Thread #555998460 | Image & Video Expansion | Click to Play
File: 9f875745dabe22b9ad450f7b647d1f9dfcee5db1.jpg (180.6 KB)
180.6 KB JPG
The Wheel has turned once again
Enhanced Edition
Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.
>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y
>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya
>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582
>Documentation
https://illwinter.com/dom6/docs.html
>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/
>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)
>Fan art
https://thronebooru.booru.org
>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy3 1_4jBen3Q/edit?usp=sharing
Previous Pantokrator
>>554481193
122 RepliesView Thread
>>
>>
File: hankry.jpg (6.5 KB)
6.5 KB JPG
I'm ready to go to hell
>>
>>
>>
File: 71d2853333e5b8ff2f9676ff41fb1707e02fc188.png (35.4 KB)
35.4 KB PNG
>>
>>
>>
>>
File: starman.jpg (124.8 KB)
124.8 KB JPG
>>555971958
There go my heroes, watch them as they go...
At least I got my own daemon prince now. I will gladly accept item donations, especially of the crown variety.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: funtown.jpg (38.6 KB)
38.6 KB JPG
>>556005181
Solium Infernum has been a guest general in here since times immemorial. Just a rare visitor.
>>556015058
Dominions is incredibly wide but actually not that deep, just very poorly explained. Sure there's a bajillion units and spells but you mostly use the same dozen tools.
Solium Infernum has a much lower floor but I'd say a higher ceiling. You're ready to play after playing the tutorial. The big difficulty comes from juggling everything at your disposal, because you only get to give like 2-5 orders per turn so you need to consider very carefully what to do.
It's got a very decent tutorial (for the most part... It's taught by Belial, Lord of Lies, and he does sneak in a couple traps because well, the fuck do you expect) and a very detailed built in wiki.
An important element is that you can't just go and murder someone straight away like in Dominions. Hell has rules. As long as you take insults and pay tribute like a champ, no one can destroy you (and even if you do fight back, the first three times they still can't fully destroy you). If you comply, the worst they can do is steal some of your shit, damage your armies, etc. with hidden rituals.At least until false flag masking abilities come online in the mid-late game.. So generally there's a lot less of a need to drink in theory before playing because you're not going to get filtered out in your first war.
In fact, the whole concept of a war doesn't quite apply. SI is all about understanding a constantly changing pecking order, knowing who you can abuse, who you should bow to, and who would probably fall for the right bluff.
tl;dr Much more approachable and tighter than Dominions. The difficulty comes from choosing what to do, not from not knowing what the fuck all this shit does.
>>
>>556021849
I tend to agree with Lucid's current tier list outside of those C/D tier nations that I've come to love like Phlegra.
>ea
Yomi, Muspelheim, Vanheim, (TNN???)
>ma
Nid, Man, Asphodel, Pythium
>la
Pan, Andra
There's a decent consensus on the discord that the LA tier list is more compressed with less gap between the levels, meanwhile both EA/MA have a group of strong A+ tier nations with a large gap between them and B tier. MA has the strongest mechanics of any era.
>>
>>
File: 20260202163010_1.jpg (178.7 KB)
178.7 KB JPG
>>556031930
cont.
To put an example, here's more or less your options in the first few turns of a game:
>get tribute (resources)
>demand tribute from another player
>bid for legions, praetors (generals) or magic items at the bazaar
>assign items and praetors to legions
>move a legion
>cast a spell (I think you always start with 3 but can quickly gain some more)
>level up magic to get more spells and other abilities
>level up infernal rank (powerful, but costs prestige = victory points)
Pick 2. You unlock more order slots by leveling up your magic but it's fucking expensive so it's quite normal to finish a game at 3 if you don't go for heavy magic.
Also there's great tooltips. Here's a screencap of the magic section, which is probably the most overwhelming screen, while hovering Prophecy 3.
>>
>>
>>556031930
>because you only get to give like 2-5 orders per turn
That sounds like it entirely sidesteps the burden and problems of the micromanagement of lategame that in Dominions and many similar games tend to grow difficult and time-consuming to handle.
Are lategame turns faster and less real-life labour-intensive than in Dominions and similar games?
>>
Abysia, shame the timing on that message because I was starting to have similar concerns but didn't think you were involved in that issue. I have my own plans for if burden of time does go up, but it will significantly impact me too.
>>
>>
File: burden of time.png (198 KB)
198 KB PNG
>>556034863
>>
>>
>>
File: bad at math.jpg (61.9 KB)
61.9 KB JPG
>>556033916
Diplomancy is definitely a major element, but short term. It doesn't really make sense to make long term alliances. Power imbalances can switch rapidly, and there's lots of tricky stuff like the ability to cast spells hidden (so the target doesn't know who's casting it) or even to make it seems like someone else cast the spell in the first place. There's a dice roll involved but still. It's more bluffing and manipulation than diplomacy.
Research is MASSIVELY important. There's little to research, (see >>556033817 ) but those few paths are crucial. Aside from spells, getting one to level 4 gives you an extra order. Look at that screencap: Prophecy 3 lets you see someone's goal in a Vendetta (aka a time limited war to achieve a secret objective, chosen by the aggressor), and it gives you a ritual (spell) to see the all of another player's research except his strongest path. A higher level lets you see who buys what in the bazaar (otherwise a secret). The path of Wrath lets you have more legions, gives you spells and other ways to buff them up, heal them, etc. Deceit lets you hide things from an enemy's Prophecy, steal stuff, move enemy legions...
Positioning is very important too. Maps are usually quite cramped, but most legions only move two hexes at a time, and it takes an order to tell one to move, so responding to a threat can be quite difficult if you didn't plan in advance. You can probably force a stronger player to give you tribute by throwing the demand when his legions are far away from you.
>>556034628
Correct. There's essentially none of the tedious micro of Dominions. Late game turns are still like 30 seconds worth of clicking. You can still easily spend half an hour in the late game squirming over hard choices, but you won't be moving 30 commanders. Should you buy another legion or level up a power? And which one? Maybe buy that great artifact instead before someone grabs it? Or you could take the initiative and capture that site of power...
>>
File: turn.jpg (452.5 KB)
452.5 KB JPG
>>556041235
Here's an example of a game I'm playing with randoms. Turn 6 from 50something.
My strategy in this game is to be a super aggressive bully. I gave my pretender the artifact that lets all my legions move +1, so usually 3 instead of 2. I'm Erzsebet, the pink one.
Beelzebub started with his legion to the right of his stronghold. Meaning he couldn't attack the Tower of Pride in a single turn. Since the Tower and the Tree are both weak sites (+1 prestige per turn), I thought it wouldn't piss people off too much if I took both. Except for Beelzebub, but fuck him.
Turn 1 I got a cheap extra legion. Both together can capture the Tree with minimal damage, and they're 2 points of damage short of the Tower. I spent the second action giving my starting legion a +2 damage stratagem.
Turn 2 I moved both legions into position. I used my extra mobility to take a tile towards the Wood of Suicides so I can threaten it, hoping it encourages both players to the left to want to keep me placated. I don't actually plan to fight for it. It's perfect there for them to fight over, and I want them to hate each other so they don't hit me. I also sent them both some diplomancy offering friendship against the other.
Turn 3 I quickly captured the Tower with a double hit, and trapped Beelzebub against the wall with nowhere to go.
Turn 4 I took the Tree.
Everyone is still expanding, starting to take down their first sites. I already have two. Shitty ones - that Wood of Suicides gives +2 to Deceit rolls... But I'll be gathering prestige passively and can now spend some time healing, gathering tribute and consolidating power. As soon as the two to my left are stuck in a fight (they're already hurling insults at each other, as expected) I'll start bullying the fuck out of Beelzebub.
Of course, I also made friends with Belial, who's the blue one to my South, North of Astaroth, who's my (and probably his) main concern. The enemy behind my enemy is my friend.
All according to keikaku.
>>
>>556041235
>and it takes an order to tell one to move
That sounds in some ways interesting, but also sounds a bit abstract, artificial and arcadey. In many war situations, giving orders to armies could presumably be done without requiring diplomatic activity. On the other hand, if the situation is like a civil war, or the participants must adhere to rules, or it's kind of like a pre-war situation or cold war situation with proxies, or something, making it "expensive" for a leader to move armies around might make sense. In some time periods, leaders might also have to convince or bribe soldiers and vassals to participate and follow orders. Also, IRL top leaders can be very involved in war planning I guess, especially when it is intertwined with diplomacy.
>>
>>556044617
The whole game is a good bit more abstracted than Dominions.
The general idea is that demons, whether the basic troops or the chain of command, are lazy, bloodthirsty, dumb, or all of the above, and it takes some dedicated effort to get a horde to behave. Plus all the layers of spies, agents, and assorted liars that are in the way of shit getting done the way you want it.
There's also lots of little things that are simply odd limitations, handwaved as the rules of Hell. For example, you can't march into another Archfiend's territory unless you're in a Vendetta (limited fight) or Blood Feud (all out extermination fight), or one of you has been excommunicated by the Conclave, which is why blocking Beelzebub like that is a big deal. Or how all transactions at the bazaar must be made in 8 resource tokens or less, so a huge amount of small "1 soul" pieces won't allow you to buy something that costs 10 souls. You'll have to spend an order consolidating tribute, condensing multiple tokens into a single one.
It is artificial and arcadey, but it adds a lot of playroom. Making big tokens is dangerous if someone can spot them, or try to steal them or burn them away with a spell. It can also give you an idea of what they're for. If they're amassing hellfire, they probably want to increase their Wrath, or recruit big legions.
It doesn't aim to simulate realistic warfare, but rather to make room for politics, backroom deals, trickery, spionage and dark magic.
>>
File: ruh roh shaggy.png (20.2 KB)
20.2 KB PNG
>nah, Slaanesh isn't that dangerous
>>
>>
>>556046370
Sounds like an abstract board game, like what some might call European style board games, for better or worse. I do sometimes like that kind of game. In computer form, I am guessing that Gremlins, Inc. might be similar, though I never played neither game. One of the creators of that game made Eador, which is interesting, bit also a game with a lot of deep and sometimes debilitating game design and programming flaws, like AI getting stuck and requiring closing the program.
>>
>>
>>
File: elmo.gif (3.1 MB)
3.1 MB GIF
>>556051935
I've played Gremlins, Inc and it's nothing alike. It's also not an Euro boardgame, not even close
>>556053052
Another guy showed interest up there so I was hoping he'd join. 5 people would be perfect for the map size.
If he doesn't join, a large map for 4 will be a bit too much empty space but fuck it, it'll be fine.
I'll start the game in exactly two hours from right now. Any late joiners are still welcome in this time. Just throw in a pretender with the equipment suggested by default and do the tutorial later
>>
>>
File: elf thumbs up.png (53.2 KB)
53.2 KB PNG
>>556054354
Forgot to repeat for any last minute joiners:
>multiplayer code 288452
Just enter it in the Multiplayer screen to connect to the game
>>
File: happy fish face.jpg (3.2 KB)
3.2 KB JPG
Which amphibious indies are actually good at expanding into water?
Seems like everything just kinda flops unless I can outnumber the rando tritons and crap 2:1
In my case I can pick from Ichtids and shambers (with sloops's shield shambers) or should I just wait until I got enough spells to make some thugs and send one in?
>>
File: it depends.jpg (112.7 KB)
112.7 KB JPG
>>556061064
Good aquatic troops are better than any amphibious indies. If you find triton knights or something like that, you're generally shit outta luck unless you bring in mage support, dedicated thugs, or overwhelming numbers.
For the weaker variant like naked mermen with daggers or spears, ichthyids usually do pretty well.
Shamblers hit very hard and are surprisingly effective, but they're also very expensive and brittle. They're best mixed in with something else.
If you don't have national troops or a lot of luck with the indies, you're generally not going to find great success getting underwater, specially if there's a player who does have dedicated stuff.
I'd bring ichthyids and shamblers in like 8:2 proportion and aim for the weaker provinces. Once you manage to knock down one with armored tritons and can start recruiting them yourself, it speeds up a lot
>>
>>556036981
FWIW, I'm more concerned about you high blood SC counters than whatever Ermor is cooking, although their dom pressure is starting to get a bit worrisome. Nevermind getting rid of a blood saccing nation, although sober me wonders if I should have let you eat as much of Ulm as possible to prevent Ermor getting it. Fuck it, lets ball.
>>
File: aqo4lllc6eme1.png (240.6 KB)
240.6 KB PNG
GAME IS ON
Apparently you cannot play a large map with only 4 players. The game has automatically added 2 AIs...
I think it's OK, I played last time many years ago and you're all probably new so whatever.
If you guys would rather restart with a smaller map so we can actually just be the 4 of us, tell me and I'll launch a new room and we can get it rolling by tomorrow
>>
File: oh no spidey.jpg (3.1 KB)
3.1 KB JPG
>>556066549
Correction: you have to set the number of players when you create a lobby, and any slots not filled by humans will automatically get bots.
I guess it was to be expected that the remake a massively janky game would still have some jank, but what the fuck.
Alright, I'm going to try something. I'm letting this round run, but I'm also creating a 4 player one on a small map. If you all join that one, then I'll start it immediately and we can play both or abandon the big one, whatever you guys want.
On retrospective, I think even for 6 players a large map is fucking huge. Looks geared for super long games where everyone ends up overloaded with stuff. I think I'd suggest medium maps instead for normal games.
I apologize for the chaos. Things were a bit different in the original version and it's caught me by surprise.
>code for smaller 4 people game, no AIs
>code 252678
>>
>>
File: advanced warfare.png (306.6 KB)
306.6 KB PNG
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
That's interesting, haven't had anyone dream horror me in a while ... I'm expecting horror seed shortly too. But yeah, I'm now 100% convinced I needed to attack you now as several battles should be somewhat free before you get blood 8. Also I didn't realize that you had managed to take Pythium. We are at the point in the game where you would be potentially scaling more than me despite my globals and obscene gem income just because of blood hunting on a large map; thankfully I'm a filthy lucker so I have 2 recruitable indy blood mages of my own, but still.
>Sceleria
Well that's impressive, sending that army on a clear one way trip. Shame its the same turn I remote searched and found indy sorceresses on that throne, but at least I didn't start building my fort yet.
>>
>>556096607
It's not, if I understood correctly from the announcement the project began before blitzmin shared the code.
I guess the code shared sped up the development but I don't think it's an actual port/fork else all features would've been merged effortlessly, not to mention the announcements also hint that it's taking some effort on his side:
>Map previews look a little better. Hinaserver now uses the same map previewing strategy for random maps as Blitzserver.
>I have a small bug fix release today, along with some QoL stuff. [... ] A couple more sanity checks to fix some edge cases that are near impossible to hit.
>[...] v0.4.X will likely be the last major release that I would consider Hinaserver alpha-quality software, since it has thankfully been working quite well and now has (to my knowledge) everything super important implemented.
Makes it sound like he's worried of his code breaking, blitzserver's code overall hasn't really broken for anybody besides weird issues with port assignment. If he were just copy pasting blitzserver code or continuing the development there is no need to worry since it's the same "stable" foundation.Although since it isn't open source there's no way to actually tell I suppose.
>>
>>
>>
>>
>>
>>
>>556061064
equipping some thug or two to go underwater might help, especially if the thugs are accompanied by some troops
fire:
if earth, terracota soldiers can go underwater
air:
amulet of breathing is const3
water:
lots of options, though early summons tend to be crosspaths
earth:
terracotta as mentioned previously. clockwork soldiers can go underwater
astral:
might be the worst at getting underwater early. astral-death at least has ether warriors at conjuration 5
death:
shadow servant is amphibious, might help if there is no priest or mage and it is only up against units with very weak attacks, give it some blacksteel full plate and a blacksteel helmet and nothing else. also you can summon some longdead
nature:
vine men and lumber constructs can go underwater. nature-death manikins can go underwater
glamour:
might be as bad as astral for going underwater early. at least illusions and phantasm-uw-variants are amphibious
blood:
some nature crossbreeding results are amphibious, but otherwise poor options
>>
File: steam_tags.jpg (349.3 KB)
349.3 KB JPG
>>556054354
>I've played Gremlins, Inc and it's nothing alike. It's also not an Euro boardgame, not even close
You're probably right, Gremlins, Inc. is also not asynchronous from what I can tell. Solium Infernum does have the board game tag on Steam, though it's down the list, not the most popular tag for it.
>>
>>
>>
>>556113015
Do spells like Elf Shot have a place?
I feel like for most situations I'd rather just kill the enemy. Maybe a dozen spamming at monster pretender being blind thrown into a province alone? But even if it does hit (a miracle in real-time combat) they still get an MR check to completely resist it.
At least it's armour negating.
>>
>>
>>
>>
>>556136423
I mean, its better than nothing, but you're still trying to get past the MR to secure the effects, meanwhile getting through the MR once with soul slay/enslave mind/charm will secure the kill. Instead I think its just better to summon a handful of sprites in battle, which can make 50+ effective attacks with a single casting. Sprites can be especially good in army battles if the enemy elites don't have shields.
I vaguely recall that air shield blocks elf shot too, but that's something I'd want to confirm.
>>
>>556136741
Blood moon impacts the entire lobby equally, so it in and of itself isn't a huge problem. However, I'd say being in a gamestate with a single primary blood nation remaining who has put blood moon up already is an existential threat. If they can cast blood moon, they can probably put up astral corruption too once they get the research.
>>
>>
>>556134749
maybe the game design idea is to buy more time to spam charm or something. like, glamour like elf shot can delay, glamour can deal false damage, no inflictions caused, and then charm as much as possible before false damage or fatigue kills the enemies. it probably doesn't work out like that in practice, though
>>556151923
sprites are generally better, i agree, but also later in research. elf shot is probably more to have something. maybe in assassination battles against low-mr enemies?
but regular shields should not do anything due to elf shot being armor negating. only air shield should work
>>
>>
>>556153893
Are there any N1G1 assassins?
Machaka's cap only spider assassins are actually pretty good. Slap a Dreamspool and Acorns on them, then script (Warrior Illusion)x5 ATTACK is strong enough to kill just about anything outside of giants and pretenders
>>
>>556154520
>Are there any N1G1 assassins?
one, but there are a couple more seducers, primarily ea pangaea
i think that you're right that warrior illusions are probably better than elf shots in most assassin battles
>>
>>
>>
>>
So the poorly ported over version of Oeridia in dom6 has inspired me to get into modding, if for nothing else to fix the map.
I am permanently banned from the Steam forum by Sombre for telling troons to fuck off and make their own game, when a few were crying about seduction tags and the representation of women in Dominions, if anyone is interested I will try and upload the map here if I'm successful at fixing it.
On that note, I really don't know a ton about the Greyhawk setting, if anyone would like to see some things added or has any reference materials to share, feel free to let me know.
>>
>>
>>
>>
>>
>>556178921
They win when they control enough of the fan-spaces where they make it so you have to tiptoe around of or they get the ears of the devs. The latter is worse, but the former is no fun either. Nowadays, the best defense is either to have a work so obscure they don't even bother showing up, or so weird or "problematic" that they don't want to put in the effort of "fixing" it because their friends would think they're gross or whatever.
>>
File: rat anuns status - Slaaneshed.png (1.1 MB)
1.1 MB PNG
Last turn I lost a Daemon Prince like a dumbass to the rats, this time I got him good.
>>
File: Daemon Prince of Tzeentch.png (1015 KB)
1015 KB PNG
>>556181626
Also damn Tzeentch, you finally bringing some heat to the war.
>>
>>556178921
Your milage may vary I suppose. I only tap out when the devs start going along.
>>556180083
I'd reckon that Dominions should qualify as being obscure enough that they wouldn't bother, but here we are.
No shit, those niggers were saying how they wanted the seduction tag decoupled from gender, wanting the gender tag removed and all. Some faggot whined about the noise female units make when they die, said he had to warn his friends about it when suggesting the game to them. Lol, lmao even.
>>
>>
>>
File: 1683280998560.gif (328 KB)
328 KB GIF
Contact Kitsune
>>
File: Fox Demon Kimono.jpg (69.4 KB)
69.4 KB JPG
>>556191046
>>
>>
>>
>>
>>
>>556211389
>https://hinaserver.net/game/14
JOIN
JOIN
JOIN
>>
File: rat.gif (1.5 MB)
1.5 MB GIF
>>556211389
How broken is Skaven in the warhammer mod?
>>
>>
>>
File: notsombre error edition.jpg (8.5 KB)
8.5 KB JPG
>>556211968
>>
>>556213819
All nations are broken as fuck compared to vanilla. Hard to say compared with each other, since we haven't played it nearly as much as vanilla.
Skaven are annoying as fuck. They get assassins, recruitable bane fire throwers and disease spreaders, and any provinces neighboring a Skaven province has a significant chance of getting a nasty site that rapidly raises unrest unless you set PD 26, which can eat a good chunk of gold if he's a neighbor. And it fucking spreads.
Their troops are rather weak, but the buffing potential and little tools are insane. All in all pretty fun
>>
File: quath the raven.jpg (51.4 KB)
51.4 KB JPG
>>556211968
Can't connect, mod download gets stuck at 1382/5102
>>
>>
>>556233326
Looks like its having a shitfit because of case sensitivity. I did a quick fix on my end, should work now. Or at least it works on my machine
These two filenames are causing problems:
Warhammer_Dwarfs/Rune_Of_The_Ancestors.tga Warhammer_Dwarfs/Rune_of_Trade.tga
>>
>>
>>
>>556242342
Cause its a rework of Sombre’s with changes that were not approved by Sombre, therefore making it no longer Sombre’s Warhammer mod, though it does use Sombre’s Warhammer mod as a baseline for those changes.
>>
>>556228545
fixed. it bitches if your image filenames are in the wrong case lol
>>556233326
that is usually a user error, but I will be uploading a fix in a bit anyway
>>556213819
they are very fun, but I don't know about their competitive viability. Their gnawing rats mechanic is very annoying lol. I am going to rework it in the near future
>>
>>
>>
File: Amuys_.jpg (114.7 KB)
114.7 KB JPG
Someone wanted a bat
>>