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expedition soon edition
Last Thread: >>2029794
>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/
>High Grade Emissions for engineers
https://edgalaxy.net/hge
>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals
>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)
>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/
>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki
>Where's all the xeno?
https://dcoh.watch/
EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
175 RepliesView Thread
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Gotta travel 5000 ly from start to unlock Palin, is there anything worth going to that's that far out or should I just hitch a ride on the Colonia bus?
I still need to get the Guardian unlocks but idk how far out the Guardian sites are
>>2168591
Probably not, it sounds like a fun idea but I like being able to do bubble activities and being away for weeks sounds boring.
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>>2168591
I genuinely don't care about exploration in Elite Dangerous. That has come and gone, and all I see with regard to exploration as gameplay is people desperately clutching at the shadow of a long dead idea. There is nothing out there in the game, and all it amounts to is going out there to get your account name graffiti'd across a false eternity where it will only last until the servers go offline. The servers could be taken offline tomorrow.
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>>2168586
>https://cmdrs-toolbox.com/billionaires-boulevard
ATTENTION WHOEVER MAKES A NEW THREAD!!!!!!!!!!!!!!!!!!!!!!!
The old website has shut down for Billionaires Boulevard
NEW LINK!!!!!!!!!!
https://wanderer-toolbox.com/routes/billionaire-boulevard/
It is still a very easy way to get money as a new player. Odessey does go one sale sometimes and all you need is a hauler, surface scanner, and Artemis Suit. Risk free except if you crash.
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I want to set up a colony just to have a place to call home, but I'm having a damn hard time deciding where to put it. None of the third party tools make it easy to find a candidate, spansh has nearly every filter you need but it isn't easy to find systems that contain at least onering
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>>2171497
The primary port is such a useless eyesore that it's best to ignore it and build everything else as if it weren't there. Register to FDev forums and add to the whining every time the topic of them letting us decommission it comes up.
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>>2171497
>>2171622
>gas giant has icy rings with tritium spots
Does this mean I'll get tritium on the market if I spec it for extraction?
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From reading the guides I know I want both a surface and an orbital refinery to source materials
I kind of want to build the orbital as an Asteroid Base (they're cool), but if I have it right I'll miss out on the 140% base refinery strength (and 140% industrial) from orbiting a Rocky Ice World.
My question is, how bad is this hit going to be? I'm only going to use it to build up the rest of the system, not make a mini-bubble, and I'm willing to take a small hit for the asteroid aesthetic
Pic related, Coriolis on top, Asteroid on bottom
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>Finally regain enough skill to consistently kill Basilisks
>Only about 55 ARX versus 45 average for Cyclops despite way tougher fight
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>>2174670
As long as you keep extraction from surpassing industrial or refinery in the top two slots, you should be good. How many slots are on the planet? If it's just one, you're screwed. Two you can at least build a refinery hub to keep refinery as the #1 slot, three you could also build an industrial settlement to make sure extraction stays in third.
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>>2174844
There's 4 slots, the pic I posted was with a planned 1 civilian outpost, 1 refinery, 1 industrial settlement
>As long as you keep extraction from surpassing industrial
How bad is Ext / Ref / Ind (in that order)? The surface outpost is going to be Ref / Ind / Ext, but it's going to be almost impossible to get an orbital Asteroid base to have Refinery or Industrial higher than Extraction. I still don't understand how the "cannibalizing" works, is it fine to have a Ref/Ind ground outpost linked to a Ext/Ref orbital port?
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>>2174953
Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization. You might have to ditch the asteroid base idea if you REALLY want to be sure you produce all the materials needed for colonizing.
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>>2174974
>Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization
Gotcha, so this means my asteroid will most likely not export industrial goods, but will it also "eat" the industrial goods coming out of the surface port? I don't mind making the extra trip down to the planet, since I only want to build a few stations rather than a whole mini-bubble
The primary port >>2173702 will also supply a few industrial goods, I think.
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>>2180410
honestly will probably be way less chaotic to just do a rando instance on launch day, I dunno why they are trying to be so autistic about it this time around. DW2 iirc they just told us to go to a nav beacon, keep doing it until you get an instance, have someone do the countdown in the in-game chat
like fucking christ wtf is this shit
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>>2180410
based on the spreadsheet they posted the vast majority of people won't be doing the """official""" ones anyway, not really sure why they made some poor sod type that all up
discord is complete cancer tho, I just looked and they made like 20 voice channels for people to organize their own instances, I'm sure that won't be a complete mess of people screeching for wing invites for an hour!
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Did the CG for like 2 hours while listening to podcasts on youtube.
Comfy but I think I'll shelf this game for now.
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>building up one of the systems I colonized
>dogshit docking ai gets stuck on their dogshit orbital construction platform so badly I have to quit and log back in just to fix it and get respawned 20km out
Cool game fdev.
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Man, the rank progression is just fucked.
My chief activity is chilling around the Pleiades killing Interceptors to earn the weekly ARX quota and yet I haven't advanced more than 20% towards Combat Elite I. Meanwhile, I only do some token participation in shipping CGs and yet, voilá.
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>>2187502
I don't know if I'd say that. I do like Elite a lot though. Its probably the best exploration sim, though. And a very (the best/most) relaxing space-trucking game.
X4 has it beat for overall space sandbox, even Star Citizen in its state, Eve online and NMS are better in some regards.
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>>2187037
I mean what is there more too add? I think they need to keep updating current ED, it runs well, it still looks good, there isn't much to improve on at a fundamental level, my current Wishlist would be that
>Ship interior
>ability to create a squad with AI commander that follow you around
>same as above but for planetary pve or exploration
>slowly try to shift away from the core bubble by making some kind of 'gate' that would link us a new bubble growing elsewhere
>more weapon variety instead of new ships
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>>2187977
That would be very nice, I can imagine some atmospheric planet with esoteric meteorology, which also happen to have very valuable relics, the more dangerous the planet is, the more valuable the relics on the ground are. And you have event like stalker emission but ranging from many different type of climate, and forces you to always be careful
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>>2188256
Death stranding in space, in that the environment is the main threat, sounds very appealing. I also want to fly in the upper layers of gas giants. But all that is so much work it may as well be a distant dream
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>>2188265
Well Frontier isn't going to make a new Elite game I believe, space sims aren't as followed as they were back in 2015-2016. A sequel to Elite: Dangerous would be too much of a gamble, they could try to create another content expansion instead, I wouldn't mind paying for that again, but after odyssey they clearly have no idea what to do despite the community asking for the same thing ad nauseam, so we'll see.
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>>2187977
This game definitely needs meteorology
Maybe some actual pop dynamics to add depth to faction play too
Actually there is just so much that can be done to further flesh out the gameplay. It's a fucking shame devs are squandering all this potential
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>>2188421
For instance, "Grom is actually on the Imperial side in the enclave and not on the Independent side he was sided with in the actual CG by FDev." and "The war is paused due to Distant Worlds 3. Everyone should stop trying so my specific power can bulldoze."
And then you have the cringey fanfiction-laden DW3 shit where they demand people don't use elements of the game under threat they'll remove them from any participation award list if FDev opts to give them an emblem.
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>finally got around on buying an anaconda
>got 500 mil balance: 300 from grinding the CG, 200 from exobio during a brief expedition to the seagull nebula
>bought the ship from an LYR station for that 30 million discount
>SCO 6A FSD: 6M
>8A distributor 23M
>mfw seeing the price for the 8A Power plant
>>2190720
hmmm no, it's still ugly, not liking the cockpit windows because it feels like the distance between the seat to the windows is a kilometer away which makes it hard to do exobiology. switching back to my Diamondback explorer until i get the FSD booster
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>>2190795
>hmmm no, it's still ugly
The body kits really help it.
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>>2171011
Was reading the sign-up of Distant Worlds 3.
You basically agree to do nothing aside from casually journey on the fleet carrier for months and be a good little boy, playing along with the fanfiction thought up by the organizers.The entire expedition and the PG have been infiltrated by gankers who plan on burning the entire fucking thing down.Good.
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>>2192568
idiots are already getting themselves mass kicked from the pg right now
fuggin morons, you're supposed to wait until the middle of the expedition so you can murder people with exploration data and send them back to the bubble
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>spent a month doing bgs shit on my own architect systems so I can finally start building for my chosen minor factions
>checking to make sure all my systems have the correct influence
>find out someone has been undermining one of my systems in the middle of fucking nowhere, for a faction that already controls 99% of nearby space
I am going to fucking murder this cunt.
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Basilisks now eating shit on the regular. Slowly building up enough mistaken self-confidence to think I can take on a Medusa. Gotta polish up my decidedly suboptimal shielded-joust technique first though.
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Colonia is annoyingly dense as fuck and the space is way too bright. i want to go back to the bubble already
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>>2198829
>Colonia is annoyingly dense as fuck and the space is way too bright.
Wait til you see the Empyrean Straits.
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>>2200017
nta but I wish fdev would fix this somehow, even if it means adding new systems or selectively reducing the brightness around the 'box' Colonia sits in.
Same for that line of dense stars, I know they come from real life data but the rest of the procedural galaxy clashes hard with it.
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>>2200149
>night as bright as a sunset
>all year
circadian rhythm? what's that?
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>>2200098
Those IRL surveyed regions of stars in this game are a good visual indicator that our original estimate of 400 billion is way off. Procgen based on that 400B number + estimated mass of the galaxy gives us what we see in most of the game, but everywhere we've actually looked IRL the star density is at least 10x higher.
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This game has amazing atmosphere sometimes.
I just wish it wasn't a grindfest.
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>>2201651
The Fermi Paradox always seemed very pseud to me. There's no reason to assume other intelligent species ever existed in the past. If there were evidence of it we would've picked up on it by now, since the light of every star in the sky is old. Intelligent life could exist right now and we won't see it until the light reaches Earth.
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>>2202105
Intelligent life could exist right now and have actively broadcasted a signal to us, and we would probably never know, because there is just so much to look out for, and if they're anything like our own attempts to send communications, they've all been drop-in-the-bucket broadcasts where the targets were selected for proximity or local significance rather than habitability, and were broadcasted for so short a time it'd be entirely possible to just miss it from the radio telescope being at the wrong spot in its sweep pattern. Entire broadcasts could have been sent to us for thousands of years and we would never know because we didn't have dick for communication until the past hundred years
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>>2202105
In the right conditions intelligent life should be quite likely to form.
Like >>2202170 says, it's very difficult to detect intelligent life attempting to communicate, if they are some pre-interstellar civilization.
Interstellar civilizations should spread pretty quickly, in cosmological time scales.
So why haven't we seen any large interstellar empires, which ought to be fairly obvious?
There are a number of possibilities, but it sure looks like the sort of competitive species required to develop advanced technology also tends to wipe itself out before attaining interstellar travel. Eventually someone gets the brilliant idea to "cleanse" the species and they nuke/plague/etc. themselves out of existence.
Maybe the purple-antlers even manage to successfully wipe out the orange-antlers without killing themselves. Then the bent-purple-antlers wipe out the straight-purple-antlers, and so on. And then one day they all die from inbreeding as their genetic diversity drops below critical levels.
An intelligent species is likely to possess the power to wipe themselves out LONG before they gain the wisdom to prevent it.
The best we can do is dream of space, because I'm not too sure any of our descendants will actually get to explore it.
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>>2203420
Yes but if this had happened in the past we would have detected it by now if the filter marker is any kind of technology.
Best that can be expected is other life forms exist right now, but we wouldn't be able to detect it due to time dilation.
There is no filter, there is no fermi paradox, its only the fact that the stars and signals we see are too old due to the distances involved. As a result you get pseud theories that seem blind to this fact instead concluding "they must all have wiped out!"
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>>2203773
>blind to this fact
I think the idea is that, best guess, the conditions for life-supporting worlds would have been possible in our universe around ~6 billion years ago. Our own planet is ~4 billion years old, so there's no reason to believe there wouldn't be a space empire with a couple billion years head start on us. That gives us a theoretical spacefaring-civilization-detection-radius 2 billion light-years across, which is pretty damn big. We ought to see something.
So "light lag" would account for hiding civilizations outside our 2bly bubble, with the other proposed solutions to the Fermi paradox covering the space within.
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>>2203773
The galaxy is only tens of thousands of light years across. That's nothing on evolutionary time scales. You don't even need to think billions of years like >>2204009 says.
It would be very implausible if a species that had the competitive drive to develop a space-faring civilization then failed to expand across the galaxy despite surviving millions of years. If a galaxy-spanning civilization were still around, it should be fairly obvious.
On the other hand, if there are a hundred intelligent species that reached interplanetary travel before murdering each other with nukes or other wmds within the last 100m years alone, and in this galaxy alone, the chance that we'd even have any signals to detect is well under 0.1%. Heck, a hundred civilizations could have risen and fallen every million years and we'd probably not have any signal to detect for thousands of years.
It is probably very difficult for a species to build the sort of species wide cooperative behavior needed to survive. We certainly aren't doing a good job of it.
It's not even entirely our fault, because we (and every other technologically advancing species) are necessarily playing a multi-round game of chicken where we can choose to cooperate or take advantage of the other faction, with the stakes growing higher and higher each round. When there are many players (and the penalties are small), the ones that cooperate can outperform and survive. But when there are few factions (coalescing with the progress of technology), the logic of this game isn't easily survivable, unless you can force every faction to cooperate, somehow.
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>doing transportation missions to increase faction influence
>decide to kill two birds with one stone and take "deliver commodities" missions on the return to my carrier
>dock with carrier and go to transfer cargo to its storage
>not allowed
>destination station is 450k light seconds away from arrival star
This fucking game... everything it does inconveniences you in some way, literally everything always has to be a fucking grind.
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>>2207427
>he didn't read mission specifics before accepting it
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>>2207493
The mission specifics weren't a problem, that's what the fucking fleet carrier was there for. The problem was after taking the cargo it quite literally blocks you from transferring it anywhere accept the destination.
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>>2209568
My assessment is they're working on a couple small features that'll let you teleport to an explorable ship for on-foot pve combat regardless of your location in the galaxy and some stuff for guilds (squadrons). The rest of their resources are going towards shitting out cash shop ships and paying off all the youtubers to fellate them openly about how things are changing and improving for the game and company while little content actually appears.
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>>2210780
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Pretty sure this is my first ring world with biology on it.
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>>2212813
Simple.
1. Make the black hostile. Outside of the bubble the black should be dangerous. Talking stuff like random turbulence strength on Neutron stars, deep space radiation zones that slowly damage your ship, harsh atmospheres that interfere with your landing, meteor storms. The Blakc is just too safe with the only downside being you're away from civilization.
2. Overhal planet gen, more varied terrain and add caves and rivers, with new exobiology that only spawns in caves or next to or in rivers.
3. Some planets have weather systems now, Ranging from light rain to heavy thunderstorms that can damage your ship, dust storms.
4. Balance payouts completely between them. Exploring and DSS is completely worthless to Exobiology. Theres no reason an earth like world discovery should be max 4,000,000 when even less rare stratum tectonicas nets you 95,000,000 just like that. Earth likes, ammonia and water worlds should be just as valuable. As well as DSS scanning planets should also be valuable.
5. Fauna, pretty simple but not talking no mans sky of absurdity but grounded and realistic that you can scan. Some are hostile to you too so you have to take precautions out in the black.
6. Scarab MKII SRV which includes an exploration drone bay. You can use this to scan an area lets say 500m and it will count all biology as 1. Can be engineered to 1000m range and shorter scanning times.
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why are all the crew members that u can hire really ugly brown mutts?
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>Elite getting on in years
>rumors of servers sunsetting getting more and more prevalent
>start getting galnet articles of oddities surrounding large amounts of permit locked space
>players report stranger noises than usual in witchspace
>suddenly one day Thargoids spring out of permit locked regions by the millions
>all colonies nearby getting swarmed and obliterated
>massive energy signatures reported approaching from all angles towards inhabited human space
>titans as large as moons closing in, every human system they pass being left ravaged in their wake
>weeks of desperate, nonstop fighting ensues as every other activity is drowned out by thargoid interceptors
>they slowly encroach on the core until nothing is left but Sol
>as the fighting burns out and players die off, accepting their fate
>everyone receives a global message
>"thanks for playing :)"
>servers shut down as a thargoid titan annihilates Earth
Imagine
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>Finally get a Type-11 and kit it out
>Spend 45 minutes mining rocks
>Circa 12 million credits
>15 ARX
Ok, nevermind, gonna stick to murdering Interceptors then.
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>Obsidian Ant has been glazing E:D so much for the past year I'm legit starting to believe frontier is paying him
Did Frontier actually fix things with the game and made things better for it this past year?
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>>2217171
fdev has an agreement with various youtubers, this was verified by one of them who declined the partnership last year and it coincides with this aggressive "glazing" you see happening from various of them.
I wonder if its done any harm to their channels because I used to watch Obsidianant all the time and now I just skip over most of them since they feel more like filler.
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>>2218071
Yeah. Exploration in Elite is shit. There's nothing to find and all it does is let people vulnerable to addiction fall down a rabbit hole. I see some people doing exploration and all I see is an elderly person on the slot machines.
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Do any of you know what tools are good/available for Arch specifically CachyOS (like that matters) I'd prefer to install from the terminal as you do but I imagine there will be some workarounds if that's not possible. Was trying to see how ED-Discovery would work but Linux support was kill. Any tips or should I go back to microslop for elite only?
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>>2218071
I agree.
I've been re-playing Mass Effect 1. Even though most planets are big and empty, driving around feels fantastic and you always get something from a planet. Even if it is just lore.
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>>2224109
Elite, from inception, fucked itself out of ever becoming popular in that regard. The more players there are and the more time passes, the less chance you ever find anything to put your name on unless you venture into the depths of who-gives-a-damn.
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I've spent the last 3+ months building up my own little mini bubble in space by myself about 700ly from the bubble, but I'm getting the urge to go out along the bridge and start colonizing near one of the nebula 5kly out. Help me, I'm losing control of my life.
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>>2224109
Maybe 0.1% of the stars have been visited. I'd guess at most 10% of the stars in an 8kly radius has been visited, probably much less in the 5kly to 10kly range. You are probably inadvertently following in some other explorer's trail. Use a random number generator to pick a direction instead of picking based on intuition or whatever. You should start hitting virgin territory 2kly out at most. Last time I went exploring I started hitting unexplored stars less than 1klyr from the edge of the bubble, and it can't have changed that much in the last few years.
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>>2224671
nta, I thought it was closer to 0.4%, they released some numbers at one point.
Anyway the problem is that you can filter for desirable systems, even without going into how the cells and stellar codes work you can just filter by ignoring colder stars so the end result is all the obviously good systems that have high potential for valuable or interesting finds get explored but there's a shit ton of worthless frozen rock systems that account for the remaining 99% of unexplored space.
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>>2224840