 and trying him again in 3, but seeing how he had like 30k HP in 2 I'm getting cold feet.
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>>555375628
The most difficult part of 2HD's Xenlon is the first fight and that's if you go right away instead of doing the Cave of Confusion > ESS stuff first.
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>>555376940
I fought him at Lv.69 in 2HD,and he was easy, I killed him in 6 turns. I'm scared of attempting him again in 3 though cause when I first tried I could never even get him to half health, I don't have the ability to just set up and shit out 5000-11000 every turn like I do in 2.
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>>555379529
Have two spellcasters run through Wrangler (WS) > Gadabout (At least get Egg On) > Sage
And a melee run through Thief/Warrior/Merchant ending in either Thief or Merchant for the ability to wear the Falcon Blade.
Hero doesnt matter.
I think the strategy becomes self evident at this point.
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>>555129987
To follow up on the autism with some hard numbers since I got flight and mostly everyone's best available weapons
All checked on the Gigantes near Tyran Gully since they don't resist spells, party is level 40-42

-I think they just knocked Twin Dragon Lash down to around the strength of everyone else's high powered attacks, even accounting for Jessica's strength lagging 50 points behind everyone. Pretty much all of the good shit does similar damage until you start adding extra modifiers.
-Sudden Death definitely surpasses Twin Dragon Lash with Oomph but needs the Blizzard Blade effect to really pull ahead. Otherwise Knives/Swords have no move with a damage bonus until Toxic Sword, which you should still be able to grab before the middle of the game at least.
-Blizzard Blade extra damage seems to be about 40% of the final hit here and not 50% unless there's some extra math going on I don't know about.

-Divine Intervention's bonus spell damage doesn't seem to be affected by tension. More effective for just spamming out unboosted spells from Jessica/Hero/Angelo I guess. Too bad Channel Anger didn't exist in 8.
-Magic's max damage is much higher in the 3DS version but I don't Kafrizzle will fully cap until I'm in the postgame.

-Thin Air was bottlenecked below 80 damage for like 15 levels but recently began to reach 90 damage sometimes. Gets outdamaged by Charming Look, but still very much worth picking up for Yangus and Red at the least.
-Pearly Gates got buffed I think (does 200+ damage) but it costs 20 MP so probably don't bother with it without high Tension.

I dunno why I was so interested in comparing all this shit but there you go.
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>>555384141
Interesting and it definitely matches up with what I've heard about DQ8 3DS.
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>>555380757
I appreciate the build advice, but that would basically require me to rebuild the whole team from scratch, plus I'm attached to my party of
Warrior(F) (warrior > martial artist > warrior)
Sage(F) (priest > sage)
and Sage(M) (mage > sage)

I figure with the amount of grinding required to rebuild them all, I might as well just look into seed grinding to max out stats.
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>>555385354
If you don't have Wild Side or Muster Strength/Egg On, you're not going to be finishing shit remotely quickly.
Furthermore, its faster to grind people up from scratch by grinding hydras in bonus dungeon on dracky than seed farming (you'd need a thief for that anyway)
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>>555385615
Also, Wild Side is just 20 levels in Wrangler once you have the monsters and Egg On is like ~31 levels in Gadabout. You already have Cutting Edge and Sage done, so its easy to adjust with minor adjustments.
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And holy shit they gave Marcello the most accurate Thwack spam I've ever seen
Or I've gotten catastrophically unlucky but I had to rez Jessica and Hero four times each
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>>555385778
But wouldn't I need to level beyond those levels in order to not lose a bunch of stats? Plus I'm losing basically all my seed investments as well.
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>>555388335
Seeds are permanent.
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>>555388335
You'll steadily gain more stats from constant reclassing but it'll eventually get to a point where the gain kind of just flatlines outside of the final two and whatever seeds you dump.
All Str/Luck on the Warrior is what matters.
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>>555344748
>DQ8's final boss theme which is essentially a combat version of Heavenly Fight
Holy fuck how have I never realized that before now. Always something that felt familiar about it but never fully recognized it until now.
It's inclusion in 2HD makes a lot more sense to me now too.
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>>
I didn't find out that Empyrea was Ramia until yestersay, and I beat 8 a decade ago.
The name reveal that apparently happens at the end just meant nothing to me at the time.
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>>555362198
When I first played the SNES version, me and the kids wiped to Ladja, which resulted in my monster squad coming in and wrecking him.

Monster bros can save lives.
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>>555397078
My monster experience was pretty terrible as I didn't get the wagon u til it was time to switch continents, then I was stuck on the next continent alone with no party, the only thing I could recruit were apples that couldn't survive a single encounter, and I was only barely able to live through some encounters thanks to my Metal King Sword, whereas others were a guaranteed wipe.

After eventually overcoming that I was very disappointed when trying to party chat with monsters. Only monster I kept on my team was Fluffy since he was with me from the start, though I would've replaced him with Bianca if I didn't end up dropping the game once, coming back, then dropping it again for good before I ever got her back.

Played PS2 version btw. Found out later its apparently much harder than other versions.
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>>555398432
You can get slime knights and I think those tiny dragons in the same area as the apples
The apple's problem isn't even that its bad or anything it just has an awfully low level cap.
Dunno about the difficulty but I think the only early game monster that the DS version made recruitable that wasn't before was the Jailcats.
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>>555398432
Reminds me of a guy we had ages ago who blogposted his playthrough but missed the wagon and got really frustrated. The standard experience is pretty different since you're almost guaranteed to get a slime knight in the first area and it's an absolute crutch. Monsters can be really useful in V, but with the abysmal recruit rates for most species, the shitty equipment and the obvious desire to have your family as the main party most people don't tend to use more than a couple as backup. If there's one thing I'd want from a remake, it's an overhaul of everything to do with monsters to make them more useful and easier to recruit.
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>>555400680
The only monsters worth keeping in average playthroughs are your Sabrecat and Dwight.
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https://www.youtube.com/watch?v=uD2dvFQwY_0
Downside of DQ being more popular is that we got youtubers saying shit like 2 is better than 1 and 3.
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>>555400680
>abysmal recruit rates
Getting multiples of the same type can be a pain but the rates aren't that bad for the first of each monster type unless you're running from random encounters constantly.
MC and a Slime Knight cover healing easily and then the other monsters can be literally whatever the fuck
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>>555401434
Don't try and inflict trash on the rest of us
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>>555400680
>Reminds me of a guy we had ages ago who blogposted his playthrough but missed the wagon and got really frustrated.
Yup, that's probably me. I remember going somewhere on 4chan and venting about it, I was fuming at the prospect of having to potentially start the game from scratch because of how fucked I was.
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>>555401434
I hate this fat fuck.
>>555401575
I don't know. I've played V a bunch of times and always seem to get the same few high recruit rate monsters every time, with one or two exceptions. I almost never run from encounters. The problem isn't so much that the hardest monsters to recruit are hard, it's that it doesn't feel like there's a fair medium level and there's no way to influence it (except with the casino reward from the phone version, which I think is just an overall rate up). The result is just boring.
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anlu!
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>>555417106
anlu? what about anlu?
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>>555401434
Whenever I'm reminded of IX I remember that I can't actually remember anything about it despite having played it to completion. There's Angel Tenshinhan, a fairy, and a train or something and that's as far back as it goes
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I put my Monster Wrangler, Grug, in front of the party whenever I'm doing the monster tournaments and now Grug has his own little emergent plot where he wants to be the very best like no one ever was. I imagine the others mind since he's a big moneymaker now.

It's little things like that which keep me coming back to Dragon Quest.
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>>555426584
It has some really good town stories in the first half, on par with the better ones from VII, but it peters out after a while. I remember Angel Falls and the plague town and the whale town and Marion/Marionette and not-Hogwarts but later on... there's a dragon? I think you go to prison?
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everything else is a meme
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>>555357042
Calasmos is the bonus boss, the credits roll after you beat Morgeddon.
The whole structure of beating the final boss then going to another world (time) to beat the super real final boss is already playing on 3's structure, then they make it even more blatant by blasting Hero's Challenge after you disable the secret real villain's super negro mode
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>ren & stimpy game collection before dragon quest 12
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In dq3 snes, what's the best reclassing path for my warrior, mage and priest? Everyone is almost at level 20. Should I even reclass?
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>>555431739
Mordegon is just a fake out.
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>>555417973
tried to reverse search this and the only one with a hit was google, but the hit was this same post
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Please rescue granddaughter saar, she is having been kidnapped.

Please do the needful, we are needing 5 Google Play gift cards and needing female gadabout to open bobs and vagene saar.
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>>555400680
To keep them relevant in my mind, I like to think Slime Knight teaches the son swordplay and Prestidigitator teaches the daughter magic while I'm a statue.
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>>555437687
you're becoming my source of news anon
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>>555454881
https://skeb.jp/@karaage53ko/works/34
Neither the artist or client seems to have shared an unwatermarked version.
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>>555471464
its the thq games which arent very good and not the pretty solid genesis one sadly
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>>555445548
I didn't reclass at all in my first playthrough, I think. You'll be fine with what you've got, maybe try another class if you really want to.
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https://noisypixel.net/dragon-quest-vii-reimagined-character-letters-party-introductions/
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>>555473098
damn they really cut loose huh
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>>555445548
I didn't reclass my Warrior or Thief at all. Did Priest to Sage with the scroll.
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Worth getting the DQ7 more expensive version with the arena DLC?
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>>555490075
If you want it a couple days earlier, maybe.
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>Back to back bosses that spam uncurable status effects and you don't even replenish your MP for 2nd fight, who also has party wide MP steal

Yeah I'm done with 11. What a dogshit game.
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>>555494354
>Getting walled by DQ
The only boss worth bitching about is Dora in Grey before they took away her third turn and I know that's not who you're talking about
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>>555494354
Are you getting filtered by JJ and Booga of all bosses? Their difficulty is in ailment fishing than actual damage.
If you're struggling, then rig your exp so you'll level off the first fight. IIRC 11 did the full heal on level up thing.
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>>555495524
Apparently there's accessories that increase charm resist that you can buy at the girl's academy too.
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>>555495524
Pretty sure once you're past Jade, you skip right to Booga if you get wiped on him.
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>>555495686
You get a recipe book for all kinds of status resist accessories there if you want the upgraded versions
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>>555495524
>Their difficulty is in ailment fishing than actual damage
One of their ailments is uncurable and even if you have 100% resistance to the others they can still hit you. And Maritina's high evasion just makes you waste more MP whiffing like 30% of the time.

The fights are just poorly designed. Using level up cheese to get through a fight is absurd.
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>>555496829
At this point I'm just wondering what the fuck you're doing to be stuck there at all because both of those boss fights are completely unremarkable even on Draconian mode
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>>555496829
I had no problem with them on Draconian. I just decided to list the level up trick because you seem to be struggling by a considerable amount.
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>>555495967
My game crashed after I lost and selected the autosave option. And my game has never crashed before then. The game is just shittly designed.
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>Blaming the game on your personal failings
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Turn Skip Protection works against dancing btw
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>>555497461
I've never played an rpg were status effects hit you even with 100% resistance or crash when restarting due its dogshit coding. Sorry for having high standards I guess?
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>>555497905
Have you tried not being bad
Or not making up fake ass stories, either way
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i cant do it. i give up.
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>>555499516
damn, those abs are horny
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>>555497905
>Status that hit you with even 100% resist
Then you obviously don't have 100% resist
>Crashed my console
Clean your fucking device retard.
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>>555442439
"Our Love is Like a Truck" by Sugiyama Koichi
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Jessica's fat tits crashed my PS2
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I completely forgot DQ8 had an orb hunt before the final boss
Thought you went straight from the collapsing castle to Rhapthorne
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>>555496829
>100% resistance
>in DQXI
Unless S version massively buffed numbers, I don't believe you. Ailment resistance gear usually only gives you a pitiful +20-25% even at +3
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>>555509406
You can if you stack shit from Act 3 but that's hardly necessary.
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Is there something wrong with my saves?
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>>555511806
Erdrick list
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>>555505653
Nope I had 105% curse resist on Rou and he still got hit with curse in the previous boss fight.

>>555509406
>>555511113
Rings give 50% resist so its trivial to get full resist in Acts 1 and 2. You guys don't even play the game you are talking about.
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>>555511949
wut
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>>555512823
>You guys don't even play the game you are talking about.
I played through the game two and a half times.
The only time I remember having to care about ailments was Dora, and the accessories for her do fuckall and ailment resistance was unnecessary in every fight for the rest of the game, even on stronger monsters.
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>>555509406
https://dragon-quest.org/wiki/List_of_accessories_in_Dragon_Quest_XI
You can get 100% resist but most of the gear is gated to pretty late into the game. There's probably something that guy isnt telling us as usual.
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>>555513748
>The only time I remember having to care about ailments was Dora, and the accessories for her do fuckall and ailment resistance was unnecessary in every fight for the rest of the game, even on stronger monsters.
So the boss fight were the boss can target a single character is when ailments were a problem but in the future acts were bosses spam multiple full party ailments are when ailments don't matter?

Yeah you really sound like you played the game.

>>555514212
>There's probably something that guy isnt telling us as usual.

>Sure he may be telling the truth but he must be lying anyway!
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>>555512823
>You guys don't even play the game you are talking about.
? I literally said you can get 100% read nigga
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>>555515135
Wear beguile resist accessories and use the fucking mp restoratives. It would also fucking help if you would post your levels and gear setup too.
2x Safety Googles is also only just 50%. Hero gets 55% with Gemma's shit. So please elucidate us on how you have 105% resist.
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>>555515135
>So the boss fight were the boss can target a single character is when ailments were a problem
Yes, cause she takes THREE fucking turns and can shut down characters for several turns with charm, and the only person who can remove it is also your best healer at that point in time.
>but in the future acts were bosses spam multiple full party ailments are when ailments don't matter?
Yes, because you have way more options for handling situations. I genuinely can't remember bosses past act 1 doing any ailment other than poison or unresistable stuff like roaring at you or forcing you to dance
>Yeah you really sound like you played the game.
I did, and I even beat it at a low level while having all draconian options on besides stronger monsters since I had cleared that one in my first playthrough. Even playing like that, there were only 3 tough fights in the entire game, which were Jasper 1 and the two mandatory fights with solo Hero at the start of act 2.
So if you're on normal difficulty you're actually retarded because this game is the most braindead easy DQ, and if you're on stronger monsters then man the fuck up or turn the difficulty off.
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Am I the only one that likes going for Boomerangs instead of Fisticuffs for Hero?
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>>555516670
>Yes, because you have way more options for handling situations
So again the act were you have Serena, a character that can block ailments from single target bosses are when they were an issue but in Act 2 were you don't have Serena and most bosses now hit you with multiple multi target ailments are when they don't matter lmao.
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>>555516718
Power throw gets the job done well enough early.
Zap got a pretty big buff in the 3DS port though so I didn't go further than that
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>>555515884
>So please elucidate us on how you have 105% resist.
I said I had 105% curse resist for the previous boss. Learn to read.
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>>555516718
Maxing out skill trees in 8 is almost always a meme and Thin Air gets resisted. So Power/Super Throw is kino.
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>Try to resist the wrong ailment
>Act surprised when it doesnt fucking work
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>>555517261
If you would waste turns to protect one character from ailments at a time instead of buffing the whole party or midhealing a party member that got singled out, then that speaks volumes about how bad you are at the game.
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>>555517617
What part of previous boss don't you retards understand?

>>555517998
Yeah those buffs and heals are gonna work wonders on a party thats unable to act from unresistable full party ailments.
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https://gamefaqs.gamespot.com/3ds/179348-dragon-quest-xi-echoes-of-an-elusive-age/faqs/76716
Just use a walkthrough or check a youtube video.
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>>555518380
>Yeah those buffs and heals are gonna work wonders on a party thats unable to act from unresistable full party ailments.
Yeah, they will, because you'll have the defence and hp to recover from bad situations.
What are you even crying so hard for anyways? If the ailments are unresistable, then fucking git gud and play around them you little baby.
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>>555488687
I'm thinking about giving it to my mage just so I have to healers.
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Zing.
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Zong!
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When does 3 get fun?
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>>555545185
Last ten minutes of the game
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>>555545185
Once you get Patty's puff-puff.
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>>555545185
when you realize the fun is in seeing the numbers go up
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>>555545185
When you get the boat
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https://www.nexusmods.com/games/dragonquest7reimagined
game's not even out yet and they already made all the mods i want
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>>555578670
If they can mod all the removed material back in, I'll be impressed enough to double-dip.
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I remember Rhapthorne actually gave me a tiny bit trouble last time I played this version since his spells were buffed and his meteor attack insisted on triple hitting Angelo every single time, but this time he didn't really get to do much
>>555585782
That's a lot more involved than hitting some toggles in the config
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>>555587270
I've seen modders pull off surprising miracles before, so I'm not counting them out yet.
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Waiting for the Maribel's head on Pearl's body mod
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>>555578670
god bless mike, the yuusha of dq modding
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>>555545185
The first random encounter
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Time sure flies, huh...
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>>555597432
Little girls with big weapons uoooh
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>>555585782
>>555589259
There's wishful thinking and then there's being delusional.
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>finally get back to replaying dragon warrior vii
>realize I left off just before the wind temple place with the cloud boss, the hardest boss in the game
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Most of the vocation costumes were kind of ugly desu.
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I just want tight shorts bare belly thief Maribel
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oof
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>>555606006
Still beats Kiefer dying to Cumulus Vex.
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>>555603418
I'd rather have the outfit changes than not
If they bothered they probably would've thrown in a cosmetic toggle like the costumes in 11
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>>555607081
7R does have outfit changes given that we know about Maribel and the 11 cameo outfits.
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>>555610404
I meant if they bothered doing the job outfits again if that was unclear
If we get outfits from equipment that's fine too, the cowards probably won't add one for the Angel Leotard though
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>>555603418
Nah I need the silly hats.
The Champion and Hero outfits for everyone were cool too.
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>>555614669
All of these guys are actually the same dude spamming Zoom
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>>555578670
i kinda want the opposite mod for 11. a top down camera would be great. also letting you walk with the d pad like in 8.
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>>555614421
You posted one of the good ones.
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>>555606006
He needs to wash his face now, his cheek STINKS
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>>555616958
Stop posting this shit
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>>555610404
There are no job costumes.
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what are the opinions of the people in this thread about the dq7 remake? twitter keeps feeding me discourse like this and its is making me worried
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https://www.youtube.com/watch?v=ImB1c6xkv6c
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>>555637180
I don't think it looks very good. The changes to the job system will probably be for the better since the bar is pretty low, but I'm not optimistic about the story revisions/cuts. I don't like DQ7 that much, but it doesn't sound like what they're doing will fix any of its actual problems.
Whether the remake's good or not, most of the people complaining about older versions won't have ever played them.
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>>555637180
I am only interested in the remake for what it is remaking, I like the look of the PS1 art style brought into 3D and want to see whatever moments they're willing to show me in 3D with full voice acting and all.
I know its never going to surpass the PS1 original, the ruined intro is already damning in that regard, but idk I guess I'm treating it like a movie adaptation, with those you don't expect it to cover everything, you just want to see what it does cover and how it does it.

Actually, no there is one more thing interesting, the thing they seem to be going for about having multiple endings for towns and changing the story overall with your choices could be very interesting. Having multiple endings to the game would actually make the cut content a lot more forgivable. It still wouldn't replace PS1, but it would offer a very cool new way to experience the game if they go hard on that stuff.
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>enter shrine of rain
>dig
>mad cap first try
what the fuck, I'm never this lucky
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>>555637180
removing content is never good
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>>555637180
I'm going to go into it with an open mind knowing full well SE is incapable of making a definitive edition of something. Which is a lot easier to do when it's your least known mainline non-online entry so you won't even notice most of the cuts. No job costumes is a bummer though and just comes across as lazy.

I also just want to play some new to me dragon quest again and am tired of the hd2d and the handheld visuals.
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>>555649340
>when it's your least known mainline non-online entry
I feel like that's 6 honestly, at least outside of Japan
7 was always notorious for being fucking long even if people didn't know anything else about it.
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>>555651872
I think anon was speaking for himself
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>>555653703
yeah...
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>>555649340
>So you wont notice most of the cuts
>When almost all of the discussion surrounding 7R are people complaining about the cuts and the lack of job costumes
???
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>>555657625
I think anon was speaking for himself
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I am once again asking what is the point of charging $75 for 2 day early access of a downgraded remake
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>>555659751
Imagine being so poor you publicly cry about how unfair it is that people of wealth can play the game before you
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>>555660000
Sir, final fantasy gen is that way >>555269857 this is a civilized thread
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>>555659751
It's not JUST 2 day early access.
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>>555660257
Everything else included is bullshit with little to no value
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>>555578670
I really liked the presentation of the game until I accidentally rotated the camera once.
I wish it was locked, it looks so kino as you play.
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>>555660550
That's gaming in the 2020s for you.
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>>555637180
I never played the original, and I assume most people complaining never did too.
From following the steam discussions (a cesspool), I noticed that 99% of the shilling against it was jester farming and when they made it so steam reddit awards don't give you points anymore the conversation died down to something actually reasonable.
I assume X is the same, with people having a financial incentive to stir shit, and midwits falling in line believing it.

Anyway, the demo was charming, and I'll still be playing it.
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>>555660624
>2020s
Back in my day, you'd have to buy the entire game again for that extra shit. DLC was also far worse in the 2010s, especially from Atlus.
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>>555635793
What would be the point of including the option to change outfits and restrict pretty much all of them to DLC? There's a non 0 change that some of the vocation costumes might still exist as dress up features from equipment sets than it behaving like in the 3DS version.
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god the 3ds version of dq11 was so soulful
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>>555660164
>Start off a discussion by insulting people
>Act surprised when an anon mocks him in response
Kek
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>>555661238
The only way youd be insulted by my post is if somehow youve already made a remake that isnt even out yet your entire personality
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>>555661075
No clue why they would go that way, that's why I think it's really lazy.
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>>555661185
Between the earlier 3DS games and some of the more recent spinoffs and remakes it was a weird oasis of high quality and effort. I almost wish they spun it off into a separate project rather than leaving so much soul as a footnote.
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>>555661826
If they were making irl dolls for pretty much every non recolor, then I can justify leaving out the vocation costumes as less laziness and more budget/time issues. Remember, it would be 6 dolls per vocation that you'd have to convert into models and so forth. I doubt DQ7R was given a particularly big budget as well.

It would probably be more practical in such circumstances to assign specific outfits to specific characters similar to how everyone in 11 has their own unique costumes.
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>>555662742
>6 dolls per vocation
What? How do you figure? All they'd have to do is make the clothes. The dolls already exist.
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>>555662742
Based on how the models actually look in game I don't know why they bothered with the dolls at all
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>>555662959
Ruff/Gabo, Aishe and Meryn would almost certainly require different fits compared to the Hero/Kiefer/Maribel.
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>>555662959
They wouldn't even have to do that.
I sincerely doubt they made extra dolls or just clothes for the various clothing DLC they've got going on. Maribel's demo dress, the Hero's Trodain togs, the 11 outfits, that White Wolf costume. None of it was made for the real-life dolls and scanned into the game, I will bet my hairline on it.
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Horii-san personally handmade a doll for every NPC and monster. They're fully modeled under the clothes too.
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>>555664308
f..fully?
so.. if I pulled up maribel's dress I'd find..? not that I would haha
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>>555664931
That's right, a pair of CERO-compliant bike shorts. And under those, a penis.
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>>555665201
I KNEW IT
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Ive literally never played a dq game before why is this even an option
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>>555669997
Forgor image
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>>555669997
>>555670049
It had a retro version on the 3DS so they said fuck it and included it too.
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>>555362198
imagine
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>>555660574
>I wish it was locked
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I think they didn't include the vocation outfits cause they figured no one would care, or maybe most of the staff didn't like them.
Honeslty I'm shocked people care so much about the vocation outifts, I always thought it was weird looking, but I guess its just the difference between people that played PS1 and those that played 3DS.
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>>555682234
I didn't like the outfits. I thought they made the party look more generic compared to their unique default clothes, especially when there's several in the same class.
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>>555663723
>>555662959
DQ7 has what 22 vocations + base?
That's 23 x 6 = 138 Models + 1 for Adult Keifer in R. That's a gain of 24 models compared to the 3DS version.
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>>555682234
>>555682382
Its mainly people who played 3DS first and/or accustomed to FF that does job costumes.
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can people dump games from digital eshop version of dq7 or is it waiting for physical copy?
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>>555684905
I played 3DS DQ7 first and I still didn't like the forced job-outfit changes.
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Job costumes would be cool if they were an optional toggle
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>>555688510
They almost certainly would be if they were implemented these days.
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>>555669997
>>555670049
2D mode is actually slightly harder since it uses the old turn order rules (input commands for the whole party -> round plays out) instead of individual commands when their turn comes up
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>>555659751
Just wait 3 months and it'll be on sale
Or emulate the switch version
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>>555691269
It feels like the party (and monsters) Pep Up faster in 2D compared to 3D.
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>>555700285
Iirc pep happens faster if you start the turn with less than max HP or if other characters are pepped
So when everyone takes their turn at once it's more frequent to be significantly hurt at the beginning of a round
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>>555682234
They're really cute, one of the 3DS version's only improvements.
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https://youtube.com/shorts/m8qmbH5hlOg?si=Jy1JA0uW_CXTXlz9
>Sylvando becomes the wolf boy
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>>555704880
The other times I played 7 I sent Ruff straight to the monster jobs
Guess if I get around to playing this I'll make him the guinea pig for Monster Master.
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>Kazing!
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>>555678780
Isometric views are kino, and as soon as you have freedom the magic is gone.
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>>555715712
i mean you can just not move the camera then, no reason to strip that choice away from other people
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>>555715903
Unfortunately, I accidentally moved my mouse once. It's all over and there is no recovering from this.
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>>555704880
>tall and skinny rab
c u r s e d
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>>555716258
Rab if he didn't fucking die when he was meditating
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>>555684263
>models
Well there's your reading comprehension problem right there.
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>>555725723
Anon-kun, please apply critical thinking for two seconds.
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>>555727080
What's the problem? The first two anons were talking about the irl dolls, not the scanned 3D models.
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>>555727761
You'd need an equivalent amount of dolls to match the models if they're doing direct scans.
Even if they arent doing direct scans and skipping straight to models, Adult Keifer's existence a permanent party member inherently means that R requires more effort since you'd have to make his stuff too.
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>>555729064
I don't even know what you're trying to argue, anon. No one said that R doesn't require more effort. We also still don't know if Keifer's a permanent readdtion, though I'll be surprised if he isn't.
The argument was whether or not they needed to make more physical dolls for costumes, or even just the clothes for them. And it seems pretty clear to me after watching >>555704880 that they're just making costumes in an entirely 3D environment. No IRL scans.
The amount of 3D models required is moot. Everyone knows more of those would have to be made, regardless.
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https://www.nexusmods.com/dragonquest7reimagined/mods/7
even more kino
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>>555731375
What the fuck, party members revive after battle?
I am really starting to not liking Hexadrive as a Dragon Quest developer.
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>>555731910
I'm not surprised. XI did that shit too.
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>>555731306
You're the one forcing an argument. He simply just made an observation about the amount of effort that you'd need.
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>>555732213
Its been about a decade, so I dont think many people really remember what happened in 11.
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>>555659751
Cut content is being advertised as a good thing for this game, let that sink in.
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>>555731910
Horii approves everything in the games they're not allowed to change shit without his stamp of approval.
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>>555732213
I played XI and I'm pretty sure from memory that dead party members still stayed dead until revived like past DQ games. However, I think they revive with 1 HP when cutscenes start so they can still appear in them.
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>>555738028
Maybe the other members stay dead, but I know for a fact the Luminary always revived with 1 HP no matter what if he was dead at the end of battle.
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>>555735637
Why are you making shit up?
>>
Any major change to DQ7 was done with Horii's approval. They say like this a biion times.
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>>555737918
>>555740731
Is that supposed to make it automatically good?
>>
this part may have had a somewhat different connotation when it was first added to the game
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>>555740596
How am i making anything up bitch nigga?
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>>555740731
Who the fuck cares? LESS CONTENT FOR MORE MONEY
>>
>>555740731
Toriyama approved changing Bardocks character and backstory so he could self insert as him like a faggot, Broly is also now a scene kid faggot who just needs to learn to control le rage ughh so hot ughhh

These old bitches are has beens
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>>555742121
So it'll be 100 hours instead of 120
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>>555742425
Yeah so why remove the content? If it’s still longer than most people are willing to complete why remove it?
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>>555740504
This is abjectly false. If the luminary dropped to 0hp you got a game over.
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>>555749072
That's a Draconian setting.
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>>555749072
>This is abjectly false. If the luminary dropped to 0hp you got a game over.
That's only if you turn on the draconian setting that enables it.
>>555742121
>>555742425
>>555742868
When did we get to explore Rucker with Adult Kiefer before Reimagined? What about Aishe joining before Wetlock? What about Ballymolloy/Rexwood's alternate ending? No one knows what all Reimagined added but we do know what they took out.
>>
>>555749676
>That's a Draconian setting.
>>555749805
>That's only if you turn on the draconian setting that enables it.
uhh, you didn't? Cringe.
>>
>>555751287
Not only is it a draconian setting, its one that wasn't even in the original release.
>>
Man, I thought I smelled something stinky. Who let /v/ in here?
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>>555749805
Nothing should be taken out
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>>555742425
The 3DS version was like 80 to hit credits
I think a lot of that was just from all the load times gone
>>
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My sides cast Zoom!
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>moot in the epstein files before dragon quest 12
>4chan in the epstein files before dragon quest 12
>fnaf futa porn in the epstein files before dragon quest 12
>>
>>555765742
No such thing, it’s not the same as a movie where you are expected to finish it in one sitting. You play it, save the game and then play it another day. There is no such thing as a game being too long
>>
Games can be too long, but DQ7's problem isn't that it's too long.
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Is Feb. 3 the early access date for DQ7?
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I played about 90 minutes of DQIII on snes and then hd2d to see which version I want to go with and I still have no fucking idea. I think the snes version is definitely nicer looking and feels "comfier". but the hd2d has some quality of life that seems nice and more customizable party members is cool too, plus I really like that non magic classes actually learn abilities. but at the same time, having my next objective always laid out in the menu might remove some of the natural discovery. music seems pretty equal though I think the snes version slightly wins there too.

someone tell me how to feel, Im at a loss
>>
>>555768253
would be cool if the epstein files would at least double as a old 4chin meme time capsule, if all the other shit it would've been useful for is just [REDACTED]
>>
>>555790995
>having my next objective always laid out in the menu might remove some of the natural discovery
i think you can disable that? In any case i learned to appreciate objective arrows cause they tell me which way not to go when i just want to fuck around and not progress the plot, so there's the silver lining

anyway i'd say they're both equally good, try the GBC version too cause it's a good contender (in the context of it being a gameboy color game). You don't go wrong with any of them though
>>
>X
>>
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>tfw the continuation of the Dragon Quest VII manga started last month, but no one seems interested in translating it

https://rawotaku.com/read/dragon-quest-eden/ja/chapter-1-raw/
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>>555790995
Well the main things going for 3HD are the hardmode and more boss fights to use the updated classes on
But the SNES version isn't really missing anything QOL wise besides quicksaves but thats what savestates are for if you want the 'pure' experience.
>>
>>555782078
Yeah, I think exact unlock time can depend on your store/region though.
>>
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>>555819174
On Steam its up to the publisher
Not sure if Squeenix does simultaneous releases or rolling with the timezones
>>
>step on teleportal in DW7
>party doesn't follow me and instead I'm just locked down on the portal
>can't open the menu, can only rotate the camera
Weird, I've never had this game lock up on me before. Honestly something like the party failing to pathfind to me is moreso something I'd expect to happen on a replay of FF7 instead.
>>
I've been tinkering with this ROM and I can't believe how many leftover unfinished features they left in there, and even crazier is that nobody's documented any of it

I get the feeling Kandar and Ortega were meant to be recruitable at some point, maybe post-game
They’ve got their own sprites, stats, classes, and stat/growth tables
>>
>>555836136
>maybe post-game
Is there even a post game in the NES games?
>>
>>555837413
>NES
Anon...
>>
>>555837413
pic is the Game Boy Color version, anon
>>
>>555837510
>>555837642
Oh damn, I didn't know the GBC could be so... colorful.
I thought it was just capable of like having maybe 6 colors instead of being grey/white or black/green.
>>
>>555837813
I forget the exact specs, but the GBC could show about as many colors on screen at once as the NES had available in total. For such a weak and outdated machine in other respects it's pretty impressive, and it gives games a unique look.
You may be thinking of the way it colorized original GB games. It could swap out the green shades for colors, but it could still only show 1 color for every shade.
>>
Yeah GBC exclusives could be pretty colorful
>>
>>555803352
>characters' looks change based on the armor they're wearing
sigh, even the mango got it right.
>>
reimagine leaks when
>>
>>555803352
so why did they stop writing the manga until they decided to continue it? where was the stopping point originally?
>>
>>555847373
It wrapped up in 2006, and the final scene shows the main cast walking into Alltrades Abbey
Not sure why they stopped, maybe by 2006 DQ7 was old news or the mangaka just wanted to focus on his -other- Dragon Quest manga

I think the manga continuation is meant to promote DQ7 Reimagined, in particular the new storyline with adult Kiefer
>>
>>555849459
Sometimes tie-in manga can go forever, especially if its in a monthly magazine. I know one that's still going that was started alongside a game remake released in 2007.
Its been longer since that series got a new game than we've been waiting for DQ12 too but the manga is still going somehow.
>>
>>555847373
Is the old manga translated? If so, where can I find it?
>>
>>555853110
Just the first 16 chapters out of 59

https://mangafire.to/manga/dragon-quest-series-seven-warriors-of-edenn.24o0
>>
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>>555858845
Thanks anon. This is very cool.
>>
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>>555864001
Can slimes do this?
>>
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>>555864187
>>
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>>555865287
Don't open dead inside
>>
>>555865513
>sweaty mangabel
In every continuity she's a stink bomb
>>
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>>555865513
It's over for slimecels
>>
>>555866195
How do they even know what monsters are
>>
>>555866461
How do (You) know that?
>>
>>555866461
I'm not sure.
>>555865781
Last few images I'm posting for today at least
>>
>>555866583
>>
>>555866772
>>
>>555866954
>>
Maribel is Mean
>>
>beat belial
>peronel levels up, learns multiheal
oh gee that would've been helpful
>>
>>
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I pulled a foil card :3
>>
>>555879151
Very cool anon. Did you do that with all the points you saved up jester farming?
>>
STINKYbell
>>
>>555361706
I love these guys
>>
Monthly calendar.
>>
>>
>>555852734
which one is it? sounds interesting
>>
>>555867830
Should've just let her look.
>>
>Warrior: Covers the ally with the lowest HP and then counters
>Martial Artist: Ensures a critical hit
>Mage: All magic will critical
>Priest: Full heal, revive and status cleanse
>Dancer: Passes the users status effects to another ally
>Thief: Allows another action after inflicting a status ailment
>Troubadour: Temporarily reduces MP costs for all allies to 0
>Sailor: Increases attack and speed for all allies
>Shepard: Summons a flock of sheep
>Jester: Increased evasion and chance to make enemies laugh
>>
>>555901047
Super Robot Wars OG ~ Record of ATX
Though SRW as a whole isn't dead, the OG side series hasn't gotten a new game since 2016, and the manga's been going monthly-ish since 2007. It's just reaching the end of the second game now, plot wise.

Anyways uhhh Dragon Quest
>>
>>555897359
me on the left
>>
Is the VII protag name Arus or Auster? I've seen both in the marketing of the game.
>>
>>555926043
I think the official one is Auster now even if it was Arus in the original release.
>>
I thought Dragon Quest fans were mostly chill but honestly after being part of the community a bit more, they both seem anally autistic in other ways. Almost as bad as FFfags sometimes but at least they're not that anal about DQ games against each other. It's more of DQ versions against each other and then the constant seethe over Sugiyama....
>>
>>555934628
>the constant seethe over Sugiyama....
Stop reading reddit/twitter then
>>
>>555934628
>being part of the community

lol
>>
>>555934628
>the constant seethe over Sugiyama....
Those aren't DQ fans
>>
>>555936043
>>555946327
god they remind me of the annoying #cancel kawana or whatever it's called for yakuza. can these people like gtfo. sugiyama said literally nothing during that tv segment either lmao
>>
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>>555934628
I hope that when I die, demons continue to seethe over me for years to come.
>>
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Is MelonDS still the best way to play DQ9 multiplayer online?
I’m talking netplay as in, not on the same PC
>>
>>555947434
ngl out of all games, I'm genuinely surprised there's still a few redditfags that are always seething about le problematic shit on dragon quest of all fucking things. can't these losers get a fucking life and do this shit with mario or something
>>
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>>555948849
It's just not Dragon Quest if you don't have shit like bunny girls and skimpy outfits. You need Puff-Puffs.

Hell, right now I'm headcanoning that my Dragon Quest III Hero and femwarrior are two cousins that are currently sleeping together at every inn. Checkmate redditors.
>>
>>555948849
There'll always be a contingent of people like that who seek out the last few things that are still somewhat appealing because they know deep down that good things are good, just to demand that they change and become shit like everything else.
>>
>>555949332
based mimonelfag
>>
>>555768253
The hell?!
>>
>>555948193
I had no idea that was even possible.
>>
>>555948193
Its the only way to do it still as far as I'm aware.
I wouldn've liked to try it once, but then I realized that ironically 9 is really not designed around being played in multiplayer consistently unless you're grotto hunting.
>>
>>
>>555951373
this is what a world without dq12 looks like
>>
>>555953458
It'd be nice if they did another Heroes game and it got multiplayer that wasn't complete dogshit
Like just let the whole campaign be played in co-op without someone having to clear a stage first to join others
>>
>>555768253
i doubt everything there is legit. it's most likely fabricated and he probably made shit up all the time, just like zoomers accusing people of liking loli's so people wont attack them and try to be with the tough crowd.
>>
>>555965805
everything there is true
>>
>>
2 years later and i still can’t believe i got to play the newest Dragon Quest Monsters game in english.
>>
37 hours to go.
>>
>>
>>555976283
If only it were good
>>
>>555982215
He's right, except for one thing, the vocation changes are a good thing. While I'd never call the 6/7 class system bad, it certainly has it's annoyances and is a bit too grindy, and I say this as someone who's favorite DQ is 7.
I certainly won't miss having to do a big grind session when Melvin joins so he isn't dead weight, and another even bigger grind session when Aira joins so she isn't dead weight in the Hellcloud boss fight. Honestly the biggest flaw with 6 and 7's class system is that late joiners to the party are giga cucked.
>>
>>555983230
>and is a bit too grindy
It is kinda easy to get lost in 6 if you're going in blind since you have to bounce between worlds to find shit
But even in the remake you'll just barely get one secondary job done by the time you're in the dark world near the end.
The way the stat penalties were implemented was pretty harsh too like if you actually try to make the girls mages early their health drops so low they'll just be in OHKO territory for the next 10 hours.
Not that the jobs really matter when Carver just gets the best physical moves in the game for free, all you need is to make someone a healer on the side and the rest barely matters.

3DS version of 7 the late party members joined with some decent job levels so I didn't really feel a need to stop and grind. The rest of your party can just keep shitting on everything with Muster Strength -> Knuckle Sandwich or Thin Air until like the last quarter of the game anyways.
>>
>>555982215
>>555983230
I don't take anyone that uses the word demake seriously.
>>
>>555982215
I just don't like them bringing Kiefer back to life. it takes away all the gravity of his departure and you finding his grave in the present.
>>
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>>555993206
WOULD I?!
>>
>>555982215
>the story of the first island was changed [headcannon]
Having just read the english manga, the story actually is just 1:1 exactly the manga now, other than maribel not getting kidnapped from the party.
>>
>>555996738
What the hell, really?
Huh, wonder why they'd do that
>>
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DQV is my favorite, but I dread the eventual HD-2D remake because I know damn well there will be an achievement to recruit one of each monster.

God spend hours of your life grinding for the Killing Machine goy.
>>
>>555998258
On top of that, they'll probably include more recruitables. Which is fine because I always wanted the owlbear to be a potential recruit.
>>
>>555998718
I want a mimic
>>
Recruiting a succubat and dressing her up like my missing wife
>>
>>556000053
Your wife is missing?
>>
>>555998258
And there will be no more casino.
>>
DQ12 has been canceled.
>>
When's DQ13?
>>
>>555982215
>
>>
>>555999016
They better be a high recruitment rate monster then since there's a limited amount of mimics.
>>
I haven't been keeping up, is it confirmed DQ7R doesnt have job outfits?

How shitty is it lookin bros?
>>
>>556022525
It doesn't have them, and thats a plus imo.
>>
>>556022525
They decided to be faithful to the original instead of pandering to FF rejects.
>>
Trophy List
https://www.exophase.com/game/dragon-quest-vii-reimagined-psn/trophies/
>>
so the only costumes are pre-orders and dlc.
>>
>>555982215
>Being cc'd is cheap because I said it was
>It removed run back and forth busy work
>2 classes is bad because uh it just is
Lol if anything gearing and managing cc is like one of the only possible challenging aspects of a jrpg but whatever Idc about muh game integrity
It's not 2009 anymore, okay gaming is le art is dead. Play with your new toy or replay the old one
>>
>>556031518
>Inb4 you're just a consumer
Yeah sure idc whatever. The syntheticman seething about a remake shit is old news, like 8 years old. I can't muster to care to hear someone complain about small things nobody cares about and make it seem bigger than it is. And I'm sick of every remake having dozens of people every single time come out of the woodwork to swear it's their favorite game and it just seems disingenuous for epic up votes and praise for being so brave
Very reddit and very gay
>>
The only new material I've heard of so far is a small side-quest to justify Maribel not leaving the party this time and teaming up with Kiefer to infiltrate the Rucker kingdom MGS-style (suddenly my "Punished Kiefer" nickname for him feels more accurate).
>>
>>556033337
Isnt the branching path in the first island brand new too?
>>
>>556033531
No, because it's not really a branching path at all. At best, you get to change a few details leading up to the conclusion, but there's only one actual ending no matter what.
>>
>>556033838
>Its not really a branching path
You don't have to have wildly different endings to be considered a branching path.
>>
While Dragon Quest VII Reimagined still encapsulates much of what makes Dragon Quest VII resonant, efforts to streamline the adventure succeed at the expense of player discovery.
>>
>>556035124
Technically, the "branching path" was always in DQ7. You're free to kill Maeve yourself, run away and let Hanlon kill her, or try to get between the two of them. I'll admit the scene of the townsfolk rallying behind Hanlon is new, but in the end, Maeve still dies with her soul at peace and everybody goes home happy regardless of how you got to that point.
>>
>>556035125
If you're going to copy paste someone's review, then the least you can do is link it instead of being a lazy fucker.
>>
>>556029747
What is Rampage Road
>>
>>556035408
I'm going to assume that this will be what replaces Haven after completing Regenstein. Otherwise, why even keep that scenario?
>>
>>556035520
Hopefully it will be neat. Also noticed that Lucky Panel has different "levels" to it now. I wonder if they tried to expand on it because of the loss of Slots and Blackjack.
>>
https://youtu.be/cxbj1XZ-qmM?si=jVm-vgepYNP9TEvR
>complaining that they didnt cut enough
>>
It's funny they cut basically all the side content, which is...not the content that makes the game too long.
>>
From IGN
Every version of Dragon Quest VII is a flawed gem, with its own blemishes and imperfections, but gems they all remain. The way it reveals its world to you stands out from any other game in this long-running series, and seeing the results of your actions in the past affect the present day is just as charming now as it was when I first put the disk in my PlayStation. That said, Dragon Quest VII Reimagined won’t be the version of this adventure I reach for when I want to revisit the islands of Pilchard Bay or the desert sands of Al-Balad. The original’s pacing issues have successfully been addressed here, but it’s unfortunate so much has been smoothed over or removed as a result – the challenge, some of the quirky personality, and that all-important sense of discovery I expect from a Dragon Quest game. I really do appreciate and applaud Square Enix for creating a beginner-friendly Dragon Quest, but I also wish more difficulty options had been included to let returning fans like me opt out of that easier tuning. So while Reimagined may not shine in the same way Dragon Quest’s other recent remakes have, this simplified quest is still one worth completing, if for nothing else than bearing witness to Keifer’s awesome chin.
>>
>>556038052
>if for nothing else than bearing witness to Keifer’s awesome chin.
MATT DAMON!
>>
>>556038052
>so much has been removed [...] the challenge,
>DQ7
>challenge
Journo literally played on journo mode and complains about it
>>
>>556038263
https://www.ign.com/articles/dragon-quest-7-reimagined-review

What I think has had a more noticeable negative impact on the pacing, though, is how Reimagined has seemingly smoothed over nearly every aspect of the original that could potentially cause even the smallest bit of discomfort or aggravation. That may sound fine on the surface, but it has resulted in the removal of things that have traditionally helped define this series, taking away much of that crucial sense of discovery. When I boot up a Dragon Quest game, I expect that the journey will take me into some headwinds and that there will be points where I struggle with a challenge to overcome. In Reimagined, I found none of that.

In any other Dragon Quest, managing your resources – be it your HP, your MP, or your consumables – is something you always need to keep in mind. For example, you have to weigh the benefits of an encounter with whether or not you can spare the MP to end that fight quickly, at the expense of not being able to cast your biggest spells as many times in the eventual boss fight. In contrast, Reimagined bombards you with free healing statues, respawning items that refill both health and magic are all over the place, characters fully heal whenever they level up, and party members that die during a fight even respawn with a single hit point afterwards, doing away with that classic Dragon Quest imagery of seeing your lone character leading around a parade of colorful coffins in a dreary dungeon. And if you do find yourself in a situation where everyone dies, the penalty is so minimal, forcing you to lose only 1,000 gold as opposed to half of your total, that even that threat is far from scary. The first time I actually had to pay this fee was in the very last dungeon, playing on hard difficulty, and at that point I was more just curious to see what would happen.
>>
>>556038593
Individual carrying bags have been done away with in favor of a single shared inventory as well, making it so you don’t have to worry about strategically divvying up your items. (And you have no need to worry about accidentally equipping a cursed item you can’t get off – those are gone now.) There are some difficulty options you can toggle and adjust, such as lowering or raising the amount of experience, vocation points, or gold you earn after a fight (though, unfortunately, you can’t set them to zero), but none of the other stuff I mentioned is included in those settings. In fact, you can choose to make things even easier for yourself by fully restoring your party after every encounter.

This handholding approach, where you almost can’t fail, even extends into the main questline. So much of the sense of exploration and discovery has been removed, with enough information being fed to you that quests almost turn into a simple matter of glancing over your screen to find where the big icon is. Is there a tablet fragment in your location? You’ll see a marker on your map letting you know one is somewhere nearby, which turns the hunt for them into an almost mundane task to check off a list rather than the epic, world-saving mission it’s made out to be. You don’t even have to try spells out on enemies anymore to know how they might affect them, as an icon over the monster's head will show whether the one you have highlighted is weak or strong against it, or if they will resist it altogether.
>>
You really think I'm gonna read all that?
>>
>>556038869
You commented on it, so you gave him his win.
>>
>A game so QoLified that even game journos find it annoying
>>
>>556039160
You say that but Gamespot said that they didnt cut enough.
>>
Switching your Xbox to the New Zealand region allows you to play the full DQ7 right now lmao
>>
>>556038263
He played on hard and complained about stuff that can't be disabled and take away all the challenge : free heals are everywhere with statues and level ups so MP are never an issue, monster weaknesses are always shown, party members come back to life after death at 1HP after combat, losing all your party only makes you lose 1000 gold and not half your money (but you'll never have game overs anyway).
>>
>>556039818
>New Zealanders get to play the game full of hobbits first
Pottery
>>
>>556039837
The monster weakness one is whatever to me because most monsters have very obvious weaknesses.
>>
>VII Reimagined is now only 40 hours long

Wasn't the original over 70 hours? How much shit did they remove?
>>
>1&2HD comes out
>people bitch and whine so much about 1HD cause they refuse to turn on dracky quest and HAVE to play on the draconian quest that they HATE
>7R comes out
>now every difficulty option is dracky quest
grim
>>
>>556040709
Original is about 100-120 hours
>>
>>556040709
That seems excessively short even if they cut twice as much as what we know about
3DS version was already ~85 hours when I played it, 110 for completionism.
>>
>>556040709
Pretty sure most of that is spent on the Haven quest and job training. Take that off and it's a little more reasonable.
>>
>>556040709
>>556040882
>>556040995
IGN's reviewer who apparently played all three versions including Re spent ~46 hours and claims that 100% will run you 70+. This is about normal with the other modern releases including 1+2 HD.

I also get the vibe that some notorious areas like Wetlock were also shortened a bit (Wetlock's dungeon as we know from the trailer is way shorter), so combine that with an inherently faster system and far less grinding due to moonlighting, and I can see where the game would tighten up.
>>
>>556041416
I didn't really stop and grind in 7 3DS until the postgame though
Dungeon length I don't think was the issue either the only dungeon I particularly remember needing to backtrack out to heal a few times before I got through it was the volcano, since half the shit had firebreath or sizz and the hallways were 1 tile wide so you couldn't avoid fights even with visible enemies
Its been like 10 years since I played it probably but they'd have to chop down half the islands to like 1 cutscene and no dungeon to shave 40 hours off
>>
>>556041416
He may have also skipped the optional 4 Islands
>>
>>556041260
>Haven
I meant monster taming
>>
>DQ continuing down the path of rampant handholding and casualization
ruh roh...
>>
Who let /v/ in?
>>
>>556044357
Sugi and Tori are dead and Horii's not caring anymore since he's likely not going to last much longer. S-E's just waiting for him to croak so nobody can stop them from running Dragon Quest down the same road of ruin as Final Fantasy.
>>
The thing that drives me crazy about 7R is that this isn't a downward trend, most of the things it's doing that I dislike were handled fine in 1+2 HD-2D a couple of months ago.
>>
>>556039818
baka, steam wont let me play for another 22 hours (NZ here)
>>
>>555947434
you dont need to do anything in particular to make the idiots mad.
>>556046195
was there ever any DQ that needed a remake? gbc and ds were remasters at best. instead of messing with the formula they should just port the originals to modern systems.
>>
>>556048495
I dunno why never haven't slapped the DS/mobile versions of 4-6 on PC (+modern consoles online stores maybe) like they did with a bunch of FFs like 15 years ago.
DQ6 I think could use some small fixes like not making Terry a useless shitter when he finally joins but that wouldn't really warrant a remake.
>>
>>556041824
I thought they removed some islands instead of making them optional
>>
>>556049481
They did both. Some are gone outright and some are optional.
>>
>>556049481
Regenstein, Greenthumb, Notagain, and Vovograd are the optional gray tablets.
El Cielo, Providence and Grondal were cut.
>>
>>556039837
The free HP/MP heals on levelup has done so much more to casualize the series that being at 1hp on death after a battle.

I'm going to just do the same thing that I did for DQ3hd, no shops and no items (if free heals are as plentiful as they say)
>>
>>556051704
I know it's different development teams and everything but it's crazy to me that 1+2 HD-2D made level-up heals toggleable and that didn't carry over to 7. It's such a simple thing to fix.
>>
>>556052249
It drives me nuts because it's such a basic thing. DQ3hd let you turn of the map marker telling you where to go, DQ7R seemingly doesn't let you do this. They show off difficulty sliders so basic they may as well not even exist beyond easy/normal/hard. Let me have no gold or exp gain if I want it. Make the level up heals and free revive optional. There's no argument or excuse for it beyond not trusting your audience feeling the need to baby proof your game or laziness. Like has anyone that worked on this played the other games?
>>
>>556052249
>>556053090
Unironically level up heals would be good if they actually keep the length of the dungeons to be the same with the original version
>>
>>556053090
>not trusting your audience feeling the need to baby proof your game
I genuinely think this is because of people forcing themselves to play 1&2HD on draconian and then whining to no end about it.
>>
>>556053494
In both previous versions your hours played pretty quickly passes your level so there's probably points where you'd do a whole dungeon without a levelup. I don't think it'd change much.
Like even in DQ8 PS2 vs 3DS the level up heals save a few trips back to town early but don't really help much in dungeons unless you time a level up for Dhoulamgus part 1
>>556053945
I get the feeling that they really just want people to actually finish 7 this time.
>>
>>556055698
I meant to add I do think the checkpoint statues AND heal on level up is a bit excessive, pick one or the other or add toggles or something. Would be funny to see how different the game is if someone modded both out.
>>
What's the word on Caravan Heart?
Might give it a quick run before jumping into VII
>>
>still the definitive version
>>
>>556058828
PS1 > Reimagined > 3DS for me
>>
>>556058828
>overworld encounters
no
>>
>>556058186
For some reason it's really disliked.
I was never into the Monsters series so I dunno why that is.
>>
>>556059147
To be fair, the overworld encounters are so poorly designed that you end up encountering more battles than if the game was random.
>>
>>556058828
>still the worst version
Fixed that for you
>>
>>556051704
I don't know if its because I play on Stronger/Draconian all the time but after a while, I only ever got level ups after bosses, so this feels like a complaint that only ever matters for the early game.
>>
With Hexadrive also being the developer of 12, I really, really hope that 7R isn't giving us a sneak peek on what to expect with it.
Because it's not a good peek if it is.
>>
>>556058828
I may not like how Reimagined looks but 3DS 7 held the title of worst DQ remake for quite a while.
>>556059291
It's the worst of both worlds. The overworld areas also looked awful. Those are both categories where 7R picks up easy points.
>>
>>556059992
I'm just pissed that Reimagined still feels the need to cripple the wolf boy. Really, he could walk just fine in the original game, but both remakes only ever have him ride his wolf.
>>
>>556060776
The weird thing is that his mom is never really acknowledged either.
>>
>>556059291
You can avoid shit outside but in the dungeons it might as well be random encounters cause they didn't change the layout
8 3DS is like that in places too but then some spots like the Dragovian Sanctuary's narrow paths have nothing on them.
>>
>>556058828
It's wild that you can just play DQ IV-IX on the DS family of systems.
>>
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Playing III HD-2D has reminded me of my high school years playing IX and the Gamestop and Best Buy events I went to for the Zoma and Estark dungeons. I remember some older folks there with their kids at each. The older folks were in fact playing the game themselves. I guess DQ is truly never beating the boomer RPG allegations.

I think there was also another event far away but I was a novice driver at the time and I didn't feel like making the trip, so I was content with just Zoma and Estark. But outside of those events, I only really knew one other guy IRL who played it.

Any of you folks have fond memories of this game? I think a modern remake with improved multiplayer would be amazing.
>>
>>556081085
It might be my least favorite DQ and I never got into the multiplayer or went to any events, but it's still fun and charming. For whatever reason I've played it a few times around Christmas, so it's developed very cozy associations for me.
>>
>>556081525
I can understand that, I remember unlocking the luminary class was a pain because it took me so long to get a dungeon with the maoi minstreal. The random duengons and sidequests were just a chore like that.
>>
>>556058828
Started this one because I saw that the new remake has a lot of cut content. I'm 6 hours in and I'm having fun with it.
It's also nice that the party chat has new dialogue after you talk with some npcs. Why do people dislike this one?
>>
>>556083589
It's very long, repetitive, linear and easy, and the characters who join after the initial 3 aren't very interesting. You go to an island in the past, then you go to the 1 dungeon on that island, then you do the same in the present, and you repeat that process forever. The town stories are mostly pretty good, but it can wear you down after a while.
>>
>>556084152
I'm talking more about this version than the game itself
>>
>>556085105
Oh. Personally, I think it's very ugly compared to the PS1 version, although I do like the job costumes and some of the animations like Maribel's Naruto run. The overworld environments especially look bad, and the NPCs have odd bootleg designs. The visible enemy encounters don't work that well in the cramped dungeons. The English release also has slightly laggy menus and removed the orchestral music from the JP version, and the heavy accents in a couple of the towns reach early IV levels of thickness, which can hurt the generally downbeat town stories.
It's not really bad, but it was the first DQ remake where I'd seriously hesitate recommending the newest version.
>>
8 hours in reimagined it's pretty good so far, still haven't unlocked the class system yet and have everyone's starting class maxed after 2 islands.
>>
>>556085105
It butchers the first couple hours of the original, and removed a lot of party chat dialogue, as well as made changes to the class system that were ultimately for the worse.
I genuinely can't find a single reason to bother with it, if you want the full experience, PS1 is the way to go, otherwise Reimagined looks better than 3DS, makes better changes to the class system than 3DS, and adds in branching paths to make things interesting even for people that have already played the original, and kinda makes up for the cut content a bit, unlike 3DS where stuff was cut and you got nothing in return for it.
>>
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So if party chat is cut down and other islands were made optional and there's barely any new content at all why are Grondal, Providence, and El Ciclo gone at all
>>
>>556088741
It's weird. If it was all just making islands optional/doable in any order + an emphasis on choices and different outcomes that might have been really cool.
>>
Playing the game now with JP early access and just had my first really awkward storytelling moment.

On the second island, to put out the black flames in the og, you had to return to your uncle to get the rainbow water or already have it in your inventory. In 7R, he gives it to you during the prologue by default, and Palmela is surprised as if you sequence broke saying “you already have it?!”

She even offers you a hint of where to get it in the same dialogue chain, even though you can’t NOT have it.
>>
>>556089705
To me it sounds as if they had the original sequence in place and then decided to arbitrarily cut it down by giving it to you early, and just forgot/didn't bother to eliminate the rest of dialogue.
>>
>>556090372
Or they just copy-pasted dialogue, I guess.
>>
>>556085105
The EN release was fucked and introduced a shitton of input lag to the menus unless you had a homebrewed N3DS to force an overclock on it, or emulate it
Which would be like 1% of people who played it
>>
I just want 12...
>>
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I love you slime knight
>>
I'm just here to play DQVII and I don't really care about muh "remake autism".
>>
>>556094225
You can do that without having to post online at all, but then you wouldn't get to act cool about not caring about things.
>>
>>556095524
Jokes on you, I don't care about it more than you do.
>>
>>556085948
>>556088125
>>556092314
The lag on the menus is definitely annoying, the translation being trash I think it's just a DQ thing. I survived XI which is the worst translation I've even seen, so I think I can beat this one as well.
I get why people wouldn't like it but I do like the visuals. It's a bit like IX which is one of my favorite games, so I don't have problems with it.
>>
>>556094225
>>556095524
these are both /v/ tourists. not regulars in the general. not welcome.
>>
>>556097072
>the translation being trash I think it's just a DQ thing. I survived XI which is the worst translation I've even seen
You're one sheltered princess aren't you?
>>
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Is there a reliable place to grind for these guys in DQV? I'm doing it outside Gotha castle and they seem like a rare encounter.
>>
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What does he even do?
>>
>>556097403
Not really. I just started paying attention to this stuff when dual audio became more common, and for DQ it was when I played one with JP text and the characters started speaking normally
>>
I’m havin fun, annoyed at so much of it being sanded down but that 100% comes from the fact that so many people were vocal about dqvii being so long and tedious, even though I really did have fun with it as a kid, presentation wise I really like the diorama style a lot
>>
>>556098615
Other than having his own dialogue in the party chat, Tuppence doesn't really serve any purpose.
>>
>>556101837
Why was he a party member in the SNES version then?
>>
>>556102069
He just was.
Dragon Quest V isn't particularly worried about giving a meaning to every recruitable character.
Sancho and Saber are also pretty irrelevant after you recruit them. And they aren't even good in battle either.
>>
>>556098615
He actually has really high Strength
Absolutely nothing else going for him but he's equally as swole as the hero for some reason
>>
>>556102893
He's Prince Midenhall?!
>>
>>556074327
If you've got a 3DS homebrewed to inject (S)NES/GBC games into the virtual console, and can read Japanese, then you can play the entire main series besides 10 on it.
>>
>just search every tile of the game bro
defend this game design
>>
most overrated dq is xi

most underrated dq is vi
>>
>>556103802
skissue
>>
>>556103757
You don't even need homebrew. There are native versions of 1-3 on 3DS. They're the same versions that would later be put onto Switch, just with some screen crunch. You could even get 1 for free after completing 11.
>>
Yeah, im saving my money.

Game is chopped down to half it's lenght with a bunch of baby settings and diff already cranked down.

This is DQ7 for people who dont want to play DQ7, not DQ7 with logical changes to improve the storytelling experience.
>>
Im starting dqvi on snes soon.. how bad can it possibly be?
>>
>>556113036
If it's with the translation patch, beware of crashes.
>>
>>556113192
what? how has no one fixed this. how common is it?

Im not playing the fucking ds version
>>
>>556113365
Dunno, it's just one of those games in which a project was started and made considerable progress, but stalled out close to the finish line.
The game is playable to the end, but you'll find NPCs here and there that just spout out script pointers instead of dialogue. Most if not all of those NPCs are not essential to understanding the story.
Crashes can be managed. Here's what to look out for:
>Info-All can crash the game.
>The Forget spell can crash the game.
>When using the Equip menu, backing out can crash the game. Always move ahead with the entire process when using that menu, or just equip through the inventory.
It's worth noting that these aren't sure crashes, but you probably shouldn't take chances. Savestates are essential.
Another issue that's not crash related:
>Certain events can cause all unequipped items to be sent to the bag. Check your inventory after events so you don't get screwed over.
>>
>>556097894
this guys and the imp are easy to recruit at the cave before Gotha. just walk back to the final floor and activate the musk. im trying to get a liquid metal slime so i just let them run away.
>>
A random thought came to mind, but are Kon the Knight and Slon the Rook based on Mezu and Gozu respectively? It's not a 1 to 1 since Gozu incorporates the appearance of multiple animals albeit, but there's a lot of similarities, like how they both serve as the first line of defense to the underworld in a metaphorical sense, being the first primary antagonists you'd encounter and face off against in Nimzo's army.
>>
>>556119390
*since Slon incorporates
>>
>>556114735
thanks for the info anon, I appreciate it.
>>
Is dragon quest x still updated?
>>
>>556122975
Yes. Version 8 is coming soon, or is already out.
>>
>>556113036
Its a really good game
>>
>just marathon'd dq3 for 6 hours straight
damn once you get the boat the game gets really addicting
>>
>an entire dungeon removed and insta taking you to the boss of it instead
>all the unique boss designs 3ds added are removed
Nigga
>>
>>556132336
7re was made for people that hate 7, just like 1&2 HD. Its a fucking shame.
>>
>>556103890
>Anon finds out people tend to like good games and don't care for mediocre ones
>>
>The goyim will actually PAY US to remove content and make their games shorter just so they can say they beat it!
>>
>>556132603
I liked DQ1 and DQ1 HD. Fight me.
>>
I'll see you guys in a few weeks. The festering stink of /v/ is overpowering.
>>
They cut out a good chunk of 7 because a lot of 7 is just filler, sorry
>B-b-b-but I like it
Okay cool still 60% of the game is completely pointless outside of being able to waste as much of your time as possible so little Timmy felt like he got his money's worth before he got bored 20 hours in of repetitive isle shit and replayed ff7 anyways. Disagree all you want but that's the completely valid reason, maybe square wants people to actually finish the game this time around instead of just pretending they did 20 years later in some gay ass elitist ritual as if any dq game post 2 nes has any difficulty to it.
>>
>>556134068
>The festering stink of /v/ is overpowering.
>>
>>556133750
Let's be honest, DQ7 had far more people shitting on it for being too long compared to 6 just being ignored. Its just that with the announcement of the remake, a bunch of "fans" crawled out of the woodwork when they almost certainly didnt exist because they never made any effort to defend the game prior.
>>
>>556134513
Online discussion of dragon quest is getting annoying
For the longest time it was clear that 3 4 5 8 11 were the fans favorites but in the last 2 years suddenly everyone is the biggest 2 7 and 10 fan like nigga you are not fooling anyone
Can't wait for the eventual 9 remake or port news and SUDDENLY 9 fags are literally everywhere with long homosexual paragraphs swearing they played the game every day and it's their favorite game of all time and blah blah blah blah
>>
>>556133750
>XI
>good game
first game in the series that is a totally uninspired rehash. first game in the series that goes from great ost to dogshit ost. first game in the series to feature DEI party members.
>>
>>556134068
Yeah, its pretty bad. You can easily tell half the people in the last 10 posts have never touched DQ in their lives and are just here to shit the place up.
>>
I loved playing I, III, VIII and XI but I just can't get into V nearly the same so far. What is wrong with me? Am I the only one? The intro up until breaking out of the slave camp was very interesting but holy hell does it slow down to a slog after that.
>>
>>556135883
Gadabouts are classic and slyvando is clearly played more like a joke
Most dq games are complete rehashes, I feel like they did the story line of the king of a town being replaced by a monster like at least 8 times now. hell dq10 did it like 3 times on its own lol
Ost is pretty bad tho, they had to patch a whole other in an controversial take but I don't like the dq8 ost either. I'll give you that
>>
>>556136096
It's a pretty slog game and if it wasn't for the mandatory here's your waifu people would latch way less onto it
Which to be fair, is a really great idea even if I think it wasn't executed well like mera definitely should have been involved with you when you were a kid maybe the fairy bit? And the mother choice should have influenced the kids even more
>>
>>556136096
To me it just really didn't feel like DQ, the focus on an overarching narrative rather than smaller town stories made it feel more like FF to me.
>>
>>556136096
V was actually the one that got me into DQ
>>
>>556135883
>first game in the series to feature DEI party members
kys brainrotted burger
>>
>>556135556
>DQ9
If they do nothing about the sidequests, I'll refuse to buy any remake. A lot of them were just unfun.
>>
>>556135883
>XI
>first game in the series to feature DEI party members.
>meanwhile IV had the first strong independant woman who dont need no man in RPG history
Newfags are so clueless its funny
>>
>>556136131
>slyvando is clearly played more like a joke
Not really? Like there's jokes with him but they're never really at his expense. His story with his father is treated seriously too.
For the better.
>>
>>556137026
Only the Japs care about dq4 until it gets a remake than everyone is suddenly the biggest dq4 fan
>>
>>556137251
I mean his over the top gayness which is what I'm assuming Anon is talking about with dei
>>
>>556137026
>meanwhile IV had the first strong independant woman who dont need no man in RPG history
You mean the not!Russian princess who's too ignorant to know about anything beyond what she wants to punch next? She's a joke.
>>
>>556137295
A lot of people got filtered by Ragnar's opening in the west in the DS version but for the people that actually finished it, 4 is definitely well liked. It was definitely in the upper half for a lot of players.
>>
>>556137295
Yeah, cause totally no one played it on NES, or DS, or iOS right?
Like I said, you newfags are clueless.
>>
>>556137424
She's the first female party member in RPG history to be a physical attacker instead of a spell caster.
IV was also the first DQ to give you black party memebrs as well, plus a fat man, plus old people, they literally had your party be people from all walks of life around the world.
>>
The common western opinion before HD remakes
1 - Neutral
2 - Disliked
3 - Liked
4 - Liked
5 - Loved
6 - Forgotten
7 - Disliked
8 - Loved
9 - Mixed
10 - Ignored
11 - Mixed (OST got a lot of a shit)
>>
>>556133972
I LOVE DQ1 and think 1hd is alright
>>
>>556137695
>plus old people
Tbh no one ever remembers Borya
Even if just having Oomph makes him one of the best party members for the only boss fights you actually have to try on
>>
>>556134068
You are a retard I’ve played every mainline game and most spin offs, i feel like since 1&2 HD there has been a wave of people saying “just be happy we are getting anything” it’s genuinely retarded. Hatred is classic /dqg/ and you should kill yourself
>>
>>556134181
Cutting content
Charging more money

It’s not adding stuff that better suits the story or fixing the games actual issues, it’s just making it a shorter experience that’s still flawed. It’s retarded nigga, only tourists actually think the only issue with the game is its length
>>
>>556137785
11 wasn't even close to mixed, it was well liked.
>>
Dq being brought to the west was a mistake, you niggas are annoying
Square was right not translating dq10 so you don't shit up the servers with your trannyness
>>
>>556136096
This is me but IX, i just for the life of me can’t enjoy it. Beaten it 3 times and I hate it more each play through.
>>
>>556137785
3 & 4 are loved in the west
>>
>>556135556
Do you not use the internet? 9 is talked about all the time by western and jap fans, like constantly.
>>
>>556138195
It was 11S where it really took off in the west.
>>
>>556138081
Shit pacing and filler content can absolutely make a story far worse. Hell it's the usual problem with most jrpgs
>>
I don't have a horse in the race as I have yet to play any version of 7 yet,
But given that literally THE biggest talking point I see about 7 is about how long it is, I think it was inevitable that a remake of it was going to try and cut away at it to try and trim it down. Especially given more modern mentalities where games have to be more immediately grabbing to a more fickle audience.

Again, not saying it was good or bad thing cause I don't know. Just that it's easy to see why it turned out that way.
>>
>>556137940
>i feel like since 1&2 HD there has been a wave of people saying “just be happy we are getting anything”
Sounds like a (You) problem, cause I've never seen that said anywhere.
>>
>>556138534
> it's the usual problem with most jrpgs
this nigga does not like jrpgs
>>
>>556138464
9 is brought up now because its the only game that never got a rerelease or port on a relatively modern system. Japan loved the fuck out of it though.
>>556138195
>>556138502
To be more precise, 11 was mocked as the game with the "worst OST" by quite a few players.
>>
>>556138534
The point of 7 is it’s a bunch of minor stories that then build up to the finale, faster pacing actually makes the build and pay off worse
>>556138664
People have been talking about a 9 remake since like 2022
>>
>>556138627
Most jrpgs are pretty bad, have you actually played a jrpg that isn't from square? Theirs millions of complete dogshit ones from the PS1 to now
Omg it was so normal to walk into a store with games during the ps2 era and seeing low res really shitty anime box art for 1/10 jrpgs everywhere on the shelves
>>
>>556138572
7 was considered to be too long in the era where JRPGs were known to take fucking forever. Both english and japanese fans complained about it.
>>
>>556138572
To give you some extra context, 8 was made by people who basically got the job by complaining about 7's length and wanted to prove they could do better.
Personally I don't agree that its too long at all, but what can you do? Yeah the outcome of both remakes cutting more and more out was obvious.
>>
>>556138816
brother i have played more jrpgs than you can count. you are not a fan of the genre and would not be shocked if you were one of those niggas that hate random encounters
>>
>>556138785
Why do you think that is? Basically every other game was available on PC/AND/IOS/Switch/PS5. 9 is unique in that it never left the DS.
>>
>>556138928
I could take or leave random encounters but whatever Anon we get it
You love dog shit being shoved down your throat
>>
>>556137940
>Hatred is classic /dqg/
not at all
>>
>>556138572
It was agreed upon it was too long. It's like the the one thing people even remember about that game lol. I remember a /v/ thread where people were clapping that some Anon finished the slog, but now that it's the modern era you have elitist swearing it wasting another 50 hours of your life away in some of the most dull boring repetitive town busy work is erm actually a good thing
>>
>>556139017
you are a retard if you think most jrpgs are shit, ys mogs you little nigga
>>
>>556138846
I think it was just ahead of it's time. The average JRPG back then was like 40-60 hours, but now its 80-100 and 7 would fit right in.
Like look at Persona 5, that game is 120 hours long just like the original DQ7 and takes twice as long to get into the real gameplay, yet P5 is adored.
>>
>>556139262
>some of the most dull boring repetitive town busy work is erm actually a good thing
DQ7's town stories are mostly pretty nice though
I didn't have an issue with the number of islands, the problems are things like the job system not existing until you could have already finished any other DQ, late joining party members, dealing with load times in the original/borked 3DS port if you weren't playing in Japanese, etc.
I like most of the party a lot too besides Aishe kinda being whatever. Doesn't seem like they're rewriting much in the game just cutting things down so I dunno if they'll be able to help her out.
>>
The issue with 7 was always its story, not its length. People conflate the two but they aren’t the same thing. Removing dungeons that include the actual gameplay does not solve the problem, as the gameplay was never the issue.
>>
>>556139462
Most jrpgs are complete shit and if you think otherwise you genuinely don't even comprehend how many jrpgs exist
It's why despite thousands and thousands of them existing people only talk about ff dq smt and fucking paper mario lol and even then only like a third of those small selection of games have fans.
>>
>>556139472
Persona 3+ and Trails also get a lot of shit for taking too long. Or did you forget when P4 in particular was lambasted for taking 2 hours to get to the first fight back in 09? P5 hits you with one of the stronger opening acts of modern Megaten so many players were convinced to stick around to see it to the end.
>>
>>556139705
that’s what normal fags talk about, jrpg fans, true ones, talk about suikoden, wild arms, breath of fire, the shining series, phantasy star, saga, moon, trails, disgaea and many many more. just say you don’t like jrpgs and that you’re a tourist
>>
>>556140269
Haha this nigga thinks wild arms and bof is good
Okay retard like I said we get it. You enjoy shoving dogshit down your throat
>>
The new scene with Pollack seeing the trio off for their adventure was really nice. What a bro dad.
>>
>>556139818
>Or did you forget when P4 in particular was lambasted for taking 2 hours to get to the first fight back in 09?
I didn't get into MegaTen until 2017, so I never heard about that.
>>
>>556140395
NTA but Wild Arms is good, at least the first two are, I haven't played the rest.
Grandia is another good one, I've only played the first.
>>
>>556140395
WA1 and 2 are great
I've got some problems with 3 but Virginia and Clive are cool
>>
>>556141265
WA3 is well liked. WA4 and 5 are mixed but 5 has more fans than 4.
>>
>>556119390
Probably.
Slon's Japanese name is Gonzu if you want another tie to Gozu.(Kon's JP name is Jami)
>>
Is the Elf girl safe?
>>
>>556140395
Breath of Fire 1-2 are good and 3-6 are great, hang yourself
>>
>>556143697
She gone now.
>>
>>556143746
*3-5
Fat fingered
>>
>>556136096
V's progression is just kind of shit and meandering if you disassociate from the muh waifu wedding gimmick. Everything up to saving Henry's country is fine but then it goes into full "lul lmao" territory until it finally jams you back into your homeland
>>
>>556108141
k, keep me posted
>>
>difficulty was toned down because I don't have to spend so much time fiddling around in menus for my infinite healing items or infinite escapes than go heal and backtrack
>But also ugh sigh enemies land status effects more like the newer games which doesn't count as difficultly it's like cheap because I said so
Very interesting discussion
Lol
>>
>>555401434
>2 is better than 1
That's correct though
>>
>>556139462
>most jrpgs aren't dogshit because this one jrpg isn't dogshit
Yeah, most modern books are high quality too because this year's hugo prize was pretty good.
>>
>>556150190
The only difficulty in PS1 dq7 was staying awake and not dropping the game lmao which I guess they did nerf removing a lot of the bullshit.
>>
Hero requires any three intermediate.
Druid requires any two of Sage, Luminary and Pirate.
>>
>>556150563
That Pirate requirement is new. Any new requirements for Champion?
>>
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I'm curious to see how this will turn out
>>
>>556150734
According to some minmax autist guy on gamefaqs, those were the only changes.
>>
>>556150907
Yeah, the new Kiefer stuff will make or break this remake. I think Horii can do it well, but part of the reason it worked so well in the original is you NEVER saw him again. It was supposed feel like you were losing your buddy, and it made his message in a bottle during the epilogue so much more impactful. It really was the best way to end the game, and I'm worried it's going to lose some of its magic as a result.
>>
>>556150907
Punished Kiefer
>>
>>556150408
dumb ass
>>
>>556150907
glad I won't need to use the debug menu to get him back in the party anymore
>>
>>
Do you think someone at Square ever undressed Maribel's doll?
>>
>>556150190
DQ7 3DS had brain dead combat and 7 PSX had slightly better combat. I am glad that 7R battles look more interesting in a lot of ways but sorry I will always like separate item bags, Zoom and Evac being separate spells with MP costs, no heals on level ups and no constant full restore checkpoints.
>>
>>556164104
DQ7 is the worst DQ to split hairs about zoom MP cost. It was already 1 MP on PSX and you can only use it in the present where you have a free house heal
>>
Making 7 even easier than it already was just heightens the flaws of the game
>>
They snuck a gambling card game in reimagined in the alltrades abbey region
>>
>>556166295
I mean, the free house heal is pretty irrelevant when the present is basically devoid of enemies until you're in disc 2, and by that point even 10 MP is basically nothing.
Evac is 8 MP though, which is something to be mindful of while you're in the past, plus having the resources to survive the trip back to town.

>>556168508
Lucky panel was always there, just the casino it was inside I imagine is gone.
>>
wheres the best place to grind levels after you class change in dq3? playing snes if that matters
>>
just realized there's early access for an extra 15 burgers

too bad i ordered a box copy already
>>
>>556172704
There's a tower kinda nearby that has a decent chance of running into metal slimes.
>>
>>556172704
Tower north of Dharma. there's metal slimes from like the 4F onward.
>>
VI battle theme is so fucking good
>>
>>556166295
Not all of those elements are of equal importance in every DQ but I listed them as they reflect a philosophy of design that is being abandoned in the series. I was more optimistic than most about 7R but I am disappointed by a lot of the changes.
>>
>>556172704
In addition to what the others said you keep half the stats from your old job so it doesn't take much grinding to get someone to a useful state after a class change, unless you're way later into the game.
>>
>the game bugs out for a second
>ends up introducing more Maribel NTR in the process
Damn you Horii...
>>
For those who are already playing, are well wishers and all the other interactable mimics still everywhere?
>>
Why do people pretend that most of the DQ games had "tension" when you can effortlessly walk around with 99 medicinal herbs to heal off scratch damage and boomerangs are so blatantly OP?
>>
>>556182170
I've run into chest mimics, pot mimics and stair mimics
>>
>>556182836
>stair mimics
I don't remember those
>>
>>556182817
because the og games on nes and famicom didnt have that bullshit. though youre still right because 99% of newfags who joined after xi and smash bros have never touched those games and never will
>>
>>556182817
You can frame it however you want but there's obviously a difference between "moderately easy" and "baby easy" that anybody who's played a DQ game from before even the mid-2010s can recognize.
>>
>>556184915
>Difference
Yeah, you played one as a child and the other as an adult.
>>
is ix still a fun/complete experience without multiplayer? how does it compare to 3?
>>
>>556185832
Some stuff was online-only and needs cheat codes to access now iirc
Unless someone's spoofed the nintendo online shit like they did for some other games
>>
>>556182817
You don't need to be a fag and deride the other games just to protect the new one. Cave to Rhone alone proves you don't play the games.
>>
>>556186023
Cave to Rhone wasn't resource management that was praying to fucking god that you don't get nuked
>>
>>556182817
Anon who are you so upset with that you insist on posting about this every time in multiple threads?
>>
>>556186023
Horii said they didn't even playtest the original DQII that thoroughly, its late game isn't the best example of balanced game design.
>>
>>556185832
You can play the entire main story but you'll lose out on some postgame stuff.
>>
>>556137785
11 was loved until 11s came out. iirc it had to do with some culture war bs from twitter that leaked into /v/
>>
>>556168939
>>556164104
>>556166295
We pretending 8 mp is a big deal. Holy fucking gay. We get it you like old game, shut the fuck up and just play it then. You can happily pretend using Evac and zoom Are actual choices all day long lmO
>>
>>556187391
I hate every single modern game discourse being some sort of made up dickwaving contest over how "hard" and "perfect" the old games were when these are the same people that never cared about the old games or the series in general until when complaining about the new one was the in thing.
>>
>>556137940
>hatred is classic /dqg/
dqg was just like 5 people sharing their memories with the series until dq3 hd got the second trailer. the change in the visuals from the reveal sparked controversy with the 2DHD crowd and ever since the generel gets more tourists like you.
>>
>>556189113
No Anon dq is serious business. Evac is 8 mp lol. The entire balance is completely off. Zoom is 1 mp instead of 0, those damn zoomers just wouldn't be able to handle that
These guys are just retarded and didn't figure out you max buy healing items so you can use all MP to auto win any remotely hard mass enemy encounter and for bosses until you have enough to heal whenever anyways in the mid game which is literally how every jrpg plays
>>
Why is he so desperate to find someone else that buys 99 herbs?
>>
I always wonder what was the point of like half of the spells in jrpgs, but if you guys can't figure out basic mp Economy when I did when I was like 9 maybe you really are casting debuffs on monsters that die in 2 auto attacks
I suppose worrying about mp would make more sense if you were that retarded
>>
>>556189728
>Buying 99 herbs
You're telling me that you dont have a billion herbs stocked up from drops and random chests? Or how about early on in the game where you'd logically get a lot because you don't want to use your healer's mp for every single moment?
>>
>>556190028
I kneel, you JRPG god. We are not worthy of your presence.
>>
Anyone who's been here for any length of time would know that there have, in fact, been disagreements now and then, and every single time it's not happy life support people whine about /v/
>>
>>556190258
NTA but why aren't you abusing whips, boomerangs, bang/sizz/etc and if the game has it shit like DQ6/7/8 Thin Air? The faster you clear a random encounter, the less MP that you have to spend on healing and thus the more you have to use on a boss.
>>
>>556190258
Keep swearing Evac costing 8mp is a strategic choice you have to weight like what. Lmao be a passive aggressive fag you're the one that's spewing retarded bullshit like Im sorry you can't figure out a genre made for small Japanese children learning to read. Maybe the 40 or so pp you got in pokemon also a big deal lol?
>>
I'm just gonna say what we're all thinking: Yes, Dragon Quest is easier than even Pokemon.
>>
>>556190815
It's not much harder pretty sure paper marios shadow queen is more challenging than like at least 3/4ths of the final bosses in dq. Most of them fall right over the second you have magic barrier and insulate.
And that game is actually for small Children
>>
>>556190815
It's actually not that much harder which is a sad commentary. I've reached the same ballpark with dq where I'm coming up with my own restrictions like nuzockes for pokemon to make these remakes a little more engaging.
>>
>>556190512
Excuse me, but I spam SwordDance for 0 MP on all four of my characters in DQVII PS1. It's a very hard game for real gamers!!
>>
>>556195679
Of all the skills you could have said you pick the one that has very specific requirements to unlock that most people won't naturally do. Just say you follow guides.
>>
Guys you don't understand. in the original game out of your like 150 mp you need to keep 8 for evac.
oh just pop 1 of the 20 phials given to you in every game nonstop on the extreme off chance you do oom.....errrm no?
>>
>>556182836
I'm wondering where are the book mimics. I remember like every town had those in the 3DS version.
>>
>>556191076
Like three of the partners in TTYD have invincibility moves to block Shadow Queen's big bullshit attack so unless you forgot those existed she's just a big HP bar.
Besides dumb kids getting fucked by RNG on Whitney, pokemon doesn't really have any big variations in difficulty either.
>>556195982
None of the good physical attacks have a significant cost to them at all in 7.
>>
No more negativity.
play 10,
get up to date with 10 before v8 release
the translations tool work perfectly, you have no excuse
>>
>>556196364
I’ve had issues with the translation tool and I’m not paying money for the better one
>>
>>556190335
I don’t remember the “oh it’s /v/“ shit till the hd remakes honestly, a lot of us were fairly negative with Monster 3 and i never got told to “go back”
>>
Somehow, it just felt right :)
>>
im going to be honest im a little piggy, if square wants my money they can have it.
DQ5 Reimagined next please
>>
I pray to god they never do this art style again
>>
>>556196853
I was gonna say that Monsters 3 didn't blow up on /v/ like HD2D did but then I remembered Maya. I guess I just unconsciously blocked it out.
>>
>>556197515
Forehead posts were mint
>>
are we ever gonna get translated xi on 3ds or iv on ps1

Im literally waiting for them to come out to play them because they look a lot better than the other platforms
>>
>>556197515
Even with Maya, I don't think it blew up quite the same way 3HD did. Especially once that interview with Horii and Torishima at TGS happened.
>>
>>556197838
Already translated mainline games can wait, it's Young Yangus's turn
>>
>>556191076
you just reminded how fucking awesome TTYD is. that final dungeon was perfect. and then you get to come back and do a comfy postgame like earthbound but theres a 100 level dungeon to do too.

10/10 game best nintendo rpg by a fucking mile
>>
>>556198131
I genuinely think only Dragon Quest 3 is better than TTYD
>>
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>Playign DQV
>Get Old Man of the Sea
>Is clearly wearing a shellmet in sprite/artwork
>Drops shellmet when defeated as an enemy

>Cannot wear shellmet as a party member

????????
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>>556197096
VII is pretty much the only game with midget chibi characters that look different from the typical Toriyama style so I doubt they will.
>>
any bold soul playing DQ7 rebirth it on the switch emu?
>>
Old Man Kiefer will be assassinated by time jannies
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>>556196364
didnt they just announce the free to play mode was cancelled? im not paying for it.
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>>556189026
>pretending
8 MP is a fucking lot when you've only got like 25 max MP when you learn it
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>>556190051
I only ever had a ton of herbs when I played my first couple games, then I never cared about buying them cause they were tedious to heal with compared to just using midheals and fullheals.
You don't actually get that many through drops and stuff though, like you'll have about 30 probably
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I think this looks decent, maybe I should try to transfer my save from the 3DS to my PC.
>>556196364
I'm scared of how grindy it will be to level up Anlucia past v2 so I never startet v3...
>>
>>556207584
how dogshit are you that you need to evac when you only have 25 mp like what first dungeon to hard? you know you can just auto attack retard
>>
>>556207954
>started*
>>
>>556195679
Yes, DQ7 was always easy, as I said in the original post that set you off. >>556164104 have you tried the 7R demo? Did you like it? Asking sincerely because it seems like you are mad that you played a bunch of DQ games and think they are mostly just OK.
>>
The sovl loss from Zoom working anywhere is a bigger deal than the MP cost. Evac even existing was already the solution to the "problem".
>>
>>556208325
>first dungeon
I can tell you never played the original 7, cause Maribel learns evac at level 5, and you're definitely past the first real dungeon and boss by that point.
Even when she's like level 7 or 8 and has 40 something MP, evac is still costly, and is something to keep in mind, and yes you will consider using it cause DQ7 is actually fairly difficult before you get access to classes. All it takes is for one party member to die, and then bam, you need to evac and walk back to town to resurrect them. Oh did you make it out of a boss fight with only one character alive and its one of the cases where they don't teleport you back via cutscene? Better hope its Maribel alive and that you didn't spend too much MP, cause its a grueling trek back out of that dungeon and back to town.

I don't get what the hell is so hard for you to understand about it. Its a good thing to have stuff that puts pressure on the player.
By your logic everything should just be 0 MP because you'll eventually be able to easily afford it, hell at that point why even have HP? Wouldn't want any sense of being able to die, nah remove all that, might as well turn the games into VNs too while your at it, all the gameplay is actually meaningless apparently.
>>
surely the PSX version of 7 can't be that bad
>>
>regenstein
man, what a depressing story :(
>>
>>556211147
They keep cutting parts every time they remake it, it must be.
>>
>>556211175
Prior versions had the statues literally crumble to dust and die forever. Their souls going to heaven this time feels like a copout because they didn't want any unhappy endings.
>>
>>556211316
I think that honestly would have made me quit for a few days I did that when shelly died. It ruined my whole week ;_;.
>>
>>556211147
It suffers from some of its best features (art style, party chat) having been stolen and put into otherwise better games
>>
>>556199410
what, you expect him to wear a second one on top of the one built into him?
>>
>>
>>556211147
i haven't played it in like 15 years, but i remember it being okay except i think i needed to look up a guide at one point for some of the shards

also it did feel like it was dragging on with no end in sight quite a bit so i can see why they cut it down in the remakes
>>
>>556215017
Raising Jessica's tension by asking how much she weighs
>>
Kiefer leaks when
>>
>>556217393
He's a big boy, he doesn't do that anymore
>>
>>
>>556217930
I need it.
>>
>>556218156
i assume scans will be on exhentai next month after february 28th's release. hopefully i can order it from amazon, even though it would be pricy.
>>
>>556211147
Ultimately the 3DS version didn't solve any of the things that led to lots of people dropping 7 somewhere in the middle.
>>
Will Keef bring up the time Ireburn traveled from the past-future-alternate-dimension to save his ass in the rainbow cave
>>
does latest demake remove the intro puzzle dungeon kino like 3ds did?
>>
>>556211883
the art style is SHIT. everyone rightfully blasted the piss poor graphics and weird character designs back when it came out. snes quality sprites with low effort low poly backgrounds is not good. this was a late release for the ps1 on the same console that had shit like valkyrie profile, vagrant story, xenogears and FFVIII/IX, it looked like an absolute joke and is a big reason the western audience didnt care. and its an aberration for the series because the dragon quest game before AND after VII both had crazy good artstyles, and were among the best looking rpgs on their respective console. I still think OG VII is a great but flawed game but the visuals are definitely a big low point
>>
>>556196364
>you have no excuse
am yuro
>>
just paid 60 bucks to play a game with 40% of the content cut out so I can tell people I beat DQ7
>>
Why do DQ princesses always talk with lisps? I feel like I'm missing the joke here.
>>
>>556235428
>so I can tell people I beat DQ7
>>
>>556209675
I'm mocking you, idc about specifics. Stop being a bitch and writing paragraphs in defense of yourself lol
>>
>Even with forced level up fill up, forced auto revive on death, generous Goddess Statues, being able to avoid field encounters, and Custom difficulty (can toggle either 1.5x/1x/0.7x damage dealt, EXP/gold/proficiency gained), it's still got teeth in the boss design and if you lack any all-target for encounters.
>One such example would be the stronger field enemies for Monster Hearts, a Cactiball would all-target Confuse allies and force a 3x counterattack stance.
>Stronger monsters typically makes the enemy quantity 5 per fight, Auster's Coral Grief/Ruff's group skill/Maribel's Bang outpace boomerang/whip damage in dealing with them efficiently for less damage taken and you feel that in Alltrades Abbey.
>Afterwards, because skills are tied to your current vocations and you don't keep everything (PS1) or only Beginner skills (3DS), you won't be with revives easily (Priest/Sage/Paladin/Hero) and you'll prefer Mage early for Bang/Boom. >Beginner lists are endgame viable like with Troubadours' support that makes magic damage good like in DQ 9/11 (with Monster Hearts for +50% spell crit damage and +20% weakness damage), Thief's Victimiser/Persecutter, Warrior's Focus Strength (Monster Heart to buff it from 2x to 2.5x), and Mage's Channel Anger, so Advanced/Ultimates aren't direct upgrades strictly speaking.
>Even if the entire game ends up being easy, combat & progression is still satisfying due to changes from DQ 9/11 being backported (4 new stats, individual turn order) and the accelerated job gain from Moonlighting compared to 6/7's battle requisites or 3/9 EXP requisites for sooner abilities. Like, it's only DQ 4 & 5 now where physical attackers are stuck using normal attacks?
>Beside the aforementioned Monster Heart effects, there's stuff like auto HP/MP potion which makes accessory itemization more interesting compared to flat stat boosts/resistance from before like in the HD-2D trilogy.
>>
>>556209158
That was actually my first reply to you. I felt like jumping in because DQVII PS1 is never really hard. Even in the early game before unlocking vocations, I never grinded once until Falrod because it was at that point I was severely lacking on gold and equipment. MP management was never a problem.
>have you tried the 7R demo?
I'm playing the full game right now. It's an improvement over the 3DS version for sure since they actually put some forethought into the symbol encounters. For the record, DQVII PS1 is my favorite game in the franchise. It probably won't replace the PS1 version for me because of the cut content, but I'm enjoying the (Japanese) voice acting. I'm being cautiously optimistic about the new story content, too. As someone pointed out in a previous thread, it might be best to treat DQVIIR more like a movie adaption than a proper remake.
>>
>>556246036
I think all the original DQ7 needs is a smaller font for cleaner localizations without so many nonsensical abbreviations, and then I'd call it my favorite.
>>
>>556246823
The DQVII PS1 translation is definitely rough around the edges, but I've actually been getting slightly annoyed in DQVIIR with the accents. I think DQVII's melancholic script works a lot better when it's presented raw and not flanderized. (Dragon Warrior's nonsensical spell names can go away forever, though.)
>>
>>556242002
I accept your concession.
>>
>>556247325
Heh, if I could ever leaen how to edit the text, I could probably figure out better "Warrior" names for all the spells and skills that 7 introduced even with a nine-letter limit, though being able to separate each line of text into two like the NES games did would be even better.
>>
As someone who has beaten the original Dragon Warrior 7 twice since it came out back in the day is the new version worth getting? I've heard how truincated the beginning is which I can accept but I'm curious if they fucked up anything in the rest of the game. I don't mind streamlining the job grind and cutting an island or two but I have no idea how much damage was done. Reviews I've seen have been aimed at people who didn't play the original and are thin on information.
>>
>>556248146
I'm at the end of Faraday but the islands so far are mostly the same but with some details changed so that you don't go back to the present.

Emberdale is pretty much the same but you already have the Holly Water from the intro so there's no backtracking to the present for it(its even kind of dug in with how a literal volcanic rock blocks the way back to the present so that you have to finish the scenario before going back.)

Regenstein is the same, they actually brought back the different statue flashbacks from the original game that were cut from the 3DS version. It's a bit softer though with the detail of the villagers souls ascending to heaven after using the Angels tears but otherwise it ends the same way. Going back to it in the present really sacks though because the island is just there with just a mini medal where the Immigrant town should be.

L'Arca is virtually the same but you don't go back to get the guy who talks to animals on Estard anymore. Infact he's flat out gone, now the townsfolk get temporarily turned back into humans for a brief period before turning back to animals. This goes both ways so now you can actually see what Ruff looked like as a wolf. His adopted mom is also acknowledged and met in the dungeon. Which is a nice improvement over the 3DS version where she's just kind of there. The new scene at the end when Ruff officially joins is pretty sweet.
>>
>>556249156
I don't mind streamlining stuff so long as they didn't cut a bunch of islands out later in the game. I mean if they cut immigrant town I wouldn't really care but anything substantial would be a problem.
>>
Apparently, Xenlon is now in DQ7 and is mentioned to be the divine protector of all DQ worlds, which seems to cheapen the whole point of The Almighty in my opinion. But of course, gotta wank Toriyama's other big creation as much as possible.
>>
>>556249771
Three islands were cut, though they were considered the biggest non-plot-crucial filler (which I disagree on). Others like Regenstein are just optional side-trips.
>>
>DQ7 has a sage vocation
>It doesn't have every spell in the game
What a downgrade from DQ3
>>
>>556249974
I really liked El Cielo. Bummed as hell that it was cut. Should have cut Notagain instead, fuck that place.
>>
>>556249974
I liked those scenarios. I'll just wait for more reviews from players to come in I guess.
>>
To anybody who got that far, how is Greenthumb Gardens now handled since it's no longer split into two scenarios? Are we only coming in on the second half and the first is told all in flashbacks, or...?
>>
>>556250282
Well, DQ3 sage doesn't have all spells either, only the mage and priest spells.
DQ7 sages also have all mage and priest spells by virtue of how you unlock it.
>>
Does anyone have that "My dog's gay" pic but it's Gabo and Maribel
>>
>>556247437
Write another essay about how actually you get Evac like 40 mins later or something idk I skimmed all of it lol
>>
I don't give a shit about this autism fest, I will admit now that gameplay is not my thing with DQVII, I have DQVIIR set to give me more experience in fights while everything else is normal, I just like the vibes.
Anyways
>Opening is war worse, but I Imagine everyone agrees on that
>First island is mostly alright
>Second island is also mostly alright, but the dungeon being so simplified (to my memory, might be wrong, has been a while) makes the 'time limit' a massive meme
>Regenstein is a fucking joke and I don't like how railroaded it is
>L'Arca having people just become human and tell you what's happening is so silly, especially since the typical player will be doing Regenstein adjacent to this, so it's retreading a plot device that the player will have seen within ten minutes to an hour of their gameplay experience
Overall, it just feels like the 'Compilation Film' version of DQVII. Cuts the fluff but has no regard for why that fluff is there.

Still enjoying it, but this is by far, the weakest DQ remake in regards to how it captures the feeling of the original, which is a shame because it's the first DQ remake to really capture the mood of the original through its visuals.
>>
>>556254675
The volcano dungeon layout is the exact same as the 3DS version layout.
>>
>>556254675
Only the original DQ7 had a time limit on the volcano.
>>
>>556255626
I thought that's what it was trying to do since this one kept the scenes of people throwing their hats down.
>>556255491
(I never played 3DS since I didn't want to give Nintendo $250)
>>
>>556256324
>hats
Huh? Isn't it supposed to be torches?
>>
>>556256324
The original game used the people as your timer. Every few times you moved between floors, another threw their fire in and if the last girl threw hers in, the volcano would blow and you'd lose (but it's all a bad dream and you'd wake up back in the village inn to try again). 3DS removes the timer and the people are now just cutscenes.
>>
>>556257425
The remake is more on my mind than the original right now, and in the remake it's hats.
>>556257736
Yeah that's what I mean, that timer. Is the new remake the same deal as 3DS then? I figured it was the same, but you'd have to fuck around a lot to run out of time.
>>
>>556258141
Yeah, there's no timer, same as 3DS.
>>
Greenthumb should have been erased. Fuck Pepe.
>>
let me guess how this is going to be
>DQVII R gets announced
>DQVIIfags come out of the word works to go "DQ VII IS THE BEST GAME EVER AND THIS REMAKE IS GOING TO RUIN IT!!!!"
>people play DQ VII R
>it's mid
>DQVIIfags start screeching about how the remake ruined everything and the original is still the best thing ever
>people play DQ VII PS1 or 3DS
>it's still mid
>>
>>556257425
People in that town wear hats with torches built into them now
>>
>>556260812
DQ7 "fans"
>>
>>556261036
It was like that in 3DS, too.
>>
>>556260812
For me, it was playing VII PS1 over 3DS for my first playthrough cause 3DS cut content, and finding the game to be a top 3 DQ.
Then over the years I'd think about the game fondly, consider it a top 2, and then my number 1, then I replay it finally and yeah its definitely number 1.
>>
https://www.nexusmods.com/dragonquest7reimagined/mods/8
>>
>>556247325
>Dragon Warrior's nonsensical spell names can go away forever, though
Fair, but I will always consider Thordain to be superior over Kazap.
>>
>>556261686
>no adult mods

TSK!
>>
>>556260812
I don't like the original much and still think Reimagined is a really stupid way of trying to fix it
>>
>>556262718
People need to stop thinking of reimagined as a "fix" and more of an alternate take based on the same material.
I blame SE for creating this mindset.
>>
>>556261686
It's a bit silly that these have to be mods
>>
>>556262868
I don't think that's really true, though. Unless there's a big surprise in the lategame it seems mostly the same as previous versions. For all its faults, something like FF7R is genuinely an alternate take. I'm not even convinced DQ7R is more of a "reimagining" than DQ2 HD.
>>
>>556262931
if these options need to be mods instead of the default then i dont think i even want DQ12 anymore.
>>
>>556264142
11 had campsites in most of the dungeons as well as heal on level up so I dunno what you're expecting
>>
>>556264142
>>556264241
Just accept the fact that Horii doesn't give a shit anymore and will approve every decision pitched to him if it means the games will sell.
>>
>>556264241
Do you know how old DQ11 is? Ask the complainers how many of them replaced 11 recently.
>>
>>556262931
>no restore on level up
It restore level on was forced in 11 and 3HD. Only 1/2 HD made it an optional toggle. But lets be honest, how often do you think you'll level up to the point that it really matters?
>>
>>556264241
I'd expect it to be like 1+2 since that just came out and was fine
>>
>>556264920
Depends on whether Metalys are around in the current dungeon.
>>
>>556265043
Both of those games were in development around the same time and by different teams.
>>
>>556262931
>The combat/progression is a nice marriage of 9 & 11's systems: individual turn order, new stats that make fixed magic ranges better, more spell support de/buffs. You get skills comparatively sooner with the vocation system's dual classing while Monster Hearts are distinct accessories for the most part.
There is an unprecedented amount of resource management QoL (forced level up fill up, generous Goddess Statues, forced auto revive on death, shared bag inventory), but stronger monster's enemy quantity/bulk kinda require it and only 4 vocations out of 20+5 can revive in battle, another 4 have Multiheal, and 3 specifically have both; you've essentially 8 vocations to distribute your party roles with that makes each slot valuable. Usable equipment as items is restricted to what you have equipped, although you can change it mid-battle.
Even if the above QoL makes the game easy auto-battle all-target ability spamming, so was the HD-2D trilogy without those features due to boomerangs to conserve MP or Holy Protection/Padfoot to avoid encounters. You'd even auto battle bosses outside de/buffs since the AI can react with healing or damage (Persecutter if the ailment landed or not, best damage move otherwise) due to its round-based system.

So according to this guy, if you play on all of the "hard" settings it's "okay".
>>
So where's the next thread?
>>
>>556265274
It's not like they had no contact with the outside world, or it's not an obvious and easy idea to implement in a game that has a bunch of difficulty toggles already.
>>556265403
I'm starting to deeply hate the term "QoL".
>>
>>556264725
>Do you know how old DQ11 is?
>>
>>556267267
she's just like me
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>>556267267
DQ11 is almost 10 years old...
>>
>>556261949
That at least makes logical sense. I'm referring to the real head-scratchers, like Increase. Defense being Buff adds up, but Increase is completely generic (increases what?) and shows no relation to its sister spell. There's no way to tell its supposed to be Kabuff at a glance. (Not that many would notice anyway since its a hybrid spell on PS1...)
>>
>>556267389
I think a lot of it stems from the original Dragon Warrior 3 localization and the people doing 7 being forced to stay consistent. 1 and 2 wasn't as bad since there was far less spells to keep track of.
>>
>>556246036
OK gotcha, I made that post and came back to the guy reeee-ing about people liking Evac so assumed your's was part of that. I like 7 quite a bit because I like the concept, mood, and characters but I have always wished the systems were a bit more complex. I like DQXI's combat a lot (but also wish that game had better dungeons) so was excited when I saw 7R was taking cues from that. The cut content stuff I have been taking a wait and see approach.
>>
A remake cutting content = a bad remake. Everyone has literally agreed with this till now
>>
>>556268401
To me, it depends on what replaces the cut content and how substantial it is.

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