Thread #555645490 | Image & Video Expansion | Click to Play
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Frosty Faustings and Beyond Edition
Wiki for character guides and such (Under construction)
https://wiki.play2xko.com/en-us/
>Official link
https://2xko.riotgames.com/en-us/
>How do I get in?
F2P on Playstation, Xbox, and PC and playable everywhere
>NEW UPDATE
Caitlyn is out now. Go do daily/weekly missions to unlock her for free.
>TWO ECKS KAY OH
>>555089917
761 RepliesView Thread
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1st for ahri braincells
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Corner to midscreen to corner.
Idk how you guys can hate Ekko he's the sauce that makes this game saucy.
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https://x.com/Play2XKO/status/2016949629376712831?s=20
>they want to make duos easier to find, possibly duo queue eventually?
>they really want to change how the game plays and are planning on making big changes to how the game currently plays
They didn't mention combo length this time, so I'm guessing they want to make defense stronger?
Reposting for new thread
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The frame perfect skin also has a character code option, that makes it the fifth skin already with an alt look
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>>555646425
i think this section
>You all have pushed our champions and systems well beyond their limits, and it has been exciting and a little terrifying to see. While 2XKO’s core gameplay systems are flexible and allow for a ton of creativity, those same systems are unfortunately making the game feel way too sharp and overwhelming for some players. As a result, you can expect us to take some big swings towards allowing players to get back to the action more quickly and also making interactions more intuitive in general
is that statement but it could read that way
that having been said i really hope they don't just make it to where you build burst even faster or push block is stronger or anything. with how many zoners i fight, it's already annoying enough, and the top tiers ignore those mechanics already anyway
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>>555646425
nah, they used coded language
>you can expect us to take some big swings towards allowing players to get back to the action more quickly and also making interactions more intuitive in general.
being 'out of the action' means to be watching your opponent combo you
they're going to gut the fun out of the game for me
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>>555634496
>>555635369
That's what happens when americans have been playing the game for two years now
don't get me wrong, Japan used to get the same advantage
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>>555647631
it's probably way more just that Japan's scene for the game as a whole is weaker
if you're stronger than all your peers and weaker than all the overseas players, it's hard to get the experience you need to keep up at a major
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>>555647085
>/mu/ talk
Post chart
https://youtu.be/ONYhPrOl5EU?si=DBJmk1yAMwKWpNLz
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>>555654883
>>555655010
bro typed 3 words and got one wrong
cringe
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I keep getting sidetracked every other time I go into training mode
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i know what you mean
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>>555657679
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Oh for the person asking about riot's stance on bugs, they do ban the egregious ones actually, I forgot the infinite teemo parachute bug was still in the game kek
I still need to get around to doing it in a match and trying to farm rage quits
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>>555660531
>I forgot the infinite teemo parachute bug
teach me how to do this so i can do it next time i get matched with yasekko instead of performing the emotional labor of trying to play a match against yasekko
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>>555660627
It's been a while, but I think it's just set up a bush and light it on fire with 2H while you're outside of it, then immediately jump parachute into it/ parachute while you're in it (don't remember)
It was a little finicky, but not that hard to do, and you could even set it up round start with like jinx double down laser super to buy some time to set up
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>>555646996
They could be considering a change to freestyle and active tag/sandwich shenanigans, that stuff is probably the least comprehensible for a newbie
They lead to some of the longest blockstrings in the game if done fully and are barely reactable for most, hugely centralizing as the core part of what's probably the strongest part of yas and ekko in teambuilding, and can barely be interacted with since the main defense options push block/burst gets cucked by freestyle and ekko just rewinding
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>>555665041
it's a shame because freestyle is by far the most creative + unique thing in this game but it's also so outrageously strong + the strongest characters of course make better use of it than anyone else so it's def gotta be toned down somehow
the thing is, how do you even do that? make it cost meter or some shit?
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>>555665458
Meter for freestyle use sounds like a decent idea actually
Juggernaut eject and double down super tag also cost meter, and you can get similar mix results off of both, it'd also cuck ekko even more from using his supers, I remember several situations where ekko was running out of bar during duos frosty
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>>555668709
either that or just straight up lock you out of using supers after handshake tagging or tag launching in a combo. half the reason these stupid skd meme combos are even possible is just certain extra-privileged characters get to use five billion level 1s in one combo
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>>555670003
i've seen plenty of "first ever fighting game, loving it! pulse combos make me feel like i'm really playing the game!" type posts, and i think noob vs noob is prob fine. combos and pressure don't get that fucked until you're way higher ranked than most of these people will ever reach anyway
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>>555669760
Skd combos and cait's expert combo trials arent' the problem in regular competitive gameplay timmy, and neither is most of this freestyle stuff super relevant for noobs
I was in plat making this webm against an unranked like lvl 25 braum in casuals, I'm a bigger bogeyman for noobs than anything in frosty
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>>555670874
Sorry I read the other post about noobs and lumped you in with them without thinking, the message is mostly directed at them, I should have tagged them instead
I don't think combo length is a huge issue, I think skd has said he made a point of using darius a lot because people say he isn't privileged and is sauceless
Besides, there's functionally no difference between a long 30 second tod and the like 15 second braum/blitz tod or basic bnb in fury that can be done with half the effort, you still get punished for losing neutral either way while they have resources
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>>555671884
>Besides, there's functionally no difference between a long 30 second tod and the like 15 second braum/blitz tod
There's a huge functional difference, are you fucking retarded? One of them takes 15 seconds longer, that's the entire issue. Huge damage or lots of hits in a combo isn't the reason why most people hate long combos, it's the fact that combos are the least interactive and therefore the most boring thing in fighters. The longer combos are, the more time you spend either playing single player or not playing at all, neither of which people want to do when playing a multiplayer game unless they are brain-damaged fighting game players who actively want the least interactive multiplayer experience.
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>>555678584
>unless they are brain-damaged fighting game players who actively want the least interactive multiplayer experience
literally the audience for marvel games. The people hold that dogshit game to such a high regard, so much so that its influenced fgs in the most negative ways possible. Sad thing is, the people who regard it in such high esteem don't, and have never, actually played the game
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>>555678749
LIGHT PUNCHING this post
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*hits you with an 8 hit combo + limit strike for 55% of your health + oki*
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>>555682393
never mind i hit that shit
good night tuko
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Weeklies give a lil more credit now but spiked in difficulty due to needing unnecessary bs like playing Illaoi
They used to be play 30 games/week, deal 10k damage aka 10 kills stuff you would get 100% on accident
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>>555682393
just tried it out
i hate these kinds of combos, where they're subject to time-based hitstun scaling
getting the jL solely comes down to doing the previous parts fast enough
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>>555683457
okay so i lied, i stayed up another 20 minutes making it more consistent but now i can hit it pretty comfortably
i will not kneel to you ahriqueens but i will nod in respect, this bnb is fucking annoying to hit
good night for real now, tuko
>>555684525
yeah i don't like that, but i ended up just playing juggernaut and sidekick in casuals and getting it over with regardless
>>555684665
oh THAT'S that problem? eesh i straight up just assumed she didn't like me and that's why she wouldn't jump in time
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Riot released a crazy tag fighter, a niche genre of fighters that appeals to a subset of fighting game players and puts off non tag people and non crazy people
however, now they want to nerf combo length and probably freestyle (after already having nerfed tag cooldown), both of which appeals to their players and won't bring in the people that do not enjoy tag or 64 way loopable layered mix
I just don't see the vision
I remember Diaphone telling them to stick to a vision instead of doing knee jerk sweeping changes from feedback (beta1>2)
I didn't agree much with it back then but it seems like a big issue now
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even the devs admit they have no actual vision and the game only released because Riot got tired of them spending a decade doing nothing.
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>>555710313
It makes far more sense once you understand that the developer/publisher isn't a single person. Having a singular lead developer with an unifying vision who gets to make all the calls who also has enough clout to shut down any demands a publisher might make is extremely rare, especially in the west. The design seems schizophrenic and chaotic because there are multiple people trying to achieve vastly different and often contradictory things.
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>>555710313
Riot isn't actually making this game, it's the Cannon brothers, but they are no doubt told by Riot to make it for everyone even though the Cannons and co want to make a degenerate marvel clone, they barely give a fuck about league as an ip too
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>>555715689
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>>555719402
It's not the stream, it's the game. They're playing on PS5. >>555714382
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>>555720929
I went back and it turns out the old bro had some controller issues so there wasn't much to watch unfortunately, maybe if they show him on stream again he'll put up a better showing, their match was about an hour 20 minutes back in the stream
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>>555722626
>>555715403
Just looks like a guy with long hair to me, femboy seems a bit extreme.
also is that yipes in the front row or what
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>>555727435
Really? I thought that they made the intentional decision to release a tag fighter with only 10 characters as a brilliant marketing move. I never would have thought they were forced to put the game out before the end of 2025.
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>>555728518
https://x.com/dekillsage/status/2017292677570511304?s=20
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>>555733545
You'll get there Anon. I believe!
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>>555737878
I legit dont give a single fuck. Id be more than happy to turn off crossplay until I get back to GM because for whatever reason low level players are incapable of accessing good internet with a physical wire
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>>555737878
because it's cheaper and easier to set up, PCs can introduce tons of issues trying to attach controllers, PS5s are an easy standard to fit, just get a ps5 adapter, also pc parts prices are running away so yeah consoles it is.
Whats crazy is how 2xko screentears so much despite not being a demanding game at all, the port is just that bad
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>>555737878
What year did you come from? Console hasn't been the standard for like over a decade. Only locals use consoles because of the ease of setting up, for almost all fighters PC is the platform with most players. The only exception is MK.
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>>555742625
>>555744345
explain why it has the most viewers on twitch right now out of any frosty stream
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>>555747871
>NOOOOOO THE TWITCH VIEWS ARE BAD GAME DEAD
>actually it's the most-watched game at frosty's thus far
>NOOOOOOO NOBODY PLAYS IT
>actually you can get matches very quickly at all hours of the day
uh oh doomsissy is caught in a loop
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>>555751271
>>555749190
Tagnigger COPE
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I'll give 2xko this, Ahri is hot.
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>>555753482
Many are saying this
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>>555752335
>>555753006
ah it only works when you already had it, im dumb
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can you guys tell me why they didn't make a 3d game? like with valo, they looked at how tact shooters is very very popular but it's due to CS being the big dog that's carrying the genre so there's still room for 1 more, why couldn't they apply that same logic to tekken and 3d fighting games? why limit their appeal by making a tag fighter?
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>>555772491
Because Sony is effectively the standard when it comes to consoles now. They sponsored evo for years.
PS5s are reliable, they're cheap, they're lightweight and easy to set up. You tell everyone to make sure their controllers work with PS5 and you're set.
They're perfect for the logistics of running a big tournament.
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>>555773264
Idk if I'd call the ps5 reliable (at least after a year before the fans get clogged and overheat it because why the fuck not). Also again, so many fighting games just flat out run worse on the ps5 and the pro version than other consoles and pc
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>>555789713
finally hit illaoi expert 5
jesus christ it would be so much easier if they had info in them like "delay this hit, then do this one as quickly as possible"
i don't really wanna do jinx's or vi's so i guess i'll try yasuo's next
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>>555785958
you know its funny to think about because the average riot salary per year is 140k, and a game team this size can be like 50 people if we're being very conservative, that's 70100000 usd in just salary assuming all of them worked all years, no doubt tons of them were contractors with no health benefits or just worked shortterm but still, thats a lot of ahri skins needing to be sold
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>>555793295
that's true
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>>555792689
Yeah because it's impossible to make a competitive arena fighter, those are just fundamentally broken and unbalanced. One overpowered broken character always just spawns in without the devs getting a say. Shame since otherwise it might be a decent genre.
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good night tuko
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>>555794407
*ahem*
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>>555785968
I get his point. New games tend to have easy to access high powerlevel, while doing everything they can to skip neutral/fundamentals. The latter is where fgc pros excel, not execution.
Personally, I always enjoyed watching Marvel 3 pros for the movement. Avatar has the potential to be hella fun to watch down the line.
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>>555783569
You can reasonably expect a PS5 to just work out of the box though. When you need something to just work and you don't want to have to worry about it crashing in a big tournament setting then in that specific instance PS5's are better.
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>>555808827
They had a vastly different prototype that was 1v1, so I'm not surprised. I personally think they shouldn't have done convention demos and just released the game as a public beta once the quality was acceptable. I don't doubt this game was playtested to hell and back but they completely missed the mark on Ekko's powerlevel in particular. His gimmicks + freestyle with no compromise on damage is just not interesting beyond sociopaths who love high octane gameplay. Not that Teemo's rampage was any better. Yasuo is also a problem but I think without Ekko having a monopoly on rushdown (hopefully) maybe other characters can compete better with him.
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>>555800723
lmao, they're literally paying the taiwanese influencers to play the game until february 28th when this season of ghost master-apprentice series ends. and they're back to playing another street fighter season (the 5th one) right after 2xko ends.
riot announced a series of tournaments in japan with big money on the line and they only have 10 signups so far
don't be fooled, the servers in east asia are still a ghost town
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>>555817212
>>555814284
Alright thanks.
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>>555819923
>>555819901
Are you FUCKING RETARDED?
you dont need to get in with him
just use your other champ,get in, handshake and combo someone for 80% of their life right? so fair bro!!!
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>>555821012
just saying you would learn real fast the difference between playing 2 characters that are good and 1 character that's good. and also everyone in this game can two touch so calling him "high damage" is just gaslighting
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>>555821012
Don't worry, I have just the video to jump scare casual timmies like you that have never opened the f2p game
>>555670874
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>>555822406
he's very slow without any defensive options. he's 100% dependent on his assist to get anything going. he can't handshake out if he whiffs command grab, whereas the better characters can handshake if anything goes wrong during their pressure. he also doesn't have the type of high/low/throw pressure that the stronger characters have, being limited to low/throw. he also struggles more vs push block (it is much harder to get back in as blitz after getting pushed vs like any other character) and doesn't have a good low to punish retreating guard with, either
he does have plenty of strong points including his high damage, his assists being really good now that they've been buffed, and enabling restands for the other champ on your team, but again: you could play "a strong point + a weaker assist" or you could just play two strong champs
>>555823045
game looks fucked up lol
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>>555824028
Yes.
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>>555821575
It takes off her jacket
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>>555808827
the devs say they want to change things
so far the changes have been very mild
not only we do not know, i doubt they know it themselves
>>555810989
ekko feels like he was built with 2xko in mind while darius was a leftover they worked with from the 1v1 days
somewhat
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>>555833585
>i feel old
>t.
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>>555837420
i think it feels the other way around. darius and other characters feel like they were designed to need an extra character to cover for them, whereas ekko and yasuo just do everything and dont need a team
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ahri + blitzcrank?
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>>555837420
>>555840128
Darius, Blitz, Braum are DNF duel characters
Ekko and Yas are Blazblue CF or GGXX characters
Everyone else is a marvel character
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Zando plays Vi like a freak man
Guy just gambles on everything but its so clean
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>>555851147
>>555850659
frankly, jinx being a futa is hotter.
Imagine the small, cute futa with a huge schlong dominating her mommy energy muscle mommy older sister?
HOT AS FUCK
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Been watching a lot of matches it's getting me hype like maybe I should get back into this game again.
I've been 1-gaming Deadlock though
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>>555855851
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the extent to which ekko ruins this game is impressive and should be studied
absolutely baffling i hope they kill his fucking head off to death in the next patch like really get off their asses and FIX the fucking GAME
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>>555857917
Games where a single character ruins the game are never fixed by fixing the character because the character was allowed to exist in the first place by the devs, which indicates they aren't capable of making a good game. Tekken 7 wasn't fixed by fixing Leroy, GBVSR wasn't fixed by fixing Nier, DBFZ wasn't fixed by fixing Android 16/Bardock/Ratku/UI Goku/Labcoat.
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>>555860343
Welcome to the club. Fuck strive.
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>Lilypichu shows up
>Meets a group of girls (?)
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>>555861824
They need matches to figure out your mmr for placements unfortunately
Have fun
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(sajam voice) this DARIUS character is a PROBLEM *touches hair, huffs my own farts*
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Wow, it's a lot more balanced than I thought
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>>555875548
majors are always more interesting and have a wider pool of players
weeklies are always the same handful of players every time
>>555875807
this is the kind of chart you make to obfuscate a statistic and make it look less disgusting than reality would show
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>>555877061
i think that much how people always say "well you're not supposed to actually play the solo fuses, it's a 2v2 game," the sentiment is probably going to be "you're not supposed to use the other fuses, it's a freestyle game"
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What do you actually do about this?
https://x.com/HiFightTH/status/2017748705122885923?s=20
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https://youtu.be/ZLbVBjVKj3w?si=KQtdkEtm4EVVDTjU
uh oh, what's your response 2xcuckos?
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>>555880964
i'm not your friend, retard
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What could have been...
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>>555881893
Arcane won unfortunately
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>>555882937
not even the best mishima design
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>>555883076
>Came from Heihachi balls
You owe the existence of your character to that man.
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>>555877842
the play should probably have been to have freestyle as THE game mechanic and scrap fuses. it's pretty obvious fuses gave them a lot of trouble, likely one of the top things that consumed their time, seeing how wildly things changed (fury used to be a fuse and got turned into baseline, pulse was a fuse and got turned into a setting)
also imo i think its a bit weird to have DHC as a fuse
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>>555889725
dhc as a fuse is definitely weird for a tag game
and fuses in general are a bad idea imo, but riot's biggest "stupid fucking retarded notion that they absolutely cling to no matter what" is "play your character YOUR way!"
it manifests in runes/masteries in league (there is always a clear best option, there is 0 room to experiment or customize, it literally is the difference between playable and unplayable matches) and fuses in 2xko (shaking out to be exactly the same thing but with freestyle>all)
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>>555880178
Now, I ain't about to watch that, but I will copy paste some comments from youtube
>Getting to see the fallout is more fun than anything they’ve designed.
heh, not a lie
>You only get one chance at a first impression.
>2XKO has failed that first impression, miserably, because it failed to follow the first and most important golden rule of game development: KNOW. YOUR. AUDIENCE.
>This game has no idea what it wants to be, because it doesn't know who they should cater to. Old-school fighting game players don't like it because it lacks motion inputs and has mechanics they don't agree with. New-school fighting game players don't like it because it's not beginner-friendly. League players don't like it because it's not League. The game is, figuratively and literally, made for no one who would play or care about those games. It's just more live-service slop that current-era devs always churn out these days for quick cash grabs before they shut it down completely.
Uncuckable should take notes
>Yes having just players who only like one style of play designing a game is never good. That's why you should never allow players to have control on anything, because their biases and agendas cloud their judgement from having a great product.
I'm glad people are finally realizing what I've been saying for a good time now.
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this is a genre that relies on knowledge checks. you can't remove that. if you want casuals to play them you need people to be more prepared for the knowledge checks and if you want that you need GOOD SINGLEPLAYER CONTENT so you can trick them into learning
world tour was somewhat-okay but FGs can do immensely better
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>>555890282
that got me interested so i looked at progression cheevos in sf6
barely 1/3 of players got far enough in world tour to use a master action (i.e. played it for more than 10 minutes)
i don't think a "le heckin' story mode that teaches you to play le game" is gonna do anything for anyone
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>>555890364
sf6 has had a ton of players so 1/3rd is something imo
plenty of people learn RTSes to a somewhat-competent level from their good campaigns. they might not be good, but they can get their footing. fighting games have always been shit at even getting that out of people.
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good night tuko
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>>555890282
Knowledge checks are fine because people can just google "what am I supposed to do about X" and find out. The problem is when you google "what am I supposed to do about Ekko twerking on me with his unreactable 8-way mix that kills me in two hits" and the answer is "lol, lmao". 2xKuso doesn't really have that many knowledge checks, things are so powerful most of the time that they don't have simple, easy answer and the only reliable defense is to not get hit in the first place.
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>>555909807
How about actual game devs who are in-touch? Magic The Gathering figured out that pros can't balance for shit in the 90s, this shit ain't new. You ask the pros what the problems are and look at their gameplay to ascertain they are being truthful, but you don't fucking ask them for answers because being good at a game doesn't equate to being good at designing a game.
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>>555909807
frankly i don't know anymore
pros have a obvious agenda that they push and it's tiresome, devs are stupid as fuck and clueless with no ability to lab their own characters let alone play them or even detect whether something is fun to interact with
yasekko somehow feels even worse to play into than ever before despite the "nerfs" they got. i literally random select a juggernaut when i fight it and then quit after one game because playing my main into it just makes me feel retarded for even trying to make any team but that one work.
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>>555912219
I don't get it why they're so afraid of touching Yasuo and Ekko. They did more meaningful nerfs on lower tier characters, and keep doing system changes targetting the top tier that affects the lower tiers way more.
And then they released Cait who can abuse and get around the system just like Yasuo and Ekko.
I kinda agree with Leffen that having a game where Darius, Blitz and Braum are top tier, or even zoning being top tier (actual zoning, not like early seaon 0 where Jinx was top tier for her beam tag) could be worse. But Yasuo, Ekko and Ahri are so good you can nerf them to a reasonable level and keep them in the upper tiers.
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>>555916003
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>>555916003
>>555916179
so to learn about vi's electrics, it's easier if you go into the regular training mode rather than combo trials, and turn on the frame data meter (pause->display->frame meter)
it'll show you how long you need to hold for and if you went over or under and you'll get the hang of it faster in there
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>>555916003
god you are stupid, there is always a subtle visual indicator they put in. If it's normal heavy charge just as soon as you see the red outline, cait second rifle shot it's when you see the blue shine on the rifle, vi is as soon as you see the first puff of smoke and so on. USE YOUR FUCKING EYES NIGGA
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yes, i did teach my friend how to time the unblockable setup that'll be patched within a week
why do you ask?
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>>555919938
the only reason they killed jinx like that was because sajam whined about it on stream a lot
he also constantly was saying "double down is the best fuse because it lets you spend all the meter you get" and they nerfed that too
idk why they don't touch yasuo or ahri, though. prob just make too much money
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>>555916003
You press the button and then let it go but not all the way
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All this game needs is Zoe.
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nooo blaizzy lost to the furries
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>>555930195
the command grab being so low recovery is what's stupid
when you jump braum's command grab, you have time to jump, land and punish
when you jump blitz's command grab, you have time to jump, land and punish
when you jump illaoi's command grab, you have time to jump, and get antiaired
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>>555646425
Anyone with a brain could have told them this game is way too overloaded with mechanics for newfags. Even the way roll teching works is fucking retarded. Maybe next time don't let your devs keep making overpowered characters and then adding system mechanics to deal with that overpoweredness. Why the fuck does the game need
>both push block and retreating guard for some reason
>parry
>throwable rolling
>universal charged heavies
>universal invincible wakeup reversal
>3 assists per character
>like 6 fuses or whatever there are
>burst
>some other shit I'm sure I'm missing
and that's ignoring shit like limit strike which I think is mostly fine if not a little clever. All this and only 12 characters, some of who aren't even cool.
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>>555934148
give that command grab some fucking recovery
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>>555935649
I think the way basic controls are extremely inconsistent is a great example of how these devs fail at basic design principles. Just stuff how 1L gives you a crouching light attack (as is the standard for most fighters) but then 1A gives you back assist instead of the crouching tag launcher, you have to do neutral crouch to get it. For all the talk about accessibility and being beginner-friendly and they can't even get basic input consistency right.
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>hikari is going to win frosty
lame
>>555939689
clean up your inputs this is a skill issue
if you want to talk about "basic controls not working properly" talk about how even post-patch, 7/9 jumps still often turn into 8
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>>555940135
might help, but they'd have to give it 1f startup/recovery in exchange + buff tornado to last longer + go forward faster and longer
>>555940210
illaoi is very strong. if the current top tiers disappeared overnight, she and vi would be the new kings of tuko imo
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>>555940095
It's not really a skill issue, it's a issue with how they approached the design. It's an intentional design decision, just a very bad one. It's not a bug like the jump input one. Let me put it this way: if 1M resulted in 4M but 1H resulted in 2H, would you still defend it? You can have the game function that way, but there's no real reason to not be consistent except dev retardation. It works like this is that the devs are used to holding downback while calling assists in other games and wanted to just do that here as well without bothering to think about how well it fits together with the fact that they also tied a non-assist normal to the assist button.
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>>555941196
i guess i just don't think of the tag button as a standard button. it's got so many functions on it (push block, back assist, forward assist, tag, tag launcher, super assist, i feel like i'm forgetting another one) that i can only look at it as "if you want tag launcher, the input is, specifically, 2t"
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this is retarded the answer to this is obvious
tag launcher is a super specific combo-only button while back assist is something you want to rip out in neutral and combos and blockstrings constantly
If the game gave you tag launcher more often new players would do worse not better.
And even regardless it's just a skill issue anyways you're the one who's misinputing
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>>555942018
strongly agree
>>555941908
you're months behind on discourse lil bro
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>>555942229
meant for
>>555941196
>>555939689
mb i misinputed
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>>555941908
what a silly post
people called this game babytag and you can do the exact same thing with it
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I need to learn Warwick, that firework double super combo looks so fun
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>>555942229
Again, it's not a skill issue, I am not misinputting. I don't struggle with the input, I merely remarked how it's inconsistent with every other button in the game. I consider that bad design. If it actually was a necessary compromise to achieve something that couldn't otherwise be done I would perhaps understand, but it's not. It's very indicative of how they approached designing the game: they merely took elements from games they liked and threw it all in there without any real thought about how it will work together instead of actually carefully designing various mechanics to work together.
If you compare it to SF6 for example, in that game pretty much every major mechanic exists in consideration for the other mechanics and couldn't be removed without completely altering the game beyond recognition. You might not like the end result, which is fair (I am not the biggest fan of it myself) but at least they bothered to actually, you know, design a fucking game instead of copying their favorite parts from other games in a horrific mismatch of ideas and concepts.
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>>555943336
Its inconsistent because its not a button. the thing has 1 use case only and it's in combos, this is a special
2H is for antiairs, launching, punishes, 2L is for tick throws and footsies, it's necessary that these options are more accessible in scrambles.
The thing you have issue with is the simple input system if anything, in any other game tag launcher would be a down-down input and more in line with your fighting game doctrine
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>>555944391
I got the move from watching Zando actually
It's an israeli technique
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>>555912018
>because being good at a game doesn't equate to being good at designing a game.
Honestly, being good at a game means very little other than... being good at a game.
Some people are really good at a game but average/bad at other games, while others are really good at any game they pick up. Hell, in League some people are even sometimes really good at a single character but bums at every single other one (and League has 200 characters).
Something I picked up over the years was that being good at a game does not mean you're good at teaching someone how to play. In hindsight it sounds obvious, but I thought being generally good at something would translate in you being able to teach someone to do that thing. Could not be further than the truth. Teaching is a separate skill, completely unrelated. Like in real life.
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The last vi ahri team is out, shame
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>>555944850
>this is a special
The other two special buttons give you down special if you hold downback though. It would have been one way to solve the inconsistency, by having a separation between special buttons and normal buttons with normals following one scheme and specials another, instead of both normals and specials following one pattern and single lone button following another. And I do agree that it is downstream from their simple input decision, which is yet another thing just thrown into the game without much thought. I would wager the only reason they went with simple inputs is that the game was originally based around Rising Thunder. But even then, it didn't need to be this way. Again, not a huge deal, but an indication of why the entire game turned out the way it did. No clear design principles, no clear goal, constantly changing direction.
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>>555945843
Sure. But I do think that if you are good at a game, you at least understand what stuff is strong and what is weak, at least on subconscious level. It's why it's a good idea to ask good players what they think is too strong, but it's a bad idea to listen to their ideas about how to fix it.
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>>555946029
I mean sure thats all true but my point is that there is no greater consequence to this small inconsistency beyond upsetting your autism
the inconsistency does nothing but make gameplay smoother so who cares?
Players getting back assist instead of tag launcher are way happier than the alternate world where they got tag launcher instead of back assist, the only person who would be happy about it is your autism and doctrine
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>>555926924
Riot acquired Rising Thunder's studio in 2016
In 2018 they showed a teaser of Project L. The teaser made it seem like it was somewhat developed already, but later on Riot (I think the Cannons specifically) admitted that it was all smoke and mirrors, the snippet they had shown was pretty much an animation, a cineamtic. I think they called it 'vertical trailer' or something.
So that's at least 2 years doing nothing. I can't recall if they mentioned the year they made the pivot to tag fighter, but I think it was 2020? so 4 years doing nothing. Well, they showed the trailer in late 2018, but we don't know when the presentation was made so the shift could have happened any time, but let's presume that by 2018 they still wanted the 1v1 fighter, that makes it 2019 at the earliest, so a minimum of 3 years doing nothing.
When was the first beta again? Late 2024? I remember the game looking like it was being worked on for a year maximum, it was JANK.
Honestly, I really wish someone would leak what the fuck happened during this game's development.
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>>555949321
Replied to the wrong post award
>>555926671
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>>555948596
hikari is cooked buddy
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>>555951490
Yas ekko isnt as big a problem team as people make it out to be imo
it is the two best characters but they dont have egregious shit when they're together like illaoi tentacles plus ekko oki or fullscreen neutral skips combined with windwall zoning like other teams
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2x....WONNED....
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Man
the Jinx vs Vi matchup is too fucked up
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>>555955909
infinite barely counts and most prefer to forget it, he sucks ass at DBFZ. the only games he's good at are mortal kombat and skullgirls and he just abuses cheap shit in MK and the average skill level of skullgirls players is less than half of the average marvel 3 parsec player so they're easy to farm
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>>555953738
sorry you got buckbroken by big riot my GBFriend
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Top 8 breakdown
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if you met a girl (penis) that played this game what do you think they would smell like?
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>>555963851
kino top and jungle 2v2
>>555964330
frosty is just fucked this year
Guilty gear's entire stream crashed
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>>555966864
I played fighterz and I still can't tell what the fuck is going on when I watch 2xKO. Active tag is just too disorienting. Toukon made the right call when they added the slowdown to it, only way to make active tag even slightly tolerable.
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>>555966656
>>555967248
You're like saiyan saga Gohan when he can't see the zfighters fighting the saibamen. Like >>555966864 said, you get used to seeing whats going on.
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>>555967764
literally go back and watch any of those games dude
>>555967740
yeah im really sad about that genuinely. hope somebody else reps my king
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>>555968294
idk man if you want an expert opinion ask the guy who played and is dropping the character imo
darius is great but there's too many characters he can't interact with to be a good tournament pick, every hit he landed was unfathomable gap
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Alright back to complaing about how this game raped my dog and doesn't play like Persona 4 Arena Ultimax on the Xbox 360
>>555968661
Tucobros...
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>>555916003
Charge inputs are just shit design, the proper way is to gate the length it can be charged into windows like short charge/long charge. If you can release it at any point the result feels inconsistent. Pretty sure Sakurai covered this in one of his game design videos.
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>>555973945
Can't find the exact video but his example was how jump height depending on button release time in Smash isn't a range but always gets turned into a short hop or regular jump to make jump heights consistent
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>>555921165
Clayton has never been wrong so he's based as usual.
>>555921303
Joking about Clayton have cancer is cringe as fuck desu.
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>>555983701
>SNK tried that with COTW and it didn't work.
SNK had retarded prize pools for their own tournaments. Riot is injecting money in and influencing third party tournaments.
>If 2XKO is popular it may just be that people like it sorry to say.
lmao
I'm sure you and Riot Draggles believe that
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phew! it smells like 2XKO in here. someone open a window
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>>555985197
its not me i would never type the word f*g its offensive to my friends in the street fighter and granblue generals
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https://files.catbox.moe/4d8w6o.mp4
https://files.catbox.moe/piw8wi.mp4
match that went so good i had to stop for the night ft. a 1 pixel hp blitz comeback
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>>555987625
I don't get how a dev supporting and growing the competitive scene for their game is a bad thing?
Don't meleefags constantly bitch that Nintendo fucking hates them? Why would it ever be a bad thing for the devs to support the scene?
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>>555990168
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>>555990859
its le bad because those people watching that game could be watching MY game instead even though my game is actually better than THIS dead game nobody likes or cares about, they would be totally watch and love my game instead if only it weren't SO POOR reeeeeeeee
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>>555991885
it turns out that there's literally no amount of money you can inject into the fgc to make players OR viewers give a shit about your game as shown to us by saudis pumping a billion dollars into snk games yet nobody wanting to play that shit
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>>555992480
yeah its just contradictory
somehow they think this game nobody likes or plays is also able to hold more viewers just by the magic of riot adding like what, 20k to a prize pool? The logic is silly.
It's just people lashing out at a more privileged game for no reason, sad to see
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>>555991885
it turns out that there's literally no amount of money you can inject into the fgc to make players OR viewers give a shit about your game as shown to us by Riot pumping hundreds of thousands of dollars into 2XKO yet nobody wanting to play that shit
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>>555993202
there's a cait chad idk if he's on rn
>>555992928
>dqs happen in the free to enter bracket
>still more players than any other game at ff
what's your next cope gonna be?
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Yeah bro I'm 2XKO's biggest fan how did you know?
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cutee
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Wow caitlyn looks great
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>>555995986
>>555995813
hes like actually mad
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your entire scene is a blight on the community, please let this game die off sooner so you can fuck off somewhere else
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>>555997267
>dead game that nobody fucking plays and is literally reheated leftovers of ANOTHER dead game that nobody played
>less than half the player count off 2xko even taking dqs into consideration
>literally only known for 66l, nier, and being even more slow and boring than sf5 at its worst
should've picked a better game to rally around
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>>555998160
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>>555998905
honestly she has a shot the lesbians are firmly in control of tuko so far
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>>555993202
mine is way less than 490
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>>556000435
that's still pretty good, I'll probably steal it. I think caitlyn just doesn't get a lot of damage from this starter. This video has 500+ solo combos from grounded 2H starter, for instance.
https://www.youtube.com/watch?v=SEdjizJooZU
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>>556000523
If anything she's going to get buffs in bug fixes and on her move recovery, she was only represented in one team in top 24 that had to rely on yasuo and neither made it to top 8
I don't think they'll too much more, I imagine she's like jinx and a pub stomper in lower elo
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>>556001158
>buffs
please god no let her rock for another patch because she's only gonna get stronger with player exp, the fact that she was in top 24 at all despite being out for a week is crazy as is (do not want another teemo situation)
>>556001226
that's true actually yeah
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https://x.com/Play2XKO/status/2016949629376712831
>This will likely feel different than the game you are playing today, more in line with our intended vision for the game,
what the fuck do they mean by this, isn't this a big fuck you to me if i enjoy the game as it is currently?
besides, how is the game not in line with their intended vision, it just released. unless they mean ekko being too strong but honestly that does not really make any sense with the wording
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>>556002217
they're probably just going to cut down combo length and even then, only in terms of what fuses and tagging allows for (saying this because solo combo length is kind of set in stone by all the combo trials they've got already)
probably also how neutral works
and hopefully they just execute ekko and yasuo live on stage
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>>556002217
it means EoS
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>>556002217
>what the fuck do they mean by this
the game isn't pulling enough players, and the dev team are former fg pros listening to fg players complain on twitter and taking it 1000% seriously and will adjust to meet their demands
>isn't this a big fuck you to me if i enjoy the game as it is currently?
yes but you're not important
>how is the game not in line with their intended vision
for it to be in line with their intended vision they first would need an actual vision, 2xko has never had a vision.
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>>556003679
they aren't listening to your frustrations, they are listening to the frustrations of the higher up suits who were promised a game and that game did not live up to their expectations, so now they either do what they can to bring people in or go on the chopping block
if you enjoy the game right now for what it is, this is not a good sign for you
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>>556005534
they've already nerfed a few things that the public didn't like that pros whined about getting nerfed (BAWW WHY CAN'T TEEMO STAY TOP 1 BAWWW STOP NERFING SUPER TAG BAWWW STOP NERFING BACKDASH, all shit that casuals and non-pros complained loudly about)
all of that aside, i'll enjoy this game as long as i can play as darius and once they add garen i'll become the autism singularity of enjoying 2xko
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>>556005534
>or go on the chopping block
realistically most people working on 2xko are on or has already been on the chopping block, I can't imagine they actually hired a lot of people for it and instead had loads of contractors
>>556005697
just so you know Riot is no stranger to decide one day to completely rework characters or systems because they didn't fit the meterics, if Darius isn't played enough they can and will rework him to get more massappeal so they can sell more skins
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>>556005697
you're an exception. you play this game because of darius. before you reply saying you enjoy tag, i am not saying you don't
they could turn this into a league kart game and you'd probably still play it as long as you could have darius as the driver and garen as the kart. that's fine, but you are not who i am talking about
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>>556005816
>he's talking to me like i'm not an s0 league player
i'm way too far gone for this to work on me, sorry dude
>>556005950
yeah, but that's what the first half of my post is about. riot's clearly listening to casuals as much as they are pros, as much as i bitch about how they're handling this game
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>>556005950
>and you'd probably still play it as long as you could have darius as the driver and garen as the kart
also this got a big chuckle out of me. darius garen mecha shiva when?
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>>555997267
he isn't wrong, so far 2xko is being propped up on riot money and riot is trying to speedrun making a community without actually letting one grow naturally, this mean as soon as Riot stops funding things there wont be an actual community left, vs something like Skullgirls that survives the games company shitting itself twice just because of a strong if small community
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>>556002217
it means
>be riot
>decide to develop a fighting game
>acquire rising thunder developer
>let the cannon bros. et al. develop a fighting game for 10 years
>but it needs to be accessible to casuals, okay?
>fighting game old heads develop a tag fighter, the genre that appeals to fighting game old heads... but it's accessible!
>in practice, this means that you and your opponent just take turns grinding your heels into each other's throats for 15 seconds at a time, for free
>it turns out that this doesn't actually appeal to casuals
>riot corporate comes knocking and wants their fighting game that appeals to casuals because it's been 10 years and this isn't it
i do not envy the position that either the dev team or riot corporate it is
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>>556005697
>once they add garen i'll become the autism singularity of enjoying 2xko
Based. This, but Evelynn with Ahri tho
>>556005950
I'd play a League Mario Kart using TFT chibis. Sounds like fun.
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>>556007607
dude's like 16 how old was he for dbfz? 10?
>>556007631
praying all my lolgs and 2xkogs get their favs
a league cart game would be super cute and fun... literally any game that features the characters i like and isn't a moba or card game, i'll be there for it
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>>556007828
8 or 9
>>556007631
are you the kr girl combos guy
thoughts on riot wanting to nerf combos?
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>>556007828
Same. I think you got a good chance for Garen with the demacia season going on.
>literally any game that features the characters i like and isn't a moba or card game, i'll be there for it
That's how I feel about it. Shit I'm willing to chase a Evelynn card from Riftbound just because I love her.
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>>556009304
I don't believe I am.
On combos? I'm kinda indifferent. But I would like them shorten only so my beginner friends aren't intimidated. Then again in casual (which I'm sure they would only play) it's just people using pulse combos.
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>>556009779
i want to believe in garen
he was big in the cinematic, is the current icon on all of league's social stuff, game launcher page (idk if he still is or if it's viego now), on and on
i need to run that double god kings skin so bad
>riftbound
kind of want cards but the alt art ones are so fuckin expensive uuugh
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>>556010021
I know it'd never happen, but double Demacian Vice? Would be sick to see as well.
>kind of want cards but the alt art ones are so fuckin expensive uuugh
That's how they get you unfortunately. I'm just gonna have to let it rip on packs and pray my luck comes in clutch if a good Evelynn appears.
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>>556010656
yeah, but then once you figure you're buying a box or two of boosters for one or two cards vs. the price of just buying those as singles... tho also, i guess if you pull decent cards that aren't your target, you could just sell those
double demacia vice, double god kings, i want them to have all kinds of matching skins. kat can come too
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>>556015647
worth noting that if you do the down tech, they can hit you again in ways that they normally wouldn't be able to, but in exchange they won't be able to air grab you. so if you expect the opponent to be expecting you to tech, you can use that to escape the air grab attempt
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good night tuko
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>>556026291
also is it true that you always need to block where the point character is? when you are sandwiched and the point is jumping empty crossup but the assist is meanwhile hitting me opposite site how should I block?
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You may not like it but you have to be a black bald man in your 20s to be good at anime, tag or any fg but sf6.
After I swallowed that, isn't it nice seeing a dude that's barely 20 playing stick to such a great success? Still a solid controller, you aren't getting carried by 3 decades of experience. Yet even low levels feel the urge to switch otherwise they get bottlenecked by it.
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>>556042109
Strikes
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>>556026291
Jinx's super chipping as a fullscreen reversal is a serious wincon they need to respect you for, it was even better at it last patch.
Other than that no not really every other one is a single hit into a cinematic, Blitz probably should get some credit for instant killing people with his f0 midrange command grab though
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>>556043191
and the 16 year old was black and had all of those things >>556042703
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>>556042478
One day it'll look like this instead
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Seriously when is skd going to show up to one of these things, he was actually saving tech that might have mattered in grands with how much noon was getting throw looped
https://x.com/SuperKawaiiDesu/status/2018341374739763297?s=20
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>>556047776
They gotta show the champs skins off first.
I imagine that's probably something that's in the pipeline. League kinda did the same thing where they added achievements and profile banners and shit to the loading screen later on
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>>556055284
The next character will be a little girl in a provocative outfit and 2xko will be saved
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>>556058829
it's not ekko only
it's any special that you don't necessarily mind being blocked by the opponent that attempted to bait your throw tech
>>556047204
the silly thing is that tournament players don't even use the tech he showcases
i don't mean the zany 1.8k combos, but literally just shit like backdash grab os
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>>556058829
Weedwick can do it too, you just need a fast special
https://x.com/SuperKawaiiDesu/status/2018362627882094859?s=20
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>>556070854
>are you guys gonna balance duos to make them stronger to get people to play them more?
>no
>how about an api
>not in the current plans because when you guys see data you draw wrong conclusions (heavily implies that you are retarded for thinking ekko is overpowered just because he's everywhere)
>are we gonna hear the songs from the trailer in the game?
>idk lol wait and see
>has your approach to balance changed
>no
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>>556072191
>you draw wrong conclusions (heavily implies that you are retarded for thinking ekko is overpowered just because he's everywhere)
Even people in the community get mad when you mention how op ekko is and how they can't nerd him. I argued with a dude trying to say they did something because they nerfed ahri, ekko, and teemo while completely ignoring that teemo was the one that actually got nerfed
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Hidden MMR gets me good matches that I likely lose on GM even late in to the season when anyone actively playing is there.
Rn feels perfect though, maybe 1% of players is GM and climbing through Master feels challenging with even point loss and gain. This will last 1-2 more weeks max though.
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>>556072191
>do you guys feel any particular way about overloading the game with arcane
>not really because you morons gobble that shit up anyway and we've decided the haters are a tiny minority. our plans changing but we want the most mass appeal possible
>are chromas that were in previous versions coming back
>i don't promise shit but we intend to give more like we did with bot beatdown
>are you tweaking the store at all (rotation, wishlist)
>idk lol. maybe. it'd be nice
>how about a roadmap for skins and stuff so we know what's coming up
>no. we want to surprise you + don't want to commit + want flexibility
>will battlepasses have more stuff in them since we're having fewer seasons now
>yeah
>will seasons run over into the next year potentially
>uhhh no probably not
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>>556073789
>when did you guys decide to shadow drop warwick will you do it again
>yeah we were just like "he's almost done anyway, send it". idk
>are you guys gonna balance fuses
>eh idk maybe. internally we all like freestyle the most and it feels like "this is 2xko" to us. we wanna make sure all fuses are viable including jugg and sidekick tho
>are you guys gonna change limit strike at all since it's kind of homogenized
>no. well idk bc i'm champ design but no
>is break too plus on hit? do you guys like that?
>no comment
>are we keeping 5 champs a year
>i wanna! but who knows xd
>will balance patches stay the same rate
now it's his personal questions
>before you changed ranked i wanted each rank room to look different
>"haha yeah that'd be cool"
>can we get frame data on replays in the future? that'd be nice
>"that'd be cool, low priority but the more you guys ask for it the more we might want to prioritize it"
>pre-set teams?
>(he talks about the current system we've got (interview was recorded before this went live i think))
>any closing words
>"next champ has something i've never seen in an fg before"
that's pretty much it
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>>556072191
>>556073789
>>556079689
sounds grim
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>>556084215
to add on to that, the only one i found troubling was when he was asked "are you guys sticking with 5 champs a year" and he couldn't give a good answer. please god do not slow down the release schedule
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>>556066409
>>556066672
Yas Ekko everyone knows how to play against at this point
You put someone in the corner against Illaoi and do your canned mixup and they just get instantly raped in comparison
It's a matter of consistency I think
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>>556079689
>"next champ has something i've never seen in an fg before"
ITS ZOE and shes gonna have a real portal mechanic like doctor strange from marvel rivals!!
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>>556066409
Hikari in losers top 8 was on yas ekko, but got swept by sonic inzem on ahri teemo freestyle immediately
The teams list was pretty diverse, only braum never made it on a team in top 24, but lightwisp didn't show up to frosty and no one else is really on him doing much
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>>556097440
Hmmm Gargos used portals though. With assist too (kinda)
https://youtu.be/Qss2FfWi1CE?si=F-pUvEgnpld-0BQD
I miss KI...
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>>556068705
>duo getting impossible inputs is intended to be their advantage over solo, they don't want to fuck over solofags tho and make duos too strong
>duos are better in low elo and high elo, and worse between
>they knew cait would be liked by yurifags and get a lot of seethe from others, so they made her the hardest character to play cuz of this to shut people up
>are aware of character choice matters and want to pick someone that will satisfy people who don't want more zoners, want their fav shitpick, etc
>with the season change for the battle pass, they still plan on releasing 5 champs but might release two at once at season change instead
>they know jugg and sidekick are too weak and are looking at how to make them better at least as a good offmeta pick
Kind of a waste of an interview for the lead character designer and barely ask about character designs, but I'll trust that the next character will be unique, cait imo is one of best designed sniper or gun character in fgc with how she aims her projectiles
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>>556104425
i mean like a placeable portal you can actually put down and walk through and then fall out of somewhere else, or maybe push them into even or shoot projectiles through
I'm pretty sure it would be batshit though so mostly trolling
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>>556109950
as much as i bitch about this or that re: character strength im inclined to agree on character design. every character in this game has some really cool and crazy shit they can do (i almost said except redditman but honestly his doubledown combos with darius using his ice projectiles are sick)
honestly out of all of them i think yasuo is the only one that strikes me as a bit vanilla but that's mostly just from him being too good at everything to have a clear identity (and even then, playing him and having to learn to do stance combos is prob very fun and satisfying)
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Man I can't believe these retards had the gall to release a fucking lol fg with 12 characters, having a big roster is like the one thing you'd expect out of a league fighter. I enjoy the game but it's already starting to get repetitive after two weeks of playing, especially since I don't actually care about any of the characters they have
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>>556112687
at least the good news is we're getting characters at a decent rate
sf6 hasn't had a new char since early august last year and they're not getting one til the end of march
no balance patch that whole time either
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>>556111549
That would be cool, but definitely sounds really hard. I was thinking about how'd they'd do Mordekaiser
>>556112870
Really wish they showed a tease at frosty, but I guess it's too early.
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>>556112870
I don't play Street Fighter 6 so I can't talk about its balance, but don't they get four new characters a year? That's just one less than what this game gets. Even if both games came out at the same time considering sf launched with 18 characters It would take six years for 2X just to catch up
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>>556112870
>at least the good news is we're getting characters at a decent rate
all things considered, no, not really
>>556109950
>are aware of character choice matters and want to pick someone that will satisfy people who don't want more zoners, want their fav shitpick, etc
since then are they aware? after they got half the arcane cast in? it took them that to realize it?
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>>556116850
>all things considered, no, not really
the "but it took so long to come out!" talking point is getting old, dude
at some point you have to go "this is the game we have, and now we can be interested in new additions
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>>556116738
Sf6 biggest flaw is being japanese. 1 balance patch/costume per year and then it's random bs nobody asked for that doesn't even make sense.
If I spam I want something to get buffed or nerfed 24/7 for tuco on twitter it gets patched in within 5 weeks and I get an Ahri skin on top.
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i don't know if i'm just retarded or what but i thought "WHEN YOU HIT THE POINT CHAR, ASSIST CHAR'S PROJECTILES FIZZLE" meant that if i hit the fucking point char, the assist char's projectiles FUCKING FIZZLE
but it doesn't happen a good 99% of the time so i don't even know what the fuck. i'm eating shit to it all the time
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>>556116738
we do but it's like 4 starting from early summer and dlc 1 and 2 release pretty close, then it takes ages for 3 and 4 to get out because they dont want to drop 3 in the middle of capcom cup season along with a balance patch which is why Alex is in march.
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kamiken unironically got people hyped over a fucking kangaro
your kusoge can't even bring people to be excited about league of legends characters lol
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i perfected fchamp but catbox is hating me tonight so i can't show the replay
lost that match and ended up going 1-2 against him but am feeling quite swagful and epic tbqh
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>>556079689
>we wanna make sure all fuses are viable including jugg and sidekick
>>556109950
>they know jugg and sidekick are too weak and are looking at how to make them better at least as a good offmeta pick
Blatantly lying through his teeth, Juggernaut was viable when they launched and they nerfed it to the ground. It's pretty clear they never want solo-play fuses to be anything except training wheels noobtrap for beginners to learn the game wrong.
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>>556125747
i'm pretty sure they did that to juggernaut because it was a really binary and unfun play pattern
but they nerfed too many different things at the same time and went too far, which is why they just buffed it some in the cait patch
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Rate my Fit
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good night tuko
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>>556068705
>For roster selection it was a hard process because we didn't know what players want, what they like playing etc
Nigga WHAT?!
League of Legends has been out for like 20 years almost. You have READILY AVAILABLE DATA about what characters people like.
Fighting games have existed for DECADES. You have easily viewable data about what types of characters people like playing.
You take the characters that people like, you divide them in to archetypes that they'd easily fit, and then pick majority ones that fit in to the archetype roles people like while being popular characters people like. Afterwards you grab a various amount of others that fill regular roles in fighting games (i.e. zoners, etc). Then you pick a few wildcards to fill out the roster.
That doesnt sound that fuckin difficult.
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skd is an evil person
he caused this
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>>556135595
just checked, but yeah, you can punish forward tech with grab
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BLEED IS THE PROPHET WHO SAVED TUKO. WE ALL SHOULD FOLLOW BLEED. W BLEED
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>>556149454
This game NEEDS character based matchmaking. I couldn't learn a new character only playing against sweats and this tanked my ranked elo gain aswell??? why is this called casual match when it still tracks your performance and punishes your only rank that matters your hidden one.
I learned that most people feel no mercy when seeing pulse combo and continue to Tod.
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oh no the twitterfags are mad at us
expect more raids
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>>556151108
you mean pic related
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>>556120637
not what I mean
5 characters a year isn't unheard of. it's better than 4, sure, but honestly imo 5 is the bare minimum
this game's biggest problem is small roster so they should focus 99% of their efforts in pumping out characters
that they didn't manage to hit 6 is regrettable
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>>556151532
Your casual mmr is different from your ranked, if you ate shit there it shouldn't have affected your ranked
The only time I've been treated differently playing with pulse combo on is when I went all random characters pulse combo, people usually don't mind pulse on or not
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>>556157586
same vibe for real
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To fully enjoy this game you need to fall into a weird skill sweetspot. Good enough to understand and execute the tricky stuff and reach Masters but not too sick as in you are close to Challenger for sweats 100% opening you everytime they make block contact into 100% dmg.
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>>556175478
im really ass at the game but i have fun just doing cool handshake tag stuff in lomasters
My combos might be stinky and my blockstrings wacky but by god I can shoot projectiles and run forwards
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