Thread #563277294
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>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92
>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations /
https://libregamewiki.org/
https://osgameclones.com/
>Generic game launchers
https://github.com/bottlesdevs/Bottles https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher
>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/legendary-gl/legendary
>Steam Play compatibility tools https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom https://github.com/sonic2kk/steamti nkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda
>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
112 RepliesView Thread
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Previous thread: >>561860386 #
>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92
>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations /
https://libregamewiki.org/
https://osgameclones.com/
>Generic game launchers
https://github.com/bottlesdevs/Bottles https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher
>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/legendary-gl/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher
>Steam Play compatibility tools https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom https://github.com/sonic2kk/steamti nkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda
>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
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>>563277294
>>563278334
I fucked a couple of links up so I reposted the OP for next thread
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I did some statistics. When Linux thread was archived there was this many gacha threads up:
Genshin: 2
Honkai: 4
Nikke: 1
Zenless: 1
Uma Musume: 3
Arknights: 5 (!)
Trickcal Chibi Go: 1
Browndust 2: 1
Blue Archive:4
Infinity Nikki: 1
Blue Protocol: 1
Chaos Zero Nightmare: 1
Epic Seven: 1
Eterian Odyssey: 1
Princess Connect: 1
Girls Frontline: 2
BanG Dream: 3
(not relevant but still) AI Chatbot General: 1
All Taimanin: 1
Snowbreak: 1
Eversoul: 1
Fate/Grand Order: 3
Morimens: 1
Puella Magi Madoka Magica: 1
That's 42 threads, with max thread count of 200 threads that would mean 21% of all /vg/ threads are gacha threads alone. Can't these retards have their own board?
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I would have bumped one more time last night if 4chan didn't have this cool new feature where it sometimes pretends my IP range is blocked due to abuse if the browser has no tracking cookies to data-mine. I couldn't post from my phone after turning off the PC despite using WiFi.
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>>563286769
>iso from ankergames
If you're going for 3rd party uploaders, it is just better to go for portable versions as the other anon said.
The .iso uploaded by voices38 himself justwerked on my machine with rawdog wine as I posted on the previous thread. Voices38 tests all his new releases on GNU/Linux, so ankergames might have shipped a different installer
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Huh. That's interesting.
I mentioned last thread how MangoHud's frame rate counter is all over the place for Warcraft because, like ScummVM, DOSBox (Staging) will apparently output a frame only when something actually moves. So the frame rate is lowest when I scroll into the unexplored part of the map, for example, and highest when I move the mouse cursor, but somewhere in between when I'm just watching units move around with their low-frame-rate animations.
But with my monitor set to 60 Hz (which is what I usually do for games because so many are capped at 60 fps anyway), MangoHud hovers around 57–59 fps when I move the mouse around, and never actually hits 60 fps. Meanwhile, if I set the monitor to 75 Hz, I can get it to show a solid 70 fps by moving the mouse. (DOSBox Staging's console output shows it's emulating a 70 Hz display regardless.)
Running a 70 fps game at 75 Hz irks me even if I can't see any of the resulting jitters though. I certainly wouldn't notice them in Warcraft. But I might be able to see them in Quake if I use my monitor's 75 Hz mode to run that game at its supposedly intended 70 fps. One more reason to figure out how to get this monitor's adaptive sync to work, I guess — assuming that would actually lock the refresh rate to 70 Hz for Quake, as opposed to just skipping 1 in every 15 refreshes at the 75 Hz timing (but I assume that's not how it works because that would basically just be V-sync).
Maybe I could also just find a monitor that has both 60 Hz and 70 Hz modes. I think I'll need a new monitor soon anyway because this one's got a weird flickering problem sometimes (and also one dead pixel just to piss me off). But I honestly might end up getting the same monitor again because there's such a shortage of 1920x1200.
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>>563302636
My current monitor has an "adaptive sync" feature which is basically the same thing according to >>562027821.
For reference, it's this one:
https://www.asus.com/us/displays-desktops/monitors/proart/proart-displ ay-pa248qv/
I wasn't able to get it to work on Linux Mint (Cinnamon) last time I tried, but I think I was basically following the instructions from ArchWiki
https://wiki.archlinux.org/title/Variable_refresh_rate#Xorg_configurat ion
which contain a note implying that the section applies only to monitors which are compatible with AMD™ FreeSync™™ and I'm pretty sure this monitor isn't on that list despite having some kind of generic adaptive sync.
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>>563303834
>My current monitor has an "adaptive sync"
>48~75
Nah, it's fucking nothing. Current freesync premium displays basically don't have lower limits on framerate, they just multiply it by some integer to get into VRR interval. My Xiaomi monitor can be driven in VRR down to 1 fps.
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>>563304282
That's retarded desu. 2k monitors can display 640x480 and 1280x720 just fine with integer scaling.
>>563305497
I just multiply it by x48 and then drives display at 48 Hz lol.
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>>563305265
Okay "it's shit" but that's not particularly relevant. I only need it for some 70 fps games (and a couple of 50 fps games), and so I only need to figure out how to use whatever shitty shit the monitor supports, if it's even possible on Linux.
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>>563304282
>I also assume anon is autistic enough to reject every resolution other than 1920x1200.
If I need to get another resolution for nicer features then I'll do it, but I also want at least one 1200p monitor anyway.
>>563306057
>2k monitors can display 640x480 and 1280x720 just fine with integer scaling.
Well yeah, assuming you mean 1440p, obviously that's ideal for integer-scaling those resolutions.
The point of 1200p for gaming is being able to scale 320x200 games to 4:3 perfectly, because it requires a 5:6 pixel aspect ratio and thus at least 1600x1200 (though of course you can just have 1600x1200 on a larger monitor by not using the entire height).
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Why is Windows 98 is more consistent than every other Windows that came after it?
Also, don't worry, it's 86Box running on my CachyOS.
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I can't understand how capcom manages to fuck combat up in modern resident evils every single fucking time (except re4 remake and maaaybe village). It's just so fucking bad. Aiming is terrible, guns are fucking boring, movement is clunky enemies are bullet sponges, and if they grab you, you are just staring at your screen for multiple seconds waiting for the animation to stop. They are great games behind awful combat mechanics. The worst fucking one is RE2 remake. It was unfucking bearable. Sorry rant over
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>>563323471
>movement is clunky
Really? I would expect that to be the one thing they don't fuck up, considering the controls are one of the main reasons that your typical "huge RE fan excited to play RE for the first time" hasn't actually seen the older games outside of YouTube/Twitch.
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>Decide to try out LET IT DIE after 9 years
>They announced that the servers are kill 1 month ago
>tfw LET IT DIE finally died
>they are re-releasing the game as an offline game so you can continue playing it
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>>563324206
Yes. Playing Requiem right now and when you swing your axe as Leon, he, for some reason, does a 360 to slash with it and just moves your whole character out of position. When playing as Grace pressing the run button doesn't make you run some times, and I still haven't figured out why sometimes she just stops running after taking some turns. It really fucks up with the flow of the combat, which happens neithet in re4 remake nor the original one.
Also, the aiming is fucking terrible, the game doesn't have a mouse sensitivity slider, there is input lag when aiming with the mouse even at locked 120 fps, and the aim assist doesn't work at all sometimes (they mention this in the settings). I rather have natural dogshit aiming than dogshit and incosistent aiming due to aim assist, so I turned it off.
And the following is just skill issue, but I hate how the zombies just randomly jerk their whole fucking bodies when aiming at them. Ok no more rants. It's just a great game with bad combat
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>>563327153
Apparently I can?
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>>563329243
That's an emulation bug saar, cope and sneed
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>>563286769
You need to do WINEDLLOVERRIDES="voices38".
I actually had some incompatibility issues with Doom The Dark Ages and decided to use Proton 10 instead of GE-Proton10-34 or whatever was the latest at that time.
If you are unable to run the game, and you know that you haven't messed up anything, try a different "runner".
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>>563335296
The incompatibility issue was with a mod which uses dll injection. GE-Proton wouldn't like it but Proton 10 did.
It's been a while I hope I remember correctly.
Anyhows, I don't play nu-games that often anymore. I was bit surprised about this issue because I thought GE-Proton and umu-run was supposed to be the be-all-end-all type of thing but it clearly isn't.
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I got filtered by "no more heroes" on the first stage. There are only two difficulties, "sweet" and "mild" and it says sweet is for beginners so I chose mild. The weapon has a charge and when you use it it goes down. When its out of charge you cant use it and have to jack it off to charge it. The small room is full of enemies that hit you and you get knocked back and fall down and dont have any time to charge.
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>>563303834
I did some searching on this, and I think maybe the reason I couldn't get it to work is that I was (and in fact still am) using HDMI instead of DisplayPort (and apparently FreeSync™ with HDMI exists, but the monitor doesn't say FreeSync™™ so I assume it just uses this VESA standard adaptive-sync that I read something about, and if only FreeSync™™™ works on Linux then fuck Asus or whatever).
DisplayPort cables are cheap so I might just buy one.
>inb4 "no, don't buy the cheap one, you need this expensive one for 8K@240Hz, no I didn't read the part where it's a 1200p 75 Hz monitor"
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Eat Shiiiiit
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That's it for the human campaign in Warcraft 1.
The orc campaign is actually first on the main menu, but I had heard that Warcraft 2 is basically a sequel to the orc campaign (or, rather, the orc campaign is the "canon" one), so I figured I should do the "alternate" story first.
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Either I have shit-ass luck or the Orc campaign is way harder.
Here I am on mission #2 and I used up the nearest gold mine and used all the gold and I had to go all over the damn map taking casualties looking for more gold and the first one I find is all the way on the far end of the map. Fuck you.
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>load early save
>cheat because the fog of war doesn't respect the player's time
Yup, in my wandering around the map (and ultimately just sending my units as far as possible because I was mad), I perfectly avoided an easy gold mine.
This won't be harder than the final human mission now that I can have enough gold.
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Forgot pic.
My previous screenshot actually looks like I avoided this on purpose.
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>check up in Darktide
>entire Darktide hub after menu
>screen goes black
>some kind of notice that KDE had a graphics reset
I've had Fedora KDE for a while, and this never happened.
Never had a crash.
What are some reasons for this so I can check and see what is wrong?
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>install an update
>temperature graph shows 1 CPU core much hotter
>pidstat -u 1 1
>pk-debconf-help is using 100% of a core
>do a web search for "pk-debconf-help"
>all the results are about this
>first GitHub result is https://github.com/PackageKit/PackageKit/issues/452
>over 5 years old, zero developer feedback
This is humiliating for whoever maintains this package unless that bug report was filed in the wrong place. (Yes, I absolutely am too lazy to figure out whether that repo is actually where pk-debconf-help bug reports should go.)
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I really doubt it's actually utilizing the CPU, considering it did whatever it did for almost exactly 1 minute, and log snippets in that GitHub issue show the same.
It's busy-waiting or something.
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>>563371537
>packagekit
*laughs in arch*
But I did have a similar event earlier after updating and relogging, but with KDE connect. My phone said it was connected but I couldn't see it from my PC. And the KDE connect process was using a 100% of one core. It was fine after a full reboot...
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>Angry Linux Tux penguin smashing NVIDIA graphics card with a hammer. Meanwhile Jensen Huang is crying in the backgroud while Lisa Su is laughing.
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>>563348915
You don't need to buy an expensive dp cable, but you do need to look out if it's vesa certified or not, if it isn't, you might cause a short circuit because on a non certified cable can have that particular pin not disabled which can cause a short circuit.
tl dr, buy a vesa certified dp cable
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>>563387665
Dunno, I didn't buy any "vesa certified" DP cable, just regular DP 1.4 3 meter cable for $7 and VRR + HDR works just fine for me.
Although the only FreeSync Premium Pro isn't supported on Linux and KDE right now, and will hopefully (but unlikely) be supported in Plasma 6.7
https://invent.kde.org/plasma/kwin/-/merge_requests/8423
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I wanted to install ReShade to use some AutoHDR effects for old games (DX9) but it seems to not possible.
AutoHDR doesn't support DirectX 9 (and OpenGL), only 10/11/12/Vulkan. It doesn't work with Vulkan on Linux since it can't load its Vulkan layers from Wine. The only option is to use vkBasalat, but it's unmaintained and doesn't have GUI for configuring effects (which is essential because configuration must be done in real-time).
I wish some vibecoder would just port Vulkan part of ReShade to Linux: dynamic library with imgui and Vulkan layer.
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>>563387665
Thanks for the warning.
Getting one that claims to be certified is easy, but so is claiming that something is certified. So I assume the implication is that I need to get a well known brand, or one not made in China.
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>>563395863
>pip window
You mean for videos?
I've done that before so I thought I could help, but actually it appears on top of games by default for me, so I don't think I ever had to figure out how to make it so if it's not.
Are you using Wayland? If so, there's probably no use case.
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So my next game would be Middle Earth Shadow of Mordor. I would say that this game is not an old jank like the other ones, but at this point it's 12 years oldout of 10!Works just fine but I think controller rumble worked before?
>>563395424
I think it's not a big deal, I still hardly understand what it does, probably some Windows shenanigans. In 6.7 we will have fully hardware offloaded HDR color transformations so this thing is just cherry on top.
>>563395863
What distro and DE do you use?
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Noo!
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Brutal. Now way you can see something like that in a modern game.
>>563399905
I'm sure we will get "Press X to kiss your trans wife" eventually
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Finally
Linux-native Ubislop
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How do you go from having puzzles to literally no puzzles?
That was the downtime in the og games, you solving puzzles between encounters, here the downtime is to look for loot after killing all of the enemies in the area
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>>563414987
Best game of all time...
After playing all resident evil mainline games including the remakes, I can say without a doubt that Re4 is just leagues ahead from every other one. It's crazy how they managed to completely nail the combat in that game. It might have been out of sheer luck because all other games have atrocious combat
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>>563415410
>Best game
I don't share this sentiment, it doesn't do anything good particular, like a shotgun straight to the face should be an instant kill but they implemented some sort of rng to enemy health where in some cases some can take up to 4 headshots to kill them unless the insect pops up, then it can take more.
As a third person shooter it fails too, due to not having an item box which discourages weapon swapping, I'm just using pistol+shotgun and that's it and upgrade them when available.
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turns out i just had to disable 'enhanced tracking protection' for 4chan in librewolf, now i can bump the thread on desktop now
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>>563416052
It does everything good. Every single shot you take has an impact. You shoot them in the head with a strong pistol, they stagger; you bodyshoot them, they stop for a fraction of a second; you get a good shot while they have their attack animation, the animation cancels and saves you.
Shotguns to the head at close enough range are basically always an instant kill. You have to aim at the forehead, the face is not sufficient...
The other games feel like your pistols are toys. You shoot them at the head and nothing happens. You gotta shoot them like 3 times on the head before they stagger. It just doesn't feel any good.
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>>563393751
I miss Reshade the most from Windows.
Okay I have done my basic setup in vkBasalt which is cas sharpening + color correction ( I want very slight exposure boost and slightly darker blacks which is easy to do with curves in photoshop) but the process goes like this:
>take screenshot
>go to 'gimp' (beacuse I don't have photoshop installed on linux)
>load in the default lut template
>make your adjustments
>export it out
>test in game
Yeah...
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>>563425675
I mean I use the screenshot as reference, then apply the same color correction to the template lut.
Of course this a simple exposure and contrast adjustment which is simple just be careful not to crush the blacks.
I think Gimp's contrast (the simple one) is bugged, it will crush the blacks even when using the smallest possible step.
Using curve tool is mandatory in this case.
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>hunting challenge: kill spiders
spiders did nothing wrong. Also:
https://en.wikipedia.org/wiki/Dirt_4
>Dirt 4 was released natively on Linux
>it's no delisted
I wanted to buy it, but now I guess EA is justifying piracy.
Also, Feral Interactive ports are great. They're running mostly fine, are dynamically linked against just enough dynamical libraries (including SDL) so they're running from system libraries even after a decade. Shame they don't do Linux native ports these days, I guess Proton stole their bread.
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>>563429926
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>>563430406
Leave it to the Japanese at defining genres wrong.
Don't starve is a survival game, the Forest is a survival game, Darkwood is a survival game, you know in these games the main point is to survive...
RE 4 is a console third person shooter.
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>>563430813
RE4 is more like a character action game with a weird control scheme and a 3rd person shooter camera. It plays nothing like what people would normally call a third person shooter.
Also genres names aren't and shouldn't be literal descriptors of the games. That's retarded. By your logic every game is a survival game, except games where the goal is to kill yourself.
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>>563431784
>Also genres names aren't and shouldn't be literal descriptors of the games. That's retarded.
I agree and that's why genre descriptions by devs/publishers shouldn't be taken at face value.
>kill yourself
I played that one a few months ago, it's the last game made by Raven before they were forced into the COD mines.
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Lmao, look at these retards: how did Sauron even achieve something with such "army"?
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Lol, that's cheating. And I think I should make shorter webms, quality is chocking on 4chinz file limit, it's not like with Deltarune where I could make a whole minute webm, and it wouldn't even hit filesize limit.
>>563432960
Am I? Is Ring of Power bullshit started back then? Those uruk look and sound pretty nasty desu
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>>563433734
>WB just like Amazon don't have full rights to LOTR and had to do non canon works
Based. I don't believe that IP rights could be bought and sold, so shitters can ruin great franchises just because they paid money.
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Decided to watch some of my old webms, so nostalgic...