>The Repository (/tsg/-made Sims, Lots, and Custom Content) https://docs.google.com/spreadsheets/d/1ty166yzMb1gooEecd_r5K4VOcGeC7RMXRTbWTTGtCp8/ >TS4DB (An anon curated alternative to The Gallery) https://ts4db.com/
>>568006963 Ugly beyond fucking belief. I'll stick with 2. Fuck 4. I wish 3 wasn't so committed to fucking story progression nonsense, and no mods hardly make it better.
>>568006963 Cautiously optimistic. Still deciding if I'll bother with early access since it seems to run terribly in most of the videos I've watched so far
>tfw 9 months since I reinstalled sims 3 and installed all these mods >still don't want to play dear god, give me the energy to do more than doom scroll
>>568041806 They're both good but Sims 3 is one of the ugliest Sims Games ever made.
The main thing that Sims 3 has is story progression, which needs to be modded to work. NRAAS Story Progression with the Modules.
Story Progression being that other households in the neighborhood will age, move out, have relationships, get jobs, promotions, skills. You can still have rotational play via the mods by setting NRAAS Castes and adding your rotational households to Rotational Castes.
Sims 1 and 2 enforces rotational play.
The only edge that Sims 3 has, is the open world and story progression.
>>568042483 So which one would you recommend? Im tired of Sims 4 being a disney land happy place and want conflict. But obviously I want NPC sims to have relationships, babies, move out etc etc.
Sims 3 isn't stable and requires modding and tuning to even get it to a near playable state. If you're up for doing that, and really want the open world then that could work for you.
It's hard to recommend it because I don't want you to go spend money on it and then discover it is a broken hassle for your system.
Meanwhile Sims 2 is stable, smooth, and arguably has better expansion packs. Open For Business and Apartment Life were amazing expansions.
But I will say, Sims 3 Story Progression is a fun concept. I just got finished modding it with NRAAS and fixes.
Here's a Steam Guide for fixing up the Sims 3 if you decide to go that route.
>>568044068 Yeah I've done that guide. Though I didn't use DXVK as for my system it seems much better and much more stable was able to play Sims 3 for 3 hours in a row with a bit of saving and no crashes. A bit of lock up sometimes but it usually resolves. I added Story progression here.
>>568044068 NTA but can you tell me how to make NRAAS Story Progression work effectively? What do you do? What addons did you get etc? Any specific settings in game?
>>568061482 I run it on snail pace so that it doesn't get too laggy.
I make use of castes so that I can freeze households which I want to play rotationally. This guide was good for that; https://nraas.net/community/Story-Progression-Rotational-Caste-Settings
I have these modules;
Skill. So that non played sims can do things with their skills.
Relationship.
Money. So that I can exempt property tax on inactive rotational households which have professions instead of careers.
>>568076621 I'll be giving it a try. >>568076770 That depends on the activity, I wouldn't call it impossible. But I'm not following that game or any news surrounding it myself.
Hey creeps if a sims get's pregnat just before they scoot over to a different life-stage does that halt the change or can de pregnancy just move with it?
>>568064947 >I really wanna reinstall and try the royalty pack. Is it fun? I like it, but I'm probably an outlier in this general. For whatever reason I actually like playing The Sims 4 even without mods
https://www.youtube.com/watch?v=AB3dvr7OFGQ Felt like giving Andrew some time earlier, as well. >>568088672 It's a definite, non-limited possibility. >>568090573 I'd thought you'd like seeing her included. Likewise neat to see her with Morgana. >>568091269 Extensive amount of mods never seem to stick with me, regardless of game. Where Sims 4 is concerned gameplaywise, it does all it needs to for me, though I'm no purist. I'm guessing that building is in Forgotten Hollow?
>>568071084 it was an artistic photo of a model and artists starting drawing their characters and such in that pose because it's got interesting composition for artists and so it blew up as the "pose of the week" kinda thing on twitter
Probably a dumb question but I trust you lot more than other randos. Is the anadius updater currently infected, or is it the windows AV being paid off?
I asked chatGPT to expand the TSR downloader script to not just download per-url, but now it can download an entire creator's files. https://files.catbox.moe/twn7qm.zip
>>568041806 If some genius managed to port to and mod TS3 the artstyle of TS4, I'd never look back. Open world, with the MM style of TS4? If only.
Man what a shit thread, is this really what you pedos and mentally ill faggots harassed people for? To post your sim just fucking standing there and replying to your own posts in some desperate attempt to seek attention and validation? Shit no wonder half this thread is literally just one single retard spamming some ugly shit
>>568213317 Wonder how many of them realise they bought a properly early access game that won't be done for multiple years. I recognise the devs need cash to finish the project but release should be a far more impactful, important moment than early access allows it to be.
>>568213560 >Wonder how many of them realise they bought a properly early access game that won't be done for multiple years if they've been playing the sims 4, then they're already used to that
>>567483428 forgot to add, that's a lovely background! and thanks, some of these have been sitting on my hard drive for years, and i just had to share them somehow. by the time any are actually finished, their preview will have likely faded from memory :)
>>568231507 thanks :33 it's for my 4chan rice theme, sometimes my sims make a cameo appearance on the bottom right of the screen
and yeah I thought it was pretty cool, I also start stuff and never finish so it was very relatable >by the time any are actually finished, their preview will have likely faded from memory :) don't count on that!
>>568247996 It’s easy to see that most of the focus was on the paramaker and build/buy mode. Live mode is extremely barebones and is in no way worth the price they are asking for at this stage. If they weren’t a competitor to EA, more people would be very angry at the state of it after 7 years.
>>568266479 The faces are very weird, which is odd because the character creator itself seems like it has what it needs to be good with sliders, numbers, etc.
>>568271784 This is the spitting image of the 'bigface frumpy girl who draws #relatable soft comics about how frizzy her hair gets on rainy days' profile picture
my para just got a 'need to move' as a personality upgrade and i gotta say I really love the idea of having character-specific needs that reflect their qualities. having to actually get my para out and about to keep her needs up is pretty cool
all the paralives studio needs to do is build out on what's already a really solid core, definitely gonna keep tabs on this long term
>>568298984 thanks i found out that kissing works between paras of different heights, something I was absolutely sure they didn't have the tech for. slightly jank in this screenshot because they're also standing on a slope
>>568266479 It's a bit weird. Sort of like the opposite of the Sims problem where every character is basically the same one at different weights. There can be different good-looking characters, but this also produces more room for different kinds of uglies to exist.
>>568306907 It's not that hard to make a cute twink. Just keep the nose and chin under control and be sure to give them a fat ass. Personally I'm a bit irritated by the very limited range of good white guy haircuts, but the Sims was and to this day still is also dire in this regard, so. >>568300665 Did they ever fix how the zois all look like soulless kpop husks?
I haven't touched life simulation games in like 10 years. I downloaded Sims 4 with everything released so far. Is there a list of what expansions etc. are worth keeping active and what to disable? Kinda wanted to try Paralives but i got the feeling that it needs more time to mature.
>catch a fire >call firefighters >biblically accurate firefighter comes over >it just stands there while my house burns to cinders i guess i'll just wait until better models/skin mods come out and most bugs are fixed
>create a paragirl with a body+face that I intend to use as a base for future paragirls >no way to duplicate or clone or import/export a para so my idea is fucked >have to start from scratch with each para Please tell me I'm missing something here (and that something isn't 'just play TS4 lmao')
>>568348637 Well I already have it, so messing around with it as they update it is something I wanted to do anyway, it's just I hate the fucking camera controls
I personally think the genre needs a game that superficially is similar to Sims, but has a very different gameplay. Something that draws from colony sims or roguelikes or whatever is a plausible "current thing" that than counteract the desire to just build houses and pose cute girls.
>>568351524 I was quite young when i played Sims 1 last. I remember my mom getting mad at me when i bullied another sim in a vacation location. Great game
any Sims 3 connoisseurs about? thinking of reinstalling it for the first time in like 10 years but I'm concerned that it takes a hell of a lot of effort to A) make the sims look good, and B) make the game run smoothly/stable. there's not a lot of TS3 resources in the OP, is that because people these days generally go for either 2 or 4 instead?
if you aren't sure what version to get, the fitgirl repack is the easiest to install, but don't use the master controller/nraas stuff it comes with, get the newer versions
well, I guess paralives is a flop, and sims 5 is never going to be made since they'll pop out dlc for the rest of sims 4's existence (eternity) in short, it's over
>>568390663 theres a setting called active lots or open lots or something like that, and it sets itself at 8 when you default high settings. turn it down to like 3 or 4. the problem is sims 3 tries to auto load and unload lots around you based on your camera movement. but it acts very erratic. 1 foot movement to the left in your living room while zoomed in just made one entire nearby lot despawn, and another spawn. aside from s3's performance issues already, this is one of the number one causes of micro-lag it can have and you won't notice a difference at all by moving down some unless you really enjoyed spying on your neighbors
>>568262934 I hate sims 4 casuals so god damn much. Out here complaining that they can't run Paralives off their 2013 shitbook. They want to run it like a game that was already dumbed the fuck down for toaster machines in 2014.
>Paralives >just trying to improve sims, but it pretty barebones at the moment, I'm not too crazy about their 'Free DLC' model and the tradeoff will be the price raises, at an already hefty $40.00 >OpenTS2 >OpenSims3 >Trying to make old Sims Titles run better on new machines >Juiced Patch >Making SR2 run with less crashes, not related just wanted to bring this up >That one dude working on a Life Sim with magic elements Seems like a lot of good things do be happening, but I do wish more shit was out there, like different lifesims with different gimmicks. Anyway, I'm an idea guy, so please feel free to steal my idea for a lifesim, I expect to be laughed at or dismissed, but you never know! >Town full of weird mysteries and lots of paranormal/occult reports >You're basically a rookie with barely any skills in the field but a promising rookie >Go to town with your family or alone >Get a cover job/profession with each different perks/benefits/bonuses in different aspects >Have to build skills to progress certain things: Example, either raise strength to 7 or make some friends to help you out moving a felled tree >Random mysteries and actual problem solving around the town >Sometime people will go missing for days, and return either traumatized or barely even aware of what happened or how long they were gone >DLCs would add new towns with weirder scenarios like an Innsmouth type of town >Moddable as fuck, players can make their own towns, scenarios and make their own mechanics too, like with Sims >Co-Op
Back from retirement just to try out some Paralives, but unfortunately it's running worse than Sims 4 on my computer. I don't think I'll ever get a hang of it at this rate.
>>568465396 >i'd rather do the whole "b-but it's going to be better in the future!" with InZoi instead Have fun when your PC melts if it ever does get more updates.
Paralives really needs to work on their homeless/moocher paths.
I bought a rundown lot, went into my neighbours house while they weren't home and ate a bunch of apples out of their fridge. Read their books to study art, then went to sleep in their bed. Then they got home and have no ability to kick me out, nor do they even seem to notice my presence despite not being able to really sleep in their own bed due to it's occupation. Woke up and went into their bathroom while they were in it and took a shower next to them. Haven't spoken to them once.
Paras need to be able to acknowledge unwanted guests and have boundaries strangers can't cross without getting kicked out.
>>568486658 Sure, but realistically it's not going to go beyond the price of other games. If anything the concern should be that it has a more restrictive future timetable to be feature complete than a game like the sims that just releases hundreds of dollars of incremental content updates and mixes in some basic features.
>>568486935 Devs who don't want to bother with complex AI should just implement the castle doctrine. > Get into an NPCs house. > NEVER SHOULD OF COME HERE > Takes out a gun and starts shooting.
>>568455087 I think they did the right thing by setting the price relatively high. For what they know, the game may get no extra sales after release, so they should be getting as much cash as they can now.
Does Paralives have consequences for ignoring needs? Like will they collapse from exhaustion or piss themselves or is it so barebones that it doesn't matter?
>>568455087 Personally, I wish sims games embraced the human breeding simulator aspect, where we'd have an incentive to get our sims married and have children. Like, certain parts of the game would only be attainable after a few generations because they'd need genetic traits or skills or just amounts of wealth that you don't get immediately.
>>568487825 It's actually really simple stuff. You just need a way for the game to recognize when a character is in a place they shouldn't be at a certain time and then have the npcs approach and shoo. Then you need some relationship thresholds tied to items in a sims house, like beds needing friendship level to use in a non-home lot. Not caring about privacy in bathrooms is a matter for at home too though.
Does The Sims 2 Legacy on Steam work just like The Sims 1? The Sims 1 gets boring because it's too repetitive; I'm guessing The Sims 2 will be able to generate much more interesting situations, right?
>>568501005 Sims 2 is better. Recently I started replaying The Sims after a decade. I began with Sims 1 but didn't have much fun as I did. I thought I had outgrown it, but nope, it was just Sims 1's problem.
>>568521162 You're right, Jenny's family should look nothing like her at all. Do you even think before you post or are you just so desperate for Jenny's attention that you don't care if what you say is retarded?
>>568597972 I don't have a horse in that race. >>568605635 There isn't all too much to it. Since I've never made the husband and am not planning to, Alexis is a widow. As for Joanne, having an aunt in the family felt like it'd round things off.
Going back to sims because paralives is kinda annoying to play in live mode. It's a decent base and I really like the paramaker and build mode, but for sim gameplay it's just frustrating. Maybe modders will come up with fixes faster than the dev team.
>>568627537 I thought it was kinda boring, but then I thought about it and.. the sims gameplay is kinda boring too the only difference is the wacky encounters, but I think you're supposed to fully control paras proactively do activities outside the home because they have little autonomy otherwise
Do adult mods for The Sims 3 or 4 generate interesting, dynamic erotic stories, or are they more like a huge gallery of animations that let you put your favorite Sims into action?
>>568390663 me again. I have the Sims 3 up and running but have this issue with objects and textures completely unloading whenever I enter map view (webm related). I followed Anime_Boom's steam guide series and aside from the mods listed in those guides I only really have extra some NRAAS mods and CAS mods installed. Any idea how to fix this?
>>568693181 That's normal Sims 3 behavior. It has to unload everything on the lot in map view to stay within the default 32-bit 2GB RAM limit. I have no clue if someone's attempted to change it and I'm not sure it's even possible without source access.
So starting with The Sims 2, the characters age, right? So if I create 10 characters to populate the neighborhood like I do in The Sims 1, after playing for a while, will all these characters be dead? And will the population from then on consist of their descendants generated by the game's genetics (and I suppose they'll get uglier and more random over time)?
>>568691819 Does Sims 4 generate interesting dynamic stories? Well, same goes for Wicked Whims. I personally play wihout any adult mods and haven't fapped to WW in years. But if you're addicted to porn, you should give it a go. It's not bad.
well, in about an hour I'll be away from paralives for 2 weeks to a month, hopefully in that time there's plenty of mod progression and at least two official patches
>browsing sims custom content >the sims used as models for clothing are very often black sims with vitiligo what's with this? are skin conditions fashionable now?
I had no idea all parafucks have the same exact androgynous body. That's why the character creator felt so confusing. Everyone is the same hormone-impaired forever-indebted to a pharmaceutical corporation mutant fuck.
Gemma Charm was an odd case of sim generation. >>568802785 She is generously endowed, for sure. >>568809935 A question or a statement? >>568815820 Any particular reason for that?
>>568826113 Just chuck it in a catbox. When the fuck did MODIFICATIONS become something that need to be approved by anyone to exist? I was reading earlier about some developer disallowing certain type of mod to be made for their game. WELL FUCK YOU
>>568837061 I've voted left my whole life. And I'm in Europe, so that actually means something as opposed to the US. These people are idiots. They should be shot if only for making you think "leftist" is a synonym for "mentally ill".
>>568837217 Gender and identity issues were injected hard into politics after occupy wall street started looking like it could become a problem for banks. It's a time-tested divide and conquer strategy that goes back at least as far as the soviet union. It has probably existed in some form ever since women started existing.
holy fuck I was on the verge of giving up on Sims3 because after three days of trying I could not get it to run smoothly (with some CC to make it prettier) whatsoever. Then I merged most of the hairs, clothes and CAS packages together and it's now actually playable and so much smoother. I'm so happy*.
*until the next crash or some other issue occurs at least
>>568829574 >>568831380 it literally supports both you fucking retards there are body sliders for a reason. have you ever played a life sim game? holy shit whether or not the sliders 'go far enough' is up for anyone's perspective but the topology isn't the limitation, it's how the morphs are authored. By my metric from playing the game, there's plenty of support for manly and womanly body shapes. t. 3d character artist
>>568869081 Are you fucking the ticket man? >>568887172 Go be a retard somewhere else. Even women on reddit and boomers on steam forums agree the body and clothing system is limited and confusing
>>568706238 >But if you're addicted to porn I'm not really into porn, but I wanted something that creates interesting erotic situations. Things like infidelity, revenge, naughty teens turning to prostitution to make money behind their mothers' backs, the village rapist, and so on.
>>568948562 What I was trying to say, WW does not make Sims 4 a different game, it just adds explicit adult themes to it. I think for years Turbo was trying to improve the love and relationship mechanics with psychotypes and attractiveness and what not (see the Wonderful Whims mod), but personally I'm not a fan. In any case, if you are interested, I think you should give it a go. Seeing your characters do lewd stuff is quite hot, especially when it's novel.
>>568959705 The base is so flawed that there's no way to repair it. All the "fixes" and additions basically just add moodlets and moodlets are so shallow they might as well be cosmetic.
>>568388426 >You can move paras manually When I found out you could do this I flipped out. I think you could also do this in Sims 3. God I missed that.
Fucking Microsoft is sucking EA's cock. The updater keeps getting flagged as Virus all of a sudden and all the Sims Fitgirl repacks are getting flagged as viruses too, BUT no other fitgirl repack is getting flagged. Just anything related to sims.
Is there any reason to play The Sims 1 instead of 2, outside of curiosity and knowledge of the franchise? I don't have enough experience with 1, but from what I've seem and heard it seems 1 is basically an improvement in every regard. Is this right?
>>569029503 "Scale" is perhaps the only reason to revisit 1 nowadays. Because even with the sequels' open worlds, none has been able to match the scale and chaos of the biggest community lots in 1. Other than that, it's a tedious and punishing grind to the top, stick to Sims 2 if you prefer an actually engaging experience.
Sims 3 has the best and most complete gameplay out of all of the Sims. But it is ugly and has varying levels of instability even on Modern PCs.
Sims 2 is probably the best middle ground between Sims 1 and Sims 3. It has great expansion packs and gameplay. And it looks better than the Sims 3. Only missing the Open World.
>>569029503 these days i default to 2 when i'm in a sims mood but i should really revisit 1 sometime. it's worth playing for the atmosphere and soundtrack along in my own opinion, especially if you haven't played it before. it's hard as fuck though i remember that
>>569108270 Anon is just trapped in hell with the horny demon loli. Truly a terrible fate. And Ciara and Isa eventually did get back together and are now legally recognized roommates.
>>569125901 The open world as implemented in Sims 3 adds practically no meaningful depth to the gameplay aside from reducing the number of loading screens you encounter. Do I think future games in the series should have an open world? Yes, but the open world itself is not enough to make the Sims 3 any better of a sims game compared to the others, (i.e. it's a meme). Story Progression on the other hand is actually fucking awful when it's forced on the player. It was implemented to cater to players who only play one single household and makes it a nightmare for players that want to play and manage multiple households or an entire neighborhood while keeping the generations in sync. A better, more well designed life sim would have multiple settings available for people to choose from to cater to different playstyles, but alas this is EA and any step forward always comes with at least two big steps backwards.
>>569127751 The claim that Sims 3's open world "only reduces loading screens" misses the point. Loading screens aren't the feature, the living, thriving town is. In Sims 2 and Sims 4, lots are isolated. Sims vanish when they leave and the world only exists where you're currently playing. In Sims 3, your spouse can be at work, your kid at school, and another family member across town doing whatever, all simultaneously. It's a fundamental gameplay difference, not a convenience feature. The open world also enables emergent gameplay that closed worlds can't. You can follow Sims around town, run into neighbors naturally, watch community lots stay active, and experience the town as a connected place rather than a collection of separate maps.
Story Progression has similar benefits. The criticism mainly comes from rotational players who want complete control over every household. That's valid, but it's only one playstyle. Without Story Progression, friends never marry, neighbors never have children, rivals never advance in life, and entire generations remain frozen until the player intervenes. It's not really a living simulation it's a dollhouse.
Sims 3 allowed families to grow, move, change careers, have children, and die independently. Years later, your descendants could interact with descendants of families that had been evolving alongside them. That creates continuity and long term consequences that earlier games lacked. The real flaw wasn't that Story Progression existed. It was that EA didn't provide enough customization options. The popularity of NRaas Story Progression shows players wanted more control over the system, not its removal.
If open worlds and Story Progression added "practically no meaningful depth," the community wouldn't have spent the last 15 years trying to recreate them in every Sims game and clones since. The demand itself is evidence that many players see them as some of the series' most important simulation features.
>>569129758 Your post reads like it was spat out by chatgpt, but I'm going to engage with it as if it was thoughtfully written out by a person >run into neighbors naturally, watch community lots stay active, and experience the town as a connected place rather than a collection of separate maps This happens in Sims 2 all the time though. I'll grant the open world certainly lends to a more seamless experience, which is why I want them to bring it back, but lets not pretend that having your spouse's and kid's portraits sitting over rabbithole lots while your other sim wanders around on a different lot is really any more engaging than how it's handled in the other games >Without Story Progression, friends never marry, neighbors never have children, rivals never advance in life, and entire generations remain frozen until the player intervenes. It's not really a living simulation it's a dollhouse. Like I said, my issue with it is that it's forced on players as the only option in Sims 3. You can't do proper rotational play in Sims 3 without mods and even then it's janky. I think it should be one of many optional play styles in a life sim, but because my preferred method of play coming from TS2 was rotational, it was a total let down >the community wouldn't have spent the last 15 years trying to recreate them in every Sims game and clones since That's funny because there's been a mass exodus from TS3 and TS4 back to TS2 and rotational play in recent years
>>569131783 People would play TS3 more if it was stable.
It's not, and you can't have 8 hour gaming sessions. People do go to Sims 2 because it is a bit more stable and can have those sessions. But lets not pretend if EA released a 64 bit client for Sims 3 that people wouldn't play that a whole lot more.
>>569135690 It's weird you say that while quoting an image of a teen, and when there are at least 5 generals that are literally nothing but loli posting
>>569149236 Is that moot on the wall? >>569163465 I mean, it's not unplayable, but it doesn't offer many reasons to play it beyond the para maker and house builder. The game itself is barren.