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Previous Thread: >>1904374
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.
>Latest Patches (Rivals II): https://store.steampowered.com/news/app/2217000?emclan=103582791473410 752&emgid=523103429639276474
>Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether
>Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050
>Feedback form:
https://rivals2.com/nolt
>Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
415 RepliesView Thread
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Removed rivalsframedata.com from the OP because it's been dead for a few weeks. But have a picture of Clairen's dash grab.
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Best wife.
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Hello everyone complaining about Clairen, I just wanted to talk about how everyone complaining has been blatantly spreading misinformation about a character they know nothing about. The amount of people who clearly have ZERO understanding of how to fight Clairen is crazy. And not only that but all of you idiots who play other characters do not understand the amount of work a lot of Clairen players put into labbing out certain routes and situations. I know that most of the other character playerbases barely even attempt to do this. I, Rongunshu, Boiko, Nard, Vibe, Stroder, Landon, and other really good Clairens are discussing things DAILY to try to improve and everyone complaining has very clearly not put a single amount of work into actually trying to understand the character. If other characters put the amount of time we did into ours, maybe you could actually be half decent at the game and not hardstuck diamond. Most of you mfers complaining are either just complete dogass at the game or complete dogass against Clairen. GROW UP!
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What's everyone favorite flavor of Galvan player
>the neutral special spammer
>the reverse nair spammer
>the dair spammer
>the dtilt spammer
>the chaingrabber
>the chaingrabber (literal)
>the one who actually knows how to play Galvan
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Is RoA2 now a Discord fighter? Came across the Melee subreddit seething at Nintendo. Reminded me of this game and NASB2. Bought it a while back but forgot about it. Game looks much less gimmicky than Melee and supports higher frame rates. Hope Dan fixes the game and makes it bounce back like Ubisoft did with Siege and For Honor.
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>>2020778
NA West and I can easily find matches any time except ass o'clock on weekdays, by which I mean 3AM - 5AM PST. Weekday afternoons and weekends (any time) I find opponents within 5-30s. So no, it's not a Discord fighter. Maybe if you live outside of the US or EU it is, though.
>Game looks much less gimmicky than Melee
Are you talking about NASB2 or RoA2? RoA2 is fundamentally more gimmicky than Melee, but it's by design - whereas Melee's gimmicks are mostly esoteric miscellanea, like Peach's dsmash hitting you for 60+% if you CC, Game & Watch being unable to L-cancel, Mario being able to wall jump out of up B, Dr. Mario being able to up B cancel, Link's moonwalk up B cancel, ICs desyncs, wobbling, etc.
>Hope Dan fixes the game
I think the game is in a good spot as far as balance and character balance goes. Maypul and Clairen are still obnoxious as fuck to fight, though. tl;dr we'll have to wait until 1. Workshop support and 2. console release before we're able to judge whether the game gets a broader audience.
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Forsbone
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Crew battle mode is great, but there's something wrong with the netcode. It feels fine until there's a near-miss, and then the rollback is very noticeable. I guess it's a "beta" for a reason.
>>2021367
I'm going back to fraudulent characters after Halloween, Forsburn is really un-fun to play against players who love floorhugging and sitting in shield.
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To anyone who doubts that the Workshop is going to get infinitely more eyes on the game, here's a Losers top 8 set of Hitfall 4's Workshop bracket outperforming both
>a high level Galvan mirror match
>grand finals
from LMMM. The rest of the bracket isn't a slouch at all in terms of view count.
https://www.youtube.com/watch?v=TlSY5LT45v8
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>>2024835
Yes.
>>2024841
Its super dependent if the few 3d modders that rivals have the interest or new come in just to make modded characters. The few people doing modding at the moment are super introverted, egotistic assholes, and its impossible to get a project going. I think that, at least, there will be a lot of mesh swap mods so you can have Lucina Clairen and such. (technically you can do it at the moment, but nobody shares their completed work or quits half-way)
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>>2024849
It depends on whether PM modders are retarded or not, really. 2D vs. 3D workflow is a matter of personal preference, and there are already a lot of experience 3D modders in the platform fighter community due to PM, Melee, and even Ultimate. The fact that
>RoA2 officially supports modding
>RoA2 will have modding documentation
>RoA2 will allow player to use mods online with the game's own netcode
>Aether Studios won't send you a cease & desist for hosting PM tournaments
is logically enough to attract modders. So it's really up to the modders themselves. I think the only significant issue with RoA2 Workshop is that 3D is a higher barrier to entry than 2D, although it's arguably easier once you know how to do it.
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Clairen won
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>>2025647
>Clairen is the most popular character
>350,000 match difference between Clairen and 2nd place
>44,000 match difference between 2nd and 3rd places
I'm noticing...
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>got hit by tipper bair into dstrong one too many times
>go into training mode
>turn on hitboxes
>tfw
What the literal fuck is this, Dan
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>another low poly event
>which means another month of Ranno not getting a skin
It's getting comical
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no skill? no problem
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https://www.youtube.com/watch?v=N3H22jAcx18
New skinslop, now featuring stageslop
>only have 80k coins banked but want to buy Kragg and Ranno's old retro skins
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reverse utilt hitbox
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>>2049901
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>Rongonshu smiling as he hits Clairen cheese after Clairen cheese
>The Zetterburn tranny SD'ing to get out of game 1 early and visibly raging
I formally apologize to all Clairen players. You guys are alright.
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>>2051284
It's been on: https://www.twitch.tv/rivalsofaether
>Sandstorm brutally mogging
>Ant suffering Absa's MU spread
>Rongonshu making Clairen seem sick
>lolcakewins
>Ranno continuing to get zero representation
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>cakewinslol
I'm beginning to believe the "Forsburn is actually broken" propaganda. Great tournament, though.
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goofy
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>>2057275
stupid fcuking water dog
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>>2057818
Whats wrong with him?
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>get finish getting raped by the most boring Loxodont player I've ever fought in casual
>try casual again
>sperg Maypul player
>try ranked
>it's the same Loxodont, he's master rank
>try ranked again
>player 300 MMR higher than me
>player 200 MMR higher than me
>player 300 MMR higher than me
>finally match with someone my rank
>ping randomly spikes to 999
fuck this game lmao
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>>2065190
He's in Galvan's stage skin, but I don't know if this is the same model. Maybe it was just convenient to copy a generic character template to animate him, rather than implementing him as some sort of unique prop.
I'd check the model, but I don't have the stage skin.
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https://www.youtube.com/watch?v=FVBH-q2Tg3Q
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>another top smash player canceled for sexual assault
Rivals just can't stop winning
By which I mean it can't stop sitting at 500 players with more threatening to quit the game every week
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>>2069047
I just wish the game was a little bit more relaxing. The ease of everything means that there's tons of hyperactive Zetterburn, Ranno, Maypul, and Clairen players who are exhausting to fight, and every character and every move being so good means that there aren't organic breaks in the gameplay where you can breathe. The Danslop is intoxicating, but it's too much for me at times.
It's why I like fighting a character like Kragg, in contrast with a character like Clairen. Kragg doesn't have a lot of good ways to get in and has to rely on alternating between normals, grabs, and specials to earn neutral wins through conditioning. He has distinct weaknesses to exploit, while his strengths are conditional. There's an ebb and flow to fighting him that's fun.
It's hard to breathe against characters like Clairen, Maypul, and Zetterburn, especially if they're played well. Zetterburn at least has an exploitable disadvantage statement and mediocre recovery, but Clairen and Maypul feel like they're always "on" and it's exhausting to deal with them no matter what you do.
1 billion years in MS Paint.
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>>2069109
Thats my problem with the game. It's too easy to play and it's a fast game. This results in hundreds of shitters just spamming their controllers and being completely insufferable to play against. Makes me not want to play. Melee unironically does it just right. It's hard enough to play that it mellows everything out and make things more based around fundamentals than just being le epic fast and pressing buttons really fast. At a high level it's both fast and fundies based but I don't play at a high level so I get to just relax.
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>heard that the most recent patch broke everyone's controls
>finally bother to boot up the game
>nothing happened to me
Okay. I don't doubt that other people are having issues.
>>2069748
The nerfs will continue until morale improves.
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>>2072247
I thought this was an unrelated issue that had to do with the input buffer being cleared. Forsburn players were complaining about it last patch and it was hotfixed. Maybe it's related to the current controller issues. Either way, this is easily the worst patch they've released.
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>>2082512
I got a topic to talk about:
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hopes
>forsburn ftilt and utilt changed to better reflect their respective hitboxes and frame data
>clairen changes
>floorhugging further nerfed
>stricter wall techs
>literally any change that improves whiff punishing
expectations
>forsburn nerfs
>loxodont nerfs
>clairen untouched
>floorhugging untouched
>store previews break
>a bunch of random skins break for no reason
>they forgot to make at least one previous christmas skin eligible for the event
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>>2096230
>no elfpul
>>2094388
idk what were you expecting. Balance changes happen on new character releases. Half the playerbase is yelling for big 2 balance patches a year while others yelling for more balance changes.
I do wonder when the next character will be revealed.
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>>2096304
i wouldn't be expecting much in the way of character-specific balance changes if it weren't for the fact that November's patch mentioned that they were delaying Forsburn changes intended for that month.
>half the playerbase...
pragmatically speaking, the playerbase needs to accept that RoA2 is for all intents and purposes an early access game, and is subject to change - even if you ignore that there are systems and mechanics that need to be tweaked further. i think more frequent patches are good for the game, as long as they don't fundamentally alter how it's actually played. for example, the auto-floorhug patch and the patch that crippled orcane. we're still walking back auto-floorhug, and orcane has simply been left adrift without a clear identity.
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look at this elf
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realistically when are we getting a character trailer
>etalus reveal on dec. 19th, release on january 21st
33 days between trailer and release
>olympia reveal on feb. 16th, release on april 2nd
26 days since etalus, 45 day wait
59 days between trailers
>absa reveal on may 25th, release on july 1st
53 days since olympia, 37 day wait
98 days between trailers
>galvan reveal on august 1, release on october 7th
31 days since absa, 67 day wait
68 days between trailers
>currently
61 days since galvan's release as of today
128 between trailers as of today
this is already the longest wait and it's not like there's been a lot of other content added to the game between character releases. i'm going to be optimistic and assume that they're dedicating their resources to workshop.
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>>2109677
well it's 4 on the roadmap so they've fucked themselves if so.
i do wonder how much money they're making. i swear every time there's a patch immediately see plenty of people with new cosmetics you can't buy with coins.
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>>2109724
Probably a couple of -tens of Ks a month. You could look up the stupid piratesoftware skin that they did and how much money they donated at what rate. It should give you a basic estimate for one of those skins.
Gamessales don't make a lot these days. Id say 1-2k a month without a sale. Also, whales will continue to fuel the game. This is why this business model was completely the right call.
As for expenses I believe its 30 people on payroll, so that's a lot of money going out.
Bottom line is: Dan is working with budget going down. If workshop/SP kicks off, maybe he the team can keep going with this pace forward.
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>>2110625
>godlike graphics card
video encoding is done on the cpu, not gpu
>2 minute long webms thats under 4mb
just use the best encoding setting (on vp9 the preset is literally named 'best'), find the right bitrate to keep the file size only a bit below of 4MB and change the framerate to 30 fps.
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>>2110614
Theres people playing FFA? Or do you go on discord for lobbies?
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for all the complaints i have about this game, i will say that i've never played a platform fighter where finally clicking with a character feels so fucking satisfying.
i've played a lot of Melee, and i can tell within seconds of picking up a character whether i'll click with them or not. and, sadly, some of the characters i like aren't very good (Mario, Link). and when i played Ultimate, i picked up every character and played them until they were in Elite Smash and i was satisfied that i understood their design. but almost all of Ultimate's roster falls within two homogeneous archetypes: auto-cancel aerial spammer or gimmick character. i was disappointed by how shallow the game's character design was.
RoA's characters continue to interest me 100, 200, 300 levels into learning them. i always feel like i'm finding new things to do with them.
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>>2109462
https://www.youtube.com/watch?v=I_b0S1OiOvE
La Reina out of fuckin' nowhere
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web'ma
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>>2114120
>you are not allowed to criticize anything unless you have already done it but better
Low iq argument. Im not a dev, I do not design characters, this character design is still god awful. Also her voice doesn't fit the character at all
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>>2114153
Something more original. Let's put it this way. If your characters kit can easily be described by saying "it's just inceneroar and beowulf combined" then it's design is bad. even if this weren't the case the design is still so bland for roa2. The chair functions too similar to a bunch of other things in the game like absas thunder thing that you can place on the stage or some other thing idk I barly remember what these characters do
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>>2114319
>your
you're not replying to the OP
>>2114309
did you play La Reina in RoA1? she does have some unique stuff, like some of her normals being hitgrabs. anyway, i'm waiting for the video / stream where they actually explain how her kit translated to RoA2.
being able to magnetize her chair as well as magnetize herself to it is also a unique mechanic. of course you can draw comparisons between it and other mechanics like Maypul's tether, but it's a disingenuous comparison. it would be like saying that Lily and Orcane's puddle are equivalent because they're both persistent stage hazards. they have completely different functions within the characters' kits.
you can draw comparisons between Rivals and / or Smash characters all day, but even direct analogues are vastly different. like Forsburn's up special incorporates elements of Sheik's up B and Meta Knight's down B, but it functions differently from both of these.
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>>2114319
Answering with "something original" is not a real answer, you were asked to come up with something to make it original and you are not giving a real answer whatsoever, plus all roa characters are just combinations of other type of characters from smash.
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>>2114350
nta but it's just not really productive or useful criticism. there's nothing wrong with thinking "this is bad because i don't like it" but you should at least spend some time to think about what you would like or how you could improve it outside of "it would be good if it wasn't what i dislike about it."
personally, i don't think it's bad that she has an onstage element like other characters because she interacts with it in many more ways than any other character. absa's cloud is the probably the most versatile so far, it controls space, sets up 1-2 combos, extends combos and edgeguards/ledgetraps. la reina seems to transcend all of those gimmicks in a way that takes advantage of the freeform nature of a platform fighter. just because its existence pays homage to something else doesn't mean it's going to be exactly like the source material, and it clearly isn't 1:1 with beowulf OR incineroar, seeing how much more she leans into the chair as a part of her moveset.honestly the only thing she really has in common with incineroar is side b as far as i can remember, and that's by virtue of them both being wrestler styled characters. they don't function the same at all. she really is a lot more beowulf than anything else.
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he couldn't just let me be...
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i hate piloting this thing
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>>2135650
the reaction to la reina seems very positive everywhere except this charming little dung heap.
clairen has been terrorizing gold through diamond for more than a year. even if she isn't winning tournaments, she's consistently the most criticized character on the entire roster, which is an achievement considering the war criminals she's competing with. she simply isn't fun to fight against, and the game would do well to have at least one patch where she's not a persistent threat as the most played character (backed up by data).
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>>2135840
i was curious as someone who didn't play much RoA1.
roa1 grounded speed data:
>maypul 9.0 run and dash speed
>ranno 7.5 run and dash speed
>clairen 6.5 run speed, 7.5 dash speed
5th highest run speed, 3rd highest dash speed (also longest dash length)
>zetterburn 6.5 run speed, 7.0 dash speed
>forsburn 6.0 run speed, 7.0 dash speed
roa1 air speed data:
>maypul 0.2 air accel, 6.0 max air speed
>clairen 0.35 & 4.0
3rd highest air accel, lowest air speed
>zetterburn and forsburn 0.3 & 4.0
>ranno 0.3 & 3.0
roa2 ground speed data:
>maypul 25.5 run speed, 22 dash speed
>clairen 20.1 run speed, 21.25 dash speed
2nd highest run and dash speed, BTFO'ing ranno and surpassing Orcane
>ranno 19.25 run speed, 21.25 dash speed
>zetterburn 18 run speed, 20 dash speed
>forsburn 17 run speed, 20 dash speed
roa2 air speed data:
>maypul 0.7 air accel, 17 max air speed
>zetterburn 0.8 & 13
>clairen 0.75 & 11.35
very average, and her air acceleration was nerfed in an early patch
>forsburn 0.72 & 11.3
>ranno 0.64 & 8.54
in short, Clairen's grounded movement stats got giga-buffed for no apparent reason, and this aligns with how fucking annoying it is to play neutral against her in RoA2. i never played her in RoA1, but you can see how slow she is in comparison by looking at any tournament match. additionally, her 50/50 went from a special command grab to...
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>>2136955
... this
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been playing a good amount of galvan while waiting for la reina. very fun character, it's just a shame he has absolutely no way to approach against passive players. i think i'll stick to playing him in casual where people are actually down to scrap.
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>>2142047
It's not bad at all in my experience. It really depends on how much of a pussy your opponent is, which has nothing to do with the characters except how well theirs can run away or zone in neutral and how well yours can approach.
Only character I genuinely hate fighting is Orcane, because it's so rare to find someone who plays him in a fun way. He's just crippled right now.
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>>2150409
I said indefinite because I didn't know whether the length of the ban had been decided on or not. Now I know it's a 1 year ban from competing. It's still ridiculous and Ludwig is still a snake. Speaking of which, fuck Ludwig for not using his platform to do Offbrand's job and promote the game.
>enters Wisely's Sajam Slam-esque event for RoA2
>one of like 20-30 content creators & coaches playing
>is the only person who doesn't stream a single set despite having 10x the viewership of everyone else combined
Supposedly he had food poisoning, but to anyone watching it looked like he didn't give a single fuck, SD'ing over and over whenever his matches were being streamed by another team.
Coney ended up doing the heavy lifting as far as viewership went. It actually did well, which surprised me.
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merry christmas. i come bearing gifts of fucking around with dolly cam.
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anyway, it's cool but it's a bit annoying to use if you don't get the approximate camera movement you want on your first try
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>>2152006
pls no, I'd prefer actual discussion over /v/ sperging out over the cartoon ant being
>not sexy enough / too sexy
>too buff, even though ants are known for their strength
>female, even though male ants exist to fuck and die
Who am I kidding, /v/ can't talk about video games regardless
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>>2152692
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>>2152932
you will never feel comfortable playing roa2 again
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the CPUs are ass but this is still pretty fun
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>>2165670
>look up the OP because I can't read it
>mfw he's STILL crashing out over Kragg and lame players
https://x.com/CONEY/status/2007163613933662491
This is exactly the same shit he was repeating ad nauseam during the crew battle bullshit that Wisely was doing, specifically about Kragg being designed "10 years ago".
Brother, you cannot magically will other players into not throwing rock three times in a row as Kragg, no more than you can will other Smash Ultimate players into not playing Steve, Snake, Game & Watch, Min-Min, ROB, Sonic, and Luigi; or SF6 players into not doing Ryu's drive rush overheard mix-ups; or 2XKO players into playing any team except Ekko & Yasuo. You can't even PAY 2XKO players to play other teams. There is no such thing as an ideal fighting game. You must always, ALWAYS compromise, whether you're playing Street Fighter, Tekken, Smash Bros., or Rivals of Dan Fornace's Basement Brawler 2. Even more absurd is the idea of an ideal fighting game populated by your ideal player. If you want people to play like they'd play friendlies at an in-person Project M local circa 2014, get the fuck off Ranked and play lobbies with human beings you can talk to.
I'm aware that it looks like I'm the one crashing out here, but I just dislike when content creators use their platform to bitch.
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>>2165709
Melee seems to be the only game where you can expect people not to play lame. There exists jigglypuff, but aside from that everyone else is just playing the game. It has the lowest rates of lame players out of every other existing platform fighter/fighting game.
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>>2166336
Is this even true in the age of Slippi? Whenever I get on Slippi, I inevitably end up fighting a Falco player who uses laser as a substitute for neutral, and I'm not consistent enough at powershielding to force them to cut that shit out. Or if it's not a netplay Falco, it's a sauceless Marth or Fox player whose only personality trait is whether they prefer uppers or downers. At least back when I went to locals it was easy to tell which was which.
I think there's some truth to the idea that Melee is difficult enough that it filters out people who would prefer to play lame. But on the other hand, one of the top 2 players in the world right now is the poster child for lame Fox players. And there are a ton of top players who are or were considered "lame" by their peers:
>Trif
>Kodorin
>M2K
>Hungrybox
>Fiction
>Chudat
>Dizzkidboogie
etc., not to mention all the Puff players. Hell, even Zain was considered lame for a few years.
The more I think about this, the more I think the issue of "lame" players is the result of the way we play fighting games changing thanks to online and rollback netcode. You don't need to go to locals or practice with people IRL anymore to get good. (On the other hand, the Japanese Ultimate scene has TONS of locals and they are some of the lamest players on the planet.)
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>>2165709
>>2167087
These posts made me think about "lame" play styles and having an "ideal" fighting game. Could these things be related on how the public interacts with the medium at different skill levels? Spectator appeal, casual play, friendlies, online ranked and power ranking have different types of consumers. There's this recent negative behavior where players aren't mature enough for losing at video games. Fighting games are notorious for that. Wished Rivals 2 had VC or text chat to help others on how to play the game. These shortcomings condition lame play styles at a lower experience level.
Coney always had bad takes since SSB4, Rivals 2 is designed around a game from 2001. LMAO
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it's really not that deep. You fight someone holding down after everything they do, to beat this you do the same things over and over and hold down after everything you do. Both people blame the other person for being lame, no one is happy
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>>2167331
>Wished Rivals 2 had VC or text chat
I loathe how modern fighting games are terrified of letting you talk to the people you're playing with. There's a post on Nolt right now bitching about "toxicity", and I want to bitch slap the OP. People need to grow the fuck up, you're right.
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>>2170173
You can very likely go out and hit La Reina at any point that she's doing tricks with the chair. In fact, the very next clip on Stang0's timelines is him doing exactly that with Galvan (and then proceeding to die because he went for Galvan's rapid jab, which fucking sucks): https://x.com/StangoSSBM/status/2007818172314046623
>barely whiffs a second bair that would have killed
>opts for rapid jab instead of jab 2 into ftilt, which would have killed
I do think that La Reina should go into pratfall after the second piledriver like she does in RoA1, and her down special shouldn't refresh if she touches ledge, only the ground. And considering how balance changes related to recoveries have trended:
>giving Ranno a greater delay before he can double jump out of tongue sling
>nerfing Orcane's side special
>nerfing Clairen's side special
>nerfing Olympia's side special so she can't jump out of it
It'll likely be the first thing that happens to her.
But on edgeguarding in general, I mostly play Olympia, and the majority of my opponents don't do anything to actually stop her primary recovery mix-up even though it's perfectly within their character's power. Some players will let me rat trick from the blast zone and grab ledge for free because they think
>Oh, there's no way Olympia's making it back
All you have to do to prevent low rat trick is ledgehog her. Others will let me gem dash 3 times in a row offstage because they just fucking refuse to go offstage and break gem when it's 5 feet from the wall. And then there's the Fleet players who refuse to use float fair to break down special's no matter how many times I FADC directly to ledge, but enough.
A lot of players just aren't edgeguarding when they have the resources to do it, and do nothing to expend their opponent's resources. They'll take one cautious jump offstage with full resources, say, "Oh no, I'm about to get mixed / reversal'd," and back off. At least take the %.
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>patch isn't even out yet
>Zetterburn players are having public meltdowns over global changes that half the early access playtesters didn't even notice
I have doomposting fatigue
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Dan communicating with the community is a double-edged sword. Dan clearly cares and developers do need to dig their feet in and defend their design philosophy, but doing it on Twitter and unscripted developer streams is providing fuel to frustrated players who want to fan the flames of discontent.
That said, I don't blame Dan even if I think it's a bad idea. I watched an hour or so of early access La Reina streams and it was exhausting. Both streams I watched had 3+ players sitting in a Discord call, reacting to La Reina, and it was just
>THIS IS SO BROKEN, HAHAHA
>THIS IS SO STUPID, HAHAHA
Too many players have hyperbolic perspectives on characters and patches. Like they're calling La Reina uair broken, and then the next day everyone realizes you have an eternity to DI out during the animation. I'd be crashing out on social media if I had to listen to these annoying doomer-zoomers on Nolt, Discord, Twitter, and Reddit.
The obvious solution is to get the fuck off these sites and hire someone to filter through the garbage for you.
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>>2176757
People gas up every character, pretend they're heccin cool and fun, then the honeymoon phase dies down and they all get bored of it then stop playing altogether while waiting for the next character. It's a cycle that will repeat on until the game eventually dies
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>>2177211
>pretend
I do think La Reina is fun, though. And everyone I've watched play her (while trying to figure how to fucking kill with her) has had nothing but positive things to say about the character's design. No one pretended that Etalus and Absa are fun (except Animal, Adam, and Ant, maybe there's something in the A-name's water).
But the curse of >>2155595 is half-true. She feels off because I'm used to her RoA1 version now. The chair especially doesn't feel right to me, it sends at a much more consistent inward direction in 1. Not to mention that it's missing the satisfying metal thunk. They should fix that, at least.
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>watching plub's la reina
>someone asks how RoA2 could get a bigger player base
>well... they could pay big streamers to play the game
>mfw remembering that Ludwig paid Mang0 to stream the game for X months and then he just... didn't (and then got cancelled)
>mfw remembering that Ludwig was very conveniently the only person who didn't stream Wisely Wars despite owning the company that's supposed to promote the fucking game and having one gorillion Twitch and YouTube followers
i'd probably be fucking seething at Offbrand if I was in Aether Studio's position. Fucking Lucky, whom Mang0 lets stream on his account, has probably put in more hours making RoA2 look good to an audience.
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>>2178171
its true that the game is getting fucked in the marketing department but at the end of the day it is a barebones compfag game. the numbers were never going to be particularly high unless every compfag in the niche showed up and stayed loyal (impossible when smash exists). they really shouldve prioritized workshop as well.
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>>2178810
they're prioritizing workshop before console release, so we'll see. i'm expecting a workshop beta by march. some people are upset that they're prioritizing workshop over console release, but i think it's the correct choice. console release REALLY needs to be polished and they're still getting all sorts of performance complaints even on PC. i don't know how / why, my fucking laptop can run it.
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>>2179019
i think casuals just need more casuals to play against. there are a lot of players in plat and diamond whom, had i the physical means, i would greatly enjoy shoving into a locker. i know how to play the game, i shudder to imagine how people who don't feel about these subhumans. it's kind of a self-fulfilling failure: lower levels of play suck because there aren't enough low level players. in other games, these are attracted with. with IP wankery and singleplayer content. RoA2, by its nature, fails in both of those regards.
maybe evo. maybe not.
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I'm so ass at the game I just play against bots.
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>>2181279
I've come to the conclusion that she needs the chair way more than her Ro1 counterpart. People are going to need to lab chair setups to do disgusting stuff with her, she's just too stubby and slow otherwise.
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>>2182700
>Project M
Did extremely well, far better than any other Smash mod in regards to building a competitive scene, and only died when it was murdered by a combinations of blacklists and legal pressure.
>Rushdown Revolt
Is this bait?
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>>2182700
Project M had very active brackets up until TOs started getting spooked by Nintendo and dropped it unceremoniously. And then Nintendo did actually intervene and PM tournaments were exiled from venues to the Best Western down the street.
>Rushdown Revolt
You mean Icons 2.0? The dumpster fire that squandered any and all goodwill from potential players like three times over?
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>take a break
>getting raped by platinum shitters
It's weird: when I watch other, better players play, it's like their opponents just don't block, parry, or floorhug anything. But when I play
>I'm like .2s late to every punish
>even when I'm not, they just floorhug everything
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>>2187579
I like that this guy released a tutorial a day later https://www.youtube.com/watch?v=ih0EtyLQQw8
Also, I look forward to people just balancing the characters themselves as a proof of concept. I genuinely want to see someone release a version of Clairen where her run speed is actually proportional to her RoA1 run speed. Imagine modded versions of every character where their attacks actually have endlag. The Noltposting possibilities are endless.
>UE5 has an in-engine animation editor
>you can splice together animations
Crazy
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What is wrong with the input in this game? I keep stumbling on the same weird behavior where I try to reverse wavedash, or whatever it's called, but I keep moving on the exact opposite direction my character is facing. And I am not talking about as if I've pressed the sequence too fast, it's like my inputs from dozens of frames ago got "stuck" in the buffer. I can drop the control entirely and wave dash into a given direction, and my character will still move to the opposite direction. It's maddening
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>>2178171
I like the game, and I even think it's the best fighting game out there, but if there's one thing we've learned in the last decade is that the public does not like PLAYING fighting games. It's an unforgiven, niched genre, which is a tough sell
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>>2182700
This post is correct about Rushdown Revolt and Project M. RDR/Icons failing and getting laughed at shows the shortcomings of what not to do when making a game about the competitive Melee gameplay loop. My respect to the devs who held on with their artistic vision.
In the other hand, let's not pretend Project M was a good product. For a Brawl mod on an easily modded console, best thing to ever happen on Wii HB. You are either naive or delusional if you think Nintendo was going to embrace it like Valve. Nintendo being such a heavy handed Japanese company scared of piracy. As a mod, it wasn't interesting enough for Nintendo to support. They still sold games like Brawlhalla, RoA1, Slap City and NASB2 on the eShop.
>>2189672
Sure, Smash Ultimate sold 37M copies and Multiversus peaked at 153.4K on Steam alone. Everyone moved on, but it's not hopeless to play and promote games in this genre.
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>boot up game
>queue casual
>immediately matched with a guy on my retarded wavelength
>play 40 fucking matches with him
When this game's fun, it's fun
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>>2191689
We're never getting voice chat in a fighting game ever again
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>>2191702
For every 1 player who will use voice chat like a normal human being, there are 2 who will use it to call their opponents niggers and faggots. No developer wants to deal with that in 202X. There are already enough bitches on Nolt butthurt that there are trash-talking emotes.
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>>2191706
MW2 mic spammers telling you to kys back in the day were more easygoing than these sissy killjoys.
Getting people to try the game is hard. Feel like gaming discourse is impossible now, because so many people are in their bubble from a handful of specific genres. Maybe Steam Workshop and FEX will help bring in more players.
>>2191753
Typing is fine, would prefer both since I play on controller.
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>>2191769
>Getting people to try the game is hard
Workshop is going to take a while to get off the ground. I'm not expecting any original characters for at least 2-3 months. I'm expecting some uber autistic fan base with enough NEET trannies to do the heavy lifting, like Undertale / Deltarune or Pseudoreglia, to produce some of the earliest characters.
I doubt whether Smashfags will EVER play the game. I can understand Melee players because it's so distinct from RoA2 and much more technically demanding, but Ultimate players perplex me. Ultimate has been out for 8 years, everyone knows that competitive Ultimate is a fucking farce; safe, auto-cancel aerials, spot dodge canceling, neutral air dodge, directional air dodge to ledge, 6f delay and 9f input buffer, 3f jumpsquat, footstool i-frames, and all the character-specific bullshit - it's all bad. Even if you delete every DLC character from the game, you're left with a meta where Sonic, Snake, G&W, ROB, Luigi, Diddy Kong, and Pikachu dominate.
You listen to these motherfuckers talk about the game and they're miserable. The input delay is ass, the online is ass, the meta is cancer, there's 2-4 more years of Ultimate before the next game, Luminosity is dead and there's no money in Smash, no one wants to travel to tournaments, top players keep taking "breaks" from the game, and more importantly
>Brawl was anti-competitive
>4 was anti-competitive
>Ultimate was polished, but anti-competitive
but they're drooling for Smash 6.
Smash was my first fighting game and I still play Melee / P+, but I just don't understand Smashfags' fanatical devotion to a series that simply abuses you more the more you try to get good at it.
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>have time for exactly one cheeky casual set
>get raped to death by a grandmaster player on their main
Augh... g-... good games...
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>>>/v/731084706
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New to this game, played Clairen a bit and had some success online. I'm trying to git gud as Fleet but it feels like she just wasn't designed for this game. She's absurdly slow and her gimmicks don't amount to anything compared to everyone else's. The amount of work you have to put in to get an arrow to hit and all you get in return is a little extra hitstun that can get reflected back to you. Is there something I'm missing? Getting caught off stage is basically a death sentence for me despite her float because she's just so slow and her up special just flat out sucks.
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>>2193592
Clairen is a good beginner character. Fleet, on the other hand, has a much more difficult learning curve.
>her gimmicks
First off, yes, wind chime is a bad gimmick; however, float is an excellent gimmick in every game state: neutral, advantage, and disadvantage. But it's easily best in advantage, where it enables Fleet's edgeguarding.
>is there something I'm missing
Because Fleet actually has normal frame data in a game full of privileged degenerates, you really have to optimize your punish game. A lot of people like to play Fleet like a mid-range zoner, but BBatts definitely has the right idea playing her as a rushdown character because it results in more opportunities for optimal punishes. Options like utilt, float bair (to knock down), float uair (to tech chase and cover platform), jab grab, and really any grab are her party starters. As soon as you get something going, you want to push your opponent offstage to force an edgeguard scenario. I don't know Fleet's MUs very well, but I think her edgeguards boil down to
>against floaties and Kragg, you just bully them by covering their recoveries with float, nair, fair, and dair
>against fastfallers, you just carry them to the blast zone with a float combo, typically finishing with with bair or reverse bair
One nice thing about all of this is that you never have to hold flloat. Once you input float, it lasts for its full duration or until you cancel it.
I don't think she's that good when played as a mid-range zoner. Her arrows aren't that good: fstrong is good in specific tech chase scenarios, ustrong is a free kill depending on your opponent's DI, and side special is better at covering your approaches and recoveries than it is at being a proper projectile.
tl;dr she has a steep learning curve but she's actually a good character
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>>2193684
Thanks for the info. Why do devs always make the cutest characters the hardest to play? I did play against a really good Fleet online who was doing combos I didn't know were possible. I gotta lab her out.
Also what's with all the La Reinas online? I'm not even exaggerating, 90% of people I fight are playing as her. Any tips to counter her? My reaction time is pretty slow so I always get caught in her grabs.
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>>2194017
>Also what's with all the La Reinas online?
New character
>Any tips to counter her?
I don't know, I'm still learning the MU. Most of the time you can just bully her with anyone and anything that has respectable range because her best moves (nair, dtilt, jab, grab) are so stubby and her burst options are either unsafe (dash attack) or telegraphed (side special). This can make her easy to whiff punish, but I've run into one or two La Reina players who are really good at getting in with movement alone and then raping me with strike-throw mix-ups. Despite her nair, she has difficulty landing due to her slow air speed when chair isn't available to magnetize to, so she's susceptible to being juggled and edgeguarded.
The consensus is that she's below-average, but I think people are still learning how to play her. It might an Etalus situation where she isn't actually bad and she's buffed into being a bigger asshole. All I know is that her dtilt is overtuned.
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learning Galvan turned me retarded
>boot up game
>man i should probably play La Reina
>...
>one Galvan match, as a treat...
>hear uair sound effect once
>cum
>play Galvan for like 2 hours and get off
i "main" Olympia and Forsburn but i've probably played 5 matches with each since the La Reina patch. my La Reina is still level 7. all i do is pick Galvan and play like an animal.
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https://fornace.medium.com/aether-studios-2025-recap-and-2026-preview- 64bb2d17f3bb
Aether Studios is in dire straits according to Dan himself. But hey at least they stuck to their guns about Floorhugging, right? That's what counts.
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>>2195944
Apparently the whole company going bankrupt. You cannot convince me this game would not be much more successful had it released with a console version. It doesn't even make sense to be a PC exclusive when, according to Steam, 15% of the entire user base plays with a controller. They had the opportunity to strike gold and release a great Smash Ultimate alternative, fixing its flaws and providing what the players wanted from Melee.
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>>2195944
With Workshop out the door, I feel like 2026 is going to be a year of
>fewer cosmetics (I don't care)
>waiting for real Workshop content
>small bumps from new characters
>a bump from Evo, especially if it's good
>crawling to the finish line that is console release, which is where the game's future will be determined
Really, it all depends on whether Smashfags decide to play something other than Smash for once in their lives. So, in other words, we're doomed. Knowing RoA2's luck, what will probably happen is that they'll release on consoles only for the Smash 6 trailer to drop a week later.
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>>2196052
they didn't have the money to finish the game. it had to release early only on steam because its all they could afford. skin paypiggies are the only thing keeping the game afloat. it was up to them to make the game worth playing despite that to rake in possible future paypiggies that would fund completing the game and releasing the console version but they failed. its their own fault for refusing to make something everyone would enjoy and instead made something only a select few of platform fighter players would enjoy
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I would unironically fund a second Kickstarter if it came to that. But based on Dan's blog, it sounds like they over-hired after the game's launch, assuming it would grow in the short-term, so I wonder whether downsizing is enough.
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>>2195826
Releasing on consoles is a huuuuge commitment. Needing to set up development so every system has parity and seamless crossplay for all current and future content and dealing with all the console patch certification processes takes a lot of time and effort which costs money. Then development of the main (PC) version grinds to a halt because resources get spent fixing a visual bug for the 1 or 2 xbox players. Then everyone gets frustrated and leaves because "incompetent devs can't buff my main in time for the next tourney."
While I think it's good that they're delaying the console versions until the game has actual content for casuals, it really hurts adoption of the PC version when the game costs 30 fucking dollars and still has aggressive microtransactions when Melee is free, runs on a toaster, and has a dedicated fanbase that'll last til the end of time. I suspect they'll lower the price at some point but $30 is kind of the minimum you can sell a console game for without it being a pixelshit indie or F2P.
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>>2196052
It costs several hundred to few thousands dollars, per platform and takes several weeks to implement. This, then requires a proper QA testing beforehand which adds to work hours because you cant push a hotfix that can potentially cost even more thousands. And remember, PC will suffer with any potential updates because crossplatform publishing on consoles requires the games to be updated simultaneously and you've seen how terrible they're are with pushing experimental patches on live game.
The console release will be the last gasp of air the game has. >>2196089
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>>2196136
They don't even have an office, dumbass. If you've ever watched the developer streams, it's just a bunch of poor 20- and 30-somethings working out of their shitty little apartments. Everyone works remotely. Dan owns a house somewhere in the PNW, I think. He streams out of his basement.
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>wasn't paying attention to Twitch Rivals because it's gay
>go get my palette drop I'll never use
>like half my Smash-related follows are playing
Shockingly, this one is actually stacked. Plup, V0id, Armada, Zain, Sparg0, Coney, and Dan from Giant Bomb, for some reason? Bizarre.
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Why is this game so jank? Not talking about the gameplay but in menus my cursor will randomly disappear until I wiggle the stick for a few seconds. Or how none of the graphics options aside from resolution change anything. It doesn't even let me change the shadows setting, it's stuck on low. The worst thing is needing to unplug my controllers (including my keyboard!) and plug them back in each time I launch the game otherwise only a random one will take inputs.
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I'm actually enjoying Twitch Rivals
>>2196309
Small indie game, please understand
>my cursor will randomly disappear
This shit happens to me when I tab out while waiting in queue. I believe the game is assuming that because I'm using my mouse or keyboard to tab back in, I'm using M+KB controls, but it detects my controller after a second or so.
>graphics options
No idea
>unplug my contollers
No idea, I've never heard of this issue
Report that shit on Nolt: https://rivals-of-aether-ii-patch-150.nolt.io/
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>checking replays before patching
>meh, idk if this 80% combo is worth recording
>watch today's ultrank video
>half the highlights from the best players in the world are raw smash attacks or 2-3 hit combos, and half of what's longer than that is Luigi
i respect Japan's passion for it, but Ultimate is such ass. i'm beginning to believe the whole "Smash players don't play Smash for the gameplay" thing, even the competitive players.
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>>2196566
How could anyone not enjoy playing this masterpiece of a game? It's truly a mystery!
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>>2196566
I have a feeling that everyone knows Ultimate is ass, even people who only play Ultimate. Nobody actually enjoys playing it, they only bother with it because it's the newest one and you have to go back 3 games or do some modding autism to get a decent Smash game.
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>>2196603
this is true, at least to an extent. when i was traveling over the holidays, I exhausted all my regular podcasts so i dipped into Smash podcasts - of which there are only really two, Tweek's and EE's. everyone involved very evidently hates Ultimate's competitive meta and is desperate for a new game, but they also don't seem to understand that it's the systemic mechanics that resulted in that meta and >>2196602. the word delusional comes to mind.
anyway, i'm not trying to talk too much shit about Smash. i enjoyed Ultimate for the first year or so of its life. i think i'd rather see a radically different Smash at this point.
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>>2198369
Nah that one doesn't make her sexy fat, just oddly shaped fat. I have this one installed,but the other extra large mods for Clairen and Fleet are pretty good. Nice jiggle physics too.
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>>2198460
I mean, we already know we're getting more Lovers skins. I can't remember where Dan confirmed it, but it's confirmed. I'm guessing it'll be
>Ranno
Already in the game files
>Forsburn
Faggot fanservice
>Absa
>Maypul
Fanservice
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>>2198579
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PSA: Next week's Cashbox is very likely RoA1 Workshop
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>>2198579
When I say schoolgirl maypul I mean slutty schoolgirl. Not picrel. Ideally the skin would give her a female body, not whatever this is.
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>Even if you delete every DLC character from the game, you're left with a meta where Sonic, Snake, G&W, ROB, Luigi, Diddy Kong, and Pikachu dominate
not even an "if"
>cashbox bans steve, sonic, samus, and mii gunner this week
>luigi / snake grand finals
looking forward to the next three weeks of tournaments after the holiday drought. LMBM this weekend, then roa2 genesis qualifier, roa1 workshop cashbox, frosty faustings, and genesis itself. good time to be a useless piece of shit.
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>>2198460
>Maypul
>Humanslop
Fuck you, nigger. Coomers ruin everything, always.
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I'm having trouble hitting the short characters in this game like Maypul and the dog orca thing. My usual strategy is to approach with a jump and forward air to keep a safe distance, or jupm and overshoot and hit them with a back air but I just can't hit the shorties. My attack either goes over their head or I try to delay it and my hitbox doesn't come out before hitting the ground.
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New UI update is nice.
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>>2199775
Oh, that's an annoying MU - the two most obnoxious whiff punish characters. Yes, Maypul is very hard to hit with with aerials if you don't have one with a rising hitbox, like Ranno's nair or Galvan's (reverse) uair. Loxodont and Etalus have the same problem.
I'm not very good as Clairen, but in most MUs against Maypul you want to slowly push her toward the ledge so she can't run around fishing for whiff punishes. When she's out of room, her preferred options are to jump over you, dash attack, or grab. The first thing I do when fighting any Maypul player is determine how hungry they are for dash attack, because that's the easiest option to counter. You just shield grab it and use your combo throw. Jump? Try to catch them with an option like utilt, uair, or nair and covert off of it, Maypul has no good air-to-airs and can only stall landing with air dodge or side special, which are both punishable on reaction. Grab? Don't be afraid to throw out more safe, grounded moves like jab, dtilt, and the occasional ftilt or utilt. It's harder for her to get in than you think.
I don't think aerials are that good against Maypul in neutral, unless you're a character that can actually hit her and you're desperate to keep her out.
There are a lot of MUs in this game that you can play proactively without ever having to worry about what your opponent actually wants to do beyond one or two interactions. Like most of my matches against Loxodont, I pay attention to if they do
>both hits of ftilt when walling me out with with jab 1 ftilt
>jab 1 utilt
and then I can play proactively for the rest of the match. But you have to respect Maypul players more because her neutral is so privileged. At first this means reacting to how they play, but once you identify enough of their habits, you can start playing proactively by baiting them.
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>>2199825
Just fought a Maypul a minute ago. I just can't keep up with the rapid movement with my boomer reflexes. It doesn't help that she throws a million distracting particle effects on the screen. I found that Clairen's down air works okay as a sweeping aerial but I get hit by literally every dash attack Maypul throws out. Is there a way to train reaction time? Cause mine has always been extremely slow.
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>>2199850
That's why I'm saying you need to sniff out what the Maypul player wants to go for, rather than trying to out-react such an unreactable burst option. Dash attack is her highest reward move, so you want to dangle the prospect of hitting it in front of her like a big, fat worm and then shield it or AFH the first hit on prediction, rather than reaction.
>Clairen dair
I personally wouldn't opt for this, but as I said I don't play Clairen. It's too slow, telegraphed, and easy to whiff punish.
How often do you just run at Maypul to try and get a grab? Clarein's not Maypul's speed, but she's still very fast and running up and grabbing, jabbing, or dtilt'ing. dtilt doesn't break crouch cancel until ~70%, sweet spot ftilt until ~80%, and sour spot ftilt until ~110%. None of these have very much range, so it can be worthwhile to see how the Maypul player reacts to you just running up and using grounded options.
>panic dash attack
Shield it on prediction and punish
>one tilt and then runs away
Continue running at them or overshoot an aerial depending on stage position
>spams tilts
Parry or approach with an aerial
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Biggest flaw hampering the game growing is in it's nature as a fighting game, a notoriously anti-casual genre, pair that with it being a melee clone (the actual worst decision to take comp melee is a fighting game held together by peak autism and nostalgia) that also has no content.
Add in the skill floor for online being so high and only getting higher the game just, can't get new players, much less actually keep anyone, it'll never reach smash numbers that's a pipe dream but at least 1.5-2k average players would be ideal
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>>2200250
Maybe he meant momentum. Melee has always been a popular game since its inception with tons of people playing it from launch to today. Having a dedicated fanbase draws in newcomers more than not having one.
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>>2200267
forgot momentum but that's honestly the biggest part of it, i personally first learned about aether from seeing ronald mcdonald fighting sans thanks to the workshop, i want aether 2 to get to that level one day, truly, till then i just hope Artemis gets in this year
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>>2200250
This. Melee is held up by alcohol, weed, and pills. Well, that and the usual gay stuff like "community" and "good gameplay".
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So what is up with floorhugging in this game? I've only heard bad things about it, which could be a vocal minority thing to be fair, but why do they keep it the way it is if it gets so many complaints? What's the appeal of it for that silent majority (if there is one)?
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>>2200364
Floorhugging is a symptom of the game having poor design, instead of some nerfs or worse, telling players to git gud, they include floor hugging and people who can't learn it get locked out of climbing by those who can
People who like floor hugging like it cause their good at it and can destroy those who aren't.
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>>2200364
I think the developers' thought process was
>our game's advantage state is really strong
>our characters' moves are really strong
>we need a mechanic to let people predict and counter their opponent's combo starters
Guess what you can do out of CC / FH? Grab, a combo starter that beats FH. Now, they have improved this specific interaction by making it impossible to FH in grab endlag, so you can't brute force grabs out of FH, but I think they should nerf FH further.
From my perspective, all FH really needs is for the %s it's effective at to be adjusted. Movement is so fast, fluid, and easy in RoA2 that it's easy to weave in and out of your opponent's range without dropping FHs. Reducing the % that you can FH at would make CC more relevant (tl;dr, CC extends the % range you can FH at), which would in turn making FHing more committal and easier to counter with options that are designed to beat it. I don't think there's anything fundamentally wrong with the mechanic, just how it's tuned.
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>>2200435
I've noticed this game is extremely grab-dependent. Shields basically last forever and don't shrink like in Melee so you can just hold shield all day and wait for your opponent to come into grab range. And from the opponent's perspective, "oh he's shielding, all I can do is grab."
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>>2200695
I think RoA2's implementations of ledges and grabs are good, but I do think that shields are one area where Melee's functions better. The lack of shield-poking and pushback makes shields too strong, even though they have less health and are easier to break because you can't shield-poke. My biggest frustration with this is how strong platform drop aerials are, even if waveland grab counters them. All in all, it's preferable Ultimate, where grabbing opponents shielding on platform isn't even an option because of how slow it is, and where platforms' only effective purpose is tech chasing.
I think it'd be interesting if they leaned into shields having less health. I like how it feels when I'm able to pressure my opponent into being scared to shield at all, and I'm always annoyed when I let a strong attack rip and it doesn't break a shield at half health.
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Does anyone else use a gamecube controller with a Mayflash adapter? Am I supposed to flip the switch to PC mode or Wii U mode? Rivals 2 gives me so much trouble with my controllers. The game can't detect my A button and it has X and B swapped. I know it's not an issue with my controller because Dolphin works just fine.
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>>2202035
WiiU mode, the game should prompt you with a controller configuration pop-up. I have 2 separate Mayflash adapters and neither has had any issues with RoA2.
>can't detect my A button
I've never seen this.
>X and B swapped
This happened to me in RoA1, for whatever reason. I just remapped the controls.
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>>2202186
I tried putting it on Wii U mode and it doesn't even recognize the controller anymore. The devs not being able to get controllers working right and the game running like hot dogshit any time a particle effect is on screen is seriously gonna make me quit.
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https://www.youtube.com/watch?v=RQyrO5_Dbe0
kino set alert
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I'm afraid the Rat just can't keep up in this meta...
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>>2205971
I'm insane for saying it, but I think Olympia is overrated.
her "shield pressure" is fake due to shield grab being able to be buffered now, or rather it isn't any better than that of a character like Absa who can simply spam jab-grab mix-ups with impunity. and anyone decent can avoid and deny her gem when it's used offensively between FH'ing, DI'ing out, or parrying the pop. watch Sandstorm's and Beastly's LMBM sets and then contrast how often
>Ant gets cloud snipes with Absa
>Cake gets something off of clone or combust
>Rongunshu gets something off of tipper
I think between the two of them they got like 2 air-to-air gem dashes into fair to kill, and a couple of gem pops.
also, her fair. its base knockback is identical to Zetterburn's with slightly higher knockback growth and worse frame data, identical BKB to Kragg's fair with worse frame data and range, and lower BKB than Galvan's empowered fair with worse range. its spike hitbox is actually bad because it results in it regularly being Amsah tech'd at absurdly high %s instead of killing, and it beating FH doesn't matter as much when the non-spike hitbox is -4 on shield. I play all of these characters, and it's easier to lead into fair and get more off of it on any of them.
also useless strong attacks. I should stop.
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>>2205954
The usual
>THIS GAME SUCKS WHERE'S ULTIMATE WHEN DOES ULTIMATE START HOW DARE THIS BE STREAMED ON VGBC, WHY ISN'T IT ON SOME SIDE CHANNEL, WHY ISN'T ULTIMATE ON, BEHEAD ALL WHO INSULT SMASH
also one schizo who was posting his manifesto about playing Smash on 0.5 knockback
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>>2200340
>>2200442
>Melee is held up by alcohol, weed, and pills
>Jealousy isn't cute, anon
Meanwhile
>>>/v/731574296
>>>/v/731590878
>>>/v/731611945
OP has been drunk, high, tweaking, and challenging /v/irgins to Melee and posting the replays for more than 12 hours straight
Comedy gold. I'm not trying to make a point. He's a psychopath, not a tourneyfag.
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>leave melee because controllers have meta/ pay to win setups
>try rivals 2
>it's even worse
>inb4 why don't you just use a ps4 remote then??
How about just be fucking normal and liberalize the input binding on all controllers. I should be able to bind literally anything I want with my controller buttons, including something ridiculous like putting jump on my pause button. God, dan is a fucking idiot.
>inb4 do the ghetto steam trick as a loophole
If I ever wanted to enter an IRL event, my controller would basically be illegal/ impossible to set up then.
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>>2207452
>meta / pay to win
>dpad movement
>advantageous in any way
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>>2207751
>>2207503
The DS4 dpad is objectively superior for ground movement like baby dashes and pivots. Try doing dash dances into seamless pivot down tilts/ up tilts on gamecube stick and then try it with the DS4 dpad. Your mind will be blown. Also, for precise DI you can use the DS4 left stick. Shit is so unbelievably unfair. Sorry this melty on a dead board to are largely casual audience is probably just a waste. Not like it matters because I also complained about this on the suggestion board a year ago and Dan didn't give a fuck.
All I'm fucking asking for is to have parry on my gamecube dpad. My controller would still be trash compared to the DS4, with 2 less practical button maps, meaning I have to jump the old fashion, but at least I wouldn't lose to people who spam cheesy parry bait moves. Long story short, the game is staying uninstalled cuz Dan eats pain chips.
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https://x.com/GhostsSoup/status/2015910251019813019
lol i knew some of the first workshop characters would just be melee characters. my prediction will come to fruition.
>all melee characters are added to rivals 2
>someone creates a rivals 2 mod that makes the game function like melee
>the characters are rivals 2 characters + melee characters
>this mod turns out to be more fun than rivals 2
>melee players pick it up and rivals 2 melee (whatever people will call the mod) tournaments will become more popular than rivals 2 tournaments
it will happen.
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>>2209467
>somehow
They've successfully C&D'd the Steam workshop before. Garry's Mod had to purge every Nintendo-infringing upload on its workshop page, taking them down without warning. Nintendo could do this to RoA1 right this second, and for all we know they might branch the C&D out to both games when they file it for RoA2. Back up any Nintendo mods you value, boys.
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I don't care how dead my opponent is, suicide drill is pure dopamine
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>>2210959
Nope! Elliana's coming next!
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>>2210959
Give me Elliana or give me death. Other that that, I've resigned myself to:
>Mollo or an original item character
>original water character (Slade or Master Cai, maybe)
If we get Hodan, I will kill myself. What an annoying fuck.
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Olympia's gem seems really incoherent as a tool. What were they going for with it? She basically needs it to recover low, but if the gem is up somewhere else she's locked out of it, and there's no way to quickly delete it and set it up again. I guess it's to balance the gimmicky explosion it has? I'd rather it not even have the dumb explosion if it meant I could set it up quickly over and over.
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>>2212704
That's the point, there's a risk:reward to using it offensively, and its cooldown gives the opponent multiple forms of counterplay against it. If it's in a useless position, you can intentionally leave it up and force Olympia offstage to gimp her recovery. Or you can break it. Or bait out a gem pop for a parry.
>there's no way to quickly delete it and set it up again
Just pop it whenever it's in a useless position, it takes 1 second to pop and you can use it again after approximately 3 seconds. Even Sandstorm pops gem in neutral just to reset it.
>if I could set it up quickly over and over
This would be complete fucking cancer.
It's probably one of the better balanced gimmicks in the game, all things considered, especially after it was toned down twice. I don't know why you'd call it incoherent, it synergizes with the rest of her moveset and gameplan really well.
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Glad to see Dan is doing the Tekken philosophy of making potent, gimmicky, neutral skip tools to terrorize all people who don't play this game like it's their job. All of Olympia's gem faggotry needs to be unsafe. I'm sure if you play for 1000 hours you just parry the dumb shit on reaction, but that's not me. Gem dash and slam on shield should be the end of her turn, or at minimum the Olympia should have to use their brain to play around my basic defensive options: roll, grab, etc. As it stands it all just gets clobbered by her smashing her face into her remote.
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Since this thread will stay up for years here is a GIGA important PSA. You are a rivals player who plays this shit for hours a day and knows every character like the back of your hand. You run into someone on casual who clearly has some knowledge of platfighters but is new/ rusty to the game. You proceed to stomp on them. You ostensibly want new people to get into your game. What do you do now? Do you A: Random select every fucking game? B: choose your worst character and stay on them for as long as this noob wants to play? C: pick your main and curb stomp him?
The answer is objectively B. Oddly, the rivaltards all seem to think A is the correct choice.
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I haven't payed attention to the game in a year. Why did Dan decide certain characters just aren't allowed to combo anymore lmao? I remember Orcane and Fors used to do some sick shit. Now you can just hold out and they get nothing. Why doesn't he keep that energy with the entire roster? I feel like all his design choices are spiteful and irrational.
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>>2217408
remember when the game was coming out and everybody just kept telling dan they wanted things to be more like roa1 and dan dismissed it saying roa1 was shaped by limitations instead of acknowledging that those limitations led to a more interesting game?
its not spite, he genuinely just doesnt get what his audience wants
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>>2217434
>>2217408
It feels like Rivals 2 is the Overwatch of platform fighters. Decently fun but equally frustrating, and the way it's meant to be played is rigidly "designed" rather than organically developed. It feels like you're only supposed to play each character in the way that they're intended, and any deviation from that is punished.
>>2217189
That reminds me I met the most obvious smurf ever the other day. He was in low bronze rank yet could parry every single arrow I shot as Fleet and had pro level consistent wavelanding movement.
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>>2217408
Forsburn still feels good to me, but I am admittedly bad at him. I think part of the problem is that while his skill ceiling is really high, his skill floor is also low and it's easy to deal with Forsburns who spam cape, dtilt, and bair.
https://www.youtube.com/watch?v=OaD13Xcxae8
Orcane, on the other hand, was an already esoteric character who has spent the last 6 months decomposing in a ditch because Plup and Marlon were too good with him. I think he requires a lot of effort to do things that the rest of the roster can do more easily. Speaking of holding out, they did fix DI out on his uthrow recently.
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>feeling a bit burnt out
>take a week break
>remember there's a new event and misc. stuff tomorrow
The events aren't good at making me spend money on the game, but they definitely do keep me playing. I'd probably have dropped RoA2 for months at a time three times over if it wasn't for them. I've only taken one long break from the game, between Etalus and Olympia.
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Why does Orcane's slightly charged f-smash have the power of a fully charged bowser f-smash when it has 8x times the range + it's fully disjointed? I know he sneeds it, but how about just making him well rounded instead of cheesy like that?
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>>2220779
Because he sneeds it. But really, it's so obvious when he wants to go for it in neutral that you should never get hit by it, and if he hits it in advantage all I can say is GG, you deserve it, your character fucking sucks and I tech'd wrong.
Now, talk to me about the close hitbox of Fleet's fstrong and I'll start foaming at the mouth.
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Combo Devils Kickstart is up. I was going to fund it anyway, but as a bonus you get some stuff in RoA2.
>the good
Everything we already knew about the gameplay and the balanced of competitive and casual content.
>the bad
Only 4 characters, with the 5th, 6th, and 7th being Kickstarter stretch goals
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>Oly skin's free
Those fools.
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I found out there are skins you get in arcade mode. Shouldn't be too hard to get, right? O-oh I just have to beat it in hard mode in under 4 minutes and 30 seconds? Well let's see how long it takes me.
>25 minutes later and I still can't beat the final round
I'm never gonna make it, am I?
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>hmmm
>pikachu's up b is really cool
>but what if it was an unpunishable neutral skip that lead to pressure of shield and combos on hit?
What the actual fuck is wrong with Dan? And he wonders why everyone fucking hates how cheesy and stupid the characters are in this game. What's next? What if Bowsers up b lasted 100 frames and had no weak hitbox?
>b-but t's ok bro you can parry it so it's not retarded l0l
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>>2222992
>Galvan is OP bowser
Hmm. Maybe I should give him another look. I'm sick and tired of Lox and his marthritis. (I know he doesn't actually have it THAT bad, but you have to like lab for hours to do his stupid tusk setups and they are still a pain in the ass for me to land for some reason)
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>>2222903
You can do it on medium mode
>>2222992
>none of the weaknesses
Galvan's negatively disjointed recovery fucking sucks, his air speed is abysmally bad, and he has the standard heavy weakness of being big and easy to combo. He has very exploitable weaknesses in neutral and disadvantage. There's a reason good Galvans know when to sit in neutral and spam reverse nair - it's because he can't fucking approach, especially if the opponent isn't falling for SH / B-reverse neutral special.
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It's up
https://www.kickstarter.com/projects/punkzilla/combo-devils/
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>>2222997
He's extremely fun, I'd recommend trying him. I initially thought I'd hate him, but he has a very fun, intuitive playstyle. His best buttons (nair, bair, uair, utilt) do a lot of heavy lifting while you're learning him, but there's ultimately a limit to what you can with just those buttons - which is where the set play aspect of the character comes in.
Now's a good time to try him, because the 4 frame buff to his side special made him much more fun. I think it's too good, personally.
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>>2223476
No character is actually good at approaching.
>inb4 zetter
Stubby ass mario with Wolf's laser is your best approaching character in the whole cast? You're supposed to get in on characters like Krag, Lox, Clairen, and Fors with that? Dawg, your game is cooked.
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Holy fuck. Galvin is fun but I think he might straight up have the worst recovery I have ever seen in a platfighter, especially when you factor in who else is on the character select screen. Like is his better than Link's in 64? Um maybe by a gnat's eyelash? And this is the game where people say shit like Zetter's recovery is bad. LMAO.
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>>2224190
His up special is about as bad as 64 Link's, but his recovery as a whole isn't irredeemable. His side special is actionable and you can side special multiple times while recovering by stalling. So the flowchart is
>if you're deep offstage, immediately burn side special to minimize the time you need to stall for a second
>either go low, high, or down angle directly to ledge with your first or second side special
>if you're denied ledge, wall tech until you can either grab ledge or give up and land onstage
It is what it is. But down angle side special is like the only redeeming aspect of his recovery, since it snaps to ledge immediately.