Thread #563597256
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Daughter You Never Had edition.
>What the heck is this
/indie/ is the general for all indie games, such as Age of Decadence, A Hat in Time, Axiom Verge, Baba Is You, Battle Brothers, Battlerite, Card City Nights 2, Cave Story, CrossCode, Cultist Simulator, Darkwood, DashBored, Dead Cells, The Desolate Hope, Disco Elysium, Environmental Station Alpha, FTL, Guacamelee!, Hollow Knight, Knytt, LISA, Lobotomy Corp, Machinarium, Middens, Monolith, Monster Train, Noita, OFF, OneShot, Rimworld, Rain World, Slap City, Slay the Spire, Starsector, Subnautica, Sunless Skies, Tooth and Tail, Underrail, VA-11 HALL-A, Yume Nikki, etc., as well as other games that just don't fit in any other general such as Atelier, Pillars of Eternity, Rayman, and Valkyria Chronicles. /jrpg/ is welcome. Idle games are cool too.
Mobile or consoles, Flash or Unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.
>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads, however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.
>Recommendations
https://pastebin.com/ZbG0JPSn
>Booru
https://indiegame.booru.org/
>Steam Group
https://steamcommunity.com/groups/indiegamesgeneral
>OP's pastebin:
https://pastebin.com/JqqcnEHC
Previous Thread: >>562817873
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>>563554540
Why can't daughters be real.
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I'm starting to get to the point where the "deductions" in the game are just narrowing down a 50/50, making an assumption and seeing if it leads to a contradiction, which is technically what the whole game boils down to but when these chains get to the point of filling half the board it sort of undermines the whole "you never have to guess" paradigm. Unless I'm missing some method...
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for me, it's steamworld dig 2
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>playing kenshi with the sentient sands mod (ai integrated stuff)
>playing as a rebooted skeleton
>make friends with a hiver drone
>ask him to hold my backpack
>he actually takes it, creating a ghost copie of it on his inventory with shared items inside
>try to open up both at once
>game crashes
>tfw accidentally put a pocket dimension inside itself and created a black hole killing everything in a 200000 mile radius
it was still pretty fun, we ended up going into debt because we couldn't pay for medicine and a gateguard tried to extort us, will do a run for realsies now
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Dashing lady. Truly the Rose of Albion.
>>563598710
>that game sounds sad
Which one?
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Now back to adventures.
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>>563558681
Neat. I'm not at the stage where I can mass produce lamps yet but I've been wondering what sort of design I should go for once I can. Need to strike some balance between something that's looking nice but quick to make if I want to build lots of these.
What materials are those and did you chisel the whole post, or are those fences?
Cute kiln btw
>>563441984
>Vintage Story is fundamentally differently paced. You might like taking your time to slowly build up a mine. You could even do a bit of design to make your mines look nicer without disrupting the core mining gameplay
Yeah, that thought did cross my mind and I'm considering either turning it on mid playthrough or using it on the next. And I do have some moments where I honestly just want to get some ore asap and not have to fiddle with beams, you know? Especially triangulating deposits while also keeping the mine looking nice does sounds like it could be a bit of a hassle
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nuclear option update
>supersonic variable sweep bomber
>cluster munitions
>gimbal cannon for cricket
>126mm guided artillery frigate
>litoral flight deck with ciws and lasers
>scouting missile
>transportable fuel containers
>asymmetric pylon loadouts
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>>563558681
>VS really lets you sink endless hours into detailing just about any little thing.
>Hopefully I can keep this world around for a long time without needing to generate a new one for future story updates.
Yeah man, I've once saw a video of someone talking about why he likes to keep a forever world in Minecraft where he plays on all the time, instead of generating new ones constantly, but I feel like that concepts applies so much more to Vintage Story.
I don't think I'll ever build a huge castle or city like some people do, it would feel too lonely, but I can definitely see myself covering my starter island in lots more buildings and moving on from here eventually.
I personally am hoping that since I've generated an island world, I can just migrate to a different continent instead of generating a new world, if there is ever the need for it because of updates. Even if it would feel silly if, for example, the river update comes out and I'll have to pick a new place to live simply because none of the places I've been to have rivers.
Also I think there is a command that regenerates all chunks that you haven't touched (or you can even set a threshold of changed blocks, so it doesn't care if you destroyed a tree single during exploration or something. The one time I tried it there were too many changes between the mapgens of both versions so it didn't work too well, but I'm hoping that will also help with transitioning between versions.
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it's good
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>>563604335
yea, so I got the entire bundle n shit on steam. 2 hours in and I finished the devil's crossing main quest, killing the warden. I went for a ritualist? build, the thing is that I started with necromancer because that's what I was used to in D2. The game is phenomenal.
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I find amusing the thought of a total noob, that the second he logs in for the first time he finds a ton of free gear.
>>563613291
With necro you can literally go naked and do the Warden.
My favourite combo is Necro/Cabalist
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>>563614918
Wait, wrong pic.
Also what is wrong with the captcha? It either times out or takes forever to load.
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It turns out that if you play a instrument while a plant is growing there's a high chance for the harvest to be double.
I guess I'm going to grind music now.
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>>563602550
The entire lamp post is chiseled. I didn't come up with the design, it's an imitation of a lamp post from elsewhere in the game.
The post is debarked log and the decorated beam is originally wrought iron, but I wanted to use metal matching the lantern (or a less expensive lookalike material because making 2 full metal blocks from 24 ingots and then using 2 ingots worth of metal as chiseled material is insanely wasteful)
The kiln is a standard steel cementation furnace with some chiseled bricks on the exterior to smoothen the shape and make repairing it easier.
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>>562096518
>It's probably going to make me an in-game year or two
Well, it's already been two years and the tower is not yet finished. At least it's no longer a dirt pillar but much work remains to be done. It doesn't yet have the overall look I want for it, but a rough sketch is starting to take shape. Eventually every floor should look less solid than the one under it, with the top being not much more than a skeleton of wooden supports standing on the uppermost andesite stone ring.
I keep getting distracted by finer detailing and fun side projects like turning the Real Smoke mod up to 11 so I had to start making my chimneys actually functional rather than purely decorative and design some smoke routing channels.
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>>563618596
Now that was is a proper harvest. I might finally have enough flax to keep my clothes repaired since it's been a low priority.
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If you guys had to pick five roguelites you consider the "best" (criteria open to interpretation: playtime, pure fun, uniqueness, etc), what would they be?
>Isaac
>Balatro
>Darkest Dungeon
>Slay the Spire 2
>Hades 2
I'm mostly just looking for recommendations. I tried Gungeon but couldn't get into it - maybe I need to give it another shot?
>>563615313
Fuckup with Cloudflare.
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>>563620314
>gungeon
>ftl
>vagante
>into the breach
>sts/sts2
vagante and into the breach are more personal selections rather than something more objective. but if you want more recommendations
>mortal sin
>risk of rain returns (NOT 2, fuck that game)
>slice and dice
>nuclear throne (obviously...)
>noita (i don't like it though)
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My strategic reserve of Bronze is looking good
Though I just did the math and this isn't even close enough for a single suit of plate armor... I've never made any armor in this game so far to be fair so maybe it's better to just start casting some scales instead.
>>563617095
I see.
My dream would be to have a fully lit long ass road snaking through the wilderness, but I'm not sure if I would realistically be able to afford the resources for that.
>>563618596
Looks very cool, though admittedly a bit to "fantasy" for my taste I think. I see people making these huge-ass windmill towers and I get why from a gameplay perspective, but I think I'll prefer a more "realistic" windmill design when I finally get that far in the game.
>>563619159
>I might finally have enough flax to keep my clothes repaired since it's been a low priority.
It's honestly crazy how big of a resource drain that is, especially in the early game.
Though I've only recently noticed that you actually spawn in with your clothes in pretty bad condition, I never saw that and just assumed they break that quickly, maybe it's less bad when you can actually get them to 100%
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Also I just have to say how cool I looks to see the road I've built snake all the way down into the valley.
It is mind numbing work to get countless stacks of stone and I won't make a judgement about if it's worth it or not, but damn is it satisfying to look at.
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>>563624247
protip, just make leather armor
not the jerkin that goes underneath chain but proper leather armor
it's literally the best armor in the game
no penalties, cheap to maintain
plate is a meme since the way protection works you're not getting much more actual damage reduction from it than you would from same tier chain armor
high tier mobs will still hit you for significant damage
it's not worth of because the penalties are fucking massive
sprinting in plate is comparable to normal walking
mobility is your best defense and offense
it's a bit more manageable for blackguards tho
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>>563602763
>>563615520
It's not like I'm finding a 50/50 and just clicking one. I find a spot that can only be a mine or not a mine, treat it like one of them and see if it leads to a contradiction, if yes, then I know it's the opposite.
But anyway, here's an example where I can't find anywhere to start besides just making an assumption and seeing if it's wrong.
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>>563621560
>>risk of rain returns (NOT 2, fuck that game)
Risk of Rain Returns would be good if not for the fact that it's just 20 minutes of 0 IQ gameplay into an extreme difficulty spike for the final boss. It feels like pic related except 1000 layers. Anyway, despite 2 being pure slop, it easily mogs.
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>>563642516
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>Died on spider boss on my god run with an inventory full of items because I ego-clicked on a row with only a 7% chance of death
fuccccckkkkk
Been loving Sol Cesto overall though.
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>>563637456
That's called guessing(bifurcation)Cell next to ?? is a mine.
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>>563659307
I touched asphalt.
https://www.youtube.com/watch?v=Tq_xTeWiv6I
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>>563658779
>>563658991
shut the fuck up samefagging retard. play the demo and then talk.
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>>563658779
>>563658991
It's funny, as someone who does not like idle games at all Path of Achra has just enough build diversity and character-building (and difficulty) that I don't consider it a boring idle game. It's very close to something like an autobattler, very relaxed, with a lot of the lore and writing/graphic design doing a heavy lifting.
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Stuff like this makes me really wanna play Vintage Story
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>>563625017
Makes sense I guess.
I mean I still want some plate armor out of iron or steel, just for the prestige, but maybe you're right.
To be fair I mostly want armor to delve into dungeons, where mobility might not be much of an option anyways.
Maybe I'll still make some scale armor, since I've already started casting some
>>563661786
who is stopping you?
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Fun fact, if you switch over into creative, you can edit blocks that are protected as part of trader outposts.
Made use of that to connect this guy's little fort to my road network, because otherwise it was kind of awkwardly sitting by the wayside
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>rift activity: calm
>>563671689
I'm actually not too up to date on that. From what I understand there is both. This one is the only outpost model for now and 1.22 is adding some more.
I'm not sure if the plan is to replace all caravans without outpost eventually, or if they'll just exist side by side.
Also I have the BetterTraders mode installed for nicer looking caravans.
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>>563659307
Sol Cesto, Last Report, and i keep banging my head trying to finish Demoncrawl's hard mode
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>>563677262
>>563677382
Not a huge fan of sci-fi settings. I prefer fantasy.
>>563677482
>anime shit
no thanks
>>563677491
i click post and it takes a shit ton of time to actually post it, l can go eat and walk my dog, come back and it would still be posting.
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>>563677742
I imagined as much, just decided to quickly try creative first. Also I think I do prefer them to be protected, just so I don't accidentally break anything.
>>563677673
>Not a huge fan of sci-fi settings. I prefer fantasy.
Hmm, then I don't think I have anything off the top of my head, sorry.
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in case you're wondering the tl;dr is it seems they fired the entire staff twice for some reason or another over 5 years and as a consequence the game essentially did not have a designer or programmers, only art
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Please help, I am in Hell.
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Finished, it's long for a cinematic platformer. It didn't do anything new besides the Bamham combat, gets pretty repetitive, but it was solid
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>>563659307
finished sol cesto, so I've been playing delta V from a recommendationin a /v/ thread. I like autism space games and the physics/mechanics are pretty good, the asteroids/lifepods/salvage you collect are physical objects so if you open the cargo bay but then slow down, all your loot will fly out of your ship because it had more momentum than you.
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It was worth 2.5 dollars. I wish that it had more because now I know that I love first-person parkour. The most fulfilling moments in Peripetea were climbing segments.
I know about White Knuckle, but are there any other parkour-slop indie-slop titles in a first-person perspective?
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Slice and Dice is a silly game
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>>563695948
The game is pretty chill overall. You get used to the brakes yeeting your loot pretty quick. Looks like you've already got the MPU and a couple THICCs. Shouldn't be too much of a bother if you manage it properly. Lifepods will clog your processor, so there is a trade off. There's a good bunch of different ships and you can easily have a few different loadouts on them for various focus. Mining, salvage, bounty hunting, or evenracingif you find them fellas out there. Depending on how blind you're going into it, there are a good deal of interesting finds out there as well. Good luck, ringa.
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>Arrive to a new town
>50 quests
>It's 90% "go kill that thing" and 8% "go talk to that npc that only appears at this specific hour"
>Half of the quest are locked behind talking to a specific npc for no reason
Damn, that sucks.
>Take close to 10 hours to finish all the quests
>The very next zone has another 50 quests and it's even more grindy
That really sucks.
I hope I'm close to the end of the endless sidequest grind.
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>>563697791
If you're considering Lorn's Lure, be warned: the movement feels like ass and it barely uses the climbing mechanic that got everyone's attention. It somehow makes the kind of movement you use to break out of a Source map feel boring and lame, and shunts you along a bunch of horrendously linear levels. The payoff isn't even good either, as you just geta nihilistic ending that outright tells you the entire thing was a waste of time.
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king field
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>>563597256
funny
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>>563684221
It's funny, you know, I've always looked at shit like this or those horribly mismanaged kickstarter games, where they promised the moon and then flushed all the money down the drain to produce a barely working prototypeChronicles of Elyria my beloved
And I always wondered, how the hell do you even fuck up this hard.
But now I work at a software development company and I 100% understand how, if everyone from the team lead up has has absolutely no idea how to do their job and can't admit it.
Good thing I don't really care about the outcome of the project, beyond getting paid and not getting forced into doing another project I would like even less.
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Hey, I'm starting to figure out this whole chiseling thing.
I don't quite yet dare to start decorating it with beams until I get a crowbar in 1.22 so the roof will look trash for a while, but I can already start decorating the insides. Want to make a cozy, cramped little cabin with a cellar to spend the winter in while building a boat to eventually leave this place.
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>>563713569
Well that and greed. From what I understand the middle management guy responsible for this mess gets paid a juicy bonus based on how many projects his teams are involved in. So it's in his financial interest to report how everything is going great to the top so the company keeps sinking money into it.
And I wouldn't be surprised if somewhere along the way this also means that marketing is promising the moon to customers.
I'd be long gone from there, if it wasn't so hard for me to find another job. Plus they are very chill about work hours and so on so those are about the only things still keeping me there.
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Holy fuck it's done
I can finally rest
And it only tookthe most busted combination of bullshit items to carry me
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The great circle road is finally finished. Gonna branch off from there a little bit more in the future. Probably next winter when I got nothing better to do
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also
>average endgame demoncrawl grid
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I don't have any new screenshots to bump with.
Here's an ecological disaster that will surely not impact the harvest.
On the topic of harvests, apparently the next patch will reduce the yield of flax so good thing I've managed to squeeze out a quick harvest before 1.22
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I would so love to get as many friends as possible together to play some Vintage Story with an absurd amount of mods, including proximity voice chat and see what kind of shenanigans unfold. Ideally with people splitting off into multiple little villages.
Sadly I can't see this happening, this would be a nightmare to organize and too much of a time commitment for everyone involved (including me)It's already hard enough to get a regular D&D session goingPlus of all my friends I can only think of like 1-2 who'd even be interested in this game.
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Beat the Last Defender for the 1st time in Synthetik 2. Boltcaster is still as good as I remember. Had a crit weapon module that had high proc with the modular variant + another x2 power boosting module that was fun to spam w/ the 200% mag capacity item
Also found out the hard way that Loop snipers/turrets have like no startup prior to blasting... are the health regen debuffs still in?
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So if you dodge against this, you die.
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>>563721002
We play a bunch of different systems, actually. Pathfinder most recently. But yeah, I'm sorry for you if you dislike having fun with people.
>>563720851
Yeah, dedicated time commitment is the biggest issue.
In a game like Minecraft, Terraria etc it's easy to just put a server up and let anyone join whenever they want and only care about the whole group being there for big events.
But VS has so many time sensitive processes I'd imagine you would have to set aside dedicated time slots for a session so the server doesn't just run 24/7 and your food spoils or crops die, just because you didn't have time to hop on for a few days.
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>>563721719
You should visit /vm/ there's a VS general with its own servers.
OG had been going for years until it died last year due to mod corruption. It was restarted as pOG (plebian OG) with a lighter mod load for longevity.
Weekend serb as the name implies only goes for single weekends, heavily modded with a different theme each time.
If you like horses /mlp/ has it's own server, but I don't know much about it other than it has horse player models.
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>>563721057
It's literally Minesweeper but with items, NPCs, classes, etc
>I don't know if it'd work on the Steam Deck
I tried and the base control scheme was horrendous, but i'm sure you can easily find a good configuration
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trooncelslop
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>>563723954
That's the neat part, you don't
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The boob physics are kinda funny.
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>Gloomwood has been in EA since 2022
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>>563724794
>exanima has been in early access since 2015
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Please tell me there's a shortcut.
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>>563697791
if you know about white knuckles you probably know about peaks of yore but ill mention it just to be sure albeit its less parkour and more climbing
>>563710530
wanted to get in mobile since it seemed like a nice phone game but apperently they took it down, shame
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YURI!
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Now this woman is mine.
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>>563726106
>Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date.
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There IS a shortcut, nice.
>>563728035
>>563728175
I thought that game took place in Egypt?
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>>563729917
>I thought that game took place in Egypt?
There's two maps. The not!Amazon and not!Egypt.
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Somehow I managed that all the unga bungas I have are female.
>>563730275
>Are the maps independant, kinda like in ARK, or is it like Conan Exiles where it's one big map?
Yes, they are independent. But I read something that you can move from map to map using one of those antigravity ships.
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>>563731253
I see. I'm going to guess it ends up with big fights against superbosses, and wait why am I in your game?
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>>563724794
Fuck man, why does it feels so much more recent?
I played the very first version and one of the more recent ones and honestly just want to not touch the game anymore until it's fully out.
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>>563725068
Zero Escape The Nonary games was the funniest shit I've played for all the wrong reasons.
I don't like VNs at all and a buddy told me that if I'll ever change my mind on the, this might be one of the good ones. And he was right there is some really cool stuff in it on a meta level.
But it's hidden under so many layers of anime bullshit and shitty dialogue that I can't in good faith recommend it to anyone.
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>>563677687
I found Warm Snow gameplay too shallow and repetitive, the different "weapons" or whatever it was didn't substantially change how you approach and play the game, and each run is too long for the shallow gameplay. I rage quit after getting hit by an 1-hit KO attack from what I assume was the final boss, IIRC it's not properly hinted at, he can use at any point and if you're out of dashes it's GG run with no counterplay.
Blazblue Entropy Effect is alright, not great but I was plenty satisfied with it. Somewhat shallow gameplay but runs are short and the characters play a lot different from each other, and there are plenty of characters, but a lot of DLC also.
Eastern Exorcist is kinda weak. Got my money's worth out of it, but that's all I can say about it. Looking at time as a resource, definitely not worth playing.
Devil Slayer Raksasi is the one I enjoyed the most and looking up for how the sequel will turn out. The biggest flaw of the game is that early game you don't have enough defensive resource (stamina and stamina regen), so you're forced to play slow until you get enough stamina/regen to be allowed some level of aggressive playstyle, which takes about half the run. This only becomes an issue after you've mastered the 1st half of the game, anyway. Good playstyle variety and good amount of bosses and regular enemies, good combat flow after you have enough stamina/regen.
Afterimage is quite good. Has balance issues in that you become too strong and make the game too easy and a bunch of filler items, but the combat was nice and bosses' patterns were better than most metroidvanias, if not all of them, definitely the highlight of the game for me, alongside content size, 40 hours to beat. You can always use the boss re-fight option to fight bosses at a set level and with a specific set of available equipment at your disposal.
TL;DR Chinese are hit or miss, but doesn't seem to have any mindblowing hit. Korean seems to be way better.
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>>563731802
>I'm going to guess it ends up with big fights against superbosses
Yes. And it seems you need to bring tribesmen/pets with you or the bosses will whoop your ass.
Also I changed the maximum number of tribesmen that can follow you in combat to 100. So it will be fun.
>and wait why am I in your game?
My tribe needs a strong independent woman.
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C...Mod...Update...When...
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Oy vey
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>>563721945
I dream of one day doing a 40k tabletop session ever since I've read the guardmens only pasta, it just look and feel like a good time but im a foreveralone fag and the few peoples who I know could play it seriously kind of drifted away after I fudged a dnd session due to sickness, and I feel like they misinterpreted my attempt at introducing immoral stuff in the campaign (for story reason and give them hints their current boss was a p.o.s.) as me shoehorning my interests in, so I suspect a 40k setting would be too grim for their tastes, because the stuff I introduced were very mild compared to whst happens on the daily in 40k.
I still feel annoyed about it, went so far making set pieces in tabletop simulator only for it to never be used for anything...
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>>563745909
Tabletop Simulator with randoms?
There are plenty of autist willing to teach and baby new players into the hobby.
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>>563745909
I get you. I'm collecting rulebooks for Warhammer RPG, and I never get to try them.
>>563746107
Who's that little cute? I wanna hug her.
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>>563746583
Oh, I dunno about Warhammer 40000, I'm referring to the Warhammer Fantasy RPG.
Warhammer 40 000 has a few RPGs, not just Inquisitor, there's also Killteam or Deathwatch? I don't know 40 000 enough to talk about it.
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>>563725068
The monkey island games, apart from that nothing comes to mind at the moment, will dig up my steam library later to find some more.
Wasteland 3 has some funny parts despite the overall serious tone of it, like the cult of dumbasses who worship an ai powered Reagan animatronic as a deity.
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>>563747151
Oh, he meant a video game. Damn I'm retarded.
>>563746583
Rogue Trader is very good if you like old school CRPG. If you're more into Diablo-likes, there's Inquisitor, I like it.
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I'm gonna make MAD DOSH
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WHY IS SHE WH*TE??!?
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I don't know if I should make a prettier base or not. It took me like 6 hours to do the one in Nightingale.
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WOMAN BE MINE
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I'm not quite feeling it yet, though it also isn't quite done.
I want to build a small hut that has most everything I'll need. The corner I'm standing in right ow also has a hatch down to a small cellar. Something still feels a little off, but I can imagine getting used to it once I actually start using this place
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Using tribesmen is HUGE. They are a really great force multipliers.
But you have to manually equip them armor, weapons, food, water, medicines and give them time off to sleep and restore morale.
On the other hand, they level up their stats and wapons.
>>563771612
>small
>everything I'll need.
Choose one.
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>>563772698
Well maybe not everything, but the essentials to live for a few weeks.
I'm not fully moving here, this is just a shack a few minutes from my base, where I intend to spend the winter while building a boat.
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The tribe has a new member!
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Have you guys heard about my game? It kinda sucks and it's way overpriced but if I don't sell 15 more copies by the end of the month, I'm getting evicted. Haha so fun to be an indie game developer. You guys should try.
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>>563747684
Id say mechanicus isnt really comparable to xcom, as its far more about ressources management to stay viable as long as possible as the excursions are effectively multiple fights in a row, and the firing isnt entirely reliant on rng as hits are effectively insured both for you and the enemy. Like in xcom you always try to maximize your advantage because you will get fucked by the rng, while in mechanicus you may want to put yourself in a bad position to get a hit you know will kill the given enemy, which would be suicide in xcom.
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>>563786217
I think the last time I played a shoot em style game I put a quarter in the machine. Is it hard? I just keep fucking buying new games, saw somebody recommend this one. Got it in my cart alongside Dead Cell.
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>lost in Dremendere
>have to make it to Pac-200
>only system in the way is a minefield that kills me right away
...fuck.
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>>563789009
>why even have bread
Spoken like a true Br*t.
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I read them.
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Is normal for a webm conversion to take 20 seconds?
Also I think I need to add some bowmen. And increase enemy HP in settings.
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>>563821547
>the enemy ai needs some work
And the friendly AI too.
In theory you are suppose to run with 2-3 tribemen while on a hunt, and with 3-10 when getting your village attacked.
I'm tweaking the numbers right now to up them up. After all it seems this game was meant for multiplayer, either PvP or PvE. I'm going to see how much my PC can handle without melting.
Anyway, gonna make some bows and head out to mine tin and copper.
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>>563789009
Because bread is fun. I can make tons of money by selling it to the nearby trader and it tastes good.
There's space for a chest behind the little table, there is a shelf right above me and as I said I'm standing on a trap door that leads to a cellar.
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>>563747684
>>563781949
I agree, though I've played a lot more Mechanicus than XCOM and am a bit biased.
But because of the guaranteed hits and action point dispensers scattered around the map it feels like it's a lot more about positioning than XCOM
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>METRO 2039 got a new trailer
Not sure if I care too much though, I used to like the books as a teen, but I haven't even finished Exodus yet. Kinda curious where they'll go with the story though, considering it looks like it's still taking place in Russia
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>>563822784
It looks like one of those joke UIs people makeonly example I found on short notice
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>>563823040
>>563823074
>>563823195
Where is "you struck a nerve"-anon when you need him
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>>563823389
>whinge
british heritage detected
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I don't even know what happens if you succeed this check, but it's just too funny to not take every time
>>563823389
Sorry, but I'm a different anon, I just thought you were acting silly
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>>563822765
Never liked the metro series, its effectively a onrail shooter with how linear it is, pun unintended. Also exodus went full retard trying to make it an action shooter in parts which just clash too much with the intended stealthy gameplay, and what the fuck were the dev thinking shoehorning boss battles in it? Those 2 bear fights were awful from start to end, and feel like they were barely play tested before being put in production.
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>>563825731
>>563826209
Yeah, I think the first one was my favorite too, though I've barely played any Exodus.
It's definitely linear and absurdly janky, but something about it was just very endearing to me, maybe seeing the world from the books brought to life was a big part of it.
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>>563828216
>rustlord
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Lowered the damage the player and allies do to enemies, now it is at 0.7x. Granted that I'm fighting literally-just-spawned-enemies with tier 2 weapons and armor, but it seems still a bit too quick. Will equip my troops with pickaxes and will go to mine for tin and test how higher level enemies are to fight.
Also recorded in 720 to see how the quality of webms change. I have absolutely zero idea about how recording and converting stuff works, so if anyone has any tips to prolong duration without sacrificing too much quality and resolution it is welcomed.
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