//vg/
File: 1772081339423619.jpg (401.7 KB)
401.7 KB
>Fallout 4 Resources:
http://rentry.org/fo4resc
https://fallout4map.com/

>Fallout 76 Resources:
http://rentry.org/fo76resc
https://fo76map.com/

>Fallout 1 and 2 Resources:
http://rentry.org/fo12resc

>Fallout 3 and New Vegas Resources:
http://rentry.org/fo3nvresc
https://mapgenie.io/fallout-3/maps/capital-wasteland
https://srt4rulez.github.io/fallout-new-vegas-interactive-map/

>/fog/ Modding Guides
http://vivanewvegas.moddinglinked.com/
http://themidnightride.moddinglinked.com/index.html

>/fog/ Asset and Mod Repository
http://rentry.org/89gads

>/fog/ MSPaintAdventures
http://rentry.org/fogwasters

>Maps:
Fallout 3: https://mapgenie.io/fallout-3/maps/capital-wasteland
Fallout New Vegas: https://mapgenie.io/fallout-new-vegas/maps/mojave-wasteland
Fallout 4: https://fallout4map.com/
Fallout 76: https://fo76map.com/

Pre-War thread: >>567459804
Showing all 519 replies.
>>
152.0 KB
>>
File: heh.png (542.5 KB)
542.5 KB
posting my handsome dad
>>
>>568393357
Gotta blow myself up to prevent the Enclave from pushing the on switch on my purifier and purifying the river
>>
I'm about to restart my TTW playthrough again after 5 hours on this save as James' daughter. Gonna try being the courier again.

I have to get 100 lockpicking and science as fast as possible so I don't miss any loot. So I will
>start 9 int
>get banned from atomic wrangler
>get banned from gomorrah
>get banned from the luxe
>but 10 int implant
>buy .22 pistol from gunrunners
>do GI blues side against NCR
>enter the tops, kill benny, get banned from the tops
>deliver the chip
>kill the fiend bounties
Then I should be like.....lvl 6? Then I can do honest hearts I guess since I should have like 75 lockpick by then and I don't think there are many very hard locks there.
>>
File: IMG_9596.jpg (102.0 KB)
102.0 KB
Do you use the donation boxes to give items to newbies?
>>
File: dad.jpg (197.0 KB)
197.0 KB
>>
>kill cultists challenges
>daily ops enemies are cultists
>doesn't count
>>
Sex with Charon.
>>
Fingers crossed, BoS stuff returns to the Atom Shop this June. Nothing but slop in the shop this month from what I've seen and so is everything in the new scoreboard.
>>
File: IMG_9598.jpg (160.7 KB)
160.7 KB
>>
I've spent I don't know how long re-downloading all of Viva New Vegas, and maybe a half hour tweaking my Stewies, but now I'm finally ready to start the game.
>>
From the sounds of it it seems like the fall update might just be the "next gen update"
I don't even know what that means, but it sure doesn't sound like more content. This year has just been a wash
>>
>>568403053
fallout 4 special edition
>>
>>568403053
Fall update is then ext gen update, and winer is Burning Springs part 2. Next year we will get capital Wasteland part 1 for the big 76th update, and in 2028 we will get Capital Wasteland part 2 for the 10th anniv. We also know they are working on an open world raid boss, and have mentioned wanting to revamp workshops to be part of some faction war/territory system.
>>
>>568409183
Don't forget the Skyline Valley revamp, they said that'll happen at some point. At this rate might not happen until winter 2027 though, ewww
>>
>>568395540
I use them as trash cans for plans I can't sell. Figure someone might need some of it, or sell it. Whatever, it's out of my inventory.
>>
>>568409545
I think that will probably come with burning springs part 2.
>>
Let me change legendary mods on unique weapons in the next gen update or fuck off frankly.
>>
>>568411461
Nah no way they do their big burning springs update at the same time as overhauling skyline valley.
I woulda thought Skyline Valley would've made a good summer update for this year but I guess not
>>568413407
I feel like I heard somewhere that the devs are gonna try to do something about that.
I've had to make mods sometimes to let me use the cool looking weapons like the drill fist but give it actually usable legendary effects by replacing the gauntlet's model
>>
>>568414028
I think you're expecting too much from a "skyline valley overhauling". All they said was that they were gonna add something to replace caravans as an activity to do in Skyline valley, and make more areas accessible to camps. That isn't some grad overhaul.
>>
>>568414172
And I think you're expecting too much from them. If they're adding a map expansion and more story quests, they definitely aren't being like "we're also adding a couple new events to skyline valley"
My god they're totally just gonna do some kind of grunt hunt thing for Skyline Valley just like the Infestations are for Appalachia and call it a day aren't they... Either that or the new raid boss is going into Skyline Valley
>>
>>568414656
>If they're adding a map expansion and more story quests,
The only thing they said they were adding in regards to this is more stuff to Burning Springs. I don't recall them ever saying more quests for Skyline valley, which already has a complete questline.
>My god they're totally just gonna do some kind of grunt hunt thing for Skyline Valley just like the Infestations are for Appalachia and call it a day aren't they... Either that or the new raid boss is going into Skyline Valley
I mean, the caravan stuff they removed was basically just that. Makes sense they would replace it with something similar.
>>
>>568414829
I meant that if the winter update for this year is adding a map expansion and story quests to Burning Springs, they are not also going to add something to Skyline Valley in the same update. They clearly don't have that kind of manpower based on how the past couple updates have gone
>>
>>568415153
The past couple of updates have gone the way they have because they are tossing most of their manpower at the next gen update. Those sorts of graphical/systems update tend to be some of the most expensive, and manpower intensive, updates a game can do. Which is why a lot of MMOs rarely try them.
>>
Something I never thought about until now but shouldn't the Capital Wasteland be like, SUPER RADIOACTIVE if we were to explore it in 76? It's bad enough 200 years after the war, imagine 28.
I'm pretty sure it's said that the rad storms come from the Capital Wasteland in 76. It'd be nice to have some kind of super destroyed radioactive hellhole in this game
>>
>>568417098
No. most radioactivity in the world died down in a few years after the bombs dropped.
>>
>>568417098
"Realistically" probably yeah. Will it be though? Probably not.
People cried about the rad resistance change recently so I doubt they'd make an actual completely rad fucked area to exist in that What Rads? couldn't completely negate.
>>
>>568417147
Isn't that the exact opposite of the lore Beth has been working with since 3?
>>
>>568417458
No. Even in Fallout 3 most of the Capital Wasteland had no radiation beyond normal background radiation. It was only at places like toxic waste dumps, or direct missile impact craters, that had radiation. This is true in Fallout 4, and 76, as well.
>>
>>568418391
Fallout 4 was 210 years later, and Appalachia didn't get hit
The Capital Wasteland is absolutely going to be this game's Glowing Sea
>>
>>568413407
Lemme change around my Anchorage Ace.
Or just give the 10mm sub a silencer.
>>
>>568417098
Whole thing could just be a rad zone. They do push the ghoul shit pretty hard.
>>
File: file.png (1.5 MB)
1.5 MB
Lame. If you weren't going to go all the way and draw some silly racist drawing of a Japanese guy, you shouldn't have made an area's lore based around it
>>
File: 1764165308102478.jpg (100.2 KB)
100.2 KB
>>568422673
very lame
>>
why did fallout 4 get so much hate for a voiced protagonist and limited dialogue options when mass effect and then cyberpunk did the same thing, but everyone loved those?
>>
>>568429206
fallout 4 is shit
>>
>>568429302
explain why or you're trans
>>
>>568429206
Original Mass Effect got quite a bit of flak for that. For the same reason as Fallout 4 too
You’ve had pretty classic games (Fallout: New Vegas, the old BioWare games), and now you’ve got a new game that ditches dialogue in favour of voiced characters.
Even so, I still don’t think Fallout 4 is as bad as Fallout 3. People are bashing Bethesda for completely ignoring NV, but I think they’ve learnt a few lessons from it. It is still the only Bethesda game where you can make a meaningful choice about which side and faction to join.
>>
>>568429436
cringy voiced protagonist
>>
>>568429513
starfield also has that don't they?
>>
>>568429784
Starfield had neither voiced protagonist nor meaningful factions.
Fallout 4 is weird in this sense, in that despite having a voiced protagonist, it still offers more choices and role-playing than any of their other games featuring a silent protagonist.
>>
>>568422673
man, this is worse then drawning an actually racist caricature, I'm thinking of a worse jap cartoon in my mind's eye then what ever they could come up with.
>>
>>568422673
is this fallout london?
>>
>Hitman has finally released several of his F76 ports to the public
At last.
>>
>>568432230
where?
>>
>>568431989
Yeah, it's got a lot of moments like this and I haven't even got to the actually-fascist faction yet
>>568432230
Got a link? I just keep getting the Hitman's legendary mod when I search his name
>>
File: 1778891876367770.jpg (256.1 KB)
256.1 KB
>>568432689
>>568432705
I won’t post any direct links because there have already been instances of them being deleted.
>>
>>567957017
>cs.rin.ru
thx
>>
>>568433163
is this some super secret discord, and if so, how do I get in?
>>
>>568433437
It’s secret but only to keep redditors at bay. This is necessary if you want to post ported content.
Well, I've no idea how to get there now. I migrated from their previous server which was public.
>>
>>568414028
I cannot wait for the drill fist to be changeable, i have plans for it.
the only fear is the other raid weapons will be nightmarish to balance.
>>568433163
>cryo bed
>torture bed
Odd choices, but hey its nice to see it ported over.
>>
Whats the feasibility of a TTW style mod for fo4 and fo76, once fo76 gets EOS'd
>>
File: 1773835622962863.png (217.9 KB)
217.9 KB
>>568436604
>Odd choices
These are all just animated objects.
https://youtu.be/dkegeXz0QaI?si=M8hL4ucU_4nu02Is
>>568436958
Fallout Appalachia is currently in active development
The technical differences between the maps in F76 and F4 are significant, so it will be easier to build a map from scratch than simply port it, especially given that F76 has very few unique assets on the map. It’s all just F4 structures and assets.
>>
Best flashlight mod for FO4? Is it still that old ass one from a decade ago?
>>
>>568438757
https://www.nexusmods.com/fallout4/mods/94705
>>
>>568439026
Cheers
>>
>>568437256
I didn't like london so I have low confidence any of these big mod expansions will actually be fun.
a lot of time and effort doesn't mean it will be good, just like AAA games
>>
>>568439553
Fallout Appalachia will just be a sandbox with notes and other crap, no quest lines or anything else.
>>
File: 1776981462952670.png (38.5 KB)
38.5 KB
>One of the shittiest German guns of WW2
Why did Bethesda choose this one in particular?
>>
>>568429206
Both of them were criticized for it. They also implemented it so much better. They're linear, character-driven experiences where most of your time is spent interacting with other characters, so giving the protagonist a voice and a unique identity is necessary for the narrative and storytelling to flow and function as well as it does. They're games where you spend a huge proportion of your time talking to other characters.

In Fallout 4, you spend 90% of the game whimsically strolling through the ruins of Downtown Boston shooting the same canned enemies, collecting junk and building shanty towns. Why did the protagonist need to spit out a one-liner every time they interact with a filler NPC? The narrative is poorly-written crap, nobody cares about it, and it's made worse by the voiced protagonist, not better. And worse, why did those things need to be in a Fallout game? Remember the scrutiny Dragon Age 2 got because it turned the series into a Mass Effect clone? That's what Fallout 4 tried to do a few years later. That's why the reaction was explosive.
>>
>>568399778
idk wtf is happening but sometimes when i equip the police pistol all of my stewie tweaks get wiped and i have to redo them all
>>
>>568422673
LOL bethesda gem
>>
>>568436958
Would be a hard pass for me. 76's map is big enough, no need to enshittify it further by awkwardly attaching Fallout 4's empty sandbox.
Now if someone was to completely remake the Mojave or Capital Wasteland in FO76? Now we're talking.
>>
>>568392810
I've got spurs, that jingle jangle jingle.
>>
They should make a Fallout MMO. 76 is only 23 players. Kinda lonely in comparison to the big MMOs.
>>
What was the name of the FO4 mod with the UI to spawn items from modfiles?
>>
>>568440801
Nobody fucking knows what the weapon artists were thinking with the shit weapon options.
>>
>>568454963
https://www.nexusmods.com/fallout4/mods/99301
>>
fallout 4 got another update lmao
>>
>>568456260
after watching the avellone interview i realize the only reason bethesda doesnt do the update to maliciously fuck over mods thing with new vegas is that if they broke something they would have absolutely no idea how to fix it because obsidian never gave them the full code and its basically a mutually assured destruction scenario which is kino
>>
Surely bethesda could update the game without breaking all mods in the process?
>>
>>568457001
Well that and the fact that nobody at Bethesda knows how to use Gamebryo anymore.
>>
>>568457652
I don't claim to know many of the technicalities, but isn't the main thing updates break the script extender? The script extender hooks into the executable, and every update recompiles the game and replaces the executable, because even the most minor change shifts the memory addresses, which breaks the script extender as it injects code at runtime.
Given that, it's probably inevitable.
>>
>>568440801
Maybe someone at Bethesda is a WW2 history buff.
>>
>>568448212
as I go riding merrily aloooong
>>
File: hat in question.jpg (7.2 KB)
7.2 KB
Hey /fog/ I'm making a gunslinger in ttw, I need a certain hat, but I'm not sure it exists. If I remember rightly, it was called an old-world hat. Any idea where I can find one? I haven't played Fallout since the old Games for Windows version with no mods.
>pic related was what I remember the hat looking like
>>
>>568465169
and they sing, oh ain't you glad you're single?
>>
File: old cowboy hat.png (666.6 KB)
666.6 KB
>>568465548
that's probably the old cowboy hat. you can buy one at mick & ralph's or the crimson caravan company.
>>
>>568461375
I very much doubt it, because that whole series of guns is shit
Its name literally translates as "militia rifle" and the Germans used this designation for absolutely all the rifles they produced by the end of the war. These are the crappiest, simplest, most trashy rifles they could possibly produce, and they were forced to make them because they could no longer produce proper weapons like StG 44, MP40, or even the Gewehr rifles.
The irony of it being in Fallout is that it’s both too shitty for the wasteland and too complicated to make. It’s the sort of thing that should be a one-off display piece in a museum.
>>
>>568467375
Hmmm, I think that is it, but I could've sworn they had them in Fallout 3, if not fucking false memories.
>>
File: eulogy jones hat.png (453.6 KB)
453.6 KB
>>568468207
there's this one from 3. it's on a table in Eulogy's Pad in Paradise Falls.
>>
>>568471021
Nah, I honestly remember basic bitch raiders having them
>>
874.9 KB
this new creation looks really cool.

>>568473542
the only other cowboy hat I can think of in 3 was the sheriff's hat that Lucas and some of the Regulators wear, but it doesn't have the feather in the cap like those other 2.
>>
>own fallout 76 since wastelanders in 2020
>only get into fallout 76 now in 2026
>the game is fucking dead
Such poor as shit timing. And ffs, if we thought it was bad now it's only going to get worse with this new season looking the way it does and this new rumored "next gen update". I even whaled out and bought yearly 1st a couple months ago.
>>
https://creations.bethesda.net/en/fallout4/details/a598fdbd-3756-435c-8213-81d8d8136e1e/Cambridge_Polymer_Crafting

Wow, this looks like shit.
>>
>>568474359
Tesla parts look good but everything else looks like an afterthought.
>>568475131
VCs have absolutely no quality control whatsoever. Fallout 4 got lucky with the people making some good stuff. Skyrim VC are completely fucked, in all the time they've been available there've probably only been three or four decent ones.
>>
>>568476158
>Tesla parts look good but everything else looks like an afterthought.

a lot of it looks nif-bashed but I like that. looking forward to trying it out once it gets re-uploaded.
>>
>>568475131
Literally
>>
Famished mod for FO4 is neat but I hate how they run from conflict and everyone in the tri-state area chases after them.
>>
>>568475097
Next season is kinda boring. Just do the dailies and hop off. Get whatever ya want off the board and be done for a while. Or just dick around with it when you're bored of other stuff.

You don't have to grind everything out like a FOMO-driven tard you know.

As far as giving them money goes, that's on you.
>>
God Bless America
God Bless The Enclave
>>
File: Schizo Courier.png (469.5 KB)
469.5 KB
>Using Viva New Vegas
>No matter what I try I can't get the game to launch Windowed
>Launcher doesn't work
>Fallout.ini and Falloutprefs.ini doesn't work
>Nothing in the Faq
>Nothing on Jewgle because apparently I'm the only person on Earth who wants to play New Vegas in a window
>It's in Falloutcustom.ini
>>
File: file.png (3.5 MB)
3.5 MB
>>568436958
Honestly there's no way they just leave all that money on the table and just close 76 for good.
They'll definitely make an offline version and just keep the Atomic Shop running for idiots who don't know how to pirate
>>568437256
His stuff looks cool but like I'm not interested in waiting 20 years for him to finish
>>
File: forgive me mama.jpg (142.4 KB)
142.4 KB
>>568486956
pm'd you the fix
>>
File: 1766206912910233.png (2.5 MB)
2.5 MB
today, i will remind them
www.youtube.com/watch?v=kjyeCdd-dl8&t=
>>
Holy fuck for some reason this consoletard pay piggy update snuck through and updated my game, and even after downgrading and all of that on my own it works, but it completely fucked my saves. I was having a pretty comfy playthrough, was just about to meet Shaun and then fuck off to Nuka World.
>>
>>568491187
This is why I own Bethesda games on GOG.
>>
File: file.png (371.1 KB)
371.1 KB
How valid is this? To me, it feels like rampant coping. What magically made the west coast population less likely to be raider turbo-slut sadists?

Seems like they're just moving the goalpost. "Okay, so why did the East Coast not develop any similar organizations? What was the different context?"
>>
>>568491402
My understanding is different approaches to worldbuilding between Bethesda and the devs that came before. While it is possible to try and make sense of it, all it will be is ad hoc. It's possible to justify anything humans do, because personality is intangible.
>>
File: NCR Troopers.jpg (50.3 KB)
50.3 KB
I really fucking love the NCR and their aesthetics, but I just can't let them take over the Mojave in good faith when Mr. House is right there.
Same thing with the Legion in Skyrim, I love their look, but they're too pants on head retarded.
>>
>>568474359
>low effort nifbashes
hard pass
>>
>>568491402
The East Coast does seem to be developing pretty rapidly since 3 it's just Bethesda made the decision to set 3 200 years after the bombs and so with every game it's necessary to come up with a reason why very little successful development has happened in those 200 years.
imo 4 does a better job of this than 3 since being the victim of subterranean illuminati that deliberately sabotage any development is a better explanation than DC being super giga mega nuked.
>>
>>568493405
I like the way helping Mr. House means (mostly) helping the NCR when their quests show up.
I also like the way stock trading mods synergise with this to mean you can buy NCR bonds for dirt cheap throughout the game and then dump them all at the peak of their value before Hoover Dam when House kicks them out. Feels like a scam House would greatly approve of.
>>
>>568491402
Remember that line in Broken Steel when Lyons says that we won't be referring to it as the "wasteland" any more? That was Bethesda's hint that the Capital Wasteland (and the East Coast in general) was going to be far more developed in Fallout 4.
Flash forward to 2015, Brotherhood guards tell us that if we think Boston is bad, we should visit the Capital Wasteland. Lyons is dead. Maxson took over. An evil enclave of moustache-twirling baddies is terrorizing the surface for some inane reason:

Every single problem with East Coast lore can be traced back to 4.
>>
>>568497326
> An evil enclave of moustache-twirling baddies is terrorizing the surface for some inane reason:
Ah yes, unlike Fallout 3.
>>
>>568498168
>b-but whatabout fwawout fwee!!
You can’t blame the Enclave for fucking up the wasteland when they just relocated five minutes ago. However, you can easily blame a group of mad scientists who fuck shit up for the lulz.
>>
>>568495325
>imo 4 does a better job of this than 3 since being the victim of subterranean illuminati that deliberately sabotage any development
But why do they do that? What do they get out of it?
Cookies?
>>
Fuck, my frames are shitting the bed in 4. I was getting about 40-50ish but now i'm hitting 10-20. I even changed to a less demanding ENB.
>>
>>568498793
So... 200 years later, why is DC a shithole?
>>
>>568498979
Because an organised society might be able to resist them.
Now, explain what the BoS v Enclave conflict is even about.
>>
>>568499098
Super mutants, ghouls, aftermath of the bombs, same as 4. Gen 3 synths were only created in 2227. There's a 150 year time gap between where the Institute could reasonably replace people and the aftermath of the Great War. That means for 150 years, the Institute were terrorizing the surface with other methods like deploying a gorillion super mutants on every possible trade route.
>>
>>568499518
>Because an organised society might be able to resist them.
Why would anyone think to resist a threat that they shouldn't even know about? Isn't secrecy the whole point of Gen 3 synths?
>>
>>568499820
>That means for 150 years, the Institute were terrorizing the surface with other methods like deploying a gorillion super mutants on every possible trade route.
You just said super mutants etc. is an acceptable reason for 200 years of non-development. Did you change your mind?
>>
>>568500019
Doesn't matter, the objective is just ensuring a constant state of being able to do what ever they want to whoever they want.

Now, answer the question. What is the BoS v Enclave conflict even about?
>>
File: file.png (152.5 KB)
152.5 KB
SIRRRR it's the steam charts only!!!!!
Fallout 76 is doing fine! Everyone loves it now, it's been engoodened!!! They're gonna keep this game running forever because it makes so much damn money on everywhere except steam!
>>
>>568500097
>Did you change your mind?
Explain.
There's a massive difference between an organized military of superhumans destabilizing the wasteland, and a group of saturday morning cartoon villains putting them there for no real reason at all.
>>
>>568500346
>the objective is just ensuring a constant state of being able to do what ever they want to whoever they want.
Wouldn't they be able to get away with a lot more if they didn't allow anyone else to know about them?
Because the whole catalyst for their destruction in 4 is everyone knowing about them and what they do, despite supposedly being a clandestine underground division with teleportation and androids that look exactly like humans.
>>
>>568500915
If you start doing things people will eventually find out about it. That much is inevitable.

Now, answer the question, what is the Enclave v BoS conflict even about? I have a feeling you dodge this because you know how retarded it is
>>
>>568500536
What organised military of super mutants?
DC had no master, no Unity, no cathedral, just random escaped mutants from Vault 87 that even in lore are supposed to be retarded compared to their Mariposa counterparts
>>
>>568501152
>If you start doing things people will eventually find out about it. That much is inevitable.
Hard to find out what happens in a bunker deep underground that most people don't even know how to locate. Apparently the Brotherhood of Steel knew about them despite being 400 miles away, enough to relocate their entire fighting force, leaders, and council across states.
>>
>>568501629
But they don't know what happens in the bunker, all anyone sees is a bit of what the Institute does on the surface.
>Apparently the Brotherhood of Steel knew about them despite being 400 miles away, enough to relocate their entire fighting force, leaders, and council across states.
Yeah because people know about Synths now and the BoS don't like it.

Now, answer the question.
>>
>>568501339
>What organised military of super mutants?
We know for a fact they're organized because not only can you find imprisoned wastelanders trapped in Vault 87 cells, but you can also hear them talking about dipping more wastelanders in FEV. The reason they're so unorganized and broken in Fallout 3 is because they're fractured after fighting a war with the Brotherhood, and they're running out of FEV, so most wastelanders they capture end up becoming their food rather than being dipped in goo.
>>
>>568502043
Is this organisation ever explained in the game or did you just headcanon it to wallpaper over Fallout 3's weak lore?
>>
>>568501952
>But they don't know what happens in the bunker, all anyone sees is a bit of what the Institute does on the surface.
They know that they replace people with synths because you can hear them mention it. They know about the synths sent to kill people because of the Broken Mask incident and the disbandment of the CPG. In fact, it's all Piper's newspapers tend to talk about. That along with the mayor being a synth, which also btw, he is, so she was right on the money.
Imagine a covert clan of the nation's top scientists being this blatant and obvious, despite having insanely advanced technology like fucking teleportation at their disposal.
What gigantic retards. LMFAO.
>>
>>568502209
Maybe you should stop talking about things you don't know about.
>>
>>568486956
I started playing in Windowed mode and now I'm getting random crashes.
>>
>>568502415
You just listed a selection of things that entirely happen on the surface, not in the bunker. Can you read my son?

Now, given you refuse to answer the question, I will. The BoS v Enclave conflict is about who will press the on switch for the machine that will purify the Potomac river. Liam Neeson kills himself and destroys the machine to ensure the Enclave do not press this button and purify the Potomac. 10/10 lore.
>>
>>568502690
Ah yeah like how Fallout 3 had an organised super mutant army like the unity.
No evidence in the game tho, just trust me, bro.
>>
>>568502896
>You just listed a selection of things that entirely happen on the surface, not in the bunker.
Apart from synthetic gorillas, what exactly are you getting at here? The average Commonwealth farmer doesn't know what brand of toilet paper Father wipes his ass with?

Everything that is detrimental to the Institute's immediate plans that we see in the underground bunker is known about on the surface. From their coursers and their structure being talked about in the Railroad, to their terminals being able to be hacked by the Brotherhood allowing them to see all the names of their division leaders and synths.
>The BoS v Enclave conflict is about who will press the on switch for the machine that will purify the Potomac river. Liam Neeson kills himself and destroys the machine to ensure the Enclave do not press this button and purify the Potomac. 10/10 lore.
Can you find me one instance of Autumn telling James he will activate the purifier?
Because all he says is that he's going to assume control of it.
James knows about the Enclave and therefore destroys it because he doesn't want his life's work used for a genocide.
>>
>>568503029
https://fallout.fandom.com/wiki/AudioTemplateSuperMutant.txt
>This is boring. We should be collecting more humans. We need more of us! The bucketheads have killed too many...
>Have you found green stuff? I haven't found any. Ever. Maybe it's a lie. Maybe we're wasting our time. We could be out killing...
https://fallout.fandom.com/wiki/Sid_(Fallout_3)
>Sid and a group of his friends were captured by super mutants in Vault 87. His friends were mutated into extremely deformed creatures, and he was told that he would soon meet the same fate. Upon the Lone Wanderer's arrival in Vault 87, Sid, having lost almost all rational thought as a result of his situation, is openly hostile towards them and all others.[Non-game 1]

There you go. Two sources proving that they're looking for FEV and kidnapping wastelanders to dip.
>>
>>568503748
>Apart from synthetic gorillas, what exactly are you getting at here? The average Commonwealth farmer doesn't know what brand of toilet paper Father wipes his ass with?
For one thing no one outside the Institute has any idea that the super mutants are their fault, the true scope of just how many secret synths there really are, how the synths are even made or what they are really for. For the people on the surface all they know is this is where the synths come from and synths kill people.
>From their coursers and their structure being talked about in the Railroad, to their terminals being able to be hacked by the Brotherhood allowing them to see all the names of their division leaders and synths.
Yes, technologically sophisticated organisations with inside links know more and find out more during the story. Obviously.
>Because all he says is that he's going to assume control of it
And do what with it? It's a water purifier that mass purifies an entire river, the only remaining steps are push the button or not push the button.
>James knows about the Enclave and therefore destroys it because he doesn't want his life's work used for a genocide.
Ah yes the genocidal danger of a clean Potomac.
>>
>>568504202
I like how you don't even have the confidence to say "two sources proving that they're an organised military". Because you know kidnapping people doesn't prove they're an organised military, you're just hoping to shift the goalposts.
>>
File: cute51.jpg (1.0 MB)
1.0 MB
Before orange man turned it into a swimming pool, it looked kinda nice even after nukes
>>
>>568504694
They literally have ranks. You see this through gameplay. They have different names. Where are the goalposts being shifted? Please tell me.
>>
>>568505479
So who is their leader? Where do they get promotions from?
>>
>>568504357
>For one thing no one outside the Institute has any idea that the super mutants are their fault
Except the Brotherhood. One of Quinlan's reports states that an analysis of Commonwealth super mutants shows different DNA to the ones fought in DC.
>how the synths are even made or what they are really for
What are they doing on the surface other than replacing surface dwellers and spying for the Institute?
>Yes, technologically sophisticated organisations with inside links know more and find out more during the story.
They know the Institute runs on RobCo tech before you even hack into their network... because they made a hack to hack into their operating systems?
I get that every terminal in Fallout uses the same operating system and is made by RobCo, but you would think the Institute would patch 200 year old holes in their security.
>And do what with it?
Infect it with FEV? Like Eden does in the game?
Have you played it
>Ah yes the genocidal danger of a clean Potomac.
>The sealed vial contains a modified strain of the Forced Evolutionary Virus developed by Enclave president John Henry Eden around 2277, based on the earlier FEV Curling-13 strain used by the Chemical Corps in 2241. Eden intended for it to be placed into the water purification system making up the core of Project Purity beneath the Jefferson Memorial, acting on his altered version of pre-War classified plans made by the former US government that allegedly never came to fruition.[1]
https://fallout.fandom.com/wiki/Modified_FEV
>>
>>568505579
>So who is their leader?
Who is leading the super mutants in the Commonwealth? An Institute field commander?
>>
>>568505932
>Except the Brotherhood. One of Quinlan's reports states that an analysis of Commonwealth super mutants shows different DNA to the ones fought in DC.
1. That's a clue, they don't find out the full extent of it until later in the story
2. The BoS first showed up like last Thursday
>What are they doing on the surface other than replacing surface dwellers and spying for the Institute?
Spying for the institute is an invaluable function, also replacing political leaders with institute shills.
>Infect it with FEV? Like Eden does in the game?
You mean the exact plot point Eden tells us Autumn (the one who is actually taking over the purifier) won't do? So, Liam Neeson kills himself, to stop Autumn pushing the on button, and your quest with the BoS is to make sure you push the on button instead - or alternatively actually do Eden's plan that Autumn won't.
Based on FO3, the only person that can actually FEVify the Potomac, is the Lone Wanderer.
>>
>>568506026
I never said the Institute mutants had an organised army like the Unity, but you're insisting this existed in 3.
>>
662.4 KB
>The Enclave seems to have developed advanced plasma-based weaponry.
interesting line considering plasma weapons are pre-war
>>
>>568506657
>1. That's a clue, they don't find out the full extent of it until later in the story
>2. The BoS first showed up like last Thursday
In within that time they've potentially managed to get a plant inside the Institute, hack their network, and recruit one of their former scientists. As a secretive organization that has the power to teleport military units anywhere within range, and instead relies on covert gen 3s to maintain cover, what a complete blunder.
>Spying for the institute is an invaluable function, also replacing political leaders with institute shills.
So the latter then, right?
We've already established that everyone knows about this. Piper's newspapers proudly declare that the mayor is a synth. It's why she's been kicked outside of DC when you first arrive.
>You mean the exact plot point Eden tells us Autumn (the one who is actually taking over the purifier) won't do?
Did Autumn tell James that he wasn't going to do something like that? Because nobody even knew that Eden was an AI puppet leader before you do at Raven Rock AFTER James kill himself.
All of Eden's lines on Enclave radio proclaim him to be the leader of the Enclave. It's not like James knew about the power struggles in the Enclave.
>>
File: 1759870578011548.jpg (9.5 KB)
9.5 KB
>>568507348
The Enclave also made power armor post-war, which is a pre-war invention.
Play some fucking Fallout games, lorelet homo.
>>
>>568507583
Yeah and the Plasma Weapons in Fallout 3 aren't advanced OR developed by the Enclave, so what's your point, retard?
>>
what are you honest opinions on the green tint for fallout 3 and the yellow tint for new vegas?
>>
>>568507410
>In within that time they've potentially managed to get a plant inside the Institute, hack their network, and recruit one of their former scientists. As a secretive organization that has the power to teleport military units anywhere within range, and instead relies on covert gen 3s to maintain cover, what a complete blunder.
Yes.
>We've already established that everyone knows about this. Piper's newspapers proudly declare that the mayor is a synth. It's why she's been kicked outside of DC when you first arrive.
Except Piper is widely believed to be a conspiracy theorist (and desu she is as she has no actual evidence of any of this), it just so happens she's vindicated by the events of the story and proven to have been right all along.
>Did Autumn tell James that he wasn't going to do something like that? Because nobody even knew that Eden was an AI puppet leader before you do at Raven Rock AFTER James kill himself.
How does James know about Eden's secret FEV plot?
Did James play Fallout 2?
>>
>>568507834
>Yeah and the Plasma Weapons in Fallout 3 aren't advanced OR developed by the Enclave
We know that the Enclave develops their own plasma weapons because you can find plasma weapons in 76 conveniently named ENCLAVE plasma pistol, ENCLAVE plasma rifle, etc.
Why wouldn't they use these same rifles 200 years later in Fallout 3?
>>
>>568508072
clearly bethesda should have taken fallout 76 into account when writing that line for the generic bos scribes in 3.
>>
>>568508029
there's parts of fallout 3 where the green filter (like the north part of map around oasis) is turned off and it unironically looks worse.
>>
File: InsaneSurvivor.jpg (129.1 KB)
129.1 KB
>vault 106 survivor
>>
>>568508045
>Except Piper is widely believed to be a conspiracy theorist (and desu she is as she has no actual evidence of any of this), it just so happens she's vindicated by the events of the story and proven to have been right all along.
If Piper's accusations aren't harmful to MacDonaugh's reputation, why would he:
a) Make a public statement about it to a crowd of people in the middle of the city.
b) Kick her out.
Also the last part is extra funny because the security lets her back in regardless in front of his very eyes. Of course, nothing happens. Sullivan doesn't lose his job or anything despite blatantly disobeying orders.
>How does James know about Eden's secret FEV plot?
The Enclave isn't unknown in Fallout 3, especially to someone as inquisitive as James.
>Eden spews propaganda on Enclave radio
>Vault 101 overseer's terminal states that the Enclave tried breaking in
>The Brotherhood are in the area, and they have a history with them. Given that James spent a lot of time around the Brotherhood in his youth as Project Purity was being funded and protected by them, it makes sense he would have learned things about them from the Citadel's terminals.
>>
>>568508238
We know from Fallout 2 that the Enclave manufactures their own equipment.
>>
>>568508029
It's part of the identity and people who remove it don't know how to have fun. I like how parts of 3 get a gray tint as well
Also, while 4 doesn't have a tint, I feel like the relatively poor, flat lighting system makes everything seem just a little bit uncanny which I do actually enjoy
>>
>>568509318
which weapons do you suppose that line is referring to?
>>
>>568507348
She looks cute.
>>
File: file.png (34.2 KB)
34.2 KB
>I check the Crashlog.
>I put it through ChatGPT
>It spits out that it's "WeaponDamageStagesFix" in the Stewie Tweaks ini.
>It says it in the log.
>I check the ini...it's not there.
>Check the Stewie mod page
>Someone has the same crash
>Dev does nothing
It's not there.
It's says it's causing the crash, but this line of text does not fucking exist in the ini!
>>
>>568509217
>If Piper's accusations aren't harmful to MacDonaugh's reputation
Who said they aren't? You have a major problem with literary hallucinations.
If I say Joe Bloggs is a pedo, and 90% of people think I am talking nonsense, the fact 10% believe it is still damaging to his reputation.
>The Enclave isn't unknown in Fallout 3, especially to someone as inquisitive as James.
Okay and where from any of that did he learn of Eden's top secret FEV plot that apparently only you and Autumn know about
>>
>>568511623
The only other possibility is that it's Agua Fria doing it, since that's what's modifying the pistol causing the crash.
BUT, apparently it's a recurring issue, so recurring that someone had to make a mod for it.
Which apparently became obsolete with Stewie 9.90.
So either that's a lie, or JSawyer has once again fucked up my game.
>>
File: file.png (647.0 KB)
647.0 KB
>>568492896
I mean, "they made it that way" is of course the realistic answer, but it's not as fun as trying to twist narrative into knots to create interesting worldbuilding.

>>568495325
Yeah. The Synths are at least a reason. Not the tightest narrative reason, but something. The "they got bombed extra hard" definitely feels paper thin.

>>568497326
Yeah. 4 really did shit the bed in a lot of ways.

>>568511623
Be careful of using the chatbot to troubleshoot. I did the same with Claude and wasn't able to solve it. However, I WAS able to solve my problem by learning how to use the Load Order system in Vortex. Don't know what you're using, but be aware that Stewie's engine fixes can throw a flag when something else breaks. Notably, my UI Mods were loading in the wrong order, despite me setting the file dependencies correctly.
>>
>>568514147
Ok so the Crashfix just causes a CTD instantly.
>>568514150
I'm using the MO2 fork made by the people who did Viva New Vegas.
>>
File: file.png (2.2 MB)
2.2 MB
>>568514401
I'm not familiar with the Agua Fria mod specifically, but I'm seeing that the ini option your looking for is "bFixWeaponDamageStages = 1"? Try looking for that, my man.
>>
>>568513735
>Who said they aren't?
You said that no one takes her seriously. If everyone treats her like the town lunatic, why make a statement about it? Why throw her out of the city? Clearly either her journalism is held in regard by some or the mayor is afraid of her.
>Okay and where from any of that did he learn of Eden's top secret FEV plot that apparently only you and Autumn know about
Do you seriously think that the Brotherhood wouldn't have documented the Enclave after their defeat on the Oil Rig/Navarro? That they wouldn't have any knowledge of them written in a memo on a terminal in the Citadel, former real world Pentagon belonging to the former USgov? Remember that the Brotherhood stole vertibird plans from the Enclave. Every elder would've been briefed on them due to their massive depth of resources and advanced technological capabilities.
>Player: What do you know about the Enclave?
>Lyons: More than anyone else, I dare say. Certainly enough to know they're the greatest threat the Capital Wasteland has ever faced.
>Lyons: The Brotherhood of Steel has encountered the Enclave before, you see. Over thirty years ago, back in California.
>Lyons: Then, they were led by a President Richardson. Now we've got this Eden to contend with.
So it's not a stretch to believe that James learned of the Enclave from his Brotherhood involvement. He met Lyons, he was good friends with Lyons, he roamed around under the protection of Star Paladin Cross, and Project Purity was all but a division of the Brotherhood of Steel in its early days. James would've definitely had access to some of the knowledge housed in Brotherhood archives, spoken by word of mouth by Brotherhood scribes/paladins, or otherwise spoken by Lyons himself. Remember that Dr. Li had access to the knowledge stored within the Citadel when she was working on Liberty Prime, so James would've definitely had access to it as well.
>>
File: file.png (54.7 KB)
54.7 KB
>>568515078
Nothing.
>>
>>568514150
>twist narrative into knots to create interesting worldbuilding
Maybe radiation lowers IQ, and the east coast had more exposure to radiation.
>>
>>568515326
>no one
>everyone
What I actually said
>Piper is widely believed to be a conspiracy theorist
Alex Jones is widely believed to be a conspiracy theorist, that doesn't mean he isn't popular or that a lot of people take him seriously. Also consider that the Institute actually do know what Piper is saying is true.
>the wall of text
This itself is a major problem with FO3's writing. If the plot is reliant on presuming characters have meta knowledge about the series, which we never actually see, it's already failed to set up its own conflict (which it goes on to invalidate later with the whole Eden/Autumn thing anyway).

I really do not understand people who sperg out about FO4's writing while defending 3 when they were literally written by the same guy. And imo Emil at least got some experience from all the plot holes in 3.
>>
File: file.png (896.9 KB)
896.9 KB
Chinese Stealth Suit Tali Zorah vas Normandy.

>>568515340
Give me a moment, Anon. I'm updating my modlist so I can see the latest ini file from Stewie. I was on version 9.80.

>>568516106
Lol. It was a double dose of SUPER FEV. It's like FEV, but more terrible, obviously.
>>
File: file.png (31.9 KB)
31.9 KB
>>568516307
I should mention
It's THIS version of the ini
Not the one that comes with the mod.
Maybe Githubs version is fucked, I dunno.
https://github.com/ModdingLinked/Stewie-Tweaks-INIs/releases/tag/20197727503
>>
>>568516836
Double mention, I grabbed the extended version at first, because I'm an idiot.
I have it switched around now and no crashes, yet.
>>
>>568516197
>Alex Jones is widely believed to be a conspiracy theorist, that doesn't mean he isn't popular or that a lot of people take him seriously
The Institute have the power to assassinate and replace anyone on a whim, so why haven't they done it?
>This itself is a major problem with FO3's writing. If the plot is reliant on presuming characters have meta knowledge about the series, which we never actually see, it's already failed to set up its own conflict (which it goes on to invalidate later with the whole Eden/Autumn thing anyway).
The problem is that Fallout 3 assumes that we, the player, have played Fallout 1/2. Otherwise we wouldn't really hate the Enclave as much because we wouldn't know how they treat their own people internally. That's what's bad about it, and that's why it's had the complete opposite effect. It's a similar situation with the Brotherhood where most players won't see Lyons' chapter as a splinter group, but rather the real Brotherhood because they're marked as such, despite being anything but the real Brohood.
Clearly I'm correct in that assessment too, because I really doubt you've played any of these games. Were you the same guy I was arguing with the other day who was saying that the Brotherhood are no different from the Enclave? Y'know, because both want to grill some ghouls? Mash some muties? Cook some centaurs?
Gotta love 4secondaries.
>>
File: file.png (2.8 MB)
2.8 MB
>>568516986
So unfair, anon! Having me look through mod comments, multiple mods, the changelog, and all this just because you downloaded the wrong ini. Lmao.
>>
Playing 4 for the first time since release using LFO. I'd forgotten how much this game incentivizes you to take the most boring perks. I'm almost level 20 and almost all of my perk points were spent on things like unlocking containers and terminals, getting bonus xp, and unlocking settlement essentials.
Maybe I shouldn't have gone for a lightweight overhaul mod.
>>
>>568518009
I mean to be fair I couldn't find it in the new ini either.
But maybe it's fixed.
Also I moved around my load order just a bit.
Honestly I'm starting to wish I was just playing Stalker instead.
Or Skyrim.
The novelty is wearing off on the way to Novac again.
I want her to step on my balls.
>>
>>568517749
>The Institute have the power to assassinate and replace anyone on a whim, so why haven't they done it?
Probably because the Institute deliberately wants to make people afraid of them and Piper's conspiracy theories just advance that without actually doing them any harm.
>Clearly I'm correct in that assessment too, because I really doubt you've played any of these games.
At this point you've given up on your argument and this is your last resort.
In some ways I actually agree with what you just said but meta knowledge of Fallout 1/2 causes even more plot holes in 3 than it solves. They completely retcon what a geck even is or does, they completely where super mutants come from. The whole plot of Fallout 3 reads like someone fed the plot of the first two to an AI that's putting concepts in there but no thought to make them make sense.
>>
>>568519816
>Probably because the Institute deliberately wants to make people afraid of them
First of all, where's this stated? For someone who likes to criticize Fallout 3's plot for operating on a lot of well-founded assumptions and implications, you're doing a lot of assuming yourself.
Second, what a great plan: create technology that allows you to perfectly conceal every op you plan, then use it in the most obvious way to provoke people into violence, then get mad when they bomb the everloving shit out of you. Doesn't really make much sense when they developed all this futuristic tech to be sneaky, but okay.
>At this point you've given up on your argument and this is your last resort.
Brother, you completely forgot the chronology of this game's narrative before I brought it up to you, and then whined when you had to play a Fallout game to understand another Fallout game in the same timeline. If anyone's on the backfoot here, it's obviously you.
That being said, it's funny, because the entire existence of the Brotherhood of Steel in 4 is delivered in exactly the same way. People who didn't play Fallout 3 won't know anything about Lyons, the Capital Wasteland, Adams AFB, Liberty Prime, Dr. Li, etc. So for all they know these really are evil sky nazis, and even characters like Porter Gage try telling you that they're just tech raiders when Bethesda already stripped them of a lot of their quasi-religious pseudo-knightly charm. They won't know what the Brotherhood is really meant to represent.

Fallout 4's plot (and the whole game really) is just bad. It's worse than 76, it's worse than 3, it's worse than Tactics. Only play this game if you like throating dildos.
>>
File: maxresdefault.jpg (93.5 KB)
93.5 KB
>>568523720
Forgive me but I think that publicly sending a thing think looks like this to shoot up peace talks saying "be afraid" is quite bit less of a logical leap than pretending DC super mutants have an organised military because they kidnap people or James knows the plot of Fallout 2
>you completely forgot the chronology of this game's narrative
When?
>and then whined when you had to play a Fallout game to understand another Fallout game in the same timeline.
The funny thing is, famously, Fallout 3 was wildly controversial with fans of the isometric games precisely because it did play so fast and loose with the lore. Why the BoS humanitarian goodies now? Why are there super mutants in DC? Why does a geck behave like a magical do-anything-ifier? How did the entire enclave teleport across the continent?

If the argument you want to go for is Fallout 3 makes sense if you play the original games, my advice is pick a better argument because that one is bad.
>So for all they know these really are evil sky nazis, and even characters like Porter Gage try telling you that they're just tech raiders when Bethesda already stripped them of a lot of their quasi-religious pseudo-knightly charm.
Mr. House essentially makes that same argument in New Vegas. Nothing in Fallout 3 relates to "what the brotherhood is really meant to represent", Beth just wanted recognisable good guys for the game and happened to pick them.
>>
File: 1773967533731421.jpg (124.9 KB)
124.9 KB
>>568525995
>Forgive me but I think that publicly sending a thing think looks like this to shoot up peace talks saying "be afraid" is quite bit less of a logical leap than pretending DC super mutants have an organised military because they kidnap people or James knows the plot of Fallout 2
I provided actual lines from the game proving it.
Not to mention the fact that I asked you that question precisely because, as someone who plays these games, I know that any time you ask Father what his motivations are, or the motivations of his predecessors for that matter, most of the time he just fobs you off. I'm pretty sure that something that can be easily answered with any basic lore reading is a little less of a gripe than a major plot thread that is actively left unexplained for no reason. I think we can easily understand why James didn't want to give MegaHitler his water purifying machine, but it's a little harder to understand why Father didn't brief the future director on how to run his underground lab.
Not to mention the fact that, like I said before, the whole stealth angle makes zero sense when they actively try and make targets out of themselves, so pick an angle.
>When?
>>568506657
You forgot that James kills himself before he learns that Eden is just a puppet. Unfortunately James didn't peek ahead in the script notes.
>You mean the exact plot point Eden tells us Autumn (the one who is actually taking over the purifier) won't do? So, Liam Neeson kills himself, to stop Autumn pushing the on button, and your quest with the BoS is to make sure you push the on button instead - or alternatively actually do Eden's plan that Autumn won't.
1/2
>>
>>568525995
>The funny thing is, famously, Fallout 3 was wildly controversial with fans of the isometric games precisely because it did play so fast and loose with the lore
Fallout 4's handling of the lore was worse because it actively contradicts it's own lore rather than being a soft reboot like 3 was. Once with the T-60 and again with the pre-war Nuka World X-01. The isometric fans didn't like some things about 3 lore, some things which were completely justified. However the vocal disdain for 4 was massive, it outgrew the hatred for 3 in every community.
>Why the BoS humanitarian goodies now?
Tactics made them humanitarian goodies too. They're a new chapter on the other side of the country, so it's fine imo to change them a bit.
>Why are there super mutants in DC
I hate this too, but 4 has all of those same creatures. So this isn't exactly an argument to be made for 4.
>Why does a geck behave like a magical do-anything-ifier?
What's so magical about a water purifier?
>How did the entire enclave teleport across the continent?
Er... what? They have vertibirds. If anyone's traveling long distances, it's them.
>If the argument you want to go for is Fallout 3 makes sense if you play the original games, my advice is pick a better argument because that one is bad.
The dialogue in the main plotline constantly references events that occurred in Fallout 1/2. I already mentioned here where Lyons mentions F2 >>568515326. There's also the dialogue with some of the scribes that references the elders back west and their hatred for Lyons for breaking the codex. It's not like a new player would know about that.
2/3
>>
>>568525995
>Mr. House essentially makes that same argument in New Vegas. Nothing in Fallout 3 relates to "what the brotherhood is really meant to represent", Beth just wanted recognisable good guys for the game and happened to pick them.
Mr. House doesn't call them tech raiders, he says that they're war-mongering, tech-worshipping cultists who are more fixated on fighting than providing anything of value to the wasteland. That doesn't make them raiders. He even actually acknowledges that they see themselves as "ideologically pure". It's less a criticism of their tenets as much as their methods.
>>
>>568530163
>However the vocal disdain for 4 was massive
The only people who have "vocal disdain" for Fallout 4 are an extreme minority of turbo autsits online.
>>
Anyone ever play this? https://www.nexusmods.com/fallout4/mods/43335

Is it decent?
>>
>>568530021
If the subject is having bad guys with inexplicable motivations then Fallout 3 is in an even worse position.
Fallout 3's villains can't even agree with each other on what the plan is and this plot thread goes nowhere. Is the plan to kill all humans or is the plan get the purifier working, and if the later, then this has dire problems for the plot because that just so happens to be the same goal as the good guys.
And what makes even less sense than the villains themselves, is the villain path for the player. You have to sacrifice yourself to sabotage the purifier that's already just irradiating the shit out of the water anyway. What?
Even the good guys barely even make sense. How come the BoS spend like half the game trying to bring Three Dog to the masses instead of doing anything about that live nuke in Megaton or that town full of orphaned kids just around the corner from the super mutant factory?
>You forgot that James kills himself before he learns that Eden is just a puppet. Unfortunately James didn't peek ahead in the script notes.
You ought replay the game because 1. James kills himself before the whole Raven Rock quest happens. 2. Eden isn't a puppet, the Enclave president just literally is an AI and during the Raven Rock quest they mutiny against said AI. If he's a puppet, why is Autumn mutinying against him?
>Once with the T-60 and again with the pre-war Nuka World X-01.
True, however these are superficial compared to the major implications of east coast FEV, teleporting Enclave, and particularly the limitless power of a geck to do pretty much do anything.
>However the vocal disdain for 4 was massive, it outgrew the hatred for 3 in every community.
Yeah because now the Fallout fanbase was bigger than ever and a new generation of grognards had grown up with nostalgia goggles for the first person era. The same thing will happen when Fallout 5 comes out and people who started with 4 complain about it.
1/2
>>
>>568525995
>Forgive me but I think that publicly sending a thing think looks like this to shoot up peace talks saying "be afraid"
There is no actual proof that the Institute sent a synth to shoot up the CPG. In fact, old records from the Institute, from the time before the CPG fell, note that the CPG was falling apart before the Institute ever got involved, and that the Institute spent 4 years trying to SAVE the CPG.

This is exactly like the Battle of Red Mountain stuff from Morrowind. There is no clear cut answer on what happened
-The CPG could've fallen apart on its own, and surfacers just blamed the Institute since they were an easy scapegoat
-The synth sent to the CPG may have malfunctioned, and shot up the place accidentally
-The Institute may have just shot it up intentionally.
We don't know.
>>
>>568531868
Not him but, you seem confused here.
>Fallout 3's villains can't even agree with each other on what the plan is
This doesn't make their motivations inexplicable
> and this plot thread goes nowhere.
Its what directly causes Autumn to betray Eden, and what allows you to talk Autumn down at the end of the game.
> Is the plan to kill all humans or is the plan get the purifier working,
Eden wants to kill everyone using the FEV, which he plans to inject into the water supply. Autumn wants to use the purifier to take control of the wasteland under an Enclave led state. Both require turning on the purifier.
>and if the later, then this has dire problems for the plot because that just so happens to be the same goal as the good guys.
This is like saying NV's plot has dire issues because all sides want Hoover Dam for similar reasons. This argument completely ignores that HOW it gets used by the people who take control is different.
-Lyons doesn't want to take over the wasteland, he just wants to use it as a PR tool to get people to want to join the BoS
-Eden wants to use it to murder hobo all muties
-Autumn wants to use it to force everyone under the Enclave's leadership.
>You have to sacrifice yourself to sabotage the purifier that's already just irradiating the shit out of the water anyway.
The purifier doesn't irradiate the water. The purifier is taking radiation out of the water. I don't know where you got the idea the purifer is irradiating the water, the game never says this.
>How come the BoS spend like half the game trying to bring Three Dog to the masses
Propaganda, which is a very basic tool organizations have used.
>instead of doing anything about that live nuke in Megaton
This gets explained in the game. The cultists don't want the nuke messed with, and Lucas only asks you to do it under the assumption you could do it quietly.
>or that town full of orphaned kids just around the corner from the super mutant factory?
The kids don't want help.
>>
>>568530163
>>Tactics made them humanitarian goodies too. They're a new chapter on the other side of the country, so it's fine imo to change them a bit.
This is also true and I question why Bethesda declared Tactics non-canon when 3 and 4 would make way more sense if it was presumed Tactics happened.
>So this isn't exactly an argument to be made for 4.
True, for one thing they're written by the same guy, but for another whatever happened in 3 happened, 4 is obviously going to work with the world 3 sets up.
>What's so magical about a water purifier?
The way it is explained in 3 what exactly a GECK does is significantly expanded from a much more limited but still very sci-fi settlement founding tool to a device that can limitlessly rearrange matter in a wide area. The existence of this technology in the lore is Timeturner tier, it could solve every problem in the universe but no one seems to care except when a macguffin is required.
>Er... what? They have vertibirds. If anyone's traveling long distances, it's them.
How many vertibirds do you need to fit an entire army in it? And if they're going somewhere in a giant mass exodus why choose the most radioactive shithole on the opposite side of the continent where the most interesting thing going on is some guy building a water purifier?
2/2
>>
>>568531868
>>568532680
To follow up
>to the major implications of east coast FEV
Which isn't that major. Its fairly basic to have multiple teams working on the same project in somewhat isolation from each other to prevent self confirming biases from closing off possible experimentation paths.
>teleporting Enclave
The Enclave didn't "teleport" they walked, just like the BoS.
>and particularly the limitless power of a geck to do pretty much do anything.
This was based on like the Fallout 1 manual's description of the GECK as a matter recombination device or w/e.
>>
>>568532680
Thing is, the point of project purity isn't to build a factory for clean water, they already have those in the wasteland as we see in Megaton. The point is to mass purify the Potomac itself and create a clean river. This renders any question of control or distribution futile and the ultimate difference between what the BoS and Autumn are trying to do just comes down to who pushes the button. Eden's plan at least is fundamentally different
>I don't know where you got the idea the purifer is irradiating the water, the game never says this.
The last mission, when the Enclave sabotage the purifier so it's just lethally radioactive inside, where you have to go in and sacrifice yourself to save it.
>Propaganda, which is a very basic tool organizations have used.
Having a radio DJ broadcast propaganda is more important than tackling the super mutant epidemic at the root, who just so happen to be right beside a cave full of innocent orphans, or sticking to their codex defined mission AND helping the welfare of the wastelanders by doing something about the giant live nuke in the biggest city in the region?

Granted, for whatever reason, the people in this settlements DGAF about these problems, which is another problem but whatever. The point I'm going to follow this with is the BoS never gave one fuck about the consent of the governed, even under Lyons, this is the same Lyons that did the Pitt.
>>
>>568533603
>Thing is, the point of project purity isn't to build a factory for clean water, they already have those in the wasteland as we see in Megaton. The point is to mass purify the Potomac itself and create a clean river.
Ok, this tells me right here you are really confused, or didn't play the game. Its explicitly mention that there is no way to purify the entire Potomac, and that the purifier wasn't meant to do that. The only thing it was meant to purify is the tidal basin it directly drains into.

And its also explicitly called out that water purfiers like those in Megaton suck monkey nuts, and can barely purfiey more then a few cups of clean water a day, which is why even Megaton has to ration it among the people who live in the city. The point is the mass purify a massive basin of water people don't have to ration it anymore.

You really seem confused about very basic plot points of Fallout 3.
>>
>>568532921
Thing is in Fallout 1 it's explained why the super mutants are kidnapping people and dipping them in FEV. It's because it's part of the strategy of this giant organised cult/army led by the master. This is where super mutants come from.
In absence of that they start dwindling out
Fallout 3 doesn't have this. The mutants are very preoccupied with abducting people and dipping them in FEV but it's for no particular strategic or ideological goal and they've never had any kind of organisation, it's just a recycled plot point from FO1 without the elements that FO1 relied on for it to make any sense.
>This was based on like the Fallout 1 manual's description of the GECK as a matter recombination device or w/e.
It is but the leap from "this can turn water to food" to "this can terraform the entire DMV area" is significant and does invite the question of why everyone isn't fighting wars for GECKs.
>>
>>568534139
Problem there is the tidal basin directly connects to the river via a small mouth.
>>
>>568535207
If you actually played the game you would see there's a small barrier/dam blocking that mouth.
>>
>>568535638
Only there isn't and if there was then without its inlet or outlet the basin would be dry anyway.
>>
File: pp1.png (953.9 KB)
953.9 KB
>>568535638
Why even lie?
>>
Pig's quest mods kind of suck. Just long hallways full of enemies.
>>
>>568536715
You should probably walk closer to where the whole bride loads in next time.
>>
>>568537136
I accept your concession
>>
File: bridge.jpg (163.5 KB)
163.5 KB
>>568537449
Here is what it actually looks like in-game
>>
2.0 MB
Oh, okay. It's like Oblivion with guns.
>>
1.4 MB
>>568537869
T.hanks
>>
why did they update fo4 on PC, I thought this was for consoles
>>
>>568536750
they really do. his writing is really amateur level, I think he's on the spectrum
I tried his one with all the bikers and I thought it was cringe
>>
>>568540320
Fixed some issues on PC as well.
>>
>>568537869
Mod?
>>
>>568540489
Like what?
>>
Best new vegas quest mods?
>>
>>568540320
to fuck with the retards still playing that slop
>>
File: file.png (1.3 MB)
1.3 MB
I've been trying to do all the side quests in Fallout London before doing the main quest and having to pick a faction but uh, I'm starting to run out of decent perks to take
I guess I could up Endurance? I guess??? I've still got 10 more pages of side quests to do according to my word document so I've still got several more levels to go.
I only wonder how overleveled I'd be had I gone idiot savant
>>
File: file.png (1.6 MB)
1.6 MB
Oh and I stopped playing at this location last night before bed and had a dream about it
I dreamt that there was a second floor balcony to this building and me, some companion of mine that apparently worked for the Secret Service, and my dream-daughter were on it looking out across the horizon (I don't have a kid in real life)
Suddenly though a new batch of nukes started exploding north of us and I knew we were doomed once the blast wave hit us, so I reached into my bag and gave my daughter a cupcake I had been saving for a special occasion and prayed for all of us to be welcomed into Heaven even though my daughter and the secret service guy had never gotten baptized or saved.

The blast wave was taking a while to hit though so I decided I wasn't going to let a nuke take us out and I led all of us to a bridge and jumped off, shouting 'GERONIMO" before hitting the water and waking up
>>
It bothers me in 3 when Eden off-handedly refers to the Brotherhood as "boyscouts". That's a dumb line from a character who is actively trying to appear more wholesome than the alternatives. There are much better insults for the BoS and Lyon's BoS in particular.
Really, I think the Enclave would be more inclined to be disgusted by the Brotherhood's cargo cult behavior. The Enclave invents and creates and manufactures largely unrestrained of morals and values beyond genetic purity and patriotism towards a dead country. The BoS hoards and worships technology while dogmatically marching towards their own doom. It's like Raiders pretending to be the old US Army, but are still flush with basically tribal superstitions.
>>
>>568534139
>>568533603
>>568535207
>>568536715
Frankly it bothers me more that the Potomac dries up upstream around Big Town.
>>
>>568542205
and what do you play?
>>
>>568547803
Trans Vegas obviously
>>
>>568514150
no offense but I want to have sex with that deathclaw
>>
File: file.png (3.8 MB)
3.8 MB
STOP FALLING IN THE FUCKING LAVA
This happened again later to my dog and I was too far away at the time so he decided to go to Hangman's Alley. That's uh, a little far away
>>
>create raid group
>spend 10 minutes just sitting there by myself
>change server
>same thing
Alright then.
>>
>>568540501
https://www.nexusmods.com/fallout4/mods/97675
>>568541768
Autumn Leaves
>>
>>568552834
Apparently they're gonna try to make formal matchmaking at some point but yeah, that's the main reason why I just don't bother with raids
>>
>>568514150
Has no one else tried adding Deathclaw that you can fuck except for fucking Frontier?
>>
>>568554714
I’m a sick fuck I like a quick fuck
>>
>>568554714
https://www.nexusmods.com/newvegas/mods/64937 This one but I haven’t played it, so I can’t comment on the quality of the mod.
>>568557638
With all the hate The Frontier gets I think this scene in particular was absolutely hilarious (in a good way) and I hope they keep it in New Frontier.
>>
>>568531868
>Is the plan to kill all humans or is the plan get the purifier working,
Those are two separate characters, and their power struggle is a major part of the plot.
>then this has dire problems for the plot because that just so happens to be the same goal as the good guys.
Why do you keep saying this when we've already established that the Enclave don't have any intention of establishing a mostly peaceful, mostly egalitarian society? The BoS has its faults no doubt, but the core of the Enclave is racism against wastelanders, and Lyons BoS is rather accepting of them, so much so that he literally broke the codex to help them.
>And what makes even less sense than the villains themselves, is the villain path for the player. You have to sacrifice yourself to sabotage the purifier that's already just irradiating the shit out of the water anyway. What?
Dirty water doesn't kill wastelanders, it merely contributes to rad poisoning, FEV does. It's like saying:
>Why didn't the Enclave just NOT develop Curling 13 in Fallout 2? The wastelanders would just die a slower death of rad poisoning anyway!
Fallout 3's plot is just a flip on Fallout 2's in this regard.
>Even the good guys barely even make sense. How come the BoS spend like half the game trying to bring Three Dog to the masses
They don't? They don't even fetch his satellite dish. They just occupy his radio building.
1/5
>>
>>568531868
>instead of doing anything about that live nuke in Megaton or that town full of orphaned kids just around the corner from the super mutant factory?
Because they don't hold any autonomy over independent settlements? Plus, like the other anon said, most Megaton residents don't mind the bomb, and the cult wants to keep it there.
>You ought replay the game because 1. James kills himself before the whole Raven Rock quest happens. but they don't care how they run their towns.
Reread my post instead of skimming like a tard. That's literally what I'm telling you to do, since you seem to think James should possess knowledge that the player character only receives in the second to last main quest.
>2. Eden isn't a puppet, the Enclave president just literally is an AI and during the Raven Rock quest they mutiny against said AI. If he's a puppet, why is Autumn mutinying against him?
None of the soldiers in Raven Rock have any loyalty towards him. That's why you don't see friendly Eden loyalists. He is a puppet made to broadcast propaganda on Enclave radio and pretend to be their leader to inspire morale. No one even knows he's an AI because as he says, no one barely visits him apart from the Colonel.
2/5
>>
>>568531868
>True, however these are superficial compared to the major implications of east coast FEV
How did the Institute get ahold of FEV if that's such a deal-breaker for you?
>teleporting Enclave
Literally already debunked this shit. They have vertibirds in case you haven't noticed (because you haven't played the games).
>particularly the limitless power of a geck to do pretty much do anything.
Purifying water? So very limitless and magical LMFAO.
>Yeah because now the Fallout fanbase was bigger than ever and a new generation of grognards had grown up with nostalgia goggles for the first person era
3, New Vegas, and 76 are head and shoulders above Fallout 4 in literally every regard regardless of nostalgia. There's a reason 3/New Vegas fans had nostalgia for both of those games in 2015 when F4 came out, meanwhile no one has nostalgia for F4 even 11 years later because no one gives a shit about this POS game.
3/5
>>
>>568532853
>True, for one thing they're written by the same guy, but for another whatever happened in 3 happened, 4 is obviously going to work with the world 3 sets up.
I don't see that as an excuse when 76 introduced so many different new creatures and monsters. Even if they reused many of them, there's still variety in 76 than 4 doesn't offer. They're all set on the East Coast, 4 just does a sloppy job and grips tightly on the successes of 3.
>The way it is explained in 3 what exactly a GECK does is significantly expanded from a much more limited but still very sci-fi settlement founding tool to a device that can limitlessly rearrange matter in a wide area
Where it says that it can terraform land, it also says this:
>The G.E.C.K. includes a cold-fusion power generator rated to last at least 1000 years, matter-energy replicators, water purifiers, atmospheric chemical stabilizers, and seed and soil supplements. Even in the event of total global annihilation, a properly functioning G.E.C.K. will create an earthly paradise.
So that's just marketing mumbo-jumbo. The reality is that the GECK is an agricultural toolkit, and F3 is consistent with this, because Project Purity is a water purifier, not exactly anything magical.
4/5
>>
>>568532853
>And if they're going somewhere in a giant mass exodus why choose the most radioactive shithole on the opposite side of the continent where the most interesting thing going on is some guy building a water purifier?
It's explained by Eden when you meet him.
>The ZAX series of computers was introduced in the years preceding the war. The government installed many of them to help automate various systems.
>This facility was designed for Continuity of Government, in the event that a catastrophe occurred.
>My terminal was installed to oversee the basic functions of the facility, and to act as a relay between other installations around the country.
>Data was acquired, analyzed, and stored. In the decades following the war, I watched as the remnants of the government retreated to the West Coast.
So Raven Rock was essentially established as a contingency in case of a disaster.
5/5
>>
>>568534224
>The mutants are very preoccupied with abducting people and dipping them in FEV but it's for no particular strategic or ideological goal
That's the only way they can replenish their numbers.
>it's just a recycled plot point from FO1 without the elements that FO1 relied on for it to make any sense.
But the super mutants aren't even doing much of this in Fallout 3 at all, they're less of a threat to us during the game than they were years prior because they're a dying breed thanks to their supply of FEV running out.
>>
>>568564968
>5 fucking parts
I’m not going to bother replying to this line by line so I will distill this down to the basic thesis.
When you take the nostalgia goggles off, Fallout 3 makes zero sense. It is about goodies and baddies fighting over the same basic goal of getting an operational water purifier running in which you’re not expected to actually think about their goals or motivations for more than two seconds. It features the most pants on head retarded world building in Fallout history with gems like Megaton and Little Lamplight (right beside vault 87). It features a version of the BoS that is more concerned with keeping a radio DJ on the air than doing anything about this FEV factory or a live nuke just laying around. It also abuses the shit out of classic lore to fit it on the opposite side of the continent in 2277 with the most hand waved explanations possible. It is blatantly written by a writer that does not expect the player to think for 3 seconds, the same writer that wrote 4 btw. The people who sperg out about 4 while giving 3 a pass only do so because when they played 3 they were 10, an appropriate age for such a weak story.
>>
>>568533603
>Having a radio DJ broadcast propaganda is more important than tackling the super mutant epidemic at the root, who just so happen to be right beside a cave full of innocent orphans
Lyons didn't even know where the super mutants were based, you just so happened to find them in the vault while looking for the GECK by pure coincidence. You can even bring it up to him.
>Player: The Super Mutants are coming from Vault 87. It's their breeding ground.
>Lyons: Vault 87? Where you found the G.E.C.K.? We've never been able to penetrate the radiation surrounding that area...
>sticking to their codex defined mission
Except it's stated multiple times throughout Fallout 3 that Lyons' chapter doesn't adhere to the traditional codex-defined mission of hoarding technology. Their tendency to help settlers over hoarding technology is an abandonment of that mission. Not only do you have no idea about Fallout 3, but you have no idea about foundational lore established in 1/2.
https://fallout.fandom.com/wiki/Codex
>>
>>568567119
In absence of some organisation like the Unity why would any super mutant care about replenishing their numbers?
>>
>>568568380
The codex: Lyon’s edition
>Help the people of the wasteland with snazzy 40s music. Ignore super mutant factories and live nukes in populated areas, solving those problems doesn’t help wastelanders o algo
Fucking kek 3 is so retarded
>>
>>568568459
They are organized.
You can see them capturing prisoners, guarding outposts they've established, they even lock people in cells in the vault, and conduct raids.
>>
>>568568952
So who is their leader? How is this organisation run?
Fallout 1 explains these, 3 doesn’t, it just takes random shit from 1 and 2 because this is a fallout game and this means super mutants, Enclave, BoS, Harold, Vaults, intelligent super mutant companion. Does it make sense? Doesn’t matter, just get it in there cuz Fallout
>>
File: Meltdown.jpg (79.5 KB)
79.5 KB
>>568568329
>getting this upset because you didn't understand basic lore from 3 (or even 1/2)
You should increase INT and take Comprehension next run.
>>
>>568569263
>So who is their leader?
Why do they need one? They're not the main antagonists like in 1. Does 4 need a leader for the Gunners? Did NV need leaders for any of the background enemies like Vipers or Jackals?
>How is this organisation run?
Capture humans -> keep a few of them for food -> take the rest back to vault -> turn them into super mutants.
Of course lately since their supply of FEV ran out, they've just been eating the humans instead.
>>
>>568569974
Well in Fallout 1 the whole kidnap people and make super mutants has a goal. Turn everyone into super mutants because super mutants are superior and then there will be world peace when everyone in the same. So, the Unity has a logic to doing this, the master came up with it and the cathedral evangelise it.
3 doesn’t have any of this. They apparently just have existential concern about a future for the super mutant race o algo. You’re not expected to question it.
> Does 4 need a leader for the Gunners?
They do have a leader actually and you can fight him in game
> Did NV need leaders for any of the background enemies like Vipers or Jackals?
The vipers and the jackals are reused cut content raider bands from Fallout 1, the idea was that like the Khans they’re more a tribe going back several generations, only much smaller and more degenerated
They never really feature into the plot, but the Fiends do, and the Fiends do have a leader and a defined hierarchy.
>>
>>568568796
>Why doesn't my hero faction forcibly conquer every town and settlement in the wasteland
Because as we all said before, that's not their goal, that's not their domain, it's not their problem, and it's definitely not a worthwhile endeavor when the Enclave and super mutants are the bigger issue. They maintain GNR because on top of what the other anon said about propaganda, it's a useful outpost in the middle of Downtown DC AKA super mutie central. Just before Lyons crew show up, the muties are conducting a raid on the building.
>>
>>568570831
>3 doesn’t have any of this. They apparently just have existential concern about a future for the super mutant race o algo
It's more that they're comfortable raiding, looting, and eating humans, so they obviously don't want to die out and starve.
>They do have a leader actually and you can fight him in game
No, they don't? Where?
>They never really feature into the plot, but the Fiends do, and the Fiends do have a leader and a defined hierarchy.
The Fiends also aren't always a hostile faction. You can deliver drugs to them, enter their vault, and speak to Motor-Runner. You can also pass a speech check and speak to them that way. They had to have a leader to make that sequence possible, along with the bounties.
>>
>>568571081
>taking care of live nukes and super mutant spawn points isn't the BoS' problem
So this is the power of FO3 lore...
VGH... we must help the people.... not by getting rid of super mutants or saving them from apocalyptic detonations... but with the power of Three Dog...
lmao, 3 secondaries will actually pretend this makes sense
>and super mutants are the bigger issue
I see you have poor short term memory issues because the super mutants are literally one of the problems I raised. They are coming from vault 87, right beside Little Lamplight. Clearly the BoS have been too busy bringing The Ink Spots to the masses to bother investigating.
>>
>>568571923
>It's more that they're comfortable raiding, looting, and eating humans, so they obviously don't want to die out and starve.
They're near immortal. They're also completely irrational and retarded but clearly they've thought deeply about the future of Dipping People in Vats LLC. after the next several centuries.
No, they don't? Where?
Captain Wes
In the Gunners Plaza
You know... their HQ?
>The Fiends also aren't always a hostile faction. You can deliver drugs to them, enter their vault, and speak to Motor-Runner. You can also pass a speech check and speak to them that way. They had to have a leader to make that sequence possible, along with the bounties.
Yeah NV is a good game written by good writers, I know.
>>
>>568572351
>taking care of super mutant spawn points isn't the BoS' problem
Literally the very first time you meet the Brotherhood in the game, they are fighting back a super mutant raid. The next time you see them, they are guarding an outpost in the middle of the Mall quarter of Downtown DC, immediately positioned next to a trench full of super mutants, implying a stalemate, and when you venture deeper into the tunnels you can find corpses wearing Brotherhood T-45 power armor, implying that they have indeed fought the super mutants in the area.
What is wrong with you? Do you derive sexual pleasure from being a retard?
>taking care of live nukes isn't the BoS' problem
Not when it doesn't fall under their jurisdiction. The Brotherhood has no autonomy over how independent settlements are run. They differ from the traditional Brotherhood in that regard. They won't tell you how to run your city or strip you of your tech. They're so pussified they won't even get rid of the cult that keeps poisoning the water they're distributing to Megaton during Broken Steel.
>They are coming from vault 87, right beside Little Lamplight
And like I said here: >>568568380, Lyons and the Brotherhood didn't even know how to get inside Vault 87 due to the radiation. It's not through lack of trying.
>>
>>568573169
>implying that they have indeed fought the super mutants in the area.
You really do have short term memory issues lmao
The matter at hand is why they haven't bothered investigating where they even come from, their spawn point, you know, Vault 87.
>The Brotherhood has no autonomy over how independent settlements are run
Here's the thing, the Brotherhood do not and never have given a fuck about the consent of the governed. Not even under Lyons in Fallout 3, Lyons did not care whether or not the people in the Pitt wanted him to shoot up the place he just did it anyway for the greater good. This jurisdiction argument is just paper thin.
>And like I said here: >>568568380, Lyons and the Brotherhood didn't even know how to get inside Vault 87 due to the radiation. It's not through lack of trying.
Clearly he didn't ask the local children, they're experts.
>>
>>568572698
>They're near immortal. They're also completely irrational and retarded but clearly they've thought deeply about the future of Dipping People in Vats LLC. after the next several centuries.
The FEV experiments are all thoroughly documented along with Vault-Tec protocol on the terminals in the vault.
>Captain Wes
He's not their leader. The title ("Captain") gives that away. We can also find a Colonel of a higher rank in Nuka-World, showing that Wes was just a regional commander, not the leader of the faction.
>Yeah NV is a good game written by good writers, I know.
I like NV too, but the fact that the Fiends have a named leader and the Jackals and Vipers don't shows that a certain level of priority was given to them during development because obviously they were going to be a non-hostile faction in several quests, scenarios, and they were also featured in a quest where the whole point is tracking down bounties (named NPCs). Giving the super mutants a named leader wasn't a priority because there's no real reason you would meet them.
>>
>>568574303
That’s not really relevant unless you think the super mutants are using the computers, reading scientific research and collectively deciding to imitate it to solve their deeply thought existential peril that may come several centuries from now
> He's not their leader. The title ("Captain") gives that away. We can also find a Colonel of a higher rank in Nuka-World, showing that Wes was just a regional commander, not the leader of the faction.
Nuka world is a different region
The environmental gunner terminal unmarked quest makes it clear in Boston their hierarchy culminates in Wes and all their orders come from the GNR plaza via radio.
One thing that can be said to 4’s credit is it has these environmental plot lines that can be easily missed. It sets up networks of raider gang politics and stuff which is a nice touch.
> Giving the super mutants a named leader wasn't a priority because there's no real reason you would meet them.
If we’re supposed to presume they have the same ideological goals as the Unity having a leader or any of this be explained anywhere would be important. But I don’t think Bethesda actually thought about it thar much, they just stuck them in there as throwaway mobs and they kidnap people to dip in FEV because thats what they did in FO1
>>
>>568573776
>The matter at hand is why they haven't bothered investigating where they even come from, their spawn point, you know, Vault 87.
>Clearly he didn't ask the local children, they're experts.
How would they even get inside Vault 87 from Little Lamplight? The children barricaded themselves inside of the caverns and don't allow adults in. They could just raid the place and kill all the children I suppose, that might make more sense to you, that's totally not morally objectionable.
>Here's the thing, the Brotherhood do not and never have given a fuck about the consent of the governed. Not even under Lyons in Fallout 3, Lyons did not care whether or not the people in the Pitt wanted him to shoot up the place he just did it anyway for the greater good
They did that under the mandate of the western elders. Lyons wasn't even an elder at the time, he was a paladin carrying out the orders of the Lost Hills Brotherhood.
>>
Why didn't James just build a water purifier that DIDN'T require a terraforming fusion device?
>>
https://www.youtube.com/watch?v=r4xa6P-NSgk
are you prepared for vibecoded javascript fallout mods
>>
>>568575227
>How would they even get inside Vault 87 from Little Lamplight? The children barricaded themselves inside of the caverns and don't allow adults in
Ah yes, not like the main quest has them let you, an adult, enter where they tell you all about the secret entrance to Vault 87. Just not possible I'm afraid.
>They did that under the mandate of the western elders. Lyons wasn't even an elder at the time, he was a paladin carrying out the orders of the Lost Hills Brotherhood.
Except you just made that up on the spot right now.
The mission the western BoS gave Lyons is to go to DC, it was his idea to attack the Pitt when they found it along the way. This is what we are told in the game.
>>
>>568575164
>collectively deciding to imitate it to solve their deeply thought existential peril that may come several centuries from now
Why do you think there's so many of them in the game compared to how few vault dwellers there were in Vault 87?
And they're already going extinct. Because they've ran out of FEV and the Brotherhood is actively warring with them, they can't replace their fallen when one dies, which is why they're out to find more FEV in the first place.
>Nuka world is a different region
That's what I said, yes.
>The environmental gunner terminal unmarked quest makes it clear in Boston their hierarchy culminates in Wes and all their orders come from the GNR plaza via radio.
So there's no leadership outside of regional command? No one is organizing the Gunners between all the various regions they're in?
So, the Gunners have no supreme leader? No top branch command? I'm glad we cleared that up.
>If we’re supposed to presume they have the same ideological goals as the Unity
Literally they don't, and I've never said they do. Mariposa and Vault 87 also dumped people in vats of FEV, they're not members of the Unity either. There's more to being in the Master's Army than just dumping people in FEV.
>>
>>568576302
>Except you just made that up on the spot right now.
Taken from the official game guide:
>Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Granted, their self-sufficiency relied on the citizens occasionally eating one another, but they functioned without trade or export.
>In 2042, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt.
>Ah yes, not like the main quest has them let you, an adult, enter where they tell you all about the secret entrance to Vault 87. Just not possible I'm afraid.
Only AFTER they've already let you in, and that just so happens because you saved one of them from slavers.
>>
>>568576489
>Why do you think there's so many of them in the game compared to how few vault dwellers there were in Vault 87?
Okay, so to be clear. You're saying that this:
" the super mutants are using the computers, reading scientific research and collectively deciding to imitate it to solve their deeply thought existential peril that may come several centuries from now"
actually is indeed what happened.
This is really the cope you want to go with to pretend Fallout 3 makes any sense?
>So there's no leadership outside of regional command? No one is organizing the Gunners between all the various regions they're in?
If they have a higher leader outside The Commonwealth, naturally we never meet them, because Fallout 4 takes place in the Commonwealth.
Point stands: FO4 does in fact provide the gunners with a boss, explanation for the organisation, and you had no idea until just now. This is just desperately trying to shift the goalposts because your rhetorical question backfired.
>Literally they don't, and I've never said they do. Mariposa and Vault 87 also dumped people in vats of FEV, they're not members of the Unity either. There's more to being in the Master's Army than just dumping people in FEV.
DING DING
Secondary alert
Mariposa was very much part of the Unity, in fact that's where the Unity literally began and continues to be their main production centre.
>>
>>568577541
>Mariposa was very much part of the Unity
You do realize that Mariposa existed and experimented on people with FEV many decades before the Master was even born, right?
You just outed yourself.
>>
>>568577005
>Taken from the official game guide:
Absolutely nowhere in that does it say the western BoS ordered him to do it. In the game itself we are explicitly told Lyons led the operation.
>."It was a Brotherhood operation. They marched in and swept the place clean. Most of the people there were half-mutated, cancerous, vile things. And these people... rape gangs, torture squads... it was pure chaos there. The Scourge is the best thing that could have happened to it. This was way back, before the Citadel was fortified. Part of the early recon after the Brotherhood first arrived in this area. One night, a squad of Brothers led by Paladin Lyons swept into the city from over Mount Wash, tearing apart anyone who stood against them. They were completely outnumbered. And still they razed that place to the ground."
We are also told exactly what the mission the western BoS gave him was. And shooting up the Pitt wasn't part of it.
>Only AFTER they've already let you in, and that just so happens because you saved one of them from slavers.
Clearly the BoS did not consider just hanging around the super mutant spawn point and protecting the kids. The more you think about FO3 the more evident it is that Lyons isn't just shit at the mission the BoS gave him, he's also shit at the "protect da people" mission he gave himself.
>>
>>568577720
Was pre-war Mariposa composed of super mutants?
No?
Not really relevant then is it?
>>
>>568578069
In reference to your flawed argument, it absolutely is. Just dipping people in FEV doesn't make you a member of the Unity. If the super mutants in Vault 87 are imitating the Unity by dipping people, then I guess the scientists at Mariposa and pre-war Vault 87 were too.
You haven't played 1/2/3 and it shows.
>>
>>568577541
>Okay, so to be clear. You're saying that this:
>" the super mutants are using the computers, reading scientific research and collectively deciding to imitate it to solve their deeply thought existential peril that may come several centuries from now"
Why do you think it's out of their depth to simply put practice into action? Especially considering they themselves have also experienced the dip and likely witnessed others being dipped.
>Fallout 4 has no Gunner leader
>Point stands: FO4 does in fact provide the gunners with a boss
>claiming I'm the one shifting the goalposts
Lmao.
So the Gunners don't have a leader then. They have a Captain who serves as their regional commander, but no central leadership. I accept your concession.
>Mariposa was very much part of the Unity, in fact that's where the Unity literally began and continues to be their main production centre.
Post-war yes, but there was also a Mariposa pre-war (Why do you think they have FEV in the first place?).
>>
>>568578315
> Just dipping people in FEV doesn't make you a member of the Unity.
???
No one ever said this. Are you an ESL?
My argument was Fallout 3 has the Super Mutants behave as if they’re being coordinated to propagate more mutants for some reason without ever explaining why or expecting the player to ask. It just brainlessly copies this plot point from Fallout 1, only in Fallout 1 it made sense because it was all directed by the master for an ideological goal.
And I know you will disagree, but you evidently will accept and excuse any nonsense as long as it comes from Fallout 3. You literally suggested the super mutants using the computers to read scientific research and collectively deciding to imitate it as a sensible explanation. Get real.
> You haven't played 1/2/3 and it shows.
Translation: no u
Man isn’t happy he got caught red handed not having played Fallout 1
>>
>>568578813
> Why do you think it's out of their depth to simply put practice into action?
The funny thing about arguing with you is you’ll give up on one argument and then forget about it and immediately offer a completely different one as if the previous one didn’t even happen. All to delay at all costs ever admitting that FO3 ever once made no sense. You know this whole Vault 87 super mutant plot line doesn’t make sense, if you didn’t you could at least come up with one justification and stick to it, on any subject.
> They have a Captain who serves as their regional commander
Who’s the regional commander of the DC super mutants?
>>
File: k.jpg (120.8 KB)
120.8 KB
>>568579132
>It just brainlessly copies this plot point from Fallout 1
It's the only way for super mutants to reproduce. It's literally foundational lore that the entire setting is built upon. How would you make more super mutants WITHOUT referencing Fallout 1 in some capacity?
>Man isn’t happy he got caught red handed not having played Fallout 1
Brother, you think Mariposa is synonymous with the Unity, despite the Master only co-opting the work of pre-war scientists from West-Tek.
>>
>>568579842
>The funny thing about arguing with you is you’ll give up on one argument and then forget about it and immediately offer a completely different one as if the previous one didn’t even happen
When did this happen?
Why do you think it's so hard for super mutants, who have clearly already used the terminals in the Vault to lock people inside the cells, to read basic Vault-Tec information the player has access to?
It's not even scientific goobledigook either. It's made to be read by security guards.
>>
>>568580719
Funny thing is Fallout 2 already had this scenario. Mariposa has supermutants again because the Enclave forced wastelanders to excavate it, who then got exposed. These mutants do not give one fig about propagating the super mutant species or whatever, because why would they? The only reason that made sense in Fallout 1 is because of the whole Unity plot line, which Fallout 2 doesn't have, and neither does Fallout 3. But for some reason Fallout 3 mutants behave as if propagating the species is a matter of utmost urgency.
>Brother, you think Mariposa is synonymous with the Unity, despite the Master only co-opting the work of pre-war scientists from West-Tek.
Yes if you're talking about pre-war Marioposa then West-Tek is the name of the organisation you're looking for.
>>
File: i6c49y9uvmg81.jpg (262.7 KB)
262.7 KB
>>568581170
>He's actually going with the "super mutants are using computers to read scientific research and then imitating it as the policy of their leaderless anarchic commune" cope
Holy kek
You really cannot admit 3 was kind of dumb at any cost.
>>
>>568581854
>leaderless
What's strange is that whenever it comes to Fallout 3, you're completely unable to understand abstraction, but when it comes to the Vipers and Jackals in New Vegas or the Gunners in Fallout 4, you're completely fine with them having zero hierarchy or internal structure, because in your words the former was only meant as a Fallout 1 reference and the latter has named bosses so that makes it all okay that there's no central direction or admin.

Either way, I'm done arguing with you since you're obviously a NEET with unlimited free time to sit here playing dumb to keep a dead thread bumped.
>>
File: 1683085262725322.jpg (92.8 KB)
92.8 KB
>>
>>568582929
>Gunners in Fallout 4
>you're completely fine with them having zero hierarchy or internal structure,
Except as established the Gunners have a rather elaborate hierarchy and internal structure that is so vast as to go beyond the scope of the game world.
In this particular area 4 lore is just superior it seems.
>>
File: file.png (901.6 KB)
901.6 KB
>>568548296
No offense taken.

I'm also a fan of Deathclaws and Deathclaw accessories.

>>568575234
hard. : (

>>568575503
It's kind of a funny idea of hooking up an LLM to a ZAX supercomputer and then sitting in Fallout talking to it. A nerd at a computer playing a nerd talking to a computer.
>>
>>568583617
Who runs the Gunners?
>>
>>568583861
In the general Commonwealth area? Captain Wes.
>>
>>568584001
Who runs the Gunners as a whole?
>>
>>568584070
Who grasps at straws?
>>
File: Fallout 4 Mech.png (2.6 MB)
2.6 MB
>>
>>568584001
General Wes doesn’t run the Gunners.
He’s a commander. He commands.
>>
>>568584326
Your mother. I frequently tell her to do so before I rail her from behind.
>>
>>568584490
All the other gunners follow his commands which makes him the runner of the gunners (in the game)
>>
File: 1768200155141960.png (377.1 KB)
377.1 KB
If mini-bosses count as leaders because they command a unit, then every Super Mutant Master is a leader btw.
>>
>>568584872
You're not a commander if you command dumb dumbs
>>
>>568584731
Who does he take orders from?
>>
>>568585493
Mars
>>
Ngl, fallout 4 character modding be kinda ass with the physics being an afterthought and rusty face happening if you are not careful. Skyrim just works.
>>
File: 1776929153971479.jpg (58.5 KB)
58.5 KB
>Additionally, various generic Gunner majors, colonels, and brigadiers can all spawn as leveled enemies (at higher levels than Gunner captains spawn, indicating they are higher-ranked)
>>
Man is THIS mad he got schooled with some Fallout 4 lore his ignorant mind didn't fathom
>>
>>568581854
how big would mutant behemoth's be if their model wasn't scaled up?
>that massive fire hydrant and oversized skulls
>>
>>568585725
The Legion are the Gunners?
Source?
>>
File: file.png (261.4 KB)
261.4 KB
>>568584490
>>568584731
>>568584872
>>568585897
Y'all's entire conversation, quite literally.
>>
>>568588636
Uh oh, he brought out the N word, Timmy is MAD
>>
File: cass_southern_pride.png (459.6 KB)
459.6 KB
I wonder what the Fallout universe is like in the US South. There's convo's about Florida with Disney and NASA considerations, but I find myself curious what the vibe in the Georgia to Virginia coast would be like. I guess it'd really just be that swampy area of 76.

>>568588636
Southern Pride, boy.
>>
File: 1474569985517.png (457.4 KB)
457.4 KB
man if only bethesda put as much effort into writing their fallout games as besthesda fans put into defending the writing of their fallout games
>>
>>568392810
>put in description that if the patch doesn't work they can fuck off because I don't care to check why it doesn't work on other's machine while it works for mine
>people still message me asking how to fix it
Is there a regional difference between fucking .exes of Fallout 4 or some shit. Jesus fucking christ.
>>
I wish there was an Enclave radio broadcast item for 76 like in Fallout 4
>>
>>568602973
No you don't.
>>
File: IMG_9614.jpg (54.5 KB)
54.5 KB
>>568604775
Why not?
>>
>>568602973
>>568605039
>WE HAVE THE BEST GENETICS, DON'T WE FOLKS
>I TELL YA. NOBODY LOVES AMERICA LIKE ME. NOBODY LOVES THE ENCLAVE LIKE ME.
>>
I enjoy making custom weapons but man do I struggle making unique variants. Sometimes just slapping on blood splatter and saying "Raider did it" has to be good enough.

Made an energy minigun? Well what if a jet-head got a hold of it and made it shoot so hard it almost kills the user?
>>
File: daberoni.jpg (30.3 KB)
30.3 KB
>>568569290
damn man
>>
And now, one of my inspirational quotes. From the mouth of your President, John Henry Eden, straight to your heart.

A smart man knows what to say. A wise man knows whether or not to say it. An extremely based man will fap to vault meats with huge titties milking Enclave dick 24/7, all day every day.

*Yankee Doodle plays*
>>
File: 1687144835822647.png (56.1 KB)
56.1 KB
>>568584407
>>
How far can you go with the Minutemen before Preston would seethe at you for becoming Overboss? I know you can grab the Perception bobblehead and Robco Fun and leave, but I've also read both that you can kill the Deathclaw, leave them in the museum forever, or even bring them to Sanctuary, just never talk to Preston again.

Just trying to min/max my content a bit here.
>>
>Base Object Swapper ported to VR
neat
>apparently Robco Patcher also ported to VR by someone else but it's on a >discord somewhere
neat but also gay
>>
File: file.png (896.2 KB)
896.2 KB
>>
>>568619241
It's possible to max affinity with Preston, get the perk, finish the minutemen questline and then do Nuka World to get all the benefits of both.
Preston just stops talking to you and his affinity drops to zero. You can still send him to live at another MM settlement and it doesn't fail anything MM related.
>>
File: IMG_0143.jpg (16.3 KB)
16.3 KB
All Fallout games suck ass
I cannot replay them
>>
>>568392810
Took me a minute to realize thats human Rose.

>>568619241
Funny story with that.
Was on a survival mode after running through NW, and brought Preston to sanctuary, having a raider outpost at red rocket.
it took three in game days for the firefight to end.

>>568631620
Thats a wild reference.
>>
>>568393183
CUTE!
>>
>>568575503
I think it's cool. UI stuff for fallout 4 never took off. only one or two guys ever made stuff with it and they both fucked off forever and don't support their own mods.
>>
>>568409183
>workshops to be part of some faction war/territory system.
That has promise.
When I started I was afraid to claim workshops thinking some dudes would try to kill me.
>>
File: 1779727614927097m.jpg (68.4 KB)
68.4 KB
Is breaking down a 4 star weapon/armor the only way to get the mod?
I have broken down more than 100 and nothing.
This entire season I got two(2) mods after breaking down so many every day.
So many of those mods are shit to begin with
Bunch of bullshit.
>>
>>568417098
>It'd be nice to have some kind of super destroyed radioactive hellhole in this game
Lol,your mom's butt!
jk bro.
>>
>>568395540
pls gib 308
>>
>>568645239
>Is breaking down a 4 star weapon/armor the only way to get the mod?
Yep.
Not even counting they have 2 (soon 3) pools of 4 stars.
>>
>>568429513
>Original Mass Effect got quite a bit of flak for that
Not true.
Shep wasn't some frozen tard that immediately adopted to an entirely new world.
>>
>>568645239
I've kind of got the shits with 4 star mods at the moment.
>spam raid
>either get nothing 4 star or just get shit like "here's your limit-breaking or rangers on a wood arm bro"
>naturally don't learnt the plan by scrapping it
>server hop for a bit trying to find a guy selling 4 stars
>find a guy with 100-ish
>he's a comedian listing them all for 40k
And they keep adding more, they're all fucking shit too.
>>
File: giphy.gif (3.4 MB)
3.4 MB
>>568648206
The emaciated peasants of the Commonwealth just aren't on Nate the Rake's level
>>
File: qf2oq35tdi6d1.png (410.8 KB)
410.8 KB
I guess the teeth on the fo1/tactics ripper must reciprocate instead of being a full-on chainsaw knife, huh?
>>
>>568651989
also looking at this, the fact that the Fallout 4 Ripper is gas powered is fucking insane
>world where small fusion cells are common and are loaded into all kinds of weapons and armor
>make it so your chainsaw sword is powered by gas
>also you hold the weapon BY THE GAS TANK which is just begging for it explode and take your whole arm with it
>>
File: file.png (281.6 KB)
281.6 KB
Cut content
>>
When are they going to allow ultracite plasma/fusion cores to be used in the rechargers?
>>
>>568648957
Its nice when you do learn one that isn't the weapon plan ones, but the odds are still atrocious.
>>568653347
It'd be nice to get them back, they did help get raids going.
>>
fallout 4 modded is good.
stop being queer and listening to YouTubers
>>
File: 1755621172363957.png (1.0 MB)
1.0 MB
No matter what mods you use, there's no fixing the botched dialogue system of Fallout 4.
>>
>>568654148
When are they even bringing back the fusion core recharger? I desperately need one. Constantly running out of fusion cores, I have like 20 plasma cores though, even if I just got the plasma core recharger.
>>
NV > 2 > Tactics > 1 > 76 > 3 >>>>>>>>>>>> 4
>>
File: FEV.png (1.9 MB)
1.9 MB
>>568659195
Modding the MC to have a deep rumbly super mutant voice
>>
File: ScreenShot32.jpg (68.8 KB)
68.8 KB
>>568659681
There's this shit looking one on the store. I long for the green computer looking one though.
>>
>>568659808
2 > 1 > tactics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3d fallouts
>>
>>568417098
I can guarantee you that they will not make any substantial changes to the environment of the Capital Wasteland in 76 because they need the brand recognition and member berries to sell Atom shop items and market the update to old, nostalgic fans. The Pitt in 76 looks exactly like it did in 3, even complete with the same orange hue. And they could also reuse existing assets in the game. The Capital Wasteland would likely blend the ashy landscapes and dead trees of Toxic Valley with maybe a modified Ash Heap skybox, and maybe the green tint from the Mire.
>>
File: 1757481882349603.jpg (156.1 KB)
156.1 KB
>Midwestern/Tactics Power Armor
>Tactics-style Recon Armor paint
>Lyons' Pride style paint for T-45/T-60
>Fallout 3/NV style scribe uniforms
I hope we get these in 76 soon.
>>
>>568660431
I would buy it but I hate that color and it doesn't fit my grungey Enclave camp look.
My atoms are safe until they add more Enclave/BoS stuff.
>>
>>568661479
Are you me? My camp is like that too and it's why I want the pic related version.
It's not something you can request on bethesda's support too.
>>
I had to reload my save because I forgot to turn on the Stewie Tweak that gives companions unbreakable gear, because somehow Boone broke his rifle during our first firefight.
God I hate him.
>>
File: ALL MINE.png (15.8 KB)
15.8 KB
>>568662660
Oh my fucking God.
I just got back to the Viper camp where he broke his rifle the first time, and started looting a body.
To grab their 5.56 pistol (Using the Fallout 4 lootmenu mod so I don't have to open everything)
It disappears near instantly and I think "Oh the menu glitched or something and I looted it really fast."
THIS MOTHERFUCKER GRABBED IT
HE FUCKIN LOOT GOBLINED ME
>>
And now Strong Back is broken.
I took the perk, died.
And then it removed the +50 carry weight.
The perk is still there.
Reloading doesn't fix it.
Closing the opening the game didn't fix it.
Manually removing the perk and putting it back with the console does nothing.
So chances are, it's the JSawyer mod.
Fuck you JSawyer.
>>
Removing Agua Fria and readding the perk with the console fixed it.
>>
>>568654201
>they did help get raids going.
You know what else did, when they gave out much better rewards. We get a fraction of the rewards (aid, ammo, etc) that we used to
>>
>>568665449
That did too, but they fucked it.
>>
>that time i found a bag with 370k 2mm ec rounds at the workbench area outside the raid
>>
File: Dead Money.png (25.6 KB)
25.6 KB
Doing a Mr.House run where I help out the NCR and see first hand how fucked they are making me defect to House instead of just cheesing straight to Vegas is a lot more fun actually.
Sometimes I have to remind myself that not all roleplay has to be a rush.
>>
What is the consensus on modlists like Nuclear Sunset, or other wabajack ones. I was planning on replaying FNV on a new PC.
>>
>>568672594
All modlist suck.
>>
>>568665293
>The perk is still there.
Check for the id of the "spell" that increases carryweight, then addspell
>>
File: todd visionary.jpg (36.5 KB)
36.5 KB
>>568654148
when they release the ultracite plasma core and ultracite fusion core rechargers for 500 atoms each
>>
File: dorito paige.png (177.6 KB)
177.6 KB
>fallout 4 updated without notice because I forgot to set my appmanifest to read-only

I'm glad I kept a backup of my exe's and dll's. only took a second to revert, but it would be nice if steam actually bothered to let me know it was updating. or you know, the absolute bare minimum of showing it in my completed downloads.
>>
File: 1759486259275987.jpg (28.4 KB)
28.4 KB
When are we going to get a proper Fallout MMORPG with more than 24 players, denser congregation of player trade hubs, massive sprawling cities and stuff?

Because I get that 76 scratches the Fallout Online itch for a lot of people, but it's rather lonely. It's like a singleplayer Fallout game with pubs, raids, and character progression.

I only ever see players when I'm in a public event these days, and usually they're trying to get it over and done with ASAP so they can go back to the daily grind.
>>
>>568654201
They didn't even bother changing the raid rewards either after removing the cache so now you're stuck with dogshit. They did everything in their power to make the raid as unappealing as possible all so that people wouldnt spam guardian.
>>
>remember 76 exists
>decide to give it a try
>forgot that since I have an actual powerful gaming rig there's that fuckassery with vsync where the game locks you in place from going too fast
i forgot how i fixed this years ago. you'd think they would've fixed it themselves by now.
>>
>>568682616
Why are you playing 4 when NV and 76 exist? Basedthesda keep wrangling peeps towards their bestest games and you're still on version 1.
>>
File: no scooters.png (397.2 KB)
397.2 KB
>>568694849
I put over 3k hours into 76 and got tired of grinding. I quit before they added the raids, which was apparently yet another grind. I'm interested in playing NV again but I've been modding my 4 for the last decade to do a second playthrough.
>>
File: file.png (958.9 KB)
958.9 KB
>No Chinese Stealth Suit GF
Why bother?

>>568683431
I don't think you ever will, Anon.

>>568674608
All modlists except mine [yours] suck.*
>>
Which stat is best to take to 12 if you use a bobblehead and the You're Special book?

Is there a mod to make Preston ignore or not care about Nuka World raiders (even as you take over the Commonwealth)

Which faction makes most sense for completing the game as Overboss since you can't do it with the raiders apparently? Crazy someone made a Enclave ending before a raider one.
>>
Rose theme song
https://youtu.be/vupwAFMXLkA?si=7_9YwU-gmdk2D5sy
>>
>>568702964
>Which faction makes most sense for completing the game as Overboss since you can't do it with the raiders apparently?
Institute.
>>
wtf is up with these shit servers constantly disconnecting
>>
File: IMG_9625.jpg (138.6 KB)
138.6 KB
>>568646027
Say hello to your new best friend, a brand new, pristine Ammo-Matic vending machine.
>>
File: IMG_9626.jpg (55.8 KB)
55.8 KB
I need Enclave foundations so bad
>>
>>568702964
> Which stat is best to take to 12 if you use a bobblehead and the You're Special book?
Depends
I’d recommend 12 str if you’re a melee build or starting at exactly 10 intelligence, then immediately using the special book to level throughout the whole game as fast as possible.
> Which faction makes most sense for completing the game as Overboss since you can't do it with the raiders apparently?
BoS since they’re both just invading to mug people, loot shit and blow the place up.
>>
>>568694849
1. Just finished NV
2. I want a single player game with comfy exploration and an autistic Lego mechanic
3. I want to play America Rising 2 because I haven’t played it before
>>
>>568718241
Shit not despawning from Big Bloom. Happens a lot during Invaders, too. Makes it a laggy fucking mess when it does work, which is getting rarer the past couple of days.
>>
File: ScreenShot2.png (2.5 MB)
2.5 MB
>Looks like you're the winner of the contest, it's not much, but it's something
He says as he hands me the Scorched Sierra Armor
>>
>>568729110
>Game can barely handle Big Bloom on its own
>Dailies/weeklies are all Big Bloom themed, so Big Bloom frequently invites entire servers of 23 players
>Spawn into event
>Skybase camp built opposite Susan's shack
>One guy spamming the Tesla Cannon
>Lunchbox spam
Don't get me wrong, Bethesda netcode is shit, but it's almost like people are trying to crash the servers
>>
>>568702964
That other anon is right on the money its INT and then STR if you're melee but str is only needed for whatever perks you need from that tree. More xp you gain, you can just level up your specials so it unironically is the most optimal.
>>
I wonder what Obsidian's cooking…
>>
File: Coyotes get put down.png (1009.9 KB)
1009.9 KB
>Child trafficker is named "Saint James"
What did Obsidian know that we didn't?
>>
wait, buzzard bounty is unvoiced?
paying for a quest mod that's unvoiced...wow
>>
I've been waiting to try the Loreout modlist for about 6 months but it's constantly getting save breaking updates. I just want someone else to make Fallout 4 good for me so I can stand to play it, bros.
>>
>>568734276
Shit like that is why I was glad they killed TSE. Every motherfucker was turning up to events with a TSE autogrenade launcher or missile launcher.
I constantly had the 4 star alien general guy get blown into fucking space or instantly die before it "upgraded" into a legendary mob during the zeta invasion.
>>
Every FO4 enb feels the same.
>>
>>568749885
That's because ENBs are stupid.
>>
did the address library guy fall off the face of the planet? Guy conned 300+ people into writing version independent mods based on his library on the assumption that he'd update it when beth pulled this shit and then fucked off. A solid third of the comments on his page are retards begging him to update and cargo cultists who think admonishing the first group and sucking him off will appease the gods and cause him to update.
>>
>>568749287
Doing something as simple as the Kill 5 Overgrown daily took me like 3 tries yesterday. Every Big Bloom event I spawn into is buggy as hell with disappearing enemies and laggy hit detection. Every server I got into, I unloaded into an overgrown 3-4 times before it died in front of me, before I even saw some guy blast it with a tesla cannon two seconds later, and I didn't even get the popup so I know that the game didn't register it as my kill, despite me literally seeing it as my kill before the blue blast effect even appeared.
>>
>>568701379
>I don't think you ever will, Anon.
People said we'd never get a Fallout game with a voiced protagonist. And then it happened.
Then they said we'd never get a multiplayer Fallout game. And then it happened.
>>
File: Sex Man.png (1.1 MB)
1.1 MB
So I'm installing mods that let Mr. House spare the Brotherhood and the Kings, and watching Yes Man videos.
And I ask myself "Why AM I supporting Mr. House? Sure he's got plans to take us to space, but I disagree with a lot of his choices."
Why SHOULDN'T I take over?
I mean really, what's to stop ME from starting up the off planet colonization project?
And he is pretty cute after all.
>>
Rahmani might be the worst Brotherhood leader in the series. She doesn't preserve technology, she wants to give it to fucking raiders and settlers for christ sakes. Tough times when even the Brotherhood is led by a diversity hire.
>>
File: hqdefault.jpg (25.6 KB)
25.6 KB
>>568765539
1. Mr. House's argument about the BoS is irrefutably correct. Their own ideology is violently incompatible with a technological-progress oriented government that uses AI killing machines as police. They're likeable guys I know, but they objectively have got to go. Even Yes Man will tell you the same thing and comes as close as his programming allows to calling you a retard if you spare them.
2. You can already spare the Kings, just help them to pogrom the NCR scum instead of encouraging them to collaborate with NCR occupation.
3. This is literally the same idea Benny had and it just doesn't work. Mr. House's plan depends on being an immortal unassailable recluse rather than a mortal fleshbag walking around in the dangerous outdoors.

Realistically a courier that takes over Vegas with the Securitron army and spares the BoS would probably immediately find them conspiring to assassinate him and sabotage the robots.
>>
Anyone else hype ASF for season 3?
>>
>>568767032
not hype af but yeah I'm looking forward to it
>>
bethesda added literally zero iconic elements to the fallout franchise.
all the parts people remember came from non-beth games
>>
>>568770598
The sexy robots from Fallout 4
>>
>clicked check for updates and installed them without realizing that the base game had updated
fuck me
I know that the second I break down and start unfucking the mess I made all the engine fixes will be updated and I'll have to undo that too.
>>
>>568770598
preston
piper
cait
curie
fo4 power armor exoskeleton
settlement system
first person vats

cope chud
>>
>>568771490
fuck me sideways it actually happened
gonna go buy a lotto ticket
>>
>>568771871
you don't know what iconic means, esl-kun
>>
>>568773941
tbf those are iconic
>>
File: krieg.png (1.3 MB)
1.3 MB
*fixes your Minutemen*
>>
File: file.png (1.1 MB)
1.1 MB
>>568765539
This anon >>568766418 is objectively correct.

I used to install that mod before I really thought about it and realized that it just isn't realistic to the characters or their motivations. Even MacNamara, as reasonable a man as he is, knows that he can't drag the BoS kicking and screaming with him. So he plays the role of their hospice care nurse, doing everything he can to make it gentle and painless. All the while, he knows that their death is coming. The world has outgrown their modus operandi.

Honestly, what's saddest of all, is that the good end of Fallout 1 has them realize this. They become a "research hub" for all of California, but then sequelitis came a calling and they retconned it.

If they don't somehow immediately strip you of your rank, the BoS would likely immediately demand the surrender of New Vegas to them. It'd be a simple test of your loyalty and your rank. Are you TRULY BoS and thus committed to the mission? If so, you'll surrender the city and the army of robots that's far too dangerous. If not, they'll fight you to the last to put an end to you and your army of robots.
>>
File: pipboys.jpg (198.3 KB)
198.3 KB
I drew a lot of pip-boys for my animation. 3000, 3000 Mk. IV, and 2000 Mk. VI were the easiest since they have 3D models. The 3000 Mk. V from the Amazon TV show is really similar to the one from FO4. No biggie.
However, lil' pip 3000 (Van Buren) and 2000 were much harder to draw from scratch. Worse, I still need to come up with an idea for the Tactics pip-boy and a variation for the FO2 pip-boy.
>>
Man, the Gunners are pretty damn awesomesauce. They're so strictly regimented they don't even need a leader who shoulders the burden of their various mercenary operations, the military discipline is hardcoded into them instinctively. They're simply motivated by the love of the game. I think we can learn a lot from them in retrospect.
>>
>>568776556
>>
>>568778034
>he doesn’t follow the dungeon terminal subplots
>>
>>568775518
I don't hate it.
>>
>>568778459
There's no terminal entry in Fallout 4 that reveals that the Gunners have a leader at all.
>>
>>568778940
Like I said, you clearly didn't read the terminals or listen to the holotapes.
https://fallout.fandom.com/wiki/Wes%27_holotape
https://fallout.fandom.com/wiki/Cruz%27s_holotape
https://fallout.fandom.com/wiki/Ryder%27s_holotape
https://fallout.fandom.com/wiki/Tessa%27s_holotape
https://fallout.fandom.com/wiki/Quincy_ruins_terminal_entries#Gunner_terminal
https://fallout.fandom.com/wiki/Gunners_plaza_terminal_entries#Captain_Wes'_terminal

Per the lore Captain Wes is the leader of the gunners, all the other named gunner officers take orders from him, and he called the shots for basically every gunner related plot-point in the game.
>>
>>568779526
>a commander is a leader
since when did Robert E Lee become the president?
>>
>>568779526
>There's only one commanding officer in the entire Commonwealth
>not even the highest rank in the Gunners
>lower in-game level and military rank than even most Gunner enemies (Colonels)
Damn...
You sure showed me.
>>
>>568780106
Once you become a military general, that's it. You're the leader of America now. Get with the times, bro.
>>
>>568780106
>a commander is not a leader
Remind me, what’s the official title of the US president as pertains to the army?
>>
>>568780263
Commander-In-Chief, as in, Chief of the Commanders. He's not just any ordinary commander. He's not the Captain-in-Chief either.
>>
>>568780120
>>>There's only one commanding officer in the entire Commonwealth
Damn, man still hasn’t read the lore when it’s spoonfed to him. All the names in those holotapes and terminals are other gunner officers you can fight in the game
>>
File: 1756398090595411.jpg (58.5 KB)
58.5 KB
Where did this level 8 scrub amass such extraordinary wealth to keep a military operation like this going? Maybe the same Tenpenny Tower residents come from?
>>
>>568780351
So a commander is a leader and vice versa, thanks for playing
>>
>>568780475
>All the names in those holotapes and terminals are other gunner officers you can fight in the game
And all of them report to him specifically.
Can you imagine how few people the Gunners must have, when they all report to a single regional commander who sits in the Gunner Plaza eating Fancy Lads Snack Cakes all day?
>>
>>568780550
That’s not what he said.
>>
>>568780494
Whoever employs him has the most dubious motivations ever. They're not just a run of the mill merc group, they literally kidnap and enslave ghoul children too. So they're a little bit of all kinds of evil, because Emil wrote them to be.
>>
>>568780704
the leader of the US army is the president
the title of the president in that role is commander in chief
This is the worst possible example to pick if you’re betting your entire argument on semantically separating commanding from leading
>>
>>568781031
There is a rather substantial difference between being a field commander and the literal President of the United States. The "in-Chief" part is supposed to acknowledge the massive difference in the scope of authority here. Not all commanders are leaders, but all leaders are commanders.
>>
>>568739379
I just played that one the other day and was stunned
>>
>the multiple mentions of a Colonel Cypress in the Nuka-World add-on indicate there may be higher-ranking members of the Gunners above Wes, as well as possibly other strongholds beyond their presence in the Commonwealth by 2287 that have yet to be introduced.
>Additionally, various generic Gunner majors, colonels, and brigadiers can all spawn as leveled enemies (at higher levels than Gunner captains spawn, indicating they are higher-ranked),
https://fallout.fandom.com/wiki/Wes
>>
>>568765539
Yes Kings
>>
>>568781230
If there's an organisation
And there's a person who tells them what to do, decides who gets promotions and how they distribute their resources.
This person is leading that organisation. Yes or no?
>>
>>568781490
>And there's a person who tells them what to do, decides who gets promotions and how they distribute their resources.
>This person is leading that organisation. Yes or no?
You realize that by this logic, a humble store manager is now the CEO of Walmart, right?
>>
You know he’s on the backfoot when he’s stopped using capitalization and proper grammar. This is how it always goes.
>>
File: Chad.png (360.8 KB)
360.8 KB
>Watch video explaining Dr.B0sch because I'm a Chimpanzee
>Discussions of Gnosticism, romance era painters, alternate timelines, and the Beatles
>It all makes perfect sense too.
Doctor B I wasn't aware of your game
>>
>>568781610
Yeah, a store manager is a kind of leader. Do you know what "leader" means?
>>
File: 1777401531645233.jpg (6.0 KB)
6.0 KB
>4fag
>doesn't know what "chief" means
>thinks an ordinary field commander is the God-Emperor-Inquisitor of the Gonkers
HOHOHO
>>
>>568782034
They lead the store, not the organization. Just like Captain Wes might lead Gunner Plaza, but he doesn’t lead the Gunners. He’s your Walmart store manager.
>>
I killed Captain West at level 5, and the Gunners still keep spawning. Whatever happened there?
>>
>>568782120
>They lead the store,
And so they are a leader, QED.
>Just like Captain Wes might lead Gunner Plaza,
Man is STILL trying to argue about lore he STILL hasn't read from a game he has barely even played
He's also the boss of all the other named gunner officers on the map and their fiefdoms are all subordinate to Gunner Plaza, hence why it's called Gunner Plaza. As far as the commonwealth goes, lore-wise Wes is the commander of commanders.
>>
>>568782430
>officers on the map and their fiefdoms are all subordinate to Gunner Plaza, hence why it's called Gunner Plaza
The Gunners go beyond Boston, y'know.
You can find them in Nuka-World too.
>>
>>568782430
> As far as the commonwealth goes, lore-wise Wes is the commander of commanders.
That can’t be true. There are colonels in the game that outrank him.
>>
>>568782548
>>568782579
Nuka world is not in the Commonwealth
>>
>>568782430
>And so they are a leader
Not the leader of the organization itself though, which is the point you were trying (and failing) to make.
>>
>>568782795
>this is the guy who said everyone else hadn’t played Fallout 4
oof
https://fallout.wiki/wiki/Gunner_Colonel
>>
>>568782923
Yeah there’s also brigadiers and majors.
By all means blame Bethesda for contradicting the environmental story they set up with the levelled spawns but you can’t blame them for having no defined organisation when Fallout 4 is probably the first time in their entire history as a company they put this much thought into the random enemies.
>>
File: 1771862021045908.jpg (133.4 KB)
133.4 KB
>so-called Gunner "leader" gets outranked by a Mister Gutsy
LMFAO.
>>
File: 1777804805770028.png (301.5 KB)
301.5 KB
The fantasy:
>>568783153
>but you can’t blame them for having no defined organisation when Fallout 4 is probably the first time in their entire history as a company they put this much thought into the random enemies.

The reality:
>>568783168
>>
>>568783350
Okay.
Name another Bethesda game where across the entire map there is a network of raiders/bandits/whatever with named characters and interconnecting stories across multiple dungeons. Either TES or Fallout is acceptable
>>
>>568783153
>they set up with the levelled spawns
His level scales with the player, which means he can be a scrub if you go visit him after you leave the vault. There’s nothing intentional about it. This is classic Bethesda bullshit.
>>
>>568783542
Aaron Kimball in New Vegas will always be level 10. This isn’t a good argument
>>
>>568783689
You were the one that said the levelled spawns were intentional.
>>
>>568783534
>Name another Bethesda game where across the entire map there is a network of raiders/bandits/whatever with named characters and interconnecting stories across multiple dungeons.
76 and Skyrim do this too.
>>
>>568783754
Actually what I said is if you want to criticise the levelled spawns then have at it.
>>
I have no idea why people screaming at each other here again.
I just want to say that I want to have sex with KLEO.
Have a nice day, everyone!
>>
>>568774001
No, anon, those are meme characters and functions anon liked.
I think of James and Nick V. as character icons.
T-45, T-60, deathlcaw, and assaultron designs off the top of my head.
>>
>>568783802
>By all means blame Bethesda for contradicting the environmental story they set up with the levelled spawns
“Set up” implies that thought was put into the levelled spawns that was soon undermined by the massive amount of absurd shit like this >>568783168.
Pick a point and stick to it.
>>
>>568783758
I'll take your word for it on 76 but Skyrim doesn't do this, there are a couple of named bandits and a good amount of dungeons that have stories but it doesn't set up a map-wide network of warring bandit bands where the story of one dungeon will interconnect with and even alter the story of another like Bethesda did with the different raider gangs in Fallout 4.
>>
>>568783946
My man did not pick comprehension.
>>By all means blame Bethesda for contradicting the environmental story they set up with the levelled spawns
"the environmental story they set up" - this means the story we are told about the Gunners via terminals and holotapes as you progress through their dungeons.
If your argument is levelled spawns contradict this story by producing levelled gunners called brigadiers, majors and colonels when the story makes out their hierarchy culminates in a guy ranked captain then by all means, criticise Bethesda for that.
>>
>>568784186
>"the environmental story they set up"
>”with the levelled spawns”
Are you an ESL?
>via terminals and holotapes
What’s even more funny is that even if we were to ignore everything else and purely focus on codex lore, the Gunners would still be a complete failure of the writing staff.
There’s no explanation where this supposedly massive military force even came from, let alone what they do with all of the various strongholds they have across the map. I guess 4fags will take anything they can get with how shit all the rest of the writing in the game is.
>>
>>568783990
>Skyrim doesn't do this
The Forsworn.
>>
File: 1762047398963342.jpg (57.4 KB)
57.4 KB
>be gunner captain/colonel/whatever
>set up a stronghold in the Mass Fusion building
>don't do anything there except shoot travelers and radroaches
>one day a vertibird comes flying in with a minigun
>whole battalion gets shredded apart by dudes in power armor
>synths start spawning everywhere
>complete wipeout
>both factions are after a beryllium agitator thingy (whatever that means)
>mfw the gunners just sat on a powerful plot macguffin doing fucking nothing with it all this time
>>
>>568784915
No, but if you're not you ought to be embarrassed. There are three parts to this sentence.
>[By all means blame Bethesda for contradicting] [the environmental story they set up] [with the levelled spawns]
This is saying the environmental story they set up was contradicted by the levelled spawns, not that they set it up via the levelled spawns. Given the fact that the subject of that sentence is a contradiction it is predictably going to contrast one thing with another.
>The rest
By all means dislike 4, but if you're going to complain about something pick something legitimate rather than "not giving the gunners a hierarchy" when in reality that actually is one thing Bethesda did do.
>>
>>568784967
There is one distinguished Forsworn clan and it's the one you do the Cidhna mine quest with. It never intersects with the other Forsworn redoubts which don't get stories.
>>
>>568785652
>This is saying the environmental story they set up was contradicted by the levelled spawns, not that they set it up via the levelled spawns. Given the fact that the subject of that sentence is a contradiction it is predictably going to contrast one thing with another.
"The environmental story they set up (with the levelled spawns)" is a relative clause. You're saying that they set the environmental story up with the leveled spawns. If that wasn't your intention, you should've phrased it better by maybe adding a comma to signify a pause to separate the two ideas, but what's one to expect from someone who can't even read more than four ABXY dialogue prompts?
>By all means dislike 4, but if you're going to complain about something pick something legitimate rather than "not giving the gunners a hierarchy" when in reality that actually is one thing Bethesda did do.
All they did was give generic bosses military ranks and callsigns. This is outright proven by the fact that your so-called "leader" (or regional commander as we established) of the Commonwealth's contingent of Gunners is a lower rank than the Colonels that are supposedly his subordinates.
>>
>>568785807
>It never intersects with the other Forsworn redoubts which don't get stories.
Why lie? After escaping with them, they occupy Draudach Redoubt. That whole Forsworn camp turns friendly after the quest.
>>
>>568786302
I like how your interpretation requires completely ignoring the start of the sentence "By all means blame Bethesda for contradicting" because even you now realise this necessarily means contrasting one subject with another subject
If there’s any confusion about that sentence, ask yourself how you forgot the beginning of it by the time you reached the end of it.
>All they did was give generic bosses military ranks and callsigns.
Once again proving you don’t read when you play games. What I’m saying Bethesda did right with 4 is the stories we are told about these dungeons via terminals and holotapes, which often even connect with other stories in other dungeons, the fact that the dungeon bosses are characters from these stories is just part of this. Don’t know why it pains you so much to admit Bethesda did even one thing right with 4.
>>
>>568786580
Yeah, I know, and which other redoubts does Druadach redoubt interact with?
>>
>>568787062
>I like how your interpretation requires completely ignoring the start of the sentence "By all means blame Bethesda for contradicting"
Embedded in the middle of it is a relative clause that modifies the previous phrase, which in this case is "the environmental story they set up". It's not meant to modify the opening of the sentence. That's not how English works. It may be how it works in Swahili or Hindi or whatever the fuck you ESLs speak, but not here I'm afraid.
>What I’m saying Bethesda did right
... is the hierarchy. You literally say it here:
>By all means dislike 4, but if you're going to complain about something pick something legitimate rather than "not giving the gunners a hierarchy" when in reality that actually is one thing Bethesda did do.
What else is that meant to imply? Is this another one of your ESL brain farts?
>>
>>568787687
By introducing the phrase "...blame Bethesda for contradicting..." it sets up identifying a subject (the story) and what is is contradicted by (levelled spawns). If you wanted to accuse me of being an ESL then, given the way you read the sentence, I'm wondering why you didn't question why that sentence goes nowhere and identifies no contradiction.
>... is the hierarchy. You literally say it here:
Do you have a point or do you just wish to continue malding? Because the fact stands, you said Bethesda didn't give the gunners a hierarchy and have now completely abandoned even trying to defend this point, because you now it's wrong. Pick a better criticism of FO4 next time, it's not like there isn't an abundance of actually valid complaints.
>>
FNV > FO2 > FO1 > Borderlands > Borderlands 3 > Borderlands 2 > The Outer Worlds > Fuckup 4 > Failout Seventyshits
>>
Chadout 4 still making 'em seethe.
>>
>>568788783
>you now it's wrong
GOOD MORNING SAAR
>>
>>568788783
>By introducing the phrase "...blame Bethesda for contradicting..." it sets up identifying a subject (the story) and what is is contradicted by (levelled spawns)
If that was the point you wouldn't have used "with", retard. "With" states that they [did something] [by doing], not that they [did something] [something else they did] [something related to that something they did from earlier]. The sentence doesn't flow naturally and convey what you wanted it to. You don't know how to properly articulate yourself.
>Because the fact stands, you said Bethesda didn't give the gunners a hierarchy and have now completely abandoned even trying to defend this point
Abandoned my point? I've been consistent throughout. Unlike you backpedalling here >>568785652 and here >>568787062?
You:
>By all means dislike 4, but if you're going to complain about something pick something legitimate rather than "not giving the gunners a hierarchy" when in reality that actually is one thing Bethesda did do.
Me:
>Actually 4 doesn't have a real hierarchy. The Captains are supposedly the COs of Colonels.
You:
>What I’m saying Bethesda did right with 4 is the stories we are told about these dungeons via terminals and holotapes

Those are two different arguments, Sanchez. Now settle down or I'll call ICE on your ass.
>>
File: 1773768729339178.png (71.3 KB)
71.3 KB
25
61
>>
>>568789432
67
>>
>>568789182
"With" is entirely appropriate there. For example
>Blame Bethesda for contradicting the lore on pre-war America being dystopian and impoverished with Fallout 4
The word "with" is necessary and appropriate, because it is with Fallout 4 that they retconned the earlier lore. That sentence isn’t saying pre-war America was impoverished by Fallout 4, it’s explaining what Bethesda contradicted the subject with.
>The rest
Yeah, Bethesda provided a story via holotapes and terminals, and in that story they outlined the hierarchy of the Gunners in the commonwealth and explained who the various dungeon bosses are. These two things are related, we only know anything about their hierarchy through this story. Much of which I already directly cited to you here >>568779526
Thus proving your initial claim…
> There's no terminal entry in Fallout 4 that reveals that the Gunners have a leader at all.
… to be incorrect. As you know, hence why you’ve completely abandoned even acknowledging it and pivoted to trying to start an argument about grammar instead, just to try and recuperate a W, any W.
>>
>>568789998
>"With" is entirely appropriate there. For example
>>Blame Bethesda for contradicting the lore on pre-war America being dystopian and impoverished with Fallout 4
That's not a good example.
That works fine because the phrasing is not vague. Fallout 4 is a video game, not part of the in-game world, so "with" obviously wouldn't apply to the previous phrase, so it would therefore have to apply to the opening. However if we were to say:
>Blame Gary for pissing off the neighbors with the loud music blaring out from his iPod
We would obviously assume that the iPod was what caused the neighbors to be pissed off.
>Yeah, Bethesda provided a story via holotapes and terminals, and in that story they outlined the hierarchy of the Gunners in the commonwealth
And yet this "hierarchy" makes no sense.
>Captains are the COs of Colonels
>One guy runs the entire region, and we get no knowledge on who commands him, despite him not even being cross-regional (and the Gunners being in Nuka-World)
>The guy gets outranked by Mister Gutsies, who supposedly earned the rank of Colonel
Thus proving your initial claim...
>> There's no terminal entry in Fallout 4 that reveals that the Gunners have a leader at all.
>… to be incorrect.
They don't have a leader. You wouldn't call a Walmart store manager the leader of Walmart, would you?
>As you know, hence why you’ve completely abandoned even acknowledging it and pivoted to trying to start an argument about grammar instead, just to try and recuperate a W, any W.
Brother, you don't even know what you're arguing. First you're arguing they have a consistent hierarchy >>568789182, then when I call this out for blatantly being false with the in-game information we have, you pivot onto glazing the little stories we are told through "holotapes and terminals".
Like I said before, you're on the backfoot which is why you keep pivoting. You lost this one, sis.
>>
>>568791323
> And yet this "hierarchy" makes no sense.
Hence why I said that if you want to blame Bethesda for setting up a story and then contradicting it with the names of levelled spawns go right ahead, but you can’t accuse them of not giving them a hierarchy or explaining their organisation.
> They don't have a leader. You wouldn't call a Walmart store manager the leader of Walmart, would you?
In the game he is their leader and per the story the entire traversable map is within his jurisdiction. If you are literally in that particular Walmart, it would be contextually appropriate to say the manager is the leader, because the scope of experience is limited to that area.
Take for example FNV, it would be entirely wrong to say the Crimson Caravan Company have no leader. In the game their leader is Alice McLafferty, despite the fact she’s only the regional manager of their operations in the Mojave, there’s a chain of command above her in the Hub that we don’t see or learn about in specifics but that we know exists, yet for the purposes of the game when we talk about that faction she is their leader because she’s the one calling the shots in the Mojave.
>>
>>568791995
>but you can’t accuse them of not giving them a hierarchy or explaining their organisation.
That's definitely what I'm doing, because we have no idea what ranks are higher than others in the Gunners, and neither do we have any idea about what makes their COs commanding officers. Bethesda clearly just threw in a bunch of military callsigns like Sergeant, Colonel, Captain, Major, etc., without actually paying attention to what they mean or how they work in the real life military, which they were so clearly trying to base the Gunners off of. Why is a Mister Gutsy a Colonel? Do they get paid more than a standard human grunt? Why is the regional commander a Captain when he sits back at base eating Fancy Lads Snack Cakes communicating via radio to his subordinates, the um... Colonels and Brigadiers (OMEGALUL)?
>If you are literally in that particular Walmart, it would be contextually appropriate to say the manager is the leader, because the scope of experience is limited to that area.
But I wasn't asking about the leader of the Gunners (in the Commonwealth), I was asking about the leader of the Gunners (PERIOD). If I did a quick Google search of "CEO of Walmart", and it returned me some results showing store managers in some armpit in bumfuck nowhere, I'd be pretty pissed off that Google wasn't giving me the answer I wanted.
>In the game their leader is Alice McLafferty, despite the fact she’s only the regional manager of their operations in the Mojave, there’s a chain of command above her in the Hub that we don’t see or learn about in specifics but that we know exists,
Because it doesn't matter in New Vegas since it's made very clear that the Crimson Caravan Company answers to the wealthy Brahmin Barons who invest in them. Their only motivation is to appease their investors.
The Gunners are a merc group presented like a military op, yet they handle themselves like common raiders or slavers. I want to know who the fuck is funding them, and why.
>>
>>568792912
Okay, but that's a completely different criticism than Bethesda never outlining their hierarchy at all.
>If I did a quick Google search of "CEO of Walmart",
That's a much more specific query than asking who's the leader of this faction in the game. Leadership is often delegated and particularised. Todd Howard isn't the CEO of Microsoft, he's many, many layers lower than that in the corporate hierarchy, yet people playing Bethesda games still recognise he's the lead director behind the game.
>The Gunners are a merc group presented like a military op, yet they handle themselves like common raiders or slavers. I want to know who the fuck is funding them, and why.
tbf it was historically very common for mercenary groups to just turn into bandits given the opportunity. But yeah, maybe Fallout 5 will quench your thirst for more Gunners lore.
>>
>>568794149
>Okay, but that's a completely different criticism than Bethesda never outlining their hierarchy at all.
Bethesda never does. Where is this "hierarchy" established? Apart from the zone bosses with military callsigns mentioned in the holotapes and notes you love to bring up, there is absolutely no sign of any hierarchy or structure in the Gunners. We don't know a) who runs/funds them, b) how their ranks work or c) what they even do in their strongholds apart from sit around eating Fancy Lads. They seem to just sit there waiting for radroaches or an unlucky traveler to pass by.
They're supposed to be a merc group but they're also slavers too? Oh and they attack settlers for some reason? They're just created to be the bad guys with no thought put into them.
>That's a much more specific query than asking who's the leader of this faction in the game.
And Captain Wes certainly isn't the leader of the faction. He's a zone boss. He isn't even (assumedly) their highest rank, unless they decided to give Colonels/Brigadiers a lower status for some reason.
>Todd Howard isn't the CEO of Microsoft, he's many, many layers lower than that in the corporate hierarchy, yet people playing Bethesda games still recognise he's the lead director behind the game.
That's a bad example because of the context behind it. Todd Howard is the "leader" of Bethesda because even if he answers to Microsoft, Bethesda is still it's own self-contained entity. The Gunners in the Commonwealth aren't. We see them in Nuka-World too. And presumably if the real supreme leader isn't in the Commonwealth or Nuka-World them we can only assume that the Gunners would've branched out further than that, making the Commonwealth only a small section of their Fancy Lads empire.
>tbf it was historically very common for mercenary groups to just turn into bandits given the opportunity.
It would be nice if we knew how they even started so we could confirm your theory.
>>
>>568794861
>Apart from the holotapes and logs that outline their hierarchy and name the officers in it, there is absolutely no sign of any hierarchy or structure in the gunners
Think about this for a moment, and I suggest reading the logs and transcripts too.
>They seem to just sit there waiting for radroaches or an unlucky traveler to pass by.
Do raids, enslave people and sell them, take private military contracts supposedly but tbf we hear about that more than actually see it.
The real criticism you should be making isn't even really specific the gunners, it's how Bethesda treats economy in Fallout games. Because they don't really put large-scale enterprises, governments, or elite oligarchs into their games that would actually justify PMCs having customers.
This is one thing New Vegas was just better at, it justifies the stuff in the game within the economy the lore sets up. Bethesda should do more of that.
>And Captain Wes certainly isn't the leader of the faction. He's a zone boss.
This is the interesting thing, like with the other raider gangs that are bigger than one zone like Sinjin or Bosco's gangs the game details a network of other zone bosses that are subordinate to this boss at this HQ. If he's the boss of a zone, that zone is the Commonwealth.
>Todd Howard is the "leader" of Bethesda because even if he answers to Microsoft
Todd is not and never has been the leader of Bethesda. Jill Braff (a Microsoft appointed exec) is the leader of Bethesda (and ZeniMax), before Microsoft bought it the top boss was Robert Altman who had always been CEO since Zenimax was founded, and he co-owned it privately with Christopher Weaver who founded Bethesda. Todd is and always has been a wagie, yet it remains actually directing the games is his jurisdiction of leadership and has been since TES: Redguard.
>>
When's Fallout 5? Is it out yet?
>>
>>568796115
>>Apart from the holotapes and logs that outline their hierarchy and name the officers in it
Where is their hierarchy outlined in depth? Because like I said, we have no idea what their ranks even mean, and ranks are a foundational element of any organizational structure.
>take private military contracts supposedly but tbf we hear about that more than actually see it.
But why do they do that? Who's hiring them? And if they're supposedly making a lot of money in PMC contracts why would they ever need to sell slaves? I can imagine that could potentially alienate some of their potential customers.
>The real criticism you should be making isn't even really specific the gunners, it's how Bethesda treats economy in Fallout games. Because they don't really put large-scale enterprises, governments, or elite oligarchs into their games that would actually justify PMCs having customers.
It makes you wonder why they're even in the game. At least generic raiders don't pretend to have much structure.
>This is one thing New Vegas was just better at, it justifies the stuff in the game within the economy the lore sets up. Bethesda should do more of that.
Agreed.
>If he's the boss of a zone, that zone is the Commonwealth.
The Commonwealth isn't the only place where the Gunners are operating.
Personally, I don't see why he's a Captain rather than a Brigadier or Colonel either. We see them in the game so we know they're working there. If he's a lower rank, why is he their CO?
>Todd is not and never has been the leader of Bethesda
To be fair, he's the lead executive of Bethesda Game Studios, which is what people mostly mean when they refer to Bethesda. You're right when it comes to the broader scope of BethSoft/Zenimax, but BethSoft is only the publishing wing of Bethesda and Zenimax isn't Bethesda, only their parent company. So it goes back to what I was saying about Bethesda (Game Studios) being it's own unique entity separate from Zenimax/Microsoft/etc.
>>
File: Savescum.jpg (446.5 KB)
446.5 KB
This tweet convinced me to do a no death, "rough" settings fallout 1 playthrough, still going to quicksave due to bugs and crashes, of course.
I also will try not to sequence break the main quest by speedrunning it, where is the fun in that.
>>
I feel like an old man yelling at the clouds for not liking the TV series and willfully ignoring anything to do with it.
>>
>>568805653
I feel like a youthful lad for the same
>>
Bethesda should have wrote a quest where you show up to the gunners calling yourself general (of minute men) and they immediately start following you because they never heard of such a high rank before
>>
https://www.youtube.com/watch?v=gbPyk1NbfyU
>This is a very early, very buggy playtest of a full port (and remaster) of Fallout 3 in Unreal Engine 5.7. This was entirely built using a plugin system I am currently working on called 'Gamebryo Unreal' which will allow any old Gamebryo Bethesda title from Morrowind to Fallout: New Vegas (and eventually Skyrim: LE and Fallout 4) to easily be ported to Unreal Engine by simply opening the project and selecting the location of the games data.
how long until this gets todded
>>
File: 1623571189459.jpg (443.5 KB)
443.5 KB
>>568810286
ṡ̸͕̮̝̋̎̒͂ō̴͓̪̯̜ȏ̸̢̩͔̗̠ň̶͉̀́
>>
>>568788825
>GMS
>>
dead again...
>>
>>568837525
>>
Lust provoking image for bumping.
>>
>>568838046
I will now join the enclave
>>
>>568841183
do they allow tattoos?
>>
>Some player was ragdolling Bigfoot
I'd like to know what bullshit they were using.
>>
File: wc.png (905.9 KB)
905.9 KB
Occasionally I'll check the nexus for something and find something neat and it's a wip that hasn't been updated in a decade.
>>
>>568392810
I couldn't find any info on this thing and I can't tell if it's a mod or some vanilla secret
>>
>>568847928
What mod to holster weapons on the side of my backpack?
>>
>>568848431
https://www.nexusmods.com/fallout4/mods/10317
but I make my own meshes using blender (assembly and positioning) and outfitstudio (copying weights)
>>
Is Bethesda going to learn from Starfield getting commercially and critically mogged by a neo-CRPG that did everything they've been saying Fallout is better off without?
>>
>>568850407
How hard is it to make custom weapon meshes? Cause I use the fo76 gauss shotgun port and it doesn't have a holstered mesh and that bugs the shit out of me.
>>
>>568850565
Shitposting aside... I do think it's incredibly funny that they gave an interview that brought up the idea of a fallout 1/2 remake or even another isometric fallout and dismissed it because like... I can't remember the exact quote but it had the vibes of "no one wants those type of games anymore"...

And this was said a week after baldurs gate 3 completely overshadowed starfield.
>>
>>568805653
The show is bad quality. It's not even just a bad Fallout show, but rather a bad show in general. It's slop, that leaves no lasting impression.
>>
>>568803543
Yeah, some people miss the point of playing games. Playing games is about the experience. The gameplay systems are in place for the experience, which some people place too much attention on the systems themselves. Like when people grind skills, instead of naturally progressing the skills through seamless gameplay.
>>
File: ScreenShot53.png (3.1 MB)
3.1 MB
New Vegas keeps winning.
>>
>>568841717
they're don't ask, don't tell
>>
>>568847928
it's a vanilla random encounter/event
>>
>>568850565
Honestly, the universe has so much untapped potential. You could have a Fallout MMORPG (rather than an MMO-lite), a Fallout strategy game (I guess there's mods for HOI), a new Fallout CRPG, or even a Fallout JRPG. Imagine a short visual novel/dating sim by nips that takes place in a small vault where everyone knows each other, or maybe you're a Brotherhood Knight in the Hidden Valley bunker and your job is to repopulate the Mojave chapter by breeding the scribes, that was a joke btw.
I guess that ever since Fallout 3, they're afraid of alienating fans by doing anything other than the standard FPS/RPG people have gotten accustomed to. Such a shame because in the final years of Interplay, the series did show signs of experimentation. FOnline, Tactics, even Brotherhood of Steel was a departure from what we had.
And I guess part of the reason why Bethesda doesn't want to experiment much with their golden goose is because the AAA industry is far too unforgiving nowadays with how massive budgets are and how gigantic the expectations are. It would help if we got at least one Fallout game every half a decade too, I guess.
>>
>>568850806
Probably very difficult if you're not familiar with modding beth games

1. assemble your weapon parts (the mesh files, use BAMgr to unpack if it's packed) everything using blender with pynifly
2. clear all parents and keep transformation
3. import your outfit/backpack and position your weapon the way you want
4. export your weapon as nif and then import it in outfitstudio
5. import your outfit/backpack and set it as reference (you only need one outfit/backpack mesh, not all parts)
THIS IS IMPORTANT:
5a. some normal maps mess up if you select "Copy Bone Weights", it's better to manually paint it (this is easy once you figure out how it works, you select the weight and then paint, tick "Fixed Weight Brush" if you need precision, you usually don't because weapons are solids, so you can just paint everything red)
5b. some normal maps will mess up no matter what, all you can do now is try ticking "Disable Normals Calculation" and "Lock Normals" for all your meshes before assigning the reference mesh, you import your weapon object, tick "Disable Normals Calculation" and "Lock Normals", and now you can import your reference mesh and assign it as reference
5c. some normal maps can be fixed with "Recalculate Normals", but sometimes they break
6. now you need to know which weights to copy, they're highlighted in outfitstudio showing their respective body parts
7. export as nif, this will be your "holster clothing" object
8. create a piece of clothing using creationkit, you could assign it to the accessory slots no problem, your "holster clothing" object that you created in outfitstudio will be the nif file for the clothing
9. in-game, enter "help [the name of your holster clothing item without the brackets] 0 armo", get the ID and then enter "player.additem [the ID of your item]"
10. save the game
11. equip the item, if you crash then either your bone weights were not properly applied or the nif is broken beyond saving (only happened to me once)
>>
File: delete all this.png (76.2 KB)
76.2 KB
>>568850806
>>568857527
and I forgot to mention, after "clear all parents and keep transformation" you must delete all the empty objects (the ones with the Y shaped icon)
>>
>>568857164
thanks
I don't remember ever seeing that and I've been playing since release
>>
>>568857476
Tbh I think the FPS era is basically over, it’s not the guaranteed smash hit genre it used to be.
The 2020s have been a really weird time for mainstream games. There isn’t really one hegemonic genre like FPS used to be in the late 2000s and 2010s. Games for autistic women like Animal Crossing absolutely tower over everything else financially, Soulsborne slop outsells Call of Duty and classic isometric RPGs are actually viable and lucrative again. But Bethesda is still acting like this is 2012 and Borderlands is the title to beat.
>>
>>568851349
those were ex Bethesda employees and it was about morrowind
>>
>>568852762
Yeah but in most places where Fallout is discussed it's verboten to say anything negative about it.
>>
>>568859815
I've only seen it twice in 1,660 hours, so it's pretty dang rare
>>
Love Goodneighbor, hate going there. I always get lost.
>>
What are your favorite builds or play styles in 4? Anything unique using certain weapons or legendaries?

Been thinking of just playing a generic run and gun/explosives soldier or rifles/pistols cowboy build utilizing as little stealth as possible, and no power armor or armor pieces.
>>
>>568874062
4 has builds?
>>
So are these Faction Improved mods good? Or did I meme myself into downloading em?
>>
>>568805653
>>568869498
I only use this site. so my perception of reality is seeing people hate the show here a lot. it seems normies enjoyed it, but have now forgotten about it until a new season comes out
>>
Do you roleplay in 76? Do you have any ideas about your character that go beyond the meta?
>>
>>568878926
In what way? Main thing I personally do is larp as a glownigger with my PA skins all being enclave themed and using flame weapons with the hellfire skin. My camps are also built to match my character with one being an in progress offshore oil rig.
>>
File: 1723530988335561.jpg (154.2 KB)
154.2 KB
>>
>>568886710
Imagine the handjobs
>>
File: Assaulterer.jpg (2.6 MB)
2.6 MB
>>568886912
Imagine the fisting.
>>
>see https://www.youtube.com/watch?v=45Z4aw9TGqc
>oh shit invasions are out
>download
>...
>wait
>"june 2"
WHY THE FUCK DID YOU PUT THIS OUT NOW AND NOT IN JUNE!??!?!
>>
File: 1717800047586033.jpg (657.9 KB)
657.9 KB
>>
>>568888078
That's some poor bait, sucker!
>>
Vinniebump
>>
>>568888078
true
>>
Respect
>>
/stag/chads are laughing at us again...
>>
New Vegas > Starfield > Fallout 4
>>
>>568886912
https://www.youtube.com/watch?v=9Apu1NeWFvQ
>>
bump
>>
File: 1700187395120970.png (1.1 MB)
1.1 MB
>>
File: 1771641920034099.jpg (32.5 KB)
32.5 KB
>>568785504
My favorite quest in America Rising 2 is when the Enclave goes to Mass Fusion for the main story mcguffin. You fly in as the Brotherhood and Institute are fighting and kick their shit in.
>>
File: file.png (146.9 KB)
146.9 KB
>>568913257
Is there anything more cucked than brotherhood scribe?
>scribe: spends time and effort in cataloguing and "preserving" old world technology
>literally everyone else: developing new technologies left and right like teleportation, speaking death claws and gimp suits, brain implants and weird junktech contraptions that just work.
>>
>>568919096
Gotta love how the Brotherhood are somehow the most competent faction in Fallout. Aside from the obvious: that they've been in every single game in the series, nobody except the Enclave has been able to replicate their technological superiority.
>NCR took over Helios One, still never found out about Archimedes
>NCR salvaged sets of T-45, still never learned how to use the servos, so they stripped it and made it weigh and handle like a pack mule.
>Legion don't know anything about power armor either, as evidenced by Centurions using power armor pauldrons as armor, nobody knowing how to use a frickin' auto doc
>Defeated the Enclave
>Came back from not one, not two, but THREE potential ends for their faction, and now according to the TV show, rule the skies
Considering that, I think scribes got their work cut out for them. Everyone else other than the Enclave is too busy making junkshit that barely works, they can't utilize the technology that does work (well) either, so they just end up scrapping it for parts to make Frankensteinian abominations, like you see in your pic. Realistically that shitty zip gun would blow up in your arm, and it's less effective than even standard Brotherhood laser rifles and has to be operated via crank.
Wasteland savages have no modesty. The average Brotherhood scribe knows a lot more and could do a lot more than your average Commonwealth farmer or NCR hick. If it's not broke, don't fix it (and don't break it either unless you're a low IQ wasteland savage).
>>
>>568926024
I don't think they would be considered especially competent if Bethesda hadn't turned them into white knights in shining armor who aren't allowed to lose.
>>
>>568927134
A lot of the lore that shows they're technologically superior to every wasteland faction comes from New Vegas. Arguably only Mr. House can rival them in this regard. The Legion struggles to deal with five old Enclave geezers long past their prime.
And Interplay leaned heavily on the Brotherhood in their final years, because they're a fan favorite that sells games. That's why they made TWO Fallout games with "Brotherhood" in the title one after the other, both about the Brotherhood, completely erasing their arc in Fallout 2 (which was them falling into obscurity and passing the torch to the NCR).
>>
File: 1772098699307213.jpg (240.3 KB)
240.3 KB
>>568874050
>I always get lost.
i want you to explain exactly how you get lost here
this is probably one of the most linear towns in the entire series aided by all the bright neon signs everywhere that point to where you need to go
>>
>>568928384
Oh, no I get lost getting to Goodneighbor. Not lost in the little town itself.
>>
>>568927715
In NV they have technological superiority, but they have a toxic ideology, they got beaten by the NCR at Helios and they're trapped in their cuck bunker where they'll remain unless the Courier specifically goes out of their way to set them up with a good ending. In that case they go right back to being retards which will only last until some major faction finally fills in the power vacuum in the Mojave and exterminates them. If I'm remembering correctly, Lost Hills is getting ground down into dust in California as well.
I guess you're right that late Interplay tried unsuccessfully to do what Bethesda later did with the Brotherhood, but those games are mostly irrelevant and you're lucky to find token references to them in later games.

Reply to Thread #568392810


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)