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How come there isn't a thread for one of the best racing games of all time? Both versions can be played online too!
>Crash Team Racing (1999)
1) Get a Playstation BIOS file (Preferably SCPH-7501) and an original US CTR dump image from somewhere
2) Download Launcher from https://www.online-ctr.com/ and follow instructions
3) Configure your controls (or click automatic mapping when it prompts you)
4) Pick a server and room (or make a private one using your IP)
5) Share the info and wait for anons to join
As simple as that!
>Crash Team Racing Nitro Fueled (NO CROSSPLAY)
1) Go to online
2) Wait while it loads
3) Matchmaking mode should probably connect anons together considering the online is not very active anymore, but if that doesn't work, players will need to add each other as friends in their platform of choice in order to make a Private Lobby
4) Wait a lot while it loads
5!) VERY IMPORTANT, since the game loads slightly better in newer consoles (PS5, Switch 2, Xbox X) it's inadvisable to skip the intro cutscene as it'll desync with other players and softlock the race lol
Hopefully we can get some games going soon!
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I used to play a lot of CTRNF on the Switch when it came out, I'd be down to play it some more if anons have it too. I'm way more used to it than classic CTR but I already have it installed so I'm down to play as well
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>>1848242
I'm no expert by any means, at least not in the original CTR, I played it as a kid so I know a fair share of tricks but most of my arcane knowledge about it got replaced by Nitro Fueled's mechanics.
Hopefully we can get some more (You)s here to organize a play group soon.
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For lazy anons, here's a link to the BIOS and the CTR file for download: https://drive.google.com/file/d/1vbAs2itnOWirBSMufclOlfvWf_yAhaMr/
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>>1850843
Thanks, I didn't add it to the OP because it was too big a file for catbox.
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Anybody up for CTR NF on Switch?
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>>1846438
How many people are playing CTR1 online, is it a lot? Is there enough people to find games where you don't have to mess around on a discord, because I'm not fucking bothering with discord matchmaking bullshit anymore.
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>>1856416
It's died down a bit, most of the servers I've seen at are 0/8 but if you join one you start getting people as you play more races, makes me wonder if they have some sort of notification for when a player is on because it always happens after I finish a race alone.
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Glad to see a thread for this up. I honestly keep forgetting /vm/ is a thing. Karters 2 news hitting today and seeing threads about it led me to checking here.I worked as part of the Custom Team Racing crew for CTR [PS1] but I've stepped back to take time for myself and try other things. I'm currently playing around with original character designs whilst trying to keep it in line with the theming and designs of Crash. If you've got questions; feel free.
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>>1859839
Decompilation of such functions still has a ways to go from what I can tell. On a side-note; a team member just finished and put out a release for all characters' official renders replacing all 16 characters (Oxide included).
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It's crazy how such a good game got so little support.
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Gonna be on the Matchmaking waiting lobby in CTRNF for Switch, I wonder if anybody from here that joins will find me.
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>>1863376
If only it took like 10 minutes to load every time you start and end a race + people quitting/disconnecting during it and fucking up the lobby.
We need a SKG-tier petition asking these fuckers to release a good PC port.
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>>1868006
Quite so. CTR is a skill-based game and if you have to go out your way to download all the stuff to be able to play it online, it means you have a fair interest in the game, enough to know all the advanced mechanics.
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Anybody here tried The Karters 2? How does it feel compared to CTR?
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>>1873101
I played a beta/test version a few years back, the game was feeling okay all around, but when you got above a certain speed, it felt like driving on ice. The boost after a fall also felt like your kart weighted nothing, whereas CTR feels good when you slam back on the track. It's probably good for a few hours, but I would put it below both CTR games.
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>>1873101
Bought it a couple hours ago, I'm really liking it. It's pretty fast and the controls are tight, feels good to drive and boost.
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>>1875911
Anybody want to play? I think it's as simple as going online and searching by Room
Region: USA
Room ID: 80854
Will leave open for a while in case anybody sees this.
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>>1890378
2 players in
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Hosting again
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Hosting >>>/v/718182512
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>>1910264
Retro mode was cool as hell
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>>1914328
Retro mode makes all turbopads be Ultimate Sacred Fire (the highest turbo tier in the game), also it modifies U-turning so it doesn't eat your reserves if you do it on the ground.
Why is it called Retro Mode? That part I have no idea.
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>>1915111
You mean using this build? Its a patch and only built to use servers to host CTR, if you wanted to play Bash or something else I guess it could be done via netplay but the connection would probably not be the best, feel welcome to try it with other anons if they also show interest.
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>>1920667
PS1 graphics operates with tris and quads. No ngons allowed. Keep things as optimized as you can whilst maintaining quality.
Environments can currently be textured - characters and their karts can not.
No rigs or animations at this time, so everything that's currently custom-made is static.
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>>1920708
>That's a shame, why though?
I think we don't currently have access to the parts of memory that store textures for characters - or that if we do; we're currently unable to edit them due to where and how they're stored. I'm not technical-minded so I'm not the best person to ask on that.
>Do you have any pictures of custom stuff you and the rest of the team has done?
https://ctrcustomtracks.com/
https://customteamracing.com/
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>>1920721
>https://customteamracing.com/
Kek, that's awesome. These should work in the online build right? Client-side, of course.
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Hosting on /v/
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Hosting Karters 2
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>>1937796
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Karters anyone?
>>1938164
I think I recognize some people from the threads but there wasn't any threads as of late that I know of.
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>>1846438
>Can't play on Hot Air Skyway or Oxide Station because people will just do the unintended shortcuts
What's the point? You're not competing for world records, you're choosing to play less and wait more for people that don't want to/don't know how to take the shortcut, why not actually enjoy the act of racing instead of what's practically cheating yourself from playing cool parts of the tracks?
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>>1945087
unless someone retrofits the tracks with different checkpoints you're kinda stuck with that shit.
at least in the karters ports of the tracks there are mandatory checkpoints along the main route so the mega cuts no longer make progress.
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I love this game
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>>1953338
I like the game but let's be honest : If Nitro-Fueled had a PC port, no one would give a damn about a $30 early access game by 4 poles who already went for a rugpull once and then delayed the launch of their new game version hours before it was supposed to go online.
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>>1953542
Honestly if NF was on PC I'd still play Karters just for the mods. That said I wasn't aware of the history of the devs rug pulling and delaying the game like you mention, aside from a post on that thread that said something similar.
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>>1954893
From the OP? No. You need the actual game on console to play online.
I guess it could be possible to play over netplay in a Switch emulator but that would mean splitscreen and probably not a great connection.
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>>1953645
I think the team had a change of heart (or lead dev), and came back to make a real game after their first con attempt. I mean, the old trailer was even missing the game logo: https://www.youtube.com/watch?v=yLw4TbgIUQc
Modding on NF would also be a thing, some guy has modified the N.Sane Trilogy to load new levels and characters, and CTR:NF runs on the same engine. If I recall correctly there's also a file browser for the game data folders that showed that every single file that was added/modified by updates is stored in a single archive, which I'm willing to bet is what gave NF such long load times.
Modding on TK2 is cool and all, but I can't help but feel that the thousands of mute model swaps using the default template and anims as well as the Day1 (or even Day0 since some of them were made during the beta) port of every PS1 CTR track on the workshop doesn't scream "Quality Mods" to me, which is a shame since the mod tools on Github look really well made and documented.
The game right now seems like it has some foundations, but it's weird to me that the game seems made to be completed by mods in most aspects (tracks, characters, karts), while there is still unfinished or dropped content in there.Sorry for the blogpost, but I'm sad that there's still no other good kart game with a CTR/DKR adventure mode, and while TK2 devs have one planned, I think the IAs and items are too busted for it to be good. Also, I can't help but feel that >>1954757 is right on, and that the game is too niche to get to a 1.0 at $30 price point.
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>>1955176
>but I can't help but feel that the thousands of mute model swaps using the default template and anims as well as the Day1 (or even Day0 since some of them were made during the beta) port of every PS1 CTR track on the workshop doesn't scream "Quality Mods" to me
That's a good point to be fair, only recently mods with proper voice over and even custom animations started appearing, looks like people are getting used to the modding tools.
In regards to vanilla, so far the game released with 16 original tracks, 6 kart models and I think about 6 different wheels, so it's not as barebones for a 0.5 or whatever version they released EA as, but the weekly updates they are doing makes me feel hopeful that they will continue to improve and add to it. They are adding an adventure mode too iirc. I'd keep the price low until they have a proper 1.0 version though, 30 dollars right now is pretty steep, on my region the game only costed 12 so what's up with that?
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>>1956103
>In regards to vanilla, so far the game released with 16 original tracks, 6 kart models and I think about 6 different wheels, so it's not as barebones for a 0.5
I'm still waiting for that adventure mode and any kind of item rework before I make my opinion on the game as a whole, but yeah I agree, there's content in the vanilla game. What's weird is how unpolished it all feels : Every character has lots of alternate skins with several colors, yet how you unlock them is weirdly arbitrary. There's several kart bodies, yet all but the default have sitting/clipping issues with their wheels and drivers (although some of these issues only show up in the preview, and look fine in-game), etc.
I guess I can't help but compare it with other AA/AAA games like CTR, MKWii or the Sonic racing games, and given the dev team size it's a tad unfair.
And I guess they got their regional pricing set up for a $30 base price and lowered it everywhere else, so if anybody can get it for $15, I' say go for it.
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>>1956197
They absolutely need to rework the items, I hate the "lol just press shoot and forget about it" auto-aim weapons, and it's crazy that they don't have a banana peel type of item.
I wonder if they have problems implementing them or they are Platinum N. Tropy tier whiners that hate the fact that there's a nitro crate on their precious optimal line.
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>>1960541
CTR does have a couple items that are fire-and-forget, notably the Warp Orb, N. Tropy Clock, and Missiles. So it's not unreasonable to have a few more, the issue is that's all there is in TK2
The health system itself is absolutely an attempt at letting players preserve their momentum so that 1 stray hit doesn't hose them for the entire race. Especially all the ways that first place can deal with the blue shell equivalent to maintain their lead.
Not like the dev doesn't know that items need a rebalance, it's sitting on the roadmap of things to do so I'm not too concerned about it at the moment. The fact that there is no potential for skillshots outside of waiting to target a specific player is silly.
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>>1961723
ok i made a thread too
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Hosting Karters
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Anybody up for Karters? I intend to make a /v/eekend thread in a couple hours but I can play a bit right now.
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>>1971158
Sure thing, let's go
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The comeback!
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>Pressing Start quits the lobby
lol sorry
New room
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kek, that tank fucking sucks.
I'll go finish some stuff up then if I don't get roped into something else I'll try making a /v/eekend thread, maybe we get a good chunk of anons to play with, ggs pal, nice driving!
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>>1971242
Yeah man, I love figuring out tracks as I go. you showed me some pretty cool shortcuts on tracks I had previously played too, nice.
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Karters /v/eekend
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>>1973878
I'd be down, you still around?
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>>1973905
Sure am
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>>1973906
Based skin, let's go!
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>>1973954
Based, thanks anon
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is there a /v/ or /vm/ The karts 2 clan? Can someone make it? and since the discussion ITT is both about CTR and TK2, maybe the OP can bake the next thread as both ctr and tk2??? plzz? :)
i'm playing for the next few hours if any anons want to join just reply
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>>1975248
>is there a /v/ or /vm/ The karts 2 clan?
You can do that? huh, I'll make one then.
Regarding the thread, I made it with the intention of playing CTR but then I found out Karters exists, I was gonna include it after this thread reached bump limit, so let's keep posting so that happens faster :V
I'll join in if you wanna play.
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>>1975261
I'll make a lobby, 1 second, my game takes a lot to load because my PC is old and I also have a shitton of mods lol.
I see there's a /v/ thread that could populate our lobby, I'll post the room code there as well.
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Room ID: 13373
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Let's gooo
That's what I get for not grabbing items lol
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>>1975276
Yeah I don't have too many characters, since the game kinda freezes on boot for me I try to minimize that by not having so many mods that arent' tracks installed, lemme know which one it is and I'll go grab it.
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3 anons let's goo
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>>1975284
the game freezes for me too, but i ended up installing every mod anyway. i dont mind waiting the 5 minutes on boot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3373855273&sear chtext=apu
https://steamcommunity.com/sharedfiles/filedetails/?id=3529222749&sear chtext=simpsons
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kek i got a glitch
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wew lad
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I'm missing your mods too bro btw
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>>1975323
Kino
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gdi why is it so easy to quit out from a lobby
New room up
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>>1975349
>we kept going
Nice, so the room doesn't die if the host leaves, that's a nice feature. Yeah I'll make the clan when we are done playing, which is probably in a couple more races, it's 12am over here and I've got to work.
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Alright, that's gonna be it for me, GGs anons, happy to play again soon.
What should we name the clank?
Kool Karts Krew?
/vm/otorsports?
uhhhh /v/arts?
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Alrighty, this should be it.
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Yooo this port is so good.
Anybody up to play?
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Finally
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Anybody around for some Karters 2Or Nitro Fueled on the Switch?
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Really loving this track
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Hosting /v/arters
>>1985634
Nice! Hopefully anons that were on the edge about it give it a try.
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Playing some Karters, anybody around to play?
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>>1990675
Whoops, opened a clan room, here's the real one.
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>>1990713
they allegedly made them faster but they feel just as slow as before.
it took a good 20 seconds before it put me back on the road, and by back on the road it actually put me directly in a position to fall into the pit again
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wew
>>1990715
yeah i doubt they made it any better, at least they added a manual respawn for those levels that don't even have an OoB area lol
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btw, do you know what the coins are even for?
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>I got a tank while going 1st
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It hurt a lot spinning out there, was reaching 180% speed.
GGs as usual anon, thanks for playan.
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>>1990805
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>>1990813
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>>1990725
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Hosting Karters again
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>>1992647
And off we go
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>>1992659
New room
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>>1993276
Let's go
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>>1993278
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Let's go back to our roots for a moment, CTR /v/eekend
>>>/v/722535063
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Anybody up for some Karters?
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>>1999274
Slow day today, but got to play with some randoms at least.clearly one guy there only knew how to play Mario Kart, sorry buddy.
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Will be playing some TK2 for a bit, gimme a (You) if you wanna play
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>>2017532
I can play for 30 ish minutes, maybe a bit more.
>how do i get notified when theres a lobby going on
I think the only notification feature this game has is discord integration for global online. You'll just have to monitor this thread periodically (use the thread watcher).
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Alrighty, lobby is up
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>>2017533
alright hop on, we can 1v1 or play public lobbies. idm either. im just downloading workshop content. there needs to be a curated mod list, because some of the mods in the modpack are just trash mods.
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>>2017540
>there needs to be a curated mod list, because some of the mods in the modpack are just trash mods
Heh yeah, I just picked and choose mine, if I see any anons playing with a mod I don't have I'd rather ask them than downloading everything with all the bad ones I'll never use.
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>>2017543
Sure, I'll go on a public lobby in the meantime, if you later on enter and see somebody from the /v/art clan, you know you're in good company.
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Scratch that, just get in on my private room when you're ready, couldn't find any public players at this hour.
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2 People in, i assume we are still waiting on >>2017543
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>>2017561
Good 'ol Early Access and 6GB mod download shenanigans lol, no worries I still have a little time to play.
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Sadly that's all the time I have for now, gtg.
Probably can play tomorrow a bit earlier if you are up, ggs pal
>>2017594
yeah today was pretty weird, maybe one of the new updates made things wacky, or it's the 6gb you had to download that the game is trying to process lmao
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>>2020259
its the best way to fund ukranian steam accounts. maybe for the first time you need to use a ukrainian gift card to unlock steam market. https://steamdb.info/app/2269950/ you can compare the prices here and see for yourself.
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>>2020328
Honestly a bit steep for most.
Personally I would pay for it knowing all the fun I've gotten out of it and if you can afford it and wanna play with us, go for it, but it's your cash so beware. Worst case scenario you don't like it after 2 hours and you get your money back for some other game
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I can play some Karters if anybody is up!
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>>2023906
And it's pretty good too. I particularly like Retro mode that makes ALL turbo pads behave as USF pads so you can have ultra fast races even in Coco Park and stuff.
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>>2026906
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Gonna be playing some TK2, lmk if you want in
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Hosting some Karters 2
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>>2030544
2 people in
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What's the general consensus on the new tracks created for Nitro Fueled? I bought the game on release and played it then moved on. Recently I replayed it and saw all the new tracks. My general impression is a lot of them are artistically cool but weren't fun to race on. The spyro track in particular looks and sounds so good but feels like shit to play.
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>>2037625
Aside from Koala Carnival, I think they are all pretty good. Here's what I think. Prehistoric is on Not so Good only because the only USF pad is on a bottleneck right before items so it forces you to wait around or get lucky at the start of every race.
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>>2037790
I forgot to mention I only got to play it a bit as it was a friend's place, so I only played Twilight tour, megamix mania and spyro circuit and I agree twilight was the best of the 3 and megamix was "ok", but I'd put spyros circuit lower based purely on gameplay, ignoring artistic design. I'll make sure to play the others the next time I get the opportunity.
I also had mixed feelings about the added characters. Some had great designs, others dull, voice acting was solid but actual voice lines were a mix bag.
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>>2038278
>voice acting was solid
I guess it was but I got a bit tired of Debi Derryberry, especially with Pasadena.
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>>2038634
Well she's always been annoying as Coco so no surprises Pasadena is painful too (i didnt race against her). But for example, I thought Liz had solid voice acting but dialogue like the armadillo line can't be saved by even the best voice acting.
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>>2043418
I didn't mean to have it removed!
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Gonna be Kartin' (2), hit me up if you want me to open up a lobby
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Alrighty, board gaming is done, up to race for a bit. >>2049257 You still on anon? I was thinking on making a /v/eekend thread too in case more people are up to play.
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Gonna be playing some Karters, give me a (You) to make a private lobby
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>>2051110
Pretty lively Europe lobby today!
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>>2054244
It's not super ultra alive either, but it has a modest playerbase. I personally prefer to play with fellow anons so I hope it becomes more popular, and to leave Early Access since that seems to be an important point of contention for people, aside from the price tag for the US public. I still don't know why the prices are so wildly different from place to place.
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I'm sharting, too.
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>>2063569
Me, gimme a second and I'll open a lobby.
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>>2063569
>>2063581
Lobby's open!
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>>2063583
Let's goo
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>>2063596
lol wtf?
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Alright made a new room, sorry about that
>>2063600
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That highway part always confuses me lol.
Would be a cool level if they showed you the way a little clearer, or blocked some parts.
There's a GTA San Andreas map that's basically just an import of the entire third part of the game lol
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Gosh dangit, got the error again.
New lobby, my buddy is in already.
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>>2063622
I have like 200 presets man, I gotta use 'em
*analy vores you*
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>>2063635
>fellow cooters are playing the game right now
SALE PLEAAAAAAAAAAAAAAAAAAAASE I NEED THE SALE! I WANNA PLAY WITH YOU GUYS SO BAD ONCE AND THEN GET EMBARRASSMENT AND NEVER SHOW MY FACE AGAIN FOR TWO YEARS AND REPEAT THE CYCLE FOR A DECAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADE
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Kek
I got hit by like 12 portal blue shells there.
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>>2063647
at this point just make a ukrainian steam account for cheap games and buy tf2 keys from sites and resell on steam market. if u need the hook up i got u. i think i got a spare ukraine account too cuz i accidently bought two. i can give u it if u want.
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AHHH why is it happening
Can somebody else host?
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>>2063663
No, as much as I appreciate that, I have the money I'm just a cheap bastard right now for personal reasons.
I'm also hellbent on giving the devs my money only because hearing their Heel-To-Face redemption makes me feel they should be rewarded in some way for actually giving enough of a shit.
Thank you.
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New host new room
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They even replicated the cut parts from the NF track!!!
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>>2067658
Absolutely most kino track so far. super long + lots of airtime means getting like 230+ reserves by the end of lap 3.
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Kartin' for a while, hmu if you wanna join in
>>2068618
>>2069782
Yeah the track is great, I'll try to get a good time in it since it seems like it doesn't have any egregious skips. I think the skipped sections were all antigravity on the original Nitro Kart, so they remove them rather than rework them. Also made the track even longer than Electron Avenue so they probably factored that in as well.
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Doin' some Time Trials, lmk if any anon is up to play a couple races
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I'm Kartin'
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>>2090004
Guess this is a good alternative to Kirby Air Riders lol
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My Nintendo Switch Online is gonna run out, wanna play some CTR before that, anybody up here? Not much movement on public lobbies.
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Hosting some CTR on /v/
>>>/v/727806196
>>>/v/727806196
>>>/v/727806196
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Kartin' for a bit, gimme a (You) if you want in.
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>>1846438
/CTRG/ got murdered by Crash 4 being terribad. Lots of shitflinging and some guy spamming gore like a faggot.
We all know about the leaked image but be wary: We might be getting a Skylanders Kart game instead.
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Checking out some 15+ tracks I got from the recent uploads on the workshop, lemme know if you want to play
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man, fuck this challenge, it took me more than 10 tries because every single time bots were spamming items nonstop
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Anybody around for some racing?
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>>2138540
I can play in 20ish minutes? Making me some dinner right now.
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>>2138729
It's a big boy game after all, or you downloaded a shitton of mods alongside it lol. Lemme know when you're ready, got the thread open on my second monitor
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>>2142829
Totally understandable. I take around the same time to boot it up but I just do random shit on my second monitor until it's ready to go.
Hopefully we race someday.
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Kartin' with a pal, feel free to join
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Finally did a respectable time at this track. Really fun one to do
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>>2145089
Kartin'
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>>2145089
I beat myself by a longshot lol
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>>2204259
I suck at vp9 filesizes
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