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Mommystrasza Edition
>Latest PTR
https://news.blizzard.com/en-us/article/24232472/heroes-of-the-storm-p tr-patch-notes-september-2-2025
>Latest live update
https://news.blizzard.com/en-us/article/24224135/heroes-of-the-storm-l ive-patch-notes-july-29-2025
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Diablo heroes > Nexus heroes > Overwatch heroes > Warcraft heroes > Starcraft heroes
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>>1979773
Murky is best for dealing with shitty allies. When you can clear waves instantly and come back 6 seconds after dying it's not so stressful. The issue is that eventually you reach an MMR where people know how to deal with puffer fish and don't take the bait off chasing you. All that leaves you is octo and while it can be effective, it's easily counted by killing you so it's not the I win button it was on lower ranks.
However, of you're upset about playing against murky, the only thing I can sympathize with is that you have to babysit him and he can fuck to forever, you can't fuck up once. But he's very easy to deal with for most heroes. Li Ming is an interesting case. She has no counter to fish bribe, but he does provide her trait value.
Most murky players are bad and the fake egg talent needs to be changed. It needs to have collision detection so he can't hide under the obviously fake eggs. That shit is cancer and bribe is better anyway.
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>>1979444
I hate mei's voice so much. I only realized recently she's supposed to have a chinese accent. I thought she was just retarded. I also hate her voice lines.
Speaking of shitty accents, why can we have samuro who is literally 2 flavors of racist asian caricature but queera has to speak with a British accent? I would pay money for regular fucking voices on her, orphia, yrel, and mei. Also if they made a white queera skin they could charge 50k gems for it and they'd double their profits of the last five years. We got black valla, chromie, and DVa. Why not?
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>>1979896
>why can we have samuro who is literally 2 flavors of racist asian caricature
Because blademaster is an iconic character made in 2002
>why can't we have blah blah
Because this game belongs to company that's been ran by dangerhairs and onions yuppies for years
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What to do, /hotsg/man?
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Heroes of the Storm, a game that caters to the autistic.
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>>1980428
D.Va is supposed to be a heavily americanized streamer/esports person so they didn't bother with giving her a noticeable accent. Earlier OW heroes were more about recognizable accents rather than authentic/accurate ones (looking at you, Zarya)
Ana came in a bit later when they started to push more for the representation angle, and making her sound more "ethnic" was their idea for beating it into people's heads that she was from Egypt
And as for Tracer, well she's a bong, and bong accent is safe stereotype, no one will write an angry petition for a character that goes OI GOVNA 'TIS CHEWSDAY INNIT
(this is all for Overwatch btw, in HotS they just used the same templates when voicing these chars)
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I had an anuberak player in qm today. He was spamming every ability on cd including locust swarm. He was always out of mana and didn't peel once. I looked at his profile after the game. Playing for 10 years, level 261 anuberak.
How?
How are people like this? How many games did he ruin over the last decade? How can you be this dedicated and this bad? He wasn't a bot, he did respond to messages.
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>Valla player decides on last second to switch to Muradin
>bitches all game we have no damage and none can kill shit
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>>1981455
>>1981500
lmfao
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>>1982168
it has decent scaling and AAs are a significant part of Zagara's damage output so I think it's actually the best one
Medusa is only good for Infest splitpushing
Envenom is only good against like a pesky Genji or to win early trades
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>>1982948
Well I got 100k gold and own most the heroes I want. I really like Lucio, but qm my qm allies don't benefit from move speed (they don't move.)
I just had a game where my artanis was so timid I had to melee deathwing to death by myself with deckard. Sapphire bonus damage ftw.
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>>1982968
Watching my replays doesn't make me not get leavers and trolls every other game. I know that statistically I should get 20% less trolls since I'm not, but it really doesn't work out that way. If I get 2 wins in a row I get a enemy 5 stack and troll the next two games. Solo que climbing is nearly impossible. I do get potty trained allies, but only about a third of the time.
I do have games where my team manages to overcome shitty qm comp or whatever, but it's so draining I can only do it a couple of times before I don't have the energy to keep trying.
Improving just gets me shittier allies. I try best to work with them, but unless I want to play murky robotically I can't carry them. On the heroes I have trouble with I get players who carry me, but only about 25% of the time.
IDK the experience you've had, but for me, I'll win 7 in a row then have 20 straight games of leavers, griefers, and players who've been playing for years but don't understand the basics of rotations, soaking, and objective values.
When I win a game after an extra 10 minutes and really close team fights because my level 2000+allies don't know you can right click the core and don't have to do an objective that will spawn when the other team receives I just don't have the energy to do that 5 more times that day.
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haven't played in years, had a shit load of fun when it was brand new and slowly stopped playing it around 2022. what's deathwing and yrel like now? they were my favorites to play
>>1983075
asking this too
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>>1983075
NA ranked is pretty much dead in the sense that the skill level has plummeted and you meet the same 20 people in diamond
ARAM is ARAM, you can find a game in seconds but it's ARAM and you might be forced to play a healer or something unfun
EU is still alive or so I heard
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>>1983075
NA here, <5 minute queue times for ranked at plat peak times. If you wanna play at 3AM it'll be like 10-15 minutes and a shitshow of rankings.
ARAM is <10 seconds no matter the time. Don't play QM so no idea.
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I'm still amazed by the pathology of these people who've been playing for 6+ years, have thousands of games she are still complete noobs.
I mentioned the anuberak earlier, but the number of qm players who legit don't understand XP, objectives, or even that you can right click the fucking core is astounding. Do these "people" just play for years, never look into how to play better and never learn?and why are so many latin american?
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NEW MAIN MENU THEME
IT'S HAPPENING
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>>1987174
what did they mean by this
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>Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks!
What the FUCK is the janny thinking? Yeah let's put the SHITTIEST maps in the ranked pool!
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Also they cut the slow from the fort change and reduced the area. It's so lame they might as well have removed fort mechanics altogether.
Jimmy's inspire stacks with the new minion buff, expect a lot of split push laner.
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>>1987482
>Locust damage increased by 25%.
Spawn Locusts. Destroy enemy biomass. Logical decision.
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>>1986208
If a player develops a bad habit and doesn't know, how can you expect change?
To answer your question though I think it can be a factor or a combination of these variables such as lack of knowledge, selfish attitude, no competitive drive, inattentiveness or just simply stupid. Playing for a long time doesn't really change the outcome of these previous points. Some people really do lack the innate ability to 'git gud'
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>>1991058
>>1991259
I'm not a big fan of the minion change, but the fort change makes malfurion, wm, and Andy much better because you can hit heros to heal without building aggro.
I suspect they may roll back the minion thing a bit, not remove it completely. That would be admitting it was dumb, but just nerf it to near useless.
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>>1991394
Yea I don't mind building targeting change at all. I think that was an intelligent move but right now babysitting lanes is so mandatory that QM and lower ranked leagues are basically unplayable since the average player can't see the minimap.
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>>1991259
>locks Exterminator
>PvEs all day
>mutes your toxic ass
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no, i will not play sonya
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>>1997216
Not that I'm aware of. What they did change "recently" is the timer before the matchmaker starts to "expand" the criteria is lower. This is only relevant for ranked. There's a sort of MMR for QM and ARAM as well but considering these prioritize finding a match quickly, you're always flipping a coin on whether you'll get actual human beings or monkeys as teammates.
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>WHJ
>Team is licking their wounds after a small skirmish
>Two people start hearthing
>ming randomly decides elegantly throw themselves into the middle of the enemy
>misses every ability
>enemy all have full hp
>spam pings me for not backing them up
>call them out for starting an 1v4 when team already was hearthing before they decided to do that play
>they start intentionally feeding
For what purpose? Its all in the replay everybody can see what you've done. Instead of admitting to a very bad misplay they had to sink even further into their stupidity?
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>>1997704
>For what purpose?
there is no meaning, no purpose, we feed, we ping, it's mindless savagery, this Nexusverse is mindless
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>>1979745
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>get praised like a deity first game, and get told they'll miss not having a healer like me always
>next team i'm in shits on me non-stop
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>>2002551
I had the one exact same ally and opposing healer 2 games in a row.
First game, "why do you have half the healing?" Uhh because I can't heal you when you're dead 2 screens away?
Second game I have twice the healing.
Only difference was feeding ally changed team.
This was iron fist kara vs enemy malf...
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>>1979745
>>1980460
Not in the cinematic. She looked fine there. Then again characters always look better in cinematics.
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>come back to this game after fuck knows how many year
>alternate between aram and qm
>every qm, without exception, people gather mid and fight from minute 0
>other lanes usually free so i go to one of them and soak instead
>meanwhile there's a high chance the lane on the other side of the map is empty
Did my account mmr fall down into the shitter realm while I was away? Kills don't feel like they give more xp than a single minion wave at the start of the game. Also, I often get matched with people with single/double digit account levels.
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>>2003410
I think that after a long period of inactivity (1-3 years google tells me) your MMR soft resets to silver something. There's no silver rank in QM but you get the idea. The "good" news is that since your MMR uncertainty is so high right now you should be able to win most games if you simply outsoak.
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>>2003413
I've racked up 50 qm games since I came back and people are still brawling mid at the beginning. I may just be a shitter myself, even though back when numerical ranks where a thing I managed to achieve rank 10.
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>>2005306
It's the "safe" 20, and it provides value even if Deckard dies. 20 Sleep is really good but for some reason, you might not be getting enough value out of it. 20 Lorenado can be more disruptive than helpful if you have skillshot heroes on your team. Perfect Gems is just W cdr if you don't have gem talents. Which leaves Bottomless Flask, the "safe" talent.
With the most cdr (Safety in Numbers), Q cd is 2s. So you throw your first pot, and with perfect cd management, you can throw another 4 pots in 8s, which is when the first pot comes back. You threw 5 pots but healed for 6, an increase of 20%, which is okay. It's the "safe" talent for this reason, you always get a bit of value out of it, and it's also good for core all-ins.
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Why are silver shitters so toxic?
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AWOOGA
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>>2005642
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I love this bitch, especially when enemies don't move out of the ult.
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The new tower changes really suck, now that I've had some time to adjust to them. Diving is completely unchecked and the defender's advantage is essentially gone. Not enough to make me quit the game, but it's been one of the worst major changes I've ever seen.
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>>2005642
Bitch i was the one throwing the flasks
Bottomless flask is shit
>oh it provides value when you're dead
only if they're still fighting over where you threw the flask which no team actually fucking does because they scatter like cowards even before someone dies, let alone after the healer goes down
Ruby perfect gems provides so much more burst healing, the important kind in the late game, its unreal and both ult talents have extreme CC packed in, even if they're a bit chaotic to land
But no, the team always wants the dumbfuck bottomless flask that gives maybe an extra 300hp a second if all five are up and being used immediately except that's still no real value in the middle of the fight when you're tossing flasks as quick as they come
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>>2007699
>except that's still no real value in the middle of the fight
But is is real value, assuming the fight takes longer than 8 seconds, the minimum for the first flask to come back up. Since you're not a korean GM and neither are the 9 other players, this can happen a lot even after level 20. By the way, my math was for the maximum cdr and with perfect cd management which is not realistic. In practice you might be able to throw 3 other pots during these 8s, so another pot coming back after 8s would realistically be a 33-40% increase in healing. Of course this doesn't beat Ruby+Perfect Gems if you have a melee-heavy team but that's not the point.
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Find a single flaw
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>>2008763
Alex w is the shittiest ability in the game.
Slow
Weak
Countered by virtually every aoe in the game.
You basically have to play q or e build and use w for ooc healing. Most the time your team (correctly) decides it's not with waiting for it to go off and goes and soaks or camps.
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>>2008717
>assuming the fight takes longer than 8 seconds
Assuming the fight stays where i've thrown the potions which doesn't happen with randoms.
If even one person is willing to man up to duke it out i'd much rather have perfect rubies and otherwise i'd rather have the sheer disruption of the ults to force their dumb lizard brains to switch to aggressive mode instead of their scared prey default.
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>pick non-tank/y hero
>tank keeps feeding RIGHT before objective or is jerking off to minions 2 lanes away (both teams are at the same level)
>pick tank/y hero
>at least 1 assassin has the impulses and attention span of a cat chasing a laser dot
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>>2015261
>>2015819
Mei is oppressive at low mmr, but she's under tuned. If you make the effort to get out of the op slow/stun and don't get baited into chasing her into danger when her d is up she's pretty weak by the numbers.
Now if they have a competent alerak throwing you in the stun that can be pretty tough.
Also, this patch her avalanche is buggy and goes through walls a lot where it's not supposed to. Same with stitches hook. I've seen it pull thru a gate at least 3 times, 2 of which got recorded.
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>>2003965
>if you want optimized matches go play ranked
Seriously question but why do people perpetuate this lie? I can only imagine this comes from people whom do not actually play rank but have this mystical false representation of rank being more than what it is then go about spreading this false narrative from their own ignorance of the mode. Ranked Mode is filled with all kinds of problems which I personally believe is a flow on effect from players coming from QM still not understanding the basics of the game. Every rank under plat is a joke with games being entirely a coin flip based on random variables like who is the weakest player or which side is filled with smurfs playing divisions under their true rank. Bronze 5 itself is a specialized hell hole filled with the absolute worse scum of players with their own warped interpretations of how to play the game and will actively fight you if you somehow cannot mindread their stupidity. The only time when matches start to become more organized is at diamond + even then its mostly filled with one tricks who are mechanically skilled at their one tricks and can still lack game knowledge (you can still get stupid plays like invading enemy boss so you can safely do your own boss to then either do nothing or then somehow push core despite first boss was closer to core and had less structures to go through.)
In my own personal experience, I've encountered so many one tricks in ranked that warp the entire lobby around them assuming they also don't get banned out as well which then affects how well they play on their team. Need waveclear? Too bad hammer one trick is going to pick their one trick and fuck you for thinking otherwise.
I really cannot understate the amount of clown fuckary goes about in ranked despite it being the most serious gamemode dont you know. People throwing for not winning the match fast enough, Players who havent played for 5 years coming back with warm up games in ranked mode being worse than AI
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used to be ride or die calamity li-ming builder but lately I've been having a lot of success with the glass cannon sniper build so long as they have no dive heroes
it's also extremely satisfying popping a full HP squishie from fog of war
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>>2016860
>Every rank under plat is a joke
Okay so don't be under plat?
If you're under play you're likely playing less than three games a week or have zero desire to actually improve.
>In my own personal experience,
Discarded; you just remember those games more than the others.
>I really cannot understate the amount of clown fuckary goes about in ranked
This happens even in professional games of much higher popularity. People aren't perfect, and most people play for fun rather than to improve.
Your expectation is just quite poor. Ranked is the most optimized matches you'll get, but thinking everyone will play with machine-like precision and no errors is just a foolish misconception.
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>>2008977
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>>2009321
>>2010198
>>2012770
her W is absolutely good and the orbs/talents are great
the problem is that it's incredibly easy to punish when you use it defensively because it either
>A. funnels your team into an obvious death trap that almost certainly wipes your team
>B. gets wasted when you realize this is a shit idea and avoid the heal for the reasons of point A.
it should almost always be used offensively near the point where both teams collapse since it's an area of "guaranteed damage"
a nice QoL feature though would be if you can re-cast it early for a lower percentage healing, or if your Q cast immediately popped it for the full heal as long as your target was in the circle
>>2015261
i like Mei but Muradin is consistently better
in fact i'd consider Mei underpowered with how weak her toolkit can be and how easily some abilities can be avoided
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>>2023016
>a nice QoL feature though would be if you can re-cast it early for a lower percentage healing, or if your Q cast immediately popped it for the full heal as long as your target was in the circle
These would be plain buffs.
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is hots back?
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i like probius :DDDD
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Zul'jins who pick Headhunter in ARAM are a special kind of stupid. They always take 15 minutes to complete their quest and all it gives them is 10% damage that Recklessness already grants at level 1 and +1.1 auto range which is fairly irrelevant in ARAM. And they always feed for that last kill they need.
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>>2027941
Zul'jin is already a 6.6 range hero. There are very few situations where having an extra 1.1 range on top will help him auto/kite better. And ever since they capped his quest to 50 bonus damage, it's better to go W build in ARAM.
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fucking brass tier takes as always
never change hotsg
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lmao
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>>2030397
Sorry i was busy yesterday!
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>>2031666
join the club
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>DIE, INSECTS!
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>>2032210
Nazeebo, Jaina, Chromie, Rexxar, Ragnaros, Brightwing, Chogall, Kerrigan and, most of all, Auriel AKA ice block for anyone who doesn't have it
Also how is Jaina a stretch if hers is literally called Ice Block
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>>2034409
There is definitely some sort of matchmaking going on, because I started averaging a 75% wr and now it's closer to 55% and players do seem better on average. It's just very loose matchmaking and I assume some matches are just 1-2 diamonds and 3-4 silvers on each team.
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>>2036968
did you do this by any chance? a fan of your work
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>>2036968
It's that time of the year again...
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>>2038137
Out of ten
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>>2038184
crazy that someone's still making art of hots in 2025. god bless this man
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>>2027830
6.6 range is stupidly strong and beats everything in aram. Recklessness is average since max stacks nerf. ZJ is so broken for aram you can pick anything anyway, might be possible to also not pick talents and still do okay.
>>2034492
Hots is a dead game where diamond rank barely exists, ARAM match making is so generous you can easily 5 stack and farm pubs assuming your team has some skill to play variety of characters. The only time i've ever had to wait for a game is playing with silenced players that has caused some weird queue times for me for some reason.
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This is such a funny talent. Apply 5 doses to a Sonya and suddenly she's a kitten who can't even hurt grandma. -50% spell power on a level 7 talent is crazy.
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New PTR update
Diff: https://github.com/Asddsa76/Probius/commit/5151f47f45b865decf5d11442cb 46fe1a5b196bf
AI summary: https://rentry.co/za5eiee9
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>>2050090
Appreciate the effort, but the "AI summary" seems full of hallucinations when compared to the patch notes.
>>2048338
They're making small but significant changes to the game with the last two patches it seems. I have mixed feelings about this, but then again most players feel like any change is good.
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>come back after not playing for a year
>unranked queues are dead
>ranked queues are dead
>quick match queues doubled in length
>retards who still play raynor make you lose the game
it definitely feels like home...
but what happened with ranked? does anyone still play?
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I'm NA and my experience is ARAM is ALWAYS less than 1 minute, even at horrid times. Peak times it's instant. I don't play quick play so no idea. Ranked (plat) is typically ~5 minutes peak time, longer than I'm willing to wait off times.
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Damn I never knew how rough anyone hardstuck in bronze has got it. I recently made a smurf and just had a game where we killed three enemy heroes on towers, took the tribs and dropped their core to 1 hp. Both me and the healer immediately pinged the boss to end the game and were completely ignored as our other three team members dove under their top fort trying to secure the last two kills, dying in the process. Enemy team ended up coming back and winning in classic towers fashion while the three other team mates just kept implying we were the dumb ones for "taking a camp" while they were fighting. I'm not even sure they realized that the boss did core damage
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>>2064819
Convection
>challenging to stack
>places you in an overly aggressive mindset to chase stacks
>200 damage is not a lot when you account for HP scaling
>begging to get ganked
>a single death can set you back for the rest of the game
Mana Addict
>super easy to stack
>no fail state
>offsets your high mana cost issues
>large personal shield on a short cooldown
the more i play Convection, the more i realize it kinda sucks
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>>2075429
honestly, worst (or best if they're on the enemy team) part of convection is that the player is more likely to juice up their flamestrikes instead of spreading more STDs that my retarded teammates will give to me
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>>2050090
>probius in link
>no probius changes
>mfw
>>2076204
i don't think i have ever taken particle accelerator a single time
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>>2077719
Particle Accelerator is good even on a W build because it can situationally be more reliable than Rift Shock, and it's also more range. And obviously it's good in synergy with Echo Pulse (underrated) and Shoot 'Em Up.
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>>2083226
practice your in and outs. just disrupting with the bind is often enough in low ranked fights. You can peel a lot better than most assassins, and you have the mobility and survival tools to make use of it. You're halfway between Kerrigan and Zeratul. Use your trait to bait out long cooldown skillshots like hook, or dodge ults. damage wise you want to be weaving autos in between qs, q has almost no cooldown when you hit multiple heroes, take advantage of tight corridors of the map to just shit out burst damage.
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i feel so fucking dirty for playing aba, but only because my team keeps praising me like i was the second coming of jesus, meanwhile it's them who didn't suck, it's them who knew how to play their hero really well, knew when to retreat, when to engage, when to be a cheeky little fucker, and i just support them in doing so
i keep telling them they're great too, and i hope they don't just shrug it off as politeness
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>>2076204
In this order From the worst to least
Falstad - Level 1 - Dishonorable discharge
Lunara - Level 4 - Siphoning toxin
Kael'thas Level 1 - Fel infusion
The Lost Vikings - Level 16 - 64kb marathon
Butcher - Level 20 - Fires of Hell
Rime - Level 1 - Arthas
Auriel - Level 4 - Heavy burden
Kael'thas Level 1 - Convection
Genji - Level 1 - Path Finder
Gall - level 13 - Psychotic break
Greymane- level 4 - Insatiable
Malthael - level 4 - Throwing shade
Malthael - level 20 - Final Curtain
Dva - Level 1 - Full Metal
Mal-Ganis - Level 7 - Spreading Plague
Butcher- Level 13 - Cleaver
Valeera - Level 16 - Assassinate
Uther- Level 7 - Guardian of Ancient kings
Murky - Level 13 - Egg shell
Abathur - Level 1 - Reinforced carapace
Lt Morales- Level 1- Clear!
Tyrande- level 7 -Hunters Furry
Jaina - Level 16 - Snowstorm
There are MANY bad or super niche or situational talents that exist however the previously listed ones are TRAPs that create inferior playstyles or compete with other superior talents on the same tier. Thus by picking these awful traps you've lowered your own power level. There is also a high chance these will not work even under favorable conditions such as Siphoning toxin will decay as soon as you reach 3 stacks of Natures Toxin
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>>2088658
I'm heavily biased towards block talents because they can easily be invalidated but Rime for me has always came across as massively redundant.
If you are playing the solo lane where Rime shines the most you are missing out on eternal hungers which helps in the damage and mana department because you are strongly likely going to be playing AA build in the solo lane.
As main tank the block stacks are going to be shredded down before you even manage to get anywhere close to anybody and your frozen tempest already acts as a massive strong AA debuff when you are ontop of auto attack heroes and you are going to need mana back of mana reduction talent to help offset prolonged fights.
For me Rime needs some other functionality other than block because as the playerbase has gotten older they coordinate and focus taegets easily breaking the 3 block stacks. Every other block talent other than butcher have a bonus effect or flavour behind them (etc share block with team)
Also AA arthas is trash now IMO with the reworked 13 & 16 talents. I've tried so many times and cannot get it to work. I feel like the 2sec CD mattered and being able to land two strikes on non heroes was also super strong for clear & mercs.
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>>2090085
Just because it wasn't listed doesn't mean it isn't a bad talent just not a "Trap" talent. Not picking portal mastery or movespeed isn't going to make you play any worse at medivh.
>>2090108
Final curtain does nothing other than apply dot on the ground that's easily avoided, does nothing to structures and requires you to spam an ability with a high mana cost. In fact it's so bad it does not even help you clear minions because you need to be within range to press Q where you might as well just be auto attack or throwing out an untalented E to tag the entire wave. I agree Malthast's storm talents are underwhelming but throwing shade is a 20 do nothing storm talent. Honestly Malthael's main issue is survivability and the buyback can downplay if you so get picked by ganks or TF rotations.
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>>2091720
>Final curtain does nothing other than apply dot on the ground that's easily avoided
It's zoning. There's value even if players have to sidestep it. If they clip it, that's 8% hp's worth of guaranteed damage (+2% from initial impact but this looks bugged, not sure). It adds another tool to Malthael's kit and lasts 4 seconds every 5 seconds with Throwing Shade.
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>>2077951
>Echo Pulse (underrated)
honestly i see more people taking it these days (on the rare blue moon where i get the fabled probe ditto anyways). literally doubling your poke skillshot right out the gate is insane and it synergizes so well with later talents.doesn't stop me from taking warp resonance for W build because my brain is conditioned to release happy chemicals for big numbers
even on W build though i prefer rift shock for the added siege damage, but maybe i'll give particle accelerator a shot next time i pick up the game. what situations do you find it to be better in?
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New patch:
https://news.blizzard.com/en-us/article/24246292/heroes-of-the-storm-l ive-patch-notes-december-1-2025
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lol>>2093373
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>>2093395
lmao
this is the new talent that's somehow supposed to compete with mana addict
gg
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i just met an actual retard
retard as in the medical sense, not in the insult sense
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>add bhb and warhead back into ranked rotation
I feel like whatever changes they made aren't going to be enough to get rid of my years of hatred for those maps
>removed braxis from rotation
fuck off. that's my best map
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Add me for storm league
ReplyifLame#1484
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>>2096186
>Furnace Blast just sucks period though, let's be honest
Of course but it still has it niche uses when you are far behind and your survivability is about 1.5 seconds and the best you can go for is mutual destruction. Lamb to the Slaughter doesn't do much when you cant follow up on your own targets. But yes Lamb should be priority pick majority of the time
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>expanding QM search takes suspiciously long
>get absolutely steamrolled
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>>2097214
i'm just tired of seeing the same assassins in QM every single game
without fail you'll find at least two absolute sweats playing
>Li Ming, Valla, Zera, Samuro, Genji
>honorable mention: Raynor, Hanzo, Tracer, Fenix, ZJ, Falstad
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>>2091720
>that's easily avoided
Either they get zoned out or they clip it even once and eat a 8% of their HP at a minimum. If you took throwing shade at 4 then you get to throw it out every 5 seconds with a 4 second uptime. It becomes a fantastic poke and zoning tool, scoring good damage in big engagements where diving face first in will kill you and the only real opportunity cost being situational bonus damage on your Q.
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Never played q build Tychus with a nano boost before and holy shit does it rip. With the 20 CDR you can chain your qs one after another until the nano expires. Pair that with an enemy team without many easy interrupts and they got absolutely hosed. I'll be chasing that high for a while
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Still trying to find a 'main'
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Damage is broken down to 3 types
Physical Damage Represented by brown color numbers
Spell Damage - Represented by Purple color numbers
Percentage Damage which is a sub category of spell damage with special rules - Also Represented by Purple color numbers
When you use your heroes uses basic attacks (also known as auto attacks) Physical Damage is applied, all heroes other than gall can use them. They can be empowered by talents/abilities which still counts as physical damage. There are exceptions where abilities can cast and apply physical damage such as Maievs Fan of Knives when paired with the level 4 Blade Dance.
Physical Armor or generic armor (combination of both spell & physical) can block incoming damage.
Spell damage is applied when using either basic abilities & heroic abilities. These can be empowered by spell damage modifiers. For the most part no hero can not use their basic attacks as "true" spell damage with the exception of Li-Ming's Cannoneer at 13. Spell damage can have their damage blocked by spell armor effects or spell immunity (anti-magic shield lvl 20 Arthas)
Percent damage can be applied by both "basic attacks" & Basic/heroic abilties generally as an additive value for example Tychus minigun applying 34 physical damage then top of that X% "spell dmg" of the enemies total health value. Despite the game engine treating percent damage as spell it cannot be blocked by spell armor or any armor types. As long there are the conditions for the damage to be applied, none of its values can be changed whether by spell empowerment or spell armor.
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Been trying to play a better Garrosh recently and it's pretty funny how mad he makes people. Out of ten games I had two whispers from enemy teams gloating to me after they won for whatever reason. It wasn't like I was bming or anything either. I can't even remember the last time an enemy opponent has whispered me after a game before that
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>>2132738
Eh, Stitches is worse for me. Garrosh has to distance his q properly then use a 40 second cd as a gap closer, and after throwing his target he's in the thick of the enemy team. Stitches just fishes hooks from 3 screens away until he gets lucky then walks you into his fort
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>>2136389
NTA but IMO Stiches is an okay tank but he's really easy to play horribly, especially if you pick Gorge. At higher levels I'd bet he drops in popularity but not winrate, because he's being played much more situationally rather than just blanket grabbed because "hook->gorge behind wall lmao"
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Actually I realized I could just make AI do it for me.
>Linear Regression Analysis
>The following statistics describe the relationship between rank (independent variable $x$) and the dependent variables winrate ($y_w$) and popularity ($y_p$):
>1. Winrate vs. Rank
>Correlation Coefficient ($r$): $0.4299$
>Coefficient of Determination ($R^2$): $0.1848$
>Observation: There is a weak positive correlation between rank and winrate. The model suggests that only approximately $18.48\%$ of the variance in winrate is explained by rank progression in this specific dataset.
>2. Popularity vs. Rank
>Correlation Coefficient ($r$): $-0.3320$
>Coefficient of Determination ($R^2$): $0.1102$
>Observation: There is a weak negative correlation between rank and popularity. Rank accounts for only $11.02\%$ of the variance in popularity, indicating that popularity is likely driven by external factors or non-linear dynamics not captured by this simple model.
If you can't read LaTeX/basic stats, this means that while I was right in that his pick/ban rate (popularity) decreases, his winrate actually increases with rank, meaning when he is picked he does better than he would overall.
Data from Heroesprofile last three minor patches, which isn't ideal of course but there's only 412 games total for Stiches this minor patch which is much too low when you break it across ranks (N=24 for Master for example; as opposed to 165 for the last three).
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The best Jo skin in the game.
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>>2141411
Likely trying to bring talent diversity but failing to understand why some talents are highly picked over others for example
Garrosh level 4 indominable covers garrosh weakness as a tank being a melee class with no mobility or range options. This allows him to walk straight forward through CC to engage. The other two options can never offer what 1.5 unstoppable does.
Without looking at at heroes profile which is not reliable these days IMO (low sample size creating skewed data) I highly suspect Gul'dans W Drain build is far more competitive these days. Why? Because for some fucking unknown reason the devs thought to change the way curse of exhaustion works. At level 7 a talent affecting the W ability causes targets to become 40% slow whilst taking 50% more damage. Yes a click and point ability now deals 50% more damage and slows the target by 40%. Now you might be asking, why does it matter what a level 7 talent does over the level 1 talents, because of talent synergy you fucking dunce. Thats right that very over tuned level 7 talent now can also have 25% more range and when paired with the level 4 talent CDR all on one ability HOLY SHIT. Meanwhile echoed corruption heavily relies on a mana heavy LONG COOLDOWN ability for a meme return damage as if people are going to walk away then back into the corruption ability. BUT ANON you say CURRUPTION also has TALENT SYNERGY, yes anon it does but its nowhere as consistent as pushing one button do more damage slows heals & have CDR. The first three drain talents are easy to use, consistent and high pay off meanwhile you are lucky to even hit more than 2 hits of corruptions on enemy heroes.
So yes if I were a brainless dev and saw that the first 3 talents are an absurd pickrate instead of looking into the WHY, I can just inject RANDUMB attributes to the other talents and call it a day. Because change is good even when its inconsistent and meaningless and breaks everything else in the process because thats FUN
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>>2145084
I guess your team was too squishy to survive contact with the enemy while you could. The Hanzo had to be bad though, dude shoots fucking mac trucks from half the screen away, how did dva without stuns to set up her nuke outdamage him?
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>>2144387
Who knows anything is possible, but the idea of outsourcing balancing to AI is very amusing. There has been some interesting choices lately to the point of feeling very experimental.
Regressing in some design choices is a concern for me but most plebbiters want to worship bad patches because its "new content"
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>>2133557
>>2136389
Stitches is garbage
he only appears good because of the rare hook that catches some dingus out of position, resulting in their immediate demise
Garrosh - or even Varian, are far better at taking picks and have much more forward presence for threatening enemy heroes and keeping them at bay while maintaining the frontline
honestly you can completely invalidate a Stitches by playing hyper aggressive to negate any distance advantage he might take from random hooks and any Heroic follow-ups thereof
just W key and he crumples under his own impotence
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>>2097214
The falstad lightning build is now extremely fucking obnoxious to deal with in aram too. At least the hammer is dodgeable but now he just auto stacks the lightning rod with zero trouble and is almost entirely safe while doing so because even if you could get on top of him he's got 4 people right next to him.
>>2165050
Yeah, stitches' problem is that his form of "tanking" is just being a big fucking fatass. Other tanks have CC and disruption and damage to contribute value in a fight, if you're in melee range of a stitches all he can do is a single W and then lightly tap you for pitiful damage. If you're not getting hooked out of position then stitches doesn't contribute anything to the fight besides being a target. And he barely feels particularly tanky sometimes either, health just melting away sometimes because his only mitigation is a singular big heal.
So if he wants to be a contributor to a fight he has to give up a big boost to his pick potential by picking bile so he can at least slow but making it do real damage requires skipping out on master hooker. I only like anub less as a tank
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>be tank on objective
>everyone is in position
>go in on some dude who is out of position and his team is half a screen away
>team is in full retreat with full mana and health and ults available
i hate them, i hate them so fucking much it's unreal
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>>2172759
>4 teammates with half HP and zero mana
>they insist on forcing a fight
>ignore them and soak
>watch as they get dogpiled and wipe
>cue several dozen pings and chat messages for being the only sane player and not participating in their brainlet suicide pact
two sides to every coin
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How the fuck are people so insanely bad at this game? Years of play, games to watch, coaching vids, build guides, and still people can't can't fucking play. The games when you get competent players on your team are few and far between, but so many of them are just stray cats running in circles even in ranked.
And quit fucking picking Nydus like a faggot and learn to maw teams you retard Zagara players.
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>>2186164
>The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this.
>Watch Towers will now reset to neutral after 45 seconds of not being occupied.
>Deathwing changes
Genuinely no changes was better then this shit
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>>2186164
HAHAHAHAHAHAHA
AAAAAAAAAAAAAAHAAHAHAHAHAHAHAHAHA
HHHHHHAHAAHAHAHAHAHAHA
WTHE FUCK IS THIS LMAO
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>>2189114
nta but the point is that it's a nerf
stasis is better in most cases since it completely removes you from the field (as opposed to just protection from damage) meaning you're still subject to displacement skills and other CC effects
to give an example:
>Muradin jumps into your backline
>you Ice Block for Stasis
>he can't do anything to you because you're removed from the field
>you can cancel Stasis and rejoin the fight whenever you aren't being threatened
>Muradin jumps into your backline
>you Ice Cold for Protected
>he haymakers you into the enemy team/towers
>Protected wears off and you get summarily gibbed
same case applies to things like Hook, Lamb to the Slaughter, Wrecking Ball, Temporal Loop, etc. where once you could avoid or dodge them outright, now you're subjecting yourself to the effect and only delaying the inevitable takedown
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>>2190384
but you can run during it, keep casting, and cds aren't paused
it's just different
you look at it purely defensively, but you can now also proc it when alarak pushes you in, then just full combo their team without taking any damage and walk away while they're rooted
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>>2186164
Azmo got nerfed aside from 2 charges and pride becoming baseline what the fuck.
Bro what the fuck did they do to deathwing why have they ruined his ability to be an actual bruiser just for flamebreath memes?
Why are all of my ARAM builds for these heroes being ruined?
>only slight nerf to lightning rod
>jaina nerf to cone of cold build, fine i guess
muradin back to smacking people meme but at least theres a meme payoff and holy fuck why would they make give em the axe level 1? Why would they ever let me do skullcracker and give em the axe at the same time?
>murky has to farm creeps to hit towers but can get big tuna kahuna baseline AND CAN REVIVE FROM 2 EGGS
What?!!?! The fuck are they smoking?
Who asked for this?
>lunar flare talents are all now just base quest
I guess. Tyrande gets a buff that's not terrible but what the fuck was the rest?
The only good summoned unit to lose HP was the hunter killer cause fuck that piece of shit being so free to bully with the rest is what the fuck
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>>2173955
>How the fuck are people so insanely bad at this game?
game has a billion heroes, maps, talents enabled
what do you expect
unless someone creates a proper format you are the mercy of the matchmaker or your drafting skills