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Winter Roll-Stice edition
>Season 2 content
https://www.ea.com/games/skate/skate/news/skate-season-2
>Latest patch notes
https://www.ea.com/games/skate/skate/news/update-029-5
TL;DR
>New skateable areas coming
>Replay editor finally improved
>Own The Lots are back, designed to be played with a party
>Impossibles and handplant variations are in
>Party voice chat added
>Compass can now be hidden
>New random fast travel sewer network
>Some interactable spots around the city
>Winter Roll-Stice from December 16 to January 13
>Spring Pop-Off from February 10 to March 3
>Season 3 on March 3
220 RepliesView Thread
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>>2135051
Be my financial advisor anon, that $10 devastated me.
Actually it was $25 for the founder pack.
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I'd spend money too if it wasn't a complete scam.
20 bucks would get me 2 pairs of shoes you can't even recolor. Knowing me I'd just buy a pair and completely regret it the next week while they stay unused the rest of the game.
and if I didn't spend any free svbucks on some shit I would've been able to afford the season pass
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>>2135602
Yeah I like the red and black vans in the shop but $9 for a pair of e-shoes is too much for even me. I'm down to put like $20 in the game a season if there's cool stuff to buy but they really try hard to not get people's money with the wack shit they cook up and the retarded prices on a lot of it.
Despite a lot of frankly ridiculous problems with the game I enjoy it a lot, even the city isn't QUITE as bad as people make it out to be in my opinion. I just want the game to last until they implement create-a-park and some other stuff so cracked clients and private servers have a good base to work with. I don't have hobbies that cost much or really any money, even the games I play are mostly old shit or cheap indies and I even stopped eating fast food recently. $25 for a game I've spent 250 hours in already is really not anything I'd spend a second thinking about without a bitch in my ear telling me it's nasty.
>>2135613
Totally fair and there really aren't a lot of compelling reasons to, with the free SVB they've given out and very slim selection of decent stuff to spend it on. No tricks or skateable areas behind paywalls means it's a pretty nice free to play game. In my opinion.
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>>2135620
>No tricks or skateable areas behind paywalls means it's a pretty nice free to play game
that's fair and shouldn't be taken for granted with the way game development is going.
but, i'd much rather spend $10 on a new area than on an outfit i can't change the colors on.
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>>2135629
Unfortunately that's just not an option we're offered or would ever be offered in the current state of the game industry. Just look at Battlefield 6 for what a "normally released" game looks like from EA anymore. $70 base cost, paid DLC, paid battlepass seasons, separate Battlefield Pro subscription, then on to Battlefield 7 in a couple years. All while not having the content a standard Battlefield game should have at launch among all the other modern game problems. I'll honestly take what we have for skate.
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>>2135637
true. they didn't even bother to model a fucking santa hat and they still charge for it.
the adidas fit seemed different at the start, but nope. They release a brandless green tracksuit using the same model but in a different color, and now the same tracksuit but christmas themed. it's fucking embarrassing
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three more months for custom parks...
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>>2135758
>player parks
nice
>leaderboards
who cares
>open world collection
not sure what it is but it sounds gay
>more character slots
ok
>new game modes
will have to wait and see
>new tricks, darkslide & better footplants
noice
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since i have nothing else to post, have this crusty ass session clip i found. probably one of the first builds too
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>>2137170
I skated that route so often on my way to Daweons Rock Ride mission. It was my daily routine
>spawn nearby
>skate throught there
>attempt mission
>give up after trying to get it to register for 20 minutes
>skate around for a bit
>logout
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>>2137784
>or just use an external recording program like a normal person
NTA but I get ridiculous stutters in the preview very often. They finally got rid of stutters in the export, for me at least, but the quality with exporting is poor in other ways.
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45 minutes of travelling from one manhole to the next in the hopes it'll eventually put me on the roof with the inflatable drop item, still haven't rolled that spawn (but have gotten several other spawns 5+ times)
any time now...
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>>2138929
the "all that" in question
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Love this feature on this bowl. Kinda bummed on how the the back tail looks going in but the kickflip out felt really good. Also learned you can land on your feet out of a Christ Air.
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homie got that G lean on him
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>>2142863
NTA, I honestly did think most of the slop in the game was just from corporate retards that can't into art and skating but the "hear speak see" deck is kinda damning. EA allegedly also has some sort of directive or mandate basically forcing developers to use AI.
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>>2142867
They probably do use AI to get inspired. It's the future it's only natural, we can't stop it. But the artwork does not seem like just a mindless copy paste despite people acting like it is.
>pic
there are legit many art styles like that one. Many people now just point at any pixel that looks out of place and scream AI. Not everything needs to be perfect, there are mistakes and there are choices. Sometimes artists choose to keep the mistakes.
While I won't defend every board and even deny the use of AI, I don't think it is having as much impact as people think
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try this
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>>2142982
this one?
desu it doesnt seem AI at all. If it is, well good job
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>>2143766
my other ones
in sequence of oldest to newest
https://files.catbox.moe/db5by6.mp4
https://files.catbox.moe/nh8452.webm
https://files.catbox.moe/5iasda.mp4
i wish i could get the same dithering effect in davinci resolve as the old videos, but since switching from openshot i haven't been able to get a good replacement effect which sucks. i really liked the dot dithering and i'm not smart enough to use the actual filter crafter thing in davinci to do what i want
also i should really re-pass those old ones to 24fps instead of 60fps lol, looks better
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Really bummed I couldn't get this wallie, or huck a footplant on the statue thing. Some rando even came and tried both with me for like 10 minutes, don't think he got anything either.
>>2142988
I could get into a couple straddleslides but couldn't get out of any. Unsuccessful session.
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>>2144162
I was doing bs tails so maybe I should have been doing fs shuvs now that you say that, was doing bs tail bs shuv out mostly. Also had to do an "ollie south" to get in most of them couldn't finesse it like yours/his. I'll try more later, I like that they sometimes do weird obstacles like this.
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>>2142988
>>2144165
>>2144156
managed to exit with a regular ass flip lol, took me prob 5 minutes though
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You have learned [Blink Strike]
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didn't feel like hooking a drive up to my Xbox, exporting to it, hooking the drive to my computer, transferring, and then posting.
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>>2148174
tailslide to tailslide in the community park. the ledge isn't long enough to count a grind, not to mention the fact you're not given enough time to actually input the shifty move to put your guy into a tailside. he automatically pulls into a boardslide.
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>>2148386
I would have recorded it the first time, but the recording does the thing from the challenge when it highlights the ledge and makes it ugly.
Exactly what I did is before I did the fliptrick, I did a revert, its still a hardflip, and then allows your thumbstick to be already near where it has to be, and remember, when you land the first grind properly, just input a normal ollie, because youre already in position, any adjustment will move you and land in a different grind
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The wallrides can be done on the Mcorp tower mega ramp but for some reason you have to slalom all the way down and when you go off the ramp land on a nearby rooftop in spread eagle and a lot of slam landings counted but some didn't so try to do the rolling landing where you end up on your feet
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Recently got suggested some doomer videos from some faggots on youtube and clicked on em just because I'm stupidly curious what normalfaggots are saying, and apparently there are at least 2 channels on youtube dedicated to generating and reading 10-20 minute long LLM doomerism scripts about the game like 3 days a week. Like the game has hella problems for sure but jesus christ lmao. You just tell that retard nigger Sneakerdogg has never even heard 30% of the words and terms generated in these scripts.
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>>2149487
I know. I tried that big megaramp down the side of the building that has you wallride down the windows, I tried the challenge that has you ride down the side of a brick building, and I tried the drop-in down the side of that building with the mega ramp pool on it in the NE of the map. none of them worked.
I managed to get it by doing what I suggested earlier; bombing down a hill and launching off a kicker onto a long stretch of flat wall just west of the Vault plaza.
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>>2149504
oh and I also had my daily challenge glitch, the 'two 180 flips in a sequence'. I did the challenge, got the alert for completion, and then went into the menu to find it was still at 0/5 and now none of the ones I do count. tried resetting the game, still glitched. so I can't claim my daily objective.
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just noticed the firecracker outfit has kneepads over long trousers. gives me hope they'll add regular versions of them, or even better make pads an accessory separate from your pants. I want elbow pads too. and the option to put stickers on helmets whilst we're at it
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>>2149534
I'm sure they'll add pants+pads items eventually but I'm pessimistic they'll add pads as a separate slot/layer you can add to any pants. Not even just from the greedy perspective but also from a "these retards at Full Circle can barely wipe their own asses" point of view.
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>>2149504
i feel like this was easier but to each their own
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>>2149539
once you factor in the 20+ second respawn (along with having to rely on the game to decide whether to let you roll out or slam on the roof top) means my way was significantly easier. it legit took about 10s for each wallride, from respawn to respawn.
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>>2149007
not any of those anons - but its relatively simple honestly. you just have to lift the board up at the end a little bit. the tricky part for me is executing hardflips honestly, since the input feels so tight and i always end up doing 360 hardflips instead (also just regular ollie off the ledge is hard because the right/left sensitivity of kick/heelflip is so tight too)
i was re-encoding the video and went to take a nap but im awake now and the video finished so herei know my name is shown in the vid but im already in the steam group
https://files.catbox.moe/nmjyny.webm
>>2149534
i would love stickers on helmets and also actual kneepad / armpad cosmetics
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>>2149647
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are you kidding me
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I'm honestly kinda surprised this thread stayed as active as it did as long as it did. That's the reason for choosing /vm/ though, the thread can survive on like 1 post every 2 weeks, when anyone returns or some news drops it's still here. Comfy tbdesu.
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peak gameplay
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>>2153869
damn...
i held on through private testing all the way until finally getting keyframes. which turned out to be pretty awful and coincided with even more replay bugs - on top of the fact the game is now only getting utterly trash seasonal events and MTX cancer. i was expecting the city to constantly be improving and expanding like it was in early testing. but seems like they are just settling on this temporary gimmick update style now, so I won't be back.
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>>2155242
i only just switched to steam at that time so it's not much. on EA app i'm not sure but the closed test was a different title so that might be more hours i cant see now.
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>>2155239
Its just going to be this every 3 months:
>skate pass
>1 or 2 seasonal events
>new trick
>new game mode
>new skateable areas
>QoL changes
>bugfixes
>new bugs
Game desperately needs content, they may have to redo all the missions, I know some of the new handplant missions showed what appeared to be a ghost mimicking the tricks so possibly they're going to make the NPCs actually appear in game.
Its wild that even something like steep and riders republic does better for content despite being soulless in other ways.
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>>2155239
Highly doubt the game will have the changes it needs, it's the same since the closed beta. Even the "new" tricks are the same they tested.
Their community management, especially on steam, gives away not only that but also that they don't really give a fuck.
Even when the devs were more approachable in the closed beta days you could see this, which is really unfortunate. The whole loop you mentioned will be there until the game dies, and internals says it will be soon, probably before the new road map hits.
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idk I still enjoy it
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I'm just curious how effective Javelin is at blocking attempts at cracking the client like during the insider playtests. I hope some autistic wizards are quietly and diligently working on that because that is the true endgame.
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bruh bruh bruh bruh bruh
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sheeeeeeeesh am i drippy or what
these new free shoes are pretty cool
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I want hand stands and handflips. I can even imagine an intuitive control scheme
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>>2172501
Battle pass
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>>2173089
Never let them guess your next move
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help I cant stop myself from hitting these dogshit under the map lines
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>>2173814
for the past week i went from doing the dailies and MAYBE the season challenges to just claiming the daily currency. i dont want to climb to the top of buildings. i dont want to skate san vansterdam period. open the bridge, cowards.
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>>2183703
honestly there's been a small handful of things ive seen and went "wow i kinda want that," but nothing really that i'd actually dedicate time to grind for (or really, i mean, in the future if things come back around. it's just all so uninteresting)
i also feel like ive lost motivation for just doing small clips and want to only focus on big compilations so i don't play as much now
game sux
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Hope they make wallplants functional some day
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>>2184439
and backside foot plants
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>>2184439
they kinda are
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This line will be my inheritance to my kids
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funy
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>>2183121
It's kinda sad seeing people defend it as "bro it's only beta it's still only v0.5 they're still working on it" as if it hasn't been in development for nearly 5 years already, half of which was closed alpha stuff and seeing how much stuff is still missing.
How does your online-focused game still not even have any kind of matching system for group challenges or guild/team system? It's genuinely insane.
I wish it was good but it just feels like it's never going to get there.
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I stopped playing as of a week ago, I've done just about everything I wanted on the map, theres just a complete lack of content, i'm tired of people complaining about cosmetics when theres nothing to fucking to fucking do in the game.
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>>2190360
im still having fun putting dogshit videos together
i was gonna make an alt yt account to throw this shit on but i'll just throw it on my main since catbox isnt big enough to hold the longer ones im doing
https://youtu.be/0Ixenb72oCM
>>2190400
i'd play session more if i had a way to 'live-cam' easier like how this game does. one of the main things that pissed me off recently about this game is the removal of the ability to change fov while footage is playing. you used to be able to do that, now you have to pause to change zoom. like what the fuck? why? bullshit and theyre probably trying to force people to interact with the keyframe system (which is... good i guess, but i prefer live editing)
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some of these fucking glitches lmao dude
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>>2192974
I don't think they thought about that change at all honestly it was probably just collateral damage in the replay editor update. I agree it was nice to be able to change cameras while playing back with that, it actually made for some pretty nice, simple, fast clips if you used it well. Follow cam then switch to tripod at the end of a line going down a gap or something, etc.
I've been playing here and there still but most of the time when I do a cool trick I'll just watch it back once then close the replay editor instead of going through the whole song and dance. Also had some cool ideas for tricks that I can't quite execute.. mostly skill issue though if I'm being honest I think.
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>>2194468
Impervatek is imperfect.
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>>2194630
impervatek kind of reminds me of this one part of the story in this thing:
https://www.sbnation.com/a/17776-football
where humanity has developed basically little machines that constantly make sure nobody dies and they also don't explain it in this story because how can you explain machines that make you not die? but either way it's done in a cool way in this story so i don't really care. i think the slight simiarity with how skate 4 does it is kinda funny, with how dogshit this particular game release's universe is. (which is to say nigh nonexistant)
>>2194627
i'm playing less and less, but i still get the itch to hop on and do some cool trix because it just feels good still. i'm trying to explore different mechanical interactions to sort of hone in a 'look' for some things, like slightly holding the triggers to make it look like crouching down a little then back up again without doing a manual, then actually doing the trick. just small little things here and there that make it visually more interesting/fluid/naturalalso loading up davinci resolve every time i want to play skate is a whole fucking process so i usually dont even bother with getting around to that. same with obs (have to launch OBS and switch the scene before i start the game at all for audio to record)
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I need to stop tricking myself into thinking deleting a keyframe is ever a good idea. I can't even understand what it tries to do when I do that, it like corrupts the clip and makes it disobey keyframes around that point in really weird ways, kinda acts like the keyfame is still there, kinda doesn't. Fascinating to be honest.
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>>2198342
I gave up. Somehow failed to get to 40 in a bunch of full party OTL's, most of the time it feels like I'm literally the only one playing the game, like I end up with retards that aren't even clearing the "do 10 flip tricks" ones by accident even. I think the game is full of genuinely illiterate children.
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Rapture
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>>2198180
Line challenges absolutely destroyed the average player's mind. I've seen so many complaints about how "hard" they are and that they can't get off their board during (which would defeat the entire point).
I'm glad in a way because it has fully exposed a large portion of the playerbase as just straight up not playing the game, but it's also depressing.
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Never let them guess your next move Pt. 2
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I would pay money for recreations of historic skateparks
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>>2202975
line challenges are gay when this type of shit happens frequently (+ arbitrary physics changes too)
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This is the 4th time I've received these lol
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