Thread #563480826
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>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92
>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations /
https://libregamewiki.org/
https://osgameclones.com/
>Generic game launchers
https://github.com/bottlesdevs/Bottles https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher
>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/legendary-gl/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher
>Steam Play compatibility tools https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom https://github.com/sonic2kk/steamti nkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda
>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
239 RepliesView Thread
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Unfortunately NVIDIA Quadro P1000 can't handle Quake 4 at maximum settings :(
>>563483917
Apparently $40k spur.us doesn't help much against "bots" lol.
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https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20 260407-slr
>wine-cachyos packages on CachyOS repos will be built as wow64 due to a lot of multilib dependencies being removed from the Arch repos.
32-bit doom day is coming
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>finally get around to playing some video games
>thread nowhere to be found
damn
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Path tracing is ON!
Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
It's not 100% perfect 'cause I cannot start some sections (the start of the game, and the Leon part inracoon city). It might be hardware related or whatever else. Maybe some other anons can test if it works for them
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>>563486304
>Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
So this is so-called Linux Proton support I keep hearing about?
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LET'S GO
>>563490215
>so it's good that they give us a workaround in case we want to try ray tracing anyway
Dude, you're wrong. They just tried game with ray tracing once, saw it didn't work properly and made a condition check that disables ray tracing when Wine detected (and apparently it only checks wine, not problematic driver or vkd3d). In the future we might get ray tracing issue fixed in either driver (you didn't specify whether you're using AMD or NVIDIA, so I assume AMD) or vkd3d yet this retarded condition check will stay with us for ETERNITY since I guarantee you in 1 year developers won't bother to recheck if shit is working and disable it. So Linux users will always have to browse 3rd party sites looking for envar/command line argument to make things work that are just working on Windows.
That's why I HATE driver/OS conditions checks: these are selfish actions of developers who refuse to communicate with driver developers and just want to ship their game ASAP. They don't care about long term support.
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hah
classic
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https://github.com/Etaash-mathamsetty/Proton/releases/tag/EM-10.0-37-H DR
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20 260407-slr
I'll wait for proton-cachyos to check how minimizing alt focus switching works on wine wayland driver. Currently applications recognize focus switching only when you switch to another wine window.
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I got banned from /g/ again. /vg/ is my new best friend
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>>563499850
aw shit I did it again. Here is a game image to make it relevant. Look at that ass crack.
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He should've used his gun
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>>563485881
The fact that everyone seems to want 32-bit support killed when the problem of running 32-bit on 64-bit has been solved only for Windows software says a lot about the Linux community's utter disregard for native games.
Yes, most games have a Windows version to fall back on, and yes, a lot of native Linux games are 64-bit already or can be recompiled as such, but that doesn't mean there aren't closed-source 32-bit games. Steam for Linux defaults to Linux games, so when the Steam client goes 64-bit and all the Linux distributions drop 32-bit support because Steam was the last big holdout, all the 32-bit native games will stop working out of the box on most systems. With that, on top of the fact that so many Linux gamers already go around saying native games are bad and we should just use Proton for everything, I expect a lot of people will start calling for Valve to make Steam run Windows builds by default, and Valve might actually listen once every game with a 32-bit Linux port stops working out of the box for most users. If it happens, there goes any chance of Linux's growing user share inspiring developers to support Linux natively. Even as the number of people on Linux reaches new heights, the number of native games will plummet, because developers will see that almost no one is playing them if players have to jump through hoops to do so. Or worse, if Valve doesn't do this or takes too long to do it, developers will hear the complaints and just remove their Linux builds. It's not as if they would actually update them.
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>>563510951
... Assuming that Steam Linux Runtime having 32-bit libraries isn't enough to keep those games working (but I heard it's not because it doesn't provide 32-bit graphics drivers or something, so I think shit would still be fucked on distributions that completely remove 32-bit packages).
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>>563510951
Just how many native 32 bit Linux games do you know that are distributed through Steam? The only native 32 bit games that I played are SoF, Quake 4, Railroad Tycoon 2, SimCity 3000, Hexen2. They aren't distributed through Steam and to play them you need libstdc++5 and OSS emulation (and probably other obscure 32 bit libraries where even their 64 bit counterparts aren't distributed anymore), which already makes them unplayable for majority of Linux users. When I played them they were in such awful quality I would recommend everyone to use Proton instead.
Early Linux gaming days were rough and everything barely worked (like X11). Game devs who were developing for Linux quickly adopted x64 so there are not many native 32 bit Linux games released. If someone would really want to play native 32 bit jank in future they could just run old distro that has 32 bit support, virtio opengl driver would be just enough for them.
And maintaining 32 garbage (especially drivers, gstreamer etc) is a huge burden, especially for a few native games that nobody cares about. We're not Microsoft software engineers who promise infinite backwards compatibility, most people are working for free.
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When Valve announced Arm device writing was in the wall for 32 bit packages: 32 bit x86 code couldn't be efficiently emulated on Arm device and Valve wouldn't ship 32 bit packages with Steam Frame. The reason why they released Steam 64 bit client beta is that they're planning on releasing native arm 64 Steam client later this year
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I saw a couple crimson desert clips here and there and really think the game looks pretty nice. Being a rat through and through though, I will never be paying for that game unless it's for like 20 bucks.
What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible? Normally I only torrent movies and series so idk about pirated games on linux. Is this scenario even realistic?
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>>563524964
>What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible?
https://www.reddit.com/r/CrackWatch/
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Even Call of Duty general needed to escape /vg/ to /vm/ because they could not keep up with the gatcha spam and ended up dying every so often.
Too bad this thread can't go anywhere because /vg/ is the only category. As if... there was /vggg/ (vidya gatcha game generals).
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>>563524964
To be honest 99% of the new games are not worth even pirating. I've been eyeing upon Crimson Desert too. I think there is a slight chance that a real crack is incoming from voices38, in a month or two.
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>>563527651
Thanks
>>563528128
>>563531568
Nice, I'll w8
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>>563532569
Updating my Fedora build.
Here's hoping that fixes things. It just feels weird with this glitch happening and I'm trying to narrow down what the issue may be so I can do proper research on solving it.
Never had it happen while playing Wizard101, but to be honest that game doesn't push a high end PC's hardware as much as modern video games would.
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They're blind like newborn puppies
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That was close
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>>563523467
Really? ah fuck, I had to add a hack for that in the gpu screen recorder overlay. Normally when you open a new window it will minimize the fullscreen game because of focus loss (and some games break when that happens). I added a hack where the overlay doesn't steal focus but still receives input. This hack only works when the games run with x11.
What the fuck should I do now then.
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>>563541731
>What the fuck should I do now then.
https://wayland.app/protocols/wlr-layer-shell-unstable-v1
>but ghnoume
fuck gn*me
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>>563542009
I actually had this discussion with a cosmic wayland dev and the outcome of that is that is just how wayland is designed. There is no workaround for that issue on wayland.
I guess I'll have to contribute to wine, pressure them to not break shit on focus lost. But the issue is that it also happens in some non-wine games, such as owlboy.
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Finished RE 4, 99% of the game is combat, the rest pushing buttons.
Still have to check out other modes before moving onto 5.
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they fixededed Death Stranding 2 proton performance, noice. Now its about the same as windows on my machine anyway (arch linux 9070 xt)
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>>563512718
How many? Don't know. I can think of a few, though some of them happen to be bad examples for various reasons.
I think Psychonauts is 32-bit. I believe it also has some (mostly fixable) issues that are not in the Windows version, so I'm guessing people already say it's better with Proton. But I already sunk time into getting the native version (mostly) working, lol.
Planescape: Torment: Enhanced Edition comes with 32-bit and 64-bit executables, so it's not a real issue for playability, but Steam only launches the 32-bit one. Running the 64-bit one is still possible — I don't remember whether it's DRM-free and can be run outside of Steam, but one can make Steam run the 64-bit executable with a bit of admittedly cryptic %command%-editing shell magic in the launch options field — so if the 32-bit one doesn't work, nothing is really lost except for convenience. Still, I've learned in my years of gaming on Linux that most Linux gamers are (despite stereotypes) unwilling to troubleshoot at all, and upon seeing Steam fail to run this game's 32-bit executable, will immediately switch to the Windows version and then run off to ProtonDB to say "native is broken, use Proton".
Apparently the Linux port of Costume Quest is 32-bit (though I'm going by PCGW because I don't have it installed on this computer to verify it). I guess that's a good-enough example. I don't remember anything being wrong with the Linux port, at least not with the libraries already provided by Steam Linux Runtime. (By the way, is >>563512114 in fact correct about SLR not providing everything needed to run 32-bit native games on an otherwise all-64-bit system?)
The Linux port of Cave Story+ is also 32-bit (again just going by PCGW). But people will shit on you for playing the "+" version anyway. I don't know about the original Cave Story.
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>>563512718
>>563568798
>native 32 bit games
fullbore
risk of rain
fistful of frags
pirates, knights & vikings 2
half life
worlds
killing floor
aquaria (has source port)
from my library, going to note that games developed by two tribes (toki tori, rush, rive) have 64 bit executables but steam launches the 32 bit ones by default iirc, and unity games as early as unity 4 have 64 bit executables too. That leaves goldsrc, source 1 games that never got a 64 bit upgrade and just about every other old linux port that is on steam. That isn't a lot but Steam on desktop downloads the Linux version of a game by default iirc.
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>>563542852
Just like every distribution inevitably dropping 32-bit support, the post-X11 future will be fine as long as all those unmaintained closed-source games get updated to confirm to modern standards. (Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
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>>563578714
>(Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
It was already stated that Xwayland is here to stay, and a lot of SDL games are running just fine with Wayland native driver using sdl2-compat.
Games that aren't running natively on Wayland are directly using X11 despite being SDL applications, statically linked against SDL2 (most unity games) or being native X11 clients (GameMaker games).
In all cases it's developer fault for doing such retarded shit that hurts end user in the end (most of mentioned games have windowing/input problems compared to pure SDL titles).
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>>563590452
Yeah it depends on the game. I usually go for game.exe directly, but sometimes (seldomly) you need to go through the launcher. I don't remember off the top of my head which game told me to go to the launcher. Might have been the last of us
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>>563588252
If you need SSAA so bad you should consider buying 4K HIDPI monitor and don't use any AA at all, it's better than using expensive AA just to downscale it with some filter and hoping for a good result.
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>>563592060
Yes I've been looking to buy a 4k monitor for months. Prices are just too fucked in my country for them to be worth it. Even a 1440p IPS can cost upward of 400 USD. 4k starts at like 1000 USD for a shitty one. Im fine with 1080p. Its all you need anyway
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>>563592764
I'll shill you Xiaomi Redmi G Pro 27U if you have access to these. It's a 27" 4K VRR 1600 nit HDR miniLED monitor, and it costed me only $400. Unfortunately they're only for Chinese market so you might look for them in unusual places (e.g. smugglers).
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>>563592018
>>563592074
I'm more or less wondering if I do add it via launcher, will steam still use Proton on the game or not on the launched game.
I guess I could try it myself but not able to till later.
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Almost fucked it up
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I played this game so many times, yet I didn't know you can break this trash can and find a roach inside it.
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LMAO wtf was that?
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fucking retard
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>>563598970
They didn't entirely abandon it though, they maintaining it just enough to satisfy their own needs (Deck and Frame).
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fuck
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>>563604090
Actually weird. Assuming your on 1080p, maybe 200% scale means 1.41x multiplier to vertical resolution maybe? In which case 4k would be 400%.
Or maybe dogshit code on whatever side isnt working properly
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>>563598970
>>563599965
Valve is so lazy but I guess it is not in their interest to update gamescope because it is specced for steam deck.
I still think they should improve fps limiting among other things. Now it just defaults to 1/2 refresh rate and that's just shitty all in all.
Luckily I'm not dependent on using goyscope.
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All bark no bite
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re ehnanced and classic rebirth mods working on linux. i got re and re2 working, not sure why hd textures wont load for re3 tho.
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They're just beating their captain while I'm stabbing him lol
>>563619350
/v/ would scream "SOVLESS" but imo looks pretty good
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Eventually I disabled motion blur. Lately I just graphics options to ultra in every game but this shit is just unbearable.
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>I'll feed you to my Caragors
>Get's eaten by his Caragor
Oh, the irony!
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Finished the 2 Ada side content, only missing the mercenary mode.
After that, I'll try professional difficulty or just move straight onto 5.
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>>563623273
>>563619350
Do these still have tank controls? Might check em out anyway.
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>>563636472
>>563640603
Since 4cucks is blocked in my cunt I had to buy goypass and I still mad about it, even though I donated for 4 months to Leto's site
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I love cheesing
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>>563646572
Yeah
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https://invent.kde.org/plasma/kwin/-/merge_requests/8985
I hope how whining about “muh windows positions” will stop.
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>get road to vostok despite never playing an extraction shooter
>oh neat there's a cassette player
>looking to try to play a cassette
>can't tell how
>what are these strange symbols?
>press it
>it starts playing
>it's suppose to be a play button
Is there a way to fix something like this? Is there a package I'm missing? Similar issue happened with Schedule I where a video clip in the tutorial just shows no signal image.
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Can't fool me
>>563647724
Yes, use Proton-GE. I thought this issue should be already obvious to everyone.
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Stay fucking still
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Oh hello
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>nothing interesting in Linux gaming lately
it's joever...
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>decide to do some crossworlds online to warm up forthe angry birds festival lol
>constantly getting hit by point blank bullshit and spiteful shit like people throwing things backwards at 10th place
Mmm, cortisol. At least I finally hitlegend 8on this one.
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>>563653512
>constantly getting hit by point blank bullshit and spiteful shit like people throwing things backwards at 10th place
This is basically every mario karts clone
Although I would ask why do you play this instead of supertuxracer?
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How is this different from average janitor work?
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Got her
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If some modern FPS would implement that type of armor modern gamers would shit themselves.
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>>563647724
Ahh wait, I had this issue with Death Stranding 2. Basically I have two identical prefixes, one for umu-run and another one for wine. I have kept them separate because I think there is a difference.
Wine is my fallback prefix.
When using umu and ge proton I got these same weird symbols on controller/key indicators in Death Stranding 2.
When switching over to wine these disappeared and rendering was normal.
I don't understand this at all, really.
All I can imagine is that wine has something what umu-run (and thus steam runtime) doesn't.
I hate how many unknown variables there are when gaming with Linux. I have spent extensive amount of time learning these matters and working on my scripts but yet I am still confused about many things because they are not visible to the end user.
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>>563662185
If you play pirated Steam games with umu you better set environment variable GAMEID=umu-*steam appid* so umu and proton would trigger game-specific fixes.
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Here we go
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>>563662570
I always thought the game id only uses this
>https://github.com/Open-Wine-Components/umu-database/blob/main/umu-da tabase.csv
Any other fix is baked in to the runner itself. I'm pretty sure this umu database was mentioned in the documentation and it did not talk about official steam app ids at all.
Am I right or wrong? I don't know. This is what I meant with the confusion.
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>>563663528
>>563662570
To add: I have this variable already implemented into my launch script, but never really used it. From now on I'll default to using steam app id, just in case.
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LET'S FUCKING GO
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>>563662570
Nice, good tip to know. Never heard of this. What kind of fixes does it usually apply?
>>563679628
>get 5 star rating with all 5 characters to unlock the handcannon
Yeah its grindy af
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>>563676229
>https://9to5linux.com/linux-kernel-7-0-officially-released-this-is-wh ats-new
I don't know if it's that important for a normal user.
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>>563303834
>>563348915
I ended up buying that DisplayPort cable (less than $10, no big deal), and it seems my monitor's Adaptive Sync is working now.
Cool.
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I got vulkan video encoding to work properly in gpu screen recorder now on amd and nvidia. It has better performance on both. Slightly better on amd (from 600 fps to 667 fps at 1080p, or 190 fps to 202 fps at 4k) and much better on nvidia (from 472 fps to 620 fps at 1080p).
On nvidia it also increased performance in games since it avoids nvenc which uses cuda which causes the gpu to be forcefully downclocked to a lower power level.
There seems to be a bug in the nvidia driver though when using hevc vulkan, where it causes the gpu to freeze for around 2 seconds when stopping video encoding.
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>>563691573
Indeed. So here's what I was going to post hours ago and it wouldn't fucking work:
>>563685187
...And I finally get smooth scrolling in SuperTux, which always looked like garbage at 60 fps.
I thought I remembered the game's intended frame rate being 50 fps, but I must have been thinking of Frogatto, because SuperTux is even weirder: the logical frame rate is 66.666 fps.
>https://github.com/SuperTux/supertux/blob/master/src/supertux/constan ts.hpp#L21-L23
That's why the background scrolling always had these annoying jitters. Pretty much gone now, as my monitor adjusts to about 67 Hz.
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>>563695953
>>563692391
>That's why the background scrolling always had these annoying jitters.
I had the same issue with deltarune background jittering when moving, only game is locked at 30 fps with no way to unlock it. Maybe it's due to same problem where game's fps is 30 and engine logic is some different fps?
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>>563663528
1. Not every protonfix is listed in this database
2. Some games have fixes embedded directly in proton: https://github.com/GloriousEggroll/proton-ge-custom/blob/721dd76896b43 4fe3c1328ea533e0b25b4af04d5/proton# L2272
3. Some games have fixes embedded directly in wine: https://github.com/Etaash-mathamsetty/wine-valve/blob/4f75a217cf5a21ce ea0999676b73ebd67b60ade4/dlls/windo ws.media.speech/async.c#L503
>>563663754
>From now on I'll default to using steam app id, just in case.
Have you read how to properly set steam app id in umu though?
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>>563680407
>What kind of fixes does it usually apply?
https://github.com/search?q=repo%3AValveSoftware%2FProton+path%3Aproto n+appid&type=code
https://github.com/search?q=repo%3AEtaash-mathamsetty%2Fwine-valve%20S teamAppId&type=code
https://github.com/Open-Wine-Components/umu-protonfixes
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Although ScummVM just works I've tried to setup in Lutris and shit just didn't work. But I guess it's Lutris at fault here.
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You mean, they were making cartoons for games back then? In DOS era?
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>proton-cachyos update released, merging Wayland patches from proton-em
>except for HDR auto detection because shit doesn't work on older NVIDIA drivers
I fucking hate this stupid company. They implemented HDR DRM properties back in when Plasma 6 was released, but they never bothered to properly implement VK extensions in their user-space driver, even when color-management protocol was merged.
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It's a simple life
https://github.com/Velaron/cs16-client
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>April is half over
>Steam hardware survey results for March are still showing Linux at 5.33% like they did on April 1st
So it wasn't an April Fools' Day joke and it wasn't a bug? That's crazy.
...Unfortunately the April results will probably be less insane, like 3.75% for Linux, and then we'll have a whole month of having to deal with people saying Linux is dying because they only look at the latest difference.
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>>563733239
>>563733692
Idk why but these webms really took me back to little me looking at people playing cs in internet cafés and wanting to play it myself. Then, when I actually tried playing I would just instantly die and wonder why I didn't have any weapons other than a knife and a pistol. The game looked like real-life back then. After dying a couple times I would just go back to vice city and kill civilians
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Beat Descent 1 on my Steam Deck. Honestly, game is not very good: enemies and levels are not well-balanced, a lot of tight corridors full of enemies where you simply cannot evade anything. Enemies with hitscan weapons: nuff said.
6/10. I hope Descent 2 will be better.
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>>563754919
>oleg
Sad
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>>563757802
Features:
Family Share:
Disable license locking in own client
Disable license locking for other family members
DLC Unlocking:
Auto unlock (Blacklist)
Selective unlock (Whitelist)
Unlock DLC not available in store for various reasons
Play games you do not own:
Allows adding games to your local library
Enables automatic redistributable installation
Disables region locks
Disables low violence censorship
Allows disabling updates for specified games
Allows earning Achievements when extra files are present. Use tools/SLScheevo to get them (Thanks to pt.r, niwia, GogoVan & A Youtuber <3)
Tickets:
Allows getting around various DRM solutions
Saves them to disk everytime a fresh one is received
Can be obtained using tools/ticket-grabber
Can be obtained from external providers like AD Sanctuary
Change AppIds:
Play online with other people using the same AppId in some games
Extra patches to keep gamepad functionality intact (Thanks to parasitic_hollow <3)
Extra patches to keep workshop functionality intact
Extra patches to keep achievement functionality intact
Changes the game title to match the game you are playing
Works with cached Tickets to get around DRM
Compatible with online-fix
Compatible with uc-online
Allows hosting Dedicated Servers
Patched the Steamclient Serverbrowser to discover Servers
Other:
Custom playing status with selectable AppId & custom Game title for various user states
Change Game Titles
Spoof games being offline for different purposes like trying to prolong ticket lifetimes
Remote play together anything
Spoof clientside E-Mail & Wallet Balance
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>>563757570
Whoops, missed >>563757984
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>>563757984
Hmmm i thought it let you download games you do not own directly from steam servers. I guess there is no alternative to getting "clean" files from cs rin. Haven't found an open source one yet. Steam tools is proprietary and probably Chinese malware
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based
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very based
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Turns out game had HD texture pack that I forgot to install. Now I don't regret buying 9070XT anymore.
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What do they put in those campfires?
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>>563776604
>>563777452
will check but there's an arm64 version of it now
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Playing ps4 through a capture card with ffplay
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Any idea how to enable vibration in old games such as Nascar Racing 2003 Season (NR2003)?
I understand this is Directx8 game and as such it is using DirectInput? Controls and analogs are otherwise fine but controller vibration doesn't work.
Vibration is somewhat useful for detecting tire slip and such.
Using umu-run. I haven't used Steam or Steam Input, not sure if that would work. Game is 32 bit.
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>>563786651
The latency could be improved and the audio connect experience so I was going to write my own code for it, but I just asked claude to do it and now its done in a few minutes from scratch.
Vibe coding bros were right.
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>>563791650
Yeah, I guess I could try Steam and Steam Input if Proton magically does some directinput to xinput translation.
I already tried some wrapper but this didn't work. I actually forgot its name already.
Usually this isn't a problem, and on Windows I had some tools which used vigem driver but this isn't a possibility on Linux and it's too much tinkering anyway.
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*sip*
they dont make em liek this anymore... also a damn shame i had to pirate it because lost planet 2 isnt on steam anymore and keys go for 200 dollars or more..
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>>563776604
https://github.com/ValveSoftware/Proton/blob/55ac62a15aa7d80cd88f998fb 9a36136b44e4876/proton#L1511
>if os.environ.get("PROTON_USE_WOW64", None) == "1" and platform.machine() == "x86_64":
>and platform.machine() == "x86_64":
Lol wtf, arm is the primary beneficiary of wow64, and they effectively prevent wow64 from being used on Arm.
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>>563794991
>https://old.reddit.com/r/SteamDeck/comments/w6d9js/abridged_guide_for _xinput_support_in_legacy/
Got it working for a second, but then the analog triggers get recognized as digital buttons.
I give up.
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>>563803087
Someone would say that you can get better performance and latency on X11, but that's only true for uncomposited/unredirected usecase. Uncomposited use case is generally unsupported on modern Linux desktop: many windows and pop-ups will appear broken, especially gtk ones. Unredirecting doesn't work in multi monitor configurations. Compositing on x11 is less efficient and introduces 1 frame guaranteed input latency, meanwhile on Kwin Wayland compositing and resizing is much more efficient and in full-screen games on AMD you can have direct scanout path which disables composting for a single monitor without any drawbacks.
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>>563799373
>what are the extensions that are the floppy disk and the music note in your firefox toolbar
The floppy disk is "tab session manager". It allows you to save all tabs to disk (with a name) and restore them later. It also periodically saves tabs so you never lose them.
The music note is "media controller". When you click on it it shows all media so you can pause/play them and also click to jump to that tab or close it.
> also i think gravity rush works with shadps4 now
Thanks, I didn't know that. Last time I looked it had a bunch of glitches but now it looks very good.
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amazing sega quality game
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>>563812938
I'll have to check, but pressing x to doubt.
>>563813812
The self host setup looks easy enough at least. I might give that shot. Thanks.
All right I'll stop shitting up the thread with remote desktop woes so it can get back to vidya.
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How do I easily patch a proton build (proton-cachyos)?
Haptics aren't working on Pragmata, it probably has the same issue as MH Wilds which has a patch in here
https://github.com/xzn/proton-ds5-haptic
proton-cachyos (well to be specific, wine-cachyos) has some of these dualsense patches baked in, but it's not up to date on those.
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>>563823619
Not at all, there's a big thread about it
https://github.com/valvesoftware/proton/issues/5900
Death Stranding DC had me perplexed for weeks until I found I needed to add PROTON_MMDEV_FAKE_EXCLUSIVE=1 to its launch options.
A lot of these have their different stupid quirks. Dualsense native linux support my ass (although to be fair, some games even have trouble on Windows, Crimson Desert just outright doesn't fucking have working adaptive triggers on either OS despite having the setting since launch, it's like a placeholder)
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>>563824605
Wait, no. Now that I read more carefully, haptics never worked for me, only adaptive triggers (I forgot they aren't the same). However, I also never managed haptics to work on games under windows either, only on the desktop, as stupid as that sounds
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>>563824710
Wired?
On Windows it usually works just fine these days but at some point I believe you had to fiddle with the sound settings for the dualsense's internal speakers. Pretty annoying that the default sound output would switch to the DS5 speakers when plugged. I tried about 2 weeks ago and indeed some of these games just "werk" on Windows with these features whereas on linux some of them will require fixes or at least the cachyOS proton build that has some of these patches enabled.
Wirelessly haptics won't work (but I believe tests have been done with custom tools and it is possible to have these features enabled wirelessly, just officially these won't work, I guess due to latency concerns? I actually have no idea if these work wirelessly on the PS5).
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>>563825006
Yeah wired. I didn't try too much cuz it felt fine the way it was. I ended up just disabling the dualsense speakers on windows settings. I haven't used windows in more than a year, and I don't plan to do so. However, it is good to hear that it just works under windows, maybe we'll get to that state soon (kek) enough.
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Fedora pussies:
>Ugh we afraid to ship proprietary codecs with our distribution!
Arch chads: nintendo emulators in the main repositories:
https://archlinux.org/packages/extra/x86_64/desmume/
https://archlinux.org/packages/extra/x86_64/mgba-sdl/
https://archlinux.org/packages/extra/x86_64/mupen64plus/
https://archlinux.org/packages/extra/x86_64/snes9x/
https://archlinux.org/packages/multilib/x86_64/zsnes/
And encrypted Nintendo Switch archive decompressor as a cherry on top
https://archlinux.org/packages/extra/any/nsz/
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>>563825393
>>563821114
Oh, got it working on Pragmata by just using the Proton GE build in that repo
https://github.com/xzn/proton-ds5-haptic/releases/tag/20260330
So clearly the MH Wilds patch is also needed for Pragmata (and I would assume other Capcom games)
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>>563831483
Too bad I already played and finished it ... with an ancient Proton version, nearly half a dozen Protontricks tweaks, and a replacement for the included PhysX installer. But I did want to go back and play it again for all the side content I skipped, so maybe that experience will be less awful.
When Valve says a game is newly playable, does it generally work out of the box? Because I'm skeptical. If it's real, then that's great — I mean, there goes the need for my arcane knowledge of how to make this game work, but I don't know if it did anyone else any good even when I shared it. Even with the tweaks that worked for me, people have insisted the game still didn't run, and I've had no luck with the instructions given by some others.
Anyway, the game will still be prone to crashing in the same places it tends to crash on Windows, unless Valve has worked some miracle. I saw it crash in at least one of the places known for crashing when I played it. It would be pretty funny if it ended up working better on Linux but I suspect the game is too fundamentally broken for those crashes to go away.