Thread #563480826
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Previous thread: >>563277294

>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations/
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
https://github.com/bottlesdevs/Bottles https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher

>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/legendary-gl/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom https://github.com/sonic2kk/steamtinkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
+Showing all 239 replies.
>>
Did we actually lose the thread in one day? Lol
>>
>>563480848
Like half the threads I keep open on /vg/ have died at least once in the past couple of weeks. Something is going on.
>>
Unfortunately NVIDIA Quadro P1000 can't handle Quake 4 at maximum settings :(
>>563483917
Apparently $40k spur.us doesn't help much against "bots" lol.
>>
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20260407-slr
>wine-cachyos packages on CachyOS repos will be built as wow64 due to a lot of multilib dependencies being removed from the Arch repos.
32-bit doom day is coming
>>
>finally get around to playing some video games
>thread nowhere to be found
damn
>>
Path tracing is ON!
Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
It's not 100% perfect 'cause I cannot start some sections (the start of the game, and the Leon part in racoon city). It might be hardware related or whatever else. Maybe some other anons can test if it works for them
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>>563485945
Devs have to do something with particles and effects, they're awful. Is this the best Unity engine can provide?
>>
>>563486304
>Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
So this is so-called Linux Proton support I keep hearing about?
>>
>>563486918
Eh, it gets the job done. Forgivable for a solo dev project.
>>
>>563486974
The devs know we gnu/Linux users are high iq, they don't officially support playing through proton, so it's good that they give us a workaround in case we want to try ray tracing anyway
>>
LET'S GO
>>563490215
>so it's good that they give us a workaround in case we want to try ray tracing anyway
Dude, you're wrong. They just tried game with ray tracing once, saw it didn't work properly and made a condition check that disables ray tracing when Wine detected (and apparently it only checks wine, not problematic driver or vkd3d). In the future we might get ray tracing issue fixed in either driver (you didn't specify whether you're using AMD or NVIDIA, so I assume AMD) or vkd3d yet this retarded condition check will stay with us for ETERNITY since I guarantee you in 1 year developers won't bother to recheck if shit is working and disable it. So Linux users will always have to browse 3rd party sites looking for envar/command line argument to make things work that are just working on Windows.
That's why I HATE driver/OS conditions checks: these are selfish actions of developers who refuse to communicate with driver developers and just want to ship their game ASAP. They don't care about long term support.
>>
hah
classic
>>
>>563490686
And yeah, turns out it's Nvidia driver issue yet they make Wine conditional check so AMD users are fucked just because lol.
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>>563491601
WELL historically, AMD has had terrible RT performance......
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>>563480848
Half the board is gacha threads that spam anime girl images to compete with each other
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>>563496424
Yeah... it's crazy hoy Normie-infested 4chan is nowadays
>>
>>563496842
You can thank:
1. Mass media
2. Reddit banning r/donald (or whatever this shit was called)
>>
https://github.com/Etaash-mathamsetty/Proton/releases/tag/EM-10.0-37-HDR
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20260407-slr
I'll wait for proton-cachyos to check how minimizing alt focus switching works on wine wayland driver. Currently applications recognize focus switching only when you switch to another wine window.
>>
I got banned from /g/ again. /vg/ is my new best friend
>>
>>563499376
>/g/
Judging from the board I guess you said something bad about Apple products
>>
>>563499721
Nah somebody wrote an off-topic reply about gays so I responded to that. The guy I responded to probably didn't get banned while I did. I guess its my fault for responding to off-topic replies.
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>>563499850
aw shit I did it again. Here is a game image to make it relevant. Look at that ass crack.
>>
Not gonna lie, I liked the previous Resident Evil's except 0 more than 4.
>>
He should've used his gun
>>
>>563485881
The fact that everyone seems to want 32-bit support killed when the problem of running 32-bit on 64-bit has been solved only for Windows software says a lot about the Linux community's utter disregard for native games.
Yes, most games have a Windows version to fall back on, and yes, a lot of native Linux games are 64-bit already or can be recompiled as such, but that doesn't mean there aren't closed-source 32-bit games. Steam for Linux defaults to Linux games, so when the Steam client goes 64-bit and all the Linux distributions drop 32-bit support because Steam was the last big holdout, all the 32-bit native games will stop working out of the box on most systems. With that, on top of the fact that so many Linux gamers already go around saying native games are bad and we should just use Proton for everything, I expect a lot of people will start calling for Valve to make Steam run Windows builds by default, and Valve might actually listen once every game with a 32-bit Linux port stops working out of the box for most users. If it happens, there goes any chance of Linux's growing user share inspiring developers to support Linux natively. Even as the number of people on Linux reaches new heights, the number of native games will plummet, because developers will see that almost no one is playing them if players have to jump through hoops to do so. Or worse, if Valve doesn't do this or takes too long to do it, developers will hear the complaints and just remove their Linux builds. It's not as if they would actually update them.
>>
>>563510951
... Assuming that Steam Linux Runtime having 32-bit libraries isn't enough to keep those games working (but I heard it's not because it doesn't provide 32-bit graphics drivers or something, so I think shit would still be fucked on distributions that completely remove 32-bit packages).
>>
>>563510951
Just how many native 32 bit Linux games do you know that are distributed through Steam? The only native 32 bit games that I played are SoF, Quake 4, Railroad Tycoon 2, SimCity 3000, Hexen2. They aren't distributed through Steam and to play them you need libstdc++5 and OSS emulation (and probably other obscure 32 bit libraries where even their 64 bit counterparts aren't distributed anymore), which already makes them unplayable for majority of Linux users. When I played them they were in such awful quality I would recommend everyone to use Proton instead.
Early Linux gaming days were rough and everything barely worked (like X11). Game devs who were developing for Linux quickly adopted x64 so there are not many native 32 bit Linux games released. If someone would really want to play native 32 bit jank in future they could just run old distro that has 32 bit support, virtio opengl driver would be just enough for them.
And maintaining 32 garbage (especially drivers, gstreamer etc) is a huge burden, especially for a few native games that nobody cares about. We're not Microsoft software engineers who promise infinite backwards compatibility, most people are working for free.
>>
I don't understand how 32 bit software doesn't run on 64bit architecture. Like, just use half the bits man
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>>563514330
I think this is roughly what wine wow64 does lol
>>
When Valve announced Arm device writing was in the wall for 32 bit packages: 32 bit x86 code couldn't be efficiently emulated on Arm device and Valve wouldn't ship 32 bit packages with Steam Frame. The reason why they released Steam 64 bit client beta is that they're planning on releasing native arm 64 Steam client later this year
>>
>>563516695
>later this year
Is this the new cope
>>
>>563485881
Windows compatible EAC enabled games still don't work with WOW64 lol
>>
>>563522550
Indeed
Well, maybe it will be fixed in Proton 11
>>
WE DID IT!
WINE WAYLAND IMPLEMENTED MINIMIZE AND FOCUS LOSS SUPPORT!
NOW ALT+TABBING FROM FALLOUT:NEW VEGAS IS JUST AS BROKEN AS ON WINDOWS AND X11! WHAT'S A TIME TO BE ALIVE.
>>
I saw a couple crimson desert clips here and there and really think the game looks pretty nice. Being a rat through and through though, I will never be paying for that game unless it's for like 20 bucks.

What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible? Normally I only torrent movies and series so idk about pirated games on linux. Is this scenario even realistic?
>>
>>563524964
>What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible?
https://www.reddit.com/r/CrackWatch/
>>
Even Call of Duty general needed to escape /vg/ to /vm/ because they could not keep up with the gatcha spam and ended up dying every so often.
Too bad this thread can't go anywhere because /vg/ is the only category. As if... there was /vggg/ (vidya gatcha game generals).
>>
>>563524964
To be honest 99% of the new games are not worth even pirating. I've been eyeing upon Crimson Desert too. I think there is a slight chance that a real crack is incoming from voices38, in a month or two.
>>
Typed mkfs.ext4 instead of tune2fs
KEK! Thankfully it was just my timeshift and music drive all games were spared
>>
>>563524964
Voices38 will probably crack crimson in a couple weeks if it is his next game. He might go for another one first, in which case it will take longer
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>>563527651
Thanks

>>563528128
>>563531568
Nice, I'll w8
>>
>>563370506
Had it happen again.
I didn't see any red text.
Now what do I do to check what is causing these resets?
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>>563532569
Updating my Fedora build.
Here's hoping that fixes things. It just feels weird with this glitch happening and I'm trying to narrow down what the issue may be so I can do proper research on solving it.
Never had it happen while playing Wizard101, but to be honest that game doesn't push a high end PC's hardware as much as modern video games would.
>>
>>
They're blind like newborn puppies
>>
That was close
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>>563523467
Really? ah fuck, I had to add a hack for that in the gpu screen recorder overlay. Normally when you open a new window it will minimize the fullscreen game because of focus loss (and some games break when that happens). I added a hack where the overlay doesn't steal focus but still receives input. This hack only works when the games run with x11.

What the fuck should I do now then.
>>
>>563541731
>What the fuck should I do now then.
https://wayland.app/protocols/wlr-layer-shell-unstable-v1
>but ghnoume
fuck gn*me
>>
>>563541887
That steals the focus so it still breaks
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>>563542009
I actually had this discussion with a cosmic wayland dev and the outcome of that is that is just how wayland is designed. There is no workaround for that issue on wayland.

I guess I'll have to contribute to wine, pressure them to not break shit on focus lost. But the issue is that it also happens in some non-wine games, such as owlboy.
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>>563542327
Well, that's unfortunate
>>
Finished RE 4, 99% of the game is combat, the rest pushing buttons.
Still have to check out other modes before moving onto 5.
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they fixededed Death Stranding 2 proton performance, noice. Now its about the same as windows on my machine anyway (arch linux 9070 xt)
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>>563551405
Oh yeah now I do remember.
This is why it ran so much better on Wine than using Proton.
Curious. Already deleted this game though...
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>>563533270
It just happened with W101.
Is there some kind of update that has broken something over from Red Hat?
The first graphics reset was from yesterday.
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>>563551996
yeah for some reason there was a bug with cpu usage that got patched in proton and nixxes also did their own performance patch that helped. i went from 32 fps to like 70
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>>563560359
Now I wish I didn't delete that game. I was wondering why my CPU usage was so high it was choking everything else.
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>>563512718
How many? Don't know. I can think of a few, though some of them happen to be bad examples for various reasons.
I think Psychonauts is 32-bit. I believe it also has some (mostly fixable) issues that are not in the Windows version, so I'm guessing people already say it's better with Proton. But I already sunk time into getting the native version (mostly) working, lol.
Planescape: Torment: Enhanced Edition comes with 32-bit and 64-bit executables, so it's not a real issue for playability, but Steam only launches the 32-bit one. Running the 64-bit one is still possible — I don't remember whether it's DRM-free and can be run outside of Steam, but one can make Steam run the 64-bit executable with a bit of admittedly cryptic %command%-editing shell magic in the launch options field — so if the 32-bit one doesn't work, nothing is really lost except for convenience. Still, I've learned in my years of gaming on Linux that most Linux gamers are (despite stereotypes) unwilling to troubleshoot at all, and upon seeing Steam fail to run this game's 32-bit executable, will immediately switch to the Windows version and then run off to ProtonDB to say "native is broken, use Proton".
Apparently the Linux port of Costume Quest is 32-bit (though I'm going by PCGW because I don't have it installed on this computer to verify it). I guess that's a good-enough example. I don't remember anything being wrong with the Linux port, at least not with the libraries already provided by Steam Linux Runtime. (By the way, is >>563512114 in fact correct about SLR not providing everything needed to run 32-bit native games on an otherwise all-64-bit system?)
The Linux port of Cave Story+ is also 32-bit (again just going by PCGW). But people will shit on you for playing the "+" version anyway. I don't know about the original Cave Story.
>>
>>563512718
>>563568798
>native 32 bit games
fullbore
risk of rain
fistful of frags
pirates, knights & vikings 2
half life
worlds
killing floor
aquaria (has source port)
from my library, going to note that games developed by two tribes (toki tori, rush, rive) have 64 bit executables but steam launches the 32 bit ones by default iirc, and unity games as early as unity 4 have 64 bit executables too. That leaves goldsrc, source 1 games that never got a 64 bit upgrade and just about every other old linux port that is on steam. That isn't a lot but Steam on desktop downloads the Linux version of a game by default iirc.
>>
>>563574167
Half Life could be easily recompiled by Valve to 64 bit though
>>
>>563575098
But honestly, Valve should've just released these games on Linux in 64 bit back in 2013
>>
>>563542852
Just like every distribution inevitably dropping 32-bit support, the post-X11 future will be fine as long as all those unmaintained closed-source games get updated to confirm to modern standards. (Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
>>
Is it possible to run a game with nvidia on tails with conty?
>>
>>563578714
>(Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
It was already stated that Xwayland is here to stay, and a lot of SDL games are running just fine with Wayland native driver using sdl2-compat.
Games that aren't running natively on Wayland are directly using X11 despite being SDL applications, statically linked against SDL2 (most unity games) or being native X11 clients (GameMaker games).
In all cases it's developer fault for doing such retarded shit that hurts end user in the end (most of mentioned games have windowing/input problems compared to pure SDL titles).
>>
https://invent.kde.org/plasma/kwin/-/merge_requests/9042
>Signed-off-by: Rahul Rameshbabu rrameshbabu@nvidia.com
SAAAAAAAAAAAAAAAAAAAAAR
>>
Wow, I completely missed that Sunshine implemented portal-based screen capture on Wayland
https://github.com/LizardByte/Sunshine/pull/4417
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>>563580194
What?
>>
File: file.png (34.7 KB)
34.7 KB
34.7 KB PNG
based?
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>>563588164
Downscaling is probably the best form of AA. Too bad we don't have DLDSR
>>
With non-steam games with a launcher, do you add the launcher executable or do you just add the game executable? I know some games let you go through the executable, but I don't think all of them do.
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>>563590452
Yeah it depends on the game. I usually go for game.exe directly, but sometimes (seldomly) you need to go through the launcher. I don't remember off the top of my head which game told me to go to the launcher. Might have been the last of us
>>
>>563588252
If you need SSAA so bad you should consider buying 4K HIDPI monitor and don't use any AA at all, it's better than using expensive AA just to downscale it with some filter and hoping for a good result.
>>
>>563590452
That doesn't depend on Steam but on your game and your preference.
>>
>>563590452
Depends on a game
>pirate windows version of Songs of Syx
>launcher.exe
>game.jar
>>
>>563592060
Yes I've been looking to buy a 4k monitor for months. Prices are just too fucked in my country for them to be worth it. Even a 1440p IPS can cost upward of 400 USD. 4k starts at like 1000 USD for a shitty one. Im fine with 1080p. Its all you need anyway
>>
>>563592764
I'll shill you Xiaomi Redmi G Pro 27U if you have access to these. It's a 27" 4K VRR 1600 nit HDR miniLED monitor, and it costed me only $400. Unfortunately they're only for Chinese market so you might look for them in unusual places (e.g. smugglers).
>>
>>563592018
>>563592074
I'm more or less wondering if I do add it via launcher, will steam still use Proton on the game or not on the launched game.
I guess I could try it myself but not able to till later.
>>
>>563593148
>will steam still use Proton on the game or not on the launched game.
Yes it will. Game will be just a child process created by launcher in the same Wine environment.
>>
>>563593203
>child process
Ah right, that makes sense now. Don't know why I didn't think about it like that. Thanks!
>>
Almost fucked it up
>>
I played this game so many times, yet I didn't know you can break this trash can and find a roach inside it.
>>
LMAO wtf was that?
>>
fucking retard
>>
>>563588164
Valve have abandoned gamescope a long time ago.
>>
>>563598970
They didn't entirely abandon it though, they maintaining it just enough to satisfy their own needs (Deck and Frame).
>>
fuck
>>
>>
>>563588164
Gave it a try with MH Rise. Looked nice downscaling from 4k, but my 9070 can't keep a locked 120 FPS there...
Yet I can run it at 200% render scale with a mod just fine. Weird!
>>
>>563604090
Actually weird. Assuming your on 1080p, maybe 200% scale means 1.41x multiplier to vertical resolution maybe? In which case 4k would be 400%.
Or maybe dogshit code on whatever side isnt working properly
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>>563607375
>1.41x multiplier to vertical resolution maybe? In which case 4k would be 400%.
This sounds retarded
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>>563598970
>>563599965
Valve is so lazy but I guess it is not in their interest to update gamescope because it is specced for steam deck.
I still think they should improve fps limiting among other things. Now it just defaults to 1/2 refresh rate and that's just shitty all in all.
Luckily I'm not dependent on using goyscope.
>>
All bark no bite
>>
re ehnanced and classic rebirth mods working on linux. i got re and re2 working, not sure why hd textures wont load for re3 tho.
>>
They're just beating their captain while I'm stabbing him lol
>>563619350
/v/ would scream "SOVLESS" but imo looks pretty good
>>
Eventually I disabled motion blur. Lately I just graphics options to ultra in every game but this shit is just unbearable.
>>
>I'll feed you to my Caragors
>Get's eaten by his Caragor
Oh, the irony!
>>
Finished the 2 Ada side content, only missing the mercenary mode.
After that, I'll try professional difficulty or just move straight onto 5.
>>
>>563623273
>>563619350
Do these still have tank controls? Might check em out anyway.
>>
>>563624826
>Do these still have tank controls?
Yep
>>
>no time for GNU gaming today
damn

also 4chan's captcha thing is super fucked today
>>
>>563636472
>also 4chan's captcha thing is super fucked today
Yes that's why I didn't bother posting today
>>
>>563636472
>>563640603
Since 4cucks is blocked in my cunt I had to buy goypass and I still mad about it, even though I donated for 4 months to Leto's site
>>
we are back
>>
>>563643636
going a day without downtime challenge (impossible)
>>
I love cheesing
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>>563646572
Yeah
>>
https://invent.kde.org/plasma/kwin/-/merge_requests/8985
I hope how whining about “muh windows positions” will stop.
>>
>get road to vostok despite never playing an extraction shooter
>oh neat there's a cassette player
>looking to try to play a cassette
>can't tell how
>what are these strange symbols?
>press it
>it starts playing
>it's suppose to be a play button
Is there a way to fix something like this? Is there a package I'm missing? Similar issue happened with Schedule I where a video clip in the tutorial just shows no signal image.
>>
Can't fool me
>>563647724
Yes, use Proton-GE. I thought this issue should be already obvious to everyone.
>>
Stay fucking still
>>
>>563647873
That fixed Schedule I's issue, but not Vostok. Not going to stress too much over it though. Thanks for the tip.

>obvious to everyone
Just started using Linux for gaming.
>>
Oh hello
>>
>nothing interesting in Linux gaming lately
it's joever...
>>
>decide to do some crossworlds online to warm up for the angry birds festival lol
>constantly getting hit by point blank bullshit and spiteful shit like people throwing things backwards at 10th place
Mmm, cortisol. At least I finally hit legend 8 on this one.
>>
>>563653512
>constantly getting hit by point blank bullshit and spiteful shit like people throwing things backwards at 10th place
This is basically every mario karts clone
Although I would ask why do you play this instead of supertuxracer?
>>
>>
How is this different from average janitor work?
>>
>>
Got her
>>
If some modern FPS would implement that type of armor modern gamers would shit themselves.
>>
>>563647724
Ahh wait, I had this issue with Death Stranding 2. Basically I have two identical prefixes, one for umu-run and another one for wine. I have kept them separate because I think there is a difference.
Wine is my fallback prefix.
When using umu and ge proton I got these same weird symbols on controller/key indicators in Death Stranding 2.
When switching over to wine these disappeared and rendering was normal.
I don't understand this at all, really.
All I can imagine is that wine has something what umu-run (and thus steam runtime) doesn't.
I hate how many unknown variables there are when gaming with Linux. I have spent extensive amount of time learning these matters and working on my scripts but yet I am still confused about many things because they are not visible to the end user.
>>
>>563662185
If you play pirated Steam games with umu you better set environment variable GAMEID=umu-*steam appid* so umu and proton would trigger game-specific fixes.
>>
Here we go
>>
>>563662570
I always thought the game id only uses this
>https://github.com/Open-Wine-Components/umu-database/blob/main/umu-database.csv
Any other fix is baked in to the runner itself. I'm pretty sure this umu database was mentioned in the documentation and it did not talk about official steam app ids at all.
Am I right or wrong? I don't know. This is what I meant with the confusion.
>>
>>563663528
>>563662570
To add: I have this variable already implemented into my launch script, but never really used it. From now on I'll default to using steam app id, just in case.
>>
One day things will be better.
>>
LET'S FUCKING GO
>>
>>563671120
What's new for 7.0 release?
>>
>>563674473
Wait for some streamer to post a video about the patch notes for you.
>>
>>563671120
6 7!
>>
>>563671120
>run pacman -Syu
>a couple packages
>no kernel update
v3, forgotten once again...
>>
>>563674824
I don't think I will.
>>
Just found out that I have to get 5 star rating with all 5 characters to unlock the handcannon in mercenaries mode.
I'll just start with professional difficulty to unlock the remaining achievements in RE 4.
>>
>>563662570
Nice, good tip to know. Never heard of this. What kind of fixes does it usually apply?
>>563679628
>get 5 star rating with all 5 characters to unlock the handcannon
Yeah its grindy af
>>
>>563676229
>https://9to5linux.com/linux-kernel-7-0-officially-released-this-is-whats-new
I don't know if it's that important for a normal user.
>>
>>563679628
Also found out that the unlocked weapons are only available on new game plus, not on the higher difficulty(professional).
>>
>>563496842
Yeah, we even have fags who use terms like "normie".
>>
>>563303834
>>563348915
I ended up buying that DisplayPort cable (less than $10, no big deal), and it seems my monitor's Adaptive Sync is working now.
Cool.
>>
>>563685187
As always, HDMI being proprietary garbage.
Good thing they fixed the captcha. I didn't even read the thread much today because of it
>>
Wtf did they delete my post or did I never post it. The one about HDMI being garbage
>>
>>563691151
This site's been shitting itself lately
>>
I got vulkan video encoding to work properly in gpu screen recorder now on amd and nvidia. It has better performance on both. Slightly better on amd (from 600 fps to 667 fps at 1080p, or 190 fps to 202 fps at 4k) and much better on nvidia (from 472 fps to 620 fps at 1080p).
On nvidia it also increased performance in games since it avoids nvenc which uses cuda which causes the gpu to be forcefully downclocked to a lower power level.
There seems to be a bug in the nvidia driver though when using hevc vulkan, where it causes the gpu to freeze for around 2 seconds when stopping video encoding.
>>
>>563691573
Indeed. So here's what I was going to post hours ago and it wouldn't fucking work:
>>563685187
...And I finally get smooth scrolling in SuperTux, which always looked like garbage at 60 fps.
I thought I remembered the game's intended frame rate being 50 fps, but I must have been thinking of Frogatto, because SuperTux is even weirder: the logical frame rate is 66.666 fps.
>https://github.com/SuperTux/supertux/blob/master/src/supertux/constants.hpp#L21-L23
That's why the background scrolling always had these annoying jitters. Pretty much gone now, as my monitor adjusts to about 67 Hz.
>>
>>563692391
>the logical frame rate is 66.666 fps.
Very weird
>>
>>563695953
>>563692391
>That's why the background scrolling always had these annoying jitters.
I had the same issue with deltarune background jittering when moving, only game is locked at 30 fps with no way to unlock it. Maybe it's due to same problem where game's fps is 30 and engine logic is some different fps?
>>
>>563663528
1. Not every protonfix is listed in this database
2. Some games have fixes embedded directly in proton: https://github.com/GloriousEggroll/proton-ge-custom/blob/721dd76896b434fe3c1328ea533e0b25b4af04d5/proton#L2272
3. Some games have fixes embedded directly in wine: https://github.com/Etaash-mathamsetty/wine-valve/blob/4f75a217cf5a21ceea0999676b73ebd67b60ade4/dlls/windows.media.speech/async.c#L503
>>563663754
>From now on I'll default to using steam app id, just in case.
Have you read how to properly set steam app id in umu though?
>>
>>563662185
Is this setup assuming you're not running the games through steam?
>>
>>563680407
>What kind of fixes does it usually apply?
https://github.com/search?q=repo%3AValveSoftware%2FProton+path%3Aproton+appid&type=code
https://github.com/search?q=repo%3AEtaash-mathamsetty%2Fwine-valve%20SteamAppId&type=code
https://github.com/Open-Wine-Components/umu-protonfixes
>>
brump
>>
Sorry, no gaming for today, I have to do actual work lol
>>
Although ScummVM just works I've tried to setup in Lutris and shit just didn't work. But I guess it's Lutris at fault here.
>>
You mean, they were making cartoons for games back then? In DOS era?
>>
>proton-cachyos update released, merging Wayland patches from proton-em
>except for HDR auto detection because shit doesn't work on older NVIDIA drivers
I fucking hate this stupid company. They implemented HDR DRM properties back in when Plasma 6 was released, but they never bothered to properly implement VK extensions in their user-space driver, even when color-management protocol was merged.
>>
It's a simple life
https://github.com/Velaron/cs16-client
>>
>>
>April is half over
>Steam hardware survey results for March are still showing Linux at 5.33% like they did on April 1st
So it wasn't an April Fools' Day joke and it wasn't a bug? That's crazy.
...Unfortunately the April results will probably be less insane, like 3.75% for Linux, and then we'll have a whole month of having to deal with people saying Linux is dying because they only look at the latest difference.
>>
>>563735371
I'm waiting more for Proton 11
>>
>>563735371
Imagine if it will grow lol
>>
>>563703645
>sign in to search code on github
No, I don't think I will
>>
>>563733239
>>563733692
Idk why but these webms really took me back to little me looking at people playing cs in internet cafés and wanting to play it myself. Then, when I actually tried playing I would just instantly die and wonder why I didn't have any weapons other than a knife and a pistol. The game looked like real-life back then. After dying a couple times I would just go back to vice city and kill civilians
>>
So far I died less on professional difficulty in RE 4 compared when I played through it on normal, also I can't see the balance changes, it plays exact the same.
>>
Beat Descent 1 on my Steam Deck. Honestly, game is not very good: enemies and levels are not well-balanced, a lot of tight corridors full of enemies where you simply cannot evade anything. Enemies with hitscan weapons: nuff said.
6/10. I hope Descent 2 will be better.
>>
https://github.com/AceSLS/SLSsteam
Cringe or based? What does it even do
>>
>>563754919
>oleg
Sad
>>
>>563757802
Features:
Family Share:

Disable license locking in own client
Disable license locking for other family members


DLC Unlocking:

Auto unlock (Blacklist)
Selective unlock (Whitelist)
Unlock DLC not available in store for various reasons


Play games you do not own:

Allows adding games to your local library
Enables automatic redistributable installation
Disables region locks
Disables low violence censorship
Allows disabling updates for specified games
Allows earning Achievements when extra files are present. Use tools/SLScheevo to get them (Thanks to pt.r, niwia, GogoVan & A Youtuber <3)


Tickets:

Allows getting around various DRM solutions
Saves them to disk everytime a fresh one is received
Can be obtained using tools/ticket-grabber
Can be obtained from external providers like AD Sanctuary


Change AppIds:

Play online with other people using the same AppId in some games
Extra patches to keep gamepad functionality intact (Thanks to parasitic_hollow <3)
Extra patches to keep workshop functionality intact
Extra patches to keep achievement functionality intact
Changes the game title to match the game you are playing
Works with cached Tickets to get around DRM
Compatible with online-fix
Compatible with uc-online
Allows hosting Dedicated Servers
Patched the Steamclient Serverbrowser to discover Servers


Other:

Custom playing status with selectable AppId & custom Game title for various user states
Change Game Titles
Spoof games being offline for different purposes like trying to prolong ticket lifetimes
Remote play together anything
Spoof clientside E-Mail & Wallet Balance
>>
>>563757570
Whoops, missed >>563757984
>>
>>563757984
Hmmm i thought it let you download games you do not own directly from steam servers. I guess there is no alternative to getting "clean" files from cs rin. Haven't found an open source one yet. Steam tools is proprietary and probably Chinese malware
>>
>you can't use Steam Deck's gyro as a native SDL gyro input
Shit sucks
>>
based
>>
very based
>>
Turns out game had HD texture pack that I forgot to install. Now I don't regret buying 9070XT anymore.
>>
>>
What do they put in those campfires?
>>
>>
>https://github.com/ValveSoftware/Proton/releases/tag/proton-11.0-1-beta1
stable in another 4 months lol
>>
>>563776604
Wayland enabled status?
>>
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>>563776604
>>563777452
will check but there's an arm64 version of it now
>>
>>563776604
Neat, wonder how long before we see releases for the ge and cachyos forks
>>
Playing ps4 through a capture card with ffplay
>>
>>563784984
Also I used qpwgraph to redirect the capture card audio to my headset
>>
Any idea how to enable vibration in old games such as Nascar Racing 2003 Season (NR2003)?
I understand this is Directx8 game and as such it is using DirectInput? Controls and analogs are otherwise fine but controller vibration doesn't work.
Vibration is somewhat useful for detecting tire slip and such.
Using umu-run. I haven't used Steam or Steam Input, not sure if that would work. Game is 32 bit.
>>
>>563788471
Idk but good luck figuring it out
>>
>>563786651
The latency could be improved and the audio connect experience so I was going to write my own code for it, but I just asked claude to do it and now its done in a few minutes from scratch.

Vibe coding bros were right.
>>
>>563791650
Yeah, I guess I could try Steam and Steam Input if Proton magically does some directinput to xinput translation.
I already tried some wrapper but this didn't work. I actually forgot its name already.
Usually this isn't a problem, and on Windows I had some tools which used vigem driver but this isn't a possibility on Linux and it's too much tinkering anyway.
>>
*sip*
they dont make em liek this anymore... also a damn shame i had to pirate it because lost planet 2 isnt on steam anymore and keys go for 200 dollars or more..
>>
>>563793893
what are the extensions that are the floppy disk and the music note in your firefox toolbar? also i think gravity rush works with shadps4 now
>>
How big of a performance difference is there between using X11 and Wayland? I still want to be able to remote into my PC sometimes, and xrdp works more or less flawlessly. But it's only on X11 right now.
>>
>>563776604
https://github.com/ValveSoftware/Proton/blob/55ac62a15aa7d80cd88f998fb9a36136b44e4876/proton#L1511
>if os.environ.get("PROTON_USE_WOW64", None) == "1" and platform.machine() == "x86_64":
>and platform.machine() == "x86_64":
Lol wtf, arm is the primary beneficiary of wow64, and they effectively prevent wow64 from being used on Arm.
>>
>>563777452
No Wayland support in Proton 11
>>
>>563797424
Played the shit out of the beta on Xbox 360 when it released.
>>
>>563804923
yeah, same with me and my buddies on ps3 back in the day, i never played the full game until now
>>
>>563794991
>https://old.reddit.com/r/SteamDeck/comments/w6d9js/abridged_guide_for_xinput_support_in_legacy/
Got it working for a second, but then the analog triggers get recognized as digital buttons.
I give up.
>>
>>563803087
Someone would say that you can get better performance and latency on X11, but that's only true for uncomposited/unredirected usecase. Uncomposited use case is generally unsupported on modern Linux desktop: many windows and pop-ups will appear broken, especially gtk ones. Unredirecting doesn't work in multi monitor configurations. Compositing on x11 is less efficient and introduces 1 frame guaranteed input latency, meanwhile on Kwin Wayland compositing and resizing is much more efficient and in full-screen games on AMD you can have direct scanout path which disables composting for a single monitor without any drawbacks.
>>
>>563807621
Well damn. Maybe I'll just have to find something else that works well for remote desktop.
>>
>>563807621
Thanks btw.
>>
>>563799373
>what are the extensions that are the floppy disk and the music note in your firefox toolbar
The floppy disk is "tab session manager". It allows you to save all tabs to disk (with a name) and restore them later. It also periodically saves tabs so you never lose them.
The music note is "media controller". When you click on it it shows all media so you can pause/play them and also click to jump to that tab or close it.

> also i think gravity rush works with shadps4 now
Thanks, I didn't know that. Last time I looked it had a bunch of glitches but now it looks very good.
>>
>>563809332
it shows all media tabs*
>>
Pragmata crashing for anyone else during compiling the shaders?
>>
amazing sega quality game
>>
>>563810193
I haven't tried the full release but it didn't crash for me in the demo. I'll buy it later today and see if it works for me.
>>
>>563810310
Sega does what nintendont
>>
>>563810561
Demo worked for me too but the full version's crashing. Tried GE and experimental. Haven't updated my system in like 2 weeks though so I'm gonna try that now.
>>
>>563793893
>dependenc: glfw
Why don't you use SDL though?
>>
>>563811361
sdl provides much more than I need
>>
>>563808158
If you're using KDE (KWin Wayland) there's built-in RDP server (although you need to login into Wayland session before, you may use autologin though).
>>
>>563811513
I've tried that before on a different installation with KDE and could never get it to work.
>>
>>563812558
It works just fine for me. Did you try to connect using Windows RDP client by any chance?
>>
>>563812634
Yes. Tried another called Thincast and that didn't work either. What do you use?
>>
>>563812794
I only used freerdp-based Linux clients like Remmina and KRDC. Maybe they fixed msrdp issues in the latest KDE? I remember there were some related fixes in changelogs.
>>
>>563812794
you can use rustdesk. Its very easy to setup (no setup needed basically)
>>
>>563813812
This is another solution, yeah.
>>
>>563812938
I'll have to check, but pressing x to doubt.

>>563813812
The self host setup looks easy enough at least. I might give that shot. Thanks.

All right I'll stop shitting up the thread with remote desktop woes so it can get back to vidya.
>>
>>563809332
ok I tried gravity rush 2 in shadps4 and it wasn't ready yet. It crashed pretty quickly and there were graphical glitches and I didn't get any audio.
>>
Nice
>>
How do I easily patch a proton build (proton-cachyos)?
Haptics aren't working on Pragmata, it probably has the same issue as MH Wilds which has a patch in here
https://github.com/xzn/proton-ds5-haptic
proton-cachyos (well to be specific, wine-cachyos) has some of these dualsense patches baked in, but it's not up to date on those.
>>
>>563821114
>easily
I probably ask claude
>>
>>563797424
Make sure you have mouse acceleration disabled, it's painful to aim with the mouse otherwise.
Set the mouse sensitivity to max in the options.
>>
>>563821114
Is this really necessary? I though Dualsense support was solved long time ago
>>
https://www.youtube.com/watch?v=6dXMMwGDW-w
Impressive.
>>
>>563823619
Not at all, there's a big thread about it
https://github.com/valvesoftware/proton/issues/5900
Death Stranding DC had me perplexed for weeks until I found I needed to add PROTON_MMDEV_FAKE_EXCLUSIVE=1 to its launch options.
A lot of these have their different stupid quirks. Dualsense native linux support my ass (although to be fair, some games even have trouble on Windows, Crimson Desert just outright doesn't fucking have working adaptive triggers on either OS despite having the setting since launch, it's like a placeholder)
>>
>>563823803
This is kinda fucked. You get a 9070xt and all you're getting is marginal improvements.
>>
>>563823842
The only game I tried that worked out of the box.was Ratchet & Clank: Rift Apart. I think The Last of Us actually crashed if you enabled haptics kek
>>
>>563824605
Wait, no. Now that I read more carefully, haptics never worked for me, only adaptive triggers (I forgot they aren't the same). However, I also never managed haptics to work on games under windows either, only on the desktop, as stupid as that sounds
>>
>>563824710
Wired?
On Windows it usually works just fine these days but at some point I believe you had to fiddle with the sound settings for the dualsense's internal speakers. Pretty annoying that the default sound output would switch to the DS5 speakers when plugged. I tried about 2 weeks ago and indeed some of these games just "werk" on Windows with these features whereas on linux some of them will require fixes or at least the cachyOS proton build that has some of these patches enabled.
Wirelessly haptics won't work (but I believe tests have been done with custom tools and it is possible to have these features enabled wirelessly, just officially these won't work, I guess due to latency concerns? I actually have no idea if these work wirelessly on the PS5).
>>
>>563825006
Yeah wired. I didn't try too much cuz it felt fine the way it was. I ended up just disabling the dualsense speakers on windows settings. I haven't used windows in more than a year, and I don't plan to do so. However, it is good to hear that it just works under windows, maybe we'll get to that state soon (kek) enough.
>>
https://github.com/xzn/proton-ds5-haptic
Found this on the thread above. I'm too retarded to know how to use these, but maybe smarter anons could find a use for this.
>>
>>563825272
My issue really with this is that as long as it detects it's wired normal vibration just won't work if haptics don't. Gotta play wirelessly.
I know I know, some people hate vibration
>>
Fedora pussies:
>Ugh we afraid to ship proprietary codecs with our distribution!
Arch chads: nintendo emulators in the main repositories:
https://archlinux.org/packages/extra/x86_64/desmume/
https://archlinux.org/packages/extra/x86_64/mgba-sdl/
https://archlinux.org/packages/extra/x86_64/mupen64plus/
https://archlinux.org/packages/extra/x86_64/snes9x/
https://archlinux.org/packages/multilib/x86_64/zsnes/
And encrypted Nintendo Switch archive decompressor as a cherry on top
https://archlinux.org/packages/extra/any/nsz/
>>
>>563825393
>>563821114
Oh, got it working on Pragmata by just using the Proton GE build in that repo
https://github.com/xzn/proton-ds5-haptic/releases/tag/20260330
So clearly the MH Wilds patch is also needed for Pragmata (and I would assume other Capcom games)
>>
>>563826641
Hmmm... i think legally those are quite different. But who am I to say
>>
Nintendo: "We will strike youtube channels that violate copyrights on our music!"
Meanwhile: https://github.com/Shugabuga/RomCollection.git
>>
>>563827159
>License
>I have no rights to license these files as I don't own them.
Um... based?
>>
>>563827282
Maybe just because he admitted it they don't touch him?
>>
>>563826747
Is that installed by just sudo pacman -U?
>>
>>563828583
nah just unzip the GE-Proton10-20260205-DS5 folder in ~/.steam/steam/compatibilitytools.d/ and restart steam
>>
>>563776604
>Newly playable
>Deadly Premonition
based
>>
>>563831483
Maybe, the next time I'll try to play the game, it won't be a giant pain in the ass to make it work ootb?
>>
>>563831483
Too bad I already played and finished it ... with an ancient Proton version, nearly half a dozen Protontricks tweaks, and a replacement for the included PhysX installer. But I did want to go back and play it again for all the side content I skipped, so maybe that experience will be less awful.
When Valve says a game is newly playable, does it generally work out of the box? Because I'm skeptical. If it's real, then that's great — I mean, there goes the need for my arcane knowledge of how to make this game work, but I don't know if it did anyone else any good even when I shared it. Even with the tweaks that worked for me, people have insisted the game still didn't run, and I've had no luck with the instructions given by some others.
Anyway, the game will still be prone to crashing in the same places it tends to crash on Windows, unless Valve has worked some miracle. I saw it crash in at least one of the places known for crashing when I played it. It would be pretty funny if it ended up working better on Linux but I suspect the game is too fundamentally broken for those crashes to go away.

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