Thread #2143428 | Image & Video Expansion | Click to Play
File: 1695296428064748.webm (389.7 KB)
389.7 KB WEBM
Best Negro Edition
>Patch notes
https://www.dragonsdogma.com/2/en-us/topics/update/
>Steam page
https://store.steampowered.com/app/2054970/Dragons_Dogma_2/
>DD2 Recommended mods
https://pastebin.com/BmrFBZfb (17th July 2025)
>Pawn/character creator archive
rentry.org/v_dd2cc
>Old Pawn sheet
https://docs.google.com/spreadsheets/d/1DkWf2fw-2jb_zVuBQlkiTlR5lZgpCD gyEtBWyzRdpCg
>Updated Pawn sheet
https://docs.google.com/spreadsheets/d/1AbfosKd3SS_og5nFTKqhMLY4w6kM9a KUwvwQ0ssEmII
>Skills, core skills, augments, and more
https://docs.google.com/spreadsheets/d/199pajGfarNd8sck9rO1P0uhQGkHyus y_VgtV0JPXpOQ
>Do you want your pawn hired?
Ask in the thread, and check the following for up-to-date pawns: https://www.pawnguild.xyz/
>Wiki
https://dragonsdogma.wikia.com/
>Dragon's Dogma 1 OP
https://pastebin.com/2vKRUD73
>Wanna play Dragon's Dogma Online? Click here:
https://pastebin.com/779hUvtH
>DDON Beginner's guide
https://pastebin.com/EqbBYnVe
>DDON BBM & Abyss guide
https://pastebin.com/NAHKc9Un
Last Cycle >>2051173
393 RepliesView Thread
>>
File: 1708596502709723.webm (856.3 KB)
856.3 KB WEBM
The rewards I find in DD2 are so shit, there are but a few memorable pieces of equipment. And thr majority that does stick with me, is due to being in 1.
It's all pretty underwhelming
>Eternal Wakestone
>It's not eternal.
It's all just "ehh"
>>
>>2143561
i still think the semirandom loot system DD1 had was the best way to do it, to hell with the speedrunning-adjacent tards going "noooo what if i don't get the most optimal loot every time noooooo". Especially since they got what they wanted with DD2 and nobody liked it, to the point multiple mods changed it "back" (somewhat), and when that happens to me it just shows what system most people liked best
fyi i'd agree the bbi gacha isn't ideal, but there's that and there's the loot in the wild thing of the main base game and i'm talking about the latter. And even then most of the issue still stems from the aforementioned tards wanting the best equipment and wanting it now, just to follow the most optimal strats they read online instead of properly playing the game for themselves. The fact anyone would ever listen to them is mindboggling, same with the tards crying about DD2 "not needing" more vocations before the game was out, and again we got exactly that and nobody liked it
>>
>>
>>2143576
I can't even recall picking up any worthwhile equipment from chests. I explored voraciously, yet most of the stuff I had was stuff I bought.
Not to mention that when you find a chest, there's usually just shit inside.
Empty as 1 might have been, if you came across a chest you'd usually walk away with some nice looking piece of equipment.
In 2? The most memorable chest I opened was one with 5 rotten harspuds in it.
>>
File: riftstone.png (574.6 KB)
574.6 KB PNG
>>2143428
POST YOUR PAWN(S) HERE
>Game
>System (PC, Console etc.)
>Pawn Name
>Pawn LeveI
>Pawn Vocation
>Pawn ID
>Optional Info (Boons, Inclinations, etc)
>>
>>
>>2143678
now that's not true, there's plenty of worthwhile chests or enemy drops, but it's also true you just can't gear up by just finding shit in the wild cause said "plenty" is not plenty enough. And i'm biased of course but that sucks cause i like using the shit i find in the wild instead of buying from shops. On the other hand, DD2 overloads you with spell scrolls/books compared to DD1
>>
File: 19b422f835284-screenshotUrl.jpg (576 KB)
576 KB JPG
This guy is a problem while playing solo...
>>
>>
File: 19b422f99ca78-screenshotUrl.jpg (439 KB)
439 KB JPG
>>
File: 19b422fb24c0-screenshotUrl.jpg (778.8 KB)
778.8 KB JPG
Got his ass though
>>
>>
>>
>>
>>2144457
>nooo you can't say that!!!
i'm not one of those tards saying DD2 is bad period (i liked it just as much as i did DD1 in fact), i'm just saying some specific choices they had for that game were bad. Same for some specific choices they had for DD1, it's not like one game is perfect can do no wrong and the other isn't, especially since a good deal of DD2 "fails" were in DD1 too
>>
>>
File: artorimeow.jpg (153.8 KB)
153.8 KB JPG
She's very impressed by warriors again.
>>
>>
>>
File: objek7lv1v7b1.jpg (35.6 KB)
35.6 KB JPG
DD2 is on sale along with a bunch of other games. Should I finally do it? I could grab Blasphemous 2 + Ace Attorney Investigations Collection for the same price, or even Unicorn Overlord + Yakuza 7, or maybe even Castlevania Dominus Collection + Castlevania Advance Collection...
>>
>>
>>
>>
>>
File: goblin shields on fire.webm (3.6 MB)
3.6 MB WEBM
still working on my DD-esque game. You can burn the goblin's wooden shields
>>2145134
I'd wait until they remove Denuvo unless you really, really want to play it. Also check out mods for increasing difficulty and some other that recently came out that seems to add new enemies while making existing ones more aggressive. That one seems super cool and really makes me want to replay the game lol
>>
>>
>>
File: 19b47dbd27288-screenshotUrl.jpg (947.6 KB)
947.6 KB JPG
>>
File: IMG_1044.jpg (1.9 MB)
1.9 MB JPG
>>2143812
>Ps5
>Dorothea
>LeveI 490
>Calm Fighter
>Riotous Fury/ Cloudward Slash/ Hindsight Sweep/ Launchboard
>Give her a bouquet for 99 ripe cranberries
>6M3P KOOW UCVC
Send me a friend request to hire her free.
>>
>>2145386
All the servers differ a lot from the original experience, the original game was free to play and so it paywalled a lot of features that were pretty convenient, such as more space to storage items/gear, extra loot from mobs, cosmetic items, easier access to revival/resurrect, quicker/no crafting, overall, it seems like it fucking sucked, so you do not want the original experience.
I've only played on 2 of the 3 current servers, DDON and Dogma Rising, DDON sucked and probably still sucks, it was the first private server and it became the most popular but it has lost a lot of players to Dogma Rising and Legacy.
DDON has no future because its admins are faggots, they will not listen to players' feedback and bugs will go unfixed for months, broken spawns, dungeons you can't complete because they lack spawns, that kind of shit.
Dogma Rising is very good and has plenty of custom features and events and overall it's really good server.
Its admins will actually reply to your feedback and fix bugs in a timely manner, assuming it's bugs that they're able to fix.
Legacy looks very promising and the fact that it's the one server that has an actual OG player as its admin means you can probably expect good things from it, it also has many custom features like Dogma Rising and it fact it's the one server that started doing a bunch of nice custom features first, then Dogma Rising started implementing a lot of those too, unfortunately it's the least popular server, but it does look pretty good.
When I say custom features I mean stuff that wasn't in the original game, things like auto-loot, for example, both Legacy and Dogma Rising have this.
Just to clear, you really want to avoid DDON.
>>
>>
File: 19b48df40cf38-screenshotUrl.jpg (562.7 KB)
562.7 KB JPG
>>
>>
>>
>>
>>
>What's with all this fuss with HS being broken OP
>try Dim Slice
>entire screen worth of enemies evaporated
>try Wall Barrier
>practically invicible as long as you don't show your back to the enemies
what the fuck were they thinking!?
>>
>>2146143
also you can ruin blade > mirage shift cancel > ruin blade to chunk boss hp
mirage shift cancel anything really
in some fights you can even deal delete the enrage bar without needing greens to expose the core, with BBM bracelets terror / eclipse blast can apply status ridiculously fast
personally though since its a PvE game the balance doesn't bother me, I just try not to use most of the time, although there's some fights you don't feel like grinding after you've beaten them with a different vocation and HS just makes it bearable (EXM Golgorran with anything other than HS and maybe Sorc was cock and ball torture)
>>
>>
>>
>>2146186
Alchemist is way better in my experience, Shield Sage is not a good vocation for pawns because they don't really know how to manage their Force gauge, so they won't always be ready to actually enchant your weapons when you need them to, Alchemists can just enchant whenever, that being said, pawns are always good at staying alive no matter the vocation as long as their gear is up to par
>>
>>
>>
>>
>>2146880
that's already what most dogma content is though, "OP builds" but it's like whats the point? Once you're lvl 15 - 20 the game quickly becomes far too easy. There's no need for meta gaming (which is a good thing imo).
It would make sense if they bothered to add a decent hard mode so you actually hard to take more care about your loadout, but obviously capcom are the laziest, content hating AAA devs in existence.
>>
>>
>>
>>
>>
>>
>>2143576
>to hell with the speedrunning-adjacent tards going "noooo what if i don't get the most optimal loot every time noooooo"
I tried doing a couple speedruns of DD, and this was in fact, an actual problem. There was some good bow in a chest in the female bandit hideout, but it only spawned like 25% of the time. IDK if getting it is the best 'route' but it was the best I could come up with at the time, there was basically no info on speedrunning the game in NG at the time.
Mostly I remember that being a woman was good to get access to the female bandit place without trouble, while having high weight was good for carrying more mushrooms. The mushrooms were used to give you infinite stamina while spamming that dagger skill that lets you move very fast. Armor took up weight that you wanted to spend on mushrooms, so none of that, either. As a result, I'd spend most of the run sanicing across Gransys as a naked landwhale.
>>
>>
>>
>>
>>
>>
>>2148337
> 12. Why am I going from getting full XP to barely getting any?
>There's an EXP penalty in place if you're partying up with another player or have a Hired Pawn in the party. It kicks in if there's a gap of 21+ levels between the HIGHEST level person in the party and the LOWEST level person. Doesn't matter who, so make sure the level gap is less than 21 and you're golden.
>7 - Pawns get 250% EXP if they are at least 5 levels lower than your level. That means they will catch up really fast.
>>
>>
>>
>>
>>2148406
>Hey I saw the reccomended mods page and appears it's gone
went back to the older thread and it's this one https://pastebin.com/VPetkeXG idk why it hasn't been updated in the op
>also does it stop you from playing online?
usually no, some might get you soft shadowbanned but afaik it's specifically the ones that mess with character creation in like making characters too small or too big or stuff like that
>>
>>
>>2145924
Too late,the DLC hasn't comeSending pawns into the brine, thread's coping all the timeFarewell, Ser Arisen, I've got to goI'd fain leave aught behind and face the truthDogma, ooh (any way the wind pushes)I wish not to dieI sometimes wish I'd never been reborn at all
>>
File: sotf-cover-chapter-23.png (1.8 MB)
1.8 MB PNG
Merry Christmas everyone! Thank you all for the reads and kudos! Hopefully I can keep delivering more royal cat adventures this coming 2026.
https://archiveofourown.org/works/64534276/chapters/199800426
See you all next year, Arisen!
>>
>>
>>
>>
>>
Is the Arisen a Jesus metaphor?
>Revives the dead.
>Dies for our sins.
>Does what Godoesn't.
>No hand stigmata, but the pawns do bear them. The mark of his death is instead the missing heart with Sacred Heart of Jeezy artistic similarities.
>Has followers that act like retards and turn to him in everything.
>Hunted by the authorities for doing his thing.
>"Wife" is a whore.
>Returns after death.
>The large red figure that flies around to spread... let's say joy... overshadows him. If the large red figure is killed, Tim Allen or another suitable candidate replaces him.
>>
>>
File: 19b56398a5b52-screenshotUrl.jpg (632.4 KB)
632.4 KB JPG
Merry Crimbo
>>
>>
>>
File: 1686625029013058.webm (2.9 MB)
2.9 MB WEBM
I'd rather take a thousand
>"WOLVES"
than one more
>"The vanguard is yours"
Pawns were far more endearing with their battle dialouge in 1, the voice actors too put a lot of love in their lines
>"FIRE, LEND THY KISS"
>"BONES, WALKING BONES"
>>
Dragon's Dogma Tactics, turn based JRPG. In between missions you learn about the world and its characters, true nature of things, and about the masters of various pawns in VN like sections. There's story pawns and characters in your party sometimes but otherwise it has the same pawn hiring system.
>>
>>
>>
Is it known that the Shadow veil/cloak skill literally breaks many (all?) creature AI and makes them behave oddly? I've not seen others mention this but it's very much a thing.
So if you haven't noticed, using the thief's shadow veil/cloak skill and getting close to many of the creatures will get locked in an odd "loop". The exact nature of the loop depends on the creature, but seems to be what they do when first detecting the player. For example, the Cyclops will get trapped in an endless loop of:-
>move 1 inch
>ROOAARRR
>move 1 inch
>ROOAAARR
>move 1 inch
>ROOAARRR
>repeat forever
This loop will instantly break if you remove the shadow skill. Another obvious one is the Lich. A lich will say a line like "rejoice in death" or something like that, but this AI breaking causes it to get caught in a loop saying "REJ REJ REJ REJ REJ REJ" over and over. This kind of loop happens for many of the creatures, although some aren't as obvious. The camo skill was also being used in conjunction with the 2 detection reduction augments so it's possible they play in a role in making the AI break.
My theory is the creature AI "knows" you're there, but technically they haven't actually "detected" you yet, so they get caught in this endless loop of almost turning aggressive but don't, breaking their behaviour and making them act oddly.
>>
>>
>>
>>2153930
Yeah. Well, I grew suspicious while I had pawns but had to feed them all to the brine because testing was practically impossible with those dorks ruining it every time. Most people probably wouldn't notice the issue with a full party, I'd guess.
>>
>>
File: bully cyclops.webm (3.8 MB)
3.8 MB WEBM
>>2143428
While it is true Crapcom can't be relied upon to deliver proper content, fortunately for us the autism of modders can.
The first public release of the biggest DD2 mod is finally out today!
> Bestiary - Aggressive Enemies and Variants
https://www.nexusmods.com/dragonsdogma2/mods/1196
https://www.youtube.com/watch?v=FxppPfgfe7o [Embed]
This mod doesn't just simply increase "enemy aggression" and introduce a few new palette swap enemies...
It completely overhauls enemy movesets (especially of bosses).
The properties of "vanilla" movesets have been heavily modified - attacks generally come out faster, enemies string together more diverse combos, some moves depend on the creature's state, there's entirely new attacks and even extremely rare existing moves are now much more common.
The new enemy variants have their own abilities, quirks and even spawn points, not to mention alot of enemy encounters throughout the game world have been changed as well.
The purpose of this mod is to make combat more engaging by pushing players to use their full arsenal (including Pawns).
As such, some enemies are designed to be much more difficult than their vanilla version, giving their appearance during the game much more weight (look out for Chimeras, they are no longer a pushover and shouldn't be challenged in the early game unless you want to suffer :D).
1/2
>>
>>
>>2155541
It's also highly recommend to install the other great mods by these two mod authors:
> Dullahan - Modular Vocation Overhaul
https://www.nexusmods.com/dragonsdogma2/mods/817
> Enemy Resistance Overhaul
https://www.nexusmods.com/dragonsdogma2/mods/1079
> Lenient stagger and exhaustion
https://www.nexusmods.com/dragonsdogma2/mods/807
> Durnehviir - Dynamic Enemy Encounters
https://www.nexusmods.com/dragonsdogma2/mods/883
> Unofficial Dragon's Dogma 2 Patch
https://www.nexusmods.com/dragonsdogma2/mods/1147
> Simple Difficulty Tweaks
https://www.nexusmods.com/dragonsdogma2/mods/1018
In fact, the first 3 mods are so important that Beastiary has been balanced with them in mind.
So you might as well install them anyway, otherwise some attacks and enemies might be a bit overtuned. :P
https://www.youtube.com/watch?v=WP1SBel6huA [Embed]
https://www.youtube.com/watch?v=AJCh4zaJmqE [Embed]
And here's the updated the list of notable mods for DD2!
> https://pastebin.com/fa46n2bb
Now all that's left is for modding tools to finally be able to modify and create levels, quests and enemies and we can finally have our DLC xD
2/2
>>
>>
>>
File: 19b67d544c049-screenshotUrl.jpg (614.7 KB)
614.7 KB JPG
>>
File: 19b67d55a1632-screenshotUrl.jpg (613.7 KB)
613.7 KB JPG
>>
>>
>>2155549
>In fact, the first 3 mods are so important that Beastiary has been balanced with them in mind.
>So you might as well install them anyway, otherwise some attacks and enemies might be a bit overtuned. :P
Has anyone tried all of these together?
>>
File: mods.png (3.8 MB)
3.8 MB PNG
Good enough for a 1st playthrough?
Apparently the mods that tweaks the difficulty shouldn't be installed for a first run so I didn't.
Does optiscaler works well with this game? Would like to use FSR 4 INT8 through it for my 7900xtx.
>>
File: 19b6c6431aa67-screenshotUrl.jpg (470.7 KB)
470.7 KB JPG
>>
File: 19b6c63522d92-screenshotUrl.jpg (1012.2 KB)
1012.2 KB JPG
>>
>>
File: 19b6c63859422-screenshotUrl.jpg (412.6 KB)
412.6 KB JPG
Based Ernesto
>>
>>
File: pippipoint3.jpg (439.5 KB)
439.5 KB JPG
New yearppi...
No nya Dragon's Dogmappi...
>>
>>
>>2160802
What I fink is that they need two years two see they need something new, and then two years to realize they need to keep making Dogma until it's finally what it's supposed to be.
And hope Itsuno hasn't already make Dogma 3 by that point. But maybe once he has, they realize need to make that too.
>>
>>
>>2161008
>just a bit overpowered
Understatement of the year, but yes removing it is dumb, if only the classes could be balanced somehow
>Season 3 working yet?
A part of it, there's like half of the S3 main quest done, like 30~ WQs, but I think it's been a while since anything new was added, the devs kind of took a break as far as I can tell, but the server admins seem to have added a lot of custom features, like actual player trading
>>
>>
>>
>>
File: Screenshot_20260101_120048.png (347.4 KB)
347.4 KB PNG
>>2160802
DD bros have it rough. Capcom still calls it a series at least
>>
File: 19b6c63ed9a50-screenshotUrl.jpg (428.6 KB)
428.6 KB JPG
>>
>>
>>
File: 1745616552127777.png (137 KB)
137 KB PNG
do we feel vindicated a little?
>>
File: 1586301519291.jpg (19 KB)
19 KB JPG
>>2164189
No, I feel frustrated.
DD2's performance still isn't "perfect" perfect, but it was basically fixed what 3-4 months in? A 30-70% bump in FPS depending on how old your CPU was, I recall, so it was serious optimization. Modern midrange can run it at least close 120 fps, definitely will outside the cities, while looking pretty. And people still vocally pretend it runs at 40 fps.
MHWilds looks like shit, runs like shit, and people swept the entire game under the rug like it never happened. And Capcom is still shilling it, still pushing it.
They had a free win with DD2 and they buried it.
>>
>>2164189
I feel confused, people were saying that DD2 walked so that MHW could run, now I'm sure MHW sold a lot but technically speaking it released in a worse state than DD2 and it is still worse at the moment, and just looking at the game I can't understand where the resources are going.
It looks bad, it runs bad and it doesn't do anything impressive, it's just barren ass open worlds with nothing going on, it's not like it's pushing meme stuff like path-tracing or anything so what the fuck happened?
>>
>>
>>2164558
capcom fucked their whole pipeline up trying to chase photorealism. everything is super expensive both in manhours to create and resources ingame for what they're getting out of it. exacerbating that they think making AAA swings is the best use of those now-limited resources.
>>
>>
File: Screenshot_20260103_100329.png (55.8 KB)
55.8 KB PNG
>>2164558
>I'm sure MHW sold a lot
The game sold 10 million copies in the first month, but then sales slowed down to a crawl. Imagine the massive amount of money they must have invested in Wilds to have all the fancy things we didn't get in Dogma 2, like actual 3D food with gorgeous animations, several post-launch updates with entirely new game mechanics made specifically for the new free monsters, an insane variety of cosmetics, brutally challenging fights meant to entertain the hard core audience in the end game...
>>
File: 19b6c62f7b626-screenshotUrl.jpg (196.5 KB)
196.5 KB JPG
>>
>>
>>
I don't know if it'll change in endgame, but why is DDON so hostile towards melee, even compared to DD 1 and 2?
So many enemies spam radial explosions or full body attacks, even worse some have damage aura like backfire, climbing and shaking doesn't help either since they'll spam yellow and red warning outside of exhausted state, and let's not mention them flying fuckers.
I like what they did to warrior here, but I'm contemplating to switch to ranged vocation.
>>
>>
File: 19b6c631a9c43-screenshotUrl.jpg (203.4 KB)
203.4 KB JPG
>>
>>2167580
What enemies are you having trouble with specifically? Most enemies that spam radial attacks have fairly noticeable tells. Also you really want to at least have pawns with vocations/skills that cover your weaknesses, it isn't like mainline where you can get by with whatever (Unless you're playing high scepter)
>>
>>
>>2167776
>>2168272
I'm not exactly having trouble, I'm just frustrated that 70% of the fight feels like just me watching from safe distance, unable to attack while my pawns doing all the work. Stuff like magma golem rage mode cover it's whole body with fire, lindwurm core located between the electrified wings, or alchemy goliath almost constantly having explosions present around it's head, you know, the only part that takes damage after the armor is gone.
>>
>>
>>2168338
for warrior i would personally say the annoying stuff is the opposite, whenever you have to chase down an enemy thats more mobile. the majority of pretty much any enemy's moveset can be braced through on reaction with a little practice
>magma golem
thug it out
>lindwurm
break the wings
>goliath
ok yeah this one blows
>>
>>
>>2155549
>Enemy Resistance Overhaul vid
>pawns tell you for example that undead are weaker to holy damage in base game
>they aren't
What the FUCK was Capcom smoking? How do you fuck up things so basic? I skipped DD2 because no hardware, but FFS I don't regret it at all. I know that base game DD1 was shitty too, but holy fuck they really just did the same retarded things 10 years later AGAIN
I really can't understand this, it's so upsetting.
At least there are modders who can fix those and the enemy behavior.
>>
>>
>>
File: 19b96c1b86889-screenshotUrl.jpg (594.3 KB)
594.3 KB JPG
>>
>>
>>
>>
File: 20260107224437_1.jpg (147.5 KB)
147.5 KB JPG
First post-rebuild play, I can feel the upgrade, DD2 flows so smoothly
>>
So we're never getting an expansion for DD2. At this point that's fine.
But new question: what is the state of DD2 modding? Is there anyone out there trying to add actual new content, or is this one of those games where 98% of all mods are just basic cheats?
>>
>>
>>2174116
i think they still haven't figured out adding new stuff, as in stuff that wasn't originally there (ie the usual Thomas the tank engine instead of drakes). But they did, almost instantly, figure out mods that "remix" the stuff already there so there are indeed overhaul mods that change stuff like loot, enemies and even vocations and/or skills
>>
>>
>>
>>2176839
neat. Between that, the wildlife documentary and a few vids with people giving the game a go for the first time, there's actually been some good DD2 videos the past month or so and none of it was from the usual dogmatubers.
Maybe the modding scene picking up will help give the game a little more life even if capcom don't give af
>>
>>
File: 5hi7iim5kgef1.jpg (311 KB)
311 KB JPG
>>2178186
Dang I missed it. Really need to do another run of DD2.
>>
File: goblin dance.webm (202.2 KB)
202.2 KB WEBM
hello there, I'm here to shill my DD-esque game once more
https://www.youtube.com/watch?v=UBpc2dxC7iA
I'd really appreciate if you could give me feedback on the "on hit" sound effects and the goblin voices. Please don't mind the shitty level design, it's just the test room.
>>
>>
>>
File: 1765184250821029.png (97.9 KB)
97.9 KB PNG
>>2181016
it all looks and sounds pretty good to mei do have questions though: how does the gobbo breakable armor works? It depends on the weapon damage or the weapon type (or both)? Also, the mage gobbo dying spell i think should come out a bit faster, or maybe even randomly not happening (or randomly idk have a different blast radius), cause it feels like this way once you got hit by it the first time you can just avoid it every time like you do in the video, kinda losing its appeal/purpose
>>
File: malicious intent.png (84.9 KB)
84.9 KB PNG
>>2181065
>>2181093
thanks anons, I really appreciate your feedback. I'll try with a bit of a lower pitch. Listening to it today I think I've gone too far into "killing little kids with a sword" territory
>>2181448
nice! ty anon
>spoiler
the armor is there to make enemies flinch less when taking hits. In the case of the goblin's armors, since they are kinda shit you can break them in one strike with a strong attack, but those are slower to do so it might be difficult to land if there are many goblins going after you ass. Also some elemental damage types help with breaking it faster with normal attacks.
>mage gobbo dying spell
it's not so much there to be a danger to the player, but to provide some help against armored goblins and other enemies, since the explosion also damages them.Think of the goblin mages as walking explosive barrels.
>>
>>
>>2181016
The hit sounds are pretty good. I prefer heavier sounds, but they might slightly mismatch with the general style of this game.
Also, I noticed there's a sort of auto targeting in the game. Will you allow that when also carrying and throwing enemies?
>>
File: aim.webm (3.8 MB)
3.8 MB WEBM
>>2182614
>>2183716
thanks anons! glad to read your positive comments
>auto targeting
yeah there is! had to implement that or keyboard bros wouldn't be able to hit shit lol
>Will you allow that when also carrying and throwing enemies?
you currently can aim with both throwable items and enemies, but using the autotargeting when not aiming is a great idea, and will make throwing an enemy onto another much easier on the midst of combat. Thanks anon! I'll implement that right away
>>
>>
File: 1767763249126619.jpg (324 KB)
324 KB JPG
What I'm a little worried about with Itsuno's new game is that he's now advertised himself as a "I set a budget and scope and stay within it" type of director. I'd really like for him to reach for the... well, moon. Just go overboard. Not dumb new features, but as much content as possible, even if that requires a DLC or two.
>>
>>2184783
floating platforms are just for the test level. The final game should look more how you'd expect an old adventure game to look like. Something like Gothic, hopefully if I'm able to.
>>2184862
limitations can be good! with a set budget he might decide to focus on the basics (combat, exploration and cool quests) instead of the pursuit of imo lesser things like "making the world feel alive" or having "realistic NPCs", like they allegedly tried to do with DD2
>>
>>
File: 1768222680738878.jpg (60.7 KB)
60.7 KB JPG
>>2184862
Chus are multiplying
>>
File: 19b96c1f7b975-screenshotUrl.jpg (487.1 KB)
487.1 KB JPG
Hmm... I think I'm gonna restart my playthrough. Playing as a Fighter main is kinda boring...
>>
>>
>>
File: 19bc0bbc70324-screenshotUrl.jpg (759.9 KB)
759.9 KB JPG
>>2186347
>>
File: 1538266983939.jpg (92.7 KB)
92.7 KB JPG
>that moon that only appeared in the tgs demo
>all the locked passages that hint at dlc
>those files that also hint at dlc
>game gets memoryholed and stuck with bad perception because of a nothingburger at launch
>monhun gets a pass despite running worse and having more issues
Man... it sucks so bad, why couldn't they just pay more attention to DD, it even sold fairly good and they just left it for dead and moved on
>>
>>
>>
>>
>>
>>
>>2187648
What I keep thinking about is why don't they make a Dogma with multiple planned DLCs. If the base game is quality stuff and you keep adding more to it, it will attract more and more people through word of mouth.
>>
File: 1708620077360419.jpg (39.2 KB)
39.2 KB JPG
>>2188125
problem is that, while Capcom owns a fuckton of successful IPs, modern vidya only allows for a few of them to exist at a given time because games are very expensive and take a very long time to produce. So Monster Hunter and Resident Evil it is, plus the occasional experiment like Exoprimal or Pragmata while Mega Man, Phoenix Wright, Ghosts and Goblins, Dragon's Dogma and many many more die and perish forevermore
>>
>>2187648
fishing in harve during the summer with your pawn...
picking mushrooms in the autumn with your pawn...
making snowmen in the winter with your pawn...
going for walks through the grassy meadows in spring with your pawn...
>>
File: 2054970_20260116124851_1.png (2.9 MB)
2.9 MB PNG
>>2143812
>PC
>Mogrum
>Lvl. 85
>Warrior
>PXJIL28LJIBZ
>Skills
Inspirit, Razing Sweep, Heavenward Sunder and Indomitable Lash.
Straightforward inclination with Forager.
>>
File: 19415d5a35416-screenshotUrl.jpg (829 KB)
829 KB JPG
>>2143812
>PS5
>Haliya
>LVL 107
>Thief/Calm/Woodland Wordsmith
>Z88OPNI5Y1OU
>Implicate, Skull Splitter, Plunder, Formless Feint
>Ring of Vehemence for Knockdown Power
>>
>>
>>2143576
You could just save scum too, I remember doing it a lot when I found a chest with an item that I wanted, although it's a bit of a pain since you had to quit
This is only a problem to me if an item is exclusive to a chest and has a low chance of spawning lol
>>
>>
>>
I've added DD2 style executions. They are optional, since they are done by holding down the strong attack button and not just pressing it
>https://files.catbox.moe/2gz3cf.mp4
>>2189623
are there any good writers left at Capcom? With how kinda shit (being generous) the story was in MHW I'm starting to think they are in trouble in that regard. We'll see after the next batch of games (Onimusha, Pragmata, RE9) release. I hope they do fine.
>>
>>
I thought DD2 story was bad, but holy shit, DDON is absolute dogshit, every single character is mega retarded, I lost few brain cells watching that [spoier]Mysial suicide[/spoiler] scene.
I'm level gated atm, does S2/S3 story gets even worse? [spiler]Cecily sexo btw[/spoiler]
>>
>>
>>
>>
>>2191011
It could be great if they aped a bit from 19th century hunting stories and let the game be an immersive, tracking oriented hunting simulator (for the main quest anyway)
>>2191389
Dragon's Dogma as a franchise is so good at gameplay that everything else is comically bad and it still manages to find traction
How are you feeling DDON rn btw?
>>
>>2191389
the blocking and movement in that scene is what's really dogshit, the writing is just really stock but the way everyone stands around blankly is impossible to ignore and kills any kind of engagement.
>does S2/S3 story gets even worse?
iirc not worse but never particularly good
>>
File: 20260118201840_1.jpg (1.1 MB)
1.1 MB JPG
Played with /ddg/ a long time ago, is this where some of you are these days
Just got DD2 if anyone can take my pawn around for some RC on PC
ODUGFQ210661
>>
>>2191541
I mean, DDDA story was no masterpiece, but it's still has some very interesting stuff in it, especially toward the end.
>>2193084
Yeah, like she could've run toward Leo which is just 5 feet in front of her but she chose to throw herself to the cliff farther in the opposite direction lol
>>2192459
Kinda mixed desu, I really enjoyed the game initially, then gradually starting to notice the flaws like reused dungeon layouts, enemies constantly going out of their territory and become invincible, the MMO grind, the abyssmal enemy variation, questionable gimmicks (e.g. corruption, which made climbing monsters even more annoying)
It's still a fun DD game, but I'll probably only stick around until I've done all the story content.
>>
>>
File: Dragon's Dogma_ Dark Arisen Screenshot_382.jpg (61.8 KB)
61.8 KB JPG
>>2193352
That's cool, still have some screenshots from the PS3 days though I doubt anyone's actually recognizable here.
>>
>>
>>2193280
Oh God don't mention the corruption thing, straight up the most dogshit mechanic ever conceived in this franchise
They also made sure to nerf your climbing jump, in the main games you get to position yourself exactly where you want jumping when climbing an opponent, in DDON you get pushed a mile away
I agree with your assessment of the game in general, I'd just add two things: The game has a terrible sense of aesthetics and the classes and actual combat mechanics are much better than regular DD.
>>
>>2194432
>The game has a terrible sense of aesthetics
I think this is pretty standard when it comes to online RPGs, the early game armor is simple, looks practical and overall is nice, but when you get to the endgame it it's all bulky stuff and spikes here and I just hate that, thank fuck DDON has transmog
>>
>>
>>2194432
It's just going for a more fantastical look than the first game did. I think most of the time it pulls it off, with the major exception of the Season 2 areas where the character designs, their settlements and the ruins all clash horribly. Not counting equipment that was cash shop gear or collab stuff, that is, and you're always gonna have players making joke abominations and running around in clown suits in an mp thing for better and for worse.
>>
>>
>>
>>
>>
>>
>>
>>
>>2196537
Golgorran sucks for everyone, even if you go in at a higher LV it will be a miserable fight, specially with pawns, if you can try to get players for it, or go when you're much stronger, like when you're LV80+.
>>
>>
>>
>>2196537
Not sure if they're still around but if you're on the Rising server try to search and hire the Ork brothers. As long as you can dodge everything those 2 will do everything for you, just bring your own green pawn to help expose weakness cores for them.
>>
>>2196649
>>2196956
Yeah, I've been thinking to brute force it with high level rents, maybe I'll just do that.
Last time I managed to reach around 20% hp left before time out, weakspots being permanently destroyed really fucked me up when there's only one left in the worst location and he's in rage mode.
>>
>>
>>
>>
>>
>>
File: 2054970_20260120170726_1.jpg (1.5 MB)
1.5 MB JPG
>>2196720
No problem, glad to help.
>>
File: she jumped his ass.jpg (420.6 KB)
420.6 KB JPG
>>2198007
What's the deal with Mages jumping in melee this game
Are we training our pawns wrong
>>
>>
>>
>>
>>
File: 1768790761874061.jpg (201.9 KB)
201.9 KB JPG
Pawns are so pure....
>>
File: 19be44b995794-screenshotUrl.jpg (1.1 MB)
1.1 MB JPG
>>
>>2198628
The cracked version that's currently available is not good, it runs really bad and is old as fuck, I think it's some pre release build with debug tools active so you should definitely avoid it.
If you definitely don't want to pay for the game you might consider waiting until March, it'll be the game's 2nd anniversary and Capcon usually takes Denuvo out of their games by then so there might a proper cracked version by that time.
Could also buy the game when it goes on sale, which happens rather often
>>
>watching the battahl wildlife doc
>garms will eat corpses if you throw them near them
huh, I've not noticed them doing that in the sequel. I'm guessing they only do it when not aggro, and they're very easily aggro'd. Also the way they lick their paws before chomping on a downed foe is cute
>>
>>
>made an autistic night trip to the elf arbor
>don’t speak their language
I’m glad I remembered talking to one random pawn and she proudly announced she speaks elvish
Would have left that place thinking I didn’t do some key quest otherwise
>>
>>
File: 19be44bc4df52-screenshotUrl.jpg (581.7 KB)
581.7 KB JPG
>>
>>
>>
>>
>>
>>
>>
>>
File: 20260124004903_1.jpg (849.2 KB)
849.2 KB JPG
>griffin attack while on the ropeway
That's...fair
>>
>>
>>
File: ezgif-7c7cde0530eca3ab.webm (1.8 MB)
1.8 MB WEBM
Followed someone's ass sliders but ass doesnt look nearly as plump as theirs
>>
>>
File: 2026-01-20_15-39-18.jpg (465.5 KB)
465.5 KB JPG
>>2204196
They specifically said it's just a "preset" you can load in a charactermanaager mod or copy his sliders if you have issue with the mod
But....maybe you're right, maybe it's the modded outfits that add to the meatiness or something, I dont know.
>>
>>
>>
>>
File: why are half the pawns named sphinx.jpg (348.4 KB)
348.4 KB JPG
Went to start the Coronation quest and got suspicious at the captain's warning, did a some light digging and it turns out that's a major milestone that will kill some older quests
Except I have almost none of those quests and now I'm wondering how many other quests I'm completely unaware of...ended up just saying fuck it and took a four hour trip to Volcanic Island to shop instead
>>
>>
>>
>>
>>2204684
Pawns. Movement and interaction in combat, how the moment to moment gameplay feels I guess. Affinity system.
At the moment I'm waiting for the Nioh 3 demo, occasionally playing Elden Ring Nightslop with friends. And while I really like soulslikes, it just doesn't trigger the same sort of stuff in my brain as just moving around with my character in DD.
>>
>>2204684
>What's the special thing about DD?
Going on adventures with your own custom characters while also being able to hire other player's characters. All the little party interactions. Also taking screenshots with freecam, I think I have over 3000+ screenshots at this point.
>So what are you playing?
Looked around for games that have customizable party members with dialogue/affinity systems, ended up trying Dragon Quest 3 HD, Etrian Odyssey V and Baldur's Gate 3. In the end got sucked into Wizardry Daphne which feels like the closest thing to a DD gacha to me except its a turn-based dungeon crawler.
Party dialogue, affinity system, camping in dungeons, BBI-ish equipment farming, you revive your party members when they're downed by touching them, human/elf/dwarf/beastfolk races. Also even though the characters you summon have names, you can still give them custom names so I renamed most of them to match my DD pawns.
>>
>>
File: pic rel.jpg (63.1 KB)
63.1 KB JPG
>>2205085
>>
>>2205085
Beautiful portrait anon, do you have socials? Post your pawn ID/platform if you feel like it. I would gladly have my pawn drawn but there are definitely more beautiful subjects in this thread so I'll let them go ahead first
>>
>>2205203
No, I dont have any socials, sometimes i'm posting on /ic/ but all my works end up in a drawer. But thank you so much for your appreciation anon, especially when I rarely share my work with anybody and I draw to forget about depression. DD2, DS 1, and other alternative RPGs bring me joy and I like visiting this thread
>>
File: 1769008542900240.webm (2.6 MB)
2.6 MB WEBM
>>2204664
There is nothing that scratches the same itch, especially now that DD2 has nerfed fast travel this feels like the closest game to the perfect action adventure rpg to me personally. The weightiness behind every action is a welcome bonus too, even though I realize it might not be to everyone's taste. When I played Breath of the Wild, the starting area was the most entertaining and that was in part becasue I had to figure out how to climb down from high places without the paraglider. This kind of inconvenience is what makes jumping into your pawn's arms so satisfying. So even just simply *moving* around in DD2 is fun, nevermind the incredible combat system: pushing down monsters when they're staggered, smashing them into a wall, throwing them at each other has spoiled me rotten and I can't enjoy any other action rpg without thinking about this game now. Also there's just something about running around with your fighter while he's holding onto his sheathed sword.
So yes, I play other other games to cope with the lack of a properly finished DD entry.
TL;DR dragon's dogma pilled
>>
>>2205280
Forged in the flames of /ic/. Keep up the great work, I also love drawing so I totally get the feeling
>DS 1
That's my favorite game from that series, it's up there with the original Demon's Souls. They share the same spirit DD2 had at launch when it gave your pawn the deadly flu without announcing it in a pop-up window. I also love how the sphinx just flies away for good if you fail one of her riddles and you're forced to reload from an inn save. Feel free to recommend more alternative games, it might help with the cope. And have fun with your portraits
>>
>>
>>2205333
>>2205330
Thanks for the compliments, it really cheers me up. I will post something here from time to time, but so as not to flood
Yeah, DD2 gives me rough and comfy feeling . Giving gifts for npc's, whole pawn system are my favourites. DS 1 gives me same comfy feeling but the newer ones didn't have that "something".
>>2204664
I'm playing Zelda Botw, TotK once in a while. But the most similar ones to DD for me are Nethack or Dungeon Crawl Stone Soup. You just need to be rather creative for enjoying those games. But many here are not lacking in imagination so i can recommend them.
>>
>>
File: arisen.jpg (745.8 KB)
745.8 KB JPG
>>2205085
>>2205086
That's great work! I'd appreciate my Arisen if you find time. I've collected a host of pawn pics by now, but I'll need a reference for the Arisen as well soon...
Not that I can't wait my turn though
>>
>>
File: Dragon's Dogma_ Dark Arisen Screenshot_20.jpg (50.7 KB)
50.7 KB JPG
>>2204664
>>2204684
Something about exploration/gameplay in the dark always fascinated me and Dragon's Dogma does that like no other....seriously if you guys know other ones that also have satisfying combat let me know.
Maybe it has to do with the fact that I used to love playing at night as a kid and became a boring ass nerd in my adulthood that dont even like walking back to the parking lot in an unfamiliar neighborhood. But if I could magically summon all my video game screenshots ever taken, you'll find tens thousands of images taken at night in games ranging from vanilla WoW to the normiest mainstream open world.
>>
>>
>Arisen's Shadow
>Hmm what even is this quest
>Wait who is this weirdo screaming YOU at me from time to time
>Run after him
>Run after him all the way to the docks
>Nothing
>Okay probably just a bugged NPC
>Still nothing after a few days
>Give up and check guide
>It is him....you were suppose to Grab him
Come on man...
>>
File: rose courtesan.jpg (129.1 KB)
129.1 KB JPG
can you get the rose chateau courtesan's equipment
>>
>>
Killed my first drake as....a Sorc, did not realize how comfy this class is. Just sit back and dump nukes on enemies and you get to see what the pawns up to.
Didnt touch Casters in DDDA at all unless you count meme knight as one
>>
>>
File: Dragon's Dogma_ Dark Arisen Screenshot_403.jpg (58.4 KB)
58.4 KB JPG
>>2208983
Yeah, but bows feel worse in this game, almost as a trade off. I used to shill DD as having the best archery whenever the topic came up and I'm just not feeling it in DD2.
>>
>>
>>
>>2209518
I think 2 has better bow combat. The skills are way too bland and toned down but the overall sound and feel combined with the weight to the shots feels really good. DDDA's bow has more fun skills but is less of a bow and more like a gatling gun shaped like a bow.
>>
File: Who even is this.jpg (119.6 KB)
119.6 KB JPG
>>2209549
I think that was exactly why I liked bow more in DD1. It was different and the hits felt impactful, especially anything with multi hits. I actually just youtubed a couple of random Daimon runs to make sure I'm not just drunk on nostalgia but nope, definitely still prefer DD1's bows.
Will have to try Magic Archer in DD2 to see if it's any better but apparently it means hauling ass to Volcanic again
>>
>>
>>
>>
>>
>>
>>
>>
Aside from the Thew skill and the super generic ones like more stamina and more health, what other passives do you think are super good and worth picking up?
I know it’s not THAT hard to level vocations in this game but still
>>
>>
>>
>>
>>
>hired a pawn who can drop meteors
>wow i cant wait till my pawn maxes out sorc
>hours later: nothing
>look it up
>no anon, you were suppose to go to this bumfuckcornerinthemiddleofnowhere and talk to this bitch for your maister sorc skills
Oh
>>
>>2210547
Knockdown resistance/knockdown increase is useful and status affliction makes a noticeable difference if you're using a weapon that can inflict it
there's one from a hidden class you get later on that makes it easier to find seeker tokens, it also gives you tinnitus though
>>
>>
File: Rattler Exterminator Squad.jpg (517.5 KB)
517.5 KB JPG
>>2211329
Cyclopean Thunder is cool though, you get stuns for days. Unless you really don't like the glowy effects I guess.
>>
File: warriortype.jpg (467.4 KB)
467.4 KB JPG
My pawn finally hit level 200, kyaa!
Still a ways to go towards hitting the HP cap, so I'll aim for 100 levels for each anniversary of DD2
>>
File: baruk_khazad.jpg (612.3 KB)
612.3 KB JPG
>not allowed to makes dwarves in dd2
Lame. And didn't they separate size from carry weight too?
>>
>>2211400
Cats with bats!
>>2211676
I'm in awe of everyone with 150+lvl characters in DD2.
>>2212965
Because everyone makes massive dudes, you can at least make manlets that look like dwarves compared to them. And yes, they did (one of the really good changes imo because I'm a number chaser fag that would give up what I wanted my character to look like to get more carry capacity).
>>
>>
>>
>>
File: travelogue.jpg (263.5 KB)
263.5 KB JPG
>Run back from Harve
>Ulrika is at house to ask for an escort back to Harve
COME ON
>>2214641
She got hired!
>>
>>
>>
File: 20260130212705_1.jpg (1.3 MB)
1.3 MB JPG
>>2215265
40 hours in right now and I only had the one aforementioned fake hire so I'm overall pretty happy, and it's been 2 years so it's kind understandable. Also those decked out monthly ranking pawns probably take up a lot of hires from new players.
Still I kind wish I got this on launch. I kept thinking I'd wait for the expansion like I did with Dark Arisen. Any of you still holding out hope for the game's 2nd anniversary this march or whenever that is?
>>
>>2215958
I'm sure it's over for DD2, normally I would say stuff like "I hope I'm wrong" but let's be real, Itsuno left, it was a disaster. And sure the game sold well at launch, but Monster Hunter Wilds also did, 10 million in just a few weeks in fact, and then both had the shortest legs because of the performance issues and whatever else that resulted in overwhelmingly negative reviews. DD2 was also under fire for the dlc right at launch. Long story short, Capcom's investors are now asking why sales of Wilds are "soft". You just know DD won't be a priority for years to come
>>
>>
File: IMG_1056.jpg (1.3 MB)
1.3 MB JPG
>>
>>2216206
I'm pretty sure the clan is kill, I guess the majority of older members are tired of the game by now after playing for over a year and the few new members that joined these last few months seem to have dropped the game.
Personally I might come back to Rising if/when the devs release more of the main quest or those Chain Dungeons, but from the looks of it the devs have slowed down a lot.
>>
>>
File: sphinx.jpg (339.6 KB)
339.6 KB JPG
finally found her
>>
File: 1574280978257.png (564.7 KB)
564.7 KB PNG
Where else can I get the mystic spearhand experience or something similar? I love it but I need more
>>
>>
File: 1712000474739848.webm (690.6 KB)
690.6 KB WEBM
>>2217289
No pressure
>>
>>
>>
>>
>>
>>
>>
>>
File: Sorry Granny.jpg (638.5 KB)
638.5 KB JPG
Gotta be honest.
Starting to feel just a tiny, TINY bit of burnout from fighting the 50000th goblin pack.
>>
File: IMG_20260202_070729.jpg (88.8 KB)
88.8 KB JPG
>>2219189
I loved the game, but yeah, it crashed and burned.
>>
>>
>>
>>
>>
>>2218916
The weird setting of the game puts me off, there's stuff that looks medieval then super high fantasy and the some futuristic stuff? It doesn't seem to want to focus on one thing, just grabbing shit from all over the place.
Somehow it still doesn't look like an actual game to me, something about it feels off and it looks like it's gonna be your average open world game filled with shitty repetitive content going by those moments where they showed the map with all those points of interest, looked liked those new Assassins' Creed games.
>>
>>
>>2219624
>Somehow it still doesn't look like an actual game to me, something about it feels off and it looks like it's gonna be your average open world game filled with shitty repetitive content going by those moments where they showed the map with all those points of interest, looked liked those new Assassins' Creed games.
same, some stuff looks fun but i feel like it's the kind of "fun" that gets boring fast, and then it's busywork after buswork for the whole game (or alternatively you only play the main stuff and finish the game in a few hours)
>>2219794
no, there's different playable characters but you only switch between them, so there's just one dude out at a time (aka the one you're controlling)
and i mean it's not like that's objectively bad, i just like having party members actually being there and fighting alongside me
>>
>>
>>
>>
>>
>>
>>
>>
>>2220753
This is why in repeat playthroughs, I don't touch any token until I reach the main city in Vermund. On top of the tower in the middle of the town (above the pawn building) there's chests and a token. You get to it by jumping from a nearby building
It's very to remember if you make it your first token.
>>
>>
File: 20260203233922_1.jpg (2.9 MB)
2.9 MB JPG
>>2193272
Do you have a pawn quest set?
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 20260204153555_1.jpg (2.2 MB)
2.2 MB JPG
>>2223253
Sent back. She didn't just float. Will rent again.I hope this is her.
>>
File: flying into free.jpg (473.4 KB)
473.4 KB JPG
>>2224119
Thank you anon. Feels good to get this done.
>>
File: travel.jpg (315.9 KB)
315.9 KB JPG
>>2224119
Oh and this
I wonder if it's accurate at all.
>>
File: 1770302198516581.png (1.3 MB)
1.3 MB PNG
Meanwhile, a game that came out in January 2024 is getting an expansion. Fuck...
>>
>>
>>
>>2224979
I doubt it’s just a matter of other games in the company’s portfolio doing well
I seem to recall Relink was decently received and there wasn’t any major outrage about it. Meanwhile DD2’s development clearly had…frictions.
>>
>>
File: IMG_20260205_195049.jpg (182.3 KB)
182.3 KB JPG
>>2219189
>There’s an editor named the “Goblin Editor.” This is a tool that adjusts the body and limbs of the goblin monsters that appear throughout the game.
>It’s a simplified and lightweight version based on the player character editing system mentioned above.
>The team aimed to convey individual differences as much as possible among multiple monsters. This body shape change tool was created to formulate goblins that the player encounters and who act in groups, with a particular eye to individual differences.
>In addition to the original goblin species, subspecies with different basic body types, such as hobgoblins, were also generated with this tool. These traits with the additions of mud stains, equipment, and weapons were all randomly combined to represent a group of goblins.
https://blogs.autodesk.com/media-and-entertainment/2025/04/10/ideas-an d-ingenuity-behind-capcoms-in-house -re-engine-tools-for-dragons-dogma- 2/
>>
>>
>>
File: wombo.webm (3.9 MB)
3.9 MB WEBM
old webm i never got to post
>>
File: 20260204153706_1.jpg (2.2 MB)
2.2 MB JPG
>>2224533
I completed your pawn quest, so not accurate. Those are always randomized anyway.
>>
>>
>>
>>
>>2225982
I think you're mistaken.
They clearly werent given the budget for the million things the game lacked and this goblin customization thing is just one of the few cope options they came up with to at least help mitigate what little they can
>>
File: 20260203233954_1.jpg (1.9 MB)
1.9 MB JPG
>>2225954
Why are they so photogenic?
>>
>>2225999
Your game looks hella crisp
>>
Here is some content from across the rift
https://files.catbox.moe/p42qol.webm
https://files.catbox.moe/9evx46.webm
>>
>>
File: 20260204212504_1.jpg (343.9 KB)
343.9 KB JPG
>>
so this is where ddg ended up...
>itch to replay dd
>reinstall dd2 for the first time since launch
>i cant load my endgame save
>can only do ng+
>the enemies arent harder
so i just get to fuck around this time?
i leveled everything except trickster, might be fun to fuck around for a bit before uninstalling
>>
>>
>>2226339
Anon... It's never been more over. My hope is that they're working on a sequel that builds on top of the systems created for DD2 instead of starting from scratch once again, so no more spending entire years of dev time to build the necessary technology for example. But we're not going to hear about Dragon's Dogma for years
>>2226294
There's a physicist out there with a severe case of Dragon's Dogma autism who has been working on tools to mod DD2, you might want to check out his Beastiary mod if you haven't already, it looks pretty cool
>>
>>
File: 54358733.png (2.9 MB)
2.9 MB PNG
>>2226502
The dogma gobo's are easily among my favorite creature types in any game, they have so much personalty. There's a vermund wildlife documentary on Youtube that did a really good job showing them off.
>>
File: ddg anon talking about ddg.png (500.9 KB)
500.9 KB PNG
>>2226070
>Your game looks hella crisp
Thanks, but looks can be deceiving
>average fps is 55
>drops to 30 when in vernwoth while its raining
>room heats up by 20 degrees while playing
>cannot have anything else running in the background or else more frame drops
>anti-aliasing sucks
Still have almost 400 hours in game though. This game is my comfort food.
>>
>>
File: 1748462950707040.jpg (1.1 MB)
1.1 MB JPG
>>2226563
I need the webm of the goblin running and slipping down the hill
>>
File: 1716100167862428.webm (3.8 MB)
3.8 MB WEBM
>>2226595
I only have a bandit slippingon invisible Implicate
>>
File: 1768953786287740.webm (2.3 MB)
2.3 MB WEBM
>>2226595
>>
>>
>>
>>
>it’s another comeback in a few days even though there’s no reason I can’t just give you the next part of the quest now episode
It took me a while to realize maybe they want you to spam rest at camp nearby but I can’t do that when my pawn is gonna get her meme set up saved and uploaded (not that anyone even hires her unless she’s mage but still)
>>
File: 1741474729567713.png (1.2 MB)
1.2 MB PNG
>>2226902
>it’s another comeback in a few days episode
There were too many of those
>>
>>
>>
>>2226294
I just got the game recently and I'm still enjoying it. But I've basically explored most of the map already just out of love for night exploration and finding equipment.
I'm actually kind worried how the rest of the game will go if i just mainly stick to questing now
>>
>>
>>
>>
File: Dragon's Dogma 2 2026_02_06 19_47_19.png (3.5 MB)
3.5 MB PNG
Tonight
>>
>>
File: 1717275355955601.png (2.8 MB)
2.8 MB PNG
The pawns keep mentioning former arisen. How does one stop being arisen though? It's not like in the first game? Does it have to do with one's will to be arisen or some philosophical stuff?
>>
>>
>>